Castle Falkenstein Comme Il Faut
Castle Falkenstein Comme Il Faut
Castle Falkenstein Comme Il Faut
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Contents
Captain Thomas E. Olam
and
Miss Barrie Rosen Dame Hilary Ayers Prof. Gilbert Milner with Dr. Ross "Spyke" Winn
Captain Pondsmith
And A Fine Cover Rendered by
Haupt-ColonelMark Schumann
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d mentally translate.
w transportation
I waited until Mo
n that sense, being somme il h u t is to be n. (On that score, of course, I probably Another definition of the term encompasses ness under fire. But it isn't quite t
sa- as he duels w i t h rapier at dawn :omme il fiut also implies a sort of' e and refined dress. Those \vho dress corn linen, the most tasteful sent them the right way). Conime il f
-
Lastly, comme il faut is a quality; some the Reform Club has it in buckets; Emperor Napole
"Bertie"-His
adventurous, both in Iier life and with low them, and always forge her own pa
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Fronr I .ally Agatha's R o o k of Eticpette and Facrie hlattcrs he difikrence between a gentleman and a ow he expects to be treated in return. urable without any trace of dishonest)
)assage from Agatha's seems to sum it all up nicely To be a true gentle1, you have to be honest, brave, charming and well mannered. You le weak, are gracious to those in less fortunate circumstances, and you :r cause a scene without due cause. You're honorable in all your actions, msiness, private or romantic. In short, being a comme ilfaut gentleman u have to show a lot of that old-hhioned thing people used to call class.
II
participate in a scandal t
helpful when you find yourself in an U T~LXS, certain rules have of Proper Society, amon
~ U S U situati ~ ~
Tom's Notes:
efore I came here, I, lie a great deal of other denizens of the 20th century, thought I knew all about the "hypocri~y"of Victorian Society. But having lived here a while, I've come to realize that what I used to think of as hypocrisy is actually part of a complex social lubricant that allows people to get along with each other. New Europans would never think of airing family business in front of others, or of embarassing someone in public. They would also never think of discussing topics like sex, violence or religion in public, at least not unless it was agreed upon by all to be a permissable topic. ure, they spend a lot of time on honorilics and overly ornate manners. Yes, there are some ugly pretensions covering equally ugly bad habits. And sure, they make a big show of being sexless (that's mostly England) and prudish while doing all kinds of things in the privacy of their own abodes. But in general, everyone mes to make a good show of it,
to a servant.
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. .
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and constantly trying to improve themselves. Maybe their biggest sin, in restrospect, is that they try so hard to be "good" that they leave very little room for people to fall and be "bad." n the other hand, it beats the heck outa people showing up on sleazy talk shows flaunting their addictions, abuses and other failings as though they are virtues.
heroes in dashing uniforms thin mustaches? One can even use the card dueling system live and avoid staining the carpets with real blood. The big problem, how. *. .
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hanging i n the closest, and for those who opt to thing, the prices can be a bit daunting.
so,_. with th , - ..
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who constantly waves a lacy handkerchief about o r a villain who is gold pocket watch
or NPC. It's also easier to play a character if you know how he dresses and what he carries about his
on towards the
the transition). A n
Guerrilla war One thing that can pass bellboy costume, available
o r tall shakos of t h e
AD m m& d e
Catalogs
Campbell's - Historical patterns, reference books and accessories. P.O. Box 400 Gram, PA 17030-0400 (717) 365-3381 River Junction Trade Co. - Costumes and accessories for sale. 312 Main Street McGregor, Iowa 52157 (319) 873-2387 fax: (319) 8733647 Amazon Dry Goods and Pickling Works They have EVERYTHING (but it'll cost you). 2218 East 11th Street Davenport, Iowa 528033760 Raiments - Bustles, corset kits, books, patterns and much more for lower prices.. P.O. Box 93095, Pasadena, CA 91109 (818) 797-2723 fax: (818)791-9434e-mail:72437,674~mpuseme.com Dive Gun Works, Inc. - Great source for costumes and accessories, military accouterments, etc.. P.O. Box 130, Dept. 53, Union City, Tennessee 38261 Fall Creek Sutlery - Old West America costumes and accessories, fun stufl. P.O. Box 92 Whitestown, Indiana 46075 (317) 769-5355 f a : (317) 769-5355 or P.O. Box 530 Freedom, Ca, 95019 (408) 728-1888 i k(408) 728-1853 Mary Ellen and Company - 29400 Rankert Road, Dept. CCG, North Liberty, Indiana 46554 (219) 656-3000 Mess Dress - n e source for British d t a r i a in the US. Includes some US items. Expensive, but all original pieces.1301 Bumps River Road, Centenilk, MA 02632.
a liign necRs tor day wear, or wth low necklmes and ar. Dresses are tightly fitted again
Pattern Companies
Old World Enterprises - 29036 Kepler Court, Cold Springs, Minnesota 56320 Period Impressions - 1320 Dale Drive Lexington, Kentucky 405 17 Heidi Marsh - For advanced seamstresses only! 810 El Caminita Livermore, California 94550
There are many more companies that supply historical clothing and the like, but there simply i s n ' t room for them all.
emember: there are no zippered clothes, running shoes, polyester pants or K-Marts to buy them in. Instead, you usually buy clothes in separate tailors, dressmakers, mihers, and habidashers shops.
e Baron shares
o u r accus-
the news ofthe day. More rat t 1in g between Franc ssia; a border skirmish s this?-Captain Ncmo
ments. O n the wav back to the Club, you have supper together, then go out to make a ni
houses with domes and minarets. No~7 that Emtican is fishionable, they collect mummy case replicas. So
corated by a world
Introduction
go 1 c o cunner. n o w r o lea d. How t o maintai
acciaentallv arrangea tching expedition. ( betting at Asco rt of one summer m i s s xason necause J aian t KIIOW wnen tnev napp
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Maam instead of Your Majesty. But as time has gone on, 1 hav
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as sacrosanct.
fair incognita, but the polite
dress and the evening corset, when bonds are her hair to be let down and brushed. If as a trusted maid is brushing
ressing gown. He
r a certain timelessness
m,
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he nuned to me smili
Toms Notes
eople back home seem to have t h ~ wacky s idea that Victorians didnt have sex. My answer is that if they didnt, the 20th century would be a pretty unpopulated place. Okay, thats my smart-mouthed answer. The real answer is that they had sex a lot, but they pretended that they didnt. Ths whole thing came about not too many years after Queen Victoria came to the throne; before that event, the entire English court had a rep for being the rowdiest bunch of oversexed critters New Europa had ever seen. Kings had mistresses. Lords had mistresses. Everybody slept around. The POX (syphilis, the 1800s equivalent ofAIDS) was at an all-time high, as were the legions of blowbys (bastard children) on the doorstep of every well born house. Understandably, the middle class (which wasnt wealthy enough to enjoy all this) got fed up with the Rabbalaisian excesses going on at the top. So when Victoria took the throne over the heads of her disreputable uncles (who had fear-
uptight people during this period are the Americans!) People still have lovers, but you dont talk about it-xcept in private, and in the hundreds of pink novels and stories that circulate surreptitiously all over, like the one above So there are Assignations. And, as the affair with the Hungarian Princess taught me, proper ways of carrying them out. T h e general rules for an assignation (whether married or not) are: Never propose a meeting aloud. Discreet notes which can be ignored or destroyed are best. And never send messages to a gentlemans home (his club is best). The Heir and the Spare: Never have an aEiir with a married woman until she has produced at least one male heir for her husband. T h s rule, of course, doesnt apply to husbands. Dont Embarrass Your Spouse! Never flaunt your mfidelities in public. Travel separately via hired carraige, and wear a domino mask. If walking/riding with a lover, place her on your left hand so that acquaintances will know shes not your wife (and wdl not make comments to that effect). Never fool around under your own roof. Meet in a fiends flat, outdoors, or in a secluded house of assignation (funded by several trysting couples). Learn the Knots on Her Corset: Since its impossible to lace your own corset, jealous husbands like to use special knots to make sure their wives arent straying. Dont Make a Fuss!Dont go out in public together, and never discuss your & a i r in public. Divorce is Beyond the Pale! And legal separation is almost as bad. Better to move out privately and avoid any legal/public scandal!!
young people among invited. They are never entrusted to the vagaries of
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a river is an excellent
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in a salon or ballroom
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ded ball may cause a tre e neighborhood as all the eq wait patiently in line until1 they
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into dinner i n
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ne of the best h g s about the Ballroom setting is that it plays very well as a Live Action Game (pg. 103). The Ballroom is an enclosed space in which everyone can dress in costume, and where combat wdl be non-existent (or in a very ritualized setting lke a Card Duel). running either in Interactive (CF, pg. 168)scene setting, or Live Action, you'll iind your Entertainments enhanced bv the addmon of real music. Taped waltz and classical music is available from most libraries or the classical section of your local record shop (and best of all, there are classical records on sale all the lime).
