City of Masks
City of Masks
City of Masks
Introduction
In City of Masks an old, long- forgotten city returns to the empire and brings with it an unseen
threat believed to have been defeated decades ago. A dark cult walks its streets, but destroying
them will be far more difficult than simply drawing a blade. First they must be found, and to do
that the secrets of the citys past must be discovered.
were destroyed when the clan was ordered disbanded. In fact, the only surviving record of it ever
existing is buried in the archives of a long-retired Miya cartographer.
Soshi Giseiki, who was the head shugenja prior to is disappearance, uncovered a cult within the
citys walls. It had infiltrated many facets of the city and more and more of the citizens fell under
its sway each day. The cult threatened to overtake the city completely. Once they held the city,
they would use it as a stronghold to spread to every corner of the empire, one city at a time. And
once they had done that, there would be no empire. The cult was in service to the Lying
Darkness.
Giseiki gathered those few shugenja he knew he could trust to be free of the Shadows influence.
They knew many of the citizens were now minions of the Darkness, but they had no way of
knowing who, exactly, was affected and who remained innocent. Their first priority was to
protect their souls, and those not yet touched. They enacted a ritual that swept the city, binding
every inhabitants soul into a mask, leaving their bodies as soulless husks. The Shadow, finding
no remaining souls to un- name, assumed it had won and prepared to spread its loyal cultists to
the surrounding areas.
Thinking quickly, Giseiki and his fellows enacted a second ritual, which many of the shugenja
gave their lives to power, that uprooted the entire city and hid it within the Realm of Dreams.
The Soshi, having studied the magic of Nothing, used its own power to convince the Lying
Darkness that the city had simply been unmade and the Darkness felt secure in its victory.
A recent cataclysm within the Realm of Dreams, one that caused the earthly deaths of hundreds
of Nezumi, has also been responsible for shattering the effects of the ritual enacted so long ago.
The wards that held the city there were disrupted, and the city was re-deposited in the real world
as though it had never left.
The cultists sense something missing, an absence of nothing within themselves. Since the
destruction of the Lying Darkness, they find that their power is drastically lessened and many
have gone mad as a result. It is only a matter of time before they gain the notice of the Shadow
Dragon and are once again restored to their former power. If that were to happen, the empire
would be in great peril.
Some GM Notes
This scenario is intended to make your players a little uncomfortable and more than a little
paranoid. Once in the city, they should have a constant feeling of being watched, not knowing
who they can trust. The enemy is intangible, they see something out of the corner of the eye, but
theres nothing there when they look. Have your players make raw perception rolls and describe
some innocuous detail, but make it sound important. Have them make void or willpower rolls
and write down the results. Make them uneasy about every decision they make. Ask them, Are
you sure you want to do that? about very unimportant things. Their characters are in uncharted
waters and they should feel just as uneasy.
Getting Started
Getting your characters to the city is the first priority, and there are several ways to get the
characters to the city. Your PCs have duties in the city.
If your party consists of Emerald Magistrates they may be ordered to investigate the fate of the
previous magistrate team, regardless of clan. They will be expected to provide constant reports to
the regional Magistrate. Should they miss a single report, the regional Magistrate will summon
an Imperial Legion to secure the city for further investigation.
Unicorn and Lion players can be sent to the city to investigate and determine what, if any, threat
it may pose to their respective clans. Both have already sent clan magistrates to the city and any
PCs will be expected to meet with them and provide either direction or assistance the magistrates
(depending on their status). Publically, their purpose is to establish trade within the city.
News of the city has spread as far as the Phoenix and Crab lands, and both are sensitive to the
possibility of Shadowlands involvement. Phoenix and Crab characters (and any Jade
Magistrates) are sent to the city to root out any taint and determine if there is any credible threat
to the safety or purity of the empire.
Dragon can become involved on direct orders from Togashi Satsu, who rarely requires a reason
for doing anything. If he (you) happens to feel an explanation is necessary, he will state that a
mystery has presented itself and, as allies of the Scorpion and the clan most adept at solving
riddles, the Dragon must aid in solving it.
The Mantis and Crane have heard tales of the city as well. They know that a city without
noticeable farmlands must be a trade hub. And a trade hub of that size must be considerably
wealthy. Mantis and Crane characters are sent to evaluate the potential economic gains for their
respective clans and what economic threat this Scorpion hub might present. Rumor of the citys
wealth can easily travel to Ronin in search of new opportunities, or they can simply accompany
any other members of the party as appropriate.
