Drawing Shortcuts
Drawing Shortcuts
Drawing Shortcuts
Architecture in Perspective 25
2010 ASAI National Convention
October 21, 2010 Jim Leggitt, FAIA
DRAWING
SHORTCUTS
Developing Quick Drawing Skills Using Todays Technology
Over the past decade, advances in computer software, programs and digital
photography have all but eliminated
traditional hand drawing as a design
visualization tool. Many of us have
lost - or never developed - the ability to
sketch and communicate with quickly
generated hand drawings. This Drawing
Shortcuts shows that you can have the
best of both worlds. You can put technology to work for you: use computer
generated 3-D perspectives, create photographic underlays for illustrations and
explore hybrid compositing to make
your sketches faster to produce, improve
your self-confidence in drawing, and
have fun in the process of visualizing
design.
With Drawing Shortcuts you will:
Learn the step-by-step approach using digital
tools to assist in the hand drawing process.
Learn various linework techniques, simple color-
ferent than they were twenty years ago. Clients once paid large sums
of money for beautifully crafted perspective drawings of their unbuilt
projects. Today, construction schedules are so demanding, budgets so
tight, and design changes so frequent that an expensive investment in a
detailed perspective drawing too early in the process is usually seen as
an unaffordable risk. Clients are getting smarter, and are relying on quick,
inexpensive drawings for the early design visioning and promotion of
projects.
of course, but lack of money shouldnt be an excuse for not being able
to communicate your ideas. Remember, children can tell fabulous stories
with just newsprint and poster paint! There are many ways to create
drawings that dont require expensive markers, technical pens, or exotic
materials. Even documenting your work can be economical. A portfolio
made up of high-resolution digital prints costing a fraction of what it took
to produce color photographs and elaborate typesetting in the 1970s.
old spends more time in front of a computer monitor than watching TV.
By the time they graduate from college, most architecture and graphic
design students have learned sophisticated computer skills that rival
those of experienced professionals. We have DVDs, multi-media, global
web sites, internet access on our mobile phones, 3-D imaging, custom
applications, social networking, more power, greater memory, and much,
much more. Whats wrong with this picture? Nothing! Computers are
wonderful tools, and everyone should know how to apply them in the
visualization process. At the same time, we need to be careful not to lose
sight of creativity, imagination, and visual communication skills. Recent
college graduates in design fields cant draw as well as they could years
ago. Perhaps they simply arent being taught or allowed to develop their
ability to draw!
Many creative people have become scared to sketch or draw, fearing
disastrous results, embarrassment and failure.
The people I draw look like trolls.
My cars look like shoe boxes.
Im creative, but I cant draw.
I just dont have the time to learn to draw.
I havent a clue about how to draw in perspective.
I dont have enough money for expensive drawing materials.
Sound familiar? You could probably add a few of your own to this list!
GETTING STARTED
A three-step process. Every drawing is a three-step process. First,
you must gather the data, or visual information, that you need. Then you
construct the perspective and the basic framework of the drawing. Once
youre comfortable with the size, layout, composition, and feel of the
drawing, its time to illustrate the final drawing with linework, textures,
tone, and color. Remember coloring books? The images are collected for
you, the drawing is already constructed, and the fun illustrative part is
left up to you. Once you know how to quickly collect data and accurately
construct the framework of a drawing, all thats left is the fun of illustrating the final drawing.
Let technology do your dirty work. Everyone has an individual style of drawing and design, a drawing identity. A roomful of kids
coloring the exact same page of a lesson book will have a wide range of
unique results. But although the results are different, the basic informationor datain each drawing is the same. The data that you use to
construct a drawing should be as accurate as possible. Technology lends
itself beautifully to this task. Computers can construct 3-D perspectives, a
digital camera can record details that you want to use, and the combination of scanners and digital printers can enlarge or reduce images for you
to trace.
Make the best of whats available. DRAWING SHORTCUTS
covers the basics about doing your best drawings with limited resources.
Take a good look around your home, school, office, art supply store, and
town. Figure out what drawing materials are easily available, and which
reprographic tools are available to use. Do you have access to computer
You are in the drawing seat. Experiment with your own drawing
identity. You may have a natural talent for pencil drawing, but never feel
comfortable with ink. Try using minimal detail and no color on your next
drawing. Practice several different line styles, drawn at different speeds.
See what kind of drawing you come up with if you work on it for half a
day. Then try it again in half the time. Dont be afraid to make a mistake.
Remember to play to your drawing strengths, and develop the parts of
the drawing that are the most exciting to you. Have some fun! Its all in
your attitudeonce you know some DRAWING SHORTCUTS!
Overlay and trace. Tracing is easy, useful, and fun, but creating
The look of a drawingand amount of time it takes you to do itdepends a great deal on what linework technique you use. Scribble lines
are the fastest and sketchiest. Most drawings are done with a casual or
informal line style, but occasionally a more formal linework technique is
called for. Most design drawings fall into just three categories: 1) thumbnail drawings, 2) concept drawings, and 3) presentation drawings. The
vast majority of design drawings fall into the concept drawing type.
A drawing using the scribble line technique is similar to how you might
sketch on a cocktail napkin or paper tablecloth in a restaurant. Lines overlap each other and individual shapes are created by lots of lines on top
of each other. Extremely loose and noncommittal, scribble line drawings
show no design detail. This technique is extremely appropriate for thumbnail drawings, for loose concept drawings, or for working out size and
space relationships. It works best in small formats. The scribble technique
lets you generate lots of visual ideas quickly, using simple shapes and
forms, when youre in the planning stage of a drawing.
