GCSE Computer Science: Geraint D. Jones Mark D. Thomas

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Revised: November 2013

GCSE Computer Science

2013
Geraint D. Jones

Mark D. Thomas

Disclaimer
This resource is provided to support the teaching and learning of GCSE Computer Science. The materials provide an
introduction to the main concepts of the theory of the subject and should be used in conjunction with other
resources and sound classroom teaching.
It is intended that the resource will be updated periodically due to the evolving nature of the subject. Suggestions as
to how the materials may be developed further are welcome through our feedback system or by sending an e-mail
to: resources @wjec.co.uk

Contents
Computer systems ...................................................................... 4
Data representation ................................................................. 20
Computer system ..................................................................... 35
Networks .................................................................................. 43
The Internet and communications........................................... 53
Algorithms ................................................................................ 62
Programming ............................................................................ 63
Ethical, social, and legal aspects .............................................. 70

I.

Computer systems

CAN YOU IDENTIFY AND DESCRIBE COMPUTER SYSTEMS?

You should be able to:


identify and describe computer systems:
o CPU
o input devices
o output devices
o backing storage
o data bus
o address bus
o ports and connectivity

CPU
ALU
registers

controller

internal
memory

The CPU (Central Processing Unit) is the main component in a computer for processing data and
instructions. It could be considered as the computing equivalent of the human brain. It is a hardware
device that is made up of many sub components:
controller
ALU: arithmetic/logic unit
registers
internal memory
buses
All of these components have their own specific function. These are discussed in further detail on page 7.

Input devices
An input device allows data, such as text, images, video or sound, to be entered into a computer system.
Some common hardware input devices are shown below:

graphics tablet

mouse

microphone

keyboard

Output devices
There are many outputs created by a computer system. These include printed document, on-screen data,
sound. An output device allows data to be communicated by the computer in a human-friendly form, for
example, sound being output by a speaker. Some common hardware output devices are shown below:

speakers

projector

monitor

printer

Backing storage
This is where data is stored when it is not being actively used, usually for retrieval at a later date. These
are discussed in further detail on pages 15 and 16.

Address bus and data bus


When data is saved or loaded from memory, the address at which it is to be stored or loaded from must be
sent. The storage address of data always travels along an address bus.
Data will then need to be moved between several parts of a computer. The path along which data travels
is called a data bus.

Ports and connectivity


Hardware ports
In computer hardware, a port serves as an interface between the computer and other computers or
devices. Physically, it is a piece of equipment to which a plug or cable connects. An example of different
hardware ports can be seen below.

HDMI

USB

USB

audio in

audio out

Software ports
Software ports are also used in computer systems. These are non-physical ports and are completely
different from hardware ports. They allow multiple software applications to use different software ports
on the same physical connection. Software ports
INTERESTING FACT
are discussed in further detail on page 53.
In the TCP/IP protocol, the ports are numbered 1 to
65535. Commonly used ports include port 80, for
HTTP web access and port 25 for SMTP sending email.

UNDERSTANDING THE CENTRAL PROCESSING UNIT (CPU)

You should be able to:


demonstrate an understanding of the Central Processing
Unit (CPU), including:
o controller
o arithmetic and logic unit (ALU)
o internal memory
o register
o buses

Components of the CPU: controller, arithmetic and logic unit (ALU), internal memory,
registers, buses
CPU
ALU
input
device

registers internal controller


memory

output
device

control bus
data bus
address bus
RAM

Controller
The controller sends and receives signals from all parts of the computer. This ensures that all processes
take place at the right time and in the correct order. These signals travel along a control bus.
Here is an example of a controller in operation:

Arithmetic and logic unit (ALU)


The ALU is the part of the CPU that processes and manipulates data. It performs simple calculations on the
data that is temporarily stored in the registers. Examples of calculations that an ALU might perform are
addition and subtraction.
The ALU is also able to perform comparisons on data. It is these comparisons that allow programs to make
use of choice e.g. in a high-level language an IF statement.
Registers
A register is a storage location found on the CPU
where data or control information is temporarily
stored. Registers are usually much faster to access
than internal memory, since they have to be accessed
so often.

KEY DEFINITIONS
Controller: manages the execution of instructions
ALU: processes and manipulates data
Register: fast access temporary data store
Internal memory: fast access memory on the CPU
Bus: connects different parts of the computer

An accumulator is a common example of a register. This is the register used by the ALU to store the results
of its calculations.
Internal memory
Internal memory (sometimes called level 1 cache memory) is fast access temporary storage on the CPU.
Data is moved from the registers to the internal memory when it is not being actively used. Data from
internal memory can then either be written to RAM or called back into the registers for further processing.
This process of using internal memory speeds up the processing of data.
Buses
Buses allow data to be transferred to different parts of the computer. There are three main buses used by
the CPU. Two of these, the address bus and the data bus, are discussed on page 4. The third bus is called
the control bus.
The control bus is used by the controller to send control signals to different parts of the computer.

Explaining the role of the CPU in fetching and executing instructions stored in memory
The fetch-decode-execute cycle
There are three steps to processing instructions given by a currently running program:
1. The next instruction is fetched from memory into the control unit.
2. This instruction is then decoded to determine the action that needs to be carried out.
3. The instruction is executed.
Here is a simplified example of the fetch-decode-execute cycle, where the instruction is to add two
numbers:

HOW IS PERFORMANCE AFFECTED BY FUNCTIONS?

You should be able to:


explain how performance is affected by functions,
including:
o size of cache
o speed of clock
o number of cores
o types of processors

Size of cache, speed of clock, number of cores, types of processors


Size of cache
Cache memory is a fast access type of memory that is very expensive. Due to its cost, only small amounts
of cache memory are present in most computer systems. Cache memory improves the performance of the
CPU as it is able to provide instructions and data to the CPU at a much faster rate than other system
memory such as RAM. The more cache memory your system has, the better its performance is likely to be.
Speed of clock
The speed at which a processor operates is called the clock speed. The faster the clock speed, the faster
the computer is able to run the fetch-decode-execute cycle and therefore process more instructions.
The speed of the processor is measured in Hertz (Hz). One clock tick per second would be measured as 1
Hz. Therefore a processor that operates at 1,000 clock ticks per second would be a 1,000 Hz processor,
also known as a 1 kHz processor.
At this stage, it is a good time to introduce prefix multipliers for clock speeds:
Prefix
Kilo
Mega
Giga

Symbol
k
M
G

Multiplier
1,000
1,000,000
1,000,000,000

Power of 10
103
106
109

A typical modern day home computer would have a 2.5 GHz processor. This means the clock speed of the
processor runs at 2,500,000,000 Hz or clock ticks per second.

10

INTERESTING FACT
Most CPUs are cooled using a fan to blow air over their
surface. Liquid cooling systems have been found to be more
effective at cooling CPUs, although the water used in these
systems conducts electricity and can therefore be dangerous.
A computer designer, Seymour Cray, designed a computer
cooling system that used artificial human blood to cool the
CPU, as it does not conduct electricity.

The clock speed inside the CPU can sometimes


be changed. A processor can be set to run
faster than its original design. By doing this
however, it uses more energy and produces
more heat. If this heat is not removed through
cooling, the CPU can overheat, which will
damage the CPU and shorten its lifespan. This
is called overclocking.

Some computer systems, especially mobile devices, set the clock speed of the CPU lower than its original
design. This results in less power consumption, less heat being produced and will therefore increase the
battery life of the device. This is called underclocking.
Some devices are able to change their own clock speed dynamically. For example, when your computer is
idle, the clock speed may be set at a lower rate than if you were running a CPU intensive program, such as
a computer game.
Number of cores
We assumed on page 7 that each CPU has only one core. However, this isnt always the case, as some
CPUs have multiple cores. You may be familiar with the terms dual-core and quad-core, so what exactly
do these terms mean?
A core is the term used to describe the processing components within the CPU. Multi-core processors
therefore have many processing components within the same CPU. Below is a diagram that illustrates a
number of instructions waiting to be processed in single-core and dual-core CPUs.
Single-core
Instruction
5

Instruction
6

Instruction
7

Instruction
1

Dual-core
Instruction
8

Instruction
1

11

Instruction
2

In a single-core CPU each instruction is processed one after the other, whereas in a dual-core CPU, two
instructions may be processed at the same time. In theory,a dual-core CPU should be able to process
instructions twice as fast as a single-core CPU. However, this isnt always the case as sometimes
Instruction 2 may need the result of Instruction 1 before it can be processed.
On the whole though, a computer running
many programs at the same time will run
faster on a multi-core processor than on a
singlecore processor.

INTERESTING FACT
Many high-end gaming consoles include CPUs with multiple
cores. The Sony Playstation 3 has an 8 core CPU.

Types of processors
There are two main types of processor, namely Reduced Instruction Set Computer (RISC) and Complex
Instruction Set Computer (CISC).
RISC processors can process a limited number of relatively simple instructions. To carry out more complex
commands the problem is broken down into a longer list of simpler instructions. The advantage of this is
that a RISC processor is able to process these simpler instructions quickly. Processing simpler instructions
also requires less circuitry to decode and execute these instructions, which in turn means less power
consumption and therefore less heat being generated.
CISC processors can process a large number of complex instructions. This allows the processor to
understand and carry out complex tasks with only a few instructions. The advantage of this is that a CISC
processor is able to process complex instructions, without having to break them down into many simpler
instructions. Processing complex instructions however requires more circuitry to decode and execute
these instructions, which in turn means more power consumption and therefore more heat being
generated.

12

HOW CAN WE DESCRIBE THE FUNCTIONS OF DIFFERENT TYPES OF MEMORY?

You should be able to:


describe the functions of different types of memory:
o Random Access Memory (RAM)
o Read Only Memory (ROM)
o flash memory
o cache memory

Random Access Memory (RAM)


RAM is used for the temporary storage of currently running programs and data. It consists of a large
number of store locations each of which is identified by a unique address. The data in each store location
can be changed.

RAM is volatile data is lost when the power is switched off.


Example: When you are working on a word-processed document, the program you are using and the data
within the document are both stored in RAM.

Read-only Memory (ROM)


ROM is used for the permanent storage of data. The
data in each store location cannot be changed.
ROM is permanent data is not lost when the power
is switched off.
Example: ROM can be used for storing the programs
such as the BIOS. The disadvantage of using ROM to
store the BIOS is that it cannot be upgraded.