Any Scorpion in the party will be the easiest to involve, as they are simply ordered by their
respective family daimyo to investigate.
Part 1: Rumors
The city is a topic of great interest in the areas surrounding it. As soon as they get within threedays ride, the characters begin to overhear some hushed conversations as they pass peasants on
the road. The peasants, of course, fall silent and prostrate themselves as appropriate and will only
repeat the rumors if pressed to do so by Samurai. Within two-days ride of the city, peasants and
Samurai alike talk openly about it with their peers and will readily repeat what theyve heard.
The gossip spreads fast and it changes slightly with each new teller. Some of the rumors
surrounding the city are true, some are blatantly false and still others are close the truth, despite
being fabricated. Of course, if questioned, everyone has a relative or a friend who saw it for
himself. The only constant is that everyone has come to call it Kamen no Toshi, the City of
Masks. Feel free to make up your own rumors or exaggerate those already here.
There are a few villages within a days ride that would make ideal rest stops; depending from
what direction the party is traveling. One of the stops is far more welcoming and r elaxing, but
the other is a better source of information. Of course, it wont really matter since the players
shouldnt have the option of choosing as its determined by geography. If they approach through
Lion lands, which is the likely route for anyone coming from Lion, Dragon, Phoenix and Crane
lands north of the Spine of the World, the nearest stop is Shiranai Toshi (L6). Through Unicorn
lands, or through the pass (from Crab, Mantis, Scorpion and southern Crane lands), they will
likely stop in Hisatu Kensu (U22) for the night.
enemies in their adventures to this point, they should feel at least somewhat safe in a garrison of
trained and high-strung Lion soldiers. Any attempts to disobey them will not be tolerated and
will earn the disobedient character a one-way trip to sleeping outside and that safety is forfeit.
If they get to sleep inside, they will find their rooms are more of a sparse military barracks. They
are provided two rice balls and a small amount of dried fish for a meal and a coarse wool blanket
and a wooden floor to sleep on. They will only be allowed out of the room one at a time, and
even then a guard accompanies them everywhere. A trio of guards stands watch outside their
door and they are replaced every three hours until sunrise. Attempts to talk to the guards will be
answered with a cold stare. If the PCs have the status to demand to speak to anyone in charge,
they will be told that he is out on maneuvers and may meet with him in the morning.
Part 2: Morning
Regardless of where they stay, they wake up feeling as though they didnt sleep at all. Troubling
dreams disturbed their sleep and everyone is sore despite (or because of) the amenities provided
by their hosts. If you want to go into detail about the dreams, some possibilities have been
included below:
A PC sees himself walking alone down a strange street. Out of the corner of his eye, he
sees shadows leering at him, but when he turns theyre gone.
One PC snaps awake when he hears someone calling his name, but once awake there is
only silence until he starts drifting back to sleep.
One of them is shocked awake when they feel something crawling up their leg. Of
course, there is nothing there, but when they start to fall asleep they feel it again, but
higher on their body. If they can keep going back to the sleep despite this, the sensation
stops on their face.
One stands alone in an expansive blackness in all directions. Masks begin to appear,
floating, out of the haze. They surround the dreamer and stare with their empty eyes. He
can outrun the masks, but when he stops they once again emerge from the darkness.
The PC finds himself in a small square room with stark white walls. They see no door or
windows or clear indication of how they got in. After turning around the room, they see
the first wall now covered in a grid of kabuki masks where it was blank before. Sitting in
front of the wall is a faceless monk.
It is dark and hot. After a moment the haze of heat clear enough for him to realize that
hes standing next to a forge. A large blacksmith hammers forcefully on something
before quenching it in the water beside him. As it emerges from the water, they see their
own face in the blacksmiths tongs.
He is a child watching a puppet show. The conscious mind wonders if it recalls having
actually seen such a puppet show in the past. The puppets are marionettes of smooth,
featureless wood but bear his face and those of his companions. The wind blows and they
shiver on their strings. As sand smoothes away the wooden facial features, the strings
break and the puppets collapse in a heap.
the characters had a restless nights sleep and will make quite a show of apologizing for their
poor hospitality and failure as hosts. The characters are allowed to eat, bathe and leave at their
own whim or, if they wished to speak to the local magistrate, a meeting has been arranged.