Most of the drawings I create are done using a casual line technique. Casual linework lets you communicate enough information without spending too much time in the process. Lines may not be perfectly straight,
corners may overlap and the amount of detail may be consciously held
back. This technique is very successful in the early phases of a design, and
reflects the freehand nature of developing ideas. There is a spontaneous character to the linework, and casual drawings tend to look friendly.
Slight variations in perspective or proportions are less noticeable, and
accuracy is not a high priority. One great advantage of this line technique
is the amount of time saved over a more formal approach.
If you commit to precisely crafting a drawing, you need to make an accurate statement with each and every line. This requires a formal line
technique, in which lines are drawn with a straightedge, proportions are
exact, and the entire drawing is very realistic and accurate. Drawings of
this nature can be very beautiful, but the time invested may be so great
that you could have produced several casual line drawings in the same
time it took to create a single formal drawing. Unless you are specifically
asked to create a drawing with this amount of detail, try to stay with
casual line drawings.
Either as a single image or in a series of multiple images, thumbnail drawings are best used to support text documents. Imagine a formal report
or a newsletter. Text alone is dull, boring, and unimaginative, but often
limited layout space doesnt allow for large drawings. Perhaps the printing process precludes photographs. One good solution is to incorporate
thumbnail drawings that break up the text and add a personal touch to
the graphics. The best size for drawing a thumbnail is 3 x 3 or less; any
larger and you need more detail and drawing time. If you reduce the
image by 50%, the image will be sharper and will fit much better on the
page. Use ink linework, because you wont get a good reduction with
color or pencil tones on the drawing.
Try to keep your drawing time on thumbnails to a minimum. Thumbnail
drawings arent supposed to be information-rich; they just support the
text and add character to the document. Try not to spend any more than
15 minutes on each thumbnail. Remember, less time spent per drawing
can really shorten the overall process!
Making it big. There are many instances when you need to create
drawings larger than 11 x 17. These oversized drawings take much longer to produce and require a different type of reproduction other than the
standard copier and scanner. With urban design projects, drawings often
have great detail, representing views of large land areas. These drawings
may be sized to fit typical 24 x 36 or 30 x 40 paper formats. There are
large format color scanners available that can scan large drawings into
electronic files for various forms of reproduction. You can also draw big
and reduce your black and white image down to 11 x 17 before adding color. This method enables you to bypass the expensive large format
scanning process altogether.
Finding the right pencil. Pencils are made in three ways: 1) fixed
The versatile ink pen. Pens are drawing and writing tools that use
ink, either waterproof or water soluble. The ink flows from the pen to your
paper either through a fibrous material (felt tip pen), plastic nib (hard
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Choose a marker and stay with it. Markers are pens with fibrous
tips that come in many different colors and point sizes. Again, there are
water-based markers and solvent-based markers. Some solvent-based
markers are under attack because of toxic fumes, but the industry is
responding by adjusting ink formulas. Marking pens come in a variety of
point shapes and sizes. They can be round or square, and range from a
superfine to a 3/4 line. Colored markers are available at office supply and
art supply stores. Youll be amazed at the variety of types and colors. Some
have interchangeable nibs, others come with a fine tip at one end and a
broad tip on the other. Try out different marker brands and find out what
other designers are using. Once youre comfortable with a specific marker,
then keep using and replacing that same brand in order to keep better
track of your new and used pens, and prevent having an expensive inventory of mismatched and unused markers.
Selecting a drawing paper. Drawing papers can be purchased in
precut sheets, pads, and rolls. There are three general categories of drawing paper: 1) opaque drawing papers, 2) vellum and tracing papers, and 3)
Mylar and other synthetic drawing materials.
Design when you trace. When you trace, youre dealing with
images that give you enough base information to adequately show the
subject - but that doesnt mean you should trace them exactly as they
are. Many image sources are outdated. Dont fall into the trap of drawing
people with clothing that doesnt match your drawing theme. Simply use
the image as a reference, and design an appropriate style of clothing and
personal detail. Try changing the pose or clothing in order to introduce
your own design identity. Just because the person youre tracing happens to be wearing a shirt and tie doesnt mean you cant put him into a
T-shirt and shorts. Relax and be creative!
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Enjoy!
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WORKSHOP SCHEDULE
8am - Noon
- Aristotle
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1 - Naples Yellow
2 - Cream
3 - Cadmium Yellow
4 - Cadmium Orange
5 - Pale Flesh
6 - Flesh
7 - Salmon
8 - Peach
9 - Cadmium red
10 - Buff
11 - Light Sand
12 - Pale Cherry
13 - Suntan
14 - Mocha
15 - Mauve
16 - Purple Sage
17 - Lilac
18 - Azure
19 - Pale Indigo
20 - Sky Blue
21 - Blueberry
22 - Pale Lime
23 - Turquoise Green
24 - Willow Green
25 - Grass Green
26 - Apple Green
27 - Light Olive
28 - Moss Green
29 - Slate Green
30 - Evergreen
31 - Cool Gray #1
32 - Cool Gray #2
33 - Cool Gray #3
34 - Cool Gray #4
35 - Cool Gray #5
36 - Cool Gray #7
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1/2
3/4
11/2 - 2
3 - 4 High
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NOTE ABOUT DRAWING SUPPLIES: to save money purchasing expensive art supplies, I recommend www.carpediemstore.com for the best online prices. Plan ahead and allow several
days for delivery! You can also share a set of Chartpak AD markers and Prismacolor pencils
with another person during the workshop. Battery powered pencil sharpeners are a great
alternative to manual sharpeners.