Inventor 2009 Getstart
Inventor 2009 Getstart
Inventor 2009 Getstart
Getting Started
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Contents
iii
Files from Other Applications . . . . . . . . . . . . . . . . . . . . 14
SAT Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
STEP Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
IGES Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
DWF Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Learning Autodesk Inventor . . . . . . . . . . . . . . . . . . . . . . . 16
Using Technical Publications . . . . . . . . . . . . . . . . . . . . 16
Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Help for AutoCAD Users . . . . . . . . . . . . . . . . . . . . . . 18
Tutorials and Show Me Animations . . . . . . . . . . . . . . . . . 19
Feedback Links . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Skill Builders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
iv | Contents
Chapter 3 Working with Sketched Features . . . . . . . . . . . . . . . . . 53
Parametric Part Modeling . . . . . . . . . . . . . . . . . . . . . . . . . 53
Part Modeling Environment . . . . . . . . . . . . . . . . . . . . 54
Workflows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Base Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Adding Sketched Features . . . . . . . . . . . . . . . . . . . . . . . . . 57
Extrude Features . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Revolve Features . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Sweep Features . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Loft Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Coil Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Rib and Web Features . . . . . . . . . . . . . . . . . . . . . . . . 64
Modifying Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Contents | v
Learn About Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Default Project . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Set an Active Project . . . . . . . . . . . . . . . . . . . . . . . . 114
How Referenced Files are Found . . . . . . . . . . . . . . . . . . 115
Setting Up Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Project Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Single-user Projects . . . . . . . . . . . . . . . . . . . . . 117
Vault Projects . . . . . . . . . . . . . . . . . . . . . . . . 118
Set Up Folder Structures . . . . . . . . . . . . . . . . . . . . . . 119
Creating Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Set Project Options . . . . . . . . . . . . . . . . . . . . . . . . . 123
Workspace . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Library Locations . . . . . . . . . . . . . . . . . . . . . . 124
Library Locations for Mechanical Desktop Parts . . . . . . 125
Library Locations for iParts and iAssemblies . . . . . . . . 126
Content Center Files . . . . . . . . . . . . . . . . . . . . . 127
Other Types of Libraries In Projects . . . . . . . . . . . . . 128
Avoid Duplicate File Names . . . . . . . . . . . . . . . . . 129
Creating and Opening Files In Projects . . . . . . . . . . . . . . . . . 129
vi | Contents
Other Sources of Components . . . . . . . . . . . . . . . . . . . . . . 144
Moving and Rotating Components . . . . . . . . . . . . . . . . . . . 145
Constraining Components . . . . . . . . . . . . . . . . . . . . . . . 145
Place Constraints . . . . . . . . . . . . . . . . . . . . . . . . . . 146
Mate Constraint . . . . . . . . . . . . . . . . . . . . . . . 148
Angle Constraint . . . . . . . . . . . . . . . . . . . . . . . 150
Tangent Constraint . . . . . . . . . . . . . . . . . . . . . 151
Insert Constraint . . . . . . . . . . . . . . . . . . . . . . . 152
Motion Constraints . . . . . . . . . . . . . . . . . . . . . 152
iMates . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
Viewing Constraints . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
Editing Constraints . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Tips for Managing Assembly Constraints . . . . . . . . . . . . . . . . 154
Contents | vii
Insert All Components At Once . . . . . . . . . . . . . . . 194
Work with Calculators . . . . . . . . . . . . . . . . . . . . . . . . . . 197
Author User Parts . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
Set File Names . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
viii | Contents
Viewing Multiple Positions of Assemblies . . . . . . . . . . . . . . . . 236
Tips for Creating Drawing Views . . . . . . . . . . . . . . . . . . . . 237
Contents | ix
Tips for Using Content Center . . . . . . . . . . . . . . . . . . . . . . 270
Using the Publish Tool . . . . . . . . . . . . . . . . . . . . . . . . . . 270
Managing Administrative Tasks . . . . . . . . . . . . . . . . . . . . . 271
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 293
x | Contents
Introducing Autodesk
Inventor 1
Welcome to Autodesk® Inventor™. This book explains the fundamental skills to start using
Autodesk Inventor. In these chapters, the basic features are presented through examples and
step-by-step procedures. The data files used in the procedures are installed with the Autodesk
Inventor software.
Getting Started
Autodesk Inventor provides options during installation. The options selected
determine what you see the first time you start Autodesk Inventor. If you indicate
during installation that you are a new or returning Autodesk Inventor user, you
are presented with the Open dialog box. If you indicated that you are
transitioning to Autodesk Inventor from AutoCAD®, an empty part file is
displayed (like opening a new DWG file during AutoCAD start-up). The main
Autodesk Inventor Help page is displayed with slightly different selections
depending on the selected install options. No matter how Autodesk Inventor
was installed, you can tailor the start-up experience through settings in the
Application Options dialog box to suit your needs. You can specify that Autodesk
Inventor always starts with the Open dialog box or always starts in a new file.
You can decide if you want to see Help on start-up or not (and which version
of the main Help page to see).
Projects
Autodesk Inventor uses projects to represent a logical grouping of a complete
design project. A project organizes your data by maintaining information about
1
where design data is stored, where you can edit files, and maintains valid links
between them. You use projects when you work in a team, work on multiple
design projects, and share libraries among several design projects. See
ProductName Utilities on page 273, for detailed information about setting up
and using projects.
File Types
Once you activate a project, you can open an existing file or start a new file.
Click New to see the New File dialog box with templates for a new part,
assembly, presentation file, sheet metal part, weldment, or drawing. You can
choose from several templates with predefined units.
Templates are stored in the Autodesk\Inventor(version number)\Templates
directory or in the English or Metric subdirectories. Subdirectories in the
Templates directory are displayed as tabs in the Open New File dialog box. You
can create and save custom templates in the Templates directory.
Application Options
You can change the look and feel of Autodesk Inventor using settings on the
Application Options dialog box. On the Standard toolbar, select Tools ➤
Application Options. Use the tabs on the Options dialog box to control the
color and display of your Autodesk Inventor work environment, the behavior
and settings of files, the default file locations, and a variety of multiple-user
functions.
Application options remain in effect until you change them.
Document Settings
You can specify settings in individual files. On the Standard toolbar, select
Tools ➤ Document Settings to display the Document Settings dialog box.
Click the tabs to view and specify settings for the active document, such as
indicating the active styles, units of measure, sketch and modeling preferences,
bill of materials, and default tolerance.
Application Options | 3
By default, actions such as creating or modifying styles affect only the current
document. You can choose to save the style to the style library, a master library
that contains definitions for all available styles associated with a drafting
standard. Usually, the style library is managed by a CAD administrator. This
practice ensures that the style definitions, used by all documents that use the
drafting standard, are not accidentally replaced by a custom style.
Style libraries make it easy to share formatting conventions across projects
because they contain the definitions of formatting objects. Using a style library,
you can update a style for all documents, such as revising the arrow heads of
dimensions, by editing the style and saving the revision to the master style
library. All documents that use that drafting standard have access to the library
and any new or changed styles that are added to it.
TRY IT: View the Styles and Standards Editor dialog box
1 In Autodesk Inventor, click File ➤ New and select the drawing template.
3 On the Styles and Standards Editor dialog box, click Standard in the Style
Type browser, and then double-click a listed standard.
4 Click the General tab to see the values controlled there, and then click
the Available Styles tab to see the list of styles. As you click through the
style type list, you may notice that most names are checked. If the check
box is cleared, that style is not available for use in the current document.
5 In the left pane of the Styles and Standards Editor, click the Dimension
style, and then double-click one of the dimension styles to display it in
the right pane. Click through the tabs to see the settings for units,
alternate units, text, tolerance, options, and notes and leaders. Click a
different dimension style to see if any of the values differ.
6 In the top-right corner of the dialog box, click the Filter list and change
the filter type. Notice how the list of available styles changes if you select
All Styles, Local Styles (for the current document), or Active Standard.
You may notice differences in the lists because the local styles may have
had some unused styles purged to make the file size smaller.
■ Any combination of SHIFT, CTRL, and ALT keys along with an alphanumeric
character.
Remember that some shortcut keys and command aliases are active in specific
environments only.
TRY IT: View a complete guide to shortcut keys and command aliases
The following is a list of some of the commonly used shortcut keys and
command aliases.
Key Result
E Extrudes a profile.
BACKSPACE In the active Line tool, removes the last sketched segment.
Spacebar When the 3D Rotate tool is active, switches between dynamic ro-
tation and standard isometric and single plane views.
NOTE Click Help ➤ Shortcut Quick Reference to see the list of command names
and associated shortcuts and aliases in the active environment.
Viewing Models
Use viewing tools to view a model:
■ Use the ViewCube to orbit your 3D model and to switch between standard
and isometric views.
■ Select one of the viewing tools in the Standard toolbar to achieve a specific
view.
■ Right-click in the graphics window, and then select Isometric View from
the menu. The view vector changes to the isometric orientation.
■ Right-click in the graphics window, and then select Previous View from
the menu. The view changes back to the previous view.
Viewing Models | 7
To rotate a view in 3D, use the Free Orbit or Constrained Orbit tool in the
Standard toolbar to rotate a view around one of the coordinate axes.
Zoom Tools
The zoom tools are located in the Standard toolbar and are also available from
the SteeringWheels.
Zoom
Use the Zoom tool on the Standard toolbar to enlarge or reduce the image in
the graphics window. Click the tool. In the graphics window, press the cursor
as you move it up or down to zoom the view dynamically in or out. You can
zoom the view while other tools are active.
Zoom All
Use the Zoom All tool on the Standard toolbar to resize the image of a part or
assembly so that all elements are displayed in the graphics window. You can
zoom a drawing so that the active sheet fits within the graphics window.
Zoom Selected
Use the Zoom Selected tool on the Standard toolbar to zoom a selected edge,
feature, or other element to the size of the graphics window.
Pan
Use the Pan tool on the Standard toolbar to move the view in the graphics
window in any direction planar to the screen. You can pan the view while
other tools are active.
Pan | 9
Look At
Use the Look At tool on the Standard toolbar to zoom and rotate the display
in the graphics window. You can position a selected planar element parallel
to the screen or position a selected edge or line horizontal to the screen.
Rotate
Use the Orbit tools on the Standard toolbar to:
The following chart shows how the other viewing tools behave and how they
can be modified in each camera mode.
■ Selection of layers.
AutoCAD Files
When you open an AutoCAD file in Autodesk Inventor, you can specify the
AutoCAD data to translate. You can select:
If you translate 3D solids, each solid becomes a part file containing an ASM
solid body. Blocks are translated as sketched symbols.
When you import AutoCAD (DWG) drawings into a part sketch, a drawing,
or a drawing sketch overlay, the converter takes the entities from the XY plane
of model space and places them on the sketch. In a drawing, certain entities,
such as splines, cannot be converted.
AutoCAD Files | 13
When you export Autodesk Inventor drawings to AutoCAD, the converter
creates an editable AutoCAD drawing and places all data in paper space or
model space in the DWG file. If the Autodesk Inventor drawing has multiple
sheets, each is saved as a separate DWG file. The exported entities become
AutoCAD entities, including dimensions.
You can open a .dwg file and then copy selected AutoCAD data to the clipboard
and paste into a part, assembly, or drawing sketch. The data is imported at
the cursor position.
STEP Files
STEP files are the international format developed to overcome some of the
limitations of data conversion standards. Past efforts in developing standards
have resulted in localized formats such as IGES (U.S.), VDAFS (Germany), or
IDF (for circuit boards). Those standards do not address many developments
in CAD systems. The STEP converter for Autodesk Inventor is designed for
effective communication and reliable interchange with other CAD systems.
When you import a STEP (*.stp, *.ste, *.step) file, only 3D solid, part, surface,
and assembly data are converted. Drafting, text, and wireframe data are not
processed by the STEP converter. If a STEP file contains one part, it produces
an Autodesk Inventor part file. If it contains assembly data, it produces an
assembly with multiple parts.
IGES Files
IGES (*.igs, *.ige, *.iges) files are a standard in the United States. Many NC/CAM
software packages require files in IGES format. Autodesk Inventor imports and
exports IGES files, including wireframe data.
DWF Files
Design Web Format (DWF™) is a compressed, secure format used to publish
CAD data. DWF files are fast to open and view, and can easily be shared by
e-mail with customers, vendors, marketing, and others who do not have
Autodesk Inventor installed. Use the DWF Publisher to publish an accurate
SAT Files | 15
visual representation of 2D and 3D data in one file. Download and install the
free Autodesk Design Review viewer to view a DWF file.
■ Help
■ Welcome modules
■ Tutorials
■ Show Me animations
■ Skill Builders
When using Autodesk Inventor, click Help buttons on dialog boxes to retrieve
a reference topic automatically that describes options for the dialog box.
Help | 17
Help for AutoCAD Users
In Autodesk Inventor, click Help. If you selected “Users transitioning from
AutoCAD” as your preference during the installation, your Help home page
opens with topics and tutorials that ease the transition from 2D to 3D. You
can also navigate to them through the AutoCAD Topics section in the Table
of Contents. There are explanations of the differences between designing in
2D and 3D, equivalents to AutoCAD commands, tutorials, and a workflow to
explain everything from sketching to presentations.
Feedback Links
Click the Comments Link on a Help topic page to address specific topics,
provide general feedback about the topic, and submit input about what you
want and need from the Autodesk Inventor Technical Publications team.
Understanding Sketches
Most parts start with a sketch. A sketch is the profile of a feature and any
geometry (such as a sweep path or axis of rotation) required to create the feature.
All sketch geometry is created and edited in the sketch environment, using
Sketch tools on the panel bar. You can control the sketch grid, and use sketch
tools to draw lines, splines, circles, ellipses, arcs, rectangles, polygons, or points.
You can fillet corners, extend or trim curves, and offset and project geometry
from other features.
To start a sketch from scratch, open a new part file, select a Sketch tool, and
then start sketching in the graphics window. As you sketch, constraints are
automatically applied to the various sketch elements as you sketch. For example,
if you sketch a line nearly horizontal, a horizontal constraint is implied. You
can modify or delete any implied sketch constraint. You can also add constraints
manually to any sketch element. To exit a given sketch tool right-click, and
then select Done, or press ESC.
You create a 3D model from a sketch by extruding the profile or revolving it
around an axis.
21
The model you create in Autodesk Inventor is linked to its underlying sketches
and sketch information. If you change a sketch, the model is automatically
updated.
Sketch Environment
When you create or edit a sketch, you work in the sketch environment. The
sketch environment consists of a sketch and sketch tools to control the sketch
grid, and to draw lines, splines, circles, ellipses, arcs, rectangles, polygons, or
points.
When you open a new part file, the sketch environment is active. The 2D
Sketch button is selected, and the Sketch tools are available, along with a
sketch plane on which to sketch. You can control the initial sketch setup by
using template files or settings on the Sketch tab of the Application Options
dialog box. Click Tools ➤ Application Options ➤ Sketch tab to customize
the settings.
When you create a sketch, a sketch icon is displayed in the browser. When
you create a feature from a sketch, a feature icon is displayed in the browser
with the sketch icon nested under it. When you click a sketch icon in the
browser, the sketch is highlighted in the graphics window.
After you create a model from a sketch, re-enter the sketch environment to
make changes or start a new sketch for a new feature. In an existing part file,
first activate the sketch in the browser. This action activates the tools in the
sketch environment. You can create geometry for part features. The changes
you make to a sketch are reflected in the model.
1 Open a part file. In the browser, click the plus sign in front of a feature
to expand the display.
2 In the expanded feature display, right-click the sketch, and then click
Edit Coordinate System on the menu.
In the graphics window, the axis icon is displayed for the highlighted
sketch.
3 On the axis icon, click the red arrow to realign the X axis, the green arrow
to realign the Y axis, or the blue centroid to relocate the origin.
To flip the axis, right-click and select Flip axis from the menu.
5 Right-click, and then click Done to activate the new coordinate system.
The sketch origin in the coordinate system is repositioned.
■ Automatically project edges of the part to the sketch plane as you sketch
a curve.
■ Create dimensions and constraints to edges of the part that do not lie on
the sketch plane.
■ Click the Project Geometry tool, and then select any part edge.
NOTE You can also use model edges as references for continuous loops or points.
Precise Values
In the sketch environment, you can enter relative X and Y distances from the
last point selected. The tools for precise input are located on the Precise Input
toolbar. It is only available when a sketch tool that requires placement of a
point is activated. For example, you can use precise input to define a line, a
sketch point, and a three-point arc, among others.
Enter precise values for geometry as you sketch. The Precise Input toolbar has
X and Y fields. You can enter both values to define a point, or enter only X
or Y to limit the placement of the point to a vertical or horizontal line.
3 Click a start point, or on the Precise Input dialog box, enter a value in
the X field.
Creating Sketches
In this exercise, you create a part file, and then create sketch geometry using
basic sketching techniques. The following illustrates a completed sketch and
sketched feature.
Create Sketches
When you open a new part file, the Sketch environment is active.
The current grid setting provides a visual clue to the size of sketches. Use
Application Options and Document Settings to define the grid display.
2 On the Sketch tab, define the grid line display. You can also select the
Snap to Grid setting.
Creating Sketches | 25
TRY IT: Start a sketch
2 On the 2D Sketch panel bar, click the Line tool. Click the left side of the
graphics window to specify a first point, move the cursor to the right
approximately 100 units, and then click to specify a second point.
As you sketch, the position of the current point, length, and angle of the
line are dynamically displayed in the lower right border of the graphics
window.
