Barbarian, Fighter, Cleric, Rogue, Warlock, Hexblade
Barbarian, Fighter, Cleric, Rogue, Warlock, Hexblade
Barbarian, Fighter, Cleric, Rogue, Warlock, Hexblade
MALE
OD
FU
GO
W
LA
FEMALE
Name
L
TI
EV
AO
Race
IL
CH
Player
Size
Size
Modier
Campaign
Barbarian
XP
Ability
Score
Item
Bonus
Ability
Modier
RAGE!
Modier
CON
+
CON +
DEX
DEX
INT
INT
WIS
WIS
CHA
CHA
STR
STR
d
d
Max
Ranks
Uncanny Dodge
Concentration
Decipher Script
Diplomacy
Disable Device
Disguise
Escape Artist
Forgery
Trap Sense +1
Rage 2/day
Heal
Trap Sense +2
Hide
Damage Reduction 1/
Rage 3/day
Listen
Trap Sense +3
Move Silently
Damage Reduction 2/
11
Greater RAGE!
12
Rage 4/day
Trap Sense +4
Gather Information
Handle Animal
Intimidate
Jump
Open Lock
Ride
Search
Sense Motive
Sleight of Hand
13
Damage Reduction 3/
Spellcraft
14
Indomitable Will
Spot
15
Trap Sense +5
16
Rage 5/day
Damage Reduction 4/
Survival
Track
Tumble
Tireless RAGE!
18
Trap Sense +6
Use Rope
19
Damage Reduction 5/
Knowledge:
Trained
Swim
17
20
Untrained
Appraise
10
= ECL + 3
Climb
Fast Movement
Illiteracy
RAGE! 1/day
Effective
Character
Level
SKILLS
Bluff
(Round down)
Level
Adjustment
Balance
BARBARIAN
1
Fatigue
Modier
Level
2
ABILITIES
Barbarian
Level
CLASSES
Skill
Bonus
INT
DEX
CHA
STR
CON
INT
CHA
INT
CHA
DEX
INT
CHA
CHA
WIS
DEX
CHA
STR
WIS
DEX
DEX
DEX
INT
WIS
DEX
INT
WIS
WIS
SURVIVAL
STR
DEX
CHA
DEX
INT
Racial,
Class Skills Ranks Feats,
Synergy
1 2 3 4 5
Misc
Forbidden Armour
During Check
RAGE! Penalty
- Size
mod x4
+ Size
diff x4
x2
Mighty RAGE!
Rage 6/day
Knowledge - INT
Profession - WIS
Other skills:
Craft - INT
Perform - CHA
LANGUAGES
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ATTACKS
INITIATIVE
Feats
INITIATIVE BONUS
Range
Attack Bonus
Type
ft
Damage
Ammo
Range
Damage
SPEED
ft
Temp Speed
ft
ft
sq
ft
Attack Bonus
ft
Damage
Range
Attack Bonus
Type
ft
Attack Bonus
Type
Ammo
RAGE!
RAGE!
RAGE!
Today
PER DAY
hp
Total
Level
= CON + 3
CON
Increase
Mighty RAGE!
SAVES
FORTITUDE SAVE
FORT
= CON +
Base
Misc
= DEX +
WILL SAVE
WILL
= WIS +
Evasion
Endurance
+
Improved Evasion
Imdomitable Will
EFFECTS
Temp
RAGE!
Fatigued
REFLEX SAVE
REF
Buffs
+
RAGE!
Nerfs
Fatigued
Fatigued
Size Modier
x4
GRAPPLE BONUS
Misc
+ x 4 + STR +
Dying
RAGE!
Trap
Sense
Stable
Non-lethal
hp
hp
RAGE!
Unconscious
hp
hp
ARMOUR CLASS
Fatigued
Temp Damage
Bonus
RAGE!
Greater RAGE!
RAGE!
Nerfs
GRAPPLE
RAGE! DURATION
rds
RANGED
ATTACK
HEALTH
Temporary
Hit Points
Buffs
Special Ammo
sq
Special Ammo
ft
Critical
Ammo
Damage
sq
Temp Attack
Bonus
Critical
Range
ft
Damage
sq
sq
Critical
sq
Fly Speed
MELEE
ATTACK
Base
Attack
Type
sq
BASE ATTACK
BASE
ATTACK BONUS
Range
sq
Swim Speed
+ 10 to speed
unless wearing
heavy armour
Critical
sq
SPEED
Attack Bonus
Type
ft
Special Ammo
INIT = DEX +
Critical
sq
Misc
Armour AC
ARMOUR CLASS
= 10 + DEX +
AC
Natural
Armour
Shield AC
Size
Modier
Deflection
Modier
Misc
= 10
AC
= 10 + DEX
AC
Temp AC
Spell Resistance
/
Uncanny Dodge
Conditional Modiers
AC
RAGE!
