Barbarian, Fighter, Cleric, Rogue, Warlock, Hexblade

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The documents provide information on character creation and attributes for role-playing games including abilities, skills, armor, and equipment.

Attributes described include ability scores, modifiers, hit points, armor class, saving throws, skills, and feats/special abilities.

Armor, shields, weapons, and equipment such as scrolls, potions, wands and coins are listed along with their properties, weights, and effects.

CHARACTER

MALE

OD

FU

GO

W
LA

FEMALE

Name
L

TI

EV

AO

Race

IL

CH

Player

Size

Size
Modier

Campaign

Barbarian

XP

Ability
Score

Item
Bonus

Ability
Modier

RAGE!
Modier

CON

+
CON +

DEX

DEX

INT

INT

WIS

WIS

CHA

CHA

STR

STR

Ability Modier = (Total Ability Score - 10) 2

d
d

Max
Ranks

Uncanny Dodge

Concentration
Decipher Script
Diplomacy
Disable Device
Disguise
Escape Artist
Forgery

Trap Sense +1

Rage 2/day

Improved Uncanny Dodge

Heal

Trap Sense +2

Hide

Damage Reduction 1/

Rage 3/day

Listen

Trap Sense +3

Move Silently

Damage Reduction 2/

11

Greater RAGE!

12

Rage 4/day
Trap Sense +4

Gather Information
Handle Animal

Intimidate
Jump

Open Lock
Ride
Search
Sense Motive
Sleight of Hand

13

Damage Reduction 3/

Spellcraft

14

Indomitable Will

Spot

15

Trap Sense +5

16

Rage 5/day
Damage Reduction 4/

Survival
Track
Tumble

Tireless RAGE!

18

Trap Sense +6

Use Rope

19

Damage Reduction 5/

Knowledge:

Trained

Swim

17

20

Untrained

Appraise

10

= ECL + 3

Climb

Fast Movement
Illiteracy
RAGE! 1/day

Effective
Character
Level

SKILLS

Bluff

(Round down)

Level
Adjustment

Balance

BARBARIAN
1

Fatigue
Modier

Level

2
ABILITIES

Barbarian
Level

Skill Ranks Hit Die

CLASSES

Use Magic Device

Skill
Bonus

INT
DEX
CHA
STR
CON
INT
CHA
INT
CHA
DEX
INT
CHA
CHA
WIS
DEX
CHA
STR
WIS
DEX
DEX
DEX
INT
WIS
DEX
INT
WIS
WIS
SURVIVAL

STR
DEX
CHA
DEX
INT

Racial,
Class Skills Ranks Feats,
Synergy
1 2 3 4 5

Misc

Forbidden Armour
During Check
RAGE! Penalty

- Size
mod x4
+ Size
diff x4

x2

Mighty RAGE!
Rage 6/day

Marcus Downing 2014

Knowledge - INT
Profession - WIS
Other skills:
Craft - INT
Perform - CHA

LANGUAGES

FEATS & SPECIAL ABILITIES

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

ATTACKS

INITIATIVE
Feats

INITIATIVE BONUS

Range

Attack Bonus

Type

ft

Damage

Ammo

Range

Damage

SPEED

ft

Speed with Armour

Temp Speed

ft

ft

sq

ft

Attack Bonus

ft

Damage

Range

Attack Bonus

Type

ft

Attack Bonus

Type

Ammo

RAGE!

RAGE!

RAGE!
Today

PER DAY

hp

Total
Level

= CON + 3

CON
Increase

(Use adjusted CON)

Mighty RAGE!

+8 Strength +8 Constitution +4 Will -2 AC

+6 Strength +6 Constitution +3 Will -2 AC


-2 Strength -2 Dexterity

Cant charge or run

SAVES
FORTITUDE SAVE

FORT

= CON +

Base

Misc

= DEX +

WILL SAVE

WILL

= WIS +

Evasion
Endurance

+
Improved Evasion
Imdomitable Will

EFFECTS

Marcus Downing 2014

Temp

RAGE!

Fatigued

REFLEX SAVE

REF

Buffs

+
RAGE!

Nerfs

Fatigued

Fatigued

Size Modier
x4

GRAPPLE BONUS

Misc

+ x 4 + STR +

Dying

RAGE!

Trap
Sense

Stable

Non-lethal

hp

hp

RAGE!

Unconscious

hp

hp

ARMOUR CLASS

+4 Strength +4 Constitution +2 Will -2 AC

Fatigued

Temp Damage
Bonus

HIT POINTS Wounds

RAGE!

Greater RAGE!

RAGE!

Nerfs

GRAPPLE

RAGE! DURATION

rds

RANGED
ATTACK

HEALTH

Temporary
Hit Points

Buffs

Special Ammo

sq

Special Ammo

ft

Critical

Ammo

Damage

sq

Temp Attack
Bonus

Critical

Range

ft

Damage

sq

sq

Critical

sq

Fly Speed

MELEE
ATTACK

Base
Attack

Type

sq

BASE ATTACK
BASE
ATTACK BONUS

Range

sq

Swim Speed

+ 10 to speed
unless wearing
heavy armour

Critical

sq

SPEED

Attack Bonus

Type

ft

Special Ammo

INIT = DEX +

Critical

sq

Misc

Armour AC

ARMOUR CLASS

= 10 + DEX +

AC

Natural
Armour

Shield AC

Size
Modier

Deflection
Modier

Misc

FLAT-FOOTED ARMOUR CLASS

= 10

AC

TOUCH ARMOUR CLASS

= 10 + DEX

AC
Temp AC

Spell Resistance

/
Uncanny Dodge

Improved Uncanny Dodge

Conditional Modiers

AC
RAGE!