NOTE Use the Zoom tool to zoom out if a line of 100 units does not fit in the
graphics window.
The position of the current line point is relative to the sketch 0,0 coordinates.
The line angle is relative to the sketch X axis. Symbols to indicate implied
constraints are displayed next to the current line point as you sketch.
2 Move the cursor to the left and create a horizontal line of approximately
30 units. The parallel constraint symbol is displayed.
5 Move the cursor up until the parallel constraint symbol is displayed and
a dotted line appears. Click to specify a point.
6 Move the cursor left until the parallel constraint symbol is displayed and
a dotted line appears, and then click to specify a point.
Create Sketches | 27
7 Move the cursor down until it touches the first point you specified at the
beginning of the exercise. When the coincident constraint symbol is
displayed, click to close the sketch.
1 Click the New tool on the standard toolbar, select the Metric tab, and
then double-click Standard(mm).ipt.
A new part and sketch are listed in the browser. The sketch environment
is active.
3 Click the Line tool on the panel bar or on the 2D Sketch panel toolbar.
Click the center of the graphics window, and then enter 65 in the X field
of the Precise Input toolbar. Move the cursor to the right to display the
horizontal constraint symbol, and then click to create a 65-mm horizontal
line.
4 On the Precise Input dialog box, click the Y field, and then enter 15.
Move the cursor to display the perpendicular constraint symbol, and
then click the second point. A perpendicular line of 15 units is sketched.
NOTE Use the Zoom tool to zoom out and view the entire line if it is not
visible in the graphics window.
5 Move the cursor up and to the left, and then click to create a sloping line.
The exact angle is not important.
1 Click the end of the line, hold, and drag the endpoint to create a tangent
arc. Release the mouse button to place the endpoint of the arc.
■ Start a line by dragging off the interior (not the endpoints) of another line
and drag in a perpendicular direction.
The new line is constrained perpendicular to the existing line.
Constraining Sketches
Constraints limit changes and define the shape of a sketch. For example, if a
line is horizontally constrained, dragging an endpoint changes the length of
the line or moves it vertically, but does not affect its slope. You can place
geometric constraints between two objects in the same sketch, or between a
sketch and geometry projected from an existing feature or a different sketch.
Constraints are automatically applied when you sketch. For example, if the
horizontal or vertical symbol is displayed when you create a line, then the
associated constraint is applied. Depending on how accurately you sketch,
one or more constraints may be required to stabilize the sketch shape or
position.
Although you can use unconstrained sketches, fully constrained sketches result
in more predictable updates.
NOTE The term constraints is often used in Autodesk Inventor to refer to both
geometric constraints and dimensions. Remember that dimensions and geometric
constraints work together to create a sketch that meets design intent.
Add Constraints
Define your design intent by adding geometric constraints to the sketch. You
can use autodimensioning to confirm whether a sketch is fully constrained
and apply any needed constraints. You can also create constraints by inference
Constraining Sketches | 31
by dragging geometry until the cursor brushes the geometry you want to
constrain.
To view or remove constraints, use the Show Constraints tool on the 2D Sketch
panel toolbar. Alternatively, right-click in the graphics window, and then use
options on the menu to show or hide all constraints at once. To delete a
constraint, select a constraint symbol, right-click, and then select Delete.
Some geometric constraints work only with lines, while others work only with
arcs, circles, or radial features.
TRY IT: Activate the project file and open the tutorial file for an exercise
5 On the Open dialog box, click the file consketch.ipt see a preview of it,
and double-click it to open it.
The file opens in Autodesk Inventor. You are ready to start the exercise.
1 On the standard toolbar, click the Look At tool, and then select any curve.
The plan view is displayed.
2 Click the Zoom All tool on the standard toolbar to view the three loops.
4 On the standard toolbar, click the Zoom Window tool, and then draw a
window around the sketch loop on the left.
The sketch loop is centered on your screen.
5 Right-click the graphics window, and select Show All Constraints. The
current sketch constraints are displayed.
6 Move the cursor over the constraint glyphs to highlight the sketch
geometry that is constrained.
In this example, you want the sloping lines in the sketch to be vertical,
so you now add a vertical constraint.
8 Click the down arrow beside the Constraint tool in the 2D Sketch panel
bar, and then click the Vertical constraint tool.
NOTE The cursor displays the constraint type. In this case, the vertical symbol
is displayed.
2 On the standard toolbar, click the Zoom Window tool, and then drag a
window around the second sketch loop.
The second sketch loop is centered on your screen.
4 Press ESC to cancel the Collinear constraint tool. Drag the top-right
horizontal line down and note how the sketch changes. This technique
is known as constrained drag.
5 Click the down arrow beside the Constraint tool again, and then click
the Equal constraint tool. Click the horizontal line at the lower left of
the sketch and then click the horizontal line at the upper left.
Make the two horizontal lines on the right side equal to the line at the
lower left.
Your sketch should look like the following figure.
6 Press ESC to cancel the Constraint tool. Drag the right vertical line and
note how the sketch changes. With the equal constraint applied, the
sketch retains its symmetry as you drag the vertical lines.
1 Activate Sketch3.
2 On the standard toolbar, click the Zoom Window tool, and then drag a
window around the third sketch loop.
The third sketch loop is centered on your screen.
Click the Show Constraints tool on the panel bar or on the 2D Sketch
panel toolbar. Pause the cursor over the vertical line at the left of the
sketch. The constraints are displayed.
3 Move the cursor over the Equal constraint symbol, and then click to select
it. Right-click, and then select Delete to remove the constraint.
4 Click the down arrow beside the Constraint tool on the panel bar or the
2D Sketch panel toolbar to open the pop-up menu. Click the Horizontal
constraint tool.
5 Click the center point of the arc at the left of the sketch, and then click
the center point of the arc in the center of the sketch.
Repeat this process for the third center point.
Your sketch should look like the following figure.
■ Infer a constraint. Move the cursor over other geometry while sketching
to infer a constraint.
To create dimensions, use the General Dimension tool on the panel bar or on
the 2D Sketch panel toolbar. You select the sketch geometry you want to
dimension, and then click to place the dimension.
The selection of geometry and the placement of the dimension determine the
kind of dimension that is created. For example, if you select the edge of one
circle, a radial dimension is created. If you select the edges of two circles, a
linear dimension is established between their center points.
Place Dimensions
Parametric dimensions define the size of your sketch. After you add a
dimension, you cannot change the size of a line or curve by dragging it. In
Autodesk Inventor, you cannot apply double dimensions to a sketch.
3 Select the sketch geometry you want to dimension, and then drag to a
point to display the dimension.
5 Enter a dimension value. You can enter numeric values or the parameter
names associated with other dimensions or equations. Dimensions based
on equations, as shown in the following image, are preceded by the fx:
prefix.
Automatic Dimensions
You can also use the Auto Dimension tool on the panel bar or from the 2D
Sketch panel toolbar to speed up the dimensioning process. You individually
select sketch geometry such as lines, arcs, circles, and vertices and dimensions
and constraints are automatically applied. If you do not individually select
sketch geometry, all undimensioned sketched objects are automatically
dimensioned. The Auto Dimension tool provides a fast and easy way to
dimension sketches in a single step.
You can:
Automatic Dimensions | 39
■ Use the Dimension tools to provide critical dimensions, and then use Auto
Dimension to finish constraining the sketch.
NOTE To ensure that your sketch is fully dimensioned, use the Project Geometry
tool to project all reference geometry to the sketch before using the Auto
Dimension tool.
You can define dimensions with other dimension values. The names of
dimensions are parameters. When you edit a dimension, you can enter an
equation that uses one or more parameters.
You can display sketch dimensions in one of three forms:
■ Calculated value
■ Parameter name
You can modify dimensions using the Edit Dimension box. To display the
Edit Dimension box, click the dimension when it is placed, or double-click
the dimension when the General Dimension tool is not active.
There are two ways to display the Edit Dimension box upon placement of a
dimension:
Dimension Types
In some cases, the dimension preview does not meet the design intent. You
can change the dimension type by repositioning the dimension, or you can
right-click, and then select the type from the menu. You can also control
which type of linear dimension is applied by selecting and edge or a vertex.
Diametric Dimensions
In the design process of creating a revolved part, you can add a centerline as
the axis of rotation. If this centerline is used in a sketch dimension, it is placed
as a diametric dimension by default.
Driven Dimensions
You can place driven dimensions with Autodesk Inventor, and you can change
the dimension type of an existing dimension to driven. A driven dimension
reflects the size of the geometry, but you cannot edit the dimension value.
Use driven dimensions to display dimension values for reference purposes
only.
■ For an existing dimension, select the dimension, and then select the Driven
dimension button from the standard toolbar.
■ To create driven dimensions on the fly, while the General Dimension tool
is active, select the Driven dimension button from the standard toolbar.
Dimension Profiles
In this exercise, you add dimensional constraints to a sketch. The completed
exercise is shown in the following figure.
Dimension Profiles | 41
TRY IT: Apply dimensions to linear objects
3 Click the Look At tool on the standard toolbar, and then select any line
to obtain a plan view of the sketch.
Click the Zoom All tool to view the entire sketch.
4 Click the General Dimension tool on the panel bar or on the 2D Sketch
panel toolbar.
5 Click the top horizontal line of the sketch, and then place the dimension.
In this example, you clicked the dimension to display the dialog box. If
you are placing many dimensions, you can display the Edit Dimension
box automatically.
7 With the General Dimension tool active, right-click the graphics window
background, and select Edit Dimension from the context menu.
Dimension Profiles | 43
Add a dimension of 35.
9 Right-click the graphics window and select Done from the context menu
to exit the General Dimension tool.
1 Hold down the SHIFT key while you select each of the dimensions on
your sketch.
2 When all the dimensions are selected, press DELETE to remove them.
4 When the Auto Dimension dialog box is displayed, click Apply to accept
the default settings and begin to dimension the sketch.
6 In the sketch, select and reposition dimensions so they are easier to read.
Your dimensions should look like the following figure.
■ If Auto Dimension does not dimension your sketch appropriately, you can
experiment with selecting some of the sketch geometry to control how
automatic dimensions are applied.
■ If you use automatic dimensions, you may find it easier to accept sketch
default dimension values, and then edit them with correct values in an
order (large to small) so you can control sketch behavior.
Modifying Sketches
After you create sketch geometry, you can refine and adjust the proportions
of the sketch by applying dimensions or geometric constraints. You can also
drag any unconstrained or underconstrained geometry.
Patterning Sketches
You can use the Circular and Rectangular pattern tools on the Sketch toolbar
to create patterns of your original sketch. The pattern geometry is fully
constrained. These constraints are maintained as a group, If you remove the
pattern constraints, all constraints to the pattern geometry are deleted.
2 Click the Circular Pattern tool on the Sketch toolbar, and then select the
sketch geometry to pattern.
3 On the Circular Pattern dialog box, click Axis, and then select the point,
vertex, or work axis to use as the pattern axis.
Modifying Sketches | 47
4 In the Count box, specify the number of elements in the pattern.
5 In the Angle box, specify the angle to use for the circular pattern.
■ Click Fitted to specify that pattern elements are equally fitted within
the specified angle. If not selected, the pattern spacing measures the
angle between elements instead of the overall angle for the pattern.
2 Click the Rectangular Pattern tool on the Sketch toolbar, and then select
the sketch geometry to pattern.
3 Click the Direction 1 button, and then select geometry to define the first
direction for the pattern.
■ Click Fitted to specify that pattern elements are equally fitted within
the specified angle. If not selected, the pattern spacing measures the
angle between elements instead of the overall angle for the pattern.
■ You can edit pattern dimensions. In the sketch, double-click the dimension
to change, enter a new value on the Edit Dimension box, and then click
the check mark. You can enter dimensions as equations, parameter names,
or specific values.
■ You can remove the associative relationship among pattern elements but
the geometry becomes individual curves and pattern editing options are
no longer available. Right-click a pattern member and then, on the pattern
dialog box, click More. Clear the Associative check box and then click OK.
■ Suppress one or more pattern elements to remove them from the pattern.
Right-click the sketch in the browser, and select Edit Sketch. Right-click
the pattern geometry to suppress and select Suppress Elements. Suppressed
pattern elements are not included in profiles and do not appear in drawing
sketches.
Delete Sketches
If a sketch was used in a feature, you cannot delete the sketch. You can edit
the feature sketch and delete sketch geometry, but the feature might not
update properly. You may need to edit the sketch or feature to recover the
feature.
You can remove dimensional constraints from a sketch, and allow the sketch
to resize as needed. Parts with adaptive features resize in when they are
constrained to fixed geometry.
NOTE If the sketch is part of a feature, click Update after you delete dimensions.
1 In the browser, select the sketch, right-click and then select Edit Sketch.
1 On the 2D Sketch panel bar, click the rectangle tool and create a rectangle
and then enter E on your keyboard to use the shortcut to start the Extrude
command.
2 On the Extrude dialog box, enter any distance and click OK.
4 On the standard toolbar, click the arrow beside the Sketch button and
select 3D Sketch. In the browser, a 3D sketch icon is added and the 3D
Sketch panel bar is activated.
5 On the 3D Sketch panel bar, click the Line tool. Notice that the 3D triad
displays with arrows to indicate the X, Y, and Z axes. The Autodesk
Inventor Precise Input toolbar may display, but you can sketch without
entering coordinates.
Click anywhere in space to start the line. On the 3D triad, click a plane
or arrow to change the sketch plane and then click to place another sketch
point. As you change sketch planes, notice the sketch grid for that plane
becomes active.
Bends might be automatically added as you sketch the lines. This setting
is controlled on the Sketch tab of the Application Options dialog box.
7 On the standard toolbar, click the Rotate tool and rotate the box in all
directions.
You can see that the 3D line has points on X, Y, and Z planes.
Now that you can see the line in the context of the box, start a new file and
experiment with creating a 3D sketch without the box. Because the file opens
with a 2D sketch active, click Return on the standard toolbar to close the
sketch, and then click Sketch ➤ 3D Sketch.
■ Optionally, change the setting on the Sketch tab of the Application Options
dialog box to add or remove automatic bends in 3D lines.
53
Parent/child relationships exist between features, which means that one feature
controls another. There can be multiple levels of parent/child relationships.
A child feature is created after the parent feature, and cannot exist without a
parent feature. For example, you can create a boss on a casting, and it may or
may not have a hole drilled in it, depending on the application. The boss (the
parent) can exist without the hole (the child), but the hole cannot exist without
the boss.
■ Which features require the use of work planes and work points to position
the model geometry?
■ Which features of your part can be added with sketched features, and
which features can be added with placed features?
Base Features
The first feature you create in a part is the base feature. The base feature is
most commonly based on a sketch profile, and represents the most basic shape
in the part. The base feature may also be an imported base solid (.sat or .step
file format). You can also create a work feature as the base feature.
You create additional features to complete your part. Since these features are
dependent on the base feature, good planning can dramatically reduce the
time required to create a part. After you plan your strategy, decide how to
create the base feature.
Workflows | 55
Workflow overview: Create a parametric solid model and associated drawings
1 Create a part in a part file (.ipt) or assembly (.iam) file. If you are working
on a small assembly or it is early in the design process, consider creating
your part in a part file.
2 Use tools on the Sketch toolbar or panel bar to sketch the basic shape of
the base feature.
You can add or delete constraints later to modify the shape of the sketch.
Dimensions define the size of the objects in your sketch.
4 Click the General Dimension tool in the panel bar or from the Sketch
toolbar and apply dimensions.
5 Extrude, revolve, sweep, loft, or coil the parametric sketch to create the
first, or base feature of the part.
The same procedure for creating a sketched base feature is used to create
additional sketched features.
Extrude Features
Use the Extrude tool to create a feature by adding depth to an open or closed
profile or a region.
■ In the Part environment, the Extrude tool is available on the Part Features
panel bar when you are creating an extrusion for a single part.
1 Start with a sketch, or select a profile or region that represents the cross
section of the extruded feature you want to create. Open profiles cannot
be used when creating extrusions as assembly features.
To: Click a sketch point, work point, model vertex, work plane, or the
End termination plane.
From-To: Click the Start and End termination planes.
By default, the extrusion terminates on the maximum-distance plane
To and From-To extents: Click Minimum Solution to terminate on the
nearest-distance plan.
All: Click the direction of the extrusion or to extrude equally in both
directions.
Extrude Features | 59
Close the file without saving.
Revolve Features
Use the Revolve tool on the Part Feature panel bar to create a feature by rotating
one or more sketched profiles around an axis. The axis and the profile must
be coplanar. If this is the first feature, it is the base feature.
1 To begin, sketch a profile that represents the cross section of the revolved
feature you want to create. Except for surfaces, profiles must be closed
loops.
3 Click Axis, and then select an axis from the active sketch plane.
4 Click Join, Cut, Intersect, or Surface. Surface outputs, along with cut and
intersect operations, are not allowed as base features.
■ Sweeping a profile along a path and guide rail. The guide rail controls scale
and twist of the swept profile.
■ Sweeping a profile along a path and guide rail. The guide rail controls scale
and twist of the swept profile.
7 Click Join, Cut, Intersect with another feature. Some methods are not
available for base features.
Sweep Features | 61
9 Click OK.
The sweep feature is created.
Loft Features
Use the Loft tool on the Part Features panel bar to blend or transition between
the shapes of two or more profiles (called sections) on work planes or part
faces. You can create a simple loft, a loft with rails (path), or a centerline loft.
You can also select a point for one or both end sections of an open loft.
