Group 5
Group 5
Group 5
Technology 2
Group 5
Analou Libante
Khan Zairah Malasaga
Geraldine Sabay
Alfa Vitor
BEED III-A
The Software as an Educational
Resource
Microsoft Windows
Also referred to as a program, Microsoft Windows or Windows for short is an
operating environment between the user and the computer operating system. Also
called a shell, it is a layer that creates the way the computer should work. Windows
uses a colorful graphics interface (called GUI- pronounced gooee) that can be
seen or monitor whenever the computer is turned. Windows is in itself a selfcontained operating system which provides
User convenience
A new look
Information center
Plug and play
Instructional Software
Instructional software can be visited on the Internet or can be bought from software
shops or dealers. The teacher through his school should decide on the best
computer-based instructional (CBI) materials for the school resource collection. In
evaluating computer-based educational materials, the following can serve as
guidelines:
Among designs and content elements to evaluate are: the text legibility,
effective use of color schemes, attractive layout and design, and easy
Understanding Hypermedia
Hypermedia is nothing but multimedia, but this time packaged as an educational
computer software where information is presented and student activities are
integrated in a virtual learning environment. Most educational IT applications are
hypermedia and these include:
Tutorial software packages
Knowledge webpages
Simulation instructional games
Learning project management, and others
Micro Lesson
A micro LESSON is defined as a student centered instructional unit that
focuses on a small section of a topic in the school curriculum.
It should not be ambitious but to fulfill one or two instructional objectives.
The activities should preferable be completed within one or two class. either
half an hour or an hour, the most
Micro Lesson should encourage students to explore in work together rather
than alone. So collaborative work is a feature of micro lesson.
Jump!
Stimulus
Animal Jumps
good boy
Response
Reinforcement
R
Reinforcement (rewards) encourage stimulus again
Cognitivism
This is the principle behind cognitivism or information processing model.
Constructivism
When learning is an active process of constructing rather than acquiring knowledge
then we would consider this as constructivism. In constructivism, students foms new
knowledge through various activities (such as reading, summarizing, experimenting)
rather than being thought or being told by the teacher.
Social Constuctivism
Learning is not done independently but with the help of other in a society or within a
group of learners. Other peoples points of views are also expressed and a learner
has to negotiate with others before coming to a consensus or a decisions.
2. Problem-based
Micro lesson can now be used maybe to present instructional problems
In a multimedia fashion through which activities can be formulated and where
students can be engaged in the process of investigation and problem solving.
3. Case-based
4. Collaborative-based
In this approach, students can be asked to work collaboratively or in pairs to
undergo and instructional activity presented intentionally the micro lessons to be
jointly work through.
5. Stimulation-based
Finally, micro lessons can also be used to create stimulation where students can
observe particular phenomena in learn from the processes and the variables that
will affect the stimulated action.
Our learning about micro lesson it focuses only a small section of a topic. It
fulfills one or two instructional objectives. It can be completed within one or two
class periods. It also encourages students to build their own learning or to learn on
their own, micro lesson is a student centered. There are elements, guidelines and
objective in micro lesson.
We decide our topic will be Higher Thinking Skills through IT-Based project.