Dark Reign Manual
Dark Reign Manual
Dark Reign Manual
TABLE OF CONTENTS
INTRODUCTION
SYSTEM REQUIREMENTS
INSTALLING DARK REIGN
STORY
GAME PLAY
3
8
9
19
30
MAIN MENU
THE BRIDGE
LOADING A MISSION
31
LAUNCHING A MISSION
31
TRAINING
32
ARCHIVE
32
GAME CONTROLS
32
SAVED GAMES
33
AUDIO
33
SPEED
33
OPTIONS
33
34
34
35
GROUPING UNITS
35
UNIT STATUS
35
36
COMBAT ENGINEERING
Activision is a registered trademark and Dark Reign: The Future of War is a trademark of Activision, Inc.
1997 Activision, Inc. All other trademarks and trade names are the properties of their respective owners.
34
36
BUILDING STRUCTURES
36
BUILDING UNITS
38
39
POWER
40
REPAIRING BUILDINGS
41
SELLING BUILDINGS
42
42
TABLE OF CONTENTS
UPGRADING
42
ACCELERATED PRODUCTION
43
THE MINIMAP
44
ADVANCED TACTICS
REPAIRING & HEALING
44
MORPHING
45
PHASING
46
CAMOUFLAGE
46
SABOTAGE
46
STEALING PLANS
47
SHIELDING
48
SELF DESTRUCT
48
MOBILE BUILDINGS
48
DECOYS
48
49
Attack
49
49
Stop
WAYPOINTS
51
51
ORDERS
52
KEYBOARD COMMANDS
55
MODEM PLAY
62
63
63
63
63
HOST CONTROLS
TABLE OF CONTENTS
70
COMMON UNITS
71
73
81
BUILDINGS
88
89
IMPERIUM BUILDINGS
93
CONSTRUCTION KIT
102
MAKING A MAP
102
ELEVATION
103
OBJECTS
104
104
105
CREDITS
106
61
SELECTING A GAME
49
Advanced Waypoints
70
50
Basic Waypoints
MULTI-PLAYER
44
UNITS
64
64
65
67
TABLE OF CONTENTS
8
8
16 MB RAM
2.
3.
4.
5.
10
ONLINE HELP
We have supplied a technical help file that can help you to troubleshoot
problems. There are three ways to access this help file:
AUTOPLAY
If the Dark Reign title screen does not appear, try performing the following
steps:
1.
2.
3.
4.
After the Dark Reign title screen appears, click on the Install/Play
button.
There are several buttons on the title screen. Click the Install
button to begin the installation process and then follow the onscreen instructions.
5.
If the AutoPlay feature does not function, please check the following:
6.
Make sure the CD is clean and properly placed in the CD-ROM drive.
After the Dark Reign setup is complete, your computer will install the
Microsoft DirectX 3 drivers if you do not already have them. When
DirectX 3 installation is complete, you will need to restart your
computer for the new drivers to take effect. For more information
on DirectX 3, see page 11 of this manual.
7.
Your CD-ROM driver may not be optimised for use with Windows 95.
To verify this, perform the following steps:
11
PROBLEM
PROGRAM
WONT INSTALL
GAME DOESNT
START
MOVIES DONT
PLAY PROPERLY
SOLUTION
12
PROBLEM
GAME FREEZES
NO SOUND,
PARTIAL
SOUND,OR NO
VOICES OR
SOUND EFFECTS
SOLUTION
GAME TOO
SLOW
13
19
20
DARK REIGN
DARK REIGN
21
guarding the ship were tortured until they revealed the location of the rest
of their unit. The remaining Corps personnel were tracked down and all
were killed in an open courtyard. The Imperium left the city intact, but a
sizable force of Imperium troops remained on Teron, and the planets water
ration was halved.
The Imperiums ruling Directorate feared that similar incidents would
continue to occur, and determined to institute a more decisive means of
controlling the Exploratory Corps. Imperium geneticists had been developing
enzyme keys which, when injected into the bloodstream, could crack and
alter the DNA code of every cell in the body in a prescribed manner.
Exploratory Corps personnel had been receiving periodic injections of these
substances to improve their immunity to alien bacteria and other microscopic
life forms encountered while colonising new worlds. In response to the
Teron incident, a new, more ambitious strain of genetic keys were developed
which created a chemical clock in the brain stem that caused life functions
to cease at the age of 25. These agents were systematically introduced into
all Exploratory Corps members along with the standard immunity treatments.
In addition, the changes in the genetic code made the left eye of each member
of the Exploratory Corps completely black. In this way, the Imperium could
easily identify Exploratory Corps members and make it nearly impossible for
them to escape. In addition, the fact that they would only live to the age of
25 would make it difficult to organise any sustained effort at rebellion.
The scheme was more successful than anticipated. Within a few decades, the
Exploratory Corps came to be known as the Marked and began to think of
themselves as cursed. There were no further outbreaks of violence, and the
Marked largely gave up hope of ever being granted their freedom. As the
business of colonising the galaxy became less risky and less vital, the
Marked, who were now viewed as a separate caste from the rest of human
society, were used to perform many of the menial tasks needed by humanity.
In time, many among the Marked did not even believe they deserved to be free.
22
DARK REIGN
Within a week of the announcement, Ilacas, Cardat, and all those associated
with his research were dead. However, news of the incident spread, and quickly
small uprisings flared up around the galaxy. The Marked found support on
numerous planets. Some viewed the Marked as mankinds pioneers who had
delivered humanity from their doomed homeland of Earth. Some believed
their subservience was unnecessary. Some simply saw an opportunity to throw
off the yoke of the Imperium and reap the profits of their own bounty.