-2
AC Penalty
Damage Reduction
FEATS
SPECIAL ABILITIES
RAGE!
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ARMOUR
INVENTORY
Value
EQUIPMENT
Hat / Mask
Weight
Properties
Properties
Max Speed
Type
ft
Check Penalty
Weight
Max AC DEX
sq
Spell Failure
Armour AC
AC
lb
Headband
Properties
SHIELD
Eyes
Properties
Check Penalty
Weight
Spell Failure
Shield AC
AC
lb
Properties
Neck / Throat
Properties
Shoulders
Properties
Chest
Properties
Belts
Properties
Hands
Clothes / Body
Properties
Properties
Ring
Arms / Wrists
Properties
Properties
Ring
Feet
Properties
Properties
MONEY
Copper
lb
Weapons, Ammo
lb
lb
Armour, Shield
Medium Load
lb
Worn Items
lb
Scrolls, Potions,
Wands, Components
lb
lb
lb
Total
pp
,
,
gp
coins
Debts
Valuables
Coins
lb
Other items
Total Weight
lb
Total
http://charactersheets.minotaur.cc
Value
sp
Platinum
Carried Items
Heavy Load
Gold
cp
Silver
Light Load
VALUABLE ITEMS
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
CHARACTER
MALE
OD
FU
GO
W
LA
FEMALE
Name
L
TI
EV
AO
Race
IL
CH
Size
Size
Modier
CLASSES
XP
ABILITIES
Ability
Score
Item
Bonus
Ability
Modier
Temp
Bonus
Temp
Modier
2
3
d
d
STR
STR
CON
CON
CON
DEX
DEX
DEX
INT
INT
INT
WIS
WIS
WIS
Bluff
CHA
CHA
CHA
Climb
(Round down)
Max
Ranks
= ECL + 3
Untrained
Appraise
Balance
Concentration
Decipher Script
Diplomacy
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Listen
Move Silently
Open Lock
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Track
Trained
Swim
Tumble
Use Magic Device
Use Rope
Knowledge:
LANGUAGES
Effective
Character
Level
SKILLS
Disable Device
Level
Adjustment
STR
Level
Skill
Bonus
INT
DEX
CHA
STR
CON
INT
CHA
INT
CHA
DEX
INT
CHA
CHA
WIS
DEX
CHA
STR
WIS
DEX
DEX
DEX
INT
WIS
DEX
INT
WIS
WIS
SURVIVAL
STR
DEX
CHA
DEX
INT
Racial,
Class Skills Ranks Feats,
Synergy
1 2 3 4 5
Misc
Favoured Armour
Enemy Check
Bonus Penalty
- Size
mod x4
+ Size
diff x4
- 1 per 5lb
carried
Knowledge - INT
Profession - WIS
Campaign
Other skills:
Craft - INT
Perform - CHA
Player
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ATTACKS
INITIATIVE
Feats
INITIATIVE BONUS
Range
Attack Bonus
Type
ft
Damage
Ammo
Special Ammo
INIT = DEX +
Critical
sq
Attack Bonus
Type
SPEED
ft
Damage
ft
ft
Critical
sq
Temp Speed
ft
ft
sq
Attack Bonus
Type
sq
ft
ft
Damage
Range
Attack Bonus
Type
ft
Temp Attack
Bonus
Critical
Temp Damage
Bonus
ft
Damage
Ammo
Ammo
FORT
Base
= CON +
Misc
= DEX +
WILL SAVE
WILL
= WIS +
Evasion
Improved
Evasion
Temp
Buffs
Power
Attack
Nerfs
Size Modier
4
GRAPPLE BONUS
Endurance
Trap
Sense
Dying
REFLEX SAVE
REF
Misc
+ 4 + STR +
HEALTH
Racial
Morale
Bonus
Power
Attack
Nerfs
GRAPPLE
SAVES
FORTITUDE SAVE
RANGED
ATTACK
Buffs
Special Ammo
sq
Special Ammo
ft
Critical
sq
Morale
Bonus
Base
Attack
Attack Bonus
Type
sq
MELEE
ATTACK
+
Range
Climb Speed
BASE ATTACK
Damage
sq
sq
Critical
sq
sq
Fly Speed
BASE
ATTACK BONUS
Range
SPEED
Swim Speed
Range
Misc
Stable
Unconcious
Non-lethal
hp
hp
hp
ARMOUR CLASS
Armour AC
ARMOUR CLASS
AC
= 10 + DEX +
Natural
Armour
Shield AC
Size
Modier
Deflection
Modier
Misc
AC
= 10
AC
Temp AC
EFFECTS
= 10 + DEX
AC
Damage Reduction
/
METAMAGIC
COMBAT ABILITIES
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ARMOUR
INVENTORY
