SnakeEyes July 2014

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GARAGE GAMERS GROUP

ISSUE # 9 JULY 2014

















TIM PRENZLER
WINNER
MID YEAR
GGG PENTACON 2014

Necromunda and
Mordheim campaigns are
still slowly continuing, and
updates will be posted in
Snake Eyes future issues.
Steven Azzopardi
managed a Necromunda
game last month, and it
was the quickest game I
have ever seen. It lasted
probably no more than 15
minutes. One intense
round of shooting saw
three of Stevens gang go
down, including the heavy
who went out of action.
This meant a bottle test for
his Delaque gang, which
he promptly failed.

I mentioned last issue
about photos for a game of
Oldhammer would be in
this issue, with a battle
report of Slann Vs Wood
Elves. This was taken out
due to space issues and
will appear in a future
issue.

As usual, send your sub-
missions in to:
Garagegamersgroup@
gmail.com and put Editor
in the subject line.
SEE YOU THERE

Hi Everyone,
I hope youve had a good
month.

Initially I would like to
apologise to all Flames Of
War gamers who read
Snake Eyes. I mentioned in
an article last issue, that
the miniatures used in
Battlefronts game are of a
1:144 scale whereas I was
advised by a veteran FOW
player that the scale is ac-
tually 1:100.

PentaCon came, saw and
conquered. In the end we
had eight players. Previous
PentaCon players, Tim
Prenzler, Simon Machin,
Courtney Halverson,
Steven Azzopardi, and new
players Darian Chase,
Peter Toh and Sean
OHanlon, showed for the
day. I made up the eighth
player. A great day was
enjoyed by all. Photos of
the action and who came
where are in this issue.

The same weekend of
PentaCon ran a Flames Of
War Tournament,
organized and run on the
weekend by GGG member,
Troy Standen. This was in
commemoration of D-Day
and ran with 23 players
over two days. Pictures
and placements, along
with an overview from Troy
himself, are also in this
months Snake Eyes.

As we are not club bias,
any reader can send me
info about the club we play
and importantly any
upcoming tournaments.
Pictures are great for any
member special projects,
or even just pictures of
your stuff, so send them in
as well.

GGG Member Glen Taylor
has reawakened my
collecting passion with his
games of 3rd Edition
Warhammer. Whether this
is a good thing for me I
dont know as there are
many projects that I am
collecting for. Glen, John
McDonnell, James Taylor
and Simon Machin have
also been adding to their
respectively vast
collections lately. That
being said, you can never
have enough minia-
tures...can you?

We will have to wait some
more time for our new
covers, due to the artist
being currently over-
whelmed with projects
which is a good thing for
her. I havent run out of
ideas yet.
Garage Gamers Group (GGG)
G A R A G E
G A M E R S
G R O U P
SNAKE EYES
J U L Y 2 0 1 4 I S S U E 9
SPECI AL
POI NTS OF
I NTEREST:
The games
we play
Game
reviews
Gamers Tips
Members
current &
New
Sales page
Members
Gallery
Game
spotlights
Members
Collections
Contacts
Promotions
Member
Spotlights


S N A K E E Y E S
2

GGG-Members
GarageGamersGroup-The Games We Play
A GGG discussion sup-
ported any miniature
based game could be pro-
moted by the group. To
date the following lists the
games to be played and
currently playing in GGG.
Current games:
Warhammer 40k
Warhammer Fantasy Roleplay
BattleCry
StarWars X-Wing
Old West
Zombiecide
Axis & Allies
Warhammer 40k Roleplay
American Civil War
Apocolypse
AD & D
Arkham Horror
Necromunda
Axis & Allies Pacific
Dreadfleet
Man O War
Bolt Action WW2
Mordheim
Flames of War
Pathfinder
Oldhammer
Games coming:
Wings of Glory
Warhammer Fantasy
Axis & Allies WW1 edition
Axis & Allies Europe/Pacific
Command Combat
Blood Bowl
Space Hulk
Conquest of Gaul