Imperium warships were hijacked, complexes sabotaged, water convoys
seized. Several planets, including Teron, raged into full revolt. The rebellion
slowly grew more organised, and within a decade the Marked had become
DARK REIGN
23
24
DARK REIGN
THE TOGRANS
DARK REIGN
25
26
DARK REIGN
DARK REIGN
27
For generations the Tograns scoured the galaxy for their lost leader but
found no trace of him. Togra eventually rose to a mythical status in Togran
society, and his followers stopped searching for him. They believed that their
lost prophet would return to deliver them without need of their
intervention, but as the centuries rolled by, Togra did not appear.
The war between the Imperium and the Freedom Guard raged across the
galaxy, destroying everything in its wake. Eventually the war spread to the
remote Togran home worlds. Although superior technologically, the Tograns
had no experience with warfare and their society was crushed in the
onslaught.
OBJECTIVE
As your planet and all you know is destroyed you escape in a solitary scout
vessel. Adrift in space you encounter a probe sent by Togra himself. The
probe brings you a message from Togra and the ability to transport you
back in time. Centuries earlier the planet on which Togra had crash landed
was consumed by the Imperiums Dessicator weapon. Unable to save himself,
Togra sent out the probe with the hope that one of his followers would happen
upon it and unlock the key that could save him. The probe can open a
dimensional port that will transport you to the moment just before Togra
was killed and provide you with the technology to create an army to defeat
both of the warring factions, but the mechanism can work only once. If you
are unable to accomplish the task, then history will continue unaltered and
Togras fate, as well as your own, will be sealed. The probe contains a
number of recorded battles of the Imperium-Freedom Guard war. These
battles will be presented to you as a series of trials. If you are unable to
conquer them, if you are unable to demonstrate that you are worthy to fight
the final conflict to save Togra, the probe will not transport you back in
time. Togra will not allow his one chance for survival to be wasted.
To save your society. To save your lost messiah. To save yourself. You must
open the dimension door and alter the destiny of a galaxy.
28
DARK REIGN
GAME PLAY
MAIN MENU
THE BRIDGE
SINGLE PLAYER
Once you have selected Single Player from the Main menu,
you will be taken to the bridge of your ship, where you
can access the data stores of Togras probe and begin your
battle. You will interface the probes computers through
The Cube.
INSTANT ACTION
Choose this option to see the names of all the fine people
who brought you Dark Reign.
QUIT
30
GAME PLAY
LOADING A MISSION
LAUNCHING A MISSION
GAME PLAY
31
TRAINING
From the main face of the cube you can also launch the
training missions. Basic Training will teach you how to
play Dark Reign. It covers movement and attacking, building
units and structures, collecting resources and using the
game interface. Advanced Training is a tutor for some of
Dark Reigns features that will appeal to the more
experienced gamer. It is recommended that you play Dark
Reign for a while before you go through Advanced
Training. Click the appropriate button to access either
Basic or Advanced Training.
ARCHIVE
SAVED GAMES
The audio sliders allow you to set the volume levels for
sound effects, music, and voices.
SPEED
GAME CONTROLS
Options Menu
32
GAME PLAY
GAME PLAY
33
When you reach the edge of the map, the cursor will
change to indicate that you can scroll no further.
Scroll Cursor
To move around the map more quickly, you can click and
hold down the right mouse button anywhere on the map,
then move your mouse in the direction you would like to
scroll.
No Scroll Cursor
Place the cursor over a unit, and the units status bar will
appear above it. Left-click on the unit to select it. With a
unit selected, move the cursor around the map area. You
will see a Move cursor over areas that unit can move to.
Left-click to move the unit to that spot. Youll see a Cant
Move cursor over areas to which that unit cannot move.
To de-select a unit or group of units, right-click anywhere
on the screen. If you are uncertain of a units identity,
simply place the cursor over the unit for a second and a
label will appear above the unit indicating its identity.
Attack Cursor
GROUPING UNITS
UNIT STATUS
Move Cursor
Cant Move
Cursor
34
GAME PLAY
GAME PLAY
35
Each game unit can only see a limited area around itself.
This area is called line of sight. A units line of sight is
affected by the elevation of the terrain around it. As a
general rule, the higher a units elevation, the more of the
surrounding terrain it will be able to see over. Map
regions that have been uncovered but are not currently in
line of sight of any unit will appear greyed out. Buildings
and terrain features will continue to appear as they did
when they were last in a units line of sight. This is known
as the fog of war. When a unit returns to this area and it
is once again fully revealed, you may find that conditions
are very different from the view that appeared through
the fog of war. An area in which you could only see a
single enemy structure may have, since your last visit,
become home to an entire enemy base.
COMBAT ENGINEERING
on the spot where you want to build it. You can only place
a building in an area with sufficient flat, unobstructed
space. You wont be able to build on sloping hillsides or
on top of terrain features such as trees or boulders. Your
building cursor will appear red over areas where you cant
build. Left-click on the spot where you wish to build, and
your Construction Rig will move to the site and begin
building.
It will usually take a minute or so for your building to go
up, and it wont be operational until its complete.
BUILDING STRUCTURES
36
GAME PLAY
GAME PLAY
37
BUILDING UNITS
38
GAME PLAY
If you are running low on credits and you want to stop the
production of a unit, right-click on the unit in the Build
menu and its production will pause. Left-click on the unit
to restart its construction or right-click again to cancel
production of the unit. When you cancel a unit in production,
you are refunded whatever money has gone toward building
that unit.