To use an existing face as the beginning or end of a loft, create a sketch on
the face so the edges of the face are selectable for the loft. If using the loop of
a planar or non planar face, select it directly without creating a sketch on the
face.
4 Click in Sections and then click the profiles to loft in the sequence you
want the shapes to blend. If you select multiple profiles on any plane,
they must intersect.
NOTE If there is more than one loop in a sketch, first select the sketch, and
then select the curve or loop.
5 Optionally, click the Rails button to designate guide paths, and then click
to add 2D or 3D curves for shape control. Sections (profiles) must intersect
rails (guide paths). This option is not available when rail curves are
specified.
7 If appropriate, click the Merge Tangent Faces check box so that an edge
is not created between tangent faces.
9 On the Conditions tab, the start and end profiles are listed. Click each,
and specify a boundary condition:
Free Condition Apply no boundary conditions. It is the default.
Tangent Condition If you selected a loop or the profile is in a separate
sketch on the boundary of a face. Creates a loft
tangent to the adjacent faces.
Direction Condition Specify an angle measured relative to the section
or rail plane. Set the angle and weight of the condi-
tion.
Smooth (G2) Condi- Creates a loft curvature continuous to the adjacent
tion faces.
■ A default calculated map point is created for each profile sketch. Click
position to specify a unitless value. Zero represents one end of the
line; one represents the other end. Decimal values represent positions
between ends.
Coil Features
Use the Coil tool on the Part Features panel bar to create a helix-based feature.
Use this feature to create coil springs and threads. If the coil is the first feature
created, it is the base feature.
Coil Features | 63
Workflow overview: Create a coil spring
1 To begin, sketch a profile that represents the cross section of the coil
feature, and then use the Line tool or the Work Axis tool to create an axis
of revolution for the coil.
3 If there are multiple profiles, click Profile, and then select the profile.
4 Click Axis.
It can be at any orientation but cannot intersect the profile.
5 On the Coil Size tab, click the down arrow on the Type box, and then
select one of the following types:
Pitch and Revolution
Revolution and Height
Pitch and Height
Spiral
Enter the Pitch, Height, Revolution, or Taper as appropriate. Taper is not
available for a Spiral.
6 On the Coil Ends tab, choose one of the following methods to define the
start and end of the coil, for example, to stand upright on a flat surface:
Flat Create a transition in the pitch of the coil. Enter a
Transition Angle and then a Flat Angle (up to 360
degrees).
Natural End the coil without transition.
Workflow overview: Set the sketch plane and create profile geometry for a
rib
2 On the Standard toolbar, click the 2D Sketch tool, and then click the
work plane or a planar face to set the sketch plane.
1 Click the Rib tool on the Part Features panel bar, and then click the
profile, if it is not already selected.
3 The Extend Profile check box is displayed if the ends of the profile do
not intersect the part.
The ends of the profile automatically extend. If you prefer, clear the check
box to create a rib or web the exact length of your profile.
5 Click one of the following buttons to set the depth of the rib:
Modifying Features
There are several methods available to modify an existing feature. In the
browser, right-click a feature, and then use one of three options on the menu:
Show Dimensions Displays the sketch dimensions so you can edit them.
■ Change the dimensions of a feature sketch.
After you modify a part sketch, exit the sketch and the
part is updated automatically.
Edit Feature Opens the dialog box for that feature.
■ Choose a different method to terminate the feature
69
Dialog boxes define values for placed features, such as the Hole dialog box in
the following illustration.
Hole Features
With Autodesk Inventor, you can create different types of holes:
■ Drill
■ Counterbore
■ Countersink
■ Spotface
You can specify hole depth using one of three termination options: Distance,
Through All, and To.
Use the Drill Point option to set flat or angle drill points.
Holes also can be classified as simple hole, clearance hold, tapped hole, or
taper tapped hole. However, you cannot create a taper tapped hole of
counterbore type.
When you create a tapped hole or taper tapped hole, the tap data is stored
with the hole, and the threads are displayed when any isometric view is active.
3 On the Holes dialog box, Placement, select Linear from the drop-down
list.
4 Click the Face button, and then in the graphics window, click the face
where you want to place the hole
5 Click an edge of the face to specify Reference 1, and then click another
edge of the face to specify Reference 2.
The reference dimensions from each edge are displayed. You can
double-click each dimension and enter changes to define placement of
the hole.
6 Select the first hole type, Drilled, and then enter a diameter of .25 in.
8 Click OK.
The hole you defined is placed on the face.
Close the file without saving or save the file under a different name to
preserve the original data file.
You can specify hole depth using one of three termination options: Distance,
Through All, and To.
2 Click the Sketch tool on the Standard toolbar, and then click the
rectangular face.
Hole Features | 71
The edges of the face and arc centers are projected onto the new sketch,
allowing you to position the hole features.
4 Click the Hole tool in the Part Features panel bar to display the Holes
dialog box.
In the preview window, edit the value of the hole diameter to read 6 mm.
7 In the preview window, edit the value of the hole diameter to read 6 mm.
8 Click OK.
The hole feature is created, and is added to the browser. Notice that one
feature defines all four holes.
Fillet Features
Fillet features add fillets or rounds to one or more part edges, between two
faces or face sets, or between three adjacent faces or face sets. Fillets add
material to interior edges to create a smooth transition from one face to
another. Rounds remove material from exterior edges. You can create
constant-radius and variable-radius edge fillets and edge fillets of different
sizes in a single operation. For edge fillets, tangent (G1) or smooth (G2)
continuity can be applied to adjacent faces. You specify values in a dialog box
and select the edges to create the fillet.
For edge fillets you can use the All Fillets and All Rounds selection modes to
apply fillets to multiple edges as shown in the following figure.
Fillet Features | 73
When you create variable radius edge fillets and rounds, you choose between
a smooth blend from one radius to another and a straight blend between radii.
The method you choose depends on your part design and the way adjacent
part features blend into the edge.
You can also specify points between the start and endpoints of a selected edge,
and then define their relative distances from the start point and their radii.
This technique provides flexibility when creating variable radius edge fillets
and rounds.
This illustration shows smooth and straight transitions on variable-radius
rounds.
You can model special fillet applications where more than three edges
converge. Choose a different radius for each converging edge, if needed.
To find the radius of an existing fillet, right-click the feature in the browser,
and then choose Show Dimensions. The fillet radius is displayed on your part.
For information on face fillets and full round fillets, refer to “fillet features”
in the Help index.
■ Distance
■ Two Distances
A distance chamfer creates a face at an equal distance along the two faces that
meet at the selected edge. A Distance and Angle chamfer is established at a
distance from the edge and at an angle from a selected face. A two distances
chamfer creates a face at different offset distances from the edge.
Chamfer Features | 75
TRY IT: Add a chamfer
3 On the Chamfer dialog box, click the Edges button, and then select the
four vertical edges of the base.
NOTE You may need to rotate the model to select the appropriate edges.
Press F6 to return to the default isometric view.
5 Click Chamfer, and then select the top edge of each of the three holes
in the part.
6 On the Chamfer dialog box, change the distance to 1 mm, and then click
OK.
Next, you add different distance chamfers to complete the basic shape
of the socket support.
7 Click Chamfer, and then click the Two Distances button. Select the edge
shown in the following figure.
9 Click the Direction button again to return to the original settings, and
then click OK to create the chamfer feature.
10 Repeat this process to add the same size chamfer to the other side of the
part.
Your part should now look like the following figure.
Next, you add fillets to complete the final shape of the part.
1 Click Fillet from the Part Features panel bar and ensure that the Edge
Fillet button is selected. Select the two edges shown in the following
figure.
2 Rotate the part, and then select the same two edges on the other side. In
the Fillet dialog box, on the Constant tab, change the radius to 16 mm.
3 Under the edges and radius text, click the line that reads Click to Add.
For the next set of edges, select the two vertical edges at the corners at
the top of the part.
4 Change the radius for the fillet to 32 mm. When your dialog box and
preview look like the following figures, click OK.
5 Click Fillet, and then select the two horizontal edges on the front of the
rib, as shown in the following figure.
7 To add another set of edges, click the Click to Add text, and then select
the two horizontal edges shown in the following figure.
9 Rotate the model and select the horizontal edge on the back face directly
opposite the second selection set. Enter 10 mm for the radius. When your
dialog box and preview look like the following figures, click OK.
Fillet preview
10 Click Fillet, and then select the three edges where the rib meets the
cylinder at the top of the part. Change the radius to 2 mm, and then click
OK.
11 Click Fillet. Select the two front edges of the rib, and then select the back
edge of the rib (A). These edges are added to the selection set.
12 Select the three edges on each side where the base meets the other features
(B).
13 On the Fillet dialog box, select the Loop option in the Select Mode section.
Select anywhere on the back edge of the part above the base (C). Notice
how the Loop option automatically selected additional edges.
14 Verify that the fillet radius is set to 2 mm. When your preview looks like
the following figure, click OK. The fillet fails, and an error box is displayed.
16 On the Fillet dialog box, select the Edge selection mode. Press SHIFT while
you select the six edges where the base meets the other features of the
part. When these edges are removed from the selection set, click OK.
17 Add a 2 mm fillet to the edges where the base meets the other features of
the part. Notice how the fillets from Fillet 4 connect all the edges so only
one selection point is required on each side.
The completed part looks like the following figure.
■ To edit a fillet, right-click the fillet name in the browser and select Edit
Feature.
■ To edit only the dimensional value of a fillet, double-click the fillet name
in the browser. In the Edit Dimension box, change the value of the fillet.
■ Alternately, you can change the select priority to Feature Priority, and then
double-click a fillet on the part to display the dimensions.
■ After editing a fillet, click the Update tool to update the part.
Thread Features
In this exercise, use the Thread tool to create a thread feature on mating faces
of a plastic bottle and cap.
1 With the project tutorial_files active, open the file threads.iam. The file
contains a model of a plastic bottle and cap.
Thread Features | 85
4 In the graphics window or browser, select the cap, and then right-click
and clear the check mark on Visibility in the context menu.
NOTE You can temporarily change the part color to see the threads more
easily. On the Standard toolbar, click the arrow on the Styles box and choose
a different color.
10 Click the Return button to exit edit mode for the bottle, and then turn
off visibility for the bottle.
12 Repeat steps 5 through 8 and select the inside surface of the cap as shown
in the following figure.
Thread Features | 87
13 Double-click the assembly in the browser, turn on visibility of the bottle,
and then restore the Isometric view.
Your completed model should look like the following figure.
Close the file without saving or save the file with a new name to preserve
the original data file.
Shell Features
The Shell tool creates a hollow cavity in a part with walls of a specific thickness.
It removes material from a part by offsetting existing faces to create new ones
on the inside, outside, or both sides of the part. Use the shell feature to create
multisided parts like casings or enclosures. A part can have multiple shell
features.
When you start the shelling process, you specify which part faces to remove
or offset, and you can specify a unique wall thickness for each face on a part.
Use the Shell tool on the Part Features panel bar to remove material from a
part interior, creating a cavity with walls of a specified thickness. By default,
2 After you extrude the sketch profile, click the Shell tool.
4 On the Shell dialog box, click one of the three direction buttons, Inside,
Outside, or Both, to specify the direction of the shell from the surface of
the selected face.
6 Click OK.
1 Select the shell feature in the browser, and then press the Delete key.
2 Click the Shell tool, and then select the faces to remove.
3 On the Shell dialog box, click a direction button (Inside, Outside, or Both)
to specify the direction of the shell from the surface of the selected face.
6 Select Click to Add, and then select a face and enter a specific shell
thickness for it.
In Unique Face Thickness, enter a value that is different from the value
for the main shell thickness.
Shell Features | 89
Creating Pattern Features
Many designs call for the repetitive use of one or more features on a single
part. Single features or groups of features can be duplicated and arranged in
patterns. A pattern feature is a rectangular, circular, or mirrored duplication
of features or groups of features. Individual occurrences in a pattern can be
suppressed, as necessary. An example of a pattern feature is a rectangular
pattern of identical holes cut from a calculator case.
NOTE Features that you can pattern include part features, surface features, and
assembly features.
The pattern tools require reference geometry to define the pattern. You can
create patterns using the Rectangular Pattern, Circular Pattern, and Mirror
Feature tools. You can set the number of occurrences in the pattern, the angular
spacing between occurrences, and the direction of the repetition.
Pattern creation methods include:
Identical All occurrences use an identical termination.
Adjust to Model The termination of each occurrence is calculated indi-
vidually.
Optimized Creates a copy and reproduces faces instead of features.
Optimizes patterns for faster calculation.
Rectangular Patterns
Features can be duplicated and arrayed in a rectangular or circular pattern. In
the first part of this exercise, you create a single hole and then use it to add a
rectangular pattern of holes to a plastic cover plate. You also complete an
exercise that uses a circular pattern.
The following is an illustration of the completed exercises.
3 On the Hole dialog box, in the Placement box, select Linear. Click the
Face button, and then select the top face of the part.
5 In the graphics window, click the leftmost edge of the part for Reference
1, and then the bottom edge for Reference 2.
Dimensions from the part edges to the hole center are displayed.
4 Verify that Spacing is selected in the drop-down list, and then in the
Column Count field enter 5, and in Column Spacing enter 17.5 mm.
A preview of the pattern is displayed in the graphics window for Direction
1.
5 Click the Direction 2 Select button, and then click the leftmost vertical
edge of the part.
6 Verify that Spacing is selected in the drop-down list, and then in the
Column Count field enter 4, and in Column Spacing enter 17.5 mm.
In the graphics window, the preview of the pattern includes the
occurrences in Direction 2.
2 Highlight the occurrence that did not execute. Press CTRL as you
right-click the occurrence, and then click Suppress on the menu.
The occurrences are suppressed, and your part looks like the following
figure.
Close the file without saving or save the file with a new name to preserve
the original data file.
Circular Patterns
In a previous exercise, you added hole features to a cylinder head for a face
valve pump. In this exercise, you create a circular pattern using the
counterbored hole.
2 On the Part Features panel bar, click the Circular Pattern tool.
3 On the lower flange of the part, click the counterbored hole feature.
4 On the Circular Pattern dialog box, click the Rotation Axis button, and
then in the browser, click Work Axis1.
A preview of the pattern is displayed.
Mirror Features
You can mirror part, surface, and assembly features to create and maintain
symmetry. By using a mirror feature, you can also reduce the amount of time
required to create a model. You can mirror individual solid features, work
features, surface features, or the entire solid. A mirror of the entire solid allows
mirroring of complex features such as shells included in the solid.
2 On the Part Features panel bar, click the Mirror Feature tool.
3 On the Mirror Pattern dialog box, click the Mirror Entire Solid button.
4 Click the Mirror Plane button, and then select a work plane or planar
face.
5 Click OK.
4 Click the Features button and in the graphics window or in the model
browser, select features to arrange in a pattern.
5 Click the Path selection button, and then select the path. Click Flip to
change the column direction, if appropriate.
6 Enter the count (number of features) for the column, and then click the
drop-down arrow to specify pattern length. Select one of the following
options:
Spacing: Enter distance between features.
Total distance: Enter distance of the column.
Curve length: Length of selected curve is automatically entered.
7 To create a pattern with multiple rows, click Direction 2, and then set
the row direction, count, and spacing, distance, or curve length.
8 If appropriate, click the More button to set a start point for one or both
rows, set Termination Method, and Orientation Method:
■ If appropriate, click Start, and then click a point on the path to
indicate the start of one or both columns. If path is a closed loop, a
start point is required.
9 Click OK.
■ To restore all occurrences, select the pattern icon in the browser, right-click,
and then select Unsuppress Features.
2 Click Tools ➤ Analysis or click the arrow on the Analysis Visibility tool,
and then select the type of analysis to create.
3 On the setup dialog box for the analysis, adjust the analysis settings as
needed.
6 Use the Model browser to edit, copy, delete, and rename saved analyses.
2 Click the arrow by the Analysis Visibility tool, and then select New Zebra
Analysis from the list.
NOTE After the initial analysis is saved, you can right-click the Analysis folder
in the Model browser, and then select New Zebra Analysis from the context
menu.
8 Select All, Faces, or Quilts and then select the appropriate geometry.
9 Click OK to analyze. If you prefer, click Apply to analyze and keep the
dialog box open and continue to change settings and analyze as needed.
2 Click the arrow by the Analysis Visibility tool, and then select New Draft
Analysis from the list.
5 Specify the degree range (relative to the pull direction) to analyze for
draft angle.
7 Select All, Faces, Quilts, and then select the appropriate geometry.
8 Click an edge, axis, or planar face to specify pull direction or click Flip
to reverse the direction.
9 Click OK.
For details on creating other types of analyses, refer to the Autodesk
Inventor Help index under analysis.
■ Create and use work features in the part, assembly, sheet metal, and 3D
sketch environments.
105
Work Planes
A work plane is a flat plane extending infinitely in all directions along one
plane. A work plane is similar to the default origin YZ, XZ, and XY planes.
However, you create the work plane as needed, using existing features, planes,
axes, or points to locate the work plane.
Use a work plane to:
The following illustrations show some of the methods you can use to define
a work plane.
Work Axes
A work axis is a straight vector extending infinitely in two directions. A work
axis is similar to the default origin X, Y, and Z axes, however, you create the
work axis as needed, using existing features, planes, or points to locate the
work axis.
Use a work axis to:
The following illustrations show some of the methods you can use to define
a work axis.
Work Points
A work point is a point that exists relative to, and is dependent on, features
or work features. A work point is similar to the default origin center point,
however, you create the work point as needed, using existing features, planes,
or axes to locate the work point.