Value
Hat / Mask
Weight
Properties
EQUIPMENT
Properties
Max Speed
Type
ft
Check Penalty
Weight
sq
Spell Failure
lb
Max AC DEX
Armour AC
AC
Headband
Properties
SHIELD
Eyes
Properties
Check Penalty
Weight
Spell Failure
lb
Shield AC
Properties
AC
Neck / Throat
Properties
Shoulders
Properties
Chest
Properties
#
Belts
Properties
Carried Items
lb
Weapons, Ammo
lb
Medium Load
Armour, Shield
lb
lb
Worn Items
Scrolls, Potions,
Wands, Components
lb
Total Weight
lb
Light Load
lb
Heavy Load
lb
Copper
,
Platinum
Total
,
,
gp
Properties
Ring
Arms / Wrists
Properties
Properties
Ring
Feet
Properties
Properties
pp
,
,
sp
Properties
cp
Gold
Clothes / Body
lb
MONEY
Silver
Hands
SCROLLS
POTIONS
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
CHARACTER
MALE
OD
FU
GO
W
LA
FEMALE
Name
L
TI
EV
AO
Race
IL
CH
Size
Size
Modier
CLASSES
XP
ABILITIES
Ability
Score
Item
Bonus
Ability
Modier
Temp
Bonus
Temp
Modier
2
3
d
d
STR
STR
CON
CON
CON
DEX
DEX
DEX
INT
INT
INT
WIS
WIS
WIS
Bluff
CHA
CHA
CHA
Climb
(Round down)
Max
Ranks
= ECL + 3
Untrained
Appraise
Balance
Concentration
Decipher Script
Diplomacy
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Listen
Move Silently
Open Lock
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Track
Trained
Swim
Tumble
Use Magic Device
Use Rope
Knowledge:
LANGUAGES
Effective
Character
Level
SKILLS
Disable Device
Level
Adjustment
STR
Level
Skill
Bonus
INT
DEX
CHA
STR
CON
INT
CHA
INT
CHA
DEX
INT
CHA
CHA
WIS
DEX
CHA
STR
WIS
DEX
DEX
DEX
INT
WIS
DEX
INT
WIS
WIS
SURVIVAL
STR
DEX
CHA
DEX
INT
Racial,
Class Skills Ranks Feats,
Synergy
1 2 3 4 5
Misc
Favoured Armour
Enemy Check
Bonus Penalty
- Size
mod x4
+ Size
diff x4
- 1 per 5lb
carried
Knowledge - INT
Profession - WIS
Campaign
Other skills:
Craft - INT
Perform - CHA
Player
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ATTACKS
INITIATIVE
Feats
INITIATIVE BONUS
Range
Attack Bonus
Type
ft
Damage
Ammo
Special Ammo
INIT = DEX +
Critical
sq
Attack Bonus
Type
SPEED
ft
Damage
ft
ft
Critical
sq
Temp Speed
ft
ft
sq
Attack Bonus
Type
sq
ft
ft
Damage
Range
Attack Bonus
Type
ft
Temp Attack
Bonus
Critical
Temp Damage
Bonus
ft
Damage
Ammo
Ammo
FORT
Base
= CON +
Misc
= DEX +
WILL SAVE
WILL
= WIS +
Evasion
Improved
Evasion
Temp
Buffs
Power
Attack
Nerfs
Size Modier
4
GRAPPLE BONUS
Endurance
Trap
Sense
Dying
REFLEX SAVE
REF
Misc
+ 4 + STR +
HEALTH
Racial
Morale
Bonus
Power
Attack
Nerfs
GRAPPLE
SAVES
FORTITUDE SAVE
RANGED
ATTACK
Buffs
Special Ammo
sq
Special Ammo
ft
Critical
sq
Morale
Bonus
Base
Attack
Attack Bonus
Type
sq
MELEE
ATTACK
+
Range
Climb Speed
BASE ATTACK
Damage
sq
sq
Critical
sq
sq
Fly Speed
BASE
ATTACK BONUS
Range
SPEED
Swim Speed
Range
Misc
Stable
Unconcious
Non-lethal
hp
hp
hp
ARMOUR CLASS
Armour AC
ARMOUR CLASS
AC
= 10 + DEX +
Natural
Armour
Shield AC
Size
Modier
Deflection
Modier
Misc
AC
= 10
AC
Temp AC
EFFECTS
= 10 + DEX
AC
Damage Reduction
/
METAMAGIC
COMBAT ABILITIES
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ARMOUR
INVENTORY
Value
EQUIPMENT
Hat / Mask
Weight
Properties
Properties
Max Speed
Type
ft
Check Penalty
Weight
Max AC DEX
sq
Spell Failure
Armour AC
AC
lb
Headband
Properties
SHIELD
Eyes
Properties
Check Penalty
Weight
