Mil-Module 3 - Q2
Mil-Module 3 - Q2
Mil-Module 3 - Q2
INFORMATION
LITERACY
MODULE 2 Q2
Module 3: Q2 -
Current and Future Trends
of Media and Information
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For the learner:
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This is a task which aims to evaluate your
Assessment level of mastery in achieving the learning
competency.
In this portion, another activity will be given
Additional Activities to you to enrich your knowledge or skill of the
lesson learned.
1. Use the module with care. Do not put unnecessary mark/s on any part
of the module. Use a separate sheet of paper in answering the exercises.
2. Don’t forget to answer What I Know before moving on to the other
activities included in the module.
3. Read the instruction carefully before doing each task.
4. Observe honesty and integrity in doing the tasks and checking your
answers.
5. Finish the task at hand before proceeding to the next.
6. Return this module to your teacher/facilitator once you are through
with it.
If you encounter any difficulty in answering the tasks in this module, do
not hesitate to consult your teacher or facilitator. Always bear in mind that
you are not alone.
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What I Need to Know
This module was designed and written with you in mind. It is here to help you
master the context of Media and Information Literacy. It contains varied activities
that can help you as a Senior High School student to not just be an information
literate individual, but a creative and critical thinker as well as responsible user and
competent producer of media and information.
The module contains lesson in Current and Future Trends of Media and
Information.
What I Know
Let us determine how much you already know about the Current and Future
Tends of Media and Information by answering the questions below. Use your
notebook / worksheet for your answers.
2. This is a mechanical robot having the characteristics that do can things like
humans.
A.5G B. Smart Glass C. Hologram D. Avatar
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3. It is an open access and interactive way to facilitate students’ online study.
A. Massive Open Online Course C. 4G
B. Holography D. Fitbit charge
B. True or False: Write True is the statement is correct otherwise write False.
1. Wearable technology also called wearable gadgets, a category of
technology devices that can be worn by a consumer and often include tracking
information related to health and fitness.
8. A fitness tracker is the perfect way to monitor your activity and health
effortlessly.
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Current and Future
MIL Trends of Media and
Information
What’s In
Many of the technological advances we are seeing today will shape our daily
life in the future – the way we relax, interact, communicate and conduct business. From
virtual worlds, avatar emotions, artificial intelligences, computer-generated storytelling
and narratives, interactive holographic images, mixed realities, stress disorder virtual
therapies and so much more. ICT will continue to advance, empower and transform
every aspect of our life. Check out some of these emerging technologies and trends.
Even just over the internet, much has changed since its inception. You are now
able to do a lot of things such as going to an online school without attending
physically to face-to-face classroom interaction. Development in multimedia
platforms heightened media experiences by mixing various functionalities in one
gadget.
What’s New
Activity 1: List at least 10 (ten) trends in media and information as you can think
of. Include technologies or specific gadgets that you use which have emerged in
recent years. Evaluate how they affect individuals and the society as a whole. Write your
answers in your notebook.
1. 6.
2. 7.
3. 8.
4. 9.
5. 10.
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What is It
Massive Open Online Courses (MOOCs) are free online courses available for
anyone to enroll. MOOCs provide an affordable and flexible way to learn new skills,
advance your career and deliver quality educational experiences at scale.
Millions of people around the world use MOOCs to learn for a variety of
reasons, including: career development, changing careers, college preparations,
supplemental learning, lifelong learning, corporate eLearning & training, and more.
o Online Master’s Degrees - Offered in the most in-demand fields, from top-
ranked institutions and available at a fraction of the cost of a traditional on-
campus Master’s degree. https://www.edx.org/masters?
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• DevOps Courses • Supply Chain
• App Development Management
Courses
Communication Life Sciences Engineering
Courses Courses Courses
• Languages Courses • Biology Courses • Mechanical
• Grammar Courses • Physics Engineering Courses
• Writing Courses • Chemistry • Urban Planning
• ESL Courses • Climate Changes • Electronics
• Chinese Courses • Renewable Energy • Geology
• Spanish Courses • Solar Energy • Structural
• Astronomy Engineering
• Environmental
Science
• Human Anatomy
•
About edX:
edX is the trusted platform for education and learning. Founded by Harvard
and MIT, edX is home to more than 20 million learners, the majority of top-ranked
universities in the world and industry-leading companies. As a global nonprofit, edX
is transforming traditional education, removing the barriers of cost, location and
access. Fulfilling the demand for people to learn on their own terms, edX is
reimagining the possibilities of education, providing the highest-quality, stackable
learning experiences including the groundbreaking MicroMasters® programs.
Supporting learners at every stage, whether entering the job market, changing fields,
seeking a promotion or exploring new interests, edX delivers courses for curious
minds on topics ranging from data and computer science to leadership and
communications. edX is where you go to learn. Visit edX.org
2. https://www.educause.edu/
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2. The materials of the course were licensed using Creative Common licenses so
their materials could be mixed and reused by others (as in open license).
Wearable Technology
A wearable technology is also called wearable gadgets; it is a category of
technology devices that can be worn by a costumer and often include tracking
information related to health and fitness. A technology that helps the athletes to get
qualified input about vital data during work-out. These wearable devices or
wearables are electronic technologies or computers that are incorporated in to items of
clothing and accessories which can comfortably be worm the body.