George Elliot
Abby Federoff
Craig Federoff
Demi Federoff
Jamie Federoff
Sean Federoff
Aaron Fleming
Bryan Gagen
Courtney Halverson
Paul Hannouf
Joshua Harbort
Andrew Holloway
Ian Houlihan
Henry Hyde U.K.
Albert Kas
Malagen Khaine
Nathan Long U.S.
Nate Jurgs
Simon Machin
Andreas Massonne GER
Simon Mayes
John McDonnell
Cameron McCormack
Nigel McDermott
Kris McKiernan
Jarrod McKiernan
Zac Mehta
Richard Moore
Sean OHanlon
Michael Orton
Daniel Paynter
Tim Prenzler
John Ross
Carl Sciscio U.S.
Zachary Seib
Michael Stamp
Troy Standen
Rob Sutterby
Chris Taylor
Glen Taylor
James Taylor
James Taylor U.K.
Steve Tobias
Peter Toh
Paul Treichel
Garry Wait
James Wallace
Cameron Webb
Drew Williams U.S.
Ross Williams
Alan Anderson
Jeremy Anderson
Alex Barrett U.K.
Steven Azzopardi
Brittanie Ball
Sean Beggs
Drew Birkmyre
Marcus Blackman
Kieran Bowman
Alessio Calvatore U.K.
Ken Carr
Ben Chase
Claude Chase
Darian Chase
Kellie Chase
Kirstyn Chase
Nick Chase
Terry Clayton
Sam Corvi
Rodney Cross
Eddie Crompton
Paul Dale
Evan Dennett
Martin Dorney
Frank Doslik
S N A K E E Y E S
ARKHAM HORROR
Arkham Horror is an adventure
board game designed by Richard
Launius, originally published in 1987
by Chaosium and most recently
published in 2005 and revised in
2007 by Fantasy Flight Games. In
both editions, players take on the
role of investigators in H. P. Love-
craft's Massachusetts town
of Arkham. Gates to other planes
open throughout the town. If too
many gates open, a powerful alien
being will enter, likely destroying
the town and possibly threatening
the world. The investigators must
avoid or fight alien creatures that
enter Arkham through the gates,
enter the gates themselves, survive
the alien places beyond, return to
Arkham, and close the gates. The
game board is made up of locations
in Lovecraft's fictional city of Ark-
ham during 1926. Street, building
and outdoor locations are featured,
as well as otherworldly locations
that investigators can venture into.
Players each have an investigator,
represented by a character card,
several attributes, and cards repre-
senting items, spells, and other
things. As game play progresses,
gates to these other worlds open
and are represented by tokens
placed on the board. Monsters from
the other worlds enter through the
gates and wander the city. The
investigators travel through the city,
avoiding or fighting the monsters,
visiting city locations to acquire
tools, and ultimately entering the
gates. After traveling through the
other world and returning, the
investigator can try to close the
gate. While exploring city locations
or other worlds, the investigators
face random challenges and benefits.
As gates open, a "Doom Track"
advances; if it reaches the end, a
powerful horrific creature known as
the Ancient One breaks through
into Arkham. In the 1987 edition of
the game, this ends the game in
failure for the players. In the 2005
edition, this (in most cases) begins
an endgame in which the players
have a small chance to defeat the
creature and win; otherwise they
lose.
3