-2

AC Penalty

Damage Reduction

FEATS

SPECIAL ABILITIES

RAGE!

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

ARMOUR

INVENTORY
Value

EQUIPMENT

Hat / Mask

Weight
Properties

Properties
Max Speed

Type

ft
Check Penalty

Weight

Max AC DEX

sq

Spell Failure

Armour AC

AC

lb

Headband
Properties

SHIELD
Eyes

Properties
Check Penalty

Weight

Spell Failure

Shield AC

AC

lb

Properties

Neck / Throat
Properties

Shoulders
Properties

Chest
Properties

Belts
Properties

Hands

Clothes / Body

Properties

Properties

Ring

Arms / Wrists

Properties

Properties

Ring

Feet

Properties

Properties

MONEY

Copper

lb

Weapons, Ammo

lb

lb

Armour, Shield

Medium Load

lb

Worn Items

lb

Scrolls, Potions,
Wands, Components

lb

lb

Marcus Downing 2014

lb

Total

pp

,
,

gp

50 coins weighs 1lb

coins

Debts

Valuables

Coins

lb

Other items

Total Weight

lb

Total

http://charactersheets.minotaur.cc

Value

sp

Platinum

Carried Items

Heavy Load

Gold

cp

Silver

Light Load

VALUABLE ITEMS

This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

CHARACTER
MALE

OD

FU

GO

W
LA

FEMALE

Name
L

TI

EV

AO

Race

IL

CH

Size

Size
Modier

Skill Ranks Hit Die

CLASSES

XP

ABILITIES
Ability
Score

Item
Bonus

Ability
Modier

Temp
Bonus

Temp
Modier

2
3

d
d

STR

STR

CON

CON

CON

DEX

DEX

DEX

INT

INT

INT

WIS

WIS

WIS

Bluff

CHA

CHA

CHA

Climb

(Round down)

FEATS & SPECIAL ABILITIES

Max
Ranks

= ECL + 3

Untrained

Appraise
Balance

Concentration
Decipher Script
Diplomacy
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Listen
Move Silently
Open Lock
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Track

Trained

Swim
Tumble
Use Magic Device
Use Rope
Knowledge:

LANGUAGES

Effective
Character
Level

SKILLS

Disable Device

Marcus Downing 2014

Level
Adjustment

STR

Ability Modier = (Total Ability Score - 10) 2

Level

Skill
Bonus

INT
DEX
CHA
STR
CON
INT
CHA
INT
CHA
DEX
INT
CHA
CHA
WIS
DEX
CHA
STR
WIS
DEX
DEX
DEX
INT
WIS
DEX
INT
WIS
WIS
SURVIVAL

STR
DEX
CHA
DEX
INT

Racial,
Class Skills Ranks Feats,
Synergy
1 2 3 4 5

Misc

Favoured Armour
Enemy Check
Bonus Penalty

- Size
mod x4
+ Size
diff x4

- 1 per 5lb
carried

Knowledge - INT
Profession - WIS

Campaign

Other skills:
Craft - INT
Perform - CHA

Player

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

ATTACKS

INITIATIVE
Feats

INITIATIVE BONUS

Range

Attack Bonus

Type

ft

Damage

Ammo

Special Ammo

INIT = DEX +

Critical

sq

Attack Bonus

Type

SPEED

ft

Damage

ft

ft

Critical

sq

Speed with Armour

Temp Speed

ft

ft

sq

Attack Bonus

Type

sq

ft

ft

Damage

Range

Attack Bonus

Type

ft

Temp Attack
Bonus

Critical

Temp Damage
Bonus

ft

Damage

Ammo

Ammo

FORT

Base

= CON +

Misc

= DEX +

WILL SAVE

WILL

= WIS +

Evasion

Improved
Evasion

Temp

Buffs

Power
Attack

Nerfs

Size Modier
4

GRAPPLE BONUS

Endurance

Trap
Sense

Dying

HIT POINTS Wounds

REFLEX SAVE

REF

Misc

+ 4 + STR +

HEALTH

Racial

Morale
Bonus

Power
Attack

Nerfs

GRAPPLE

SAVES
FORTITUDE SAVE

RANGED
ATTACK

Buffs

Special Ammo

sq

Special Ammo

ft

Critical

sq

Morale
Bonus

Base
Attack

Attack Bonus

Type

sq

MELEE
ATTACK

+
Range

Climb Speed

BASE ATTACK

Damage

sq

sq

Critical

sq

sq

Fly Speed

BASE
ATTACK BONUS

Range

SPEED

Swim Speed
Range

Misc

Stable

Unconcious

Non-lethal

hp

hp

hp

ARMOUR CLASS
Armour AC

ARMOUR CLASS

AC

= 10 + DEX +

Natural
Armour

Shield AC

Size
Modier

Deflection
Modier

Misc

FLAT-FOOTED ARMOUR CLASS

AC

= 10

TOUCH ARMOUR CLASS

AC
Temp AC

EFFECTS

= 10 + DEX

Spell Resistance Conditional Modiers

AC
Damage Reduction

/
METAMAGIC

Marcus Downing 2014

COMBAT ABILITIES

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

ARMOUR

INVENTORY
Value

Hat / Mask

Weight
Properties

EQUIPMENT

Properties
Max Speed

Type

ft
Check Penalty

Weight

sq

Spell Failure

lb

Max AC DEX
Armour AC

AC

Headband
Properties

SHIELD
Eyes

Properties
Check Penalty

Weight

Spell Failure

lb

Shield AC

Properties

AC
Neck / Throat
Properties

Shoulders
Properties

Chest

Properties

#
Belts

Properties

Carried Items

lb

Weapons, Ammo

lb

Medium Load

Armour, Shield

lb

lb

Worn Items
Scrolls, Potions,
Wands, Components

lb

Total Weight

lb

Light Load

lb

Heavy Load

lb

Copper
,

Platinum
Total

,
,

gp

Properties

Ring

Arms / Wrists

Properties

Properties

Ring

Feet

Properties

Properties

pp

,
,

sp

Properties

cp

Gold

Clothes / Body

lb

MONEY

Silver

Hands

SCROLLS

POTIONS

Marcus Downing 2014

CHARGES

CHARGES

CHARGES

CHARGES

WANDS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

CHARACTER
MALE

OD

FU

GO

W
LA

FEMALE

Name
L

TI

EV

AO

Race

IL

CH

Size

Size
Modier

Skill Ranks Hit Die

CLASSES

XP

ABILITIES
Ability
Score

Item
Bonus

Ability
Modier

Temp
Bonus

Temp
Modier

2
3

d
d

STR

STR

CON

CON

CON

DEX

DEX

DEX

INT

INT

INT

WIS

WIS

WIS

Bluff

CHA

CHA

CHA

Climb

(Round down)

FEATS & SPECIAL ABILITIES

Max
Ranks

= ECL + 3

Untrained

Appraise
Balance

Concentration
Decipher Script
Diplomacy
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Listen
Move Silently
Open Lock
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Track

Trained

Swim
Tumble
Use Magic Device
Use Rope
Knowledge:

LANGUAGES

Effective
Character
Level

SKILLS

Disable Device

Marcus Downing 2014

Level
Adjustment

STR

Ability Modier = (Total Ability Score - 10) 2

Level

Skill
Bonus

INT
DEX
CHA
STR
CON
INT
CHA
INT
CHA
DEX
INT
CHA
CHA
WIS
DEX
CHA
STR
WIS
DEX
DEX
DEX
INT
WIS
DEX
INT
WIS
WIS
SURVIVAL

STR
DEX
CHA
DEX
INT

Racial,
Class Skills Ranks Feats,
Synergy
1 2 3 4 5

Misc

Favoured Armour
Enemy Check
Bonus Penalty

- Size
mod x4
+ Size
diff x4

- 1 per 5lb
carried

Knowledge - INT
Profession - WIS

Campaign

Other skills:
Craft - INT
Perform - CHA

Player

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

ATTACKS

INITIATIVE
Feats

INITIATIVE BONUS

Range

Attack Bonus

Type

ft

Damage

Ammo

Special Ammo

INIT = DEX +

Critical

sq

Attack Bonus

Type

SPEED

ft

Damage

ft

ft

Critical

sq

Speed with Armour

Temp Speed

ft

ft

sq

Attack Bonus

Type

sq

ft

ft

Damage

Range

Attack Bonus

Type

ft

Temp Attack
Bonus

Critical

Temp Damage
Bonus

ft

Damage

Ammo

Ammo

FORT

Base

= CON +

Misc

= DEX +

WILL SAVE

WILL

= WIS +

Evasion

Improved
Evasion

Temp

Buffs

Power
Attack

Nerfs

Size Modier
4

GRAPPLE BONUS

Endurance

Trap
Sense

Dying

HIT POINTS Wounds

REFLEX SAVE

REF

Misc

+ 4 + STR +

HEALTH

Racial

Morale
Bonus

Power
Attack

Nerfs

GRAPPLE

SAVES
FORTITUDE SAVE

RANGED
ATTACK

Buffs

Special Ammo

sq

Special Ammo

ft

Critical

sq

Morale
Bonus

Base
Attack

Attack Bonus

Type

sq

MELEE
ATTACK

+
Range

Climb Speed

BASE ATTACK

Damage

sq

sq

Critical

sq

sq

Fly Speed

BASE
ATTACK BONUS

Range

SPEED

Swim Speed
Range

Misc

Stable

Unconcious

Non-lethal

hp

hp

hp

ARMOUR CLASS
Armour AC

ARMOUR CLASS

AC

= 10 + DEX +

Natural
Armour

Shield AC

Size
Modier

Deflection
Modier

Misc

FLAT-FOOTED ARMOUR CLASS

AC

= 10

TOUCH ARMOUR CLASS

AC
Temp AC

EFFECTS

= 10 + DEX

Spell Resistance Conditional Modiers

AC
Damage Reduction

/
METAMAGIC

Marcus Downing 2014

COMBAT ABILITIES

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

ARMOUR

INVENTORY
Value

EQUIPMENT

Hat / Mask

Weight
Properties

Properties
Max Speed

Type

ft
Check Penalty

Weight

Max AC DEX

sq

Spell Failure

Armour AC

AC

lb

Headband
Properties

SHIELD
Eyes

Properties
Check Penalty

Weight

Spell Failure

Shield AC

AC

lb

Properties

Neck / Throat
Properties

Shoulders
Properties

Chest
Properties

Belts
Properties

Hands

Clothes / Body

Properties

Properties

Ring

Arms / Wrists

Properties

Properties

Ring

Feet

Properties

Properties

MONEY

Copper

lb

Weapons, Ammo

lb

lb

Armour, Shield

Medium Load

lb

Worn Items

lb

Scrolls, Potions,
Wands, Components

lb

lb

Marcus Downing 2014

lb

Total

pp

,
,

gp

50 coins weighs 1lb

coins

Debts

Valuables

Coins

lb

Other items

Total Weight

lb

Total

http://charactersheets.minotaur.cc

Value

sp

Platinum

Carried Items

Heavy Load

Gold

cp

Silver

Light Load

VALUABLE ITEMS

This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

PREPARED SPELLS
PREPARED
SPELLS

Cleric
Level

CLERIC

Caster
Level

0
FU

GO

OD

W
LA

DEITY

TI

EV

AO

IL

CH
C

Domain Spell

DOMAINS
Domain

Domain

Granted Power

Granted Power
Domain Spell

1
2
3
4

Domain Spell

6
7
8

Domain Spell

SPELLS
Spells
per day

Base
Bonus Spells
+
Spells

Domain Spell

WIS
WIS - 4
WIS - 8
WIS - 12

Spell
Save DC

1
2
3

Domain Spell

5
6
7

Domain Spell

9
Spell Save DC = 10 + WIS + Spell Level

TURN / REBUKE UNDEAD

OD
TI

EV

IL

AO

CH

Misc

TURNS / REBUKES PER DAY

Rebuke, Halt, Awe,


Control, Dispel Turning
and Bolster Undead

FU

GO

Turn, Halt,
Rout and
Destroy Undead

Domain Spell

Evil Cleric

W
LA

Good Cleric

Domain Spell

Today

= 3 + CHA +

SCROLLS

TURNING CHECK

POTIONS

Synergy

= d20 + CHA +

TO TURN CREATURE MAX HIT DICE


Cleric Level
Turning
= Check 3 +

-4

TO DESTROY CREATURE MAX HIT DICE


Cleric Level

(Round down)

CREATURES AFFECTED TOTAL HIT DICE


Cleric Level

= 2d6 + CHA +
Marcus Downing 2014

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

SPELL BOOK
Level

Level

School

Cost

School

Cost
School

Cost

Cost

Cost

Cost

School

School

School

School

School

School

School

School

School

Cost
School

Cost
School

Cost

School

Cost

Cost

Cost

School

Cost

Cost

Cost

School

Cost

Cost

Cost

School

Cost

Cost

Cost

School

School

School

School

Cost
School

Cost
School

Marcus Downing 2014

Cost

Cost

Cost

School

School

School

Cost

Level

School

Cost
School

Cost

School

Cost

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

CHARACTER
MALE

OD

FU

GO

W
LA

FEMALE

Name
L

TI

EV

AO

Race

IL

CH

Size

Size
Modier

Skill Ranks Hit Die

CLASSES

XP

ABILITIES
Ability
Score

Item
Bonus

Ability
Modier

Temp
Bonus

Temp
Modier

2
3

d
d

STR

STR

CON

CON

CON

DEX

DEX

DEX

INT

INT

INT

WIS

WIS

WIS

Bluff

CHA

CHA

CHA

Climb

(Round down)

FEATS & SPECIAL ABILITIES

Max
Ranks

= ECL + 3

Untrained

Appraise
Balance

Concentration
Decipher Script
Diplomacy
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Listen
Move Silently
Open Lock
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Track

Trained

Swim
Tumble
Use Magic Device
Use Rope
Knowledge:

LANGUAGES

Effective
Character
Level

SKILLS

Disable Device

Marcus Downing 2014

Level
Adjustment

STR

Ability Modier = (Total Ability Score - 10) 2

Level

Skill
Bonus

INT
DEX
CHA
STR
CON
INT
CHA
INT
CHA
DEX
INT
CHA
CHA
WIS
DEX
CHA
STR
WIS
DEX
DEX
DEX
INT
WIS
DEX
INT
WIS
WIS
SURVIVAL

STR
DEX
CHA
DEX
INT

Racial,
Class Skills Ranks Feats,
Synergy
1 2 3 4 5

Misc

Favoured Armour
Enemy Check
Bonus Penalty

- Size
mod x4
+ Size
diff x4

- 1 per 5lb
carried

Knowledge - INT
Profession - WIS

Campaign

Other skills:
Craft - INT
Perform - CHA

Player

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

ATTACKS

INITIATIVE
Feats

INITIATIVE BONUS

Range

Attack Bonus

Type

ft

Damage

Ammo

Special Ammo

INIT = DEX +

Critical

sq

Attack Bonus

Type

SPEED

ft

Damage

ft

ft

Critical

sq

Speed with Armour

Temp Speed

ft

ft

sq

Attack Bonus

Type

sq

ft

ft

Damage

Range

Attack Bonus

Type

ft

Temp Attack
Bonus

Critical

Temp Damage
Bonus

ft

Damage

Ammo

Ammo

FORT

Base

= CON +

Misc

= DEX +

WILL SAVE

WILL

= WIS +

Evasion

Improved
Evasion

Temp

Buffs

Power
Attack

Nerfs

Size Modier
4

GRAPPLE BONUS

Endurance

Trap
Sense

Dying

HIT POINTS Wounds

REFLEX SAVE

REF

Misc

+ 4 + STR +

HEALTH

Racial

Morale
Bonus

Power
Attack

Nerfs

GRAPPLE

SAVES
FORTITUDE SAVE

RANGED
ATTACK

Buffs

Special Ammo

sq

Special Ammo

ft

Critical

sq

Morale
Bonus

Base
Attack

Attack Bonus

Type

sq

MELEE
ATTACK

+
Range

Climb Speed

BASE ATTACK

Damage

sq

sq

Critical

sq

sq

Fly Speed

BASE
ATTACK BONUS

Range

SPEED

Swim Speed
Range

Misc

Stable

Unconcious

Non-lethal

hp

hp

hp

ARMOUR CLASS
Armour AC

ARMOUR CLASS

AC

= 10 + DEX +

Natural
Armour

Shield AC

Size
Modier

Deflection
Modier

Misc

FLAT-FOOTED ARMOUR CLASS

AC

= 10

TOUCH ARMOUR CLASS

AC
Temp AC

EFFECTS

= 10 + DEX

Spell Resistance Conditional Modiers

AC
Damage Reduction

/
METAMAGIC

Marcus Downing 2014

COMBAT ABILITIES

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

ARMOUR

INVENTORY
Value

Hat / Mask

Weight
Properties

EQUIPMENT

Properties
Max Speed

Type

ft
Check Penalty

Weight

sq

Spell Failure

lb

Max AC DEX
Armour AC

AC

Headband
Properties

SHIELD
Eyes

Properties
Check Penalty

Weight

Spell Failure

lb

Shield AC

Properties

AC
Neck / Throat
Properties

Shoulders
Properties

Chest

Properties

#
Belts

Properties

Carried Items

lb

Weapons, Ammo

lb

Medium Load

Armour, Shield

lb

lb

Worn Items
Scrolls, Potions,
Wands, Components

lb

Total Weight

lb

Light Load

lb

Heavy Load

lb

Copper
,

Platinum
Total

,
,

gp

Properties

Ring

Arms / Wrists

Properties

Properties

Ring

Feet

Properties

Properties

pp

,
,

sp

Properties

cp

Gold

Clothes / Body

lb

MONEY

Silver

Hands

SCROLLS

POTIONS

Marcus Downing 2014

CHARGES

CHARGES

CHARGES

CHARGES

WANDS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

CHARACTER
MALE

OD

FU

GO

W
LA

FEMALE

Name
L

TI

EV

AO

Race

IL

CH

Size

Size
Modier

Skill Ranks Hit Die

CLASSES

XP

ABILITIES
Ability
Score

Item
Bonus

Ability
Modier

Temp
Bonus

Temp
Modier

2
3

d
d

STR

STR

CON

CON

CON

DEX

DEX

DEX

INT

INT

INT

WIS

WIS

WIS

Bluff

CHA

CHA

CHA

Climb

(Round down)

FEATS & SPECIAL ABILITIES

Max
Ranks

= ECL + 3

Untrained

Appraise
Balance

Concentration
Decipher Script
Diplomacy
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Listen
Move Silently
Open Lock
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Track

Trained

Swim
Tumble
Use Magic Device
Use Rope
Knowledge:

LANGUAGES

Effective
Character
Level

SKILLS

Disable Device

Marcus Downing 2014

Level
Adjustment

STR

Ability Modier = (Total Ability Score - 10) 2

Level

Skill
Bonus

INT
DEX
CHA
STR
CON
INT
CHA
INT
CHA
DEX
INT
CHA
CHA
WIS
DEX
CHA
STR
WIS
DEX
DEX
DEX
INT
WIS
DEX
INT
WIS
WIS
SURVIVAL

STR
DEX
CHA
DEX
INT

Racial,
Class Skills Ranks Feats,
Synergy
1 2 3 4 5

Misc

Favoured Armour
Enemy Check
Bonus Penalty

- Size
mod x4
+ Size
diff x4

- 1 per 5lb
carried

Knowledge - INT
Profession - WIS

Campaign

Other skills:
Craft - INT
Perform - CHA

Player

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

ATTACKS

INITIATIVE
Feats

INITIATIVE BONUS

Range

Attack Bonus

Type

ft

Damage

Ammo

Special Ammo

INIT = DEX +

Critical

sq

Attack Bonus

Type

SPEED

ft

Damage

ft

ft

Critical

sq

Speed with Armour

Temp Speed

ft

ft

sq

Attack Bonus

Type

sq

ft

ft

Damage

Range

Attack Bonus

Type

ft

Temp Attack
Bonus

Critical

Temp Damage
Bonus

ft

Damage

Ammo

Ammo

FORT

Base

= CON +

Misc

= DEX +

WILL SAVE

WILL

= WIS +

Evasion

Improved
Evasion

Temp

Buffs

Power
Attack

Nerfs

Size Modier
4

GRAPPLE BONUS

Endurance

Trap
Sense

Dying

HIT POINTS Wounds

REFLEX SAVE

REF

Misc

+ 4 + STR +

HEALTH

Racial

Morale
Bonus

Power
Attack

Nerfs

GRAPPLE

SAVES
FORTITUDE SAVE

RANGED
ATTACK

Buffs

Special Ammo

sq

Special Ammo

ft

Critical

sq

Morale
Bonus

Base
Attack

Attack Bonus

Type

sq

MELEE
ATTACK

+
Range

Climb Speed

BASE ATTACK

Damage

sq

sq

Critical

sq

sq

Fly Speed

BASE
ATTACK BONUS

Range

SPEED

Swim Speed
Range

Misc

Stable

Unconcious

Non-lethal

hp

hp

hp

ARMOUR CLASS
Armour AC

ARMOUR CLASS

AC

= 10 + DEX +

Natural
Armour

Shield AC

Size
Modier

Deflection
Modier

Misc

FLAT-FOOTED ARMOUR CLASS

AC

= 10

TOUCH ARMOUR CLASS

AC
Temp AC

EFFECTS

= 10 + DEX

Spell Resistance Conditional Modiers

AC
Damage Reduction

/
METAMAGIC

Marcus Downing 2014

COMBAT ABILITIES

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

ARMOUR

INVENTORY
Value

EQUIPMENT

Hat / Mask

Weight
Properties

Properties
Max Speed

Type

ft
Check Penalty

Weight

Max AC DEX

sq

Spell Failure

Armour AC

AC

lb

Headband
Properties

SHIELD
Eyes

Properties
Check Penalty

Weight

Spell Failure

Shield AC

AC

lb

Properties

Neck / Throat
Properties

Shoulders
Properties

Chest
Properties

Belts
Properties

Hands

Clothes / Body

Properties

Properties

Ring

Arms / Wrists

Properties

Properties

Ring

Feet

Properties

Properties

MONEY

Copper

lb

Weapons, Ammo

lb

lb

Armour, Shield

Medium Load

lb

Worn Items

lb

Scrolls, Potions,
Wands, Components

lb

lb

Marcus Downing 2014

lb

Total

pp

,
,

gp

50 coins weighs 1lb

coins

Debts

Valuables

Coins

lb

Other items

Total Weight

lb

Total

http://charactersheets.minotaur.cc

Value

sp

Platinum

Carried Items

Heavy Load

Gold

cp

Silver

Light Load

VALUABLE ITEMS

This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

WARLOCK

PREPARED
SPELLS
INVOCATIONS

Warlock
Level

ELDRITCH BLAST
DAMAGE

d6
FIENDISH RESILIENCE
Duration

2 mins

Used Today

Level

9 10

11 12 13 14 15

16 17 18 19 20

Least
Lesser
Greater
Dark
Invocations
Known

10 10 11 11 12

Warlock Level

8 to 12
13 to 17
18+

1
2
5

Equivalent Invocation
Spell Level Save DC

2
3
4

Energy Resistance

10

10

Energy Resistance increases to 10 at level 20

ENERGY RESISTANCE
From level 10:
Energy Type

Invocation
Level

Invocation

FAST HEALING
PER ROUND

8
9
10
11
12
13
14
15
16
Invocation Save DC = 10 + CHA + Equivalent Spell Level
ARCANE SPELL FAILURE THRESHOLD

Marcus Downing 2014

CHARGES

CHARGES

CHARGES

CHARGES

CHARGES

WANDS

SCROLLS

POTIONS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

CHARACTER
MALE

OD

FU

GO

W
LA

FEMALE

Name
L

TI

EV

AO

Race

IL

CH

Size

Size
Modier

Skill Ranks Hit Die

CLASSES

XP

ABILITIES
Ability
Score

Item
Bonus

Ability
Modier

Temp
Bonus

Temp
Modier

2
3

d
d

STR

STR

CON

CON

CON

DEX

DEX

DEX

INT

INT

INT

WIS

WIS

WIS

Bluff

CHA

CHA

CHA

Climb

(Round down)

FEATS & SPECIAL ABILITIES

Max
Ranks

= ECL + 3

Untrained

Appraise
Balance

Concentration
Decipher Script
Diplomacy
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Listen
Move Silently
Open Lock
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Track

Trained

Swim
Tumble
Use Magic Device
Use Rope
Knowledge:

LANGUAGES

Effective
Character
Level

SKILLS

Disable Device

Marcus Downing 2014

Level
Adjustment

STR

Ability Modier = (Total Ability Score - 10) 2

Level

Skill
Bonus

INT
DEX
CHA
STR
CON
INT
CHA
INT
CHA
DEX
INT
CHA
CHA
WIS
DEX
CHA
STR
WIS
DEX
DEX
DEX
INT
WIS
DEX
INT
WIS
WIS
SURVIVAL

STR
DEX
CHA
DEX
INT

Racial,
Class Skills Ranks Feats,
Synergy
1 2 3 4 5

Misc

Favoured Armour
Enemy Check
Bonus Penalty

- Size
mod x4
+ Size
diff x4

- 1 per 5lb
carried

Knowledge - INT
Profession - WIS

Campaign

Other skills:
Craft - INT
Perform - CHA

Player

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

ATTACKS

INITIATIVE
Feats

INITIATIVE BONUS

Range

Attack Bonus

Type

ft

Damage

Ammo

Special Ammo

INIT = DEX +

Critical

sq

Attack Bonus

Type

SPEED

ft

Damage

ft

ft

Critical

sq

Speed with Armour

Temp Speed

ft

ft

sq

Attack Bonus

Type

sq

ft

ft

Damage

Range

Attack Bonus

Type

ft

Temp Attack
Bonus

Critical

Temp Damage
Bonus

ft

Damage

Ammo

Ammo

FORT

Base

= CON +

Misc

= DEX +

WILL SAVE

WILL

= WIS +

Evasion

Improved
Evasion

Temp

Buffs

Power
Attack

Nerfs

Size Modier
4

GRAPPLE BONUS

Endurance

Trap
Sense

Dying

HIT POINTS Wounds

REFLEX SAVE

REF

Misc

+ 4 + STR +

HEALTH

Racial

Morale
Bonus

Power
Attack

Nerfs

GRAPPLE

SAVES
FORTITUDE SAVE

RANGED
ATTACK

Buffs

Special Ammo

sq

Special Ammo

ft

Critical

sq

Morale
Bonus

Base
Attack

Attack Bonus

Type

sq

MELEE
ATTACK

+
Range

Climb Speed

BASE ATTACK

Damage

sq

sq

Critical

sq

sq

Fly Speed

BASE
ATTACK BONUS

Range

SPEED

Swim Speed
Range

Misc

Stable

Unconcious

Non-lethal

hp

hp

hp

ARMOUR CLASS
Armour AC

ARMOUR CLASS

AC

= 10 + DEX +

Natural
Armour

Shield AC

Size
Modier

Deflection
Modier

Misc

FLAT-FOOTED ARMOUR CLASS

AC

= 10

TOUCH ARMOUR CLASS

AC
Temp AC

EFFECTS

= 10 + DEX

Spell Resistance Conditional Modiers

AC
Damage Reduction

/
METAMAGIC

Marcus Downing 2014

COMBAT ABILITIES

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

ARMOUR

INVENTORY
Value

EQUIPMENT

Hat / Mask

Weight
Properties

Properties
Max Speed

Type

ft
Check Penalty

Weight

Max AC DEX

sq

Spell Failure

Armour AC

AC

lb

Headband
Properties

SHIELD
Eyes

Properties
Check Penalty

Weight

Spell Failure

Shield AC

AC

lb

Properties

Neck / Throat
Properties

Shoulders
Properties

Chest
Properties

Belts
Properties

Hands

Clothes / Body

Properties

Properties

Ring

Arms / Wrists

Properties

Properties

Ring

Feet

Properties

Properties

MONEY

Copper

lb

Weapons, Ammo

lb

lb

Armour, Shield

Medium Load

lb

Worn Items

lb

Scrolls, Potions,
Wands, Components

lb

lb

Marcus Downing 2014

lb

Total

pp

,
,

gp

50 coins weighs 1lb

coins

Debts

Valuables

Coins

lb

Other items

Total Weight

lb

Total

http://charactersheets.minotaur.cc

Value

sp

Platinum

Carried Items

Heavy Load

Gold

cp

Silver

Light Load

VALUABLE ITEMS

This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

FU

GO

OD

W
LA

HEXBLADE

TI

EV

AO

IL

CH

Hexblade
Level

Hexblade
Level

2=

Caster
Level

HEXBLADES CURSE
Curses
Today

CURSES
PER DAY

WILL SAVE
DC

= 10 +

ARCANE RESISTANCE
ATTACK
PENALTY

= CHA

) + CHA
(Round down)

SAVING THROW
BONUS

Hexblade
Level

(From level 2)

METTLE
Negate the lesser effect on a successful saving throw
Does not apply while sleeping or unconscious
(From level 3)

DAMAGE
PENALTY

SAVING THROW
PENALTY

SKILL
PENALTY

FAMILIAR
Name

HEXBLADES
CURSE
PENALTY

= -

PREPARED SPELLS
PREPARED
SPELLS

Creature Type

1
(From level 4)

SPELLS
Spells
Known

Spell
Save DC

Spells
Base
Bonus Spells
=
+
CHA
per day
Spells

1
2

3
4
Spell Save DC = 10 + CHA + Spell Level

(From level 4)