KEY INFORMATION
Basic Input Output System (BIOS): A low-level
program that handles input and output operations
relating to the keyboard and screen of the system.
It provides an interface between the hardware and
the operating system. One of its primary functions
is loading and executing the bootstrap loader the
program that loads the operating system.

Flash memory
Flash memory is used for the permanent storage of data. However, the data stored in flash memory can
be changed.

13

Flash memory is permanent data is not lost when the power is switched off.
Example: Flash memory can be used for storing the programs such as the BIOS, which is advantageous as
the BIOS can be upgraded.

Cache memory
Cache memory is used for the temporary storage of frequently accessed data and instructions. It consists
of a small number of store locations that can be accessed very quickly by the CPU; it is quicker than RAM.
Cache memory is volatile this means that data is lost when the power is switched off.
Example: Cache memory often stores the next set of instructions that need to be processed by the CPU as
it is an exceedingly fast memory and is located on the processor.

Summary of different types of memory


Permanent

Volatile

Cache memory
ROM
RAM
Flash memory

14

Data can be
changed

Speed

DO YOU KNOW THE FUNCTIONAL CHARACTERISTICS OF SECONDARY STORAGE TECHNOLOGIES?

You should be able to:


describe the functional characteristics of secondary storage
technologies, including:
o functional characteristics: suitability, capacity, durability,
portability, speed
o technologies such as: optical, magnetic, solid state,
storage in the cloud

Functional characteristics: suitability, capacity, durability, portability, speed


Secondary storage is also known as backing storage.
Data is written from memory to secondary storage when
data is no longer being actively used, for retrieval at a later
time.

INTERESTING FACT
The first commercial hard disk drives had the
capacity to store approximately 5 MB and were
the size of a dining room table. They were also
called a Winchester Drive.

The time a computer takes to access data stored on secondary storage is longer than the time taken
accessing data from memory.
The most frequently used backing storage media are:
Media

Flash drive

Suitability

Typical capacity

Moving relatively
small files from work
to home

2 GB 64 GB

Backing up a home
computer system

500 MB 4 TB

Storing multimedia
files

650 MB (CD)
9 GB (DVD)
50 GB (Blu-ray)

External hard drive

CD/DVD/Blu-ray disk

Magnetic tape

Backing large
commercial servers on 200 GB 400 GB
multiple tapes

15

Durability

Portability Speed

Technologies such as: optical, magnetic, solid state, storage in the cloud
Optical
Optical storage media uses technology such as lasers.
CD/DVD or Blu-ray disk and if light is reflected
back, then data is read as a 1 and if light is not
reflected back, data is read as a 0. Lasers can be
used to read and write information to a disk.

Laser beams are projected onto a


KEY INFORMATION
BInary digiT (BIT): In computer systems,
data is represented by either a 1 or a 0.
See page 21 for more information.

Magnetic
This technology is used in floppy disks, hard disks and tapes. Data is stored on a magnetic medium, which
can be a disk or a tape, by writing data using a write-head. Data can then be read by the read-head.
Solid state
Solid state technology is used in storage media such as USB flash memory sticks. The technology
is called solid state as it does not have any moving parts, such as a read-head in magnetic
storage. Solid state storage technology is increasingly used to replace both magnetic and
optical storage, especially in mobile devices, where its low power consumption and high speed
access is advantageous.
Storage in the cloud
Storage in the cloud is a contemporary data storage facility
that allows users to store their data on third-party servers.
They can then access that data from many computing
devices.
There are many advantages to this, such as maintenance
tasks, backup and data replication. Purchasing additional
storage devices becomes the responsibility of the cloud
storage service provider.
A disadvantage of storage in the cloud is that an Internet connection is required. Some other
disadvantages include the concern for some organisations that personal data held on a third-party server
could in fact be physically stored in a country where adequate data protection legislation does not exist.
Another disadvantage is that users are solely reliant on the cloud storage provider when it comes to
ensuring that their data is stored safely and can be retrieved at a later date.

16

DO YOU UNDERSTAND HUMAN-COMPUTER INTERACTION?

You should be able to:


demonstrate an understanding of human-computer
interaction

Human-computer interaction (HCI) is the term used to describe the communication between people and
computer systems. To allow a person and a computer system to communicate, an interface is required,
often called a human-computer interface.
Different interfaces are provided by the operating system and can be identified by the style of
communication they use. Some are entirely text-based whereas others use images to represent different
commands.
Graphical User Interface (GUI)
A GUI is a type of interface that allows users to interact with
a computer system through graphical icons.
GUIs were introduced to help users, especially beginners, use
computer systems as Command Line Interfaces (CLIs) were
found to be difficult.
There are many different features of a graphical user interface. These include:
windows
icons
menus
pointers

assistants/help files/tutorials
favourite settings/change environment/customisation
shortcuts/hot keys
task bar/ribbon bar/tabs/customised toolbar

Here are some of the benefits and drawbacks of a graphical user interface:
Benefits
Intuitive
Easy to navigate
Uses Windows, Icons, Menus and Pointers
No complicated commands
Data between different software applications is

Drawbacks
Requires a large amount of memory
Is relatively processor intensive
Computing experts may find a GUI slower than a
command line interface
GUIs take up a much larger amount of hard disk

17

easily exchanged

space than other interfaces

Menu driven
This type of interface allows people to interact with a computer system by
presenting the user and allowing them to work through a series of menus. The iPod
Classic is a perfect example of a device that uses a menu driven interface as users
are presented with a menu that contains a list of artists. Having chosen an artist,
another menu appears with a list of albums belonging to that artist. Following this,
another menu is presented with a list of songs belonging to the chosen album.
Here are some of the benefits and drawbacks of a menu driven interface:
Benefits
No need to learn a lot of commands
Intuitive/easy to understand
Easy to navigate
Ideal for beginners everything is in a logical
place/order
No need of expert language to learn
Little processing power needed
Voice-driven

Drawbacks
Irritating if there are too many menu screens to
work through users get annoyed or bored if it
takes too long
Navigating can be a long process

Voice driven interfaces, also called voice recognition, can be used to issue
commands to a computer system and enter data into it. Voice-driven
interface is a popular interface as it is natural for people to communicate in
this way.
Here are some of the benefits and drawbacks of a voice-driven interface:
Benefits
Drawbacks
Speech input is much faster than keyboard input
Background noise interferes with speech
recognition
No need to learn to type
User when they have a speech impediment, sore
Less danger of RSI
throat, cold or a strong accent will not be
Reduces typing mistakes such as spelling/hitting
understood
wrong key
Users with a disability that prevents speech
Keyboard takes up room on the desk
would need to find a different method for input
Users with a disability that prevents typing can
Difficult to keep data input private as people can
use speech input
hear what you are saying
Hands-free advantages can multitask
Words that sound the same, such as too and
Users find talking more natural than typing.
two may not be recognised

18

Command Line Interface (CLI)


A Command Line Interface is an entirely text-based interface that allows a
user to communicate with a computer system by typing in commands.
However, computer systems will only execute specific commands that are
predefined.
Before GUIs were developed, command line interfaces were the most widely
used interface.
Here are some of the benefits and drawbacks of a command line interface:
Benefits
Drawbacks
Quicker to type commands
Very confusing for someone who has never used
a command line interface
Quicker to input commands as shortcut keys can
be used
Commands have to be typed precisely. If there
is a spelling error the command will fail
Little memory and processing power needed
compared with other interfaces
A large number of commands need to be learned
Little storage space is required (no graphical
Instructions cannot be guessed
images to store)
Not suitable for a novice
Experts who have memorised the commands
find it very fast to use
Touch Sensitive Interface
Touch sensitive interfaces are becoming more popular and are extensively
used in mobile computing devices. Commands are issued or data is input by
touching the screen with your finger or a stylus pen. As well as tapping the
touch sensitive screen, the screen can interpret other actions made by the
user, such as pinching and swiping.
Here are some of the benefits and drawbacks of a touch sensitive interface:
Benefits
Drawbacks
Very intuitive
Screen can be easily damaged/scratched
Easier to use as the user simply touches what is
Dirty screens are difficult to read
seen on the display
Users must be within arms reach of the display
No keyboard or mouse is required
It is difficult to select small items
Touching a visual display of choices requires little
User's hand may obscure the screen
thinking and is a form of direct manipulation that
Screens need to be installed at a lower position
is easy to learn
and tilted to reduce arm fatigue
Easier hand-eye coordination than mice or
Some reduction in image brightness may occur
keyboards

19

II.

Data representation

DATA REPRESENTATION SYSTEMS CAN YOU RECOGNISE AND EXPLAIN THESE?

The nature of data

You should be able to:


identify and explain data representation systems:
o the nature of data
o why data needs to be converted into binary format
binary numbers representing characters
hexadecimal numbers representing binary
numbers
the terms character set, Unicode and
American Standard Code for Information
Interchange (ASCII)
truth tables and logical operations: AND, OR
and NOT
data types such as: integer, real, Boolean,
character, string

Data is made up of raw facts and figures and can be represented in many different forms including text,
numbers, pictures, sounds, video clips. Information can be derived from data when it is processed.

Why data needs to be converted into binary format


You will need to be familiar with three different counting systems. These are denary, binary and
hexadecimal.
Denary
The first counting system that you need to be familiar with is the denary counting system, also known as
the Base 10 or decimal counting system. In the denary counting system, the digits 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
are used to represent numbers. The number 138 for example, actually means 1 hundred, 3 tens and 8
units. This gives the total one hundred and thirty-eight:

102
100
1

101
10
3

20

100
1
8

Binary
The second counting system that you need to be familiar with is the binary counting systems, also known
as the Base 2 counting system. In order for data to be processed by a computer system, it must be
converted into binary format. This is because computer systems can only store and process Binary digITs,
also known as BITs. A BIT is either a 1 or 0. You may think of this as a light switch, where the switch is
either ON or OFF:
If the switch is ON it is stored as the digit 1.
If the switch is OFF it is stored as the digit 0.
A binary number is a string of BITs, for example 10001010.

27
128
1

26
64
0

25
32
0

24
16
0

23
8
1

22
4
0

21
2
1

20
1
0

The binary number 10001010 is therefore a binary representation of the denary number 138 (128 + 8 + 2).
For more information see pages 278.

Binary numbers representing characters


A character can be a letter, digit, space, punctuation mark or various other symbols. When characters are
stored on a computer system, they are stored as a binary number.
It is important that computer systems recognise that characters can be represented differently by other
computer systems; otherwise data could not be exchanged between computers.

