DA Ravenwing Strike Force (Dark Angels: Codex (2015) v54) (500pts)
DA Ravenwing Strike Force (Dark Angels: Codex (2015) v54) (500pts)
DA Ravenwing Strike Force (Dark Angels: Codex (2015) v54) (500pts)
HQ (95pts)
Librarian (95pts)
Deathwing, Fearless, Grim Resolve, Hatred (Chaos Space Marines), Independant Character
Psyker
Level 1
Mastery Level 1
Name
Unit Type
WS BS S T W I
Librarian
Bike
(Character)
4 5 2
A Ld Save
4 2 10
3+
Name
Description
Psychic
Hood
Each time a unit (or model) is targeted by an enemy psycic power and is within 12" of a friendly model with a
psychic hood, the wearer of the hood can attempt to Deny the Witch in their stead, as if he were in the target unit.
If the Deny the Witch attempt is failed, the psychic power is resolved as norma, but effects only the initial target,
not the wearer of the hood. If a model with a psychic hood is embarked in a vehicle or building, he can only use
the hood to nullify powers targeting the vehicle or buildign he is embarked within.
Shroud
of Heroes
Grants Feel No Pain (5+). In addition as long as the wearer is not in a unit gains Shrouded
Space
Marine
Bike
Changes unit type to Bike, and gives +1 to Toughness. Has built-in Twin Linked Bolter.
Name
Bolt Pistol
12"
Pistol
Force Sword
User
Melee, Force
Frag
Grenades
8"
Assault 1, Blast, Don't suffer Initiative penalty for charging through cover
Krak
Grenades
8"
Assault 1
Huntmaster (40pts)
2x Corvus Hammer
Rending
Name
Unit Type
WS BS S T W I
Ravenwing Black
Knight
Bike
4 5 1
A Ld Save
4 2 9
3+
Ravenwing
Huntsmaster
Bike (Character) 4
4 5 1
4 2 9
3+
Name
Description
Teleport
Homer
Friendly Terminators do not scatter when placed within 6", model must have started the turn on the board
Name
Bolt Pistol
12"
Pistol
Corvus
Hammer
+1
Melee, Rending
Frag Grenades
8"
Assault 1, Blast, Don't suffer Initiative penalty for charging through cover
Krak Grenades
8"
Assault 1
Plasma Talon
18"
Huntmaster (40pts)
2x Corvus Hammer
Rending
Name
Unit Type
WS BS S T W I
A Ld Save
Ravenwing Black
Knight
Bike
4 5 1
4 2 9
3+
Ravenwing
Huntsmaster
Bike (Character) 4
4 5 1
4 2 9
3+
Name
Description
Teleport
Homer
Friendly Terminators do not scatter when placed within 6", model must have started the turn on the board
Name
Bolt Pistol
12"
Pistol
Corvus
Hammer
+1
Melee, Rending
Frag Grenades
8"
Assault 1, Blast, Don't suffer Initiative penalty for charging through cover
Krak Grenades
8"
Assault 1
Plasma Talon
18"
Elites (165pts)
Ravenwing Command Squad (165pts)
4x Black Knight (160pts), Ravenwing Champion (5pts)
And They Shall Know No Fear, Gets Hot, Grim Resolve, Hammer of Wrath, Hit and Run, Jink, Outflank, Ravenwing, Relentless,
Rending, Scout, Skilled Rider
Name
Unit Type
WS BS S T W I
A Ld Save
Ravenwing Black
Knight
Bike
4 5 1
4 2 9
3+
Ravenwing Champion
Bike (Character) 5
4 5 1
4 2 9
3+
Name
Description
Teleport
Homer
Friendly Terminators do not scatter when placed within 6", model must have started the turn on the board
Name
Blade of
Caliban
+1
Melee
Bolt Pistol
12"
Pistol
Corvus Hammer -
+1
Melee, Rending
Frag Grenades
8"
Assault 1, Blast, Don't suffer Initiative penalty for charging through cover
Krak Grenades
8"
Assault 1
Plasma Talon
18"
Force Rules
First Huntsman: If this detachment is your primary detachment, you may reroll the result on the warlord trait table.