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held device and gadgets may be incorporated with one’s fashion sense while having
a mobile access to information. According to the magazine, “already, the current
hand-held devices available to consumers, such as smart phones, iPods, and tablets,
have change the technological and social landscapes on the global scale, such that
walking out in the public and seeing an individual engaging with a hand-held device
is commonplace”
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8. Honor Magic Watch 2 - Magical – if you’re a fitness buff
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Fitness tracker. It is a gadget that can be worn by an individual throughout
the day to keep track of various body parameters. Any wearable fitness tracker needs
the person using it to input physiological details such as their weight, height, gender
to help the tracker make better sense of the data that it collects. This personalization
helps in processing the data generated by the fitness tracker. There are a number of
sensors which may be added to a tracker, but most commonly motion sensors are
used to determine body movements.
Heart Rate Monitoring Device. A technology that will calculate and monitor
your heart rate.
Fitbit Charge. This watch is good for exercise. It can count your running time
and the distance.
Smartglass. This smart glass can collect information’s from external and
internal. You can listen to music too while searching information.
https://www.dailymail.co.uk/sciencetech/article-7051401/Google-launches-new-999-Glass-
businesses.html
Misfit Phase Hybrid. This watch can count your steps and your heart rate.
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Different Types of Wearable Technology
https://www.researchgate.net/profile/Heres_Arantes_Junqueira/publication/322261039/fi
gure/fig5/AS:579249787674624@1515115319835/Different-types-of-wearable-
technology.png
You may have seen computer graphics as well as animations and animatronic
in video, games, movies , and TV shows. 3D graphics environmental have added texture
to our media experience because of the images with we see in three in dimensional
rendering.
According to www.imagearts.ryerson.ca , there are three basic phases in 3D
computer graphics creation.
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2. Layout and amination – the motion of placement of objects within a scene
3. 3D rendering – the computer calculation that, generate the images based on
light placement, surface types, and other qualities.
Ubiquitous Learning
A student is more involved in the learning process u-learning utilizes all forms
of materials “that may be transferred to mobile devices.” These material can be
videos, audios, PowerPoint presentations, or notes with embedded source data in
them. A student may not be conscious that he or she is undergoing a learning process
even by simply watching the video or reading the notes.
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Advantages of Ubiquitous Learning
What’s More
Activity 2: Below is an image corresponding topic about different types of wearable
technology. Identify each technology. Enjoy!
1.
2. 12.
3. 11.
4.
10.
5.
9.
6.
7. 8.
https://www.researchgate.net/profile/Heres_Arantes_Junqueira/publication/322261039/fi
gure/fig5/AS:579249787674624@1515115319835/Different-types-of-wearable-
technology.png
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What I Can Do
Your proposal must be encoded and save as .doc or pdf file and uploaded
in a fill sharing platform in your teacher has set up your class.
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Assessment
A. Multiple Choice:
3. This is a mechanical robot having the characteristics that do can things like
humans.
A. 5G B. Smart Glass C. Hologram D. Avatar
B. True or False: Write True is the statement is correct otherwise write False.
2. MOOCs provide an affordable and flexible way to learn new skills, advance
your career and deliver quality educational experiences at scale.
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5. Smartphone has more advanced features, including web browsing,
hardware applications and a mobile OS.
8. A fitness tracker is the perfect way to monitor your activity and health
effortlessly.
Additional Activity
Encode your answer and save file as. Doc or pdf and upload in the file
sharing platform that your teacher has set up your
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References
Books
Zarate, Jovita E. Media and Information Literacy. 1st ed. Philippine: Rex Book
Store, Inc. 2016
Web Sites
Lashkari, Cashmere “How do wearable fitness trackers measures steps?”
https://www.news-medical.net/health/How-do-wearable-
fitness- trackers-measure-steps.aspx (accessed 22 June
2020)
Smith, Chris “What is wearable tech? Everything you need to know explained”,
https://www.wareable.com/wearable-tech/what-is-wearable-tech-
753 (accessed 22 June 2020)
http://highered.mheducation.com/sites/0073376752/student_view0/chapter9/m
ultiple_choice_quiz.html (accessed 21 June 2020)
https://www.techradar.com/news/wearables/best-smart-watches-what-s-the-
best-wearable-tech-for-you-1154074 (accessed 22 June 2020)
https://bamil786447613.wordpress.com/2018/11/05/current-and-future-trends-
of-media-and-information/ (accessed 22 June 2020)
https://www.mooc.org/ (accessed 22 June 2020)
https://www.educause.edu/about/mission-and-organization (accessed 22 June 2020)
https://www.computerhope.com/jargon/s/smartphone.htm (accessed 22 June 2020)
https://searchmobilecomputing.techtarget.com/definition/smartphone (accessed
22 June 2020)
Image links
https://www.researchgate.net/profile/Heres_Arantes_Junqueira/publication/3222
61039/figure/fig5/AS:579249787674624@1515115319835/Different-types-
of-wearable-technology.png
https://www.dailymail.co.uk/sciencetech/article-7051401/Google-launches-new-
999-Glass-businesses.html
https://www.researchgate.net/profile/Heres_Arantes_Junqueira/publication/32226
1039/figure/fig5/AS:579249787674624@1515115319835/Different-types-
of-wearable-technology.pn
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