Whether
Here are a few good choices from Johann Strauss 11, the undlsputed master of the waltz: ball necessitates a big hall, anywhere between twenty and o n e h u n d r e d feet square, with a place set aside for t h e orchestra
The Blue Danabe Tales From the Vienna Woods Emperor Waltz WienerBlut (Vienna Blood) Morning Papers
And if you're just too postmodern for that, there's always Children'sCrusade by Sting!
fix their dresses, a smoking rooin for the gentlemen, and uossiblv a libranr for
ly be noted. Libraries are excellent places for such things as they usually have a fire going, and
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to Waltz. Waltzing is dalous dance, and r n allow unmarried girl Set and country dances are always safe and forms are usual
geared around ha\ing eligible voung ried girls in contact with each other under the strict supervisory eye of Sock any romances trace their origins to flirtatious ast across a dance floor. Many duels have also been insp
d s and dances are important social occasions in a world without TV or radio. It's where you can meet and exchange social greetings, gossip and cement friendships. But b d s also have the I I . r J n. 1 . . same cacnet mar: lvionre ~l a lr i o casmos mu mviera
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won't be noticed
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in the face of
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Reprinted fiom A.J. Biclmell's Ecturian Bui/ditzJI: F k m Planr bELmatimfm 45 Hourex and other Smcturex. Dover Press. Ifyou run faalbenstein games, buy this h k ; it's a steal at $9.95
The main house may consist of many rooms or few but will certainly have a kitchen, a dining room, library and a parlour on the first floor, with bed rooms on the second and servants quarters and the nursery in the attic. In very old homes you
humour if hes been spotted by some giggling sernt. Name tags should be prominently displayed on
nerations hav
A dower house is L I S L I ~ ~
n an inch of thei
the house boys cany it all down to the carriage (or Automotive). Friday Evening
Arrive at the Station and be picked up by the Hosts carriage (or Automotive).Return to the hosts estate for dinner at eight (vey early for city folk).A dance party may be planned for that evening or there may be parlour games* or cards. Everyone retires at eleven (very early for city folk)to their respective bedrooms. Around midnight, when the servants have gone to sleep, all the tiptoeing between bedrooms begins.
Saturday Morning
VI
every room, which 1 may o r may n o t jerve t o keep t h e ! I :hill out. Germanic
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ancient tax on the ground floors size, many schlosses have a
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Wake at about nine or ten (very early for city folk). Breakfist is often a bufEet-stylemeal kept warm by chafing dishes to accommodate late risers. Spend the rest of the morning either chatting, playing cards, playing billiards or planning ones tactics for the Hunt. SaturdayAfternoon M e r dinner at about twelve, change into riding costume for the Hunt. Commencethe Hunt at about two-ish. Those who arent interested in the Hunt may spend the afternoon either playing parlour games, cards, or billiards, walking in the gardens, reading, riding about the estate, or talking. Tea is served at four. Saturday Evening M e r the Hunt ends, usually not u n t i l just before dark, everyone bathes, t a l k s about the Hunt and then changes for supper and eats at eight. After supper, a dance party in the town hall is customary, or there may be a small party at the house. Everyone once more retires at Eleven and the usual musical bedrooms ensues shortly after.
Sunday Morning
than a first floor, especiallv those built , arter tne i D u u s . Most of the older houses have little more than chamber
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Wake at eight; BreakfBst is served in chambers before dressing. Dress and be at the village church by nine for services. Church services last undl eleven. Return to house for a luncheon, often with Vicar in tow. Engage in pious discussion untill he leaves at one. . Sunday Afternoon While servants pack up, the guests have a nice leisurely chat or a last rubber ofwhist. The carriage (or automotive)arrive at the front door and the servants load it up. The guests are ferried to the station to meet their trains and go home. Sunday Evening Take the carriage (or Automotive)to the railway station and board the t r a i n while the Servantssee to the tickets and the stowing of belongings. Spend the next few hours on the train reading the r four in the morning.
Vne common pastime at house weekends or at any time is the ubiquitous Parlour Game. These are silly frivolous games to pass the time away. There are naughty games and there are innocent ones.Here's a selection of the latter: Charades - One person mimes an action, the title of a book, play or song, or a person and the others must try to guess
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what he is miming. Poor Pussy - A circle is formed and one person steps into the center, chooses another member of the group and must induce the other person to laugh by mimicking a poor, pathetic cat. If the other person laughs he must enter the circle and chooses another victim to make laugh; if he cannot make him laugh, he must keep trying untill he 6nds someone who laughs then he trades places with him. The game ends when everyone is in hysterics and cannot continue. Chinese Messages - A Circle is formed and someone whispers a message into the ear of the person next to him, who whispers it in turn to the person next to him,and so on u n a it returns to the sender and is compared to the original message,whichit usually bears no resemblance to.
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Truth or Consequences - One person asks " T r u t hor Consequences" of another, which means, would he like to answer a question truthhlly or would he like to accept a challenge. Typical questions tend to be a little personal, hence the designation as naughty. The challenges are often Siy: walk backwards UD stairs. kiss the next nersnn who cnters thr rnnm that sort of thing, but they can also be embarrassing and sometimes dangerous. Blind Man's Bluff - This is considered a naughty game because it can involve physical contact between the sexes. One person is blindfolded and turned around several times untill he becomes disoriented. Everyone else scatters and the blindfolded person must find the others by sound and touch alone. If he manages to identlfy the person he has found, that person gets blindfolded next.
h u n t e r } . C 11 a n ce 11o r
a social occasion.
son, someone m
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Traditional duels in
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holdout knives, throw san . . whatever it talres-as long as don't ieaw the field. Pretty b Although dueling is also suppos to be illegal in the "Colonies", it still co t i m e s long after th Hamilton met Burr. duels are still fought The firearms are us sidearms. The duelis . . . . . -. . .. .
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have counted off ten paces. Thev then turn and fire.