If you know you want to build more than one of a unit,
keep clicking on the unit in the Build menu, and you will
queue up units in the build order. When you click on the
unit the second time, a small number 1 will appear
above the units image in the Build menu. This means one
unit is currently in production, and one more has been
ordered and will be built when the current one is completed.
Keep clicking and more units will be queued up. Watch
your finances, though. Your unit production facilities will
keep cranking out queued units until it has produced all
the units you ordered or you run out of credits. Hold down
the Shift key and right-click on the unit to cancel the queue.
39
REPAIRING BUILDINGS
Repair Cursor
40
GAME PLAY
GAME PLAY
41
SELLING BUILDINGS
Sell Cursor
Power Down
Cursor
UPGRADING BUILDINGS
ACCELERATED PRODUCTION
Upgrade Button
42
GAME PLAY
GAME PLAY
43
THE MINIMAP
Repair Bay
Morphing
Minimap
any spot on the Minimap and your main map view will
shift to the corresponding location. The white box on the
Minimap indicates the area of the battlefield currently in
view on the main map.
The locations of your buildings and units and your opponents
buildings and units are displayed on the minimap as dots
and squares of the appropriate colours. Whatever units
you currently have selected will appear white on the
Minimap. The Minimap allows you to simultaneously track
the movements of your units and those of your opponent
in far-flung areas of the battlefield. You can even move
units or groups of units on the Minimap by selecting them
and then left-clicking on the desired destination on the
Minimap.
ADVANCED TACTICS
Field Hospital
44
Morph Cursor
GAME PLAY
45
Camouflaged
R.A.T.
Phasing
Stealing Plans
Camouflage
The Rapid Armoured Transport blends with the
surrounding terrain to conceal its position. The unit will
appear normal to the player who owns it. It is
camouflaged only to enemy players.
Sabotage
Infiltrate
Cursor
46
GAME PLAY
GAME PLAY
47
Shielding
The S.C.A.R.A.B. can enclose itself in a retractable
armoured exoskeleton for defensive purposes. Double
click on the unit to activate or deactivate the shell. The
S.C.A.R.A.B. cannot move or fire while encased in its
armoured sheath.
Shielded
S.C.A.R.A.B.
Self Destruct
The Tachion Tank has the ability to self destruct, causing
severe damage to all nearby units. If the vehicle is
damaged, cornered and outnumbered, select the unit and
click the Self Destruct Button in the Special Functions
menu. This way you can be sure to take some of them out
with you.
Mobile Buildings
Base Mover
Decoys
You can produce decoys in order to deceive your
opponent. The Freedom Guard is able to erect decoy
buildings while the Imperium can build decoy units. Decoy
buildings are cheap to produce and require no power.
However, they are easier to destroy than normal buildings
and serve no function except to draw the enemies
attention away from your real structures. Decoy units are
48
GAME PLAY
When you place the cursor over an enemy unit, you will
see the Attack Cursor. However, there will be situations
when you want to attack a target that does not present
you with the Attack Cursor. For example, you do not see
the Attack Cursor when you target allied or neutral units.
You can attack an ally by left-clicking the Attack button at
the top of the screen. You can then left-click on an allied
unit, and your troops will attack it. You can also use the
Attack button to fire on trees and rocks or to attack the
ground where you believe phased units may be hiding.
Attack
GAME PLAY
49
menu. Now issue a move order, and the units will move to
their destination and regroup in the original formation.
Turn Cursor
WAYPOINTS
Paths Menu
50
BASIC WAYPOINTS
ADVANCED WAYPOINTS
51
around the path. One way paths are the default and are
used for Basic Waypoints.
If there is a critical route on a map that you frequently
send units along, make a permanent path that you can
save and assign to any unit when needed. Press the Save
Path button and lay out a path as usual. The name of the
path will occur in the Current Path window. To rename
the path, click on the Current Path window and type in
the new name. To assign a unit or group to one of your
saved paths, select the unit(s), then click on the name of
the path in the window in the bottom right corner of the
Paths menu and click Go.
ORDERS
Orders Menu
52
GAME PLAY
53
KEYBOARD COMMANDS
Groups
Hitting CTRL and one of the number keys will assign all
currently selected units to a group corresponding to that
number. You may then quickly select the same group at
any time by hitting that number key. Each unit can be in
only one group created with the CTRL key. To create
groups that will allow units to belong multiple groups,
press the ALT key plus a number key.
Build Menu
The Spacebar brings up the Unit Build menu.
Options Menu
Hitting the ESC key brings up the options Menu. This menu
contains the Load/Save Game, Sound Controls, Game
Controls, Restate Objectives, Return to Game, and Quit
Game options.
Paths Menu
The P key brings up the Paths menu. The Tab key will
bring up the Paths menu and automatically enter Add
Waypoint mode.
Orders Menu
The O key brings up the Orders menu.
Comms Menu
Press the C key to bring up the Comms menu. The Enter
key brings up the Comms menu and enters message edit
mode.
Special Functions Menu
Press the Tilde (~) key to bring up the Special Functions
menu.
List Keyboard Commands
The F1 key provides a list of all keyboard functions.
54
GAME PLAY
GAME PLAY
55
Self Destruct
Move
Attack
Pressing A allows you to use the Attack command. Choose
and select the unit that will launch the attack, press A, and
then click on the location to be targeted. This function
allows attacks on objects that do not give the player an
attack cursor, such as allied or neutral units, morphed
units, or even spots of ground where phased units are
believed to be.