Ide Xue is a large, round woman who is clearly of gaijin blood. She is constantly smiling, though
after a while it seems less than genuine. After talking to her for a while, its clearly false to
disguise the fact that she is very stupid. She smiles and nod at anything she doesnt understand,
which are most things of any complexity. She is sweet to the peasantry and in return they pay
their taxes without complaint and police their own. For difficult problems with outsiders, they
look to Xues yoriki a pair of gruff Shinjo bushi. She knows nothing about the city and is
entirely oblivious that there is even anything to be concerned about.
there are no shugenja or Scorpion, hell give it to a bushi from (in order of
preference) the Phoenix, Dragon, Lion, or Crab. If the party consists of all Crane,
Mantis and Unicorn or all courtiers, hell go with whoever is closest to him at the
time.
Honorable samurai will want to return Yoshis swords to the city. Whoever suggests it
gains 3 points of honor and the Lion are grateful to them for sacrificing a day of their
journey. They will have to remain there overnight, but they will be treated as honored
guests rather than prisoners. If they did not stay here before, Nijiro will take this
opportunity to provide them with the information he has on the city.
Returning the blades or not, theyll have to decide if they take the mask to the Scorpion
as the Lion was intending to do, or if they keep it since he did say it was meant for them.
If they decide to keep it instead of making the trip to Scorpion lands, skip part 4.
What happens if they wear the mask?
Nothing. Yet. It will be very important later on in the adventure, but for now,
outside the city, its just a mask.
The next day, just as promised, they are shown to a large audience chamber. Bayushi Paneki is
sitting at a table with Soshi Uidori to his right. A large map of the area is spread out and
observant characters will note that there is no sign of a city where this one is supposed to be.
Paneki regards the characters like a predator and sizes them up. While he talks to them, Uidori is
secretly studying them with her magic.
The Scorpion demand to know why they are in the area, what they are looking for and where
they obtained the mask. Uidori confirms what the scout said when he gave it to the recipient
saying, This mask was meant for you. Perhaps it belonged to an ancestor.
Paneki will be honest with the characters if they are honest with him. Attempting to lie to the
Master of Secrets is not a good idea. Uidori can tell if someone is lying as well and will call them
on it. If the characters attempt to deceive them, they will thank them for their time and send them
on their way. They have no time for games. He will not admit that they are as confused about the
citys appearance as the rest of the empire, but he will say that there are some unknowns that he
would like answered and, frankly, he cant spare anyone to look into it at the moment and if they
accept this task he would find a way to repay them. The fact is that he has been put into a bad
position by all of this and doesnt want to admit to ignorance by sending a team of Scorpion
investigators. He merely wants a report of everything that can be discovered about the city and
where it came from.
2. A young Crane girl, Kakita Yuko, who cant be older than twelve, has a small booth
where she flawlessly performs the work of great playwrights with puppets for spare
coins. Her mask, crafted from mother of pearl, which shines and glimmers in the light.
3. A Dragon monk, Togashi Sumi, bears no physical mask, though his face is covered in an
intricate tattoo that resembles a wall of stone. He sits in meditation, surrounded by jars of
ink. He is an exceptional tattoo artist.
4. A Dragon apothecary, Agasha Kusuri, bearing her family mon (yet another reminder that
things in this city arent current) has a mask made of smooth gold with flecks of green
copper.
5. A Yasuki in drab gray is hocking all manner of useless trinkets and baubles. He claims
theyre jade, but most are actually colored glass. The only real jade he has is his mask,
which is carved from a single piece. His name is Kasamashi.
6. Daidoji Hagane has his booth across the square from the Yasuki and the two spend most
of their time glaring at each other. The Daidoji sells fine art crafted by the most skilled
Crane Artisans. His mask is blue steel with silver studs outlining the shape of a face.
7. Bayushi Shiruko sells fine quality silks and dyes, as well as exotic perfumes. Her mask is
a simple silk cloth.
8. A smooth gold mask framed with shining yellow threads is worn on the Lion, Akodo
Tadoshi, who sells all manner of weapons and armor produced by the Crab forge just
outside of the marketplace.
9. The Badger, Ichiro Itami, sells a wide variety of very detailed and intricate pieces carved
from stone and wood. His mask is carved from a worn-smooth stone.
10. The Unicorn booth, run by Shinjo Gotaro, sells several curiosities from beyond the sands.
His mask is made from crystal that has been stained purple.
A rotund Crab runs the Black Water sake brewery. Hida Dorins favorite thing is testing the
product of his efforts. His mask is formed from several flat wooden pieces held together with
metal bands, like a barrel.
Another Crab business, the forge, is run by Kaiu Naname and supplies all of the weapons to
Tadoshis weapon shop. Naname is a hulking brute of a man whose mask is solid steel scorched
from constant exposure to the heat of the forge.