even close). But I have gotten used to grizzled old mh, ,. ers quoting tile Bars in
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school: chapel at eight a.m., followed by meetings with lectures in the afternoon. Dinner is at five and bed-
Eton, Wincbeger, Westminger, Harrow, Charterhouse, St. Paul's, Merchant Taylors5 Shrewsbuly, Ru&, Marlbough, Wellington
ENGLAND All Souls, Balliol, Christchurch,Jesus, MaAdaLen, Merton, Trinity
COLLEGES AT OXFORD, COLLEGES AT CAMBRIDGE, ENGLAND CorpusCfisti, Emmanuel, Jesus, I<in$s, @een+, St. John's, Trinity
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subscribe to this
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awfid. And you wear your cap and gown all the time, not just at graduation! The pinnacles of British
COLLEGES IN BERLIN Friedrich Wilhelm Universitat,Prumeich Staat Universitat COLLEGES IN M ~ C H E N Bayerkche Techniche Universitat,LudwZgMazimillian Universitat,Bayerische Akademie
and chinking'' clubs, social life is far lcss rowdy than in Britain; earnest study and contemplation are more
COLLEGES IN THE AUSTRIAN EMPIRE Universitatauf Wien, Wien Techniche Universitaat, WienEconomische Universitaat, WienKunst (art) Academe',Royal Academy @Sciences
FAMOUS COLLEGES IN THE UNITED STATES Harvard, Yale, Cornell, Vasar, Texas Corpus ChrzSti, Universityof California at Berkeley
are fir fewer public schoo encouraged to study gentleman of you; Scie Studies, Politics and pie who seem to get ridm are young and, of course, British public school teachers
Faerie Etimette
dificulties in the re1 have in a polite manner. thstanding the fact they can turn you into a frog, you will gain their respect through good behaviour far more quickly and ranked with
er recom-
htened viewpoints in a
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board imprinted w i t h a map of Europa. After the disastrous battle at Konigseig, one
ter of no small talent, has taken it upon himself to depict the ghtterati in all of their glory. 145th deft hand and delicate colorings, Tissot en us all by storm. His realistic posings
twtinrlinrr of f;chinn
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1869
HEADLINE EVENTS Madman Joshua Norton proclaimed Norton I, Emperor of California Opening of Suez Canal American Womens Suffrage Society est. Black Friday on Wall Street (Sept.) Great Eartern lays Trans-Atlantic Cable C u q Sad launched for Shanghai tea trade Coffee rust in Ceylon, destroys plantations throughout Pacific, leading to widespread tea drinking Nemo launches Nautilus, begins his career First Nikilist Congress meets in Basel, Switzerland baseball team est Cinannan Red Comstock Sher Lode gven to Emperor Norton SCIENCE American expelnon to capture rogue nmhale wrecked m S Pachc Nature begins pubhcanon in London Cro-Magnon man lscovered m France CarMGiant lscovered in New York, revealed as hoax LITERATURE Horano Algers Pluck @Luck Fyodor Dostoyevsky The Idzot R D Blackmore hrna Doone Bret Harte Outcarts ofPoher Flat Louisa May Alcott Lgttle Women Robert Browrung Rtng @The Book Mark T w n InnocentsAbroad Wilke C o h s TheMoonstone J S. M d On the Subjugatton ofwomen ART Auguste Renoir The Skaters Eduoard Manet hecutton ofMaximtltan, The Balcony James Tissot, At The Rzfe Range MUSIC Franz Schuhert Tragtc Symphony (Crystal Palace, London) Nkolkolm hsh Korsakov Antar Symphony (St. Petersburg) Johannes Brahms Ltebeslteder Waltz (Carlsruhe,Vienna) Petr Ilych Tchakovsky Symphony No 1
Fort Worth, Texas Rockefeller founds Standard Oil Co. Cattle Drives Begin in Texican Republic Italy annexes Papal States; Rome becomes capital. Comstock Silver Lode produces $36,000,000worth of silver. SCIENCE First bicycle invented Troy is excavated by Heinrich Schliemann LITERATURE Benjamin Disraeli Lotbar Jules Verne 24000 Leagues Under The Sea (a fictionalized account of the Nautilus
Atfai)
Charles Dickens dies. Mpey ofEdwin Dvood (his last work) Dante Rossem House of& (poetry) ART James Tissot Young lady in a Boat, Colonel Frederick Gustavur Burnaby (Portrait) MUSIC & THEATRE Petr Ilych Tchakovsky Romeo &]diet
1871
HEADLINE EVENTS begins his career Robur launches Alba~~sr, as a Mastermind Sam Houston elected for a fourth term as President of the Texican Republic Phileas Fogg sets out upon his journey around world Kulturkampfin Prussia against Jesuit Catholics Mauser Me adopted by Prussians Poker introduced to Queen Victoria S.S.Oceanic (White Star line), 6rst large luxury liner, launched Stanley finds Livingstone SCIENCE Charles Darwin Descent ofMan U.S. pterodactyl skeleton discovered by 0. C. Marsh. Dragon Council demands return of ancestors body. LITERATURE Fyodor Dostoyevsky The Posemed Louisa May Alcott Little Men Lewis Carroll Throujh the hokinj Glasr MUSIC & THEATER Johann Strauss Zndko 40 Thieuer (opera) (Viennas Theatre a n der Wien) Guiseppe Verdi Aida (Cairo Opera House) First Gilbert & Sullivan operetta Therpir (GaietyTheatre, London) Royal Albert Hall opens (seats 6,036 )
.llnuc C d a mishes ~ 1x1route from Ncn Tork to Genoa. There are no clues; e m Sherlock Holmes is called in to investigate. Brooklyn Bridge opens MontgomeryWards established in Chicago. Boston Fire destroys large part of city Cafe de la Paix opens on Boulevard des Capucines Comstock anti-contraceptionlaw passed in United States Mexican President Benito Juarez dies suddenly. Lord Yoshikazu Tomino conquers Tokyo with a giant steam-powered automaton. Martian tripod walkers invade Sussex SCIENCE Pasteur delivers 1st paper on fermentation Gilgamesh tablet translated Babbage Analtyical Engine Mark I1 is now widely available. LITERATURE George Eliot Middlemarch Thomas Hardy Under the Greenwood Tree Samuel Butler Ermhon Ambrose Bierce The FiendsDelight
MUSIC & THEATER Kikolai Rimsky-Korsakoi, Ivan the Terr.ible (Maryinski Theatre, St.Petersburg) Leo Deliba Le Roi la Dit (Opin Comique, Paris) Anton Bruckner Symphony No. 2 in C minor (Vienna) Johannes Brahms Variationson a Theme by Hfiydn (Vienna) Popular Song: A Home on the Range
1874
HEADLINE EVENTS Second Ashanti War ends. British invade Coomassie, Ghana Gladstone steps down, Disraeli c o m a back to pwei Unemployment Riots in New York Chatauqua (tent show) movement begins in United States. First Football game held (in Boston), a variant ofrugby Farm workers strike in Britain WCTU founded in Cleveland Financial Panic in Vienna, New York Stanley travels down the Congo Wyatt Earp Chief Marshall of Santa Fe SCIENCE Electric streetcars begin service in New York Remington Typewriter invented LITERATURE Thomas Hardy Far From The Madding Crowd Anthony Trollope Phinew Redux Auberon of Faerie OfMy Life and Taler ART Impressionists rejected by Salon, hold independent show James Tissot Ball on Sbipboard, Still on TOP MUSIC & THEATER M. P. Mussorgsky Boris Gudunov (Mayinski Theater, St. Petersburg) Guiseppe Verdi Requiem (Church ofSan Marco, Milan) Georges Bizet Patrie Oaerture (Pais) Johanna Brahms Hungarian Dances (Vienna) Johann Strauss I1 Die Fliedermaus (Vienna)
ART
Whlstler Portrait ofthe art id^ Mother, also High Lord Auberon of the Ides MUSIC & THEATER Franz Grillparzer Family Spij in Habsburg (Viennas Burg Theatre),Jmess of Toledo (at Prague) Alphonse Daudet Woman OfArles (Vaudede Theatre, Paris) Sarah Bernhardt starts at Comidie Frangaise in Paris) Georges Bizet Djamileh (Opera Comique in Paris) Anton Bruckner Mass in F minor (Vienna) Bizet Incidental Muiic to LArliienne, Vaudeville Theatre
n e
1873