Attack Without Moving
With units selected, press SHIFT + A and then give an
attack command. Your units will attack the target if it is
within range but will not move to engage the enemy.
Decoy Buildings Menu
Hit D to bring up the Decoy Buildings menu.
Select All
To select all units currently on the screen, press the E key.
Formation Move
Select a group of units and hit F. When you move the
group, they will regroup in the same formation when they
reach their destination.
Centre
The H key centres the map view on your primary HQ.
Initiate special function
Hit the I key to activate a units special function.
56
GAME PLAY
GAME PLAY
57
MULTIPLAYER
60
MULTIPLAYER
MULTIPLAYER
61
MODEM PLAY
You must first connect the serial port in the back of your
computer with the other players via a serial cable. You
may need to use a null modem adaptor if your serial
ports have different numbers of pins. Both computers
should be set to the same baud rate.
You must determine which player will dial and which will
receive the call. To make a call and initiate a modem
game, select a player from the list at the top of the screen
and press Dial. To receive the call, press Answer, and your
modem will wait for the other player to call.
To add a player to your list of available
players, left-click the Add Player button. A
window will become active where you can
enter the Players Name and Players Phone
Number. After you enter the information,
left-click the Accept button. To change the
name or phone number of a player, select
the player and press the Edit Player button.
The Delete Player button allows you to
remove a player from the list of available
players.
A 28.8Kbps modem.
62
MULTIPLAYER
MULTIPLAYER
63
SELECTING A GAME
Multiplayer Selection
Screen
SETTING UP AND
LAUNCHING A GAME
PLAYER CONTROLS:
64
MULTIPLAYER
MULTIPLAYER
65
66
MULTIPLAYER
Launch- Ill bet you thought wed never get to this, didnt
you? When youre ready to go, press the Launch button.
When all players have launched, the game will start. The
small column to the left of the names in the Players list
indicates which players have launched.
MULTIPLAYER FEATURES & THE COMMS MENU
Comms Menu
Give Units
If one of your allies is in trouble and is calling for the
cavalry, you can give him some of your units. Select the
units you want to give. Select the player you want to give
them to in the left column of the Comms menu. Then leftclick the Give Unit button. The selected units will shift to
the recipient's team and fall under their control. You can
only give units to players that you have designated as Ally
in the Comms menu.
Give Credits
This works pretty much the same as Give Units. Select the
poor deadbeat player who cant seem to get by without
your help. Enter the donation amount in the window at the
bottom left. Then press Give $.
MULTIPLAYER
67
Messages
You can send text messages to all other players in the
game. The buttons in the bottom right of the menu allow
you to select whom you will send messages to. Select from
All, Enemies, Neutral, Allies or None. You can also select
the players you want to send to manually by checking the
message column just to the right of each players name.
68
MULTIPLAYER
UNITS
Dark Reign has a number of different terrain types and
elevation changes that affect unit movement in different
ways depending on the units movement type.
UNIT MOVEMENT TYPES
WALKER
70
UNITS
COMMON UNITS
WHEELED
SPEED
SLOW
WEAPON
NONE
RANGE
N/A
ARMOUR
HEAVY
HOVER
SPEED
FAST
WEAPON
LASER CANNON
RANGE
SHORT
ARMOUR
HEAVY
TRACKED
SPEED
SLOW
WEAPON
SPECIAL
RANGE
NONE
ARMOUR
MEDIUM
COMMON UNITS
71
TYPE
WALKER
SPEED
SLOW
WEAPON
NONE
TYPE
WALKER
RANGE
N/A
SPEED
SLOW
ARMOUR
LIGHT
WEAPON
LASER RIFLE
RANGE
SHORT
ARMOUR
LIGHT
TYPE
WALKER
SPEED
MEDIUM
TYPE
WALKER
WEAPON
NONE
SPEED
SLOW
RANGE
N/A
WEAPON
RAIL GUN
ARMOUR
LIGHT
RANGE
SHORT
ARMOUR
MEDIUM
72
COMMON UNITS
TYPE
WALKER
SPEED
MEDIUM
WEAPON
NONE
RANGE
N/A
ARMOUR
LIGHT
73
TYPE
WALKER
TYPE
WALKER
SPEED
SLOW
SPEED
MEDIUM
WEAPON
NONE
WEAPON
SNIPER RAIL
RANGE
N/A
RANGE
LONG
ARMOUR
LIGHT
ARMOUR
LIGHT
TYPE
WALKER
TYPE
WALKER
SPEED
SLOW
SPEED
MEDIUM
WEAPON
NONE
WEAPON
PLASMA BOMB
RANGE
N/A
RANGE
NONE
ARMOUR
LIGHT
ARMOUR
LIGHT
74
TYPE
WALKER
SPEED
SLOW
WEAPON
NONE
TYPE
SPECIAL WHEELED
RANGE
N/A
SPEED
FAST
ARMOUR
LIGHT
WEAPON
RAIL GUN
RANGE
MEDIUM
ARMOUR
MEDIUM
75
TRACKED
SPEED
MEDIUM
WEAPON
MISSILE LAUNCHER
RANGE
MEDIUM
TYPE
TRACKED
ARMOUR
MEDIUM
SPEED
MEDIUM
WEAPON
LASER CANNON
RANGE
MEDIUM
ARMOUR
LIGHT
Hellstorm Artillery- The Hellstorm Artillery fires a longrange, area-effect explosive. Its range is more than four
times longer than any other unit. A battery of Artillery is
capable of single-handedly destroying an enemy base, but,
the vehicle is slow and lightly armoured, so undefended
Artillery is fodder in close combat.