The terms character set, Unicode and American Standard Code for Information
Interchange (ASCII)
In order to allow for data exchange between computer systems, character sets were devised. A character
set is a table that maps a character with a unique binary number.
One such character set is the 7-bit American Standard Code for Information Interchange (ASCII). Part of
the ASCII character set, that includes printable characters only, can be seen in the table overleaf.
INTERESTING FACT
Before the widespread adoption of graphical
user interfaces, programmers used the ASCII
character set to design simple interfaces. Try
searching for some on the Internet.

21

Denary Binary Hex Character

Denary

Binary

Denary

Binary

space

64

1000000

40

96

1100000

60

21

65

1000001

41

97

1100001

61

22

"

66

1000010

42

98

1100010

62

100011

23

67

1000011

43

99

1100011

63

36

100100

24

68

1000100

44

100

1100100

64

37

100101

25

69

1000101

45

101

1100101

65

38

100110

26

&

70

1000110

46

102

1100110

66

39

100111

27

'

71

1000111

47

103

1100111

67

40

101000

28

72

1001000

48

104

1101000

68

41

101001

29

73

1001001

49

105

1101001

69

42

101010

2A

74

1001010

4A

106

1101010

6A

43

101011

2B

75

1001011

4B

107

1101011

6B

44

101100

2C

76

1001100

4C

108

1101100

6C

45

101101

2D

77

1001101

4D

109

1101101

6D

46

101110

2E

78

1001110

4E

110

1101110

6E

47

101111

2F

79

1001111

4F

111

1101111

6F

48

110000

30

80

1010000

50

112

1110000

70

49

110001

31

81

1010001

51

113

1110001

71

50

110010

32

82

1010010

52

114

1110010

72

51

110011

33

83

1010011

53

115

1110011

73

52

110100

34

84

1010100

54

116

1110100

74

53

110101

35

85

1010101

55

117

1110101

75

54

110110

36

86

1010110

56

118

1110110

76

55

110111

37

87

1010111

57

119

1110111

77

56

111000

38

88

1011000

58

120

1111000

78

57

111001

39

89

1011001

59

121

1111001

79

58

111010

3A

90

1011010

5A

122

1111010

7A

59

111011

3B

91

1011011

5B

123

1111011

7B

60

111100

3C

<

92

1011100

5C

124

1111100

7C

61

111101

3D

93

1011101

5D

125

1111101

7D

62

111110

3E

>

94

1011110

5E

126

1111110

7E

63

111111

3F

95

1011111

5F

32

100000

20

33

100001

34

100010

35

Hex Character

Hex Character
`

Using the ASCII character set, the character A would be stored as the binary number 1000001.
The problem with using this ASCII character set is that it is only able to represent 128 different characters
and computer systems need to be able to store more characters than this. For example, you may have
noticed that the character is missing from the table above. As a result, other character sets were
developed and used to allow computer systems to store more characters.
Unicode is a standard character set that has combined and replaced many others. It was originally an
extension to the ASCII character set and it contains many of the characters used around the world.

22

Hexadecimal numbers representing binary numbers


The third counting system that you need to be familiar with is the hexadecimal counting system, also
known as the Base 16 counting system. In the hexadecimal counting system, the digits 0, 1, 2, 3, 4, 5, 6, 7,
8, 9 are used to represent 19 and then the characters A, B, C, D, E and F are used to represent 10 15.
The hexadecimal number 8A for example:

162
256
0

161
16
8

160
1
A

The hexadecimal number 8A therefore represents 8 sixteens and 10 units. This gives the total one
hundred and thirty-eight. Remember that A = 10, B = 11, C = 12, D = 13, E = 14, F = 15.
Hexadecimal is widely used as binary numbers can
be quickly converted into hexadecimal numbers
which are more convenient for humans to use. For
example, a telephone conversation where you
might read out the binary number 10001010 could
cause confusion. It would be easier to simply say
8A and mistakes are less likely to be made.

INTERESTING FACT
Up until the late 20th century, traditional Chinese
weights and measurements used in the marketplace
used the hexadecimal counting system. Other cultures
used different base counting systems, e.g. the ancient
Babylonians used a Base 60 counting system.

See pages 2731 for conversion between binary, denary and hexadecimal numbers.
Hexadecimal notation is used in MAC addresses. For further details see page 57.

Truth tables and logical operations: AND, OR, NOT


Logical operators are used in programming. It is not unusual to find a code such as:
IF A = 1 AND B = 1 THEN
IF A = 1 OR B = 1 THEN
A truth table for a logical operator defines the outputs for different combinations of input.
NOT
The NOT logical operator has only one input and one output. The
output is the opposite of the input.

23

Input (A)
0
1

Output (NOT A)
1
0

AND
Input (A)
The AND logical operator has two inputs and one output. 0
The output is 1 only if A and B are both 1.
0
1
1

Input (B)
0
1
0
1

Output (A AND B)
0
0
0
1

OR
The OR logical operator has two inputs and one output.
The output is 1 if either A or B is 1.

Input (B)
0
1
0
1

Output (A OR B)
0
1
1
1

Input (A)
0
0
1
1

There are other logical operators, such as XOR. This will be covered on page 50 in encryption techniques.
Logical operations
Logical operations can be used in control systems. For example, a control system that is required to close
the windows on a commercial greenhouse when at least one of the following conditions is true:
the wind speed rises above 12 km per hour.
it is raining.
would use the logical operator OR.
A control system that is required to turn on a sprinkler system in a field when both of the following
conditions are true:
the temperature rises above 25 Celsius
it has not rained in the last five days
would use the logical operator AND.

24

Data types such as: integer, real, Boolean, character, string


Many different data types can be stored on a computer system. The data types which are commonly used
are as follows:
Data type
Integer

Description
Whole numbers, positive or negative

Examples
42, -11, 0

Real

Numbers, including fractions or decimal


points
True or false

12.9, -17.50, 28.0

Character

Letter, digit, space, punctuation mark or


various other symbols

'A', 'b', '7','?'

String

A sequence of characters

Computer science
The cat sat on the mat

Boolean

25

1 or 0

CAN YOU DESCRIBE THE RELATIONSHIP BETWEEN DATA STORAGE UNITS?

You should be able to:


describe the relationship between data storage units:
o Bit, nybble, byte, kilobyte, megabyte, gigabyte,
terabyte, petabyte, exabyte, zettabyte, yottabyte

Bit, nybble, byte, kilobyte, megabyte, gigabyte, terabyte, petabyte, exabyte, zettabyte,
yottabyte
Computer systems can only store and process Binary digITs, also known as BITs. A BIT is either a 1 or 0.
When 8-bits are stored as a binary number, they are collectively called a byte.
Symbol
Byte
B
Kilobyte
Kb
Megabyte MB
Gigabyte GB
Terabyte TB
Petabyte PB
Exabyte
EB
Zettabyte ZB
Yottabyte YB

Value
8 bits
1024 bytes
1024 Kb
1024 MB
1024 GB
1024 TB
1024 PB
1024 EB
1024 ZB

INTERESTING FACT
Half a byte (4 bits) is called a nybble.

26

CAN YOU CONVERT BETWEEN NUMBER SYSTEMS?

You should be able to:


use techniques to convert between number systems:
o Denary to binary and hexadecimal, binary to denary
and hexadecimal, hexadecimal to binary and denary

Denary to binary and hexadecimal, binary to denary and hexadecimal, hexadecimal to


binary and denary
On pages 203, we discussed three different counting systems denary, binary and hexadecimal. In this
section, we will discuss how to convert between different number systems.
Denary to binary
One way of converting a denary number to a binary number is by drawing a Base 2 table from right to left.
128

64

32

16

In this example, we will convert the denary number 198 into a binary number. Take 198 and see if it is
more than the first number on the left. In this case, 128 is the number on the left and so we write a 1
under the heading 128.
128
1

64

32

16

We now deduct 128 from our original denary number, which leaves 70. The next number in our Base 2
table is 64. If the number remaining, 70, is more than the next number on the left, 64, write the number 1
under the heading 64.
128
1

64
1

32

16

27

We now repeat the process again and deduct 64 from 70, which leaves 6. The next number in our Base 2
table is 32. If the number remaining, 6, is more than the next number on the left, 32, write the number 1
under the heading 32. However, in this case the number remaining is less than the next number on the
left, so we write a 0 under the heading 32.
128
1

64
1

32
0

16

This process is repeated until you reach the final heading and the binary number for the denary number
198 is found:
128
1

64
1

32
0

16
0

8
0

4
1

2
1

1
0

The binary number for the denary number 198 is therefore 11000110 (128 + 64 + 4 + 2).
Denary to hexadecimal
You may wish to convert a denary number into a hexadecimal number. To do this, take the number 198
from our previous example and draw a Base 16 table, from right to left, as before.

256

16

Take 198 and see if it is more than the first number on the left. In this case, 256 is the number on the left
and so we write a 0 under the heading 256.
256
0

16

The next number in our Base 16 table is 16. If the number remaining, 198, is more than the next number
on the left, 16, work out how many 16s are needed without going over the number remaining. In this case
it is C (C = 12, 12 x 16 = 192).
Remember that A = 10, B = 11, C = 12, D = 13, E = 14, F = 15
256
0

16
C

28

We now deduct 192 from our remaining denary number, 198, which leaves 6. The next number in our
Base 16 table is 1. If the number remaining, 6, is more than the next number on the left, 1, work out how
many 1s are needed without going over the number remaining. In this case it is 6.
256
0

16
C

1
6

The hexadecimal number for the denary number 198 is therefore C6.

Hint
You may find it easier to convert a denary number into a binary number first and then into a hexadecimal
number. See the example binary to hexadecimal below.
Binary to denary
To convert a binary number into a denary number, draw a Base 2 table from right to left and populate the
table with the binary number you are converting. In this case we will use 00100011.
128
0

64
0

32
1

16
0

8
0

4
0

2
1

1
1

Simply convert the binary number into a denary number by adding the headings with a 1 under them: 32 +
2 + 1 = 35. The denary number for the binary number 00100011 is therefore 35.
Binary to hexadecimal
To convert a binary number into a hexadecimal number, there is a shortcut that you can use by drawing a
Base 2 table from right to left and then populating the table with the binary number you are converting. In
this case we will use 00101011.
128
0

64
0

32
1

16
0

8
1

4
0

2
1

1
1

Now split the Base 2 table into two smaller 4-bit Base 2 tables.
128
0

64
0

32
1

16
0

8
1

29

4
0

2
1

1
1

Now change the headings of the left 4-bit table.


