Congo Ref Sheet en
Congo Ref Sheet en
Congo Ref Sheet en
SHEET MOVEMENT
T
he Movement of figures is S.
Y
ou can pick up the pace if no enemy or animal is within S of the
SACRED RULE end of your first stick.
Any die roll of 5 or more is a success. I t is always possible to pick up the pace if it means engaging an
enemy in melee.
Y
ou may not enter a terrain area and move out of it during the
Game turn same Movement. You may not leave one terrain area and enter
︴ Opening phase another terrain area in the same Movement.
Draw a Totem card and add the Sorcery card to your hand. A
group can only move once during an Action step.
G
roups with four Stress tokens can not engage the enemy in melee.
︴ Actions phase
I f a group move into a dangerous terrain areas that is not yet
This phase is sub-divided into 3 Action steps.
explored, you must roll on the appropriate Dangerous Terrain
During each step, each player will secretly select one of 3 Action cards. table.
Each Action card will then be resolved, starting with the one with the
highest initiative. The symbol does not allow you to engage the enemy in melee.
︴ End phase
On the table all Panic Stress tokens are returned to the bag of Stress
tokens. If certain effects or endgame conditions occur, resolve them.
Influence
︴ Rally
SHOOTING ACTION
Take a number of dice equal to the number of the Stress tokens
o shoot, the target must be in line of sight and within range.
T the group currently has. Add the character's Bravery die, and
If only a single figure in your group has a line of sight to the target,
eventually any additional die or dice granted by playing a Totem
only half of the group's figures will shoot.
card. For each success, remove a Stress token of your choice.
or each non-character or auxiliary, take a die of the type
F
indicated by the Shooting value of the group. Add any relevant ︴ Terror
character and/or auxiliary Shooting dice. For each Shooting Stress
token, discard one die. Each success inflicts a hit. Take one die + one extra die per Terror Stress token. This is the
number of Terror hits. If a character accompanies this group, you
o cancel the hits, the target rolls as many Cover dice as the
T
number of hits sustained. will add the character's Bravery die, and possibly an additional die
(or dice) granted by any Totem card being played. You then must
LL
o to ground : The target can get additional D8 Cover dice by
G
draw and add to your group a number of Stress tokens equal to the
drawing Stress tokens. The hits that are not canceled become
casualties. number of uncancelled Terror hits.
L
Stress token
Jezail muskets Unlimited
-1 Shooting die
-1 Combat die
MELEE
T
o engage in melee, your movement stick must touch a figure's base in the group -1 S stick
INITIATIVE