TYPE
HOVER
SPEED
MEDIUM
WEAPON
RANGE
LONG
TYPE
TRACKED
ARMOUR
HEAVY
SPEED
SLOW
WEAPON
ARTILLERY
RANGE
EXTREME
ARMOUR
MEDIUM
76
TYPE
TRACKED
SPEED
MEDIUM
WEAPON
ELECTRICAL DISCHARGE
RANGE
SHORT
ARMOUR
LIGHT
77
WHEELED
SPEED
MEDIUM
TYPE
WALKER
WEAPON
NONE
SPEED
SLOW
RANGE
N/A
WEAPON
CHAFF
ARMOUR
MEDIUM
RANGE
LONG
ARMOUR
LIGHT
78
TYPE
UNDERGROUND
SPEED
SLOW
WEAPON
NONE
RANGE
N/A
ARMOUR
N/A
FLYER
SPEED
FAST
WEAPON
GUIDED MISSILE
RANGE
SHORT
ARMOUR
HEAVY
79
IMPERIUM UNITS
FLYER
SPEED
FAST
WEAPON
MINI MISSILES
RANGE
SHORT
ARMOUR
LIGHT
80
TYPE
TRACKED
SPEED
SLOW
WEAPON
SEISMIC WAVE
RANGE
SPECIAL
ARMOUR
MEDIUM
WALKER
SPEED
SLOW
WEAPON
LASER RIFLE
RANGE
SHORT
ARMOUR
LIGHT
WALKER
SPEED
SLOW
WEAPON
PLASMA RIFLE
RANGE
SHORT
ARMOUR
MEDIUM
Exterminator- These infantry units are equipped with antigravity generators which allow them to hover over water.
As infantry, they can also move over steep gradients that
are generally inaccessible to hover vehicles. Exterminators
are armed with chemical grenades that dissolve metal.
They are very effective at attacking armour.
TYPE
HOVER/WALKER
SPEED
MEDIUM
WEAPON
CHEMICAL GRENADE
RANGE
SHORT
ARMOUR
LIGHT
IMPERIUM UNITS
81
TYPE
HOVER
SPEED
MEDIUM
TYPE
WALKER
WEAPON
PLASMA CANNON
SPEED
SLOW
RANGE
MEDIUM
WEAPON
SERUM
ARMOUR
HEAVY
RANGE
SHORT
ARMOUR
LIGHT
HOVER
SPEED
MEDIUM
TYPE
WHEELED
WEAPON
TACHION CANNON
SPEED
MEDIUM
RANGE
LONG
WEAPON
VIVISECTOR
ARMOUR
VERY HEAVY
RANGE
CONTACT
ARMOUR
HEAVY
HOVER
HOVER
SPEED
MEDIUM
MEDIUM
WEAPON
BLADES
LASER CANNON
RANGE
CONTACT
RANGE
MEDIUM
ARMOUR
MEDIUM
ARMOUR
MEDIUM
TYPE
SPEED
WEAPON
82
IMPERIUM UNITS
IMPERIUM UNITS
83
HOVER
SPEED
SLOW
WEAPON
ARTILLERY
RANGE
EXTREME
ARMOUR
MEDIUM
TYPE
FLYER
SPEED
MEDIUM
WEAPON
NONE
RANGE
N/A
ARMOUR
LIGHT
FLYER
SPEED
FAST
WEAPON
NEUTRON CANNON
TYPE
HOVER
RANGE
MEDIUM
SPEED
MEDIUM
ARMOUR
MEDIUM
WEAPON
LASER RIFLE
RANGE
SHORT
ARMOUR
MEDIUM
84
FLYER
SPEED
SLOW
WEAPON
TYPE
HOVER
RANGE
MEDIUM
SPEED
MEDIUM
ARMOUR
HEAVY
WEAPON
BLADED ORBS
RANGE
LONG
ARMOUR
LIGHT
IMPERIUM UNITS
IMPERIUM UNITS
85
BUILDINGS
COMMON BUILDINGS
Level 1
Level 2
Level 3
Level 1
Level 2
88
COMMON BUILDINGS
89
Level 1
90
Level 2
91
IMPERIUM BUILDINGS
Level 1
Level 2
Level 3
92
Level 2
Level 1
Level \2
IMPERIUM BUILDINGS
93
Level 1
94
Level 2
IMPERIUM BUILDINGS
IMPERIUM BUILDINGS
95
96
IMPERIUM BUILDINGS
IMPERIUM BUILDINGS
97
Rift Creator
HQ (Level 3)
Advanced
Training
Facility
Air
Defence Site
Training
Facility
Re-Arming
Deck
Plasma Turret
Field Hospital
IMPERIUM BUILDING
PREREQUISITES
Camera Tower
Decoy
Buildings
Laser Turret
99
Neutron
Accelerator
Advanced
Assembly Plant
Repair Station
HQ (Level 2)
Decoy
Buildings
Temporal Gate
Assembly Plant
Decoy Buildings
Water Launch
Pad
Training
Facility
HQ (Level 1)
HQ (Level 2)
Field Hospital
Water Launch
Pad
Assembly Plant
Camera Tower
HQ (Level 1)
Phasing
Facility
Air Defence
Site
FREEDOM GUARD
BUILDING
PREREQUISITES
Heavy Rail
Platform
Advanced
Training
Facility
Re-Arming
Deck
Repair Station
Advanced
Assembly Plant
HQ (Level 3)
Phasing
Facility
(Level 2)
Taelon Power
Generator
Taelon Power
Generator
98
CONSTRUCTION KIT
The Dark Reign Construction Kit allows you to create your
own game maps, as well as set mission objectives, assign
orders to units, set unit values, and develop Artificial
Intelligence Personalities for computer players. You can
launch the Construction Kit from the Dark Reign Main
menu.