A Table of your own..
P A G E 4 I S S U E 9
depending on the size of the
table you want, purchase some
lengths of the skirtng that goes
around a door frame. Around a
70mm width is fne. The length
you will need is determined
again by your table size. This will
edge your table and provide leg
support.
In a 1800mm x 1200mm table
you will need 4 x 1210mm, 4 x
1200mm and 4 x 1800mm
lengths. The 10mm extra is for
the overlap. You will also need
one or two packs of 50mm tm-
ber screws. Other necessary
items are white wood glue and a
drill.
In summary you have: 1 x
tabletop piece of chipboard,
4, 6 or 8 pine stud leg
supports, 1-2 packets of
50mm wood screws, (I used
Phillip's head screws), your
lengths of skirtng for table
edges, white wood glue, a
drill.
Pre drill along the skirtng
sectons holes about 13mm
from one edge, then afer
adding a strip of wood glue
along the edge of the
tabletop, afx skirtng piece by
screwing in wood screws using
holes that you just drilled.
Contnued next issue...
market dictates. Well Im
afraid that all that says is that
people are either delusional or
that their brains reside in their
wallets. Afer all an item
which is out of producton,
produced in numbers does not
equate to a premium price.
For me second hand items
should be no more than 50%
for a personal sale. If you run
a business then 20-25% is
what you want to pay for an
item. If you go to a second-
hand dealer (ie pawn shop)
then you will fnd an even
ruder surprise of what to
expect for a price.
The difculty in assessing the
price of items that are not
currently available is an
exercise in itself to appraise.
People who use eBay as the
standard to determine pricing
are delusional, as are those who
want to set prices based on
average prices of current
fgures.
Trades are even more difcult to
setle on as one party believes
the worth of their items more
valuable than the other
partes trades. Afer all a
collecton of poorly painted
fgures is not worth in trade
their inital cost, so to expect
they can be traded for a similar
number or value of pristne
fgures is erroneous.
Cost in the end is what you are
willing to pay to own something
that has value to YOU.
What is the cost of Collectng?
Collectng can be highly
addictve. I am a
completon-ist, a person who
must complete sets. There is
nothing more dissatsfying
than an incomplete collecton.
Yet to complete collectons
you have to spend money, and
with that comes the reality of
what do you pay.
I fnd it appalling these days to
see people expect to get a
return of 75% of their inital
investment on a second hand
item. What is even more dis-
tressing is what people think
an item is worth just because
it is out of producton.
However people stll believe
that people will pay what the
From the Collectors Vault
There are
many gaming
systems out
there...all you
have to do is
find one that
suits you
S N A K E E Y E S
4
Ongoing frst table maker tps.
You will need to visit your
hardware store, with someone (if
you dont) who owns a utlity or
van. Decide whether you want a
4 x 4, 6 x 4, or 8 x 4 (imperial)
size table. 1200 x 1200, 1800 x
1200 and 2400 x 1200 (metric).
Then you will need a piece of
chipboard of the above
dimensions with a thickness of at
least 12mm as it will be taking
screws.
Ask the staf to cut it to size. You
will also need between 4 and 8
pine studs around 3 feet or
900mm long. Make sure that
these are all the same size. Then
The Collector is a gamer
with over 40 years in col-
lectable games and war-
gaming...
S N A K E E Y E S
5
Forward Scout
By GGG Member Glen Taylor
Well how quickly does the month go ? I was lucky to hear about a Flames of War Tourney in Brisbane and went to
see. As well as plenty of terrain flled tables there was also some Bolt Acton happening as well. I also managed to get
to PentaCon being run on the same weekend. There are pictures in this issue from both events and congrats to Troy
Standen and Nick Chase for a job well done. I was sad to think that more people didn't know or come for a look which
brings me to the observaton this issue.
I have long said that the war games community is like ancient Celtc tribes. Each tribe builds its village up, puts a wall
up, and growls at others who come to close. Now before you scream that not all do this let me break it down.
Shops and companies rarely work together for the good of the games. Clubs will mostly do their own thing. Game
specifc groups stay with in THEIR own circles.
Ok, shop and companies are in business and every dollar counts, but it has been in my experience gamers will play a
broad range of games and, will shop around. They will fnd other stores and games but ALWAYS remember those that
where helpful and friendly. Thats what will draw the gamers back.
Clubs do struggle for members but I think about lawn bowls where clubs visit each other, and other sports that have
carnivals. As for individual groups, by mixing with others you would fnd more gamers and maybe part tmers for your
games.
Glen

Well its tme for me to shut me gates and retre back into my bunker. I leave you with the thought that with all this
electronic media we have, we should be a community strong and united. So if you are getng this magazine please
share with a friend and a show and share your world with us.







