The Veldwood is a dark, unexplored forest rumored to contain a lost Temple of Hera filled with vast treasure. Players take turns moving towards the temple, encountering monsters, obstacles, or empty spaces, and searching for treasure. Random rolls determine encounters and terrain. The goal is to reach the temple while avoiding dangers in the forest.
The Veldwood is a dark, unexplored forest rumored to contain a lost Temple of Hera filled with vast treasure. Players take turns moving towards the temple, encountering monsters, obstacles, or empty spaces, and searching for treasure. Random rolls determine encounters and terrain. The goal is to reach the temple while avoiding dangers in the forest.
The Veldwood is a dark, unexplored forest rumored to contain a lost Temple of Hera filled with vast treasure. Players take turns moving towards the temple, encountering monsters, obstacles, or empty spaces, and searching for treasure. Random rolls determine encounters and terrain. The goal is to reach the temple while avoiding dangers in the forest.
The Veldwood is a dark, unexplored forest rumored to contain a lost Temple of Hera filled with vast treasure. Players take turns moving towards the temple, encountering monsters, obstacles, or empty spaces, and searching for treasure. Random rolls determine encounters and terrain. The goal is to reach the temple while avoiding dangers in the forest.
Every day: 1 - Check if they become lost if yes back
Goal Lost Temple of Hera up to first empty space. 2 - Roll 1D6. Move that 1 number of spaces towards the Goal. 2 Roll d6: 3 1 & 2: Monster Treasure (1-3 in 6) 4 1 Orcs (3-12) 5 2 Warriors (2-5) - sworn to rid forest of orcs 6 3 Bandits (5-30) - disguised as orcs 7 4 Ghouls (1-4) - in an ancient graveyard 8 5 Orcs (3-12) 9 6 Killer Bees (1-6) 10 7 Crab Spiders (1-2) 11 8 Elves (1-6) - searching for sacred grove 12 9 Centaurs (1-4) - knows about bandits 13 10 Dryads (1-6) 14 11 Orc Lair (10-60) 15 12 Treant (50% sleeping, 50% hunting orcs) 16 17 3: Obstacles & Signs Treasure (1-2 in 6) 18 1 Orc trap (50% snare, 50% pit) 19 2 Giant rotting tree trunk covered with Yellow Mold 20 3 Orc Totem 21 4 Tracks (67% orcs, 33% other) 22 5 Large thicket of impassable thornbushes (back 1 space) 23 6 Unsteady log over steep ravine 24 7 Leaf covered opening into caves (as a pit) 25 8 Orc Totem 26 27 4: Special Treasure (1-2 in 6) 28 1 Ruined hut half buried in dirt 29 2 Carved wooden throne with silver chalice on seat 30 3 Broken remains of a masonry wall In Track Out Track 4 Sacred Grove - grants ability to cast Light 3x for 1 wk. 5 2-20 Corpses (33% human, 33% elves, 34% orcs) General Features: 6 Tree that attacks as 6HD, a hit = victim absorbed The Veldwood is a dark and ominious forest that 7 Creek - drink water and go berzerk has been largely unexplored. It is rumoured to 8 Graveyard - save or be under Blight spell for 1-6 days contain a forgotten temple that contains vast treasure. 5 & 6: Empty Treasure (1 in 6)