MAKING A MAP
102
CONSTRUCTION KIT
ELEVATION
There are two tiles in every tileset that are used to indicate
changes in altitude. These tiles are not available to you in
the Tile box. They are used only to mark elevations. When
you are finished making your map, go to the File menu
and press the Auto Ridge button. This will apply the
altitude change tiles to all changes in elevation that need
them. Dark Reign uses three levels of altitude change that
affect unit movement in different ways. Changes in
altitude of five levels or less are passable to all units and
are not indicated by a tile. Altitude changes of six to eight
levels cannot be crossed by hover units. Nine level
elevation changes are passable only to infantry and the
Spider Bike (and of course flying units, which are not
affected by terrain). It is important to use the Auto Rim
Elevations feature, as elevation changes will affect unit
movement whether they are properly designated or not. If
you do not mark elevation changes, players will be unable
to see where they can or cannot move on your map.
CONSTRUCTION KIT
103
OBJECTS
begins. You can move buildings and units that you have
already placed on the map by left-clicking and holding on
the unit and then dragging to where you want it.
You can assign Orders and Paths to units you place on the
map, change unit and building variables, set custom
mission briefings and objectives, and design AI
Personalities for computer players. For details on these
functions, see the Readme.txt file on your Dark Reign CD.
104
CONSTRUCTION KIT
CONSTRUCTION KIT
105
CREDITS
CREDITS
DIRECTOR
WRITER
Josh Resnick
Robert Berger
PRODUCER
ADDITIONAL WRITING
Greg Borrud
Joseph Donaldson
Duane Powell
Jennifer Rama
David Stinnett
Greg Tsadilas
QA LEAD TESTER
James Mayeda
SEGUE/OUTRO MOVIE
Curtis Shenton
SHELL ART
Tim Hoffman
Larry Paolicelli
SKETCHES AND
STORYBOARDS
Brad Thornton
LEAD DESIGNER
Trey Watkins
ADDITIONAL SKETCHES
PROGRAMMER
Brad Werth
Equinoxe
LEAD PROGRAMMER
SHELL PROGRAMMERS
James Anhalt
John Peck
ART DIRECTOR
Rodney Walden
ADDITIONAL
PROGRAMMING
ASSOCIATE
GAME DESIGNERS
Dan Kegel
Jeff Landers
Dominic Weber
Robert Berger
James Farley
Dave Osper
CREATIVE CONSULTANT
Ron Millar
ASSET MANAGER
Joseph Donaldson
PRODUCTION
COORDINATOR
2D ARTISTS
Franz Boehm
Chris Guzman
Michael Groark
Lateef Priester
Roger Walco
Rodney Walden
3D ARTIST
Paul Waggonner
Matthew Paul
TACTICS ENGINE
Henry Cheng
Andy Chung
Brian Heins
Anthony Phung
Aryeh Richmond
Sean Ro
Trey Watkins
INTRO MOVIE
Blur Studios
Ryan Berg
Steve Blackmon
Cat Chapman
Sam Gebhardt
Juan Granja
Tim Miller
Tim Montijo
Larry Paolicelli
Eric Pinkel
Auran
AURAN WEB
DESIGN/HELP DESK
Rachael Nixon
LEAD PROGRAMMERS
Mike Thomas
James Podesta
PROGRAMMERS
Gordon Moyes
Matthew Versluys
Craig Allsop
Michael Judd
Adam Iarossi
AUDIO
John Murphy
ART DIRECTOR
Jacob Hutson
3D ARTISTS
Lachlan Creagh
Shawn Eustace
Fiona Whipp
Jamie Lack
2D ARTIST
Brad Welch
Scott Gershin
Gregory J. Hainer
SOUND DESIGNERS
Bryan Celano
Bryan Bowen
Peter Zinda
Ron Hill
VOICE OVER
RECORDING
AND PROCESSING
Scott Gershin
Peter Zinda
CINEMATICS MIXING
Melissa Hofmann
ADDITIONAL
SOUND EFFECTS
AND ENGINEERING
Michael B. Schwartz
ORIGINAL
MUSICAL SCORE
Jeehun Hwang
ENGINE
CONFIGURATION
Tristan Mott
AUDIO SUPERVISOR
& SOUND DESIGN
ADDITIONAL
PROGRAMMING
Carl Chimes
Andrew Payne
SOUND DESIGN
ENGINE
DIRECTOR/TACTICS
ENGINE CONCEPT
Greg Lane
DIRECTOR OF CROSS
PRODUCTION
Nathalie Deschtres
ASSOCIATE QA
PROJECT LEAD
QUALITY ASSURANCE
TEST TEAM
Eric Baudoin
Chris Keim
Todd Komesu
Daniel Hagerty
Clay Retzer
John Sherwood
Kelly Wand
INSTALLER
PROGRAMMING
Eric Schmidt
INSTALLER ART
Jarett Farmer
HELP FILES
ASSOCIATE PRODUCER,
CROSS PRODUCTION
Adam Goldberg
PRODUCTION
COORDINATOR,
CROSS PRODUCTION
Tanya Martino
LOCALIZATION
CONSULTING
Daryl Pitts
Seth Grenald
SENIOR VICE
PRESIDENT
INTERNATIONAL
Bob Dewar
MARKETING
DIRECTOR EUROPE
Janine Johnson
Ronnie Lane
VOICE-OVER TALENT
Kimberly Brooks
(Computer Voice)
Robert Berger
Greg Borrud
Stuart Calof
Joseph Donaldson
Brian Diggs
Hardy LeBel
Ron Millar
Josh Resnick
Reiner Schone
Jay Sosnicki
Mike Vaez
SALES
DIRECTOR EUROPE
John Burns
EUROPEAN
DEVELOPMENT
MANAGER
Simon Harris
MANAGING
DIRECTOR AUSTRALIA
John Watts
GENERAL MANAGER,
LATIN AMERICA
Ernie Maldonado
VIDEO PROCESSING
AND COMPRESSION
Localization Team
Chris Hepburn
ASSOCIATE PRODUCER
ENGINE PRODUCER
Brendan Andrews
Tyler Scott
Seth Gerson
AV ASSISTANTS
Brian Bright
Kenny Ramirez
PRODUCTION
COORDINATORS
QA SENIOR
LEAD TESTER
Brian Diggs
Nicky Kerth
Nathalie Dove
ASSET LOCALIZATION
(GERMAN/FRENCH/
SPANISH/ITALIAN)
Frederic Journoud
Tricia McKinley
Janis Shea
Larry Wade
IDOC, Inc.