HEADLINE EVENTS Black Friday in US as Europan investors desert Wall Street. James Clerk Maxwell Treatise on Electticity &*Magnetinn White Star liner Atlantic founders off Halifax, 502 lost University of Calif. est. in Berkeley and SF Famine in Bengal, India Mounties established in Canada World Exhibition in Vienna Adam von Richten launches expidition to the moon. LITERATURE Mark Twain Gzlded Age Anthony Trollope The Eurtace Diamonds Jules Verne Around the World in 80 Days ART Eduard Manet IR Ban Bock James Tissot Too Early
1875
HEADLINE EVENTS HKH Wales visits India Balkans rise against Turks; Abdul h i z promises reforms Suez Canal purchased (and finished) by Britain with loan from Rothscbilds Capt. Matthew Webb swims English Channel 1st Kentucky Derby held Palace Hotel opens in San Francisco. The largest hotel in world, it soon becomes the Official Residence of Emperor Norton I of the Bear Flag Empire. First roller skating rink opens in London
1 8 7 0
HEADLINE EVENTS Mordaunt Mu plunges Pnnce ofWales into divorce scandal, he is called as a hitness only aG0 West Young Mad-- H Greeley sets off a westward Mainfest Destlny crusade
1812
HEADLINE EVENTS Greely (liberal Republicans)vs Grant (radical Republicans)in US.election. Grant wins. Kulturkampfexpels Jesuits Susan B. Anthony arrested for trying to vote in New York
SCIENCE Charles Damin Dcrcent ofFaerze Edxon invents duphcanon stench & mimeographs Explorers in Yucath 6nd r e c h g Great Chac-Moo1 figure in Cluchin Itzi, are attacked by summoned Mavan god. LITERATURE Henry James Tranratlanhc Sketcher ART Claude Monet Boatznj at Argenteuzl MUSIC & THEATER GeorgesBlzet Camen (OperaCormque,Pans) Gilbert & Sullivan Tnal by jury (Royalty Theatre) New Vienna Opera House built Pans Opera House bdt; largest stage UI world Symphony No. 3 zn D Petr IlychTcha~kovsky M a y (Moscow), Concerto No lfor Pzano @ orchertra (Boston Music Hall)
Edgar Degas f i e Danctkj Clan James Tissot Quarelling MUSIC &THEATER Henrik Ibsen Peer @t (Oslos Christiana Theatre) Amilcare Ponchielli La Giocanda (La Scala i l a n ) in M Petr Ilyich Tchaikovsky The Golden Slippen (Maqinski Theatre, St.Petersburg) Johannes Brahms Symphony uo.1 in C minor(Kar1sruhein Vienna) Popular Songs: Ill take you home Kathleen, (Grandfathers Clock
1877
HEADLINE EVENTS Queen Victoria proclaimed Empress of India Russia, Serbia declare war on Turkey, invade Satsuma Rebellion in Japan : Samuraivs Meiji Emperor Twenty Nations Confederation opens boundaries to limited white settlement; whites must apply for Indian tribalship Last till Dragon Emperor dies, starting the long collapse of the Draco-Manchu Dynasty. Molly Maguires (Pennsylvania mine terrorists) broken by Pinkertons detectives Rail strike on Santa Fe RR First telephone switchboard est. in Boston First Wimbledon lawn tennis champtionship held SCIENCE Edison invents phonograph Lord Markus Scott-Jamesof Edinburgh independentlydiscovers the principles of Engine Magick. LITERATURE Leo Tolstoy Anna Karenina Anna Sewell Black Beauq Henry James The American
1876
HEADLINE EVENTS Ottoman Sultan Abdul Aziz deposed, mane nephew Murad reigns 3 months d lAbdd H m d I1 takes over Serbia declareswar on Turkey, IS defeated Bulganan msurreaon vs Turks, thousands slaughtered Gladstone speaks out agamst TUrkS. Vizu Udhat Pasha ofTurkey estabhshes democratic regune U S Centemal Exposinon in Phladelplua Emperor Norton Bndge (between Oakland and San Fransisco) completed Thomas Olam travels to America to sign alhance wth the Twenty Nanons Norton I weds hhss Mmme Wakeman of Oakland, Cahforma, declares her Empress May the First. Sam Houston elected for a fifth term as President of the Texlcan Repubhc hlwav sleeping cars brought to Europe Winter tram wreck lulls 83 as Ohio bndge gves way Great Northfield Raid in k e s o t a (Frank & Jesse James) Wild Bdl Bckock N e d Fanune in Northern Chma lulls 9 6 d o n . Fred Harvey opens restaurants on Santa Fe Woad SCIENCE Bell invents telephone. First pubhc demonstranon of at Exposinon in Phdadelpha Schemann excavates Palace at Mycenae LITERATURE Anthony Trollope The Przme Mtnzster Mark T w m Adventurer of Tom Saver John Minr wntes first essay on ecology How Shall We Prererve Our Forests? ART Pierre Auguste Renolr A u Moulzn de la Galette
angers most of Europe. Russian gains nullified later in Berlin Congress, leaving Russians, Austrians &Slavs fuming. Civil unrest in Russia; police exile over 100 acquitted revolutionaries to Siberia. Terrorism begins all over Russia. Yellow Fever epidemic sweeps New Orleans. 9,500t die. Jehovahs Wimesses established in Pittsburgh New Casino opens in Monte Carlo Bat Masterson elected Sheriffof Dodge City. Worst famine in history kills 10-20million Chinese. Comstock abortion scandal; crusader exposes a woman selling drugs & contraceptives; she kills herself. Whistler sues Ruskin over review of Whistlers Mother World Exhibition in Paris SCIENCE Edison works out cheap production/transmission of electrical power. Gas stocks crash on Wall Street. LITERATURE Thomas Hardy Return oftbe Native Henry James The Europeanr ART Auguste Renoir Mme. Charpentier@Her Children Edgar Degas Rehearral on the Staje MUSIC & THEATER Henrik Ibsen The Pillars ofSociety (MollergatenTheatre, Oslo) Gilbert & Sullivan HMS Pinafore (Opera Comique, London) Ellen Terry joins Irvings Company at the Lyceum in London Popular Song Cany Me Back to Old Urghny
Francisco LITERATURE Henry James Daiq Miller George Washington Cable Creole Day (antislavery novel)
ART
Auguste Rodin john the Baptist (sculpture) Mary Cassat The Cup $Tea Edouard Manet Dragon IYalkinjat St. Reimr MUSIC & THEATER Henrik Ibsen ADollr House (Copenhagen Royal Theatre) Gilbert & Sullivan Pirater ofPenunce (in London) Antonin Dvorak Slaoonic Dancer (Prague) Petr Ilych Tchaikovsky Variationr on Rococo Theme (Weisbaden), Suite No. 1 in DMajor(St. Petersburg) Harrigan & Hart Mulligans Guards Ball (Theatre Comique, New York) Popular songs: In the Moonlight, Alouette, Oh Dem Golden Slippers
J & o
HEADLINE EVENTS British conservatives lose election, Gladstone returns elections Garfield defeats Grant in U.S. Boers of South Africa revolt against British Afghans defeat British at Maiwand First British phone directory (255 entries) Ned Kelly, notorious Australian outlaw, hanged Cologne Cathedral finished after 634 years World Exhibition in Melbourne,Australia SCIENCE Edison patents electric bulb First wireless signal transnlission by Bell Kodak invents dry photographic plates New York streets lit by electricity LITERATURE Mark Twain A Tramp Abroad Emile Zola Nana Fyodor Dostoyevsky BrothersKaramazoo Lew Wallace Ben Hur Anthony Trollope The Dsker Children Robert Louis Stevenson f i e True Histoy,oj Norton I, Emperor ofCal!fomia
ART
Eduoard Manet Nana Auguste Rodin Age ofBr0nz.t (sculpture) James Tissot The GalleryofHJ4.S. (Calcutta (Portrmouth),October,Lady of Faerie (portrait) MUSIC &THEATRE Petr Ilych Tchaikovsky Swan Lake (Bolshoi Theatre, Moscow), Gilbert & Sullivan The Sorceror (Opera Comique, London) Popular Songs (In the Gloaming
1879
HEADLINE EVENTS War between Chile ind Bolivia; Chileans ignore US. mediation, win war Battle of Roakes Drift: 140 soldiers hold off 4,000 Zulus. Zulu forces defeated by British; 800 killed. French Imperial Prince Louis killed by Zulus. Afghans rise up, Kabul retaken by British. Austro-GermanAlliance signed A ! , Train Blue (Orient Express) begins 3 times weekly service &om Calais to Rome Tay Bridge (Scotland)collapses under trains weight. St. Patricks Cathedral in NY opens. Worst British harvest in century Christian Scientists established in Boston SCIENCE Edison invents h t practical electriclight bulb Pavlov publishes his studies on animal behavior.