8
0

4
0

2
1

1
0

8
1

4
0

2
1

1
1

Remember that A =
10, B = 11, C = 12, D
= 13, E = 14, F = 15.

Now take the hexadecimal number of each 4-bit table and this is the converted hexadecimal number.
256
0

16
2

1
B

The hexadecimal number for the binary number 00101011 is therefore 2B.
Hexadecimal to denary
You may wish to convert a hexadecimal number into a denary number. To do this you may take the
number C6 and draw a Base 16 table, from right to left as before.
256
0

16
C

1
6

Now multiply each heading to obtain the denary converted number.


C(12) x 16 =
6x1 =

192
6 +
198

The denary number for the hexadecimal number C6 is therefore 198.


Hexadecimal to binary
To convert a hexadecimal number into a binary number, there is a shortcut that you can use similar to the
one above by drawing two 4-bit Base 2 tables from right to left.
8

In this example, we will convert the hexadecimal number 2B into a binary number. First start by
representing the first number, 2, in the left table.

30

8
0

4
0

2
1

1
0

Then complete the second table by representing B in the right table, remembering that B = 11.
8
0

4
0

2
1

1
0

8
1

4
0

2
1

1
1

Now re-label the headings in the left table as shown below and join the two 4-bit tables together to make
one 8-bit table.
128
0

128
0

64
0

32
1

64
0

16
0

32
1

8
1

16
0

8
1

4
0

4
0

2
1

2
1

1
1

1
1

And so, the hexadecimal number 2B can be represented as 00101011 in binary number form.
HOW DO COMPUTERS INTERPRET INSTRUCTIONS?

You should be able to:


demonstrate how computers interpret instructions:
o how instructions are coded as bit patterns
o how the computer knows if it is reading instructions or data
o how sound can be sampled and stored digitally
o how an image is represented by pixels in binary format
o why metadata needs to be included in an image file (including
height, width, colour depth)

How instructions are coded as bit patterns


Computer programs are compiled into machine code before they are able to run on a computer system.
For more information see page 66.
Instructions to a CPU are processed as part of the fetch-decode-execute cycle, discussed on page 9.
A typical instruction to a CPU is to add two numbers together. Another instruction may be to subtract two
numbers. All of these instructions are stored as machine code, using a set pattern of bits for each

31

operation, called the opcode. An example may be 1011 which could be the opcode for addition. 1010 may
be the opcode for subtraction.
Along with the opcode, an operand may be included in the instruction which may include the location in
memory containing the data needed for that instruction to be processed, eg the instruction add 2 will be
represented as 10110010.

How the computer knows if it is reading instructions or data


Both instructions and data are stored as bit patterns in memory. It would be advantageous if the CPU was
able to differentiate between the two, since the outcome may not be desirable if, for instance, data was
processed as an instruction or vice-versa.
In some systems, there is a software flag which allocates certain locations on memory as instruction only
locations and other areas on memory marked as data only
INTERESTING FACT
locations. In other systems a hardware flag is used to
Hackers often exploit the fact that the CPU
differentiate between the two. This is where an additional
can be tricked into executing data as an
bit may be allocated to each bit pattern to flag whether it is
instruction. This is sometimes called a buffer
data or instruction.
overflow attack.

How sound can be sampled and stored digitally


As we have already established, a computer system is only able to store and process binary digits as it is a
digital device. Since this is the case, how can sound be stored as it is an analogue signal not digital? If an
analogue signal, such as sound, is sent to a computer system, it has to be converted into a digital signal
before it can be processed.
Sound is converted into a digital signal by a process called sampling. Sampling is where hardware, such as
a microphone, measures the level of sound many times per second and records this as binary digits.

32

The number of times that the sound level is sampled per second is called the sampling frequency. The
higher the sampling frequency, the better the quality of the sound recorded. A typical sampling frequency
is 44,000 times per second, also known as 44 kHz. This is the sampling frequency used on most audio CDs.
Sound sampled at 44 kHz in stereo will produce a large amount of data and as such, this data may need to
be compressed. Data compression techniques are discussed in further detail on pages 54-5.

How an image is represented by pixels in binary format


Images on a computer system are made up of thousands of small coloured dots, known as pixels (short for
picture elements). Bitmap images are stored as an array of pixels. A black and white bitmap image will
store a 1 for a black pixel and 0 for a white pixel.
0000000
0100010
0000000
0001000
0000000

This bitmap image can be represented


using a 56 bits (or 7 bytes).

0100010
0011100
0000000
A colour bitmap image is stored by replacing the 1s and 0s above with a longer number that represents
how much red, green and blue (RGB) is required in the colour of each pixel; this is known as colour depth.
In a 256 colour palette, the image would require 1 byte of storage per pixel so we would need 448 bits
(or 56 bytes) to store the image above in colour. There are other colour depths available, which can store
more information about the colours in each pixel of an image. The more information stored about the
colour of each pixel, the larger the file size becomes.
You may also have heard of vector images. These images do not store the data by pixels, but are a set of
instructions for drawing a geometric shape. The advantages of a vector image are that they can be scaled
without loss of quality (pixellation etc.) and use less storage space.
Images require a large amount of storage space and as such, may need to be compressed.

33

Why metadata needs to be included in an image file (including height, width, colour
depth)
The term metadata refers to data about data. Key properties which are needed to display an image
correctly are stored as metadata. Data such as an images height, width and colour depth are typical
examples of data stored in the metadata about an image. Without metadata, a computer system may
render an image incorrectly on screen, such as displaying all pixels in one row.
Other data may also be stored in the metadata of an image file, such as the date the image was made, the
geographical location of a photograph.

34

III.

Computer system

CAN YOU IDENTIFY AND EXPLAIN THE FUNCTIONS OF AN OPERATING SYSTEM (OS)?

You should be able to:


identify and explain the functions of an Operating System (OS):
o managing resources and providing user interface

Managing resources and providing user interface


An operating system is software that manages a computer system. The operating system is loaded by the
bootstrap loader. For more information see page 13. One of its primary functions is to manage resources.
Here are some examples of how the operating system manages the computer systems resources:
Manages peripherals such as input and output devices
Communicates with and sends data output to a printer/monitor/other valid output device
Communicates with and receives data input to a keyboard/mouse/other valid input device
Manages printing using spooling
Data is stored on hard disc/in memory/stored in a queue
Document is printed when printer is free/in correct order
Benefit of spooling user can carry on working/log off when waiting for job to print
Manages backing store
Ensures that data is stored and can be retrieved correctly from any disk drive
Creates and maintains Filing system such as FAT or NTFS (accepted but not expected)
Organise files in a hierarchical directory structure.
File compression
The amount of data is reduced and the file is made smaller
Compression is used to save disk space
Disk de-fragmentation
Fragmented files are split up and stored on different parts of the disk
Disk fragmentation will slow down disk access speed
Disk de-fragmentation is when file parts are physically re-arranged (re-organised, moved, re-ordered
on disk into the order required for access)

35

Manages memory (RAM)


Ensures that programs/data do not corrupt each other
Ensures that all programs and data including itself is stored in correct memory locations
Manages processes
Ensures that different processes can utilise the CPU and do not interfere with each other or crash
On a multi-tasking O/S ensure that all tasks appear to run simultaneously
Manages security
Allows creation and deletion of user accounts
Allows users to logon and change passwords
Another function of the operating system is to provide a user interface. Here are some examples of how
the operating system provides a user interface:
allows copying/deleting/moving/sorting/searching of file or folders
allows access to system settings such as hardware
provides a command line interface
allows users to have more than one window open
provides a graphical user interface (Windows, Icons, Menus, Pointers)
provides user with errors/help messages
allows customisation of interface, e.g. change desktop background/layout
allows user to switch between tasks (programs/windows)
There are many different types of interface. These are discussed in depth on pages 1719.

36

HOW CAN WE DESCRIBE THE FUNCTIONS OF COMMONLY USED PROGRAMS?

You should be able to:


describe the functions of commonly used programs:
o libraries, software development environment
o disk organisation such as: file transfer, formatting,
compression
o system restore (roll back), disk defragmentation,
control panel, system maintenance tools, virus
protection, firewall

Libraries, software development environment


Libraries
A library is a collection of commonly used private functions and subprograms. Examples of private
functions include standard mathematical operations such as square root, random number generators.
Examples of subprograms include standard input/output routines, such as saving data to disk. These
functions and subprograms can be called from within your program anytime, but only when the
appropriate library has been linked. For urthe discussion see page 68.
The advantages of using standard libraries are that:
related private functions and subprograms are stored in the same location
time is saved as the programmer can simply use the private functions and programs stored in a
library
subroutines contained in a library have already been tested, so they should work reliably and not
need further testing
programs will contain less code and will therefore be easier to maintain
Most computer languages use standard libraries, although it is also possible to create your own custom
libraries.

37

Software development environment


Software development environments, also known as Integrated Development Environments (IDE), provide
programmers with various tools that are needed to create computer programs. Here are some of the tools
and facilities offered by software development environments:
Offer/cyfleuster
Editor
Compiler

Interpreter

Linker
Loader
Debugger
Trace

Break point

Variable watch

Memory inspector
Error diagnostics

Defnydd
Allows a programmer to enter, format and edit source code
Converts source code into executable machine code. Once compiled, a
program can be run at any time
Converts each line of source code into machine code, and executes it as
each line of code is run. The conversion process is performed each time
the program needs to be run
A program which allows previously compiled code, from software
libraries, to be linked together
A program which loads previously compiled code into memory
A program which helps locate, identify and rectify errors in a program
A facility which displays the order in which the lines of a program are
executed, and possibly the values of variables as the program is being
run
A facility which interrupts a program on a specific line of code, allowing
the programmer to compare the values of variables against expected
values. The program code can then usually be executed one line at a
time. This is called single-stepping
A facility which displays the current value of any variable. The value can
be 'watched' as the program code is single-stepped to see the effects of
the code on the variable. Alternatively a variable watch may be set,
which will interrupt the program flow if the watched variable reaches a
specified value
A facility which will display the contents of a section of memory
Used when a program fails to compile or to run. Error messages are
displayed to help the programmer diagnose what has gone wrong

38

Disk organisation such as: file transfer, formatting, compression


File transfer
File transfer is the ability to transfer data from one location to another. This can be done by simply
copying a file from one folder (directory) to another, or from one storage medium to another. You may
wish to carry out either of these tasks in order to organise your files better, using subfolders or to back-up
your work onto a secondary storage device, such as a flash memory stick.
Formatting
Formatting is the process of preparing a disk for use. During
this process, a new file system is set out on disk and all data
may be erased in readiness for new data to be stored.