Marc Turndorf
106
CREDITS
CREDITS
107
AUDIO PRODUCTION
SUPERVISOR
(SPANISH)
Michael B. Schwartz
VOICE DIRECTOR
(GERMAN/FRENCH)
Charles De Vries
International Voice Localization
VOICE DIRECTOR
(SPANISH)
Nancy Mackenzie
Patricia Bolaos
Francisco Colmenero
Ral Aldana
Genaro Vsquez
Yamil Atala
Jessie Conde
Ral De La Fuente
Lurts Pedro Ayala
Lorenzo Ortiz
Ismael Mondragn
Francisco Colmenero
SOUND
ENGINEERING
(GERMAN/
FRENCH/SPANISH)
Bill Black
Big Fat Kitty Productions
Marketing,
Public Relations,
and Packaging
GAMES ANALYST
Eric Gewirtz
Brad Santos
SENIOR VICE
PRESIDENT OF STUDIO
Alan Gershenfield
DIRECTOR OF
PRODUCTION
Scott Lahman
DIRECTOR OF QA
AND CUSTOMER SERVICE
Jim Summers
PRODUCT MANAGER
Michael Radiloff
QA MANAGER
David Arnspiger
PUBLICIST
French
Jamey Gottlieb
2ND DIRECTOR
Xavier Nathan
ASSOCIATE PRODUCT
MANAGER
John Heinecke
ASSISTANT TO
VOICE DIRECTOR
Veronique Colas
RECORDING STUDIO
SpringWest
RECORDING STUDIO
(SPANISH)
PACKAGING DESIGN
Erik Jensen
Cindy Whitlock
PACKAGING
ILLUSTRATION
Blur Studio
Jeff Wack
PACKAGING
COPYWRITER
Juan Hendo
Veronica Milito
VOICE TALENT
DOCUMENTATION
Corinne Lorain
Frank Bruynbroek
Mark Eckelberry
Christian Aubert
Xavier Nathan
Michael Rivera
Belinda M. Van Sickle
Spanish
Creative Affairs
SENIOR
CREATIVE EXECUTIVE
Christopher B. Hewish
VOICE TALENT
Victor F. Miffet
Arturo Mercado
Nora Gtirrez
Magdalena Questa
Mayleth Sierra
108
CREDITS
SENIOR GAMES
ANALYST
Jonathan Moses
SPECIAL THANKS
Bill Anker
John Baker
Kirsty Barker
Rick Baumgartner
Dion Brain
Bryant Bustamante
Matt Candler
Elizabeth Capps
Christian Casparian
Sarah Cigliano
Ed Clune
Steve Crane
Scott Culbertson
Eveline Cureteu
Julian Da Silva
Marci Ditter
Graham Edelsten
Kelly Egan
Maria Flagg
Judy Gates
Ashleigh Gibbs
Larry Goldberg
Ron Gould
Andrew Greening
Seth Grenald
Lieutenant Paul Hay
Molly Hinchey
Bob Jensen
Eric Johnson
Catheryn Kanuck
Brian Kelly
Bobby Kotick
Mark Lamia
Teresa Landgraff
Mitch Lasky
Maryanne Lataif
Lava Lounge
Suzette Lavine
Margaret Lawson
Leviticus
Ben LeRougetel
Howard Marks
Tanya Martino
Noel Maxam
Heather Maxwell
Mondo Media
Page Morris
Stephanie O'Malley
Christine Pavlina
Barry Plaga
Jean Powell
Samantha Resnick
Matt Rosenburg
Kelly Rogers
George Rose
Martin Sansing
Ron Scott
Kim Shattuck
David Silverman
Dan Stanfill
David Vonderhaar
Denise Walsh
William Westwater
Steven White
Steve Willsey
Dr. Mark Woodhouse
WAR ROOM
Rachel Lewis
William Liu
Jorge Maldonado
Michael Malone
Thomas Mix
John Nguyen
David Rodecker
Clifton Shaw
Conan Teng
EXTERNAL PLAY
BALANCERS
Mark Agustin
Kevin Amico
Rigel Anderson
Deidre Anderson
Jean-Ray Arseneau
Jon Bachrach
Marc Baime
Nicholas Bali
Kenneth "K.C." Baltz
David Barron
Robert Berger
Andrew Bohne
Chad Bordwell
Michael Brinton
Joey Buck
Jean-Claude "Frenchie" Bureau
Curt Burgess
Stuart Calof
Michele Case
Robert Cashman
Chris Chao
Myron Chen
John Chiu
Anne Marie Clogston
Dave Cohen
Kevin Cohen
Terry Cohen
Kevin Combs
Justin Cooney
Doug Cronkhite
Rick Culler Jr.