Valister DHarhk surveyed the field, eyeing off the approaching Slann with obvious distaste. From a distance the frog spawn l ooked
like mutants, and perhaps really should be on this side of the field, he mused.

No, he muttered to himself. They were an affront to Chaos. Why not would he and his small, but feared band of warriors be l ed here,
if not for the killing of such creatures. Spitting through his fangs he turned his mount to give the first order to move.

One of the beastmen bleated with either respect or fear, as it shuffled backwards on its cloven hooves to avoid the hissing grass,
that burned into the dirt from the Chaos champions acid spittle.
S N A K E E Y E S
6
The contnuing adventures of gaming with 3rd Editon Warhammer
CHAOS Vs SLANN 1500 pts
The Chaos Warband
Chaos Champion
Lvl 15 Hero with Shield and Hand
Weapon, (Magic Weapon and Spell
Shield), Heavy Armour and Barding,
Mounted on Chaos Steed
5 Chaos Warrior Horsemen
10 Chaos Warriors
10 Beastmen

The Slann Warband
Slann Champion
Lvl 20 Hero with Magic Sword
(Fireblade) Mounted on a Cold One
2 Lvl 5 Wizards
5 Bull Slann Cold One Riders
5 Bull Slann Cold One Riders
10 Slann Spawn Bands
1 Slann Animal Handler with 4 Cold One
Hounds
1 Slann Animal Handler with 2 Scorpi-
ons
7 Jaguar Warriors with Magic Standard
(Hellfre Banner)
5 Troglodytes

Allies
Pygmy Chiefain
Lvl 15 Pygmy Shaman
20 Pygmy Warriors with Standard

S N A K E E Y E S
7
Nick won the toss, and began by
moving his Chaos Army forward.
Eagerly antcipatng the hand to
hand combat, the army raced
forward at the speed of a rabid snail,
(curse this heavy armour and
barding.)
Glens Slann sat back and watched
the Chaos advance. His champion
motoned to the Jaguar Warriors to
release the power of the Standard,
(although he may just have been
shooing away fies), and the
lightning from the standard fickered
out, causing a wound on the closest
Chaos Warrior. A Wizard on the
other side of the Slann Army
gestured, and magicked a ferce gale
into the Beastmen. They managed
to make their roll (under 3) and
pushed back against it at half
movement, eager to tear and rip at
the insolent mage.

The Chaos Champion moved
through the small hamlet, imagining
the frightened whimpers from inside
the hovels. He knew though that the
previous owners of the dilapidated
buildings had already fed, for the
smells were old. Perhaps even the
Slann had no tme for the weak
humans. Urging his hell mount
forward, he targeted the Slann
Champion, ignoring the Slann
Wizard who was slinking around the
other side of the building.

The Slann bought other magic to
bear, but this tme the dice gods
were fckle, and either failed to hit
or failed to wound. It was tme to
face this threat to their ponds. The
animal handlers moved forward at
the command of the Slann
Champion. The Scorpions moved
towards the Choas Knights, raising
their huge pincers menacingly. The
Cold One Hounds handler, whipped
and prodded the stupid beasts into
moton and set them at the


S N A K E E Y E S
8
Beastmen.

The Bull Slann Cold One riders urged
their cold blooded mounts forward
to take the fght to the Chaos
Warriors. The Slann Champion took
this moment to sidle his mount out
of charge line of sight from the
Chaos champion, lining up the
Troglodytes to take the charge if
there was going to be one.

The Chaos Champion ignored the
Troglodytes who had moved
forward towards him, and came
around the building, stll wantng to
test his blade on the cold guts of the
Slann Champion.

