Video games are becoming increasingly prevalent in media, education, and technology. While games can provide learning opportunities by allowing exploration of new ideas and worlds, they may also increase aggressive behavior in children when violence is rewarded. Games also open new social possibilities but excessive gameplay can lead to social isolation. Additionally, games allow people to develop understanding by designing rules and worlds, but they can also be addictive like a drug. Overall, video games have potential benefits for education but also risks that need to be mitigated.
Video games are becoming increasingly prevalent in media, education, and technology. While games can provide learning opportunities by allowing exploration of new ideas and worlds, they may also increase aggressive behavior in children when violence is rewarded. Games also open new social possibilities but excessive gameplay can lead to social isolation. Additionally, games allow people to develop understanding by designing rules and worlds, but they can also be addictive like a drug. Overall, video games have potential benefits for education but also risks that need to be mitigated.
Video games are becoming increasingly prevalent in media, education, and technology. While games can provide learning opportunities by allowing exploration of new ideas and worlds, they may also increase aggressive behavior in children when violence is rewarded. Games also open new social possibilities but excessive gameplay can lead to social isolation. Additionally, games allow people to develop understanding by designing rules and worlds, but they can also be addictive like a drug. Overall, video games have potential benefits for education but also risks that need to be mitigated.
Video games are becoming increasingly prevalent in media, education, and technology. While games can provide learning opportunities by allowing exploration of new ideas and worlds, they may also increase aggressive behavior in children when violence is rewarded. Games also open new social possibilities but excessive gameplay can lead to social isolation. Additionally, games allow people to develop understanding by designing rules and worlds, but they can also be addictive like a drug. Overall, video games have potential benefits for education but also risks that need to be mitigated.
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VIDEO GAMES AND LEARNING
Report by : Audrey Gan Mei Xin
Video games are one of the fastest trending topics in media, education, and technology. Research across fields as disparate as science, literacy, history, visual processing, curriculum, and computer science suggests that video games arent just fun they can actually be good for your mind as well. My topic in my coursera report is how video games and learning can come together but also talking also about the negative effects which may arise from playing video games. Firstly, games gives up opportunities for us to jump into a space where you can explore new ideas, where you can test out hypothesis and develop new kinds of knowledge according to Professor Kurt Squire. But, exploring bad values is not good such as violence is not good. Children who play more violent video games are more likely to have increased aggressive thoughts, feelings, and behaviors, and decreased prosocial helping, according to a scientific study (Anderson & Bushman, 2001). In many games, kids are rewarded for being more violent. The act of violence is done repeatedly. The child is in control of the violence and experiences the violence in his own eyes (killings, kicking, stabbing and shooting). This active participation, repetition and reward are effective tools for learning behavior. Secondly, games open new social possibilities as well by allowing us to be new kinds of people within groups and meet new kinds of people around the world acorrding to Professor Kurt Squire. Too much video game playing makes your kid socially isolated. Also, he may spend less time in other activities such as doing homework, reading, sports, and interacting with the family and friends. On the other hand, a study by researchers at the North Carolina State University, New York and the University Of Ontario Institute Of Technology points out that gamers usually do not replace their offline social lives with online game playing, but rather it expands them. In fact, among gamers, being a loner is not the norm. Furthermore, games also open new productive possibilities as well according to Professor Kurt Squire. People who play video games develop a deep system level of understanding
by taking on the role of a designer and starting to design the role of
rules of those worlds, develop their own depictions and their own creative vision for how their world will be. In contrast to that, since games are a platfrom where they can build anything they want and be whoever they want, its like a drug they need to have to be in control of their surroundings. A study by the Minneapolis-based National Institute for Media and the Family suggests that video games can be addictive for kids, and that the kids' addiction to video games increases their depression and anxiety levels. Addicted kids also exhibit social phobias. Not surprisingly, kids addicted to video games see their school performance suffer.A video game addiction can be harmful if your child is unable or unwilling to participate in any interests or extracurricular activities other than gaming. The On-Line Gamers Anonymous website notes that it may be a sign of an addiction if your child is constantly thinking about his next video game session, devising ways to get back to the game, abandoning former hobbies that dont relate to video games or declining social events with personal interaction because he's spending time discussing video games on the Internet. Not only that,according to Professor James Paul Gee from Arizona State University, games are places like a sandbox where you can learn skills at your own speed and at their own time, not like schools where before you can explore your surroundings and make progress, they demand you to level up or in school terms master that topic quickly and completely.But in some cases, playing video games sometimes is not good for your brain. Professor Akio Mori, of Nihon University's College of Humanities and Sciences in Japan measured beta waves, which indicate activity in the prefrontal lobe, and alpha waves, which often appear when the brain is resting. The video game group, which played video games for 2-7 hours daily, showed nearly zero beta activity all the time, even when they were not playing video games. This means there was little to no activity in their prefrontal lobes. These subjects reported being easily angered, having difficulty concentrating, and having trouble socializing.Normal subjects, who rarely played video games, were found to have much stronger beta waves than alpha waves. Little change was seen while these subjects did play video games. When a new video game is released and they retire to their caves to explore the game for a few weeks straight(dedicating all of their spare time).
Also, games can improve visual, attentional , and
congnitive capacity according to Professor Shawn Green at Universoty of Wisconsin-Madison. Games can help people to have a faster reaction time, improvement of basic speed processing and conginitive flexibility (multitasking). Keith Baker, director of Smith and Jones Addiction Consultants, in an article for Brigham Young Universitys NewsNet says Long hours playing video games can negatively affect your child's performance in school if he's preoccupied with video games. He can fail to work at his optimum level because he's exhausted from a late night of video game playing. If your child devotes more than one or two hours a day to television or video games, he may have trouble falling asleep, have problems paying attention and have lower test scores than other children who dont spend as much time in front of a television or video game console. A 2012 paper published in Psychology of Popular Media Culture, have found that games can hurt and help children's attention issues improving the ability to concentrate in short bursts but damaging longterm concentration. No amount of having a faster speed processing of information can help if your child is falling asleep in school. In conclusion, games offer significant promise for education, particularly since they have been found to be such effective teaching tools. But while studies of educational software demonstrate that children do learn from playing educational games, that the amount of money spent on educational games is a tiny fraction of the amount spent on a commercial entertainment game.Playing video games is neither good nor bad,existing research shows that they are powerful teaching tools, and therefore we need to harness that potential, aiming to maximize the benefits while minimizing the potential harms.