ART
Auguste Rodin The Thinker Auguste Renoir 7be Place Clichy Paul Cezanne Chhau de Medan Berthe Morisot Paris the Witchlkht MUSIC & THEATER Johannes Brahms h j i Overture ~ (Vienna)
1818
HEADLINE EVENTS Italys liberator, Victor Emmanuel 1,I dies. Assassination attempt on William I of Prussia Ottomanssurrenderto Russians at Shipka Pass British reach Constantinople. Jingoism at a n all time high.
more k e a microcos
crash the mtes. A member in good standing proposes your name to die membership, and a . . r r iengtny invesngamn o f references follows. There are usually minimum social or achevement standards, and a
L '
~
7
sympathm; these, like
rejected. Clubs
. .
h r
ari co
She dances m k
Toms Notes
ady Agatha is, of course, only partially correct; what shes described so aptly is how love and marriage go in the traditional, formal upper class. Since I tend to run in these circles, I saved this clipping to remind myself that in the Steam Age you just dont ask someone out for coffee and pick her up at 7:OO p.m. in your racy red steam automotive. Courting among the so-called lower classes is almost that informal, though. If youre a scullery maid being courted by a dockworker, chances are he will drop by at seven to take you out walking to the Music Hall or to the Park. But the further up the social scale you go, the more like Agathas example things become-formal visits to the ladys parents parlor, chaperoned meetings during the afternoon, and formal banns posted in the church at least six months before the wedding. Of course, not all Victorian love is the starchy, formal afEiir that Aggie describes. There are lots of occasions where illicit, mad passion rules instead. Theres a quality here-perhaps influenced by the Faerie, who love a good romance-that makes every liaison seem thrillingly forbidden and colors it with all the aspects of a good bodice ripper romance, the more tomd, the better. Contrary to Agatha, there are doomed lovers aplenty in this time, meeting in secret trysts, unable to marry because their families are mortal enemies or one of
--sollea aoves. xeam ngers seem to nave an insatiable interest in the old man with a maid style of sexual adventure, and not all of its restrained to steamy blue novels. Cross-species romance is, of course, quite shocking and totally defies convention. But it doesnt stop Faerie males from seducing young human g l s or Faerie females handsome hussars; there are quite a few crossbreeds around! However, marriage between mortals and Faerie is rare-the Fair Folk arent fond of settling down even with their own lund, and marrying someone who will only live a fraction of your immortal Mespan can only end in tragedy. By contrast, theres never been, to my knowledge, any instance of cross-species relations between humans and Dw&. Dwarfs have almost no interest in human females, preferring the company of Faerie women, who consider their stable, stolid suitors to make excellent husband material. (In fact, as a rule, if a Faerie woman wants to get married at all, she generally picks a Dwarf.) Dragons are a notable exception to the above, inasmuch as their intentions towards human females are always honorable-theyre looking for a mate or theyre not looking at all. This makes a Dragon a very desirable catch in the Society marriage market; besides being powe a , sorcerous, and of very, very high status, Dragons are almost alwaysterribly rich!
Money
make an appointment or send yo you; deposit the funds in gold,
2Otol
N I C E 1
100 to 1
P E W
FlORw
10KREUzEn
N/A
PFENNIG
lCllCI,
d L l C d 3 L UlL)
CULUU ZLL
Y
them to standardize monetary units around a decimal system, P . . i r ~ O O Ka DIT or ir aomg, out
T . .
h c
I . .
KOPECK
POUND
n m E BY 5
nninE BY 12
n m E ~ ~ 2 0nhm~1725
D~IDEBY 40
N/A
-1.
- -...-
I il
even close. No
Nov&
er m o s t farnous novel
out on manu
infiequent at best, and L I S U ~ J T only a few days. In the Navy, your options are even more limited. You
* .
orgies that get you through the next few months at sea. In the Regiments of the Army, Officers have it a bit
room nearby) and go into work generally on a 7:OO-600 schedule. Y o u dine at t h e Officers Mess, which is a pri-
..
ir kllow officers
would be &advised to show up on a doorstep demand. lng entry. lhere's a way to visit someo V O L I ' ~best get it rig11
m .
formally announce your name. Walk forward at this time and curtsy or
your head nearIy reaching the floor.
Presesence! The a
. .
at Newmarket, die
n interesting card variation taught to me by the Divine Sarah Bemhardt, this is a great way to simulate any race situation. And lose a lot of money too. Each contestant chooses a card suit to represent his horse, and places a card of that suit face up on the table, so that all four suits are side by side. The deck is re-shuffled, and cards are- turned up and placed on their respective suit piles. As the third card is turned up, bets are now placed on each horse, taking into account odds on the favored fiont runner. Play is then resumed until one horse has managed to get ten cards placed on its pile-the winner!
J WY onsoreci the es and t Dwarfen Steamfitters Unio the race draws contestants
occasions-the Industrialists Ball, the Skating Club Ball, the Foresters Ball-all culminating in events with names like the 4 t h Dimension Ball ( much
\\
I1
W I I L I C C V C I \ UIIC
. ?
-.-.--.. -
opening of the Grand des Won of the ECOIR Beaux Am, as well as
. , . , , , -
Midsummer Night's Festival, a traditional week-long event that Dance of the Courts. O n th
from their country estates and set up residence in London to attend the m t session of Parliment and the Derby Day races.The Great houses in
I .
rn
and the Mortal world, allowing for the most unearthly revelry to take
A L L . I._- I . 2 PldCC. L U U l U U & l U d l l g C I -
.-I---
I I I
v e a r Arc- n n e n e d iin
ous for those not of the Fair Folk, to be a mortal who's act~iallv attended
In the Unite
MAn, PACKETS: are usually swivcift, nosteamers of sindl size and with only two or three pa
Atlantean/Mediterr
Main Passageway
From Henry Hall's Report on the Shipbuilding Indumy o f the United States, 1884
TRANSOCEANIC SHIPPING
SEA MILES BETWEEN TYPICAL PORTS Le Havre to Constantinople . . . . . . . . . . . . . . . .3400 London to Port Said .................... .3650 Port Said to Bombay .................... .4025 to Hang Kong . . . . . . . . . . . . . . . . . . e6009
New York to San Francisco (by sea alone) . . . .13094 New York to San Francisco (across Panama) . . .5219 San Francisco to Honolulu . . . . . . . . . . . . . . . . .2097 San Francisco to Yokohama . . . . . . . . . . . . . . . .4536 San Francisco to Hong Kong . . . . . . . . . . . . . ..6086 Hong Kong to Yokohama . . . . . . . . . . . . . . . . .1830 Hong Kong to Melbourne . . . . . . . . . . . . . . . . .6000 Hong Kong to Shanghai . . . . . . . . . . . . . . . . . ..855 Bombay to Shanghai .................... .6864
FINDING A SHIP: S h p schedules in New Europa are somewhat sketchy, with delays due to weather, cargo, pirates, etc. Draw two cards from the F0-e Deck, hefist to d e t e M e if a ship is the second to determine type. Fares are @5Op-lc/lOO~.
Sail Merchanter
Constance (known
ornamentation, and their railway stations reflect the great era of railway extravaganzas, from the
a first class billet, and p/mile for sleeping cars. Once aboard, the co
...
111CLdl pLulcl1,
partments, each with two bench seats facing each other (much like in a Sherlock Holmes movie or the
cars. These co
BAYERN
@Munchen
AMSTERD&I AMSTERDAM X.4 BERLIN 450m1/0 O N S T A N T . 1724m/M GENEVA 545rm/O LONDON 305m/@ MADRID 1145m/W Mosmv l525m/F MUNCHEN 535m/@ PARIS 31h/o ROME 955m/c VIENNA 719m/@
B m
450m/O NA 1699m/M 690m/O 750m/O 1582mi/M 1209m/T 570mi/O
58Om/O
bWN
MADRm
Mom
l525m/M 1209mifl 1730mi/F 1730mi/M 1915mi/W 2900m/F NA 153Omi/F 18#mi/F 1087mifl 1247m/c
995mi/O 404mi/c
980mi/a
Q=Noon & 6pm
1145m/W 1582m/F 2748m/F 868m/F 1190m/@ NA 2900m/M 1470m/M 900m/e 1225m/@ 1668m/o
MUNCHEN 535m/(D 570m/O 1564m/I 43Orm/o 768m/@ 1470m/E 1530m/M NA 582m/@ 647m/c 266m/a
PARIS
315mi/m
58Omi/O
lararnip
A .