Use a work point to:
The following illustrations show some of the methods you can use to define
a work point.
1 On the Part Features panel bar, click the arrow on the Work Point tool
and click Grounded Work Point.
3 The 3D Move/Rotate tool axes are aligned with the principal axes of the
part. Click or drag an axis or center of the tool, and then enter values in
the 3D Move/ Rotate dialog box, and click Apply.
The hole was created from a sketch on the work plane, making the hole
dependent on the work plane.
If the angle of the plane is modified to 15 degrees, the hole and work axis
adjust accordingly.
Key Terms
Term Description
111
Term Description
Default Project
When you first start Autodesk Inventor, a default project is automatically
active. The default project does not define an editable location, but you can
use it to create designs immediately, and save files anywhere without regard
to projects and file management. Generally, you use the default project for
experimentation only, not actual design work. It is more difficult to migrate
your files to a project when the design gets complex than it is to set up a
project before you start designing.
3 On the Projects dialog box, top pane, the existing projects are listed.
Double-click a project to make it the active project. A check mark indicates
the active project.
The lower pane of the Projects dialog box shows information about the
selected project in the top pane.
■ File references are stored as a relative path from the project root folder. If
the file is in a library, the library name is also stored.
■ If the referenced file is not in a project root folder, but the file is stored in
the same folder or a subfolder of the file that references it, the reference is
stored as a relative path.
To avoid file resolution problems, projects always use relative paths rather
than absolute paths. This allows the project or its root locations to be easily
moved or copied without breaking or needing to update references.
Always save new files in the workspace defined for the active project or one
of its subfolders.
Except for library files, a file can be moved to a different non library location
specified in the project, as long as the relative path is maintained.
Library locations contain library components that are referenced by another
file, but not edited. Inventor searches for a library reference in the library
location named in the project.
Setting Up Projects
Set the project type when you create or edit a project. The type determines
where files can be edited and saved, who has access to files, and check-in and
check-out behavior.
It is a good practice to set up your file structure and understand who can access
the file data before you create a project.
Project Types
You can create these project types:
■ Single user
When multiple designers must have access to data, we recommend that you
install Autodesk Vault. Its extensive data management capabilities let you
keep all versions of a file and give you the ability to search and query design
data.
Use single-user projects if you work alone or if no one else needs access to
your files.
NOTE In the Project wizard, Semi-isolated and Shared project types are unavailable
by default. It is recommended that you use Autodesk Vault to manage multi-user
projects. If you have a requirement to create legacy project types, click Tools ➤
Application Options ➤ General tab. Select the Enable creation of legacy project
types check box. Consult the online Help for more information about those project
types.
■ All design files are in one folder (the workspace) and its subdirectories,
except for files referenced from libraries.
■ Store the project file (.ipj) in the workspace (root) folder and specify .\ as
the workspace.
Frequently Used Subfold- One or more may be defined, each specifying a subfolder
ers of the workspace or one of the libraries.
■ Each designer uses a project file that defines a personal workspace where
Autodesk Vault copies the vaulted files for viewing and editing.
■ Changes to files made by other designers, and checked back into the vault,
are not visible until you refresh your files to get the latest versions in your
workspace.
■ You can set up queries on file properties, track file references, and retrieve
past configurations.
For a vault project, you must have a workspace located at a path relative to
the project file folder (such as .\ or .\workspace) and no other editable
locations.
Type Vault
Frequently Used Subfold- One or more may be defined, each specifying a subfolder
ers of the workspace or one of the libraries.
NOTE For more information about creating and using Vault projects, see the
manual called Autodesk Vault (version) Managing Your Data in your product box.
The manual is also available in PDF format on your product DVD at ais
(version)\dsk1\docs.
■ Follow your company standards and naming conventions for the project
folders.
■ If you plan to edit files from existing designs, copy them to a subfolder of
the workspace.
■ Keep the subfolder structure relatively flat and do not store files that are
unrelated to the project under the root folder. Avoid storing more than
one hundred files in a single folder.
NOTE Set the project option Using Unique File Names to Yes. Avoid using duplicate
names, even when naming files in different paths, so that you do not confuse
locations or documents, or overwrite files.
If you set the “Using Unique File Names” option in the project file, Autodesk
Inventor tries to locate a file within the project folder structure, even if moved
to a different location or renamed. If the file cannot be located, the Resolve
Link dialog lets you search for it manually. To find duplicate file names in
project folders, use the Find Duplicate Files button on the Project Editor.
Because references are stored as relative paths from project folders, if you
change the folder structure, move, or rename folders, you are likely to break
file references, unless you set the Using Unique File Names option to Yes.
Creating Projects
The default projects folder location is My Documents/Inventor, but you can
change to a different location.
The Project Wizard creates a workspace in the same folder as the project file.
If you change that setting, keep the workspace as subfolders of the folder
containing the project file.
This table summarizes recommendations for each project type.
3 When the Project Editor opens, click the New button to start the Inventor
project wizard.
In the Inventor project wizard, the default is a new single user project,
which creates a workspace.
You must install Autodesk Vault to use the New Vault Project option.
4 In the Project File box of the project wizard, specify required project
information.
■ In Name, enter the project name or accept the default.
The Project wizard creates a subfolder with that name as a subfolder
of the projects folder.
If you browse to a different location, Autodesk Inventor uses the name
of the folder you locate, or creates a new folder only if the folder name
does not exist.
■ Click the left arrow to remove a library location from the New Project.
6 Click Finish.
Once the project is created, double-click it in the Project Editor, and then
customize it by setting options. In the next sections, customize the project
you just made by following the procedures.
■ “Single-user Projects”
■ “Vault Projects”
Workspace
A workspace contains files that you edit. They are not accessible by other
designers and changes you save to the workspace are not visible to other
designers. The workspace may be a network location, but your files open faster
if you specify a folder on your local hard disk.
You can specify a workspace in single-user projects. In vault projects, the
workspace is required and is the only editable location. It must be in a subfolder
or the same folder as the folder containing the project (.ipj) file.
■ For best results, use Autodesk Vault to check out rather than manually
copy files. Check out automatically sets the correct relative path so that
Autodesk Inventor can resolve your file. If you manually copy, the file is
not marked as checked out and the risk of overwriting edits is increased.
1 On the Project Editor dialog box, click the Expand button to show the
Workspace path.
3 Accept the path shown, edit the path, or browse to and select a workspace
folder.
4 Click Save.
Library Locations
A library is a storage location for read-only parts or other files that will not be
edited. You specify one or more library locations when you create a project.
Libraries can be used in multiple projects.
NOTE When naming libraries, remember that files using a library part store the
library name and relative path from the library folder. If you later need to rename
the library, all the library references will be broken.
■ The location of the Content Center library is defined in the Project Editor
Folder Options.
■ The relative path stored in the referencing file is relative only to the library
folder, not to any other project locations. Only the named library is
searched when resolving a library reference.
1 In the Edit Project pane of the Project Editor, right-click Libraries, and
then select an option:
Add path Enter a folder name and path in the box or browse
to the location.
Paths from file Browse to, select a project (.ipj) file, and then click
Open. The local search paths from the selected file
are added to the current project.
Paste path Paste a copied path into the box.
Delete section paths Delete all paths.
2 Click Save.
■ Proxy files are updated only when you open or save the assembly that uses
the corresponding Mechanical Desktop file.
■ Proxy files contain the Mechanical Desktop design data for a single part,
translated to the Inventor data format.
■ Design properties (iProperties) are stored in proxy files, and are lost if you
lose the proxy file.
Workflow overview: Set Library locations for Mechanical Desktop parts and
proxy files
3 In the lower pane, right-click Libraries, and then click Add Path on the
menu. Add a new named path for the Mechanical Desktop file.
4 Right-click the newly created library location, and then click Add Proxy
Path on the menu.
■ iPart and iAssembly Factory proxy files are catalog elements from the
factory, published with a specified set of parameters.
■ Update proxy files by opening or saving the assembly that uses the
corresponding factory member file.
Workflow overview: Set library locations for factories and proxy files
3 In the lower pane, right-click Libraries, and then click Add Path on the
menu. Add a new named path for the factory location.
4 Right-click the new library location, and then click Add Proxy Path on
the menu.
■ Components that you have designed in the past and do not need to recreate
for successive projects.
2 On the Open dialog box left pane, click the Projects button and then
double-click the project you want to make active. The active project is
identified with a check mark.
3 In the What to Do pane, click the New button to list file templates. Select
a template to create a new file, and then click OK.
When you save the new file, browse to the desired subfolder (if any) of
the Workspace and specify a unique file name.
4 On the Inventor toolbar, click the Open tool. In the Open dialog box, in
the Locations pane, project categories are listed in a browser tree. A
selected location is highlighted and marked with a blue folder. Its files
are listed in the Look In pane. Double-click a category or subfolder to
change the file list.
Assembly Environment
In Autodesk® Inventor™, you place components that act as a single functional
unit into an assembly document. Constraints define the relative position these
components occupy with respect to each other.
When you create or open an assembly file (.iam), you are in the assembly
environment. Assembly tools manipulate whole subassemblies and assemblies.
You can group parts that function together as a single unit and then insert the
subassembly into another assembly.
When you open a part file (.ipt), you are in the part environment. Part tools
manipulate sketches and features, which combine to make parts. You insert
parts into assemblies and constrain them in positions they will occupy when
the assembly is manufactured.
You can insert parts into an assembly or use sketch and part tools to create parts
in the context of an assembly. When you do this, all other components in the
assembly are visible.
To complete a model, you can create assembly features that affect multiple
components, such as holes that pass through multiple parts. Assembly features
often describe specific manufacturing processes such as post-machining.
The assembly browser is a convenient way to activate components you want to
edit, edit sketches, features, and constraints, turn component visibility on and
off, and other tasks.
131
Assembly Design Strategies
Traditionally, designers and engineers create a layout, design the parts, and
then bring everything together in an assembly. With Autodesk Inventor, you
can create an assembly at any point in the design process instead of at the
end. For a clean sheet design, you start with an empty assembly and create
the parts as you develop the design. To revise an assembly, you create the new
parts in-place so they mate with existing parts. This design methodology
supports top-down, bottom-up, and middle-out design strategies.
The optimal order in which you create parts and subassemblies depends upon
your answers to the following questions:
■ Can you modify an existing assembly or do you have to start a new one?
Assembly Constraints
Assembly constraints are applied to components to define positional
relationships in the assembly. For example, you can force two planes on
separate parts to mate, or specify that a hole and a bolt always remain
concentric. These constraints bind your assembly model together and tell
Autodesk Inventor how to adjust the model as its component definitions
change over time.
Assembly Analysis
After you create your assemblies, you can calculate mass properties and check
for part interference. Properly constrained assemblies can be animated through
a range of motion, so you can check for design problems.
■ The master location of files (the workgroup), when you work in a design
team.
■ A private workspace specified by each designer, where files are created and
edited.
In addition to locations, projects also set preferences for other options such
as whether you use unique file names in a project file structure (which can
help locate files more easily), how many versions of a file to keep, and release
information.
In-Place Activation
You can only edit components or features in the active assembly. Double-click
a subassembly or component occurrence in the browser to activate it, or
right-click the occurrence in the browser, and then select Edit. In the browser,
all components not associated with the active component are shaded.
The following actions can be performed on the first-level children of the active
assembly:
■ Delete a component.
Visibility of Components
Controlling component visibility is critical to managing large assemblies. You
may need some components only for context, or the part you need may be
obscured by other components. Assembly files open and update faster when
the visibility of nonessential components is turned off.
The visibility of any component in the active assembly can be changed, even
if the component is nested many layers deep in the assembly hierarchy.
2 Right-click the occurrence, and then clear the check mark on Visibility.
Assembly Structures
The structure of an assembly is the organization of the components. Grouping
parts into subassemblies simplifies the browser. Subassemblies can also reflect
manufacturing processes. With Autodesk Inventor, you can change the
contents of subassemblies or create new ones at any point during the design
process and over the life span of a product.
The top level of an assembly structure can consist of parts and subassemblies.
Each subassembly can consist of parts and more subassemblies. Moving a
component (a part or subassembly) into a subassembly is demoting. Moving a
component out of a subassembly is promoting.
Restructure Assemblies
In the browser, components are initially listed in the order in which they were
placed in the assembly. You can rearrange components by dragging them to
a new position in the browser or by using the context menu. Collapse
subassemblies at the same level in the browser to ensure that the dragged
components remain at the same assembly level. Moving components in the
browser does not affect their position in the graphics window.
You can also create a new subassembly by selecting a group of components.
The subassembly name is entered into the browser and the related components
are nested under it.
4 Enter a file name for the new assembly, select a new template if necessary,
and then click OK.
A new subassembly is created and populated with the selected
components.
NOTE For more information, see Changing File Structure on page 290.
Browser Display
Display controls are located in the Browser toolbar:
Browser Filters Lists browser filters that limit and organize what is
shown in the Assembly browser. The filters can be
turned off and on, and multiple filters can be applied
to the browser at the same time.
Design View Represen- Lists recently created Design View representations. Also
tations gives access to activating and creating new Design View
representations by selecting the Other... option.
Design View representations preserve an assembly dis-
play configuration that captures component visibility,
sketch and feature visibility, color and style character-
istics, zoom magnification, and viewing angle.
■ Turn off part adaptivity after you size a component, to speed up solutions
and prevent accidental changes.
■ Assign different colors to components. Select colors from the Color list on
the Standard toolbar.
141
The first component placed in an assembly is automatically grounded (all
degrees of freedom are removed). Its origin and coordinate axes are aligned
with the origin and coordinate axes of the assembly. It is a good practice to
place assembly components in the order in which they would be assembled
in manufacturing.
Click in the graphics window to place additional ungrounded occurrences of
the first component in the assembly. To finish placing the first component,
right-click, and then select Done.
To place subsequent components from external files, continue to click in the
graphics window to place additional occurrences, and then right-click and
select Done.
Use the Create In-Place Component tool to create a component in the assembly
context. The created component is nested under the active main assembly or
subassembly in the browser. If a sketch profile for the in-place component
uses projected loops from other components within the assembly, then that
sketch profile is associatively tied to the projecting components.
■ From an open Inventor part file. Drag the top-level icon from the part
browser to the assembly graphics window.
You must drop the files over the graphics window where the assembly model
is displayed. A single occurrence of each component is placed in the assembly
file. The dropped components appear at the bottom of the browser in the
receiving assembly.
Simplify Assemblies
In an assembly, you can employ several techniques to make it easier to work
in the graphics window and to removed unneeded components from the
display or memory. Techniques include:
Grounded Components
Grounded components are fixed in position, relative to the assembly coordinate
system. A grounded component will not move when you apply assembly
constraints. The first component placed or created in an assembly is
automatically grounded, so that subsequent parts may be placed and
constrained in relation to it. You can remove the grounded status of a
component, including the first component.
To restore the degrees of freedom (unground) of a component, right-click the
component occurrence in the graphics window or the Assembly browser, and
then clear the check mark beside Grounded. Grounded components are
displayed with a pin icon in the assembly browser.
There is no limit to the number of grounded components you can have in an
assembly, but most assemblies have only one. Grounded components are
appropriate for fixed objects in assemblies because their position is absolute
(relative to the assembly coordinate origin), and all degrees of freedom are
removed.
Constraining Components
After you place or create components in an assembly file, use assembly
constraints to establish the orientation of the components in the assembly
and to simulate mechanical relationships between components. For example,
you can mate two planes, specify that cylindrical features on two parts remain
concentric, or constrain a spherical face on one component to remain tangent
to a planar face on another component.
■ You can make some parts adaptive. Autodesk Inventor allows adaptive
part features to change size, shape, and position based on the applied
assembly constraints.
Place Constraints
In Autodesk Inventor, four types of 3D assembly constraints define positional
relationships between components: mate, angle, tangent, and insert. Each
type of constraint has multiple solutions defined by the direction of a vector
normal to the component. The constraint solution is previewed to show the
orientation of the affected components before you apply the constraint.
In addition, motion and transitional constraints simulate intended movement.
Use the Place Constraint dialog box to control the type, solution, and offset
for the constraint.
The dialog box remains open as you place constraints, so you can place
multiple constraints of all types.
In the following workflow, the Constraint tool on the Assembly toolbar is
used to place a tangent constraint between assembly components. A tangent
constraint positions faces, planes, cylinders, spheres, cones, and ruled splines
tangent to one another.
3 On the Place Constraint dialog box, Assembly tab, in Type, click the
Tangent button.
4 The First Selection button is already active. Select a face, curve, or plane
for your first selection.
5 The Second Selection button is activated after you pick the first selection.
Select the geometry that will be tangent to the first.
NOTE Availability of objects for selection differs, depending upon the particular
constraint tool you select in the Place Constraint dialog box.
■ Temporarily turn off the visibility of the foreground objects before you
place a constraint.
■ Point the cursor to the required geometry. Right-click, and then choose
Select Other.
Click the arrows in the Select Other box to cycle through the underlying
face, curve, and point selections.
Click the green center button to accept the highlighted selection.
If you find it difficult to select faces, edges, or points, you can adjust the Locate
Tolerance option to change selection priority. Click Tools ➤ Application
Options ➤ General tab.
2 On the Edit Constraint dialog box, specify a new constraint type (Mate,
Angle, Tangent or Insert).
4 Apply the constraint through the Constraint dialog box or the context
menu.
The dialog box remains open, and you can apply as many assembly
constraints as required.
The following figures show before and after examples of applied assembly
constraints.
Mate Constraint
The mate constraint makes a set of geometry on one component coincident
with geometry on another component.