There is a temple to the fortunes, surrounded by dozens of shrines of varying sizes to certain
individual ones. The largest shrines are to Fukurokujin, the Fortune of Wisdom, and Daikoku,
the Fortune of Wealth. Smaller shrines to unidentifiable minor fortunes do t the area around the
temple.
There is a temple to the sun and moon that depict statues of Amaterasu and Onnotangu. The
statue of Lady Sun seems to have suffered some catastrophe recently, as an immense crack has
formed down her center. Several monks all masked work feverishly to restore it.
A third temple, to the Ancestors, is smaller than the other two and is in the worst shape. It
doesnt seem to see many visitors and so, while they keep it clean and standing, the monks
efforts are better spent on the temples that see the most wear.
Part 6: Interactions
The largest challenge the characters will face in interacting with the inhabitants is that very few
of the citizens will actually acknowledge their presence, let alone talk to them. They should be
given free reign to wander the city and try to talk to those they encounter, but most everyone will
simply walk around them or ignore them outright. One citizen might bump into a character and
rudely walk past without noticing. A handful of citizens will respond, only to say, I have
nothing to say to the faceless, I will not speak to the unmasked, or something similar. Among
those that will say this much to the characters are any Scorpion in the city or any of the monks or
shugenja. If they happen to be wearing a mask, they will be treated differently (see the next
section). If not, they should have a clue that theyll need a mask if they hope to get anywhere.
Someone might remember that they were given a mask, but if not one of the citizens will suggest
visiting the marketplace.
As they leave the forge, secretly make a perception check for each character, TN 25. If they
succeed, they notice another black-clad samurai watching them from the mouth of an alley. If
they notice him, hell duck back into the shadows and vanish before they can pursue.
Ok, so who are these samurai in black?
They are the shadow hunters, a small group of individuals who have become
something like police in the city. Their purpose is to hunt down the cultists. They
know all about the rituals and they are the only ones in the city who know it has
returned to Ningen-do. They are watching the characters to see if they are
shadow-touched or if they might be potential allies. They also assume, correctly,
that the cult will be interested in them as well and so they watch and wait for the
cult to make its move on the characters. When they do, the hunters will be ready.
If they choose to visit the Badger, Ichiro Itami, he will fix them with a stare and pull a wooden
box from beneath his table. Inside is a stack of masks carved from lightweight stone or wood. If
any of them strike the characters fancy, they are welcome to them. If they try to pur chase the
masks, or offer him money, he simply holds his hand up in refusal and does not say a word. If
one of them is wearing the mask they were given, he will deal only with them. As he offers the
masks, he states, You surround yourself with questionable company, sama. You are welcome to
my wares, but I ask that you not trouble me again.
If they are still waiting on masks from Naname, they have an hour to kill in the city. They are
free to wander, but no one will talk to characters not wearing a mask. If they try to go to the
Crimson Blossom, even the monk they saw earlier will proclaim, much too loudly, that he has
nothing to say to the unmasked.
Once they return to the forge, he has a stack of metal masks in the colors of their clans waiting
for them. Each one is etched with an intricate design. He nods to them and returns to work on his
sword.
Ok, so NOW what do the masks do?
Every mask originating from within the city is a repository for someones soul,
intended to hide it from the Lying Darkness. The ones crafted by Naname are
empty, meaning that anyone who wears it has the possibility for their soul to be
trapped by the mask. They must make a Void roll at TN 5 or one of their void
points is absorbed into the mask. They can still use these points and as long as
they wear the mask they will have no reason to suspect anything is amiss. For
every hour they wear the mask within the city, they must make another test and
TN goes up by 5 or lose another void point into the mask. Once their mask has
absorbed all of their void points, their soul is entirely contained within and
removing the mask causes their body to die. Without a mind or spirit to guide it,
their physical form shudders and collapses to the ground and, for all intents and
purposes, appears dead. It would be easy to mistake the body for dead and have it
cremated.
Putting the mask back on the body, or any soulless husk, will re-animate it and
return it to complete control of the soul in the mask. The body retains its physical
stats and advantages (strength of the earth and the like) and the soul provides
everything else (mental and social attributes, void and all skills). The soul is
incapable of perceiving the passage of time while not worn. When it once again
has control over a body, it will seem like only a blink or a momentary blackout.
This could also be used on a corpse, animating it like a zombie, but any honorable
soul inside the mask is likely to find such a thing horrifying, not to mention the
reactions of their fellow Rokugani.