The Scorpions smashed into the
Chaos Knights, with the Knights
passing their fear test, with a clash
of chiton on armour. The low
initatve of the scorpions proved
their undoing, as the Chaos Knights
got frst atack. Multple wounds not
withstanding, the frst scorpion died
outright and the other lost half of its
wounds, the return atack taking a
wound from one of the Knights not
quick enough to pull back his hand.
In answer to this ignominy, the
Knights then destroyed the other
scorpion and its handler.

The Cold One Hounds had beter
fortunes. The Wind spell was again
cast against the Beastmen. This tme
they failed to push forward, and
instead opted to fall back out of
charge range. The Wind spell
however, had slowed the Beastmen
enough for the charge range of the
Cold One Hounds to stll be enough
for the atack. With the slavering
brutes thundering towards them,
the nerve of the Beastmen broke,
and they turned and ran for the
edge of the batlefeld. Not slowing
the Cold One Hounds pursued them


S N A K E E Y E S
9
from the board.

The Bull Slann Cold One Riders
charged into the Chaos Warriors.
The Warriors took their charge and
commenced simultaneous batle. In
the brief but bloody skirmish, it was
cold blood that splashed the ground
as three Slann died, for the one
Chaos Warrior. The Chaos Champion
rode passed the Troglodytes and
aimed his lance at the Slann Wizard
who disappeared in a furry of
coloured feathers, and relocated
behind the Chaos Warriors. The
Champion readjusted his choice of
targets and smashed into the side of
the engaged Slann Cold One Riders,
killing the remaining two.

The Slann Champion meanwhile
charged his Cold One into the side of
the Knights as they were cutng
down the animal handler. The
Pygmy Chiefain had moved his band
of Pygmies into a charge on the
Knights other fank. The combined
efect of the Pygmies Banner and
ranks, plus the charge bonuses and
fear causing Cold One lef the Chaos
Knights undone, and they too joined
the Beastmen, and retreated from
the batle.

The Chaos Warriors tried in vain to
charge the Slann Spawn Bands, not
having the range with movement
lost to the wheeling of the unit.

The Chaos Champion turned his
mount and charged into the
Troglodytes, passing his fear test, to
engage the simple minded but
vicious creatures. Although he killed
several, he could not take the whole
unit. Chaos lost the feld to the
Slaan.
SLANN 5 VP
CHAOS 4 VP

























Crazy Horse was a Native American war leader who took up arms against the U.S. Federal government to fght against
encroachments on the territories and way of life of the Lakota people, including leading a war party to victory at the Bat-
tle of the Little Bighorn in June 1876.
Born around 1840, Gall was said to receive his nickname after eating the gall of an animal killed by a neighbour. He grew
to be a giant of a man weighing close to 300 pounds.
Recognised as an accomplished warrior during his late teens he became a war chief in his twenties leading the Lakota in
their long war against the United States. He served with Sitting Bull during several battles, including the famous Battle of
the Little Bighorn in 1876.
Pack contains 2 metal foot and 2 metal mounted fgures.
S N A K E E Y E S
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S N A K E E Y E S
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S N A K E E Y E S


Dark Heresy is a role playing game set in the grim darkness of the 41st Millennium, the decaying dark
future of Warhammer 40,000. Below is the continuing background story of Bekki Imam, GGG member
Simon Machins character in Dark Heresy, continued from last issue.
Sister Krankies diaries
Part 8

My name is Bekki Imam, I am an Acolyte of the Handmaidens of the Emperor, an Adepta Sororitas.
We rest and recuperate for a few hours. I went to see the Confessor, Fratus Quintella. He was a burly overweight man in his
middle years. I quickly warmed to him, as he was a devout member of the Ecclesiarchy. I tell him of all that took place and
confessed my sins to him. I did not tell him about any of the daemons or mission specifcs. He was most helpful, and he lef me
feeling beter about the choices I had made.
I lef the chapel and sought out the Astropathic Choir. The Choir was easy to fnd. I went in and immediately asked to talk to
the Choir Master Faye Bess. As I was escorted through the choir room, a female voice started to talk to me in my head through
telepathic communicaton. She welcomed me by name and said she was waitng for me to come and see her. I replied via my
thoughts, that I was told to see her by the ships Navigator. She was a litle surprised at the ease in which I transitoned to
thought communicaton, pleasantly surprised. She told me she had received a communicaton from my Order. My vow of
silence was no longer in afect and I am to become a full sister. I thanked her and lef.
I arrived back in my quarters. A short tme later we were interrupted by Zhelhow, the Senior Tech Priest. He demands to see
the weapon that Brawn had found. We deny him. We have probably made an enemy but we will deal with that later.

