En VTN Demo Release Note
En VTN Demo Release Note
En VTN Demo Release Note
demo
VeteranMod team presents to your attention
public demo of our mod for ArmA 3.
This version is designed primarily to demonstrate new and reviewed
features of the game, as well as the general direction of our work.
In the demo version includes :
system for equiping units, which includes body armor, universal transport
vests, helmets, hats and much more
extended injuries system and first aid
infantry units for the BLUE4 and RED4 - U.S. Marine Corps and Russian
Army Mechanized Infantry (RF MI), appropriate firearms both sides
RF MI Reconnaissance units
Irregular units, militias
varied firearms
reworked sounds for small arms
advanced simulation of fragments for hand grenades, RPGs and HE
rounds
backblast simulation for RPGs, MANPADS and handheld ATGMs
resting of weapons with bipods
enhanced sights
a new types of weapon crates
new animations
reworked visual FX
VeteranMod, 2010-2014
VeteranMod, 2010-2014
Our team of 3D-designer, coder and artist, who work on mod and total
annihilation of wolds beer reserve:
AALEX, Alesh, Amra, Bobcat, DAK, DAP, das camper, DenVdmj,
Dead_Kennedy, Dractyum, exall, kasp, leet, nikietha, Pilgrim, Slon_sqf,
Stormtrooper, udaloy, Yanot
VeteranMod, 2010-2014
VeteranMod
short manual
Brief description of basic settings and use of
basic functions in the mod.
Keyboard Settings
VeteranMod uses additional keys which can be changed as you prefer. To
change those you need to select Options Controls Custom Controls.
Available action:
Action 15
use bipod
Keep in mind that you can only assign a single key. Shortcuts and mouse
buttons can not be assigned.
Bipod deployment
To reduce the recoil and improve the accuracy of fire, it is advisable to use
a bipods if firearm has them. The bipod can be deployed on any object of
suitable height - parapets, rocks, fences, window sills, cars, comrade
shoulder.
VeteranMod, 2010-2014
VeteranMod, 2010-2014
In more severe injury case like loss of consciousness, low or absent pulse,
difficulty with breathing - the content of PFAK may not be sufficient to
provide full assistance.
Inspect the wounded and stop the blood with bandage or tourniquet and
bandage. Inject painkillers and wait for medic while covering the wounded
comrade.
If you're familiar with the rules of first aid and you have appropriate
equipment with you (medics bag, ambulance vehicle), then you can
immediately provide comprehensive medical help to wounded of any
severity.
Use duct when breathing is impaired, use the cardiac massage and
anapnotherapy in case of cardiac arrest and weak pulse use epinephrine
and smelling salts to bring back to consciousness.
Life of wounded comrade is entirely in your hands! And his death result of
your incompetent action - on your conscience.
VeteranMod, 2010-2014
Sights
Modern small arms and heavy weapons are often equipped with different
types of sights: mechanical open, diopter, optical, collimator. Often one
firearm uses several types of sighting mechanisms. To switch between
them default key / on the numeric keypad. The same button is used to
switch between the different scopes in VeteranMod.
Some weapon types, such as as rifle under barrel or anti-tank rocket
launchers have mechanical sights. Open or diopter type which allow to
hit targets at various distances from the particular mechanical sights.
Switching is performed with the same key - /.
RPG-7V2 is equipped with two types of sights, open-mechanical for night
shooting at a distance of 100 m and an optical PGO-7V3.
VeteranMod, 2010-2014
Inventory system
VeteranMod modulates various types carrying/transport vests. Vests of
different types with different pouches for different magazines like rifle
magazines or grenades for under barrel grenade launchers.
Vest with pouches for AK-74 can be used only to stores magazines for AK
family, M16 assault rifles and M4 carbines. If you want to carry ammo for
MG you need to have a vest with pouches for MG belts or boxes otherwise
the rifleman will be able to carry only one box/belt - the one that is used the
weapon. RPG rockets are transported exclusively in backpacks/containers
for rocket launcher by assistant. In the inventory you can carry only one
rocket - the one which is "loaded" in the RPG/AT you are carrying.
When you take vest you must take into account the number and type of
pouches, intelligently distribute ammunition. This primarily applies to
grenadiers, riflemen with AT launchers, machine gunners.
Depending on the objectives part of the ammunition which were not
included in the vest, can be transferred to the raid backpack or distributed
between soldiers of one unit.
VeteranMod, 2010-2014