INTERESTING FACT
Certain specialist software can be used to
unformat a formatted disk and recover all
the data originally stored on it.

Compressing
Compression is the process of making a file size smaller. This may be advantageous as it allows more data
to be stored on the disk and files may also be transferred more quickly. There are two methods of
achieving disk compression; one is software based and the other hardware based.
Software based disk compression is often included as a facility of an operating system and so it is readily
available on most computer systems. The disadvantage of this is that it slows down the process of reading
and writing to disk.
Hardware disk compression requires specialist hardware, which can be expensive. However, it does not
affect the speed of access as much as software based disk compression.
Disk based compression is always lossless. For further discussion see page 54.

System restore (roll back), disk defragmentation, control panel, system maintenance
tools, virus protection, firewall
Many different system maintenance tools are included with operating systems that allow users to maintain
the upkeep of their computer systems. Here are some of the tools below.

39

System restore (roll back)


System restore is the process of replacing lost or corrupt data
by replacing it with an earlier backup.

INTERESTING FACT
Some modern viruses exploit the system restore
facility by deliberately seeking out back-ups and
placing copies of themselves there.

Disk defragmentation
Files are stored on computer systems that can, over time, become fragmented. This means that they are
split and stored on different parts of the disk. If a file is fragmented, it takes longer for the disk heads to
move between parts of the file, which slows the process of loading it.
Defragmentation is the process where files are physically re-arranged on disk so that they are no longer
fragmented and the parts of each file are stored together. This improves the speed of accessing data from
disk.
Control panel
Many operating systems use a control panel to give the user control of software and hardware features. It
enables the user to change settings, such as sound, device and display settings all from one convenient
location.
Virus protection
A virus is a computer program that is able to copy itself onto other programs often with the intention of
maliciously damaging data. The consequences of a virus spreading can have catastrophic effects on
computer systems, and therefore need to be prevented.
Virus protection software, also called anti-virus software, is a program that can be loaded into memory
when the computer is running. It monitors activity on a computer system for the signs of virus infection.
Each virus has its own unique signature which is
INTERESTING FACT
known to virus protection software and stored in a
Some advanced viruses attempt to evade the virus
database. Data stored on a computer system is
protection software by changing their own code so
scanned to see if any of the virus signatures within
that they no longer match the signature in the virus
the database exist on the system.
signature database.
These are known as polymorphic viruses.

There are many thousands of known viruses, and


new viruses are created daily. Virus protection software therefore needs to be updated regularly to
combat these.

40

Firewall
A firewall can be a software or hardware security system that controls the incoming and outgoing network
traffic. Packets of data are analysed to determine whether they should be allowed through or not. More
information on data packets can be found on page 43.

The Internet

10

11

The basic function of a firewall is to monitor where data has come from and where it is going to, and to
determine if this communication is allowed. It does this by checking a list of pre-defined rules. For
example, if computer system number 1 above was attempting to connect to software port 80 on computer
system 10, this would be allowed, as this would be listed in the pre-defined rules as a common port for
browsing web pages. However, if computer system 6 attempted to access computer system number 2 on
software port 139, this would be blocked as this would not be listed in the pre-defined rules and so this
could be a sign of attempted hacking. A more advanced firewall would analyse the contents of each packet
of data to ensure that it matches what is expected to be sent to that port.

41

HOW CAN WE DESCRIBE COMMON APPLICATION SOFTWARE?

You should be able to:


describe common application software:
o applications such as: word processing, spread sheets,
presentation, database, drawing

Applications such as: word processing, spread sheets, presentation, database, drawing
A wide variety of software applications are used in the day-to-day use of computer systems. You will be
familiar with many of these having studied ICT at Key Stage 3.
Here are some of the most common software applications and their typical uses:
Software
application
Word processing
Spread sheets
Presentation
Database
Drawing

Description

Typical use

A computer program used for storing, manipulating, and


formatting text.
A computer program used for organising and analysing
numerical data in tabular form.
A computer program used to display information in the
form of a slide show.
A computer program that stores a comprehensive
collection of related data.
A computer program used for producing and editing
digital images

Typing a letter.

42

Modelling household
budget.
Presenting new ideas to
management.
Gas company storing
customers records.
Creating a company
logo

IV.

Networks

WHAT ARE PACKETS AND PROTOCOLS?

You should be able to:


define packets and protocols:
o IP, TCP, HTTP, FTP, protocol stacks

IP, TCP, HTTP, FTP, protocol stacks


Packet
A packet is a collection of data that is transmitted over a packet-switched network. For more information
on packet-switching see page 55. Here is a simplified diagram showing what a packet will typically contain:

The source address

The destination address

Information which enables the data to be


reassembled into its original form
Other tracking information
A checksum that
checks that the
data has not
been corrupted

The data itself

Data may be split up into a number of packets. These packets are transmitted over a network and may
take different routes to their destination. When all the packets have arrived, the data is reassembled.
INTERESTING FACT
When packets are transmitted over a Wi-Fi network, they can be
intercepted by any device, this is called packet sniffing. If you perform
thorough analysis on a large number of packets, you can often break the
encryption. This is why security services, such as National Security
Agency, do not allow any Wi-Fi devices on their network.

43

Protocol
A protocol is an agreed-upon format which allows two devices to communicate. The protocol, put simply,
is a set of rules. These rules can include the following:
handshaking, where two devices establish their readiness to communicate
how the sending device will indicate that it has finished sending a message
how the receiving device will indicate that it has received a message
the type of error checking to be used
agreement on the data compression method to be used
There are many standard protocols used with computer systems. Here is a table that illustrates the
protocols with which you need to be familiar:
Protocol
TCP/IP (Transmission Control
Protocol/Internet Protocol)

Description
Two protocols that combine to allow communication
between computer systems on a network. IP is a
protocol that sets out the format of packets and an
addressing system. TCP is a protocol that allows packets
to be sent and received between computer systems

HTTP (Hypertext Transfer


Protocol)

HTTP is a protocol than can be used to transfer


multimedia web pages over the Internet.

FTP (File Transfer Protocol)

FTP is a protocol that can be used when copying a file


from one location to another via a network or the
Internet. It is typically used for the transfer of large files,
as it allows broken communications to resume
transferring a file rather than having to restart.

A protocol stack is the term used when a programmer takes the rules of a protocol and implements them
when creating a program. For instance, although computer A and B can both communicate using HTTP,
the programmer of the protocol stack on computer
INTERESTING FACT
A may have implemented the rules of the protocol
Although the Bluetooth protocol has been agreed,
slightly differently from the implementation of the
the protocol stack varies considerably from device
protocol stack on computer B, which could lead to
to device. Try sending a photograph via Bluetooth
minor communication problems.
from one smartphone to another.

44

CAN YOU DESCRIBE NETWORK TOPOLOGIES AND CONNECTIONS AND THEIR ADVANTAGES AND
DISADVANTAGES?

You should be able to:


describe network topologies and connections and their
advantages and disadvantages:
o Local Area Network (LAN), Wide Area Network
(WAN), common network topologies
o the connections necessary to link a stand-alone
computer to a network

Local Area Network (LAN), Wide Area Network (WAN), common network topologies
Networks
A network consists of a number of computer systems connected together. There are many advantages and
disadvantages of using a computer network over a stand-alone computer.
Advantages
Share hardware
Share software
Share data/files
Easier for internal communication/can send
email
Central backup
Easier to monitor network activity
Centrally controlled security
Can access data from any computer

Disadvantages
A network manager may need to be employed
expensive
Security problems files sent between
computers could spread a virus
Hackers can gain access to data more easily
If the server is down, all workstations on the
network are affected
Initial cost of servers, communication devices,
etc. can be expensive

There are two different types of network, namely a Local Area Network (LAN) and a Wide Area Network
(WAN).
A LAN is a network in which the computer systems are all located relatively close to each other, for
example, in the same building or on the same site, such as a school.
A WAN is a network in which the computers systems are all located relatively distant from each other, for
example, in different buildings all over the country or in different countries. The Internet is an example of
a WAN. You will note that many LANs could be linked using a WAN.

45

Computer networks use agreed upon protocols to communicate, i.e. common methods of sending data
and consistent data formats. If they did not agree on the protocols to be used, the individual computer
systems would not be able to communicate with each other. For further discussion see page 44.
Network topologies
A network topology is the theoretical layout of computer systems on a network. There are a number of
different network topologies. Some common network topologies include:
bus network
ring network
star network
Bus network

The computer systems, also called nodes of the network, are each connected to a single cable on which
data can be sent, called the bus. A bus network has terminators on each end, which is needed to ensure
that the network functions correctly.
The bus carries packets along the cable. As the packets arrive at each computer system, it checks the
destination address contained in the packet to see if it matches its own. If the address does not match, the
computer system ignores the packet. If the address of the computer system matches that contained in the
packet, it processes the data.
Advantages
Easy to implement and add more computer
systems to the network
Quick to set up well suited for temporary
networks
Cost-effective less cabling

Disadvantages
It is difficult to troubleshoot the bus
Limited cable length and number of stations
performance degrades as additional computers
are added
If there is a problem with the main cable or
connection, the entire network goes down
Low security all computers on the bus can see
all data transmissions
Proper termination is required
Data collisions are more likely, which causes the
network to slow down. A collision is when two
computers try to send a packet at the same time

46

Ring network

In a ring network, computer systems are connected in a ring or a loop. Around the ring,packets are sent,
being passed from one computer system to the next until they arrive at their destination.
Advantages
Data is quickly transferred without a
bottleneck consistent data transfer speeds
The transmission of data is relatively simple as
packets travel in one direction only
Adding additional nodes has very little impact
on bandwidth
It prevents network collisions.

