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helling3r
V. 1.5.0
Fireteam
operations,
reports,
procedures
and more that keeps you alive and lets you work
as an FTL or team member on the ARMA battlefield
SILENCERS.FIELDHANDBOOK
Authors: silencer.helling3r
Contributors: Godhand, Yaxxo, j0hnanderson (UnitedOperations), FReaK (Gamers Level/DESBL)
Fireteam Roles.................................................................................1
General Responsibilities..................................................................2
General Communication..................................................................3
Fire Control Commands, ROE, Rates of fire..................................4
Reports............................................................................................5
Radio procedures.............................................................................7
Clearing Backblast procedure...........................................................8
Actions on ......................................................................................9
Contact (effective enemy fire).....................................................9
Ineffective or no enemy fire.........................................................9
Casualties....................................................................................9
The Firefight..................................................................................10
The 4 F's...................................................................................10
Peeling...........................................................................................11
Fireteam Rush................................................................................11
Bounding.......................................................................................12
Fireteam Formations......................................................................13
Squad Formations..........................................................................14
METT-TC & OCOKA...................................................................15
Range estimation...........................................................................16
NATO military symbols.................................................................17
NATO phonetic alphabet & morse codes........................................18
TOC
Automatic Rifleman
Has 40% of the team's firepower
Usually covers the fireteam's 12 o'clock sector
Suppressing and fixing the enemy with area fire (unless told otherwise)
Controls own rate of fire and is always aware of how much AR
ammunition is left
On contact, achieve fire superiority
AR
RFLM Rifleman
Role is flexible, as the situation and the FTL decides
Delivers accurate and precise point fire (under the direction of the FTL)
May carry AT-Launcher, extra ammunition or special equipment
GRN Grenadier
Is proficient with the grenade launcher and knows when to use it
Attacks enemy with indirect (when hidden) and direct fire
Focus on high value targets (machine guns, clusters of enemy, bunkers etc)
Fireteam Leader
Uses his team as his weapon; keeps tactical overview: Fighting is
second priority
Assigns tasks when neccessary and keeps the team together
Communicates with his Squad leader
Assigns Buddy Teams and their leaders (usually FTL+G / AR+RFLM)
Assigns who is in charge if FTL gets killed (chain of command)
Establishes formations and maintains the members combat spacing
Controls and directs the team's fire (weapon state, rates of fire, ROE)
Gives decisive orders (tell who to do what) and leads by example
Always communicates to the team:
Current situation and further plans (goal to achieve)
FTL
Charlie
(OSS-CAH)
(SEE-AIR-RAH)
(TANG-GO)
Romeo
Sierra
Tango
Uniform
R
S
T
U
(ECKS-RAY)
(YANG-KEY)
(ZOO-LOO)
(WUN)
(TOO)
(TREE)
(FOW-ER)
(FIFE)
(SIX)
(SEV-EN)
(AIT)
(NIN-ER)
(ZEE-RO)
Xray
Yankee
Zulu
One
Two
Three
Four
Five
Six
Seven
Eight
Nine
Zero
X
Y
Z
1
2
3
4
5
6
7
8
9
0
(VIK-TAH)
(WISS-KEY)
Victor
Whiskey
V
W
(YOU-NEE-FORM)
or
(OO-NEE-FORM)
(KEH-BECK)
(ROW-ME-OH)
Quebec
Q
(PAH-PAH)
Oscar
Papa
(NO-VEM-BER)
November
(MIKE)
Mike
(KEY-LOH)
(JEW-LEE-ETT)
Juliet
(LEE-MAH)
(IN-DEE-AH)
Hotel
India
Kilo
(GOLF)
(HOH-TEL)
Lima
(FOKS-TROT)
Golf
(ECK-OH)
Foxtrot
(DELL-TAH)
Delta
Echo
(CHAR-LEE) or
(SHAR-LEE)
(AL-FAH)
(BRAH-VOH)
Alfa
Bravo
PHONIC
(PRONUNCIATION)
TELEPHONY
MORSE
CODE
Fireteam Roles
CHARACTER
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18
17
Type
Unit
Size
Parent(s)
Medical
Anti Armor
Anti Air
Recon
Supply
Maintenance
Signals
Missile
Armor
Infantry
Motorized Infantry
Mechanized Infantry
Aviation (rotary)
Artillery
Mortar
2/15
22
HQ
Generic Unit
Infantry Platoon
Infantry Squad
Infantry Fireteam
S
T
Fireteam
Patrol
Squad
Platoon
Company
Battalion
Regiment
4
4-9
9
~ 35
60-250
300-1000
500-2000
/
/
/
/
/
/
/
n.a.