Spell Failure
Shield AC
AC
lb
Properties
Neck / Throat
Properties
Shoulders
Properties
Chest
Properties
Belts
Properties
Hands
Clothes / Body
Properties
Properties
Ring
Arms / Wrists
Properties
Properties
Ring
Feet
Properties
Properties
MONEY
Copper
lb
Weapons, Ammo
lb
lb
Armour, Shield
Medium Load
lb
Worn Items
lb
Scrolls, Potions,
Wands, Components
lb
lb
lb
Total
pp
,
,
gp
coins
Debts
Valuables
Coins
lb
Other items
Total Weight
lb
Total
http://charactersheets.minotaur.cc
Value
sp
Platinum
Carried Items
Heavy Load
Gold
cp
Silver
Light Load
VALUABLE ITEMS
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
PREPARED SPELLS
PREPARED
SPELLS
Cleric
Level
CLERIC
Caster
Level
0
FU
GO
OD
W
LA
DEITY
TI
EV
AO
IL
CH
C
Domain Spell
DOMAINS
Domain
Domain
Granted Power
Granted Power
Domain Spell
1
2
3
4
Domain Spell
6
7
8
Domain Spell
SPELLS
Spells
per day
Base
Bonus Spells
+
Spells
Domain Spell
WIS
WIS - 4
WIS - 8
WIS - 12
Spell
Save DC
1
2
3
Domain Spell
5
6
7
Domain Spell
9
Spell Save DC = 10 + WIS + Spell Level
OD
TI
EV
IL
AO
CH
Misc
FU
GO
Turn, Halt,
Rout and
Destroy Undead
Domain Spell
Evil Cleric
W
LA
Good Cleric
Domain Spell
Today
= 3 + CHA +
SCROLLS
TURNING CHECK
POTIONS
Synergy
= d20 + CHA +
-4
(Round down)
= 2d6 + CHA +
Marcus Downing 2014
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SPELL BOOK
Level
Level
School
Cost
School
Cost
School
Cost
Cost
Cost
Cost
School
School
School
School
School
School
School
School
School
Cost
School
Cost
School
Cost
School
Cost
Cost
Cost
School
Cost
Cost
Cost
School
Cost
Cost
Cost
School
Cost
Cost
Cost
School
School
School
School
Cost
School
Cost
School
Cost
Cost
Cost
School
School
School
Cost
Level
School
Cost
School
Cost
School
Cost
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
CHARACTER
MALE
OD
FU
GO
W
LA
FEMALE
Name
L
TI
EV
AO
Race
IL
CH
Size
Size
Modier
CLASSES
XP
ABILITIES
Ability
Score
Item
Bonus
Ability
Modier
Temp
Bonus
Temp
Modier
2
3
d
d
STR
STR
CON
CON
CON
DEX
DEX
DEX
INT
INT
INT
WIS
WIS
WIS
Bluff
CHA
CHA
CHA
Climb
(Round down)
Max
Ranks
= ECL + 3
Untrained
Appraise
Balance
Concentration
Decipher Script
Diplomacy
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Listen
Move Silently
Open Lock
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Track
Trained
Swim
Tumble
Use Magic Device
Use Rope
Knowledge:
LANGUAGES
Effective
Character
Level
SKILLS
Disable Device
Level
Adjustment
STR
Level
Skill
Bonus
INT
DEX
CHA
STR
CON
INT
CHA
INT
CHA
DEX
INT
CHA
CHA
WIS
DEX
CHA
STR
WIS
DEX
DEX
DEX
INT
WIS
DEX
INT
WIS
WIS
SURVIVAL
STR
DEX
CHA
DEX
INT
Racial,
Class Skills Ranks Feats,
Synergy
1 2 3 4 5
Misc
Favoured Armour
Enemy Check
Bonus Penalty
- Size
mod x4
+ Size
diff x4
- 1 per 5lb
carried
Knowledge - INT
Profession - WIS
Campaign
Other skills:
Craft - INT
Perform - CHA
Player
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ATTACKS
INITIATIVE
Feats
INITIATIVE BONUS
Range
Attack Bonus
Type
ft
Damage
Ammo
Special Ammo
INIT = DEX +
Critical
sq
Attack Bonus
Type
SPEED
ft
Damage
ft
ft
Critical
sq
Temp Speed
ft
ft
sq
Attack Bonus
Type
sq
ft
ft
Damage
Range
Attack Bonus
Type
ft
Temp Attack
Bonus
Critical
Temp Damage
Bonus
ft
Damage
Ammo
Ammo
FORT
Base
= CON +