Angle Constraint
The angle constraint specifies an angle between planes or lines on two
components.
Angle Type Specifies an angle between planes, axes, or lines on
two components. The two sets of geometry need not
be of the same type. For example, you can define an
angle constraint between an axis and a plane. Con-
straints of this type are often used to drive assembly
motion.
Angle Solution Orients the surface normal of a selected plane or the
direction of the axis described by a selected line. When
you select a face or line, an arrow shows the default
direction of the solution.
Direct Angle Applies the right-hand rule. Some cases, such as zero
or 180°, may flip in the opposite direction.
Undirected Angle Applies either right-hand or left-hand rule. The left-
hand rule is applied automatically if the solved position
more closely resembles the last-calculated position.
This is the default behavior.
Inside Solution Positions the first selected part inside the second select-
ed part at their tangent point.
Motion Constraints
You can add motion constraints to components in an assembly to animate
the motion of gears, pulleys, rack and pinions, and other devices. By applying
motion constraints between two or more components, you can drive one
component and cause the others to move accordingly.
Two types of motion constraints are possible:
Rotation Use to apply motion constraints to wheels, pulleys,
and gears.
Translation Apply motion constraints to rack and pinion or wheel
and rail components. These constraints are bidirection-
al and accept a specified ratio or distance.
iMates
An iMate is a constraint that is saved with a component to tell it how to
connect with other components in an assembly. When you insert a component
with an iMate, it snaps into place with another component with a matching
iMate. The component can be replaced by another component while preserving
these intelligent iMate constraints. Components with iMates speed accurate
placement and replacement of components in assemblies.
Autodesk Inventor can infer iMates based on a special algorithm that places
the constraint in a location likely to be the most useful. For example, you can
infer iMates on a closed-loop circular edge for extruded, revolved, and hole
features.
An iMate is usually an insert or mate constraint, but can be any constraint
type that is useful for quickly positioning components. You may want to
consider which other components may be substituted for the present
component and which constraint strategy is most useful for an iMate.
A composite iMate is a collection of individual iMates into a single entity.
Parts drawn from standard libraries snap together quickly with composite
iMates. Visual and audio cues are provided to assist in the placement of
components with iMates.
Viewing Constraints
The assembly browser provides two schemes for showing assembly constraints.
You select Position View or Assembly View on the assembly browser toolbar
to switch between the two schemes.
Modeling View Shows each constraint under component occurrences
in the browser. Constraints are listed under both con-
strained components.
Assembly View Shows all assembly constraints collected into a folder
labeled Constraints, located immediately below the
top-level assembly. Each constraint is listed only once,
in the order of placement.
Editing Constraints
You can edit assembly constraints two ways.
2 Enter a new value in the edit box, open the drop-down list to select recent
values, or use the Measure tool to find a value.
Workflow overview: Edit constraint values in the Edit Constraints dialog box
2 On the Edit Constraint dialog box, edit any of the constraint parameters
displayed.
You can change the selected geometry for one or both components, change
the solution, and revise the offset, angle, or depth value of the constraint.
Under certain conditions, the constraint type can be changed without losing
the current selections. For example, you can change a mate constraint between
two planar surfaces to an angle constraint. The OK button is not available if
you select a new constraint type that cannot be applied.
■ Create component iMates for repeated use. Using iMates, you can define
placement information on parts and assemblies to use repeatedly.
Parts In Place
Use the Create Component tool to create a component in an assembly. When
creating an in-place component, you sketch on the face of an existing assembly
component or a work plane, a sketch plane in the camera view of the main
assembly, or you can place the sketch plane normal to the view with the origin
at a selected point. On the Create In-Place Component dialog box, you can
choose an option to automatically constrain the sketch plane to the selected
face or work plane.
When you specify the location for the sketch, the new part immediately becomes
active, and the browser, panel bar, and toolbars switch to the part environment.
The Sketch tools are available to create the first sketch of your new part. Edges
and features of existing components can be selected as reference geometry for
sketching.
Most components are created in relation to existing components in the assembly.
Optionally, you can click the graphics window background to define the current
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view orientation as the XY plane. If the YZ or XZ plane is the default sketch
plane, you must reorient the view to see the sketch geometry.
After you create the base feature of your new part, define additional sketches
based on the active part or other parts in the assembly. When defining a new
sketch, click a planar face of the active part or another part to define the sketch
plane on that face. You can also click a planar face and drag the sketch away
from the face to automatically create the sketch plane on an offset work plane.
When you create a sketch plane on a face of another component, an adaptive
work plane is created and the active sketch plane is placed on it. The adaptive
work plane moves as necessary to reflect any changes in the component on
which it is based. When the work plane adapts, your sketch moves with it.
Features based on the sketch then adapt to match its new position.
In the following illustration, the grid shows the sketch plane for an in-place
part created on the plane used for a section view.
The following illustration shows the sketch plane for an in-place part created
by clicking in the graphics window.
2 In the Sketch on New Part Creation box, select a sketch plane for the
default.
3 Click OK.
5 In the browser header, click the arrow and select Assembly View.
In the assembly view of the browser, assembly constraints are nested below
the component with which they are associated. (In Model View, all constraints
are collected in a single folder at the top of the browser).
If you selected the Constrain Sketch Plane to Selected Face or Plane option
when you created your new part, a flush constraint appears in the assembly
browser, and it can be deleted at any time. No flush constraint is generated if
you create a sketch by clicking in the graphics window.
Subassemblies In Place
When you create a subassembly in place, you define an empty group of
components. The new subassembly automatically becomes the active assembly,
and you can start to populate it with placed and in-place components. When
you reactivate the parent assembly, the subassembly is treated as a single unit
in the parent assembly.
Optionally, you can select components at the same assembly level in the
browser, right-click, and then select Component ➤ Demote to place them
into a new subassembly. You are asked to specify a new file name, template,
location, and default bill of materials structure. You can then move
components between assembly levels by dragging components in the browser.
3 Click the Pattern Component button, and then select the Associative tab.
4 From either the browser or in the graphics window, select the placed
component.
5 On the Associative tab, click the selection arrow, and then select an
occurrence of a feature in a pattern from the graphics window.
6 Click OK.
The placed component is patterned relative to the placement and spacing
of the feature pattern. Changes made to the feature pattern automatically
update the number and spacing of the components.
2 Click the Pattern Component button, and then select the Rectangular
tab.
3 From either the browser or in the graphics window, select the placed
component.
4 On the Rectangular tab, click the Column Direction selection arrow and
then select an edge or work axis from the graphics window. Click flip to
the column direction, if necessary.
6 On the Rectangular tab, click the Row Direction selection arrow, and
then select an edge or work axis from the graphics window, enter the
number of components in the row, and the distance between the
components.
Click flip to the row direction, if necessary.
7 Click OK.
2 Click the Pattern Component button, and then select the Circular tab.
3 From either the browser or in the graphics window, select the placed
component.
4 On the Circular tab, click the Axis Direction selection arrow, and then
select an edge or work axis from the graphics window. Click flip to the
axis direction, if necessary.
6 Click OK.
Independent Instances
You can also make one or more component pattern elements independent of
a pattern. When you make an element independent:
■ The new components are listed at the beginning of the assembly browser.
2 Right-click an element other than the source component, and then select
Independent.
The element is suppressed and a copy of the components it contains is
added to the browser.
■ Define a single logical feature that spans multiple parts, such as an extrusion
cut through multiple connecting plates.
2 On the menu, turn off or on the work features by type or select All Work
Features.
This overrides the visibility setting for individual work features of that
type in the assembly and in each part in the assembly. Although the work
feature visibility in the assembly is suppressed, individual visibility control
remains turned on.
Replacing Components
You may need to replace a component in an assembly as the design evolves.
A simple representation of a component may be used during the design concept
Mirroring Assemblies
The Mirror Component tool is useful for designing symmetrical parts. Use it
to create a mirror of a source assembly and its components across a mirror
4 On the Mirror Components dialog box, click Mirror Plane, and then select
the plane in the graphics window or the assembly browser.
8 Click OK.
9 On the Mirror Copy: File Name dialog box, review the copied files and
make changes as needed:
■ To edit the file name, click in the New Name box.
To search in listed file names, right-click in the New Name column.
To find and replace a string, click Replace.
■ Accept the default suffix (_MIR) or enter a different suffix. Clear the
check box to remove the suffix.
NOTE If you remove the suffix, give the file a unique name to avoid
overwriting the original file.
11 Click Apply to update the file names, or click Revert to return to the
original values.
Copying Assemblies
Use the Copy Component tool to create a copy of a source assembly or its
components.
You can either create a new assembly file and open it in a new window, or
add copied components to an existing assembly file. Each copied component
creates a new file. You can reuse components instead of copying them.
The resulting copied components are not associative, and are not updated if
the original components are modified.
6 On the Copy Components: File Name dialog box, review the copied files
and make changes as needed: to search in listed file names
■ To edit the file name, click in the New Name box. To search in listed
file names, right-click in the New Name column, and choose Find.
To find and replace a string, choose Replace.
■ Keep the default location so the file can be located when you reopen
the assembly.
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NOTE Creating components in place, using faces of adjacent components as
sketch planes, and projecting geometry from other component faces for use in
sketches reduces the chance of interference between parts.
5 Expand the dialog box to see a detailed analysis report in table form. The
report table can be copied to the clipboard or printed.
Unconstrained Drag
You can move unconstrained components by dragging them in the graphics
window.
Partially constrained components sometimes need to be moved or rotated to
facilitate constraint placement. Use the Move Component and Rotate
Component tools to temporarily release all assembly constraints so you can
reorient a component. Any assembly constraints that have been placed are
reapplied to the assembly as soon as you click Update.
Constrained Drag
Dragging a single constrained component causes other components in the
assembly to move, according to the relationships defined by their assembly
constraints. This technique is very useful in determining the suitability of
assembly constraints placed on a component.
Drag a component after applying an assembly constraint to quickly gauge the
effects of the constraint. Grounded components cannot be moved in this
manner.
Constraint Drivers
Dragging a small component in a large assembly, or dragging a component
about an axis of rotation can be difficult. Autodesk Inventor provides a unique
tool to drive the value of an assembly constraint. You can specify movement
range and step size, determine movement cycling, and set a pause time between
steps. Mate and angle constraints between faces are common choices for driven
constraints.
Assembly motion can be halted if interference is detected between components.
Refine the increment value and drive the constraint to determine a precise
constraint value where interference occurs. When interference is detected, the
motion stops and the interfering components are highlighted in the browser
and graphics window.
Adaptive parts can be resized to match the varying assembly constraint.
Adaptive features and parts are presented earlier in this manual.
The motion can be recorded as an AVI file using any code available on your
computer.
Drive Constraints
After you constrain a component, you can animate mechanical movement
by changing the value of the constraint. The Drive Constraint tool repositions
a part by stepping through a range of constraint values. You can rotate a
component, for example, by driving an angular constraint from zero to 360
degrees. The Drive Constraint tool is limited to one constraint. You can drive
additional constraints by using the Parameters tool to create algebraic
relationships between constraints.
1 With the project tutorial_files active, open the file remDOFs.iam. The
assembly should look like the following figure.
3 Click the Constraint tool in the panel bar or from the Assembly toolbar.
Place a mate constraint between the major axis of NewSleeve.ipt and the
axis through the cylinder feature of NewSpyder.ipt. This constraint removes
two translational degrees of freedom and two rotational degrees of
freedom from the sleeve.
4 Remove the last rotational degree of freedom from the sleeve. Place a
mate constraint between the axis (not a hole center) through the open
bolt hole of the NewAdjust_Link.iam, and the axis through the bolt hole
in one of the sleeve tabs. If required, zoom in or use the Select Other tool
to select the axes.
6 Use the Rotate and Zoom tools to orient your view of the assembly as
shown in the following figure.
7 Slowly drag the NewLiftRing.ipt. All components with constraints that are
linked to the dragged component move in response, while honoring their
own assembly constraints.
Close the file without saving or save the file with a new name to preserve
the original data file.
Selecting Components
When working in an assembly, you often need to select a set of components
for a common operation, such as turning off visibility or verifying which
components are underconstrained. You may need to select components by
size, location, relation to other components, or other criteria.
You can select components using one of several methods, and then apply one
of several options, such as invert the selected order or revert to the previous
The priority selection mode makes it easier to select the geometry you want
to include in a selection set. Particularly in complex assemblies, narrowing
the range of selections can help you select the correct object.
In addition to selecting a particular type of geometry, you can also base
selections on criteria such as components constrained to a selected component,
components of a particular size, or offset by a distance, or on a specified side
of a plane.
In this example, you select components constrained to one or more
components.
After you isolate the selection set, you may notice that some components you
expect to be included are not visible. This is a quick way to see which
components are not constrained to the first-selected component.
In the next example, highlight components relative to the size of the selected
component.
2 If not preselected, use the Select tool in the Select by Size box to select a
component.
Selections are contained in a virtual box called a bounding box. Its size
is determined by the outermost extremities of the selected component.
2 If not preselected, use the Select tool in the Select by Offset box to select
a component.
Selections are contained in a virtual box called a bounding box, whose
size is determined by the outermost extremities of the selected component.
■ Sphere Offset
■ Select by Plane
■ External Components
■ Internal Components
■ Visible Filter
NOTE Before you start working with any generator or calculator, your assembly
must be saved.
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the Design tab, you specify the placement options and select the type of
components you want to insert. In the Calculation tab, you enter the
calculation values. For Bolted Connection Generator and for some calculators,
the Fatigue Calculation is also available to specify values for fatigue calculation.
■ Component Generators
■ Mechanical Calculators
■ Engineer’s Handbook
■ Bolted Connection
■ Shaft
■ Parallel Splines
■ Key Connection
■ Disc Cam
■ Linear Cam
■ Spur Gears
■ Bevel Gears
■ Worm Gears
■ Bearing
■ V-Belts
■ Synchronous Belts
■ Roller Chains
■ Clevis Pin
■ Joint Pin
■ Radial Pin
■ Secure Pin
1 On the Assembly panel bar, open the Design Accelerator panel bar, and
click the appropriate generator or calculator.
2 On the Design tab, select the type of components you want to insert and
complete the placement options.
5 Click the Start Plane button. In the assembly, select the start plane as
shown in the following figure.
10 In the displayed list of bolts, select Slotted Flat Countersunk Hex bolt.
The selected bolt displays in the Design tab of the bolted connection
generator. In the Inventor assembly, the bolt preview is created.
12 Select Click to add a fastener. In the nut selection list, select Hex jam
Nut.
The selected nut is displayed in the Design tab of the bolted connection
generator. In the Inventor assembly, the nut preview is created.
16 Click the arrow at the end of the Plain washer (Metric) edit field to display
the washer selection list.
17 In the selection list, select the External Tooth Lock Washer and click OK
to update the bolted connection assembly.
1 With the project tutorial_files active, open the file bearing.iam. The
assembly should look like the following figure.
3 On the Design tab, first specify the placement of the shaft groove. Make
sure that Create New is selected in the Shaft Groove selection list. Click
the shaft element to select reference for shaft groove insertion as shown
in the following figure.
6 On the Design tab, Select objects to Generate, click the Hub Groove
button to disable hub groove insertion.
Only the key and shaft groove icons are enabled to insert key and shaft
groove.
7 Click OK.
■ Plain Bearing
■ Butt Weld
■ Spot Weld
■ Cone Joint
■ Tolerance
■ Press Fit
■ Power Screw
■ Plate
■ Disc Brake
■ Cone Brake
■ Content Category
■ Category parameters
■ Bearings
■ Bolts
■ Clevis Pins
■ Cotter Pins
■ Keys
■ Nuts
■ Washers
Use the Component Authoring tool to prepare an iPart or a normal part for
publishing to the Content Center Library. In the Component Authoring dialog
box, items listed in red are required settings for publishing.
3 Select the part category. The Category selection list displays the list of
available publishing categories. Once you select a Category, the graphics
and selection prompts change depending upon the Category of
component selected.
4 Create the iMates following the tooltips and graphical guide for the
specific component.
5 Move to the Parameter Mapping Tab where you map the parameters to
the related column name in the iPart table. Map all required parameters
in the list.
7 Click the Publish Now button to start the Publish Part command.
8 Continue working with the Content Center Publish tool to publish parts
to the Content Center.
NOTE You can rename the iMates as needed. These new names populate the
iMate list in both the panel browser and the Component Authoring dialog under
the iMate list.
3 Click the button next to the edit filed to specify the folder where
component is stored.
4 Click OK to confirm the settings and close the File Naming dialog box.
Creating Drawings
After you create a model, you can create a drawing to document your design.
In a drawing, you place views of a model on one or more drawing sheets. Then
you add dimensions and other drawing annotations to document the model.
You can change the alignment, label, line style, scale, and displayed dimensions
in any view. You can also edit your part by changing the parametric model
dimensions from within the drawing file, if when you installed Autodesk®
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Inventor™. Set the option to allow drawing dimensions to resize the model.
Similarly, your drawing file automatically updates with any changes saved in
the model file.
Autodesk Inventor comes with standard templates to use as the starting point
for your drawings. Template files have the standard drawing extension (.idw,
.dwg). Autodesk Inventor stores template files in the Autodesk\Inventor (version
number)\Templates folder. You can also create your own templates, specifying
unique characteristics, and save them in the Templates folder.
