Vast PlayerMats 160505
Vast PlayerMats 160505
Vast PlayerMats 160505
Knight
TO WIN:
Movement
3
THINGS
TURN SUMMARY
Grit
Bomb
Bow
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
NOBODY
DRAGON
DEVOURED
SO
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45+
Perception (Encounters)
1
GAIN GRIT
Reveal
a Cave Tile
Strength
1
Health
Ancient Map
Shield
LOSE GRIT
1
Smash a
Crystal:
Decline
Treasure:
03
36
Get a
Dragon Gem: +5/2
4
DISCARDED HERO CUBES
& S M A S H E D C R Y S TA L S
Backstab
(Thief):
Blob (Monster):
Flame Wall
(Dragon):
Hex (Goblins):
DARK?
15
5
5
14
Rats (Event):
Scratch
(Dragon):
Soporific Spores
(Cave):
HERE I GO.
The
Goblins
FANGS TRIBE
BONES TRIBE
FIRST
COME. VERY STRONG, VERY HUNGRY. THEN
COME. THEY SMALL,
BUT HAVE VERY, VERY HUNGRY FRIENDS. MAKE
EAT MANY FOOLS, MUNCH-CRUNCH SLURP.
LAST
COME. THEY SMART. THEY KNOW SECRETS IN THE DARK. AND THEY HUNGRY.
MONSTERS
EYE TRIBE
...THEY SO VERY
TURN SUMMARY
HUNGRY.
Fangs Tribe
Bones Tribe
Eye Tribe
+1 Strength
ACTIONS
FANGS
BONES
EYE
MONSTER
MONSTER
MONSTER
TO WIN:
S T R E N G T H = P O P U L AT I O N
P E R C E P T I O N = P O P U L AT I O N + 1
M A X M O N S T E R S = B O N E S P O P U L AT I O N
S C AT T E R
Decrease Population by 2, return Tribe piece
to board, and discard Monster card.
O V E R P O P U L AT I O N
Reduce all overpopulated Tribes to 4 Population,
then scatter a revealed Tribe. If none, scatter
a hidden Tribe.
Rage
Malaise
1 Strength
(All Tribes)
MONSTER
The
Dragon
TURN SUMMARY
TO WIN:
Powers
Claw
Roll the Dragon die. Affected
tiles: Goblin Tribes scatter, and
you eat Goblins equal to scattered
Population. You move the Knight
by 1 tile, but not onto a Dark tile
or a tile with another player.
The Thief is killed.
Flame
Roll the die. Reveal affected
Dark tiles.
Wing
Move up to 2 tiles in a straight line,
or move 1 tile through a wall.
+ Hiss
Force a Goblin Tribe anywhere on
the map to become hidden and lose
1 Population. You eat 1 Goblin.
Health
4
Slither
+
DRAGON GEMS
Swat
Scorch
+
Each Dragon Gem on the map
provides its symbol for you to spend.
HRRRMMMMM... SOMETHING
Burn
+ Slap
Sloth
?+ ? Shriek
Cover the cost of this ability with
the Shriek token. Whenever you
roll the Dragon die, you may spend
the Shriek token to reroll it.
PRIDE:
OR
Place a Dragon
Gem while any are
on the map.
OR
Dont move
for the turn.
HUNGER:
Eat 2 Goblins.
+ + Scratch
Target the Knight, all Goblin
Tribes, or the Thief on your tile.
The Knight loses 5 Grit. The Goblin
Tribes all decrease to 0 Population,
and you eat all killed Goblins. The
Thief is killed.
+ +
Flame Wall
?+?+? Smash
Smash a Crystal token on your tile,
removing it from the game.
?+?+?+? Wrath
Roll the Dragon die. Affected tiles:
Collapse tile. Scatter Goblin Tribes.
Move all other player pieces to an
adjacent tile that would not prompt
an attack, following normal rules.
When done, slide together any
splits in the map.
E AT E N G O B L I N S
Wakefulness
1
1 ARMOR | 3 SPIRIT
1 ARMOR | 4 SPIRIT
2 ARMOR | 4 SPIRIT
2 ARMOR | 5 SPIRIT
3 ARMOR | 5 SPIRIT
10
11
3 ARMOR | 6 SPIRIT
12
13
4 ARMOR | 6 SPIRIT
14
4 ARMOR | 7 SPIRIT
7+
The
Cave
Omens
Any time on your turn, you may activate omens by returning Omen tokens to the draw bag.
TO
ECHO. TO GLOW.
TURN SUMMARY
TO SHIFT.
TO
TO WIN:
TREASURES:
Draw 2 Treasure
cards and give one to the Knight.
Place the other card on the bottom
of the Treasure deck.
TO BE EMPTY, EMPTY,
EMPTY.
Giant Bats
Rockslide
Past Plunder
2 Omens: Place a
Rockslide token on any edge
between two tiles that
do not have walls. Placed
Rockslide tokens are walls. If
all Rockslide tokens have been
placed, you may move one.
...TO
OMEN
TOKENS
23
46
710
11+
ECHO.
TREASURE TOKENS
CRUSH .
OMEN TOKENS
Soporific Spores
Hatred
Crystal Curse
The
Thief
TURN SUMMARY
Loot
Climb
Hide Loot
Pickpocket
Stealth
Backstab
Movement
+1
Climbing Gear:
Climb costs
1 Action cube.
I N J U R Y R E S U LT
KNIGHT
GOBLINS
+1
Level 3: +3 Grit
Level 2: +2 Grit
Level 1: +1 Grit
Level 0: No Bonus
GOBLINS
Light: 1 Population
Moderate: 2 Population
Heavy: 3 Population
Thievery (Actions)
L O O T D R O P R E S U LT
KNIGHT
Light: 1 Grit
Moderate: 3 Grit
Heavy: 5 Grit
Pick Lock
+1
Hand Crossbow:
Backstab has
range of 3 tiles
in a straight line.
Unnatural
Evasion:
The first time each
turn that you are
attacked by
another player,
roll the Action die. If you roll a 4
or higher, the attack fails and you
may immediately move onto
an adjacent tile.
DRAGON
DRAGON
23
34
ALL 4
5
IVE