The ships Senior Security Ofcer informs us that the Bosun wants to see us immediately. We meet the Bosun just outside the
command deck. He promptly informs us we are chasing a fast slough of a ship that detached itself from the Child of Destny
shortly afer we did. It is a pirate ship of some type. The designaton of the ship is an old design normally shipped by renegades.
He tells us that he needs volunteers, to help man some posts. We agree. Brawn and Carno went to help the gunnery crews.
The Commander went to the bridge, and I went to the Astropathic Choir. I went to provide guidance to the Choir in case they
needed it. The Techpriest went to Engineerium of the ship. He reported to Zhelhow. There he met a young genetcist by the
name of Garma Rho. She was a very young techpriest in charge of the Ominissiar congregaton. Grim Trauma went to the
docking bay and volunteered himself as a co pilot to one of the fghter ships.
The ship batle went well. Brawn and Carno told me later that they had fun. Brawn was put in charge of some big guns. He
got to shoot at the enemy vessel with some Large "Lasers". The ship batle lasted a while we got hit a few tmes, some crew
were killed, but we did beter then the enemy.

A while into the fght, collision alarms sounded and we braced for impact. I help some of the Astropaths take positon and we
get thrown around as the ship crashes into something. I get a message on my microbead to form up at docking bay 24 to repell
a boarding assault. I give apologies to Faye Bess and leave. She telepathically replies good luck, and may the Emperor be with
you. I reply the same way, Emperor be with you, Lady.
12
S N A K E E Y E S
I meet the rest of my team at the docking bay and we board a special boarding ship. We launch and enter the enemy vessel.
The shutle also contains members of Hobbs squad, from the Child of Destny. I feel good, taking the fght to the enemy and I
pray to the Emperor for guidance, strength and forttude.

The ship punches a hole in the enemy vessel and we disembark. The troopers of Hobbs squad make good headway. We are
facing the same pirates that we fought and destroyed on the Child of Destny.
Batle commences with the ambush teams that they have waitng for us. They take some of our troopers down and we return
the favour. We start to make good headway untl the Arbiter mis-throws a grenade and takes out his own cyber mastf. We
fght and kill quite a few pirates. Suddenly a large mutant appeared, brandishing a large chainsword and a huge
disproportonate arm and hand. He is obviously the leader as he make motons with his hands and the pirates follow his
directons.

I manoeuver myself around to take care of him. He calls out a challenge to us. Grim Trauma accepts. The mutant starts
playing with him, enjoying the challenge. He disarmed Grim, and started towards him, raising the massive chainsword.
The team then atacked. I raced in and atacked the mutant leader. I manage to hit him with my fail, but it only seems to an-
ger him more. He retaliates by slashing at me with the chain sword. It shears through my armour and vestments, tearing into
my chest and down the front of my thighs. I collapse in agony. My squad contnue to atack the pirates, as does Hobbs.
Brawn yells and chopped at the mutant. Chaos is with the Mutant, and he only takes a few scratches.
I pray to the Emperor as I grab the blessed bolter. I shoot, aiming for the Mutants chest area. The shell fnds the mark,
lodging in his chest. The Mutants chest explodes.
As the Pirate Leader fell, I passed out.





Innocence proves nothing"



Membership to Garage Gamers Group is free. You can be approached by a member and
asked if you wish to join, or turn up and play in one of our games. Locations, dates and
times are in this newsletter.