Misc
= DEX +
WILL SAVE
WILL
= WIS +
Evasion
Improved
Evasion
Temp
Buffs
Power
Attack
Nerfs
Size Modier
4
GRAPPLE BONUS
Endurance
Trap
Sense
Dying
REFLEX SAVE
REF
Misc
+ 4 + STR +
HEALTH
Racial
Morale
Bonus
Power
Attack
Nerfs
GRAPPLE
SAVES
FORTITUDE SAVE
RANGED
ATTACK
Buffs
Special Ammo
sq
Special Ammo
ft
Critical
sq
Morale
Bonus
Base
Attack
Attack Bonus
Type
sq
MELEE
ATTACK
+
Range
Climb Speed
BASE ATTACK
Damage
sq
sq
Critical
sq
sq
Fly Speed
BASE
ATTACK BONUS
Range
SPEED
Swim Speed
Range
Misc
Stable
Unconcious
Non-lethal
hp
hp
hp
ARMOUR CLASS
Armour AC
ARMOUR CLASS
AC
= 10 + DEX +
Natural
Armour
Shield AC
Size
Modier
Deflection
Modier
Misc
AC
= 10
AC
Temp AC
EFFECTS
= 10 + DEX
AC
Damage Reduction
/
METAMAGIC
COMBAT ABILITIES
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ARMOUR
INVENTORY
Value
Hat / Mask
Weight
Properties
EQUIPMENT
Properties
Max Speed
Type
ft
Check Penalty
Weight
sq
Spell Failure
lb
Max AC DEX
Armour AC
AC
Headband
Properties
SHIELD
Eyes
Properties
Check Penalty
Weight
Spell Failure
lb
Shield AC
Properties
AC
Neck / Throat
Properties
Shoulders
Properties
Chest
Properties
#
Belts
Properties
Carried Items
lb
Weapons, Ammo
lb
Medium Load
Armour, Shield
lb
lb
Worn Items
Scrolls, Potions,
Wands, Components
lb
Total Weight
lb
Light Load
lb
Heavy Load
lb
Copper
,
Platinum
Total
,
,
gp
Properties
Ring
Arms / Wrists
Properties
Properties
Ring
Feet
Properties
Properties
pp
,
,
sp
Properties
cp
Gold
Clothes / Body
lb
MONEY
Silver
Hands
SCROLLS
POTIONS
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
CHARACTER
MALE
OD
FU
GO
W
LA
FEMALE
Name
L
TI
EV
AO
Race
IL
CH
Size
Size
Modier
CLASSES
XP
ABILITIES
Ability
Score
Item
Bonus
Ability
Modier
Temp
Bonus
Temp
Modier
2
3
d
d
STR
STR
CON
CON
CON
DEX
DEX
DEX
INT
INT
INT
WIS
WIS
WIS
Bluff
CHA
CHA
CHA
Climb
(Round down)
Max
Ranks
= ECL + 3
Untrained
Appraise
Balance
Concentration
Decipher Script
Diplomacy
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Listen
Move Silently
Open Lock
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Track
Trained
Swim
Tumble
Use Magic Device
Use Rope
Knowledge:
LANGUAGES
Effective
Character
Level
SKILLS
Disable Device
Level
Adjustment
STR
Level
Skill
Bonus
INT
DEX
CHA
STR
CON
INT
CHA
INT
CHA
DEX
INT
CHA
CHA
WIS
DEX
CHA
STR
WIS
DEX
DEX
DEX
INT
WIS
DEX
INT
WIS
WIS
SURVIVAL
STR
DEX
CHA
DEX
INT
Racial,
Class Skills Ranks Feats,
Synergy
1 2 3 4 5
Misc
Favoured Armour
Enemy Check
Bonus Penalty
- Size
mod x4
+ Size
diff x4
- 1 per 5lb
carried
Knowledge - INT
Profession - WIS
Campaign
Other skills:
Craft - INT
Perform - CHA
Player
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ATTACKS
INITIATIVE
Feats
INITIATIVE BONUS
Range
Attack Bonus
Type
ft
Damage
Ammo
Special Ammo
INIT = DEX +
Critical
sq
Attack Bonus
Type
SPEED
ft
Damage
ft
ft
Critical
sq
Temp Speed
ft
ft
sq
Attack Bonus
Type
sq
ft
ft
Damage
Range
Attack Bonus
Type
ft
Temp Attack
Bonus
Critical
Temp Damage
Bonus
ft
Damage
Ammo
Ammo
FORT
Base
= CON +
Misc
= DEX +
WILL SAVE
WILL
= WIS +
Evasion
Improved
Evasion
Temp
Buffs
Power
Attack
Nerfs
Size Modier
4
GRAPPLE BONUS
Endurance
Trap
Sense
Dying
REFLEX SAVE
REF
Misc
+ 4 + STR +
HEALTH
Racial
Morale
Bonus