316mi/o
ROHE 955m/c 995mi/O 2130mi/c 564mi/@ 1195mi/@ 1225mi/@ 1087mi/E 647mi/c 9OOmi/@ NA 840mi/c
F=Every Fn
M=EveryMonday
W=EveryWeds
N e w E u r o p a n Style E n g i n e
Unseelie Court.
sive sort of t h i n
you will ever be you after want embellisling them w i t h your artistic and liter-
..
1 .
secret record of dreadful insecurities and violent melancholi melancholic fits. I linow all about
t h P C P T n i i rn 3 I c
her3 11 EP
1
a last idea for
I
1 f
K ophol
A
accent starts
' , -
visi
t it'
1I
A
Zeitgeist
I .
wives fi-om enjoying sex. We d n passionate letters penned by r to a w i k or lover. We have affairs that stirred many a
ous hand
color, riotio
Introduction
spondents demmde
st tell Marianne E
I
c
.. .
0 a
.. .
total number of draws each game (four s good). The second is o limit the Players t o ising only the cards they ,
0
/ -
If the Game Session, and illnwinn them tn h2nAc: ---~ -- refill --___ __-__-only at the start of the next se sion. Third, set situations u they have n o idea they ne tats down ahead of tim
~
this with a credible description, no card. After d, is supposed to be rolepluying, not a wargame where everythmg is based on the numbers!
o f each
automaticallygo 08 ov does he have the option o f postponing the spell ~oing ofi then discavding
cards only s?rypzbolizean action you intend to take; you could just as easily write down, Turn 1:
games?
New Europan Dragons a evolved out of other real into the rules of Nature, n
couldnt you switch vealfast to a Defense? A So what do you think happens bat? Most of it is just that-psyching
can breathe fire, bend steel known to H u m a n i t y thing YOU can dish ou
tactics to adapt to what hes going to do. Q: Lets say I w a n t my detective t o have
testedfeat, does the Host play a n y w n e camis to incvease the Feats Required Level o f Ability? A No, its pretty pointless. Just decide if-you
action and go with your best guess. If it would improve the action to have the NPC accomplish
N e w 6kills 6 Abilities
--7
slulls nutovzzntzc@Ll? QetaLIlt to Average mess I thev wliat almost anv evendav per- , reoresent I
son could do with his abilities i n a given situation. What this pretty much inem is that in a given you have as much ability in something as any Avera ut as rare as non-drivers in 1990's person can ride a calm horse and
ach skill fits into one of four categories: Mental, Physical, Social o r Interpersonal.
California. Thus
erson niiglit be able start one up, but about them. Therefore, the Avera would barely be able to drive it; he'd be nmning off the road, hitting trees, tipping
sm
I .
ts, wlietber of glass, cloth, or pottery. With this aKity you can fashion jewelry, clothing, fine caniings, an the like. h e r a g e Crabmanship a l l o ~ s you to make a papenwight for your mother Great Craftsmanship can be used t o make salable items like jewelry or cloth
Glamour , , . . , , . . .V . . . .Interpersonal Helmsmanship . , , . .+ , . . . , , . .Mental Invention . , . . , , . . .+ . . . . , , . .Mental h d r e d Powers . . . .e . . , , . . , .Physical Leadership , , . . . . . .V . , . .Interpersonal Marksmanship , . . . ,Z Mesmerism . . . . . , .V . . . .Interpersonal
pretty good at penny-an I the neighbors. Good makes You the local card shark. At Great, y o ~can i _pnble professionally. At Exceptiotial, you can hold your OWTI
..
Rianitz, and vou don want your Entertainment to bog down in a lot of ca for real. Here's how d o it. Have the Player place his m g r s on the table one card from the Fortune Deck. If he draws one of die cards indicated for Ius Rank, he wins the pot; othenvise, it goes to the House or a selected NPC as desk an NPC is also playing, have him draw as well; if the Player and he both draw the ilts to the House. If both
Perception . , , . . , , .+ . . . . . . , .Mental Performance . . , . . .V , , . .Interpersonal Physician . . , . . . , .+ . , , . . . . .Mental Physique . . , , . . , , .Z , , , . . . . .Physical . . , . . .Z . . . . , . . .Physical Social Graces , , . . . .4 . . . . . . . . Social Sorcery . . , , . . . . . . .+ . . . . . . . .Mental Stealth . . . . . . . , . . ,Z . . . , . . . .Physical
I
'Note that I have changed the Aspect of the Faene Power of Etherealness from Social to Physical
. . .. . . ..
errestrial-vehicle).At
dimensinns. cards can d o a lot more than anv die- n o matter how fi
ASyou clo so, rnalce sure the last two carus are from the Pace c,ud pile, and u F c : //
/I
ters, resolve conflicts, and generate random numbers with them, you can also use them to play other games, like Whist and Polier, whi
..
. r
II
II
tern in Castle
line the mechanics. How could Idet rid of all the numbers? How could I make it more cinemutic? f the blankety-blank Hit And binv could Icget rid o
cloth, medum Dragons scales. Stops any a m tart by comparing your Ability Rank (left side of able 1A) to the Ability Rank, Range or Fe along the top of the table (theyre li three rows). The result is how well you did. There are five ranks of results: High Success, Success, PartiaI S u c c e s s ,Failure, and Fumble. 3 Optional: You can choose to ignore grad success or failure and simply read the chart as succrss or in a gray space, you have failed if not, you succeed.
ST Difficulty
Swith
(most possible weapons are listed in Table 79, an exhaustively fidl list of firearms o Now move to Table 3. On a F d Success,
the target against the Harm Rank for th weapon. Tlus is the damaBe done by the attack. On a P a r t i a l Success, do the above, but Harm Rank up one level (such as &om C than A, the attack stops
Daggers, large hatpins, knives, bayonets, arrows, falls>lO ft., large bites, EXC/EXT blows, trampled Small swords, small pistols, large arrows, he, add, electric
Heavy swords, light rifles, heavy pistols, spears, PWAV Dragon breath, v. large bites,
Conversion from
Oriaiml DRrnRw
's highest listed Wounds on the-table Read cross the table below for the new Harm
Lank.
r l
- I -
0
3
d c z w
ON OR PHYSIQUE OF
TARGET I
CRITICAL* CRITICAL* [PR-GD] [GR-EXT]
BODY [EX-EXT]
SCRATCHED: It hurts, but you are unharmed in any serious manner. WOUNDED: You soldier on, but all of your Abilities SCRATCHED: It hurts, but you are unharmed in any serious manner. SCRATCHED: It unharmed in an hurts, but you are unharmed in any serious manner. SCRATCHED: It hurts, but you are unnarmea in any serious manner. SCRATCHED: It hurts, but you are Unharmed in any sierious manner.
~
SCRATCHED: It hurts, but you are unharmed in any serious manner. WOUNDED: You soldier on, but all of your Abilities are Reduced by one Rank. WOUNDED: You soldier on, but all of your Abilities are Reduced by one Rank. INCAPACITATED: You are felled, unable to rise or raise a finger to aid yourself. MORTALLY WOUNDED: You collapse, breathing your last. MORTALLY WOUNDED: You collapse, breathing your last.
WOUNDED: You soldier on, but all of your Abilities are Reduced by one Rank. INCAPACITATED: You are felled, unable to rise or raise a finger to aid yourself. MORTALLY WOUNDED: You collapse, breathing your last. MORTALLY WOUNDED: You collapse, breathing your last. KILLED INSTANTLY: Blown apart or tom to ribbons, you die within seconds. KILLED INSTANTLY: Blown apart or torn to ribbons, you die within seconds.
the brain
WOUNDED: You soldier on, but all of your Abilities are Reduced by one Rank. WOUNDED: You soldier on, but all of your Abilities are Reduced by one Rank. INCAPACITATED: You are felled, unable to rise or raise a finger to aid yourself. MORTALLY WOUNDED: You collapse, breathing your last. MORTALLY WOUNDED: You collapse, breathing your last. KILLED INSTANTLY: Blown apart or torn to ribbons, you die within seconds.