NOTE When you select New Drawing from the drop-down menu next to the New
button, Autodesk Inventor looks for a file named Standard.idw or Standard.dwg in
the Autodesk\Inventor (version number)\Templates folder. The setting specified in
the Default Drawing File Type option in the Drawing Tab in Application Options
controls the default drawing type used (.idw or .dwg) when creating a drawing
using the New Drawing button in the Standard toolbar.
1 Click the New button on the Standard toolbar, and then choose a drawing
template from the Default, English, or Metric tab.
The default drafting standards are based on the settings you specified
when you installed Autodesk Inventor. The default drawing is a blank
sheet with a border and title block. The English and Metric tabs contain
the templates for those units of measure.
3 On the Drawing View dialog box, click the Browse button beside the File
box to locate a part or assembly. If you already have a model open, it is
used by default for the view.
4 Accept the default scale, label, and other settings. A preview of the view
is attached to the cursor. Click a point on the drawing sheet to place the
view and close the dialog box.
If the view is not positioned as you would like it, click its dotted line
boundary and drag to a new location.
NOTE You can directly open AutoCAD® DWG (.dwg) files in Autodesk Inventor
using the open command and then view, plot, and measure the file contents. The
AutoCAD objects remain as AutoCAD objects in Autodesk Inventor, and display
exactly as they do in AutoCAD. In addition, all the AutoCAD data is available for
copy and paste. You can open an AutoCAD DWG file in Autodesk Inventor, and
then copy and paste AutoCAD entities into any Autodesk Inventor sketch.
NOTE When you installed Autodesk Inventor, you specified if you wanted drawing
dimensions to update models. To change this setting, re-install Autodesk Inventor.
To view and edit model dimensions in a drawing, use the Retrieve Dimension
command on the Drawing Annotations panel bar. Autodesk Inventor updates
all instances of the part to reflect your changes.
Whenever you revise a part in the drawing environment, check any assemblies
where the part is used to confirm there are no interferences.
NOTE Usually, when you create or edit a style in a document, it remains in the
document. If you want to include the style in the style library, click Format ➤
Save Styles to Style Library. When you save a style to the library, you replace the
master definition of the style with the new version. Use caution because it can
affect other documents that reference the style library and use the style for
formatting.
■ Templates are a good place to store information that stays the same, such
as title blocks, borders, default views, sheet sizes, and so on.
■ Use Format ➤ Save Styles to Style Library to save a new or edited style to
the style library. Then it is available for use in any document.
■ Use the Styles Editor Import/Export tool to select one or more styles and
export them at once. The same process is used to import styles.
TRY IT: Examine the available styles for the drafting standard
1 With an .idw file open, click Format ➤ Style and Standard Editor.
2 On Style and Standard Editor, select All Styles from the Filter Styles
dropdown in the top right corner.
3 On the left pane of the Style and Standard Editor dialog box, review the
list of object included in the style.
4 Expand the Standard item. All available standard styles are displayed.
Click a style name to display the Standard window.
5 On the Standard window, review the settings and values associated with
the standard style.
6 On the left pane, expand the Dimension item and click a dimension
style. Notice that dimension style settings are edited on seven tabs. Click
the Display tab, for example, to see preferences for how dimensions are
represented in the graphics window and on the drawing sheet.
Create Styles
You can create a style by modifying an existing style. The changed style is
saved in the current document and is not available to other documents until
it is saved to the style library.
1 On the Style and Standard Editor dialog box, click a style you want to
use as the basis for the new style. For example, click Leader in the browser
pane and then select a leader style to display its attributes in the window.
2 Click New. On the New Style Name dialog box, accept the default “Copy
of ....” name or give it a unique name.
3 The new style name is listed in the browser pane under Leader. Select the
name and change values as desired.
4 Click Save to save the new style in the current document, and then click
Done.
The first folder at the top of the browser is Drawing Resources. You can expand
Drawing Resources to show the sheet formats, borders, title blocks, and
sketched symbols that are available to use in the drawing. You can customize,
add to, or delete items from Drawing Resources.
■ Sheet name
■ Sheet size
■ Sheet revision
■ Orientation
■ Count attribute
■ Print attribute
To edit the sheet attributes, right-click the sheet in the browser, and then
select Edit Sheet. The Edit Sheet dialog box is displayed.
Sketch Overlays
You can create a sketch overlay sheet to add graphics or text to your drawing
without affecting drawing views. You can redline a drawing, for example, by
working on the sketch overlay.
Drawing Borders
The Default Border is parametric. It automatically adjusts its size and labeling
if the sheet is resized. When you insert a border, the Default Drawing Border
Parameters dialog box is displayed. The default setting for the number of
horizontal and vertical zones depends on the current sheet size.
Click the More button to modify the text, zone layout, and sheet margins.
To insert a custom border, expand Borders in the browser and then click Define
New Border. Use tools on the Sketch panel bar to create the border, and then
right-click in the sketch window and select Save Border. Enter a name for the
new border and then click Save. You cannot save a custom border in a template.
■ Title
■ Author
■ Part number
■ Creation date
■ Revision number
■ Sheet size
■ Number of sheets
■ Approved by
1 With an .idw file open, click Format ➤ Define New Title Block. The
current sheet becomes an active sketch plane, and the Drawing Sketch
panel bar is activated.
2 Use the tools on the Drawing Sketch panel bar to draw the title block.
Define and use a grid to accurately sketch the lines for the title block.
3 On the Sketch toolbar, click the Text tool and then click in the title box
to indicate the insertion point.
4 On the Format Text dialog box, click Type, and then select a property
type from the list. Click Property, and then select a specific property.
Specify other setting as needed, and then click OK.
5 Right-click in the graphics window, and then click Save Title Block. Enter
the name for the new title block, and click save.
■ Purge unused styles from legacy templates to avoid increasing your file
size.
You cannot purge styles that are in use.
■ Use the default border to ensure that the border resizes if the sheet size
changes.
■ Use formats to save the sheet size, title block, border, and views on the
sheet for quick layouts.
You cannot save section, auxiliary, or detail views in a format.
Drawing Views
Drawing views are referenced from, and associative with, external assembly or
part files. You can produce multiview drawings of principal orthographic views
and auxiliary, detail, section, and isometric views. You can also create views
from assembly representations such as design views, positional, and level of
detail, and presentation views. Autodesk Inventor calculates and displays hidden
lines as required.
The first view in any drawing is a base view. This view is the source for
subsequent views, such as projected and auxiliary views. A base view sets the
scale for dependent views, except detail views. A base view also sets the display
style for dependent projected orthographic views.
For a part model, the first view is usually a standard view such as a front or
right-side view.
NOTE A draft view is a special view in a drawing that does not contain a
representation of a 3D model. A draft view has one or more associated sketches.
You can place a draft view and construct a drawing without an associated model.
You can also use a draft view to provide detail that is missing in a model.
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Drawing View toolbar to create a base view and set the options on the Drawing
View dialog box. Use the base view to create a projected, auxiliary, overlay,
section, and detail views.
You can also create an isometric view using the projected view tool. When
placing a projected view, move the preview to change the orientation of the
projected view to an isometric view.
The following types of drawing views are available:
projected view Projects from the base view to a desired location. The
orientation of the projected view determines the rela-
tionship of the projected view to the base view. Use
this tool to create an isometric view.
auxiliary view Projects from an edge or line in a base view. The result-
ing view is aligned with its base view.
section view Creates a full, half, offset, or aligned section view from
a base, projected, auxiliary, detail, or broken view.
Creates a view projection line for an auxiliary or partial
view. A section view is aligned with its parent view.
detail view Creates and places a detailed drawing view of a speci-
fied portion of a base, projected, auxiliary, break-out,
or broken view. The view is created without an align-
ment to the base view.
overlay view Overlays use positional representations to show an as-
sembly in multiple positions in a single view. Each
overlay can reference a design view representation in-
dependent of the parent view.
draft view Creates a blank view with the sketch environment ac-
tivated for drafting. You can import AutoCAD® data
into a draft view, and you can copy a draft view and
paste it into the same or another drawing.
Base Views
The first view in a new drawing is a base view. Use the Base View button on
the Drawing Views panel bar to create additional base views as needed.
Projected Views
After you create a base view, you can create projected views with a first-angle
or third-angle projection, depending on the active drafting standard. Projected
views can be orthographic or isometric. You can create multiple views with a
single activation of the tool.
Orthographic projections are aligned to the base view and inherit scale and
display settings. If the base view is moved, view alignment is maintained. If
the scale of the base view is modified, the scale of the projected view changes.
NOTE Isometric projections are not aligned to the base view. They default to the
same scale as the base view, but do not update if you change the scale of the base
view.
The position of the cursor relative to the base view determines the orientation
of the projected view. A view preview is displayed as you move the cursor.
Click a point on the sheet to place the view. You can continue to place views
until you right-click, and then select Create.
Editing Views
After you create a view, you can edit it. If the view is a base view, changes to
the view parameters are reflected in the dependent views. You can remove
the association between dependent views and base views by editing the
dependent view. Then set independent scale, style, and alignment for the
derived views.
Base Views
In this exercise, you create a base view, and then project views to create a
multiview orthographic drawing. Finally, you add an isometric view to the
drawing.
1 With the project tutorial_files active, open the file baseview-2.idw. The
drawing file contains a single sheet with a border and title block.
2 Click the Base View tool on the Drawing Views panel bar. The Drawing
View dialog box is displayed.
4 Verify that Front is selected in the View list. Set the Scale to 1.
6 Position the view preview in the lower left corner of the sheet, in Zone
B7. Click the sheet to place the view.
8 Move the cursor to the right of the base view. Click the sheet in Zone C2
to place the right-side view.
10 Click the Projected View tool in the panel bar or from the Drawing Views
panel bar.
Click the base view and move the cursor above the right-side view. Click
the sheet in Zone E3 to place the isometric view.
NOTE You can use the CTRL key to prevent constraining the view projection line.
1 With the project tutorial_files active, open the file sectionview.idw. The
drawing contains orthographic views and an isometric view.
2 Click the Zoom Window tool on the Standard toolbar, and then create
a window around the top view.
5 Drag horizontally past the center of the part (B), and then click to define
the first segment of the section line.
6 Drag the cursor to create an inferred constraint along the slot center (C').
7 Drag horizontally to the right of the part (D), and then click to create the
last segment of the section line.
Right-click, and then select Continue.
The projection line is defined, and the Section View dialog box is
displayed.
8 Zoom out. Drag the section preview down to Zone D6, and then click to
place the view.
Auxiliary Views
With Autodesk Inventor, you can create and place a full auxiliary view of a
selected view. The auxiliary view is projected from and aligned with a selected
edge or line in the base view. The selected edge or line in the base view defines
the projection direction.
Auxiliary views are labeled, and display a projection line to the base view.
Use the Auxiliary View tool to create views aligned to non orthogonal geometry
in a selected view. When you select the base view, the Auxiliary View dialog
box is displayed. You can set the view Label, Scale, and Display options.
NOTE To create a partial auxiliary view, select the objects to remove from the
auxiliary view, right-click, and then set Visibility off. Or, use the Section View tool
to place a projection line that excludes the geometry you do not want in the view.
2 Click the Auxiliary View tool on the Drawing Views panel bar to open
the Auxiliary View dialog box.
Detail Views
With Autodesk Inventor, you can create and place a detail view of a specified
area of a drawing view. A detail view is created without alignment to its parent
view.
By default, the scale of the detail view is double the scale of the parent view,
but you can specify any scale.
Autodesk Inventor labels the detail view and the area it is derived from on its
parent view. Either a circular or rectangular fence can be set for the detail.
Use the Detail View tool to define a detailed view of a selected area of any
view. Specify the area to detail, and then drag the detail view to any location.
When you select the parent view, the Detail View dialog box is displayed. You
can set the detail label, scale, and view display options.
2 Click the Detail View tool in the panel bar or from the Drawing
Management toolbar. Select the top view to open the Detail View dialog
box.
5 Click in the top view to set the center of the detail and then drag to size
the fence.
6 Zoom out enough to drag the preview to the left of the top view, and
then click.
Close the file without saving or save the file with a new name to preserve
the original data file.
Break Views
You can create breaks in existing base, projected, section, detail, and auxiliary
views. You select the existing view, define the appearance of the break, and
then specify the location of the break lines in the view. The broken view
retains the scale of the original view.
Use the Break tool to modify a view of a long component that cannot be scaled
to fit the drawing sheet without obscuring important details. Select the view,
and then place the break lines to specify the portion of the view to remove.
When you select the view to break, the Break dialog box is displayed. You can
set the break style, orientation, gap, symbol size, and number of symbols
displayed in the break lines.
Draft Views
A draft view is a special view in a drawing that does not require a representation
of a 3D model. A draft view has one or more associated sketches. You can
place a draft view and construct a drawing without an associated model. You
can also use a draft view to provide detail that is missing in a model.
When you import an AutoCAD file to an Autodesk Inventor drawing, the data
is placed in a draft view. Dimensions, text, and other annotations are placed
on the drawing sheet and geometry is placed in the associated sketch.
NOTE To place a section view without an alignment constraint, press and hold
the CTRL key as you place the view.
1 With the project tutorial_files active, open the file delbasev.idw. The
drawing contains three orthographic views, an isometric view, and a
section view.
3 Click the More button to expand the dialog box. In the Dependent Views
box, highlight View2, and then click Yes in the Delete column to switch
it to No.
5 Click OK to delete the base view and retain the two dependent views.
1 Select the projected view in zone B2, right-click, and then select Alignment
➤ Break.
4 Select the section view, and then drag the view vertically to the location
previously occupied by the front view.
The right-side view remains aligned to the section view. A view direction
indicator is added to the original, projecting base view, and a view label
is added to the projected view. It ensures that an indication of the
projected view orientation and view direction is retained, regardless of
where you move the view.
7 Move the section view, and notice that the isometric view now moves
with the section view.
■ Pattern
■ Angle
■ Line weight
■ Scale
■ Shift
In the following steps, you edit the section view hatch pattern to represent
the material as bronze using the ANSI 33 hatch pattern.
1 Right-click the hatch pattern in the section view, and then choose Modify
Hatch. The Modify Hatch Pattern dialog box is displayed.
2 Select ANSI 33 from the Pattern list, and then click OK.
Close the file without saving or save the file with a new name to preserve
the original data file.
NOTE When you rotate a view, if a section view cutting plane line is not updated,
you can edit the section line as you would edit a sketch, including constraints.
Move Views
You can move a view by clicking and dragging the red border. You can move
multiple views with a crossing selection window. Specify a crossing selection
window by clicking, dragging your mouse from right to left, and then clicking
again. Views that are fully or partly within its borders are selected. To move
the selected views, click and drag one of the red borders.
■ Redline drawings.
Use sketch overlay to redline drawings without affecting the drawing views
or annotations.
■ Use the context menus for quick access to editing operations and common
commands.
Annotation Tools
Drawing annotations provide additional information to drawing views to
complete documentation of a component. In Autodesk® Inventor™, styles define
annotations, according to the active drawing standard. Each standard has a
default set of available styles, which can be customized as needed.
NOTE Legacy documents usually had styles defined in a template. When using style
libraries, import styles as needed from template-based documents to the library.
Then purge all unused styles to avoid making the file size larger. You cannot purge
styles that are in use.
The following are some of the tools on the Drawing Annotation toolbar:
Ordinate Dimension Adds two types of ordinate dimensions to your drawings. Indi-
Set, and Ordinate vidual ordinate dimensions provide support for importing Auto-
Dimension CAD® drawings containing ordinate dimensions.
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Annotation Tool Description
Hole/Thread Notes Adds hole and thread notes to features created using the Hole
feature or Thread feature tools in parts.
Bend or Punch Adds bend or punch notes to drawing views of sheet metal parts.
Notes
Center Mark Automatically sizes center mark extension lines to fit the geom-
etry. You can copy and paste center marks.
Symbols Adds symbols for surface texture, welding, feature control frames,
and feature identifiers. You can create leaders for symbols.
Datum Identifier Creates one or more datum target symbols and leaders. The
Symbol and Datum active drafting standard determine the color, target size, line
Target leaders attributes, and measurement units of the symbol.
Text or Leader Text Both Text and Leader Text use formats such as font type, bold,
and special symbols. Leader Text attached to geometry is asso-
ciative, and moves with the drawing view.
Table Inserts a table in the drawing. You can create a generic, config-
uration, or bend table.
Balloons Adds balloons to individual parts or all parts at once. You can
add balloons to a custom part after it is added to the parts list.
Parts Lists
To create a parts list in a drawing in Autodesk Inventor, use the Parts List tool.
Its default formatting is set in the Parts List style associated with the active
drafting standard.
Place Dimensions
You can use two types of dimensions to document your design in a drawing:
model dimensions and drawing dimensions.
Model Dimensions
Model dimensions define the sizes of features. If you change a model
dimension in a drawing, the source component updates to match. Model
dimensions are also referred to as a bidirectional or driving dimensions.
Only model dimensions parallel to the view plane are available in a view. If,
when installing Autodesk Inventor, you select the option, Modify a Model
NOTE If you choose to change the model dimensions in the drawing, make only
minor changes to single dimensions. If there are significant changes, or if you need
to modify dimensions that are referred to by other dimensions, open the part and
edit the sketch or feature there.
To avoid accidentally modifying a standard part, you can prevent the editing
of driven dimensions in read-only parts that are referenced to the drawing
file.
If you change the size of a part that is used multiple times in an assembly or
is used in multiple assemblies, all occurrences of the part are resized. Check
other assemblies to see if the changed size causes interference.
Drawing Dimensions
Drawing dimensions are unidirectional. If the part size changes, the drawing
dimension updates. However, changing a drawing dimension does not affect
the size of a part, unless you specified differently when you installed Autodesk
Inventor. Usually, drawing dimensions are used to document, but not to
control, the size of a feature.