Justin Dahlke
Sean Daniels
Todd Dayton
Maxwell DeChant
Kevin Dorsey
Paul Dunlap
Michael Dwiel
Craig Edrington
Steve Elwell
Mark Falk
Jason Feosback
Lance Fernald
Richard Fielder
Steve Flowers
Brian Gartland
Chuck Geary
Shemek Gedek
Rich Gerow
Eric Gewirtz
Michael Gibson
Brian Grapatin
Matthew Gray
John Hamilton
Philip Hansen
Pany Haritatos
Brian Harris
John Harris
Jonathan Hemingway
Jason Henderson
Tom Hepner
Toby Herman
Joel Hills
Randal Hoekstra
Chris Huber
Bill Hutchison
John Ireton
Nic Jansma
Michael Patrick Johnson
Mark Kaelin
Ted Kao
Scott Kasai
Michael Kelly
Adam Kemp
Kenneth Kil
Eddie Klaynberg
Xaeriq Knight
Brad Kohn
Jesse Labrocca
Gary Lapidus
Tom Laverty
Howard Lee
Paul Lee
Jacqueline Lee
Jaret Lehman
Bruce LeSourd
Matthew Lewis
Larry Lieb
Charles Little
Yi Liu
Peter Lolley
Shawn Lovill
Woody Lovill
Derek Lung
Paul Main
David Mank
Irek Markowski
Robert Mason
Karl Mathias
Michael McCart
Gary McCoy
Brad McGraw
Sean McKay
Richard Mi
Eric Michard
Scott Musack
Justin Nafziger
Juan (Giovanni) Negron
Vinh Nguyen
Dean O'Donnel
Karen Oettel
Jared Ong
Richard Payne
Gary Peifer
Alexander Pelton
Ron Pepper
Mike Perla
CREDITS
109
Hoang Pham
Fred Philipp
Roderick Pommier
Alan Precourt
Tony Price
Lonnie Radford
Raevyn Ralphs
Marc Reissig
John Rekalske
David Rekalske
Mark Richards
Tim Richardson
Geoffrey Richcreek
Dan Rodrigues
Joe Ruffolo
Brant Rusch
Todd Sampson
Thevin Sattayatam
Bret Schnepf
Matt Schreiner
Bob Selby
Andy Serwatuk
Joe Shackelford
John Shackleton
Jeff Shaffer
Takeshi Shimamura
Jee Shin
Nathan Shnidman
Carl Sipp
Martin Sleeman
Marc Smith
Dakota Smith
Ryan Smolar
David SooHoo
Brent Southard
Andrew Stein
Jeff Sterck
Matt Stipes
Eric Strandberg
Leo Sutedja
Kevin Swisher
Jeff Sylvan
Dave Thomas
Andy Trapani
Chris Umali
Jack Utley
Aaron Vanek
Joel Vinyard
Brian Wade
Justin Wahlstrom
Yuzo Watanabe
Alan Wexelblat
Scott Wilkins
Todd Wilson
Timothy Wilson
110
CREDITS
Malik Woods
David Wright
John Yan
Mike Zemina
Eric Zolnowski
Jeffrey Zwelling
Jay Adams
Cory Aiken
Anthony Anzalone
Brian Bartlow
Brian Bates
Steven Beigelmacher
Robert Broglia
Brian Brushwood
Marko Buric
Terry Carl, Jr.
John Chapman
Rob Contaldi
Larry Cooper
Aaron Corcoran
Greg Crowder
Bobby Danforth
Mike Darling
Brian Decker
David Drell
Matt Duncan
Stephen Farquhar
Steven Ferreira
Brian Fisher
Jason Gentry
Joe Giddings
John Gingrich
Gary Gong
Jeff Graham
Daniel Grant
Mark Greenberg
Andy Greening
Antonia Harris
Matt Holmes
Lei Hu
David Isenor
Robert Jansen
Christopher Johnson
Darren Jones
William Jordan
Eric Junker
John Karcz
Wayne King
Randal Kinley
Deon Knecht
Eric Kristoff
Brandon LaGrange
Jon Lambert
Stanley Law
Dennis Lee
Mitch Leon
Guy Link
Cris Litvin
Michael Mancini
Todd Manion
Bryan Marshall
James McCutcheon
David Miller
Patrick Neil
Jonathan Nelson
Matt Newman
Danny Osborne
Chris Parson
Steven E. Petty
Jon Robben
Randy Rose
Douglas Roy
Kevin Saba
Dylan Savage
Steven Schulte
Michael Siegel
Joe Spina
Jonathan Taggart
Brian Taylor
Don Tulloch
Victor Vergara
Nick Vertodoulos
Todd Wagner
Nicole Williams
Alexander Wills
BASED ON
DESIGN CREATED BY
Greg Borrud
Chris Hewish
Josh Resnick
Trey Watkins
BASED ON TECHNOLOGY
CREATED BY
Auran
111