SCRATCHED: It hurts, but you are unharmed in any serious manner. WOUNDED: You soldier on, but all of your Abilities are Reduced by one Rank. WOUNDED: You soldier on, but all of your Abilities are Reduced by one Rank. INCAPACITATED: You are felled, unable to rise or raise a finger to aid yourself. MORTALLY WOUNDED: You collapse, breath ing your last.
WUUIUVtU. YOU
of your Abilities are Reduced by one Rank. INCAPACITATED: You are felled, unable to rise or raise a finger to aid yourself. MORTALLY .WUUNUtU: . - . - -- ., YOU cotlapse, breathing your last. MORTALLY WOUNDED: You collapse, breathing your last. INCAPACITATED: You are felled, unable to rise or raise a finger to aid yourself.
I
MORTALLY WOUNDED: You collapse, breath ing your last. MORTALLY WOUNDED: You collapse, breathing your last. KILLED INSTANTLY: Blown apart or tom to ribbons, you die within seconds.
ical strike
I S define
IP
Y
U
Ly
l l i l r
a ritlirr an attack a
E a
D
r: a
1 hich
V .........................
Fortunc Deck and use y o u best judgement as to liiiib is hit should there be more than one possibility.
........................
.......................
.Head Body
.Arms
c .........................Legs
KEPTHREE: Play a Card to EeaDe from Harm
flaking an Escape from Harm allows you to reduce the mount of damage taken i f h t . An Escape is based on a single :ard chosen by the Player fiom his Fortune Hand: 'lay any Face Card . . . ..move Damage up one level ......(22% chance) 'lay any Ace .........move Damage up two ................ (7%chance) 'lay any Joker . . . . . . . ..move Damage up three .............. (3%chance) %ample: You are shot by a pistol, taking Rank C damage. But
INCAPACITATED: YOU are unable to attack or ni there and be hurt. IF WOUNDED OR INCAPACITATED AGAIN, YOU BECOME MORTALLY WOUNDED. MORTALLY W O U N D E D : YOU ARE SLOWLY DYING. Draw a card fiom the Fortune Deck. On a Spade of any value, you have PERISHED (25% ). IF WOUNDED, INCAPACITATED OR MORTALLY W O U N D E D AGAIN, YOU WILL HAVE PERISHED. Emmph: I am hit in the body a saber [Rank D], and don't escapefi.om ham. My Physique is GD. I am now I N C A P A C I T A ~ . Anothw hit and I w i l l be MORTUT- WOUNDED.
a Jack as your Escape fiom Harm. The damage now is "educedto Rank B.
IOU play
&FECTIVE/MAX
MAGAZINE OR
RANGE
10/2 5 10/25 25/60
RANR
A B C
D D D C B A C C C B C C C D D D D D
COST
4c 5c 8c 20c 30c 5c 1 oc 20c 7c 7c 20c 20c 6c 9c 14c 9c 14c 16c 13c 16c 20c 30c 20c 60c 60c
2 3 4
3 4 5
7 6 6 5 4 3 5 5 5 4 5 5
.577 Webley No. 1 (civilian) .455 Webley Mark 1 (military) .32 Beaumont-Adams Pocket Revolver .31 Robbins & Lawrence Pepperbox .22 Reides Knuckleduster revolver .41 Frank Wesson Dagger Pistol .36 Allen & Thurber Pepperbox .34 Double Action Pepperbox .22 Smith & Wesson No. 1 revolver .32 Smith & Wesson 1861 No. 2 .36 Colt 1861 Navy .38 Volcanic 1860 Pistol .44 Colt 1848 Dragoon .44 Colt 1860 Army .44 Remington 1863 Army .44 Remington 1875 No. 3 Army .45 Colt 1873 Single-action Army*
*aka Peacemaker
30/100 40/150 40/80 25/80 25/60 5/10 40/80 40/80 25/60 40,430 50/lOO 50/200 50/80 50/400 50/300 50/250 50/300 50/400 50/100
40/80
6 6 5
J J J
P
5
5 7 2 6 6 7 6 6 9 6 6 6 6 6 6
J
P
J J J J J J J J J J J J J J J J J J
N N N N N N N N L
5 4 4 3 2 1 3 3 3 2 3 3 3 4 4 4 4 4 4
5
5 4 3 2 4 4 4 3 4 4 4
5
6 6 6 6 6 6 7 5/7t 6/7t
5 5 5 5 5
5 6 4/6t 5/67
.45 Smith & Wesson 1869 No. 3 .493 Adams Dragoon Revolver .42 LeMat Horse Pistol (w/shotgunt) .42 LeMat Dragoon (w/shotgunt)
5
7(l)t 9(l)t
5
3/51 4/5t
60/100 50/80
D D B/Et C/Et
tThe cybnder of a LeMat revolves around a shotgun barrel, containmgone round, instead of a rod bke other revolvers The second number IS for the shotgun mund
RECIPROCATORS .32 Allen & Thurber Model 1870 .44 Allen & Thurber Model 1871 RIFLES & CARBINES 15mm Bayrisches Werder-Gewehr M 1869 15.4mm Prussian Needle Rifle M. 1849 llmm French Chassepot Model 1866 llmm Prussian Mauser 1871 bolt action .450 Martini-Henry lever action .577 Enfield Rifle M. 1857 .577 Snyder Swnging-blockConversion .58 Springfield Model 1858 [ML] .50-.56 Breechloading Carbine*
40/80 50/80 400/800 200/600 400/1000 600/1200 300/5 5 0 100/300 225/450 90/240 200/400
6 4
1 1 1 1 1 1 1 1 1
3 4
4 5 5 6
5 6 7 8 7 7 7 8 8 7 8 6
C D
D E D D D E E D E D C D D D E D D D
40c 45c 20c 20c 20c 35c 30c 18c 18c 18c 25-30~ 42c 28c 50c 60c 30c 45c 32-40~ 20-30~* 25-35~* 35c 20c 150c 300c 300c
~
5
6 5
5
5 5 6 6 6 7
5 5
6 6
5
6 4 3 4 5
* Spencer, G w n & Campbell, Gibbs, Gallagher, Sharps & Hanluns, Sharps, Burnside, Smlth, Jenks, Hall, Starr, Peabody (Europe) or Ball Pick one, theyre all prettv similar
.44 1862 Henry Rifle 200/400 .44 Volcanic 1857 Carbine 100/300 .44 Winchester Model 1866 200/400 .44 Winchester Model 1873 300/600 .45 Remington 1873 Rolling Block Rifle 400/800 .45 Sharps 1874 Buffalo Rifle 500/1200 .46 Remington 1876 Sport Rifle 400/800 .50 Shotgun, 1873 30/60 S O Shotgun, Sawn-off 25/40
16 12 12 15 1 1 1 2 2
1 1
L L L L N
N N L L N L N N N
5
4 5 6 6 7 6 6 6
7 8
5
6 7 7 8 7 7 7
5
6 5
5
5 6 7
S O Sharps 1866 Rifle .56 Remington 1860 Carbine MACHINEGUNS .50 Colt 1867 Gatling Gun 1lmm French Mitrailleuse 15mm Nordenfelt Gun
8 9
10 10 11
E E
F F F
120-240 25-37 12
8 8 9
9 9 10
Note: All Ranges are ven in ards. Unless a player has Extraordinary Marskmanship, he is bound by the Ranged Attack rules on pg. 185 of Castle FaL/&tein. $layers with Extraordinary Marksmanship may make attacks at the listed Max Range, with a -2 penalty. * Concealability: P.... Pocket, Pants Leg, or Sleeve J .... Jacket or Coat
LU
cnc u
Dramatic Personal.
SRILL
Athletics .....................
.Reflexes [*]
I C....... ) UClC1111111C IIOW IlldllV C X L l d 1 t J < J I b W J U IllLLIL LdKC Lt1 ___. .....
1 0 1 VtJUI
................. .Blade
Gambling ........................ .Gambling Helmsmanship Piloting Invention ........................... Jwfig
Motoring .......................... .Driving Natural Sciences Expert (pick one) Perception ....................... .Awareness
Stealth .............................