Speed of the Raven: Units in this detachment may turbo-boost on their first turn and then automatically count as jinking. However, they do not
fire snap shots on their next turn.
Strike as One: All units must be placed either in reserve or deployed normally. If deployed in reserve, they automatically arrive on your 2nd
turn.
Selection Rules
And They Shall Know No Fear: A unit that contains at least one model with this special rule automatically passes Fear and Regroup tests.
When it Regroups, the unit does not make the 3" Regroup move, but can instead move, shoot (or Run) and declare charges normally in that
turn. Furthermore, if a unit containing one or more models with this special rule is caught by a Sweeping Advance, they are not destroyed, but
remain locked in combat instead.
Deathwing: A model with this special rule has the Fearless and Hatred (Chaos Space Marines) special rules.
Fearless: Units containing one or more models with the Fearless special rule automatically pass Pinning, Fear, Regroup tests and Morale
checks, but cannot Go to Ground and cannot choose to fail a Morale check due to the Our Weapons Are Useless rule. If a unit has Gone to
Ground and then gains the Fearless special rule, all the effects of Go to Ground are immediately cancelled.
Feel No Pain: When a model with this special rule suffers an unsaved Wound, it can make a special Feel No Pain roll to avoid being wounded
(this is not a saving throw and so can be used against attacks that state that no saves of any kind are allowed , for example those inflicted by
Perils of the Warp).
Feel No Pain saves may not be taken against Destroyer attacks or against unsaved Wounds that have the Instant Death special rule.
Roll a D6 each time an unsaved Wound is suffered. On a 4 or less, you must take the Wound as normal. On a 5+, the unsaved Wound is
discounted treat it as having been saved.
If a unit has the Feel No Pain special rule with a number in brackets afterwards Feel No Pain (6+), for example
is the D6 result needed to discount the Wound.
Force: Any Psyker that has one or more weapons with this special rule knows the Force psychic power in addition to any other powers they
know.
Force - Warp Charge 1
Force is a blessing psychic power that targets the Psyker and his unit. All of the targets' weapons that have the Force special rule gain the
Instant Death special rule until the start of your next Psychic phase.
Gets Hot: When firing a weapon that Gets Hot, roll To Hit as normal. For each To Hit roll of 1, the firing model immediately suffers a Wound
(armour or invulnerable saves can be taken) this Wound cannot be allocated to any other model in the unit. A character cannot make a Look
Out, Sir attempt to avoid a Wound caused by the Gets Hot special rule. A vehicle instead rolls a D6 for each roll of a 1 to hit. On a roll of a 1, 2
or 3 it suffers a glancing hit.
Weapons that do not roll To Hit (such as Blast weapons) must roll a D6 for each shot immediately before firing. On a 2+, the shot is resolved as
normal. For each roll of a 1, the weapon Gets Hot; that shot is not fired and the firing model immediately suffers a single Wound (armour saves
or invulnerable saves can be taken) this Wound cannot be allocated to any other model in the unit. A character cannot make a Look Out, Sir
attempt to avoid a Wound caused by the Gets Hot special rule. A vehicle instead suffers a glancing hit on a further roll of a 1, 2 or 3.
If a model has the ability to re-roll its rolls To Hit (including because of BS6+ or the Twin-linked special rule), a Wound is only suffered if the To
Hit re-roll is also a 1; it may also re-roll Gets Hot results of 1 for weapons that do not roll To Hit.
Grim Resolve: A model with this rule has Stubborn and therefore ignores negative Leadership modifiers. In addition they may never choose to
fail a morale check. Allows overwatch to be resolved at BS2.
Hammer of Wrath: If a model with this special rule ends its charge move in base or hull contact with an enemy model, it makes one additional
Attack that hits automatically and is resolved at the model s unmodified Strength with AP-. This Attack does not benefit from any of the model s
special rules (such as Furious Charge, Rending etc.). This Attack is resolved during the Fight sub-phase at the Initiative 10 step, but does not