You use the same tools to place drawing dimensions as sketch dimensions.
Linear, angular, radial, and diameter dimensions are all placed by selecting
points, lines, arcs, circles, or ellipses, and then positioning the dimension.
Constraints are inferred to other features as you place drawing dimensions.
Autodesk Inventor displays symbols that indicate the type of dimension being
placed. Visual clues are also used to position dimensions at fixed intervals
from the object.
■ Options for arrow head position and appearance and if a leader is created.
■ Set precision.
■ Open the Edit Dimension dialog box to edit dimension text, change
precision and tolerance. Specify the dimension as an inspection and set
its appearance, or override the model value.
■ Open the Format Text dialog box to add or change parameters, and modify
text attributes such as justification, position, font, spacing and other
settings.
TRY IT: View dimension styles in the Styles and Standards Editor dialog box
You can change the settings for the default dimension style, or you can create
your own variation of the dimension style and save it with a new name. You
can apply a dimension style to any number of drawing dimensions.
2 In the New Dimension Style dialog box, click a new dimension style to
apply it, and then click OK.
3 In Style Library 2 pane, click the Create New Library button or browse to
an existing library. Accept the default or give the new library a name and
click OK.
4 Select the styles from Library 1 to add to Library 2 and click the right
arrow button to add the styles. Optionally, you can click buttons to Show
All Styles, Show Mismatched Styles (style names are the same but
definitions differ in the two libraries), or Unique Styles (definition exists
in one library, but not the other).
5 Click Exit.
NOTE Do not create a style in an existing library unless you have authority to do
so. You could replace an existing definition that could affect the formatting of
other documents.
■ Center Mark
■ Centerline Bisector
■ Centered Pattern
Add center marks and centerlines before adding drawing dimensions. You can
dimension to the ends of the center marks and centerlines and maintain
correct gaps.
You can add center marks to extruded circular cut features and include these
cuts in a hole table. Add the center marks to the hole table style so they are
recognized in the drawing.
TRY IT: Add center marks, circular cuts, and hole features to the hole table
style.
3 In the browser pane of the Style and Standard Editor dialog box, expand
Hole Table and double-click the style to edit.
4 Click the Options tab. In the Default Filters (View) box, in the Included
Features category, select hole features, circular cuts, and center marks.
Now, hole features, circular cuts, and center marks can be selected for inclusion
in a hole table.
In addition to manually placed centerlines, you may be able to use automated
centerlines in a drawing view. When you set up a drawing, use options in
document Settings to define the default criteria for adding automated
centerlines. If you want to use them in all drawings, set them in drawing
templates. You specify the types of features to receive centerlines and if the
geometry is normal or parallel projection, as well as thresholds to exclude
circular features smaller or larger than a specified radius and smaller than a
minimum angle.
Use the Hole/Thread Notes tool to add hole notes and thread information to
holes and threaded features in drawing views.
Autodesk Inventor captures the information used when creating holes and
threaded features on a part. This information accurately generates the hole
or thread notes in drawing views. If you modify a hole or threaded feature,
the hole or thread note is automatically updated.
Hole and thread notes are generated according to the current drafting standard.
Right-click a hole note, and then choose Text from the context menu to change
its format and choice of parameters.
A thread is always considered right hand unless otherwise specified. A left-hand
thread is always labeled LH on a drawing.
Thread Representations
Autodesk Inventor drawings present threads using the simplified method.
Visible external threads display in side views, sections views, and shaded views.
In a drawing view, you can add hole and thread notes to features created using
the hole feature or thread feature tools in parts. In addition, a hole note may
be added to extruded cuts (except midplane extrusions), iFeatures, holes in
patterns, and sheet metal flat patterns.
■ General
■ Summary
■ Project
■ Status
■ Custom
■ Save
While some of the title block information is entered when you start the
drawing, approvals and approval dates are not entered until the drawing is
complete.
Other information displayed in the title block is derived from the operating
system, the drawing, and the sheet.
NOTE The date format is set by the system Regional Settings application, located
in the Control Panel folder.
1 With the project tutorial_files active, open the file dimsannot-5.idw. The
drawing file contains a single sheet with a border and title block.
2 Click the Base View tool in the panel bar or from the Drawing Views
panel bar. The Drawing View dialog box is displayed.
3 Click the Browse button, and then double-click views-5.ipt to use it as the
source for the view.
4 On the Component tab, verify that Front is selected in the View list. Set
the Scale to 1:1.
5 Click the Display Options tab. Make sure that All Model Dimensions is
not selected. Select the Tangent Edges check box.
7 Click the Projected View tool in the panel bar or from the Drawing Views
panel bar.
Click the base view and move the cursor vertically to a point above the
base view. Click the sheet in Zone E6 to place the top view.
8 Move the cursor horizontally to the right of the base view. Click the sheet
in Zone C3 to place the right-side view.
9 Move the cursor above the right-side view. Click the sheet in Zone E3 to
place the isometric view.
2 In the Drawing View dialog box, click the Options tab, and then clear
the check mark from Tangent Edges. Click OK.
2 Right-click the front view, and then choose Retrieve Dimensions. In the
Retrieve Dimensions dialog box, click the Select Dimensions tool. The
model dimensions that are planar to the view are displayed.
3 Select each of the dimensions except for the 45.0 horizontal dimension
and the 40.0 horizontal dimension.
4 NOTE If you prefer, click and then drag a window around the model to select
all of the dimensions in the view. You can then delete the dimensions you
do not need.
NOTE If you accidentally selected a dimension, hold down the CTRL key and
reselect it to remove it from the selection set.
2 Pan to display the top view, right-click, and then choose Done.
3 Right-click the top view, and then choose Retrieve Dimensions. In the
Retrieve Dimensions dialog box, click the Select Dimension tool. The
model dimensions that are planar to the view are displayed.
1 On the Drawing Annotation panel bar, click the Center Mark tool in the
panel bar or from the Drawing Annotation toolbar.
2 Click the outer circle of the boss and the two arcs of the slot.
4 Click the arrow beside Center Mark and then click the Centerline Bisector
tool.
5 Select the two hidden lines that represent the drilled hole through the
boss.
7 Select the two hidden lines that represent the drilled hole through the
boss.
2 Click the General Dimension tool on the Drawing Annotation panel bar.
3 Click the right endpoint of the bottom edge, and then click the right
endpoint of the top of the boss.
4 Move the cursor to the right and place the 16.0 dimension between the
13.0 and 19.0 vertical dimensions, as shown in the following figure.
6 Use the General Dimension tool to add the 13.0, 45.0, and 40.0 horizontal
dimensions as shown in the following figure.
NOTE To align a dimension when dragging it, move the cursor over an
existing dimension and acquire an alignment point. Move the cursor back
to the dimension being placed. The dotted line indicates an alignment
inference. Click to place the dimension.
7 Use the General Dimension tool to add the R21.0 radial dimension,
right-click, and then choose Done.
8 Drag the 16.0 dimension to a position that avoids crossing the extension
lines.
Format Dimensions
The dimensions can be formatted to add additional information, to adjust
precision, or to add tolerances.
2 In the Format Text dialog box, enter TYP, and then click OK.
4 In the Format Text dialog box at the insertion point, press the space bar,
and then enter BOSS. Press ENTER.
Select the Diameter symbol from the symbol list in the dialog box.
Select Arial from the font drop-down list.
Press the space bar, and then enter 12.0 THRU.
1 Click the Text tool in the panel bar or from the Drawing Annotation
toolbar.
5 Select the tolerance icon from the symbol list. Enter 0.5. Click OK.
Right-click, and then choose Done.
6 Click the Leader Text tool in the panel bar or from the Drawing
Annotation toolbar.
7 Select the bottom arc on the right end to define the leader start point.
8 Click a point below and to the right to define the end of the leader,
right-click, and then select Continue.
1 Right-click the 15° dimension, and then choose Edit Model Dimension.
2 In the Edit Dimension dialog box, enter 10-deg for the new dimension,
and then press ENTER.
The model and drawing are updated.
3 Click the 10° dimension, and then drag to position it correctly. Reposition
any other dimensions that were moved.
3 Click the Status tab and select the current date from the Checked Date
list.
5 Click OK.
The title block is updated.
■ Printer selection
■ Scale
■ Rotate by 90 degrees
■ Number of copies
From the Print Drawing dialog box, you can display a preview of the plot
based on the selected printer and the current settings.
■ Specify the project that contains the drawings you want to plot
■ Plot now, print to a file, or schedule a plot job in the Task Scheduler.
If sheets are larger than the plot area, you can change page size or remove files
from the print list.
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Content Center Library
The Autodesk Inventor Content Center library provides Inventor parts
(fasteners, steel shapes, shaft parts) and features to insert in assemblies.
Libraries can be either local, or in a shared environment accessed from a central
server. The Content Center library data are accessed in the Content Center.
See the Help for more information about the library configuration.
The basic component in the Content Center library is a family (part family
or feature family). A family contains related content (members) based on the
same underlying templates. A family is composed of parts with the same shape
but with different sizes. A family member is a part or feature with a specific
size. The family member is the lowest level of the hierarchy.
Families are arranged in categories and subcategories in the Content Center
library. A category is a logical grouping of part types. For example, studs and
hex head bolts are functionally related, and nested under the Bolts category.
A category can contain subcategories and can contain families. A family cannot
be subcategorized.
Two types of parts are included in the Content Center library: standard parts
and custom parts. Standard parts (fasteners, shaft parts) have all part parameters
defined as exact values in the table of parameters. Custom parts (steel shapes,
rivets) have a parameter arbitrarily set in the defined range of values.
■ Parametric .ipt files which provide the graphics for Content Center library
parts.
Parametric .ipt files, description texts, and preview pictures are common for
all sizes of one part family. The Content Center library usually contains several
If the Content Center libraries are installed on a remote server, you must be
assigned Editor permissions in Autodesk Server Console to perform any of the
editing tasks. You must also be logged into your Content Center server. If you
work in a single-user environment, you automatically have permissions to
perform editing tasks and you log into the Autodesk server on your local drive.
The Content Center Consumer and Editor environments include methods for
locating the content including:
■ Browsing capabilities.
■ Favorites for creating your own personal folder structure with shortcuts to
Members, specific Families or Categories.
■ History option to display the last 20 used parts in the Category and Family
pane.
TRY IT: Navigate in the Content Center library and place a part
2 Click Place from Content Center on the Assembly panel. The Place from
Content Center dialog box is displayed.
3 To select the viewing mode, click the Thumbnails View, List View, or
Detailed View tool button.
NOTE The List View mode is faster, but the Thumbnails View mode is more
descriptive.
4 In the panel on the right, browse in the library until you get to the
appropriate part family:
Double-click a category to display its descendant categories or part
families.
Click Back to return to the previously displayed list.
Click Forward to display the forward list.
Click Up one Category button to get up one level in the category structure.
6 Select the family member to place in the Select or Table View tab of the
Family dialog box.
Editor Environment
Use the Content Center Editor environment to modify library parts by using
one of the following commands:
■ Edit family properties and family tables and then publish changes to a
read-write library.
1 Connect to the data server and have editing permissions to edit Content
Center libraries.
You can only modify library data in read/write libraries. If desired, create
a read-write library using Autodesk Server Console.
2 Click Tools ➤ Content Center Editor. The Content Center Editor dialog
box displays.
4 Right-click the family and select Family Table. The Family Table dialog
box displays.
5 Edit the family data. Use context or toolbar commands to work with the
data.
6 Click OK.
■ Use Content Center Favorites to store frequently used parts or part families.
You can create a folder structure in Favorites and order favorite items as
you need. You can create additional Favorites groups.
■ Remove all Content Center libraries you do not use. If you remove libraries
from Content Center configuration, the amount of displayed data reduces
and the performance increases.
If you publish a part or iPart in Content Center library, the published part is
saved as a part family to a selected category. Before you publish a part, map
the part parameters to the category parameters.
For more information on publishing to the Content Center library, refer to
the Help in Autodesk Inventor.
NOTE You must have Content Center Editor permissions to publish a part or
feature.
■ Create user accounts and permission. Set up Editor accounts for users who
edit or publish libraries and access the Content Center libraries from a
central server.
Editing Projects
After you create a project, you can use the Project Editor to change some of its
options, add or delete file locations, or change its name. To edit the active
project or change which project is active, first close all open Autodesk Inventor
files.
In general, avoid creating multiple editable locations. File resolutions problems
greatly increase when you use a complicated file structure.
The active project is marked read-only once you open files. An exception is that
you can add libraries when files are open.
273
Keep in mind:
■ To change the order in which locations are listed, select a location, and
then use the Move Up or Move Down arrow on the right side of the Project
Editor.
3 In the Project Editor, double-click a project name in the top pane to make
it the active project. A check mark indicates the active project.
4 In the lower pane, right-click the type of path to edit, and then select an
option from the menu:
Add path Browse to the folder you want to add. Add a custom
name for the folder, if desired.
Add paths from file Browse to another project file. The paths from the
file are added to the current project file. Use only
to add libraries.
Add paths from di- Browse to any folder on any disk drive where you
rectory have files in its subfolders. A path is automatically
generated for each subfolder. For best results during
file resolution, avoid nesting paths. Use only for li-
braries.
Paste paths Paste a path from the Clipboard into the selected
section of the project. Use only for libraries.
Delete section paths Deletes all of the paths from the selected section of
the project.
5 If you prefer, select the type of path to edit, and use the Add or Edit
button on the right side of the dialog box.
6 Right-click other options to make changes. You can, for example, add
frequently used subfolders, rename the project, expand and change folder
options, or change the project owner and release ID.
■ Use the Help topics to learn how to set options, set up workspaces and
workgroups. Multi-user projects have additional restrictions and capabilities
from single-user projects.
■ Do not use Design Assistant Manager to change files that are checked out
in a semi-isolated or shared project. Always make sure that all files are
checked in to the shared storage location.
■ A library was renamed or its location was removed from the project.
■ The file was moved from one library to another or from an editable
location.
■ The data set was taken off site without the shared libraries. If it is
acceptable, select the Skip All options when the Resolve Link.
When a file cannot be located, the Resolve Link dialog box opens
automatically, showing the location and file name from the last save.
In the Resolve Link dialog box, choose an option:
Browse Browse to a new location for the part, and open it.
Skip Loads the assembly without the missing component
file.
Skip All Loads the assembly without trying to resolve any
missing files.
Cancel Cancels file loading and closes the dialog box.
Sometimes an entire set of files is missing. For example, the library name
changed or a subfolder was moved or renamed. Because many files would be
missing for the same reason, Autodesk Inventor automatically attempts to
find other unresolved files that were originally in the named library or folder
by searching in the new location you specify in the Resolve Link dialog box.
In the same session, if other files in the same project have unresolved references
to the same path, you can select the check box to search for other unresolved
references using the location.
To resolve the file correctly in the future:
■ Move the file to a location in the active project. If you move the file to a
subfolder of a location, use the Resolve Link dialog box once to establish
the correct subfolder path to the new location of the file.
NOTE Avoid using duplicate file names, even for files in different directories. Set
the project option Using Unique File Names to Yes. The Resolve Link dialog box
opens only if the file cannot be located in any project location.
■ Select the check box for Search for other unresolved references using this
location.
■ Specify a path location. You can edit the substitution rule, usually by
deleting a tail portion of the path common to both the original and
resolved path.
■ Browse to the new library location. You might need to remove both the
source and replacement folder paths.
When you click Open, you indicate that the path is correct. Autodesk Inventor
attempts to find part 2.ipt, and each of the other referenced parts, it
automatically substitutes DEF for the ABC subfolder portion of the relative
path.
If you renamed a library, but kept the file at the same relative path location,
you remove both the leading portion of the referenced subfolder path to
replace and the replacement subfolder path. In this case, the replacement
library contains the new library name. If the original reference was to a library,
■ A renamed library.
NOTE Search for other unresolved references using this location is automatically
selected. Clear the check box to avoid creating a substitution rule.
Other designers who opened the same file in an Autodesk Inventor work
session continue to use the older version until they refresh the file, or close
and reopen it.
You can always retrieve a previous version of a file. But it is important to note
that while you can retrieve an old version of an assembly file, it may not
include edits to all of its various referenced files. Autodesk Vault can restore
any checked-in version of a referenced file.
To restore an old version, do not move the file from the OldVersions folder
and rename it. Instead, restore the old version with Autodesk Inventor
2 Browse to the file you want to restore from the OldVersions directory. The
Open Version dialog box is displayed.
4 Click OK.
Every time you save a file, a new globally unique version ID (GUID) is
assigned to the file. Each Autodesk Inventor session remembers the ID
version it is accessing. If you try to reopen the file at the normal location
and the version ID has changed, Autodesk Inventor searches the
OldVersions\ folder and then opens the appropriate version of the file.
The version of the opened file is used from then on to access additional
information.
You can set the number of versions to keep when you create or edit a
project.
Each time a file is saved, the previous version is moved to its OldVersions\
folder. When the folder contains the maximum number of versions, and
a newer file is moved into the folder, the oldest version is automatically
purged from the OldVersions\ folder and deleted, if it is not open in an
Autodesk Inventor session.
NOTE Open the files immediately after you move them and resolve the links. You
can avoid forgetting where you moved the files or confusing another user who
tries to open the files without knowing the new location. Do not move files when
anyone has the file open.
■ In all cases, close all Autodesk Inventor sessions before you move or copy
files.