Once a soul is in a mask, it is not trapped there forever. After a number of days
outside the city equal to the number of hours it took for the mask to fully absorb
the soul, it begins to filter back into the body at one void point per day. A
character aware of the phenomenon may hurry the process by making void rolls
equal to 5 x the number of void points remaining in the mask. Each success
moves one void point across. Once the mask contains no void points, the soul is
completely returned.
Other masks that arent empty, such as the masks of any citizen in the city, or
those offered by Ichiro Itami, already contain souls. Any mask that once belonged
to a cultist, such as a few of Itamis masks, contains a fragment of the essence of
the Lying Darkness. Lacking a soul, the cultists masks absorbed the closest thing
to it Nothing. Wearing one of these cultist masks will attempt to switch places
with the wearers soul (as described below), but during the process will imbue the
wearer with a fraction of the Shadows power.
The mask given to them on the road contains the soul of Soshi Giseiki, the
shugenja responsible for saving the village so long ago. Each mask can contain, at
most, one soul. If a mask already containing a soul is placed on someones face
for instance when the PC wears Giseikis mask the two souls subconsciously
compete for dominance of the host body. Each must make a contested void roll
equal to 5 x the void of the opposing soul. Whichever one succeeds controls the
body and whichever one fails is trapped in the mask. Even the trapped soul can
influence the mind as it can attempt to push thoughts, impulses and memories.
Giseikis memories will be one of the PCs greatest assets in figuring out whats
happening in the city.
With that hurdle out of their way, they can proceed with their various other assignments. There
has been no sign of the missing Emerald Magistrates or the Lion a nd Unicorn magistrates. There
is no evidence of the taint to be found, if thats the characters purpose here, but you shouldnt
discourage them from looking. If any characters can sense the presence of the Lying Darkness,
its up to you if the ability works on the cultists or their masks. Since the masks have absorbed
the Nothing out of the person, these techniques might fail to identify it. Mantis and Crane will
quickly identify a potential for economic expansion in the city and maybe be somewhat surprised
that the marketplace isnt larger, considering its proximity to the main pass through the
mountains.
In fact, the best lead they have at the moment is waiting for them back at the Crimson Blossom.
Yasuki Kasamashi is a thief, a liar, a conman and a kolat. He also may be one of only two
people that know everything thats going on in the city. Unfortunately, neither of them is going
to be very forthcoming just yet. The characters are unknowns and neither he nor Osuko are
willing to tip their hands to them. He will answer any questions with half-truths and blatant lies
but will insist that he has seen no magistrates in months.
Daidoji Hagane is a bitter, hateful man and it comes through in his answers. He will practically
spit on any Crab or Lion characters and attempt to taunt them into dueling him so he can prove
that hes not just some lowly fishmonger like that Yasuki over there. He is generally useless
when it comes to information.
Bayushi Shiruko sold a very fine kimono to a Crane Emerald Magistrate three days ago. She
comments on how the color of the silk truly brought out the color of her eyes. She is certain the
woman was alone and not with a group of other Magistrates.
Akodo Tadoshi saw the Lion magistrates and they commented on the fine quality of his wares.
He sent them to Naname to fill a custom order.
Ichiro Itami insists that he knows nothing and he is a very stubborn man. He knows more than
he is letting on. He is one of the shadow-eaten and he has no intention of giving out information
on his fellow cultists.
Shinjo Gotaro has been in contact with the Unicorn magistrates. He reassured them that the city
was not a devious Scorpion plot and he would swear that Shinjo Yokatsu-sama already knew that
and didnt understand why he would send magistrates to investigate a city that he, himself vis ited
just a month ago. Hes fairly certain the Unicorn left the city shortly afterwards.
Hida Dorin challenged a Crab Magistrate to a drinking game at the Sweet Cup. After every
drink, they would have to take a punch. The first one to fall, from too much drink or too much
abuse, would lose. He admits that things might have gotten out of hand and it spilled into the
street and then into the gambling parlor where the other Crabs delicate Crane flower got in the
way.
Kaiu Naname is very knowledgeable. He was involved in the first creation of the masks for the
ritual and was Giseikis confidant. He has spent years pouring through the evidence, trying to
discover the head of the cult but thus far has not had any luck. He suspects that Osuko is
involved, or at least that she knows more than shes saying. If asked about the magistrates, he
will confirm that he made masks for three separate groups: four emerald magistrates a Crab, a
Crane, a Phoenix and a Scorpion; three Lion clan magistrates; and a pair of Unicorn magistrates.