1
2
4
12
36
108
Persons / Vehicles
Strength
First Tank,
22nd Armor Platoon
Symbol
General Responsibilities
Size
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Silencers.FieldHandbook
Stand by
Hold / Stop
(Re-)Mount /
Embark
Dismount
Bail out
Pull security
Weapon down
Weapon dry
Up
Set
Ready
Personal Status
Hit / Down
A Person is wounded or dead
Move out /
moving
Negative
2,75 m
2,02 m
1,95 m
2,35 m
3,25 m
3,80 m
1,79 m
2,65 m
2,65 m
3,20 m
3,20 m
3,30 m
3,37 m
Width
5,35 m
4,70 m
6,71 m
8,00 m
4,03 m
7,62 m
7,70 m
7,31 m
7,64 m
6,95 m
6,95 m
Length
16
Acog: The width of the horizontal lines equals the width of the shoulders at
the given range (Numbers: x * 100 = range)
1,91 m
2,75 m
Hilux
2,44 m
BMP-3
2,02 m
2,98 m
BTR-90
HMMWV
2,10 m
2,95 m
2,20 m
~1,55 m
2,25 m
~1,80 m
Height
Object
(metric)
General Communication
Basic formulas:
Silencers.FieldHandbook
Silencers.FieldHandbook
General terms
Roger / Copy Affirmation: I understood that, I will do as ordered
Observation &
Fields of Fire
T errain &
Weather
Is there cover/concealment?
What kind, how much?
From where to where?
Cover &
Concealment
Obstacles
T ime
C ivilians
Avenues of
Approach
T roops
available
(OCOKA/
Weather)
E nemy
Silencers.FieldHandbook
M ission
15
Weapons tight
Normal Rate
Slow Rate
Watch and
shoot
Rapid Rate
Hold Fire
Check Fire
(watch out, there may be friendlys in the area, double check targets)
Cease Fire
(Weapons red)
Weapons hold
(Weapons green)
Weapons free
Grenade
General warnings
Frag out
You are about to throw a frag grenade
Silencers.FieldHandbook
Reports
Silencers.FieldHandbook
D irection
C asualties
(CASREP)
E quipment
consecutive
Travelling
Squad File
Travelling
Squad Column
FT1:
Wedge,
HVY-Left
Squad Line
~ 20m
D istance
T ype
C ontact
Only report facts and fill in missing details when they become evident.
Reporting contacts is about speed, do not go into too much detail: be concise but fast!
FT2:
File, but AR at the End
SL
FT1:
File
FT2:
Wedge
(HVY: opposite of FT1)
SL
FT1:
Wedge
SL
Overwatch
FT2:
Wedge
(HVY: opposite of FT1)
SL
FT1:
Wedge
FT2:
Wedge,
HVY-Right
Squad Formations
Silencers.FieldHandbook
~ 50m
14
RN
AR
Standard: TL in front.
No perfect straight line.
Last man always watches back.