13

S N A K E E Y E S
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S N A K E E Y E S
15
Model Art

Capturing the Moment is the
ttle for this stunning diorama,
created by Roy Wells.

Pictures show an abandoned
Sturmtger and GAZ staf car.

According to Roys research,
the Russians managed to
capture one of these tanks
intact, during their advance to
Berlin. The actual tank is now
on display at the Kublinka
Museum.

Roy used Tamiya kits with
Stalingrad, Wolf and
Dragon fgures.

See more of Roys work in
future issues of Snake Eyes or
on Facebooks WW2 Diorama
Art page.
PENTACON
Sunday July 8, saw our PentaCon Tournament
launched for mid 2014. 8 players partcipated on the
day. The games played on the day included Necro-
munda, Mordheim, BatleCry, Star Wars X-Wing and
Old West. All games were designed to have a winner
each and the fnal round was played in a game of Old
West with all the players partcipatng. The clear win-
ner on the day, was Tim Prenzler, picking up some
nice prizes and the GGG sword perpetual trophy.
Sean OHanlon came second and Peter Toh came in
third. Discussions on the next PentaCon suggested
Board Games might be used for the next one. This
was the frst tme Mordheim and BatleCry were
used in this tournament, but the rules were simple
enough in the case of BatleCry, and similar to
Necromunda in the case of Mordheim, for the
players to pick up quickly. Other GGG members
who couldnt play on the day did manage to pop in
for a look at the event, shown in the pictures on
the next page. It was a big well done to all the
members who managed to make it on the day to
support GGGs own event.





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FLAMES OF WAR
Tourney was held over the weekend of July 7/8. It was organised and by GGG member Troy Standen to coincide with the anniversary of
D-Day. Photos have been provided by Troy, but enemy infltrators have intercepted the informaton about the tournament, so I can only
show you what made it through to me. I am informed both by Troy and another member who visited the tournament that there were
plenty of great tables and lots of enthusiastc gamers, who atended over the weekend. The Tournament Winner was Bryan Gagen, with a
German force, coming home with a 26 point victory. He was followed by Michael Clarke who took second with 25 points for his German
force, and in third place was Paul Skuse, with 24 points earned with his U.S. force. Judging by the scores it was a tght place for many
gamers. Well done to the winner, and all who came to enjoy this tournament. Well done also to Troy for running the event.




S N A K E E Y E S
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22
WarpForged Miniatures
Contact Scot
For commissions
And sales at
[email protected]

Find WarpForged
Miniatures on
Facebook




S N A K E E Y E S
23
Eyes Around
the World
Eyes Around the World
shows readers pictures
from gaming tournaments
from afar, and local, gath-
ered and included for your
viewing pleasure. Pictures
in this issue include shots
from a Tournament called
Khubla Khan. Pictures were
kindly submited by Drew
Williams in the U.S. and
show French Foreign
Legion troops on the table.






http://www.riverhorse.eu
S N A K E E Y E S
24
LOKA is a fantastically sculpted Chess sets and a brand new take on playing
Chess, brought to you by River Horse.

LOKA is played with fantasy-inspired Chess pieces, each evoking the powerful
imagery of one of the four elements.

At its heart, LOKA uses the rules of Chess, and Alessio has some significant
twists in mind in the form of new mechanics:

Choose your army - Each player get to choose which pieces they put onto the
board, meaning both players command different armies on the battlefield do
you field a small but elite force with three Queens, or do you go for a mass
horde of Pawns?

Fantasy Scenery Change the shape of the battlefield with movement blocking
terrain that alters the path youll take into combat.

Dice Driven Combat a simple and elegant system using eight sided dice adds
some unpredictability to combat, placing extra emphasis on strategy and posi-
tioning as pieces build in power with support from their comrades.