■ Back up your files. Create a zip file or use Pack and Go to package the entire
data set so you can restore data if necessary.
■ Use the Where Used tool in Design Assistant to determine where a file is
used in other designs. For example, drawing D.idw might have an indirect
reference to P.ipt (if, for example, it has a dimension or annotation to a
face or edge or P). If you rename P.ipt, use the Where Used tool to locate
S.iam, and then use Where Used again to find D.idw. Using this recursive
■ Use Design Assistant to move, copy, or rename files and repair the
references from referencing files at the same time.
After you copy or move files, open them in Autodesk Inventor to verify that
all of the links are correct before you give them to a vendor or other designer
to use.
Zip Files
You can use zip files to move data, archive, or copy data sets for vendors.
Avoid using nested folders in your project.
TRY IT: Move or copy Autodesk Inventor data using zip files
1 Copy each project location folder to a zip file, including subfolder paths
and files.
Do the same for the Styles Folder, Template Folder, and Content Center
Files folder. If you share these folders across multiple projects, you may
get files that are not used in your project.
2 Name each zip file with the location name of the project.
3 Include each zip file and the project in another zip file.
NOTE If your project has thread or clearance data, also include the Threads.xls
and Clearance.xls file from the Design Data folder. You may need to restore
the file to retrieve thread data for the project, but be sure to preserve the
original file so other projects that reference the file are not damaged.
4 The recipient unzips each project location folder into a new separate
folder and resets the project so that each location goes to the new
destination folder.
2 Create a subfolder for each project location (with the identical name of
the location named in the project).
6 Edit the project copy so that all locations are relative to the top-level
(root) folder. Use the format .\subfolderName\.
7 Zip the contents of the root folder, specifying the Recursive and Preserve
Subfolder Path options.
8 The recipient unzips to an empty folder and the project is ready to use.
To reference your styles folder or merge the Threads.xls and Clearance.xls
files, you may have to reset the Design Data folder location on the File
tab of the Application Options dialog box.
You can use Pack and Go to package an Autodesk Inventor file and all or a
selection of its referenced files under a single folder, even though the files are
stored in multiple network locations. You can also include files that reference
the selected Autodesk Inventor file. When you package a file, the files are
Pack and Go
Pack and Go is a tool that packages an Autodesk Inventor file and all of its
referenced files in a single location. All files that reference the selected Autodesk
Inventor file from a selected project or folder can also be included in the
package.
Use Pack and Go to archive a file structure, copy a complete set of files while
retaining links to referenced files, or isolate a group of files for design
experimentation.
TRY IT: Move or copy Autodesk Inventor data using Pack and Go
2 Select the file, right-click, and then select Pack and Go.
3 On the Pack and Go dialog box, specify the Destination Folder for the
package.
5 Make sure that the path in the Project File field identifies the appropriate
project file for the selected file. If not, use the Browse button to locate it.
6 Click Search Now to search for referenced files. The total files found and
required disk space are displayed when the search is complete.
7 Click Start to begin packaging the files. As the files are packaged, the
status is shown in the Progress box. A new project file and a log file are
created in the destination folder reflecting the structure chosen in the
packaging options.
The log file is replaced each time you package an Autodesk Inventor file
to the same destination.
You can use Design Assistant to copy an entire assembly file (.iam), including
the referenced drawing file (.idw). Close all Autodesk Inventor files and use
Windows Explorer to open the Design Assistant.
NOTE You cannot manage links for released files and read-only files.
TRY IT: Copy assembly and referenced drawing files using Design Assistant
2 In the left panel, click the Manage button (if it is not already selected).
3 Highlight the entry for the .iam file (test1.iam) in the upper pane.
4 Select the Drawing Files check box in the bottom right pane, and then
select Find Files.
A message box is displayed, indicating if files were found. The list of files
found is displayed in the lower part of the right pane.
5 Right-click in the Action column for the .iam file (test1.iam) in the upper
pane and then click Copy.
6 Right-click in the Name column for the .iam file (test1.iam) in the upper
pane, and then click Change Name. Enter the new name for the Assembly
(for example, test2.iam). Enter a new path to specify a new location, if
desired.
7 Repeat steps 5 and 6 for the .idw file. Use the same name you used for
the assembly file, but use an extension of .idw (for example, test2.idw).
NOTE The newly created (or copied) drawing file (test2.idw) is referenced only to
the newly created (or copied) assembly file (test2.iam). All changes made in the
original assembly file (test1.iam) is reflected only in the copied test2.idw that
references it.
■ If the file you copy to another project has a library reference, you must
define the same library in the destination project. It can be to the same
UNC location as the original.
■ If the file you copy to another project has a non library reference, it resolves
to a file in the editable locations in the destination project. You can copy
the entire contents of a workspace (including subfolders) to another project
workspace. The files resolve to the copies rather than to the source files.
■ You can copy an entire reference hierarchy in the same way, but preserve
the original subfolder structure from the project root location for the copied
files.
■ All library locations must be accessible from the destination location (the
folder where the copies reside).
Deleting Files
Deleting a file permanently removes it from your system. Because there is no
recovery, follow these guidelines:
■ Verify that the file or files you intend to delete are not referenced or open
in Autodesk Inventor. If the file is open when you delete it, additional data
cannot be retrieved from the file and the open file cannot be saved. The
person using the file permanently loses any in-memory edits that were
not saved.
■ Back up your data before you delete the file. Copy the file to another
location or create a zip file so that you can recover it if necessary.
■ Use The Where Used tool in Design Assistant to find out where the file is
being referenced by other Autodesk Inventor files (including drawings,
parts, assemblies, and presentations).
When you are certain it is safe to delete the file, use Microsoft Windows
Explorer to delete the file.
NOTE Before you open files after moving them, click Tools ➤ Application Options.
On the Save tab, select the Reference Resolution Changes check box. Open all
files and save them to update the references to the new location.
1 Define the subfolder structure you need before you create or edit any
files. Create the subfolders immediately after creating a project so that
new saved files are located in the correct subfolder.
2 Create subfolders under the project home folder for personal workspace,
such as:
■ Create a subfolder named Components where you store shared
subcomponents, including assemblies.
■ For custom content library parts such as structural steel shapes, create
a subfolder named for it (for example, Structural Steel) and save the
generated parts in it.
3 Add the paths to the new subfolders of the project as Frequently Used
Subfolders. They are listed in the Locations box of the file Open dialog
box.
4 For safekeeping, make a copy of all of the data files, before you move
them to a new directory or delete old folders. After they safely move to
a new folder, delete the copy.
TRY IT: Use the Resolve Link dialog box to restructure files
3 In the Resolve Link dialog box, navigate to the new locations to restore
links.
Within an Autodesk Inventor session, the Resolve Link dialog retains the
information you specify regarding the source and destination folder paths
and library names of files that were moved.
If you open other files with broken references to the same folders/libraries,
Autodesk Inventor remembers the folder/library name and tries that location
before opening the Resolve Link dialog box again. By default, a map is created
with the complete folder path.
If you move a folder that has many subfolders and files, you can edit the fields
in the dialog so that the source and destination paths of the moved folder are
shown. Using a substitution rule, Autodesk Inventor attempts to resolve the
file references without opening the Resolve Link dialog box for each of the
subfolders below it.
Index | 293
degrees of freedom 178 Design Assistant 284, 287
deleting from sketches 36 design files, moving and copying 283
editing in assemblies 148, 154 Detail View dialog box 229
insert 152 detail views in drawings 220, 229
mate 148 dialog boxes 2–3, 37, 40, 43, 66, 70, 72,
motion, adding 152 76, 79, 86, 89, 91, 142, 146, 148,
showing 33, 153 173, 177–178, 228–229, 231, 242–
sketch 32–34 243, 277, 279, 282, 291
tangent 147, 151 application Options 3
tips for creating 37 Auxiliary View 228
tips for managing 154 Broken View 231
Content Center 265–271 Chamfer 76
configuration 266, 271 Create In-Place Component 142
editor 269 Create Parts List 242
library 266 Detail view 229
permissions 265 Document Settings 3
place component 268 Drive Constraint 177
publishing 270 Edit Constraint 148
using 267 Edit Dimension 37, 40, 43
Content Library in Autodesk Edit Feature 66
Inventor 127 Edit Parts List 243
coordinate system 23, 133 Fillet 79
assembly 133 Holes 70, 72, 91
sketch 23 Interference Detected 173
Create In-Place Component dialog Open File 2
box 142 Open New File 2
Create Parts List dialog box 242 Open Version 282
crop operations in drawings 221 Place Constraint 146
cross sections on models, analyzing 100 Properties 178
curvature comb analysis 100 Resolve Link 277, 279, 291
Shell 89
Thread Feature 86
D diametric dimensions 41
data files for exercises 2, 32 dimensioning sketches 38
data files, managing with Autodesk dimensions 39, 41, 45, 243–245, 254–
Vault 292 255, 259, 261
datum target leaders 240 automatic 39
default project 111, 114 deleting and adding 45
degrees of freedom (DOF) 175, 178 diametric 41
design accelerator 185–186, 188, 197, driven 41
199, 201 formatting 259
author parts 199 model, in drawings 243–244, 254,
bolted connections 188 261
component generators 186 modifying 41, 261
file names 201 repositioning 255
mechanical calculators 186, 197 styles in drawings 245
294 | Index
tips for creating 45 environments 22, 54, 131
types, changing 39 assembly 131
displays, graphics window 139 part modeling 54
Document Settings dialog box 3 sketch 22
DOF (degrees of freedom) 175 Extrude tool 58
draft styles, Primary Zebra 100
draft views in drawings 220, 232
draft, analyzing 100
F
drawing dimensions 244 faces on models, analyzing 100
Drawing Resources folder 210 features 55, 58, 60–64, 66, 69–70, 73,
drawing sheets, printing 263 75, 79, 84, 88, 90–91, 105
drawing view types 221 base 55
drawings 203–205, 211–212, 214, 216, chamfer 69, 75
220, 222, 232, 234, 236, 243, coil 63
249–250, 253, 257, 259–260, 262– editing 66
263 extrude 58
borders 212 fillet 69, 73, 79
creating 205 hole 69–70, 91
dimensions, creating 243, 257 lofted 62
model dimensions, editing 205 mirrored 69
model dimensions, formatting 259 pattern 69, 90
multiview, creating 222 placed 69
notes and leader text 260 revolve 60
parts lists, creating 243 rib and web 64
plotting and printing 263 shell 69, 88
sheets, adding 211 sketched 58
templates 204 swept 61
thread representations 249 thread 69, 84
tips for creating 216 work 105
title blocks 214, 250, 262 file locations 111, 113, 125, 127, 276,
views, creating 220, 250 278
views, modifying 232 Autodesk Mechanical Desktop 125
views, moving 211, 234, 236 Content Library 127
views,modifying 253 editable 111
Drive Constraint dialog box 177 read-only 111
Drive Constraint tool 176 search order 276, 278
driven dimensions 41 workgroup and workspace 113
file names 129
E file storage in projects 113
file structures, changing 290
Edit Constraint dialog box 148 files 2, 112, 115, 129, 203, 276, 279,
Edit Dimension dialog box 37, 40, 43 281–282, 289
Edit Feature dialog box 66 deleting in projects 289
Edit Parts List dialog box 243 drawing 203
editable locations 111 naming 129, 281
old versions, keeping 281–282
Index | 295
old versions, restoring 281 SAT (*.sat) 15
opening in projects 129, 282 STEP (*.stp, *.ste, *.step) 15
proxy 112 insert constraint 152
referenced locations, finding 115 interfaces, component 153
resolving links 276, 279 Interference Detected dialog box 173
templates 2 iPart factories locations 126
Files 285 iProperties in proxy files 126
moving and copying 285
Fillet dialog box 79
fillet features 69, 73, 79
L
folders in projects 113 leader text in drawings 248, 260
Leader Text tool 240
G libraries 112, 115, 122, 124–126, 128–
129, 278, 281
Gaussian curvature analysis 100 Autodesk Mechanical Desktop
General Dimension tool 239 parts 125
geometry, sketch 21 defining files for 128
graphics window displays, file locations, searching 278
controlling 139 iParts 126
grid displays, setting 25 locations 115
Ground Shadow tool 11 naming 129, 281
grounded components 144 proxy files 125
grounded work points 108 specifying 122
various types 128
library search paths 124, 126, 278
H iParts 126
hatch patterns, editing 235 loft features 58
Help system 16–17, 19–20 Loft tool 62
feedback links 19 Look At tool 10
skill builder links 20
Hidden Edge tool 11 M
hole features 69–70, 91
hole notes in drawings 249 mate constraint 148
hole patterns 92 middle-out assembly design 133
Hole table tool 240 mirror features 69
Hole/Thread Notes tool 240 missing files, finding 279
Holes dialog box 70, 72, 91 model dimensions in drawings 243
modes, single user 113
motion constraints 152
I multi-user Off (single user) mode 116
IGES files, importing 15 multiview drawings 222
iMates 153
import/export data 14–15 N
IGES (*.igs, *.ige, *.iges) 15
Mechanical Desktop (*.dwg) 14 notes in drawings 248
296 | Index
O placed features 69
plotting drawings 263
occurrences in patterns, suppressing 94, precise values in sketches 24, 29
99 printing drawings 263
Open File dialog box 2 profiles 21, 41
Open New File dialog box 2 dimensioning 41
Open Version dialog box 282 Project Geometry tool 160
Options dialog box 3 project modes, set up 120
options in projects, setting 123 project setups 118, 120
Ordinate Dimension Set tool 239 recommendations 120
Ordinate Dimension tool 239 Vault 118
orthographic camera view 11 project types 116
projected edges in sketches 24
projected views in drawings 220–221
P projects 2, 111, 114–116, 118, 120–123,
Pack and Go function 286 128–129, 275, 283–285, 288–290
Pan tool 9 activating 115
parametric dimensions 38 active 111
parent/child parts in models 54, 135 creating with Project Editor 121
part modeling environment 54 default 111
part models 2, 7, 11, 53–55, 58, 66, 69, default folder location, setting 120
90, 205, 244 deleting files 289
creating 2, 54 editing 275
displaying 11 file structures, changing 290
editing in drawings 205, 244 files, moving and copying 283, 285
modifying 66 files, moving between projects 288
parent/child relationships 54 library types 128
pattern features 90 moving entire projects 284
placed features 69 naming 121
sketch planes 58 new for existing design folder 122
templates, creating for files 2 opening files 129
viewing 7 options, setting 123
workflows 55 setting up 116
Parts list tool 240 vault mode 118
paths, relative 113 wizard 121
pattern features 69, 90, 92, 94–95, 97, workspaces and workgroups 121
99, 162–164 Properties dialog box 178
along 3D paths 97 proxy files 112, 125
circular 95
independent elements 164 R
occurrences, suppressing 94, 99
rectangular and circular 90 read-only file locations 112, 115
rectangular from holes 92 rectangular patterns 90
pattern occurrences, suppressing 94 referenced files 113, 115, 278
perspective camera view 11 locations, finding 115, 278
Place Constraint dialog box 146 referenced model edges in sketches 24
Index | 297
relative paths 113 precise values 24, 29
Resolve Link dialog box 277, 279, 291 profiles with tangencies 28
restructure assemblies 137 starting 25, 28
Retrieve Dimensions tool 241, 254 tips for creating 30
Revision table tool for annotations 241 using drag to resize 30
revolve features 58 skill builders 16, 20
Revolve tool 60 slice operations in drawings 221
rib and web features 58 solid models 53, 56
Rib tool 64 standard parts 266
root folders in projects 113 STEP files, importing 15
Rotate tool, 3D 10 structures, assembly 136
subassemblies 161
substitution rules in projects 279
S surface curvature, analyzing 100
SAT files, importing 15 sweep features 58
search order in projects 278 Sweep tool 61
search paths 123–125, 129, 275 Symbol tool for annotations 241
Autodesk Mechanical Desktop symbols in drawing annotations 240
parts 125
library 124, 129 T
projects, setting 275
workspaces 123 Tables 240
section views in drawings 220, 225 tangent constraint 151
semi-isolated mode 116 tangent edge displays in drawings 253
settings, application and document 3 templates for new files 2
Shaded Display tool 11 templates, drawing 204
shared mode 116 Text tool 240
sheets, drawing 211 Thread Feature dialog box 86
Shell dialog box 89 thread features 69, 84
shell features 69, 88 thread notes in drawings 249
shortcut keys 5 title blocks in drawings 214, 216, 250,
Show All Constraints 33 262
Show Constraints tool 32 top down assembly design 133
single user mode 113, 116 tutorial files for exercises 32
sketch coordinate system 23 tutorial files project 2
sketch environment 22
sketch planes 58, 159
sketched features 58
V
sketches 21–22, 24–26, 28–30, 32, 34, Vault mode in projects 116, 118
36, 38, 40–41, 47, 159 viewing tools 7
completing 26, 29 views 7, 211, 221–222, 232–234, 236,
constraining 32, 34, 41 250, 253
deleting constraints 36 adding to drawings 250
dimensioning 38, 40 aligning 234
edges, projecting 24, 159 changing 7
modifying 47 creating 222
298 | Index
deleting 233 in assemblies 165
editing 221, 253 modifying 109
modifying 232 planes 106
moving 211, 236 points 107
rotating 236 workgroups 113
visibility of assembly components 136 workspaces 113, 123
locations 113
search paths 123
W
Wireframe Display tool 11 Z
work features 105–107, 109, 158, 165
adaptive planes 158 zebra analysis 100
axes 106 Zoom tools 8
Index | 299