Character Sheet: STR STR DEX DEX CON CON INT INT WIS WIS CHA CHA DEX CHA CHA CHA DEX WIS INT DEX DEX DEX

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Campaign XP

EV

Player

IL

CHARACTER SHEET

GO

Race

Size Skill Ranks Hit Die Level

MALE

Name
L FU W LA OD

CHARACTER
FEMALE

AO CH C TI

Size Modifier Level Adjustment

CLASSES

ABILITIES
Ability Score
Item Bonus

Ability Modifier

Temp Score

Temp Modifier

STR DEX CON INT WIS CHA

STR DEX CON INT WIS CHA

STR DEX CON INT WIS CHA


(Round down)

Favoured class +1 hp or skill rank per level

1 2 3 4 5

d d d d
hp rks + INT per level

Effective Character Level

+ CON per level

SKILLS
Untrained Skill Bonus

Class Skills +3

Ranks

Racial, Feats

Misc

Acrobatics Appraise Bluff Climb Diplomacy Disable Device Disguise Escape Artist Fly Handle Animal Heal Intimidate Linguistics Perception Ride Sense Motive Sleight of Hand Spellcraft Stealth Survival Track Swim Use Magical Device Knowledge: Arcana Knowledge: Dungeoneering Knowledge: Religion Knowledge: Nature Knowledge: The Planes
Trained

Ability Modifier = (Total Ability Score - 10) 2

FEATS & SPECIAL ABILITIES

DEX INT CHA STR CHA DEX CHA DEX DEX CHA WIS CHA INT WIS DEX WIS DEX INT DEX WIS
SURVIVAL

Armour Check Penalty

+ Size diff x4

N/A

STR CHA INT INT INT INT INT

LANGUAGES

Other skills: Craft - INT Perform - CHA

Knowledge - INT Profession - WIS

INITIATIVE
INITIATIVE BONUS
Feats Training Misc

ATTACKS

INIT = DEX +
SPEED
SPEED ft
Swim Speed

+
Temp Speed

Range

Type

Attack Bonus

Damage

Critical

ft
Ammo

sq

Speed with Armour

sq

ft
Fly Speed

sq

ft

sq

Special Ammo

Climb Speed

ft

sq

ft

sq

ft

sq

Range

Type

Attack Bonus

Damage

Critical

BASE ATTACK
BASE ATTACK BONUS MELEE ATTACK RANGED ATTACK
Range Temp Attack Bonus Morale Bonus Buffs Nerfs Power Attack

ft

sq

Type

Attack Bonus

Damage

Critical

ft

sq

+ +

=
Morale Bonus

+
Buffs

Nerfs

Power Attack

Temp Damage Bonus

Range

Type

Attack Bonus

Damage

Critical

ft

sq

+
Range Type Attack Bonus Damage Critical

Conditional Modifiers

ft

sq

COMBAT MANOEUVRES
COMBAT MANOEUVRE Base Attack Bonus BONUS
Size Modifier Misc

Ammo

# #
Size Modifier Misc

Special Ammo

# #
Racial Misc Temp

CMB = STR + BAB COMBAT MANOEUVRE DEFENCE

+
Dodge Modifier

Ammo

Special Ammo

Deflection Modifier

Base Attack Bonus

SAVES
FORTITUDE SAVE
Base

CMD = 10 + STR + DEX +


FLAT-FOOTED CMD

+
Deflection Modifier

+ BAB Base Attack Bonus Size Modifier

+
Misc

FORT REF WILL

= CON + = DEX + = WIS +


Improved Evasion

+ + +

+ + +
Trap Sense

+ + +

REFLEX SAVE WILL SAVE


Evasion Endurance

CMD = 10 + STR
Temp CMB Temp CMD

N/A

N/A

+ BAB -

Conditional Modifiers

+ CMB + CMD
HEALTH
HIT POINTS Wounds hp
Dying Stable Non-lethal Unconcious

Conditional Modifiers

hp

hp

ARMOUR CLASS
ARMOUR CLASS
Dodge Modifier Deflection Modifier Armour AC Shield AC Natural Armour Size Modifier

EFFECTS

AC AC AC
Temp AC

= 10 + DEX + = 10
N/A N/A

+ + +

+ +
N/A

+ +
N/A

+ +
N/A

+ + +

FLAT-FOOTED ARMOUR CLASS

TOUCH ARMOUR CLASS

= 10 + DEX +

Spell Resistance Conditional Modifiers

+ AC
Damage Reduction

/
Notes

WIZARD
SPELL SCHOOLS
SPECIALITY SCHOOL

Caster Level Level Bonus

PREPARED SPELLS PREPARED SPELLS

0
Speciality Spell

OPPOSED SCHOOLS

Spells from your opposed schools cost two slots to prepare.