Disadvantages
If any of the computer systems fail, the ring is
broken and data cannot be transmitted
efficiently
If there is a problem with the main cable or
connection, the entire network goes down
It is difficult to troubleshoot the ring
Because all nodes are wired together, to add a
another you must temporarily shut down the
network

Star network

In a star network, each computer system is connected to a central node, also known as a hub.
Advantages
Good performance/fast network speed
Easy to set up
Possible to add more computer systems
without taking the network down
Any non-centralised failure will have very little
effect on the network
Minimal network collisions
Better security

Disadvantages
Expensive to install more cabling required
Extra hardware required, such as a hub

47

The connections necessary to link a stand-alone computer to a network


To connect a computer system to a network, a Network Interface Card (NIC) is required. One method of
connection is provided by a physical hardware port allowing a cable to connect your computer system to
the network. The second method is to connect a computer system using a wireless connection, called a
Wi-Fi.
Typical network speeds
A physical connection may be made using:
a copper cable, with typical data transfer speeds of between 100 Megabits per second (Mbps) and
1 Gigabit per second (Gbps)
a fibre-optic connection which has typical data transfer speed of between 1-10 Gbps
Wi-Fi connections have typical data transfer rates of 54 108 Mbps. However this can be severely affected
by the distance between the device providing the Wi-Fi connection and computer systems. The data
transfer rates can also be severely affected by atmospheric conditions, in particular heavy rain.

48

A LOOK AT NETWORK SECURITY TECHNIQUES AND NETWORK POLICIES

You should be able to:


discuss network security techniques and network policies:
o security: user access levels, suitable passwords,
encryption techniques
o network policies for: acceptable use, disaster
recovery, backup, archiving

Security: user access levels, suitable passwords, encryption techniques


Network security is of paramount importance to any network as the loss of data, in particular, personal or
confidential data can have many serious consequences.
User access levels
It is not desirable that every user should be able to access all the data on a computer system. User access
levels are one method used to allow certain users read and/or write access to data on a computer system.
For example, in a program used within a company, an administrator, possibly the owner, will have read
and write access to all data on the system. A secretary, however, will not have access to confidential data
such as employees salaries. User access levels will define which users have different types of access to
data.
Suitable passwords
Passwords are commonly used to prove a persons identity to a computer system, thus allowing them
access to relevant data.
Different programs may require a user to use different complexities of password, as well as different
character lengths. An example of a simple password may be the users town of birth, or the word
password. A more complex password may require the user to use a combination of upper and lower case
alphanumeric characters, for examplePa55word1234. Increasingly, computer programs require users to
use a combination of upper and lower case alphanumeric characters as well as other non-alphanumeric
character such as @ ! ~ - / \ %, for example P@55word/1234!.
Obviously, short simple passwords can be either guessed by another user or a hacker may have access to
programs that have the ability to try multiple guesses in quick succession. This is known as a brute force

49

attack. Passwords that use a combination of upper and lower case alphanumeric characters as well as
other non-alphanumeric character, will be much harder to guess and will take longer to brute force.
As a rule of thumb, the following formula can be used to determine the number of attempts it would take
to brute force a password.

So a password, such as computer (8 characters), which only contains lower case characters from the 26
letter English alphabet will take:

(on a typical 3.5GHz computer, this would take less than 6 seconds to brute force)*
Whereas a password that contains upper and lower case alphaneumeric characters, such as Computer1
(9 characters), has 26 + 26 + 10 = 62 possible characters. This will take:

(on a typical 3.5GHz computer, this would take just over 1 hour to brute force)*
*assuming one attempt per clock-tick
Encryption techniques
Encryption is the conversion of data, using an algorithm, into a form called cyphertext that cannot be easily
understood by people without the decryption key.
On pages 234, we discussed AND, OR and NOT logical operations on a computer system. When data is
encrypted, a different logical operator is sometimes used, called the XOR logical operator.
XOR
Input (A)
The XOR logical operator has two inputs and one output. 0
The output is 1 only if A and B are different.
0
1
1

Input (B)
0
1
0
1

Output (A XOR B)
0
1
1
0

When encrypting data, the XOR logical operator is performed on the original data and a key. The key is a
secure binary number, known only to the sender and recipient.

50

In this example, we will encrypt the data 10101010, using the key 11110000.
Original Data
Key
Cyphertext

10101010
11110000 XOR
01011010

The original data, 10101010, is now encrypted and can be transmitted as 01011010.
To recover the original data, the cyphertext is XORed with the key.
Cyphertext
Key
Original Data

01011010
11110000 XOR
10101010

Other, more complex techniques are also used to encrypt data. These include SHA256 and Blowfish.

Network policies for: acceptable use, disaster recovery, backup, archiving


Acceptable use
Network policies are documents written to outline the rules that users are required to follow while using a
computer network. Each document is often several pages long, written and agreed by a committee.
Following its publication, network users will be expected to adhere to the rules.
Typical rules set out in these policies include a list of unacceptable types of website that should not be
visited, activities that are not allowed on the network, such as gambling and installation of unauthorised
software.
Disaster recovery
Given the amount of important data often stored on a computer network, it is essential that an effective
disaster recovery policy be in place, in the event of data being lost due to a disaster. Disasters include:
fire, flood, lightning, terrorist attacks etc.
hardware failure, e.g. power supply unit failing
software failure, e.g. virus damage
accidental and malicious damage, e.g. hacking

51

There are usually three parts to a disaster recovery policy:


before the disaster: risk analysis, preventative measures and staff training
during the disaster: staff response implement contingency plans
after the disaster: recovery measures, purchasing replacement hardware, reinstalling software,
restoring data from backups

Backup
A backup is the process of copying data so that it can be preserved and restored if the original data is lost.
Backups of all data should be made regularly as the older the backed up data becomes, the less likely it is
to match any current data stored on a computer system.
A backup policy sets out how often and to what medium backups are made. The backup medium is
generally different to the active storage medium. Historically, the medium used was magnetic tape backup
For further information see page 16.
A typical backup policy would require that three different backups be kept at any given time, with one of
these being stored off-site. The oldest backup copy would be named the grandfather, the second oldest
backup being named the father and the most recent backup being called the son. When a new backup is
made, the oldest backup, the grandfather is overwritten and becomes the son backup, with the original
son becoming the father and the father becoming the grandfather. This backup policy is called the
grandfather-father-son method.
Archiving
Data held on computer systems is often archived. Archiving is the process of storing data which is no
longer in current or frequent use. It is held for security, legal or historical reasons. The process of
archiving data frees up resources on the main computer system and allows faster access to data that is in
use.

52

V.

The Internet and communications

CAN YOU DESCRIBE HOW INTERNET TRANSMISSIONS WORK?

You should be able to:


describe how Internet transmissions work
o the Internet and the world wide web
necessary hardware to connect to the Internet
common file standards associated with the Internet, e.g. HTML, JPEG
compression and compression types (including lossy and lossless) for
files to be transmitted via the Internet
encryption, data compression, data redundancy (for error detection
and correction) and security
packet switching
routing
MAC addresses
IP addresses

The Internet and the World Wide Web


The Internet is a wide area network (WAN). The World Wide Web, abbreviated www, is a service available
over the Internet.

Necessary hardware to connect to the Internet


Most computer systems use a modem to connect to the Internet. A modem, the abbreviation of
modulator/demodulator, is a device which allows digital computer systems to communicate over analogue
systems, most commonly the telephone network. Traditionally, whilst a modem was in use, the telephone
line would be unavailable to make telephone calls.
Broadband modems were later released which allowed for faster data transfer and would also allow users
to make telephone calls over the same line at the same time.
A third common type of hardware used to connect to the Internet is a media converter, which allows
computer systems to connect to the Internet using fibre optic cable.
Typical data transfer speeds
Modem: 56.6 Kbps
Broadband modem: 8 24 Mbps
Fibre optic: 100 Mbps

53

Common file standards associated with the Internet, e.g. HTML, JPEG
A number of common file standards are associated with the Internet. Some of these include:
Common file standard
.HTML
.JPEG

.PNG
.FLA
.MP3

Description
HTML, which is an abbreviation of HyperText Markup Language, is one of the
main programming languages used when creating web pages
A format used for storing compressed images. The file type uses lossy
compression and is favoured for its small file sizes that allow for quick download
speeds while maintaining reasonably good quality
Another format used for storing compressed images. The file type uses lossless
compression and is favoured for excellent quality and that they are generated
using a non-copyrighted algorithm
The format used to store flash multimedia. The files can contain interactive
games, videos and music
The format used to store compressed audio. It uses lossy compression and is
favoured for its small file sizes that allow for quick download speeds while
maintaining reasonably good quality

Compression and compression types (including lossy and lossless) for files to be
transmitted via the Internet
Compression is the process of making a file size smaller. This may be advantageous as it allows more data
to be stored on the disk and files may also be transferred more quickly. There are two primary methods
that are used to compress files stored on a computer system; these are lossy and lossless.
Lossless compression
Lossless compression uses an algorithm that compresses data into a form that may be decompressed at a
later time without any loss of data, returning the file into its exact original form. It is preferred to lossy
compression when the loss of any detail, for example in a computer program or a word-processed
document, could have a detrimental effect.
A simplified version of lossless compression on a word-processed document may to be to replace a
common string, such as the, with a token such as the symbol @. You will have learnt on page 21, that one
character takes 1 byte of memory; therefore, the string the would take 3 bytes.
Original uncompressed text
Compressed text

The word the, is the most frequently used word in the


English language.
@ word @, is @ most frequently used word in @
English language.

This is a 11% reduction in the file size!

54

71 characters (bytes)
63 characters (bytes)

Lossy compression
Lossy compression is a data compression technique that compresses the file size by discarding some of the
data. The technique aims to reduce the amount of data that needs to be stored.
The different versions of the WJEC logo below show how much of the data can be discarded, and how the
quality of the images deteriorate as the data that made up the original is discarded. Typically, a substantial
amount of data can be discarded before the result is noticed by the user. The compression ratio is
calculated using the simple formula:

Original image 100 kB


File size

Compressed image 10 kB
(compression ratio = 100/10 = 10
or 10:1)
File size

Compressed image 5 kB
(compression ratio = 100/5 = 20
or 20:1)
File size

Lossy compression is also used to compress multimedia data, such as sound and video, especially in
applications that stream media over the Internet.

Encryption, data compression, data redundancy (for error detection and correction) and
security
Encryption and data compression have been covered extensively on page 49 and pages 545 respectively.