Power
Attack
Nerfs
GRAPPLE
SAVES
FORTITUDE SAVE
RANGED
ATTACK
Buffs
Special Ammo
sq
Special Ammo
ft
Critical
sq
Morale
Bonus
Base
Attack
Attack Bonus
Type
sq
MELEE
ATTACK
+
Range
Climb Speed
BASE ATTACK
Damage
sq
sq
Critical
sq
sq
Fly Speed
BASE
ATTACK BONUS
Range
SPEED
Swim Speed
Range
Misc
Stable
Unconcious
Non-lethal
hp
hp
hp
ARMOUR CLASS
Armour AC
ARMOUR CLASS
AC
= 10 + DEX +
Natural
Armour
Shield AC
Size
Modier
Deflection
Modier
Misc
AC
= 10
AC
Temp AC
EFFECTS
= 10 + DEX
AC
Damage Reduction
/
METAMAGIC
COMBAT ABILITIES
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ARMOUR
INVENTORY
Value
EQUIPMENT
Hat / Mask
Weight
Properties
Properties
Max Speed
Type
ft
Check Penalty
Weight
Max AC DEX
sq
Spell Failure
Armour AC
AC
lb
Headband
Properties
SHIELD
Eyes
Properties
Check Penalty
Weight
Spell Failure
Shield AC
AC
lb
Properties
Neck / Throat
Properties
Shoulders
Properties
Chest
Properties
Belts
Properties
Hands
Clothes / Body
Properties
Properties
Ring
Arms / Wrists
Properties
Properties
Ring
Feet
Properties
Properties
MONEY
Copper
lb
Weapons, Ammo
lb
lb
Armour, Shield
Medium Load
lb
Worn Items
lb
Scrolls, Potions,
Wands, Components
lb
lb
lb
Total
pp
,
,
gp
coins
Debts
Valuables
Coins
lb
Other items
Total Weight
lb
Total
http://charactersheets.minotaur.cc
Value
sp
Platinum
Carried Items
Heavy Load
Gold
cp
Silver
Light Load
VALUABLE ITEMS
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
WARLOCK
PREPARED
SPELLS
INVOCATIONS
Warlock
Level
ELDRITCH BLAST
DAMAGE
d6
FIENDISH RESILIENCE
Duration
2 mins
Used Today
Level
9 10
11 12 13 14 15
16 17 18 19 20
Least
Lesser
Greater
Dark
Invocations
Known
10 10 11 11 12
Warlock Level
8 to 12
13 to 17
18+
1
2
5
Equivalent Invocation
Spell Level Save DC
2
3
4
Energy Resistance
10
10
ENERGY RESISTANCE
From level 10:
Energy Type
Invocation
Level
Invocation
FAST HEALING
PER ROUND
8
9
10
11
12
13
14
15
16
Invocation Save DC = 10 + CHA + Equivalent Spell Level
ARCANE SPELL FAILURE THRESHOLD
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
SCROLLS
POTIONS
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
CHARACTER
MALE
OD
FU
GO
W
LA
FEMALE
Name
L
TI
EV
AO
Race
IL
CH
Size
Size
Modier
CLASSES
XP
ABILITIES
Ability
Score
Item
Bonus
Ability
Modier
Temp
Bonus
Temp
Modier
2
3
d
d
STR
STR
CON
CON
CON
DEX
DEX
DEX
INT
INT
INT
WIS
WIS
WIS
Bluff
CHA
CHA
CHA
Climb
(Round down)
Max
Ranks
= ECL + 3
Untrained
Appraise
Balance
Concentration
Decipher Script
Diplomacy
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Listen
Move Silently
Open Lock
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Track
Trained
Swim
Tumble
Use Magic Device
Use Rope
Knowledge:
LANGUAGES
Effective
Character
Level
SKILLS
Disable Device
Level
Adjustment
STR
Level
Skill
Bonus
INT
DEX
CHA
STR
CON
INT
CHA
INT
CHA
DEX
INT
CHA
CHA
WIS
DEX
CHA
STR
WIS
DEX
DEX
DEX
INT
WIS
DEX
INT
WIS
WIS
SURVIVAL
STR
DEX
CHA
DEX
INT
Racial,
Class Skills Ranks Feats,
Synergy
1 2 3 4 5
Misc
Favoured Armour
Enemy Check
Bonus Penalty
- Size
mod x4
+ Size
diff x4
- 1 per 5lb
carried
Knowledge - INT
Profession - WIS
Campaign
Other skills:
Craft - INT
Perform - CHA
Player
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ATTACKS