ARCANE BOND
FAMILIAR BONDED OBJECT
Speciality Spell

SPELLS
0 1 2 3 4 5 6 7 8 9
Spell Save DC = 10 + INT + Spell Level Caster Level Speciality Spell Speciality Spell
INT INT - 4 INT - 8 INT - 12

Spell Save DC

Base Specialist Bonus Spells = + + Spells Spell Spells per day

Concentration

= INT +

ARCANE SPELL FAILURE THRESHOLD

Speciality Spell

SCROLLS

5
Speciality Spell

POTIONS
Speciality Spell

7
WANDS
Speciality Spell
CHARGES

# # #
Speciality Spell

CHARGES

9
CHARGES

INVENTORY

Value

Weight Properties Type

ARMOUR

Hat / Mask Properties

EQUIPMENT

Max Speed

Max AC DEX Headband Properties

ft
Check Penalty Weight

sq
Armour AC

Spell Failure

lb

SHIELD
Properties Check Penalty Weight Spell Failure

AC

Eyes Properties

Shield AC

lb

AC
Neck / Throat Properties

Shoulders Properties

Chest Properties

Belts Properties Light Load

Carried Items Weapons, Ammo Armour, Shield Worn Items Scrolls, Potions, Wands, Components Total Weight

lb lb lb lb lb lb
Ring Properties Arms / Wrists Properties Hands Properties Clothes / Body Properties

lb
Medium Load

lb
Heavy Load

lb

MONEY
Copper Silver Gold Platinum Total
, , , , , , , , pp . , gp , sp cp

Ring Properties

Feet Properties

SCROLLS

POTIONS

WANDS
CHARGES CHARGES CHARGES CHARGES

# # # #

HOSTILE

Origin Country
FRIENDLY HOSTILE

/ Region

/ Town
L FU W LA GO OD AO CH TI C

PORTRAIT

Religion
FRIENDLY HOSTILE

AFFILIATIONS
L FU W LA GO OD AO CH TI C

Employer
L FU W LA

HOSTILE

Current Country
FRIENDLY HOSTILE

/ Region

/ Town
L FU W LA GO OD AO CH TI C

Af liation
W LA GO OD FU L

HOSTILE

Af liation
GO OD

EV W LA FU L EV W LA FU L EV W LA FU L EV W LA FU L EV IL EV I W LA FU L L EV IL W LA FU L EV IL W LA FU L IL EV IL W LA FU L EV IL W LA FU L IL IL

FRIENDLY HOSTILE

APPEARANCE
MALE

FRIENDS AND FOES


FEMALE

Race Age Eyes De ning Features Height Hair Weight

FRIENDLY HOSTILE

GO

FRIENDLY HOSTILE

GO

Preferred Clothing

FRIENDLY HOSTILE

PERSONALITY
Motivations

FRIENDLY HOSTILE

GO

Fears

FRIENDLY HOSTILE

GO O

Likes

FRIENDLY HOSTILE

GO

Dislikes
FRIENDLY HOSTILE

GO

FRIENDLY HOSTILE

GO

Quirks

OD CH AO TI C

OD CH AO TI C

OD CH T AO IC

D CH AO TI C

OD CH AO TI C

GO

OD CH AO C TI

OD CH AO TI C

OD CH AO TI C

IL

FRIENDLY

EV

IL

EV

IL

FRIENDLY

GO

OD AO CH TI C CH AO TI C CH AO TI C

EV

IL

EV

IL

EV

IL

Name

CHARACTER BACKGROUND

Parents
FRIENDLY

ORIGINS
L FU W LA GO AO CH C TI OD

PARTY INVENTORY
Value Weight

PARTY FUNDS
Copper Silver Gold Platinum Total
Item

Cash
cp sp

, , , , , , ,

, , , , , ,

. . . . . .

, , , , , , , , , pp , gp

Inventory Debts Valuables Other items Total

QUEST ITEMS
Attained Carried by / given to

CONTAINER
Value Weight

CONTAINER
Value Weight

Total Weight Max Weight

lb lb

Total Weight Max Weight

lb lb

NOTES

Total Weight

lb

SPELL BOOK
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