Packet switching (including data redundancy)


We have discussed packets in detail on page 43. Packet switching is the process of delivering packets from
one computer system to another using a designated device, such as a switch or a router. Packets are
provided to a network for delivery to a specified destination. Each packet of data is redirected by a
computer system along the network, until it arrives at its destination. Data may be split up into a number
of packets. These packets are transmitted over a network and may take different routes to its destination.
When all the packets have arrived the data is reassembled. The Internet is an example of a packetswitching network.

55

Routing
Routing is the name given to the method of selecting paths along which packets are sent on a computer
network. Specialist computer systems such as routers, switches, bridges, firewalls and gateways construct
in their memory a routing table, which stores a number of paths along which it is best to send packets to
reach a specific destination. Maintaining accurate routing tables is essential for ensuring that packets are
delivered as quickly as possible.
1

126
D

In the example above, computer system 1 is sending a packet to computer system 126. Clearly, the
quickest route for the packet to arrive at its destination is to be sent from router A, on to router B followed
by router E for delivery to computer system 126. This path would be determined by routing, using a
routing table. A poorly constructed routing table may choose to send the packet from router A, on to
router C followed by router D and then router E, for delivery to computer system 126. This would take
longer and is not a good use of network resources.
Most routers use only one network path at a time, such as the preferred route above (Computer system 1
> Router A > Router B > Router E > Computer system 126). Some multipath routing techniques enable the
same packets to be sent using multiple alternative paths at the same time. This means that in the event of
Router B failing in the transmission above, the same packet would also have been sent via the alternative
longer route set out above (Computer system 1 > Router A > Router C > Router D > Router E > Computer
system 126), to ensure that the packet arrives at its destination.

56

MAC addresses
A MAC address (media access control address), also known as a physical address or a hardware address, is
a unique hexadecimal number given to any communication device, such as a network interface card. An
example of a MAC address is 74:E1:B6:8E:18:77. The
INTERESTING FACT
address is usually stored in a communication devices
Although MAC addresses are designed to be unique
ROM. Hexadecimal notation is used as it allows for
and unchangeable, some devices or specialised
over 281 trillion different combinations of MAC
software allow you to change your own MAC
address. This is called MAC address spoofing and
address.
can be used by hackers to trick computer systems
into providing data.

Routing tables store the MAC address of


communication devices in computer systems on its network, as the address is permanent and does not
change like an IP address.
A computer system can have multiple network interface cards, each with its own unique MAC address.

IP addresses
An IP address is an address which is allocated to a computer system on a network, usually by a DHCP
server. For further details see page 58. Alternatively, you may assign your own IP address if you do not
wish to rely on the services of a DHCP server. An example of an IP address is 195.10.213.120.
It is used by the TCP/IP protocol (see page 44) to uniquely identify computer systems on a network, thus
allowing communication between them. In routing tables the corresponding IP address of a unique MAC
address is stored and updated as necessary.

57

WHAT ARE INTERNET COMMUNICATION PROTOCOLS?

You should be able to:


describe and explain Internet communication protocols
o how Domain Name System (DNS) servers and Internet
Protocol (IP) addresses work
o advantages for the Internet Service Provider (ISP) and
the user
o why HTML is important as a standard for web page
creation
o the role of cookies
o how search engines work

How Domain Name System (DNS) servers and Internet Protocol (IP) addresses work
A Domain Name System (DNS) is a distributed database that matches IP addresses to computer system
resources.
One example of this is to match an IP address to a human friendly domain name. For example, if you
wanted to visit the Google search engine, the computer system on which the website is stored has an IP
address assigned to it; 173.194.34.191. Try typing this into the address bar of your web browser; you
should be able to view the website that you would be more familiar with when accessing the domain name
www.google.co.uk. Here your computer system sent a request to its DNS server for the IP address that is
mapped to the domain name www.google.co.uk. The DNS server returned the IP address 173.194.34.191,
which allowed your computer system to communicate with the computer system where the Google search
engine is stored.
Of course, in reality, there are many different DNS servers located across the world. If your local DNS
server does not store the address of the resource you are requesting, it will pass the request along to
another higher level DNS server, such as your Internet Server Providers (ISP) DNS server. If again the
address is not found, you ISPs DNS server will pass the request on to a higher level DNS server which may
be the DNS server responsible for an entire zone, such as the .co.uk zone. This continues until the address
is found or the DNS query fails.
Another example where a DNS server is used is where a computer system, on joining a network, would
query the DNS server for the IP address of other useful computer systems, such as the logon server, which
stores the details of all usernames and passwords.

58

Advantages for the Internet Service Provider (ISP) and the user
An Internet Service Provider (ISP) is an organisation which provides end users with access to the Internet,
usually via a connection such as dial-up, broadband or a fibre optic link.
An advantage of an ISP is that it provides and uses an agreed set of protocols and services, such as web
browsing, email, FTP etc. For further discussion see page 44 on Protocols.

Why HTML is important as a standard for web page creation


HTML, which is an abbreviation of HyperText Markup Language, is a standard used when creating web
pages. This is discussed in further detail on page 60.
Web standards, such as HTML, are important as the development of web pages is simplified as web
programmers will be able to understand another developers code. It is also important for the end users of
web pages as following standards ensures that different web browsers are able to display web pages in the
way in which they were intended.

The role of cookies


Cookies are data stored on a computer system. They allow websites to store a small amount of uniquely
identifying data on your computer system while you are visiting their website. It may be useful as the
website can then identify you without requesting that you identify yourself each time, i.e. by entering a
username and password. Another use of a cookie would be when you wish to add items to a shopping
basket over a period of time. The cookie allows you to store this information between separate browsing
sessions.

How search engines work


A search engine is an application that can be accessed over the Internet which can be used to search for
websites on a particular topic.
An index of topics will be built up by programs known as bots or crawlers. These programs visit websites
and record information about their content. Users wanting information about a topic will access a search
engine and search for their chosen topic by entering keywords that may be associated with the topic.
A search engine will then look through its index and return a list of websites that are associated with the
keywords.

59

DO YOU UNDERSTAND HTML AND KNOW HOW TO USE IT?

You should be able to:


use and demonstrate an understanding of HTML
o use HTML to create a web page
o use HTML tags: <html>, < body>, <h1>, <p>, <b>, <i>,
<u>, <big>, <small>, <center>, <img>, <a href=url>,
and their closures

Use HTML to create a web page


HTML, which is an abbreviation of HyperText Markup Language, is one of the main programming languages
used when creating web pages. HTML code consists of tags enclosed in angle brackets, < and >.

Use HTML tags and their closures


HTML tags commonly come in pairs, such as <html> and </html> or <b> and </b>. The first tag in a pair is
called the opening tag and the second tag is called the closing tag. Between these tags, programmers can
add text, more tags, comments and other types of text-based content.
The purpose of a web browser, such as Internet Explorer, Google Chrome and Safari is to read HTML code
and render it on screen. The browser does not display the HTML tags, but instead uses the tags to
interpret the content of the page.
The text between the <html> and </html> tags describes the web page. The text between <body> and
</body> tags includes the contents of the web page.
The table below shows how unformatted text will look when placed within the commonly used formatting
tags.
Opening tag

Closing tag

Unformatted text

Formatted text

<h1>

</h1>

Computer science

Computer science

<b>

</b>

Computer science

Computer science

<i>

</i>

Computer science

Computer science

<u>

</u>

Computer science

Computer science

<big>

</big>

Computer science

Computer science

<small>

</small>

Computer science

Computer science

60

<center>

</center>

Computer science

Computer science

Other tags include the <p> tag, which can have a closing tag of </p>. This is the paragraph tag which starts
a new paragraph. When an element within a web page is hyperlinked, it is placed within the <a href=url>
and </a> tags. For example, <a href=http://www.wjec.co.uk>WJEC</a> will be displayed as WJEC.
The <img> tag is slightly different, as it does not contain a closing tag. For example, <img src="logo.gif">
will display the image file logo.gif.
Here is an example of how original text is formatted using HTML tags.
Original text
For Sale
Bluetooth Hands Free Car Kit
Make calls without wearing a headset with this Bluetooth v1.2 EDF Multipoint
Hands-free Speakerphone! Visit www.edfweb.com to see. Simply pair this
device to any Bluetooth enabled phone and talk hands-free today!
HTML
<html>
<body>
<h1><center>For Sale</center></h1>
<p> <b>Bluetooth Hands Free Car Kit</b></p>
<p>Make calls without wearing a headset with this Bluetooth
v1.2 EDF Multipoint Hands-free Speakerphone!</p>
<p>Visit <a href="http://www.edfweb.com/>www.edfweb.com</a> to
see.</p>
<p><i>Simply pair this device to any Bluetooth enabled phone
and talk hands-free today! </i></p>
</body>
</html>

Formatted web page

For Sale
Bluetooth Hands Free Car Kit
Make calls without wearing a headset with this Bluetooth v1.2 EDF Multipoint
Hands-free Speakerphone!
Visit www.edfweb.com to see.
Simply pair this device to any Bluetooth enabled phone and talk hands-free
today!

61

VI.

Algorithms

CAN YOU DEMONSTRATE AN UNDERSTANDING OF ALGORITHMS AND USE ALGORITHMS?

You should be able to:


demonstrate an understanding of algorithms
o interpret and dry run simple algorithms
o choice may be influenced by data structure and data
values
o the need for accuracy in both algorithm and data
use algorithms
o write algorithms in pseudocode or flow diagrams to
solve problems
o complete algorithms
o test and correct algorithms

Getting started with programming


Please use the range of resources on the WJEC resources website - http://resources.wjec.co.uk/ to learn
the basics of a programming language. Follow the link below.

Click here

62

VII.

Programming

HOW CAN WE DEFINE AND DESCRIBE PROGRAMMING TOOLS AND TERMS?

You should be able to:


define and describe programming tools and terms
o tools: high level languages, machine code, variables,
constants
o variables such as: local, global, static, dynamic

Tools: high level languages, machine code, variables, constants, data types
High level languages
A high level language is a programming language that allows code to be written. It is similar to a natural
human language, such as Welsh or English. Some programmers prefer to use high level programming
languages as they are easier to understand, learn and program. Their commands are similar to natural
languages like English or Welsh and identifiers can be long and meaningful. High level programming
languages also allow the use of powerful commands that perform quite complex tasks such as MsgBox in
Visual Basic or the SORT clause in COBOL. High level languages are used when the execution speed is not
critical, e.g. in common productivity applications, such as a word processor. Examples of common high
level programming languages include:
Basic
Java
Pascal
COBOL
C#
C++
Machine code
Machine code is the opposite of a high level language in that it does not resemble any natural language
and is made up entirely of bit patterns (instructions or data) that can be executed directly by the CPU.
Examples of machine code instructions are opcodes and operands, discussed on pages 312. High level
languages have to be converted into machine code before they can be executed by the CPU. For further
discussion see pages 667. Although highly uncommon, some programmers may wish to program directly
in machine code. This is primarily done when programming device drivers or where a fast execution speed
are critical.

