Rogerian Essay
Rogerian Essay
Rogerian Essay
Harrison Smith
Mr. Gardner
Rancid Lemurs
Ever since the 80’s and 90’s video games have been misunderstood by the
media, parents and political figures. Much of the gang and youth violence of that time
was constantly blamed on the seemingly violent video games released then. Instead of
parents looking towards the schooling system, drug culture, or even regulating gun
rights, most parents and politicians came to the same conclusion, that video games
were somehow to blame for the majority of youth violence. As decades passed, the
belief only became more and more widespread as many news programs and politicians
continued to rely on these stories to scare ignorant people. People like Armstrong
Williams, who wrote the article Gun Violence, Mental Illness, and Solutions where he
suggested it was video games to blame for all of those issues. Many political figures
preach sentimonies like this as well, blaming gun violence on video games instead of
the guns themselves, going as far as saying once how guns don’t kill people, video
games do. Though many sensible people have come around as well, putting more
blame on the laws which give teenagers the ability to purchase a gun, and insist on not
The conflict of whether video games are to blame for youth violence is obviously
about the content of the games. Call of Duty and the Grand Theft Auto series are
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usually the two game series met with the most scrutiny as both are insanely popular,
grossing billions every year. Both games display scenes of violence and gore, profanity
and in somes cases sexual content, which is seen as over the top and shouldn’t be
marketed towards children and teenagers. Armstrong Williams argues how “these
games have desensitized children and have glorified the horrors of war and gang
violence. They promote these violent extremes as a mere novelty to have fun.” then
goes on to ask if this is truly what we want our children consuming. What Williams fails
to realize is that these games are not marketed towards children, or young teenagers,
these games are rated 18+ by the Electronic Software Ratings Bureau (ESRB) which is
the official ratings board for video games in the United States. The conclusion that
Williams comes to is that politicians and parents should regulate the media their
children consume. And lastly, he believes that gaming companies and politicians who
allow this sort of media should be held accountable for all the violence they’re directly
In recent times the issue of video game violence has evolved to be much more
complex taking into account the gun laws which enable the violence. Tech Insider
released a video called Stop Blaming Video Games for Mass Shootings which argued
how the relation with mass shooters and gamers is inherently flawed for a few reasons.
The demographic for video games is usually young males, which correlates to many
school shooters. However a study was conducted which showed that only twenty
percent of school shooters enjoyed violent video games where eighty percent of all
male high school students enjoyed gaming. The video argued that based on this
information the average school shooter actually played less violent video games than
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the average normal high school student. It was also argued that of course you will find
one shooter who enjoys video games, because the audience that enjoys video games is
insanely massive (Tech Insider). The video then shows how many other mass shooters
were not involved with video games, their demographic and age just didn’t align with the
market. Because of this gaming was never once brought up during their cases, and
wasn’t blamed once. The point is that, if video games truly were to blame for these
terrible shootings, how is it that so many of these awful people had nothing to do with
them. Tech Insider believes that videogames are a non sequitur and a red herring for
more important issues such as gun control, gangs, and bullying, which the media and
politicians want to avoid bringing attention to, so instead they blame video games and
Over the last few decades, video game culture has become the most profitable
media genre in the world, the market reaching several billions of dollars every year. As
video games have become more and more popular, the violent crime rate in the US has
(Fig. 1) Kain, Erik. “As Video Game Sales CLimb Year Over Year, Violent Crime
Continues to
This graph represents the time from the mid 90’s to early 2000’s when violent youth
crime was at its peak in the United States. As the graph shows, as video games
became more and more popular every year, violent crime began to drop. This was also
during the largest peak of insensitive and violent video games. This was the height of
the Grand Theft Auto series, which saw mass scrutiny and even bans in some
I’ve always believed that the idea that video games were solely to blame for real
world violence was absurd and I was pleasantly surprised to see that that was true. I
find it disrespectful to blame real world deaths on something as trivial as video games.
So many politicians argue how video games rot the minds of children, without
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understanding a thing about the medium. The news and politicians rely on scaring
parents who don’t know any better by withholding information about the topic. Instead of
telling parents about the ESRB and the ratings board they make statements about how
every school shooter has an Xbox and abruptly calls for action surrounding video
games. I believe that there are much more important issues around the topic of real
In conclusion it’s blatantly obvious that video games and youth violence have no
direct correlation. The topic is used as a Red Herring for politicians and the media to
pull attention away from gun laws and to scare ignorant parents into making a fuss. If
the two were truly connected, even in some miniscule way, violent youth crime would
increase alongside the booming industry. Though some school shooters may have been
involved with the hobby, so are billions of other perfectly innocent people. Video games
Works Cited
Kain, Erik. “As Video Game Sales Climb Year Over Year, Violent Crime Continues to
WILLIAMS, ARMSTRONG. “Guns, Violence, Mental Illness, and Solutions.” New York
Amsterdam News, vol. 113, no. 23, 9 June 2022, p. 13. EBSCOhost,
https://madison.com/opinion/cartoon/hands-on-wisconsin-video-game-cultu
re-isnt-the-issue/article_0ca094f5-b735-5396-be41-67f79021c213.html.
Tech Insider. “Stop Blaming Video Games for Mass Shootings.” YouTube, 31, Mar. 2018,
https://youtu.be/ZloQM4Cw0gQ