He doesnt know where they went after they left his shop.
Munashii is responsible for everything, but of course he has no intention of confessing. Two of
the Emerald Magistrates are dead (Crab and Scorpion), one of them has been inducted into the
cult (Crane) but the fourth (Phoenix) is missing. One of the Lion magistrates killed the other two.
He just has to keep an eye on the remaining Lion and the Unicorn and now he has a whole new
set of Magistrates to add to his collection of faces. O f course, when they ask, he will tell them
Some magistrates have prayed at the temples recently, but not in a few days. Perhaps they left
the city.
mask from the Badger because it would be lighter in this heat. I guess I was wrong because a few
hours later I blacked out. I awoke in the monastery days later. They told me that Shinko had gone
mad and killed Watsuwara in cold blood and that I was lucky to be alive. I set out to find Shinko
and get her side of the story and, if the monks were telling the truth, take her into custody to
answer for her crimes. She found me first and attacked. I asked her why and she answered
because I had killed Watsuwara. She must have struck me because I became disoriented for just
a moment and when my head cleared I was behind her with my blade in her heart. I returned to
the monastery for two days, praying to my ancestors for forgiveness. I was there just a moment
ago and then I was standing over the bodies of the Unicorn. I dont know what is happening to
me, but I know that I must end it.
He will answer whatever questions they have to the best of his ab ility, but he doesnt know much
more than what hes told them. In actuality, the mask he bought from Itami contained a cultists
soul that possessed him and used his body to kill. He is extremely honorable and will commit
seppuku to erase the dishonor brought on him, but he asks that the characters bring justice to the
sorcerers responsible. He says he is genuinely surprised that they didnt hear about his
confrontation with Shinko because there were easily a dozen witnesses and he finds it strange
that they would not come forward.
He prepares a final haiku and asks that the characters return his blades, and those of his fallen
comrades, to Kyuden Ikoma once they have brought justice to the city. If they accept (and
actually do it) they will gain 3 points of honor and a minor ally in the Lion. Hell also ask any
bushi in the group to be his second. As he prepares for the first cut, an arrow suddenly pierces his
mask and into his brain. He slumps forward onto his sword, failing to complete the ritual and
dying with his dishonor intact.
fled are too traumatized to form coherent thoughts. What information there is to gain is that the
victim was running through when several men jumped out of the crowd and attacked him. One of
them cut his head off and the others went to work tearing the body to pieces. Then they took his
mask and cut his face off. They took both the mask and the face with them.
Investigation rolls can turn up a handful of clues.
Number of attackers (TN10): Witnesses indicate four assailants. There was nothing that
could distinguish them from anyone else here.
Observers (TN15) the players are being watched as they investigate. Two of the samurai
in black stand at the edges of the crowd, watching them intently. They vanish into the
crowd if they are noticed.
Skill of attackers (TN10) the cut to the neck was clean and done by a skilled swordsman.
Direction of escapes (TN15) tracks lead away from the body towards both of the other
districts, but with the crowd the tracks arent likely to be reliable.
Once again, Giseikis mask attempts to communicate to its wearer. If they succeed at a void roll,
TN 20, they block him out. If he gets through, they will have an insight, which tells them The
cult of shadow stole his face. They have no other way. They must make a willpower roll, TN15,
to avoid saying this out loud and quite possibly confusing themselves and their companions.
Can they communicate with Giseiki?
No, not directly. Giseiki can interject thoughts, but the communication is one-way. In
other words, they have no way of directly asking him for guidance. The only way for the
PCs to interact with Giseiki directly is for the one wearing the mask to withdraw his soul
into the mask and allow Giseiki to take over, but they should have no way of coming to
that conclusion. If they somehow think of it, let them try (Void roll, TN 5 x their void
ring), but dont tell them they can.
If you feel theyre stuck, use Giseiki to offer them clues. Hell never give them anything
direct, he isnt aware that hes talking to someone and these are his own thoughts and
memories. He has no reason to explain things to himself but if they become really stuck
he can try to logic through clues on his own and possibly provide them with more direct
insights.
A perception roll at TN 10 (or 5 if they are specifically looking for them, but dont tell your
players how easy it is) to notice the two watchers standing along the edge of the marketplace,
near the warehouses. They are allowing themselves to be spotted and are taunting the PCs. They
want them to follow. Any sufficiently paranoid person in the group should suspect an ambush.
