Parallel Dungeons
Parallel Dungeons
Parallel Dungeons
In a campaign, the adventure location can be used as a “hub”, as an opportunity for PCs
to visit other planes or realms. For more focused play, dimension-shifted characters cannot
leave the dungeon or its vicinity in their non-native dimension. They can peer out into the
unknown, but cannot exit.
Cover art by Virgil Finlay, 1939. Thanks to Spekkio (OSR Discord) for inspiration! Playtesters: Jim & Tulta!
One square = 10’. Arrow = 20’ change in elevation (points down the slope).
CAVE OF THE MINING TUNNELS TRANQUILITY &
DEMON CORSAIRS OF Q-3296 TRANSCENDENCE
Hide-out of a notorious The asteroid Q-3296 is Hermits and healers
pirate crew that forged a rich in platinum & perils. inhabit this cave, far from
Theme
pact with otherworldly The ancient tunnels must society. Many seek
entities. Their cruelty & be explored before a sacred wisdom or rare
treasures are legendary. new operation can medicine here… but only
commence. a few attain it.
Weird historical or grim Sci-fi, either of the Good old exoticism and
fantastic world, like a Traveller or the horrific a pinch of cultural
Setting
sigils), knee-deep mud, low hum, moon-dust, low chanting, dripping water,
brine, chew, spittle, pressure, variant gravity, soft moss, mushrooms,
coughing, laughter, weird vibrations blue-grey incense smoke.
crackling of shells.
d6 corsairs on d3 flapping horrors, acolyte, walking with
patrol perform hit & run attack their eyes closed
Random Encounters (d6)
in beat-up tin, porcelain screws, can of “soylent colored robes, 100’ long
pipe, Tijuana Bible, green”, magnets, scroll with one mantra
Bible, seaweed, opiates, blueprints of weird tech, repeated over and over,
compass, sailor’s charm, data sticks, mining tools, brass bells, incense,
powder horn navigational devices dried mushrooms
CAVE OF THE MINING TUNNELS TRANQUILITY &
DEMON CORSAIRS OF Q-3296 TRANSCENDENCE
Vaulted like a majestic Gothic cathedral. The W wall is blocked by stalactites and…
…rusty iron bars (#2 is …dense latticework; with
…sizzling blue force-
visible); padlocked gate tiny hatch (sage in #2
fields, semi-transparent
1 in the middle. 2 corsairs exchanges parchment for
(#2 is visible),
shooting dice. In case of a finished scrolls). Sound of
impenetrable, d6 dmg on
fight, more corsairs come furious scribbling heard
touch.
running from #3. from #2.
4 captives (merchant, Locked safe: fuel cell for Sage, copying sacred texts.
imperial officer, spy, mining vehicle (see #5; Has d4 scrolls ready, on a
2 turncoat), chained to the enough for 12 h) [500], one is a random spell
wall, traumatized. Fear they laser cutter (d8 charges) scroll. Expert at copying,
will be killed, or worse. [200], rock samples [150]. 1/2 time needed to finish.
3 3 corsairs in hammocks. Empty.
Changing room: 2’ stone sphere carved
lockers, benches, with waves irradiates a
4 Empty. 5 hazmat suits [375], d3 of silence 15’ spell. Can only
them faulty (only evident to be lifted/moved by
technicians). telekinesis.
This dark, echoing cavern is divided in two parts (an upper ledge and a lower zone)
by a 60’ vertical drop.
Corsairs stage gladiator Lower zone: 10’ thick layer Upper ledge: 2 pairs of
fights in the lower zone, of faint yellow corrosive sandals, 80’ rope ladder
observe from the upper gas (P each rnd or choke leading down.
ledge. 2-in-6 chance a fight > faint > die, 1 successful Lower zone: lush moss
is on currently: 6 more save brings you back up 1 garden, all green, starry
corsairs and Cpt. Vulture step). drops of dew.
are present, a prisoner or Mining vehicle blocking 2 barefoot acolytes scour
5 mutant battles the crab passage to #8 (climb over). the moss in search of the
demon. The vehicle has a locked, mother-of-pearl beetle
Upper ledge: 2 corsairs, 1 hermetically sealed cabin, (everybody has equal
mutant, rolled-up 80’ rope enough air for 1 h for 4 chance to find it. If found:
ladder. people; fuel for 12 h. Treat 500 exp and the beetle
Lower zone: hungry crab as HD 10 creature, plate, must be set free). If
demon on a 20’ chain, very slow movement. Drills someone steps on the
can only move in circles, a 5’ wide and 5’ deep moss in shoes: M or
pincers clicking. tunnel in 1 h. teleported to the upper
ledge.
CAVE OF THE MINING TUNNELS TRANQUILITY &
DEMON CORSAIRS OF Q-3296 TRANSCENDENCE
Storage: 6 brls of vile rum
[100], 200 servings of
6 Empty.
smoked long-pig, 2 brls of
gunpowder [300].