RFLM
Silencers.FieldHandbook
TL
0m
~1
GRN
Compared to FT-File:
much more spacing
RFLM
AR
TL
Staggered Column
Heavy-Right
Heavy-Right
AR
TL
Fireteam Formations
TL
TL
GRN
AR
TL
Fireteam File
Heavy-Left
LM
RF
Fireteam Line
Heavy-Left
RFLM
GRN
Fireteam Wedge
13
TL and AR may
also swap positions
RN
GRN
LM
RF
RFLM
P IR
Example: ALPHA, My LOC (Location), Grid 0898 1155, displacement 50 meter west to
east, moving south to 0884 1161
4. Administrative points
(We are moving through, we are holding here, we are defending this position, we
are staging for attack, we are receiving no enemy in area and are secure etc)
3. Own actions (What do you plan on doing)
(Holding near train station, spread out 50m east to west, etc.)
MANPADS seen if you use air assets, IEDs if you are mounted, ...
E quipment
T ime
L ocation
A ctivity
clear, 7/10)
Radiocheck: As COUNT, but also tell the quality of radio link (loud and
Silencers.FieldHandbook
Bounding
Radio procedures
Out
Message
Wilco
Oscar Mike
How Copy
Solid copy /
Good Copy
Say again
Busy
Read back
Note: Repeat means redo the last fire mission; FO/FAC only
Over
2. Message(s)
S/R: <own callsign> <Message>, OVER (or BREAK)
(Announce longer messages with MESSAGE)
12
TL
Successive bounds
Base of Fire
RN
Maneuver
1
RF
LM
TL
Maneuver
G
RN
1
RF
LM
Overlapping bounds (leapfrogging,
more dangerous but slightly faster)
Base of Fire
A
R
6. Finally the FTL gives either new orders or the order for the
maneuver element to start the next bounding cycle (often implicit).
3. T2-Lead calls Moving! and starts a fire team rush once ready
Silencers.FieldHandbook
Silencers.FieldHandbook
Peeling
4. Ca
ds
2. Ru
n beh
ind
3. Ca
ll "La
st ma
e left
n"
"
ll "On
3 seconds is the time an average shooter needs to get aim on you and fire.
Movement from the prone position into a quick run for the duration of at
most 3 seconds, finished with dropping on the floor again.
(Memorize: I'm up, they see me, i'm down).
Fireteam Rush
twar
rn ou
1. Tu
5. When reaching the end of the line, get back in line formation and
call SET.
3. When reaching the next comrade, call <Name>, last man! to get
him prepared
2. Right-most soldier turns outwards and runs along behind the line
It is not meant for long distances. It is better to prepare the team in safety
(Team, we are going to cross that street, if we get under fire, peel back left
into cover).
Silencers.FieldHandbook
Silencers.FieldHandbook
Peeling is used to get quickly into nearby cover with the squad moving
either left or right of its line, usually whilst under fire. Effective
suppression of the enemy will assist in maintaining good security
throughout the maneuver.
11
Use smoke when appropriate (only extract the buddy if its safe! If it's not, continue
the firefight). Apply first aid in order of severity. Further actions: Call in Squad
medic, CASEVAC, etc
Casualties
1. You see a wounded comrade:
Call out Man down!. Await FTLs orders while continuing the fight.
Usually FTL decides on: Ensure 360 security, then bring the casualty to cover.
Common actions: report contact to superiors and wait for orders, hasty
defence/attack, withdrawal, move to better position,
Common actions: report contact to superiors, adjust Rate of fire, initiate Fireteam
rush (bounding), initiate peeling and/or flanking, initiate egression and break
contact (reverse bounding), get reinforcements / support, Execute 4-F's
Keep communicating, avoid tunnel vision, watch out for flanking enemies!
Especially the FTL is tasked with finding the enemy (use binos)
4. Everyone looks for enemy positions and tries to make the reports
more precise / fill in missing information.
F inish
F lank
F ix
10
The Firefight
Actions on ...
The 4 F's
F ind
Silencers.FieldHandbook
Silencers.FieldHandbook