Vast Addon CardsGhoul 170830

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Ch a s e

ONCE PER TURN:


+1 Movement

ONCE PER GAME:


+4 Movement

*skitter* *skitter* *skitter*


Hunt
ONCE PER TURN:
+1 Attack

ONCE PER GAME:


+3 Attack

“Stabbity stab stab!”


Sneak
ONCE PER TURN:
Move through one wall,
or enter one space with player pieces,
without spending extra movement.

ONCE PER GAME:


During this turn, you can move through
walls and enter spaces with player pieces
without spending extra movement.

“Surprise!”
Cheat
PERSISTENT:
Whenever you roll the Ghoul dice or
Dragon die, you may reroll one die.

ONCE PER GAME:


When you would roll the Ghoul dice or
Dragon die, you may instead choose the
result of one die and roll the rest.

“Nasty little cheatses...”


Blink
ONCE PER TURN:
Spend 2 movement to move from a Crystal
tile to another Crystal tile with no player pieces.

ONCE PER GAME:


Move from a Crystal tile to any unoccupied
space, without spending movement.

“Sha-sha-sha!”
Adapt
PERSISTENT:
Whenever you would draw a Terror
card, instead draw two, keep one, and place
the other on the bottom of the Terror deck.

ONCE PER GAME:


When you would draw a Terror card,
instead search the Terror deck, take any
card, and then shuffle the deck.

“Tricksy...”
Seize
PERSISTENT:
Spend 1 movement to collect a
Treasure or Gem, or spend 2 movement
to collect a Gem without rolling.

ONCE PER GAME:


During this turn, you collect the next Treasure
or Gem (no roll) without spending movement.
When you do, draw 2 Terror cards (not 1).

“Preciousss!”
S c o ur
ONCE PER TURN:
Peek at the Dark tile that you occupy.
You may immediately reveal it.

ONCE PER GAME:


During this turn, peek at all Dark tiles that you
enter. You may reveal any tiles that you peek at.

“Just small peeksies...”


Ragpicker
GHOUL: Gain Fury equal
to 5 + number of players.

VILE GHOUL: The Knight starts with 5 Health,


or the Dragon starts with 3 Health,
or you must smash 3 Crystals.

DIFFICULTY: EASIEST
Scavenger
GHOUL: Gain Fury equal
to 6 + number of players.

VILE GHOUL: The Knight starts with 6 Health,


or the Dragon starts with 4 Health,
or you must smash 4 Crystals.

DIFFICULTY: EASY
Ghoul
GHOUL: Gain Fury equal
to 7 + number of players.

VILE GHOUL: The Knight starts with 7 Health,


or the Dragon starts with 5 Health,
or you must smash 5 Crystals.

DIFFICULTY: STANDARD
Stalker
GHOUL: Gain Fury equal to 7 + number
of players. Use only 2 Ghoul dice.

VILE GHOUL: The Knight starts with 7 Health,


or the Dragon starts with 5 Health, or you
must smash 5 Crystals. Use only 2 Ghoul dice.

DIFFICULTY: HARD
Hu n t e r
GHOUL: Gain Fury equal to 8 + number
of players. Use only 2 Ghoul dice.

VILE GHOUL: The Knight starts with 8 Health,


or the Dragon starts with 6 Health, or you
must smash 6 Crystals. Use only 2 Ghoul dice.

DIFFICULTY: EXPERT
Attacking the Ghoul
The Knight and Goblins can attack the
Ghoul if their Strength is greater than its Defense.

Knight's attack completes Daring, and completes


Stalwart if its Defense was 3 or greater, and
completes Fearless if she revealed a Dark tile.
She can shoot it with her Bow, causing
it to skitter, if her Strength is 2 or greater.
Goblins gain 1 Rage upon attack,
and the attacking Tribe does not scatter.

Dragon's Claw counts as eating 1 Goblin,


and Scratch counts as eating 3 Goblins.

Unicorn's attack at 3 Anger discards a Terror card.

Cave's Soporific Spores decreases Fury by 1.

Thief may Pickpocket to steal a Treasure or discard


a Terror card. Backstab reduces its Movement on
its next turn by 1 per Action cube he spends.

"Such a foul, unnatural creature.


Let's put it out of our misery."

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