They now have two reasonable options open to them. Do they go after the watchers or follow the
killers trails. Do they split up? If they hesitate too long to make a decision, or leave to follow the
second set of killers, the watchers will vanish around a corner and they will have lost this chance
(there will be others). Likewise, if they chase their watchers, theyll lose the trail of the killers.
The trails lead off in different directions. Two lead towards the Temple District and one towards
the Hospitality District. With four assailants and only three sets of tracks leading out, that means
one of them is still in the Merchant District somewhere. Allow them to decide if they want to
split up or follow each trail in a group.
The Merchant District
There are too many people here to conduct a very thorough search. Many of them are even
covered in blood from the attack so the killer might be among them but there is no clear
indication of who it might be. This one has gotten away for now
A perception roll will identify two more of their watchers (See Option 2)
The Temple District
If they follow the set of tracks that lead towards the Temple district, several monks (equivalent to
the number of PCs) attack them. Two of these monks are covered in gore. They are unarmed and
each follows the relevant stats below (feel free to beef them up for more advanced campaigns).
Monk Cultists
Earth: 3
Air: 2 (Reflexes 3)
Water: 3 (Strength 4)
Fire: 2 (Agility 3)
Void: 1
Skills: Jiujutsu 3, Defense 3, Knives 2, Kenjutsu 1
The monks attacks are all directed at the PCs masks and they are attempting to remove them.
Do they contain the characters entire soul yet? If so, he collapses and cant resist. If not, dont
forget the void loss from whatever the mask has absorbed thus far. If any succeed, the rest will
direct their attention to any character not wearing a mask and, attempt to pin him if hes still
standing. If they succeed in getting him on the ground, one will remove his own mask and force
it onto the face of the player. If they have to, the monks will all target one character to try to do
it. Try to ensure that the monks get this far, even if you have to beef up their stats or fudge the
dice some as the players should see the monks faces during this battle. If the players are
winning, have one of them knock one of the monks masks off (the monk will, of course,
collapse after one round).
With the mask removed, the players will notice immediately that the monks faces are sewn on
there is stitching all around the face from the top of the eyebrows, around the eyes and cheeks
and down below the chin. The skin tones dont match and the faces dont match the bone and
muscle structure beneath them. They look contorted and misshapen.
If the monks succeed at getting one of their masks onto a character (they have a single action
before they collapse) the mask attempts to take control of the new host body. If the characters
own mask contains his soul, then his body is empty and the monk takes control immediately,
otherwise follow the contested rules. The monk will stand and attack using the characters own
body, forcing the others to either kill their friend or try to get the monks mask off.
If things look too grim, two of their watchers join the fray to even the odds. They are skilled
shadow hunters and know how to defeat the cultists. They will target, and attempt to remove, the
monks masks from whoever is wearing them. If your characters are winning, the y will show up
after the battle, gather the monks masks, return the pla yers masks to their faces, and ask that
they join them in the Merchant District.
The Hospitality District
As they enter the Hospitality District, they are attacked by a single samurai and two monks (use
the stats and strategies for the monks listed above). The samurais relevant stats are below.
Doji Siko
Earth: 2
Air: 3 (Awareness 4)
Water: 2
Fire: 3 (Agility 4)
Void: 3
Skills: Kenjutsu 3, Iaijutsu 4
School/Rank: Doji Courtier 3
Siko begins at the Grazed wound level and clearly favors her right leg, but she is a skilled
enough duelist to protect it. She will rely on her blade and attempt to kill the characters, rather
than use the strategies of the monks. A perception roll, TN 20 (easy to notice later, but much
harder during the battle) will allow the characters to catch a glimpse of the Emerald Magistrate
badge hanging from her obi. If this causes the characters to pause in their assault, she will take
advantage of it. Giseiki will try to offer this piece of advice if they refuse to kill Siko, She is no
longer a magistrate of the Empire. She is a servant of darkness.
If the cultists are losing, Siko will attempt to limp away but probably wont get very far before
either the characters or one of the shadow hunters kills her. She will not allow herself to be
captured and will throw herself on the characters swords if she herself is disarmed.
Again, if the characters are outnumbered or seem to be losing, the shadow hunters will assist
them. If they arent needed for the battle, they will show up afterwards, gather the masks and
lead the players to the Merchant District, promising to explain everything.
Whether they are preparing for a fight or not, as they enter they hear a very pleasant and
(possibly) familiar female voice...
cultists already fought all seem to be monks. At least they will have backup in the form of the
shadow hunters.