Workshop, old peg- Gas, as in #5. Switch on Sage in headstand.
legged corsair crafting SE wall turns on/off force- Unaffected by gravity
unwieldy spiky weapons for fields in #1. The indicator’s reversal (2nd dungeon
7 gladiator fights in #5 (-4 flickering light is that of the #14). Only talks to people
to-hit, d10 dmg). Flawless force-fields (blue). who repeat his pose. Can
ruby [500] hidden in his perform augury.
peg-leg.
Torture rack, branding Acolyte kneeling in the
iron with occult sigils (works passage to #9, says it’s a
as bestow spell ability if place of “sacrifice and
Gas, as in #5.
8 wielded by a MU; healing”, but only sages
Empty.
d8 dmg/use; receiver loses may enter.
spell if healed). 1 mutant Runs for help if anybody
playing with embers. breaks the sacred law.
2 mutants. Cubical black Gas as in #5, filtrating from Verdigris throne, with
stone altar with chains. the crevices in the rock. spirally ornamentation.
Heavy tome bound in fish Rich vein of platinum with Anyone who sits is
scales: Cpt. Vulture’s spb. 4 yellow salt crystals on the transmorphed as a crystal of
9 gold candelabra [400], S wall. Psychic characters healing (contains hp equal
miniature silver ship in bottle feel urge to lick the crystals, to the total of the PC’s
[250]; fine emerald [500] Z to resist. Taste good, no attributes + max hp;
under a heap of moldy other effect. touching the crystal heals
bloody clothes. d8 hp/rnd).
A giant space worm (HD Footprints in the circular
14) fills up the circular passage, counter-
passage; open maw clockwise. Anybody who
resembling entrance, a circles around 3 times may
Throne of human skulls in
platinum nugget [500] regain a cast spell or heal 1
10 NW corner, somebody’s
glows 25’ deep in its throat HD. Only works 1/day.
hobby project.
as bait. If a PC enters, the Clockwise movement deals
maw shuts close, digestive 1 HD dmg or erases a
acid slushes in, 2d8 prepared spell.
dmg/rnd.
1”-wide sockets arranged
Sneaky corsair burying Crystallized dead miner in a 10x10 grid in the S
silver dagger [100] stolen hugging a titanium wall, inside each: a thin
11 from a mate. By pirate cylinder: spores (B or d8 platinum tablet (95
code, theft is punished by dmg), platinum nugget cosmological texts in
cutting off a hand. [700]. Atlantean [3000], 5 scrolls:
spell lvl d6)
Smokehouse, smoke
12 billows into the passage. Empty.
Chunks of meat on hooks.
Guarded by 3 corsairs & Faint purple glow from N Acolyte and invisible
a mutant who shout “you cave: blacklight orb [300], servant engaged in floor-
13 shall not pass” and attack. enough power for 1,000 sweeping competition. The
W passage towards #15 years, no “off” switch. acolyte really wants to win.
masked by illusory wall.
The air is cold. In the S end of the cave – a well, 8’ wide and 100’ deep…
…filled to the brim with …closed off with grate, …3/4-full of fresh water.
seawater. At the bottom, lined with metal plates, Bucket on 50’ rope nearby.
sunken into silt: gold-plated extremely cold inside and Statue: actually, a grey-
anchor [1000], 4 uncut 1/4-full of liquid nitrogen: skinned sage in deep
diamonds [1500], family clone of a PC asleep in trance, expression of fear
jewels of a noble [1500], cryo-pod, submerged. If and distress on his face. If
15 decoder ring of the awoken, the clone must touched, awakens, grateful
Atlantean script [2000]. P or die. Determine the for bringing him out of a
Poster bed in NW corner, relationship of the clone to nightmare realm where he
pouch of gold [433] under the PC by a Reaction roll. spent 1,000 real life years
mattress. If not encountered A murderous clone will and 1,000,000 dreamland
before, Cpt. Vulture is hide their intentions. years. Can teach ritual to
here, lurking in the enter the Dreamlands &
shadows. spells.
CAVE OF THE MINING TUNNELS TRANQUILITY &
DEMON CORSAIRS OF Q-3296 TRANSCENDENCE
Cpt. Vulture: vulture- Astro-zombie: corpse Acolyte: F0 or C1, unarm.
headed man, F6/MU4, animated by cosmic + 1 random vow (d6):
chain, cutlass, pistols; spb: radiation, HD 2, unarm., silence chastity
darkness, change self, d6 claw; on 0 hp P to truth assistance non-
speak w/ animals, summon, regain 1 hp violence
stinking cloud. Flapping horror: bat-like Sage: C8 or Ef7, chain,
Encounter stats
Dimension-shift responsibly!