Flintloque Scenario (SFSFW 30) Dreadloque Scenario
Flintloque Scenario (SFSFW 30) Dreadloque Scenario
Flintloque Scenario (SFSFW 30) Dreadloque Scenario
http://www.sfsfw.org/a/30/dreadloque.php
Issue: 30
System: Flintloque
Publisher: Crescent City Industries
Dreadloque
by Danny O'Hara
Being the true tale of BANDITRY, INSURRECTION and the infamous PIPEWEED! (Recorded
for posterity by Mr. Damnall O'Hairy, itinerant Bog-Orc)
It being suggested that such frippery may be of some passing interest to players of the
most excellent and much lauded FLINTLOQUE game, perchance.
The following is a true recounting of recent events in the WINDY ISLES, involving slave
insurrection, Elven interference, glorious victories and strange Halfling cults.
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The Scenario:
Bilbo and the Wailers have kidnapped young Gloriette Glorfindelle, daughter of the High Elf
governor of Makemshriek, together with her slave-girl Lobelia (a female halfling), Having
slipped away from Makemshriek in their canoes, they have reached the sparsely inhabited
island of Hatey. A message has been sent to the Orcs, and an Orcish ship is due to collect
the hostages as soon as possible. Meanwhile the rebels are hiding in the jungle of Hatey
with their valuable cargo. But they have spotted a ship closing on their position, and it is
flying the Ferach tricoleur!
From the crows' nest of the Laiquend, a keen eyed Ferach matelot has spotted smoke from
an area of jungle on the coast of Hatey. Perhaps they have caught up with the disgusting
halfling rebels who stole young Gloriette Glorfindelle from her father, Governor Louis
Glorfindelle. Thus Sergent DuBois and his marines have quickly landed by longboat, and are
setting off into the jungle to locate the possible rebels and rescue the elfette. The Governor
would be very well disposed to his daughter's rescuers!
Meanwhile, approaching at a more leisurely pace is HMS* Saucy Snaga, an Orc sloop under
the command of Lt. Flassz-Orc, hero of the Goblin Wars and arch-rival of the low-born
Sharke.
The Setup:
The game is set on the island of Hatey, which is basically a tropical island with fairly dense
vegetation. As I also run occasional pirate games, I already possessed a suitable island, but
you could run the game with one table edge as "sea", or even set the whole action totally
inland and avoid using boats altogether.
Either way, the halflings are set up using 2' square cards, preferably green-coloured. One
such card is marked as the real rebel group while there are five other dummy cards. The
halfling player sets up and moves all these cards, using halfling movement rates. There is a
small encampment (grass huts, etc.) in a clearing, but otherwise all is jungle with very
limited visibility.
The Elves enter from the shore-line, and must obviously locate the real rebels and hostages.
They should try and determine the nature of each card they encounter by either directly
contacting it, or attempting to "spot". As a bit of light "umpire relief", I designated two of
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the cards (unknown to their halfling controller) as encounters with giant snakes (which
really spoil an Elf's day!) or similar. (In our first game, the Elf player lost his cool after the
second of these and started using the tried and tested "Nam' tactic of shooting first and
determining card contents later. This resulted in the death of Gloriette and Lobelia without
damage to any of the halfling party!).
At some point after the Elves move into the bush, Flassz and his Ore marines should arrive,
either by boat (moving at five centimetres per rowing figure) or from another table edge.
(Longboats are surprisingly easy to make from card, balsa or similar). Their aim is to collect
the hostages and get away, not to chase Elves through jungles!
Forces:
The Wailers:
Bilbo Nesta Marley (halfling experienced)
Pippin Tosh (halfling, average)
Mern Wailer (halfling average)
Ganja (goblin, average, bow)
The Wailers count as a Guerrilla unit. All the halflings are armed with short swords or short
spears. I used a mixture of converted fantasy and historical 25mm figures tor this group.
The Elves:
Sergeant DuBois (experienced, musket and sword)
Corporal Lejeune (experienced, musket)
Four average Marines, with musket
Four raw Marines with musket
The Elves count as a regular unit. I used the voltiguers from the original box-set for these
The Orcs:
Lieutenant Flassz-Orc, (raw Orc, sword and pistol)**
Marine Sergeant Griknak (experienced Bog-Orc, blunderbuss)
Corporal Spillguts (average Orc, sword and musket)
Marine Gnash (average Orc, musket)
Marine Gnosh (raw Orc, musket and bayonet)
The Orcs count as a Regular unit. I used the Albion Marines set for these, with a converted
"Harpy" for the sergeant and a converted "Sharke" for Flassz.
* HMS = His Monstrosity's Ship
** Lt. Flassz-Orc, despite his fearsome reputation, is actually a true coward and will never
willingly engage in combat. He will tend to stand at the back and accuse all his men of
cowardice. Best to give this command to a good role-player!
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