63

Variables
In computer programming, a variable may be required to store data that can change. Variables are given
identifiers (names) that should reflect the data being stored in them. An example of a variable is
txt_FirstName. This variable has a self-documenting identifier, which implies the type of data being stored
in it is text containing a persons first name.
Constants
Constants are used in computer programming to store data that does not change. Constants are also given
self-documenting identifiers that should reflect the data being stored in them. An example of a constant
would be Pi = 3.14, as this is a self-documenting identifier that does not change.

Variables such as: local, global, static, dynamic,


Local and global variables
A local variable is a variable that is defined within a sub procedure and as such is only accessible from
within that same sub procedure. This is known as its scope. A global variable is a variable that has a larger
scope as it is defined globally and is therefore accessible from anywhere within a program. The advantage
of defining a local variable over a global variable is that it is easier to track the changes to a variable and
the reason for the changes when it is only used within a sub procedure. An advantage of defining a global
variable over a local variable is that sometimes it can be the most efficient way of ensuring that an
important piece of data is accessible to all sub procedures, e.g. the details of the user currently logged into
a program.
Below is an example of an algorithm that calculates the area of a circle:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

Pi = 3142
Radius is real
declare subprocedure FindArea {procedure to calculate the area of a circle}
Area is real
start
Area = Pi * Radius * Radius
End
startmainprog
output Type in the radius
input Radius
call FindArea
output The area is , Area
endmainprog

64

An example of a global variable here is Radius as it can be accessed throughout the entire program. An
example of a local variable is Area. It is a local variable as it has been defined within the sub procedure
called FindArea.
Can you spot the error with the following line from the algorithm above?
17

output The area is , Area

How would you amend the algorithm to correct this problem?


Static and dynamic variables
Each time a program is run, static variables are stored in a location in memory and have a lifespan that
lasts the entire time that program is running. For example, if you assign the number 2.14 to a static
variable (and do not change it), the static variable will still contain 2.14 the next time you run the sub
procedure and until the whole program stops running.
Each time a dynamic variable is defined, it is assigned a new location in memory and has a lifespan that
ends when the sub procedure in which it was defined ends. For example, if within a sub procedure you
assign the number 2.14 to a dynamic variable (and do not change it) and the sub procedure ends, the next
time you run that sub procedure the dynamic variable will no longer contain any value.

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CAN YOU DESCRIBE AND EXPLAIN TRANSLATORS?

You should be able to:


describe and explain translators
o why translators, compilers, interpreters, and
assemblers are needed
o the types of error that may occur in programming
code such as: syntax, run time/execution, logical,
linking, rounding, truncation

Why translators, compilers, interpreters, and assemblers are needed


Assemblers
An assembler is a program which coverts the low level assembly programming language into machine
code. The assembler does this by converting the one word assembly instructions into an opcode, e.g.
converting AND to 0010. It also allocates memory to variables, often resulting in an operand.
Assembly code
AND A
LOD B

Assembler conversion

Opcode
0010
0110

Operand
0001
0010

Interpreters
Before high level programming languages can be run, code is converted by an interpreter, one line at a
time, into machine code, which is then executed by the CPU.

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Compilers

A compiler is used when high level programming languages are converted into machine code, ready to be
executed by the CPU. There are four main stages of compilation:
Lexical analysis
Comments and unneeded spaces are removed.
Keywords, constants and identifiers are replaced by 'tokens'.
A symbol table is created which holds the addresses of variables, labels and subroutines.
Syntax analysis
Tokens are checked to see if they match the spelling and grammar expected, using standard language
definitions. This is done by parsing each token to determine if it uses the correct syntax for the
programming language.
If syntax errors are found, error messages are produced.
Semantic analysis
Variables are checked to ensure that they have been properly declared and used.
Variables are checked to ensure that they are of the correct data type, e.g. real values are not being
assigned to integers.
Operations are checked to ensure that they are legal for the type of variable being used, e.g. you
would not try to store the result of a division operation as an integer.
Code generation
Machine code is generated.
Code optimisation may be employed to make it more efficient/faster/less resource intense.
Translators
A translator changes (translates) a program written in one language into an equivalent program written in
a different language. For example, a program written using the PASCAL programming language may be
translated into a program written in the C programming languages by a translator.

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The types of error that may occur in programming code such as: syntax, run time/
execution, logical, linking, rounding, truncation
Error
Syntax

Runtime/
execution

Logical

Description
An error that occurs when a command does not follow
the expected syntax of the language, e.g. when a
keyword is incorrectly spelt
An error that only occurs when the program is running
and is difficult to foresee before a program is compiled
and run
An error that causes a program to output an incorrect
answer (that does not necessarily crash the program)

Linking

Aan error that occurs when a programmer calls a


function within a program and the correct library has not
been linked to that program

Rounding

Rounding is when a number is approximated to nearest


whole number/tenth/hundredth, etc.

Truncation

Truncating is when a number is approximated to a whole


number/tenth/hundredth, etc. nearer zero

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Example
Incorrect: IF A ADN B Then
Correct: IF A AND B Then
Program requests more
memory when none is
available, so the program
crashes
An algorithm that calculates
a persons age from their
date of birth, but ends up
giving negative numbers
When the square root
function is used and the
library that calculates the
square root has not been
linked to the program
34.5 rounded to nearest
whole number is 35, an
error of +0.5
34.9 truncated to whole
number is 34, an error of
-0.9

HOW CAN WE DESCRIBE AND EXPLAIN PROGRAMMING ERRORS?

You should be able to:


describe and explain programming errors
o strategies to avoid errors which may occur in
programming code

CAN YOU DESCRIBE AND USE PROGRAMMING CONSTRUCTS?

You should be able to:


describe and use programming constructs
o one-dimensional arrays
o pseudocode
o algorithms
o logical expressions
o appropriate data types
o variables and constants

HOW CAN WE DEMONSTRATE AN UNDERSTANDING OF AND USE PROGRAMMING?

You should be able to:


demonstrate an understanding of and use programming
o programming languages such as:
small domain-specific languages
visual languages
text-based languages
HTML to edit/create web pages
o design and write solutions to given problems such as:
write an app, a game or a tool to perform a task
o debug programs
o explain how a program achieves its intended result

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VIII.

Ethical, social, and legal aspects

WHAT IS THE IMPORTANCE OF CONFORMING TO PROFESSIONAL STANDARDS?

You should be able to:


explain the importance of conforming to professional
standards
o the individual's own personal code, any informal code
of ethical behaviour that exists in the work place,
exposure to formal codes of ethics
o legislation relevant to computing

The individual's own personal code, any informal code of ethical behaviour that exists in
the work place, exposure to formal codes of ethics
A code of ethics, also commonly called a code of conduct, defines acceptable behaviour within an
organisation. Higher standards are generally promoted when a code of ethics is accepted and followed by
members of an organisation. It is useful as individuals working for the organisation have a benchmark upon
which they can judge their own behaviour and that of others.
Informal and formal codes
Most small organisations do not have a formal written code of ethics and instead rely on senior members
of staff to lead by example, showing what acceptable behaviour is. Members understand the informal
code by observing how senior members conduct themselves, e.g. the type of language used in emails and
behaviour towards clients.
Formal codes are written documents that outline expected behaviours within an organisation. Formal
codes of ethics are usually enforced by the threat of disciplinary action should the code not be adhered to.
Each code of ethics is different and usually reflects an organisations ethos, values and business style.
Some codes are short and set out general guidelines, whereas other codes are large documents that
include a variety of aspects relating to an organisations values, ethics, objectives and responsibilities.
An individuals own personal code
An individuals own personal code often supersedes the bare minimum requirements of an organisations
ethics code. An individuals own personal code will vary from person to person as they choose to act upon
their own ethical standards in their everyday actions.

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Legislation relevant to computing


Many pieces of legislation govern the use of computer systems. Two such pieces of legislation are the:
Data Protection Act 1998
Computer Misuse Act 1990
Data Protection Act 1998
The Data Protection Act 1998 (DPA) was put in place by the Government in response to growing concerns
about the amount of personal data being stored on and processed by computer systems. Organisations
that store and process personal data are required to register with the Information Commissioner, who is
the person responsible for the DPA. Organisations must register information on the type of data they wish
to store and why it is being collected.
Organisations are required to adhere to the eight principles of the DPA. These specify that personal data
must be:
processed against loss, theft or corruption
accurate and where relevant kept up to date
adequate, relevant, not excessive
prevented from being transferred outside EU to countries without adequate provision
fairly and lawfully processed
processed within the rights of subjects
deleted when no longer needed
used only for the purpose collected
There are a number of exemptions from the DPA. These include:
the prevention or detection of crime
the capture or prosecution of offenders
the assessment or collection of tax or duty
personal data by an individual for the purposes of their personal, family or household affairs
national security and the armed forces
personal data that is processed only for journalistic, literary or artistic purposes
personal data that is processed only for research, statistical or historical purposes
personal data relating to an individuals physical or mental health
personal data that consists of educational records or relates to social work
personal data relating to human fertilisation and embryology
adoption records
statements of a childs special educational needs

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personal data processed for, or in connection with, a corporate finance service


examination marks and personal data contained in examination scripts
Computer Misuse Act 1990
When the use of computer systems became widespread, the Computer Misuse Act 1990 (CMA) was put in
place to help combat issues arising from their misuse.
The CMA makes it an offence to:
access data without permission, e.g. looking at someone else's files
access computer systems without permission, e.g. hacking
alter data stored on a computer system without permission, e.g. writing a virus that deliberately
deletes data
HOW CAN WE ENSURE THAT WE USE COMPUTER SYSTEMS RESPONSIBLY AND EFFECTIVELY?

You should be able to:


use computer systems responsibly and effectively
o respect the integrity of the systems used, including
not divulging passwords or private keys to anyone
else
o recognise that certain data is confidential and that
the intended use of all data must be respected
o users should become familiar with and abide by the
guidelines for appropriate usage of the systems and
networks that they access

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