Shuuro is the core of a new system
of abstract war gaming, where you
are in command of armies of chess
pieces. Different from traditional chess,
you are not forced to field a given set of
pieces on the board, but can choose
which pieces to field, based on your skill
and tactical preferences. The innovative
gaming board features terrain elements
that change position every time you
play, so that each game introduces a
different challenge.
Shuuro is a game for two players,
which merges the precision and rigour
of chess with the creativity and variety
of war-gaming.
It does so by attaching a points value
to each traditional chess piece and al-
lowing the players to spend a predeter-
mined amount of these points (say, a
total of 800 points) to select the chess
army that they think makes the best
use of the points. This creates a feeling
of ownership towards the particular
combination the player thinks is the
most effective.
The battle will then take place on a large chess board of twelve by twelve squares. This board, however, also introduces a
new and unique element to the game. Each of the four six-by-six quadrants of the board contains two plinths that block the
movement of the pieces. These plinths are placed randomly at the beginning of every game with the help of a dice, ensuring
that every game will be different and present unique challenges. The plinths also help in balancing the game, restricting the
movement of Queens, Bishops and Rooks, while at the same time allowing Knights to land onto them and using them as defen-
sive positions (as only an enemy Knight can take them while theyre there). It is worth noting that game box also includes a
normal chessboard and full rules for traditional chess, making it good to learn chess and allowing players to engage in this great
classic as well as the innovative Shuuro.
RIVERHORSE GAMES Founder and Games Designer
Alessio Cavatore and GGG member, tells us more about his
game site creations...




S N A K E E Y E S
25
Dreadfeet, set and ready for
gaming, next month in Snake Eyes
S N A K E E Y E S

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LOKA is a game of fantastcally sculpted chess sets,
and a brand new take on playing chess...brought to
you by River Horse. It is played with beautfully
sculpted chess pieces, each evoking the powerful
imagery of one of the four elements...
MiniBuilds
#1 -3 Building Set for Warhammer Town $40
#2 -3 Building Set for Warhammer Town $45
$80 for both sets
Pictures coming - Expressions of interest via GGG email
PAPERBACK NOVELS - WARHAMMER FANTASY, WH40K - GREAT
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Loose fgures and Boxed Sets
Collectables
I am however a collector. I own a
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invested into that collecton. I have
collected nearly all of the Star Wars
acton fgures, and some of the big-
ger fgures as well.
When I feel ready to start collectng
miniatures, I am considering a Tau
army for Warhammer 40000. I am
enjoying trying diferent games like
the ones at PentaCon. I appreciate
the variety of games that are out
there.
The next game I want to try is
Dreadfeet. I have a game planned
of that next month...

I started gaming with miniatures
way back in April 2013, when I
began playing Warhammer Fantasy
Roleplay with a group of friends.
Before that I would have to say that I
was not a miniature gamer, although
I did play games from tme to tme.
Although I consider myself more of a
console gamer, than a miniature
gamer, I did play some games that
would have led me there eventually.
I started playing roleplay back in
2000, getng introduced to roleplay
in a game called Everquest. From
there the next roleplay game I
played was Vampire the
Masquerade.
Phone: 0419 729794
E-mail: [email protected]
Facebook: Garage Gamers Group
GGG or Garage Gamers Group is a collection
of gamers with similar ideals about what
makes a game fun and how to have fun with
it
Snake Eyes is the GGG mini-mag, available
for free to members and selected
organisations

GGG supports a gamers for gamers attitude
Garage Gamers Group
Members Spotlight - Steven Azzopardi
S N A K E E Y E S
Trademark names in the newsleter have been used without permission & only used for promotonal purposes for GGG. They include: Games Workshop & associat-
ed trademarks, StarWars X-Wing, Wings of Glory, Zombiecide, Eureka miniatures, AD &D, Army Painter. Warlord Games, Stone Mountain miniatures, Flames of
War, Perry Miniatures and RiverHorse are used with permissions. Pictures are the property of the editor & have been used with the permission of members of the
GGG. Other pictures have been used without permission but for the same reasons aforementoned above to promote event or product.
27

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