INITIATIVE
Feats
INITIATIVE BONUS
Range
Attack Bonus
Type
ft
Damage
Ammo
Special Ammo
INIT = DEX +
Critical
sq
Attack Bonus
Type
SPEED
ft
Damage
ft
ft
Critical
sq
Temp Speed
ft
ft
sq
Attack Bonus
Type
sq
ft
ft
Damage
Range
Attack Bonus
Type
ft
Temp Attack
Bonus
Critical
Temp Damage
Bonus
ft
Damage
Ammo
Ammo
FORT
Base
= CON +
Misc
= DEX +
WILL SAVE
WILL
= WIS +
Evasion
Improved
Evasion
Temp
Buffs
Power
Attack
Nerfs
Size Modier
4
GRAPPLE BONUS
Endurance
Trap
Sense
Dying
REFLEX SAVE
REF
Misc
+ 4 + STR +
HEALTH
Racial
Morale
Bonus
Power
Attack
Nerfs
GRAPPLE
SAVES
FORTITUDE SAVE
RANGED
ATTACK
Buffs
Special Ammo
sq
Special Ammo
ft
Critical
sq
Morale
Bonus
Base
Attack
Attack Bonus
Type
sq
MELEE
ATTACK
+
Range
Climb Speed
BASE ATTACK
Damage
sq
sq
Critical
sq
sq
Fly Speed
BASE
ATTACK BONUS
Range
SPEED
Swim Speed
Range
Misc
Stable
Unconcious
Non-lethal
hp
hp
hp
ARMOUR CLASS
Armour AC
ARMOUR CLASS
AC
= 10 + DEX +
Natural
Armour
Shield AC
Size
Modier
Deflection
Modier
Misc
AC
= 10
AC
Temp AC
EFFECTS
= 10 + DEX
AC
Damage Reduction
/
METAMAGIC
COMBAT ABILITIES
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ARMOUR
INVENTORY
Value
EQUIPMENT
Hat / Mask
Weight
Properties
Properties
Max Speed
Type
ft
Check Penalty
Weight
Max AC DEX
sq
Spell Failure
Armour AC
AC
lb
Headband
Properties
SHIELD
Eyes
Properties
Check Penalty
Weight
Spell Failure
Shield AC
AC
lb
Properties
Neck / Throat
Properties
Shoulders
Properties
Chest
Properties
Belts
Properties
Hands
Clothes / Body
Properties
Properties
Ring
Arms / Wrists
Properties
Properties
Ring
Feet
Properties
Properties
MONEY
Copper
lb
Weapons, Ammo
lb
lb
Armour, Shield
Medium Load
lb
Worn Items
lb
Scrolls, Potions,
Wands, Components
lb
lb
lb
Total
pp
,
,
gp
coins
Debts
Valuables
Coins
lb
Other items
Total Weight
lb
Total
http://charactersheets.minotaur.cc
Value
sp
Platinum
Carried Items
Heavy Load
Gold
cp
Silver
Light Load
VALUABLE ITEMS
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
FU
GO
OD
W
LA
HEXBLADE
TI
EV
AO
IL
CH
Hexblade
Level
Hexblade
Level
2=
Caster
Level
HEXBLADES CURSE
Curses
Today
CURSES
PER DAY
WILL SAVE
DC
= 10 +
ARCANE RESISTANCE
ATTACK
PENALTY
= CHA
) + CHA
(Round down)
SAVING THROW
BONUS
Hexblade
Level
(From level 2)
METTLE
Negate the lesser effect on a successful saving throw
Does not apply while sleeping or unconscious
(From level 3)
DAMAGE
PENALTY
SAVING THROW
PENALTY
SKILL
PENALTY
FAMILIAR
Name
HEXBLADES
CURSE
PENALTY
= -
PREPARED SPELLS
PREPARED
SPELLS
Creature Type
1
(From level 4)
SPELLS
Spells
Known
Spell
Save DC
Spells
Base
Bonus Spells
=
+
CHA
per day
Spells
1
2
3
4
Spell Save DC = 10 + CHA + Spell Level
(From level 4)
BONUS FEATS
Combat Casting
AURA OF UNLUCK
AURAS
PER DAY
Hexblade
Level
AURAS
DURATION
rds
12 1
16 2
20 3
)+
Auras Today
Misc
UNLUCKY MISS
CHANCE
= 3 + CHA
= 20 %
WANDS
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
SCROLLS
POTIONS
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SPELL BOOK
Level
Level
School
Cost
School
Cost
School
Cost
Cost
Cost
Cost
School
School
School
School
School
School
School
School
School
Cost
School
Cost
School
Cost
School
Cost
Cost
Cost
School
Cost
Cost
Cost
School
Cost
Cost
Cost
