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JUDGE DREDD

ERRATA
MINIATURES GA

ME

FAQ AND

This document answers the most common questions we see raised by players of the Judge Dredd miniatures game, plus lists
some official changes and tweaks for the main rulebook.

FAQ
THE GAME TURN

What happens when two models roll a natural 10 during


an opposed check?
Both succeed and it is therefore a tie both models re-roll.

Can you declare a melee action against a target that is


around a corner?
Yes, you can. However, unless you have at least 3 of
straight line movement after the corner, you will not get the
benefit of Charging.

SHOOT ACTIONS

SPECIAL ACTIONS

Do friendly models block Line of Sight for shooting?


They do indeed! If they are partially covering an enemy
model, count them as providing light cover.

ADVANCED RULES

When shooting at an enemy model and you roll one or more


10s, do these automatically hit (causing a critical hit) or
can the enemy still dodge these if they rolled higher (with
modifiers) for their Agility?
It is not an automatic hit, and the enemy can still dodge the
shot if he rolls high enough on his Agility. However, if he
fails, it will be a critical hit.

MELEE ACTIONS

When in close combat, can a model perform a Special


action, perhaps activating Shield Wall?
No, you can only choose to perform Melee actions if you
are already in close combat (or a Move action, if you want
to get out of there!). Shield Walls must be attempted before
you enter close combat, as it would be a bit difficult when
you are already fighting!

If a Minion successfully resists arrest, do any remaining


Judges have to attempt to arrest them as well?
No, once a Minion resists arrest, he is open game for any
Judge!

When pushing a model 2 back after winning close combat,


Will you always take at least one point of damage from
what is defined as directly away?
falling?
Directly backwards, not crabbing off to one side!
Yes, falling from 4 or less will always cause at least one point
of damage, even if you make the Agility check (because you
Can you push a model that lost combat through other
round up fractions). By the same token, if you fall 15 or
models?
more and succeed in an Agility check, you will lose half your
No, count other models as impassable for this purpose.
starting Hits (the model managed to break its fall somehow).

How do Explosive weapons and cover interact? For


example, if I shoot someone in cover around a corner,
and it hits the model next to him, who is out of my Line
of Sight, does that model get cover as well?
The second model would indeed get the benefit of cover.
This reflects the fact that you may not know exactly where
he is.

VEHICLES

Can werewolves/zombies/demons ride bikes?


Sure. Sounds like fun!

JUSTICE DEPARTMENT

Can a Cal-Hub, Brit-Cit or Judge from any other MegaCity who has been permanently seconded to the Justice
Department get a Lawmaster instead of an Iron Lion?
He can, and well go you one better if he is brought
in as a temporary Mercenary, he can still be bought
a Lawmaster (on a temporary basis). See page 26 on
acquiring vehicles

ZOMBIE HORDE

Zombies do not use the normal armour rules. What


effect does heavy cover or weapons with an AP score
have on the damage roll?
Heavy cover will grant a bonus to the zombies Agility as
normal, but neither cover nor AP have any effect on the
roll for destroying a zombie the ability to rip through a
zombie with a bullet is not much help, you need weapons
that can dismember them!
Can zombies ride in and drive vehicles, and can they
shoot any mounted weapons?
Zombies can indeed ride and drive vehicles, but have no
Shoot score and so cannot perform any Shoot actions
(and thus cannot use shooting weapons).
Can a Zombie Master try to reanimate the same zombie
twice (the turn it is destroyed and the turn after) if he
remains within 12?
You get just one try to reanimate each zombie if you fail
once, remove the zombie.
Do you get XP for each time you kill a zombie, even if
the Zombie Master then raises it again, or is it the model
that finishes it permanently that gets the reward?
You must remove a model from the table to get its XP, so
it is the model that delivered the final blow that gets it in
this case.
Zombies have no weapons listed, nor can you buy any
for them. In close combat, therefore, do they count as
having Fists and Feet?
Yes, and this applies to any model with no close combat
weapon listed (even if they are using horns, tentacles,
pseudopods).

EQUIPMENT

Do you need to specify what type of ammunition you are


using when you equip a Judge with the Mk I Lawgiver?
No. While the background describing the Mk I Lawgiver
says it only has two magazines, we can assume the Judge
has selected the most suitable ammunition for the coming
fight.
Does the Lawrod use the same rounds as the Mk I
Lawgiver, in effect the same as the Mk II minus the
Stumm Gas rounds?
That is correct.