There are two ways this can go down; how you want to do it is entirely up to you. The first is a
direct and even confrontation with Munashii and his monks. The second is a mass battle:
characters against the entire city with the characters outnumbered 4 to 1.
Even Confrontation
Throw a few waves of monks at the players, using the stats and tactics described in the Temple
District confrontation earlier. Munashii is calling the shots and will try very hard not to be
cornered. He is aware of the Shadow Dragon now and the Shadow Dragon is aware of him. He
will, if he is able, pray for its blessing. The characters must stop him before he can complete the
prayer. Only let him actually complete it if you want to kill all of your players. The y dont stand
a chance against a dragon. Munashii has the stats below
Munashii
Earth: 3
Air: 3 (Reflexes 4)
Water: 3
Fire: 4 (Agility 5)
Void: 0
Skills: Jiujutsu 4, Kenjutsu 3, Knives 4, Battle 2
Munashii takes half damage from non-crystal weapons, but double damage from crystal.
Characters versus the City
As the characters and shadow hunters emerge from the warehouse, the entirety of the
marketplace turns to stare at them. For the first time since their arrival, the marketplace is silent.
The first character that moves will trigger the combat. They are, as mentioned, outnumbered by
the cultists. Everyone who wasnt in that warehouse is a Goju Munashii succeeded in gaining
the Shadow Dragons favor and only the wards in the warehouse saved the characters from the
same fate.
Use the mass battle rules for this. The players and all shadow hunters begin at either engaged or
heavily engaged They do have the option of retreating back into the warehouse, but the Goju are
smart enough to start a fire and eventually burn them out.
Allow a PC to direct their army or, if none are up to the task, let Osuko do it. Her stats are below
Shosuro Osuko
Earth: 2
Air: 4 (Awareness 5)
Water: 4
Fire: 3 (Agility 4)
Void: 4
Skills: Kenjutsu 3, Iaijutsu 1, Kyujutsu 2, Battle (Mass Battle) 2
The Goju are distinctly advantaged, outnumbering the PCs army 4 to 1, but the PCs are better
equipped and have a defensive position. If the players notice, they can negate some of the
opposing forces advantage by using the alleyways between the warehouses as chokepoints. The
Goju, however, can use the shadows to their advantage in such a dark corridor. Tilt the odds
significantly in the Gojus favor.
Once battle is going significantly poorly for them, Osuko will tell the PC with Giseikis mask to
give in to the mask. Make sure the player understands what that means: she is asking him to
surrender his soul and give control of his body to another and very well may mean his death.
Give the player the option to refuse. If he does, Osuko will demand they give it to her instead.
She will remove her own mask and replace it with Giseikis, effectively sacrificing herself to
return their leader to his full power. Giseiki, if it is a PCs or Osukus body, will ask that they
defend him while he does what is needed.
He begins chanting and Isawa Kasiko joins him. The characters must defend them both for
another three battle rolls, minus one for each shugenja PC that aids them in the ritual. Assuming
they succeed the ritual finishes and everyone, PCs included, feels a surge of energy through
them and then crumples to the ground. The only ones left standing are Kasiko and Miya Hatomu.
Kasiko sets to work removing each of the PCs masks and, as she does so, they regain
consciousness. The ritual inverted the energy of the mask, flooding the soul back into the body.
The empty masks were left in control, acting as a suppressor for the bodys own soul. Removing
any masks will restore the bodies to life as they were. Restoring Goju will continue the fight. In
order to stop the cult, they must destroy the bodies without removing the masks. The characters,
and the shadow hunters if they revive them, must set about the grim task of beheading a hundred
unconscious people.
Conclusion
The characters have discovered the fates of all of the magistrates and Kasiko will attest to the
heroism of the characters. They gain glory and status as appropriate. If they are not Emerald
Magistrates, they will be offered positions as Kasikos Yoriki until such time as a new Emerald
Champion is determined. If they make a report to Paneki and Uidori, they gain a minor but
extremely influential ally who will be willing to do some small favor for them in the future.
The city has survived, though most of its citizens may be dead and any survivors are not fully
functioning members of society. The Scorpion clan will cut their losses and harvest the city for
any wealth and materials they are able. There is a store of long- lost knowledge which the Soshi
claim as their own. Even though no one really knows who he is anymore, Miya Hatomu retires to
a monastery knowing that he was right all those years.
souls of those who wear them and proving deadly if they are removed. The ritual was not to hide
the city from the Darkness but to prevent the spread of the masks to the rest of the empire.