BONUS FEATS

Combat Casting
AURA OF UNLUCK

Spell Focus: Enchantment


Greater Spell Focus: Enchantment
Spell Focus: Necromancy

AURAS
PER DAY

Greater Spell Focus: Necromancy


Spell Focus: Transmutation
Greater Spell Focus: Transmutation
Spell Penetration

Hexblade
Level

AURAS
DURATION

rds

12 1
16 2
20 3

)+

Auras Today

Misc

UNLUCKY MISS
CHANCE

= 3 + CHA

= 20 %

Greater Spell Penetration

WANDS

Marcus Downing 2014

CHARGES

CHARGES

CHARGES

CHARGES

CHARGES

SCROLLS

POTIONS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

SPELL BOOK
Level

Level

School

Cost

School

Cost
School

Cost

Cost

Cost

Cost

School

School

School

School

School

School

School

School

School

Cost
School

Cost
School

Cost

School

Cost

Cost

Cost

School

Cost

Cost

Cost

School

Cost

Cost

Cost

School

Cost

Cost

Cost

School

School

School

School

Cost
School

Cost
School

Marcus Downing 2014

Cost

Cost

Cost

School

School

School

Cost

Level

School

Cost
School

Cost

School

Cost

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

CHARACTER
MALE

OD

FU

GO

W
LA

FEMALE

Name
L

TI

EV

AO

Race

IL

CH

Size

Size
Modier

Skill Ranks Hit Die

CLASSES

XP

ABILITIES
Ability
Score

Item
Bonus

Ability
Modier

Temp
Bonus

Temp
Modier

2
3

d
d

STR

STR

CON

CON

CON

DEX

DEX

DEX

INT

INT

INT

WIS

WIS

WIS

Bluff

CHA

CHA

CHA

Climb

(Round down)

FEATS & SPECIAL ABILITIES

Max
Ranks

= ECL + 3

Untrained

Appraise
Balance

Concentration
Decipher Script
Diplomacy
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Listen
Move Silently
Open Lock
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Track

Trained

Swim
Tumble
Use Magic Device
Use Rope
Knowledge:

LANGUAGES

Effective
Character
Level

SKILLS

Disable Device

Marcus Downing 2014

Level
Adjustment

STR

Ability Modier = (Total Ability Score - 10) 2

Level

Skill
Bonus

INT
DEX
CHA
STR
CON
INT
CHA
INT
CHA
DEX
INT
CHA
CHA
WIS
DEX
CHA
STR
WIS
DEX
DEX
DEX
INT
WIS
DEX
INT
WIS
WIS
SURVIVAL

STR
DEX
CHA
DEX
INT

Racial,
Class Skills Ranks Feats,
Synergy
1 2 3 4 5

Misc

Favoured Armour
Enemy Check
Bonus Penalty

- Size
mod x4
+ Size
diff x4

- 1 per 5lb
carried

Knowledge - INT
Profession - WIS

Campaign

Other skills:
Craft - INT
Perform - CHA

Player

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

ATTACKS

INITIATIVE
Feats

INITIATIVE BONUS

Range

Attack Bonus

Type

ft

Damage

Ammo

Special Ammo

INIT = DEX +

Critical

sq

Attack Bonus

Type

SPEED

ft

Damage

ft

ft

Critical

sq

Speed with Armour

Temp Speed

ft

ft

sq

Attack Bonus

Type

sq

ft

ft

Damage

Range

Attack Bonus

Type

ft

Temp Attack
Bonus

Critical

Temp Damage
Bonus

ft

Damage

Ammo

Ammo

FORT

Base

= CON +

Misc

= DEX +

WILL SAVE

WILL

= WIS +

Evasion

Improved
Evasion

Temp

Buffs

Power
Attack

Nerfs

Size Modier
4

GRAPPLE BONUS

Endurance

Trap
Sense

Dying

HIT POINTS Wounds

REFLEX SAVE

REF

Misc

+ 4 + STR +

HEALTH

Racial

Morale
Bonus

Power
Attack

Nerfs

GRAPPLE

SAVES
FORTITUDE SAVE

RANGED
ATTACK

Buffs

Special Ammo

sq

Special Ammo

ft

Critical

sq

Morale
Bonus

Base
Attack

Attack Bonus

Type

sq

MELEE
ATTACK

+
Range

Climb Speed

BASE ATTACK

Damage

sq

sq

Critical

sq

sq

Fly Speed

BASE
ATTACK BONUS

Range

SPEED

Swim Speed
Range

Misc

Stable

Unconcious

Non-lethal

hp

hp

hp

ARMOUR CLASS
Armour AC

ARMOUR CLASS

AC

= 10 + DEX +

Natural
Armour

Shield AC

Size
Modier

Deflection
Modier

Misc

FLAT-FOOTED ARMOUR CLASS

AC

= 10

TOUCH ARMOUR CLASS

AC
Temp AC

EFFECTS

= 10 + DEX

Spell Resistance Conditional Modiers

AC
Damage Reduction

/
METAMAGIC

Marcus Downing 2014

COMBAT ABILITIES

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

ARMOUR

INVENTORY
Value

Hat / Mask

Weight
Properties

EQUIPMENT

Properties
Max Speed

Type

ft
Check Penalty

Weight

sq

Spell Failure

lb

Max AC DEX
Armour AC

AC

Headband
Properties

SHIELD
Eyes

Properties
Check Penalty

Weight

Spell Failure

lb

Shield AC

Properties

AC
Neck / Throat
Properties

Shoulders
Properties

Chest

Properties

#
Belts

Properties

Carried Items

lb

Weapons, Ammo

lb

Medium Load

Armour, Shield

lb

lb

Worn Items
Scrolls, Potions,
Wands, Components

lb

Total Weight

lb

Light Load

lb

Heavy Load

lb

Copper
,

Platinum
Total

,
,

gp

Properties

Ring

Arms / Wrists

Properties

Properties

Ring

Feet

Properties

Properties

pp

,
,

sp

Properties

cp

Gold

Clothes / Body

lb

MONEY

Silver

Hands

SCROLLS

POTIONS

Marcus Downing 2014

CHARGES

CHARGES

CHARGES

CHARGES

WANDS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

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