TALENTS

The Shadow makes reference to Master Stealth is that


supposed to be The Shadow?
It is indeed, yes. It was called Master Stealth in the original
playtest version of the game.
Does the Loyal Bodyguard Talent allow attacks to be
redirected to a model the opponent cannot see?
Yes the bodyguard heroically leaps out of cover to catch
the bullet!
If a Citi-Def officer is shot by a soldier that is also his
Loyal Bodyguard, does the soldier realise his mistake
and leap in front of his shots, protecting the officer?
And no to this one. You cannot leap in front of your own
bullets, no matter how devoted you are!
When using The Shadow and attacking with multiple
dice, does a model automatically cause one critical hit
or do all its attacks cause critical hits?
All. Enjoy.
Can a model take advantage of more then one Voice of
Command at the same time? Does this Talent stack with
itself ?
No. If lots of people start bossing a model about at the
same time, he will just get confused! A model can only
take advantage of one Voice of Command at any one
time.
How does ramming interact with Drive-By Boot and
Bike Wheelie?
It does not choose to either ram or use one of these
Talents, you cannot do both.
The Riot Judge Talent tree has a lot of shield-type
Talents, but does not actually specify that you need a
shield to use them
Yes, you need to have a Riot Shield to use a Talent that
mentions said shield.

Accurate states that it can only be used by single


Shooting Dice weapons. Does that mean a model that
gets an extra Shooting Die from Dual Pistol Master can
also use Accurate, if his weapon starts at one Shooting
Die?
No. One Shooting Die means one Shooting Die, regardless
of where the Dice are coming from. You are taking a
single, prepared shot, not blazing away!
What is the use of the arrested component of the
Slippery Talent, since Heroes cannot be arrested?
It is possible for Heroes to be arrested in some very specific
circumstances, such as Chief Judge Cal arresting MegaCity One Judges. We may also add more possibilities in
the future
Is there anything that limits Loyal Follower in the same
way as Fixer? I cannot see anything that stops you,
say, challenging a Dark Judges player, making a Lone
Vigilante tooled up to the eyeballs with Psi Talents,
laser pistols, katanas and other gear, then taking Loyal
Follower and immediately upping your gangs value by,
like, 500 Credits (minus anything slaughtered by Judge
Death, of course)?
This is possible. However, there are some drawbacks. First
of all, you will be facing some very heavy opposition and
may well lose your Lone Vigilante and anyone else he
brings along. Second, if you do pull it off, this game has a
self-balancing mechanism through the use of Mercenaries
so you will just be facing tougher enemies with a Hero that
has probably not gained enough levels to survive what he
will now be facing!

CAMPAIGNS

If a force value gets high enough, there is nothing to stop


a player using a single unarmed Juve (or similar) and
picking a Credit value of 10 for a challenge, knowing
that no-one else in the campaign has anything that
cheap to contest them. Is that right?
No. When you fight in a campaign, you use every model
at your disposal (it is a desperate battle, not a game to your
guys!). You cannot just select part of your force!

BLOOD ON THE STREETS


Can you sell gear models start with?
No. No one wants a second hand shell jacket.

What is the Rep of the Dark Judges?


That is a very good question (though a better one might
be why the Dark Judges are trying to run a gangster
operation). We would recommend you make the Dark
Judges Rep twice that of the highest other Rep in the
campaign.

Do you have to pay to improve Minions with Inspire


and Elevate?
No, but your force value will go up by 50 Credits.

PSI TALENTS

Does Shroud of Death last even after the model has


avoided death once?
It does indeed.
Does Shroud of Death activate by hit, or by attack? If a
1 Hit model with Shroud of Death active gets shot by a
gun with 4 Shooting Dice, and all those dice successfully
hit, will he have to roll 4 Will checks in sequence to
survive, or just one?
Just one. Shroud of Death kicks in whenever the model
reaches 0 Hits all those Shooting Dice are being rolled at
once and so are all happening at the same time.
How do Psi Talents work when a model is on a bike?
User Only Psi Talents affect only the Hero, not his bike
(so, he cannot Levitate his bike!). Psi Talents that function
as shooting attacks may be used from a bike.

Official Errata
The following are official changes to the Judge Dredd miniatures game and will be repeated in future reprints of the
main rulebook.
RIOT WAGON, MANTA PROWL TANK AND PAT WAGON (PAGES 32-34)
Remove the Gas special rule from the Riot Foam jets. These weapons otherwise use the rules for Riot Foam as detailed
on page 101.
LAWMASTER MASTERY (PAGE 128)
As with all Judge Talent trees, this may be used by any type of Judge (including those from other Mega-Cities, such as
East Meg or Brit-Cit), and the Talents may be applied to any type of bike, not just Lawmasters.
HEIST! (PAGE 144)
The deployment zones on the map should be swapped around, with the attacker setting up in the centre. The text under
the Set Up section is correct.
MECHANISMO JUDGEMENTBRINGER CANNON (PAGE 156)
The table for the Judgementbringer Cannon, for both the Mk I and Mk II Mechanismo, should read as follows.

Judgementbringer Cannon
- Armour-piercing
- High-explosive
- Incendiary
- Standard Execution

Range
18
-

Shooting Dice
1D
1D
1D
4D

Damage
1
3
1
2

AP
-4
-2
0
-2

Special Rules
Explosive 1
Fire
-

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