School
Cost
Cost
Cost
School
School
School
School
Cost
School
Cost
School
Cost
Cost
Cost
School
School
School
Cost
Level
School
Cost
School
Cost
School
Cost
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
CHARACTER
MALE
OD
FU
GO
W
LA
FEMALE
Name
L
TI
EV
AO
Race
IL
CH
Size
Size
Modier
CLASSES
XP
ABILITIES
Ability
Score
Item
Bonus
Ability
Modier
Temp
Bonus
Temp
Modier
2
3
d
d
STR
STR
CON
CON
CON
DEX
DEX
DEX
INT
INT
INT
WIS
WIS
WIS
Bluff
CHA
CHA
CHA
Climb
(Round down)
Max
Ranks
= ECL + 3
Untrained
Appraise
Balance
Concentration
Decipher Script
Diplomacy
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Listen
Move Silently
Open Lock
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Track
Trained
Swim
Tumble
Use Magic Device
Use Rope
Knowledge:
LANGUAGES
Effective
Character
Level
SKILLS
Disable Device
Level
Adjustment
STR
Level
Skill
Bonus
INT
DEX
CHA
STR
CON
INT
CHA
INT
CHA
DEX
INT
CHA
CHA
WIS
DEX
CHA
STR
WIS
DEX
DEX
DEX
INT
WIS
DEX
INT
WIS
WIS
SURVIVAL
STR
DEX
CHA
DEX
INT
Racial,
Class Skills Ranks Feats,
Synergy
1 2 3 4 5
Misc
Favoured Armour
Enemy Check
Bonus Penalty
- Size
mod x4
+ Size
diff x4
- 1 per 5lb
carried
Knowledge - INT
Profession - WIS
Campaign
Other skills:
Craft - INT
Perform - CHA
Player
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ATTACKS
INITIATIVE
Feats
INITIATIVE BONUS
Range
Attack Bonus
Type
ft
Damage
Ammo
Special Ammo
INIT = DEX +
Critical
sq
Attack Bonus
Type
SPEED
ft
Damage
ft
ft
Critical
sq
Temp Speed
ft
ft
sq
Attack Bonus
Type
sq
ft
ft
Damage
Range
Attack Bonus
Type
ft
Temp Attack
Bonus
Critical
Temp Damage
Bonus
ft
Damage
Ammo
Ammo
FORT
Base
= CON +
Misc
= DEX +
WILL SAVE
WILL
= WIS +
Evasion
Improved
Evasion
Temp
Buffs
Power
Attack
Nerfs
Size Modier
4
GRAPPLE BONUS
Endurance
Trap
Sense
Dying
REFLEX SAVE
REF
Misc
+ 4 + STR +
HEALTH
Racial
Morale
Bonus
Power
Attack
Nerfs
GRAPPLE
SAVES
FORTITUDE SAVE
RANGED
ATTACK
Buffs
Special Ammo
sq
Special Ammo
ft
Critical
sq
Morale
Bonus
Base
Attack
Attack Bonus
Type
sq
MELEE
ATTACK
+
Range
Climb Speed
BASE ATTACK
Damage
sq
sq
Critical
sq
sq
Fly Speed
BASE
ATTACK BONUS
Range
SPEED
Swim Speed
Range
Misc
Stable
Unconcious
Non-lethal
hp
hp
hp
ARMOUR CLASS
Armour AC
ARMOUR CLASS
AC
= 10 + DEX +
Natural
Armour
Shield AC
Size
Modier
Deflection
Modier
Misc
AC
= 10
AC
Temp AC
EFFECTS
= 10 + DEX
AC
Damage Reduction
/
METAMAGIC
COMBAT ABILITIES
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ARMOUR
INVENTORY
Value
Hat / Mask
Weight
Properties
EQUIPMENT
Properties
Max Speed
Type
ft
Check Penalty
Weight
sq
Spell Failure
lb
Max AC DEX
Armour AC
AC
Headband
Properties
SHIELD
Eyes
Properties
Check Penalty
Weight
Spell Failure
lb
Shield AC
Properties
AC
Neck / Throat
Properties
Shoulders
Properties
Chest
Properties
#
Belts
Properties
Carried Items
lb
Weapons, Ammo
lb
Medium Load
Armour, Shield
lb
lb
Worn Items
Scrolls, Potions,
Wands, Components
lb
Total Weight
lb
Light Load
lb
Heavy Load
lb
Copper
,
Platinum
Total
,
,
gp
Properties
Ring
Arms / Wrists
Properties
Properties
Ring
Feet
Properties
Properties
pp
,
,
sp
Properties
cp
Gold
Clothes / Body
lb
MONEY
Silver
Hands
SCROLLS
POTIONS
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.