Stealth
s is about as far as Im
Tinkering
Subversive Thought: Hey, what if you used Fallzenstezns system to play other RPG games?Ooooh, I like that!
r Entertainments
soldiers from us
, not the
\I
'-
disparaging remark
spell's durahon tor starters; do we want the w a n to be a trog for a moment or for a year? (A day as a fro
1..
An11 w h e n
voii
think that
\\,it11
MANUSCRIPIZM k N ' l A L S
Mental Command ...................... 4 Dormnate LVi ........................ 10 Forget . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Implanting Suggestions stunning ............................ 10 Create Blinding Pain . . . . . . . . . . . . . . . . . . . 12 Death Wish [lz] . . . . . . . . . . . . . . . . . Mental Barrier . . . . . . . . . . . . . . . . . . R I T U A L W ~ OF PSYCHIC G BINDING Simple Geas . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Restraint through Magic Circles . . . . . . . . . . . 2 Restraint through Magic Wards . . . . . . . . . . . . 4 . . . . . .4 Restraint through Magic T Snengthen the Life Bond . . . . .12 Psychic Bond . . . . . . . . . . . . . . . .8 Break the Binding ...................... 8 AGRMCCA &XUS' OF h U S I O N Illusions ofthe Mind & Body . . . . . . . . . . . . .6 Tnie Vision . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 OF DRFAMING mGRON'S Dreams ofProphesy . . . . . . . . . . . . . . . . . . . . . 6 Dreams of Warning . . . . . . . . . . . . . . . . . . . . . 4 Nightmares . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Erotic Dreams ......................... 6 Killing Dreams . . . . . . . . . . . . . . . . . . . . . . . . 16 Dream Banier . . . . . . . . . . . . . . . . . . . . . . . . . 8
RF.ALM OF THE UNKNOWN h k V D
.\
Cast Out the Other . . . . Conquer the Madness . . Hear the Hidden Though Bring to Peace . . . . . . . . Bring to Rest .......................... 6 LIBRAM OF Mysnc T R A N S F O R M A T I O N Changing Size . . . . . . . . . . . . . . . . . . . . . . . . 12 Shape of a Known Form . . . . . . . . . . . . . . . . 6 . Invest w/powers of Known Form Shape of the Unknown Form . . . Transformation Barrier . . . . . . . . . . . . . . . . . . 8
MANUSCRIIluM U N I V E R S A L ALCHEMIC
a o z e n sorcerors
uraers
DUS
.....
Flesh to Mineral/vice versa [lzl . . . . . . . . . . . . 8 Universal Alchemic ..................... 8 Alchemic Destruction [ a ] . . . . . . . . . . . . . . . 16 Alchemic Barrier . . . . . . . . . . . . . . . . . . . . . . . 8
OSMAN'S TOME OF PHYSICAL MOVEMENT
8 6 4 4
peel
. . . . h1.t
Banishment ........................... SCROLLS OF DIMENSIONAL MOVFMENT Ponds to Lands in New Europa . . . . . . . . . . .6 Portals to the Faerie Realm . . . . . . . . . . . . . . .8 Portals to Beyond the Veil . . . . . . . . . . . . . . .10 Astral Movement ....................... 4 D A R KL I B R A M OF NECROMANCY Animation of the Dead . . . . . . . . . . . . . . . . . . 8 Speaker to the Dead . . . . . . . . . . . . . . . . . . . 10 Drawing of Another's Life Force [a] . . . . . .16 Banish to Eternal Rest . . . . . . . . . . . . . . . . . . . 8
MANUSCRIPT OF PARANORMALDIVINATION
SUlllmOMUOU
.............
8 6
6 8 6 8
Investing the Element . . . . . . . . . . . . . . . . . . 10 Elemend Temperature . . . . . . . . . . . . . . . . . . 4 Shapinr the Element .................... 8 ~Elemental Barrier . . . . . . . . . . . . . . . . . . . . . . . 8 BURTON'S ON THE RAISED FORCES OF NATURE Raise the Storm fa1 . . . . . . . . . . . . . . . . . . . . 6 Raise the Maelsuom [ a ] . . . . . . . . . . . . . . . . .8 Shake the E d [a] .................... 8 Raise the Firestorm [lz] . . . . . . . . . . . . . . . . . . 8 Quell Nature . . . . . . . . . . . . . . . . . . . . . . . . . . 8 PRIMAL FORCES RAISED Le Discipline d'Energie Photomique . . . . . . . . 6 Le Discipline d'Energie Atomiquc [ S I. . . . .14 Le Discipline des Forces Integrales[lz] .....12 Le Discipline d'Energie Parapsychique .....10
RE4I.M OF THE SENSES
Perception of the Evcryday . . . . . . . . . . . . . .4 . Depnvation . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Maelstrom of the Senses . . . . . . . . . . . . . . . . . 8 Opening the Mystic Eye . . . . . . . . . . . . . . . . 6 .
take the timc to yeriodicall!~ p t r o l the ethcrcal plane clairaudicncing for people g spells with D n-
iwo y e w Lorebooks
le Manual of
DURATION Duranon is defined as how long the spell d last once it IS achvated Spells that are launched as an attack are usually momentary D&mn Resuuanent
1
Knowledge: Born f?om t h c fires of the Enlightenment, t h i s tome was developed jointly by Benjamin Franklin and French philosopher Jean-Jacques Rousseau thc: dLiring the statesmans stint as American Arnbassador to the French Court. Franklin, a Freemason, sought to create a science of m, agick. A s America was then at war with Erigland, t h i s book did not become part of the Ffieemasonic canon, but was used by a shortlived Order composed of French and American roJolutionaries (such as Adams, Jefferson and R Chespierre) called the Firebrands Club. The bcok vanished in 1812 and was only recently rechcovered and published by a French biblioPtde. Le Discipline dhergie Photomique allows for the generation, suppression and alteration of light energy, allowing areas to be darkened, illuminated, or given tints and qualities of color. Le Discipine d&zegie Atonzique allows the caster to manipulate atomic smcres, allowing things to be heated up, cooled tu! dc)wn, made ethereal, or disintegrated. Le D iscipline des Forces Integy.ales postulates a unuversal, invisible force similar to graviq, allowthe wizard to shape and move constructs of in!; this energy as fields or missiles of force. The f i rial chapter, Le Discipline dEnergie p 6 wapychique deals with creating fields that m; &e magickal knots more difficult to manipulate, damping the use of sorcery in an area.
History & &et
SpeU h h 0 0 (1day)
S p Uh h 0 n (1week) SpeU h h o n (1month) SpeU h h 0 n (1year)
2 3 4 6 7
8
ELEMENTS & TASKS Elements are defined as the number of mdmdual effects a spell must perform More than one effect mses the d e h n o n to a fnu elements More than three m s the dehihon to many, and more than five requres complex elements A spell that moves (excephng 5ght) is always defined as havlng one extra element Task are mdwdual amons the mttzm of a spell must perform, i e , a Mental Command to stop IS one task To stop, then walk to the door is mdhpk t a s k DefitUbOn lkqluunat
SpeU mba o h one element
SpeUunnlvesonh.afewelemenc~ SpeU invol~a manv elements
2
3
4 5
6
SpeU Range (Toudung, or Sell) SpeU Range (\wh p u r unaded slpht) SpeU R a n g (withm a b nula)
SpeU R a n g (m anodieran)
ke the harmonic
I
11
NUMBER OF SUBJECTSAFFECTED Subjects are defined as the total number o f people (or total area) to be affected by the spell
DefitUhOn
IS1higamis Realm
retcently
of the knses
History and Secret Knowledge: A translated Japanese text delving into th e nature of the senses, this book has tra& ticmally been used by courtesans of the Iloating World to enhance the sensations experienced by their lovers during lovemaking. SLibsequent entries by magickally talented & eish. allow for sensing the realms of the metaPfiysical as well. Perception of the Everyday in1:eases the casters ability to notice (and feel) ev en the smallest details, increasing his Pe,rception by two ranks. Deprivation renders thle victim both deaf and blind (although touch StiU remains). M a e h m of the Senses heightenIs perceptions to a painful level of acuity, to wliere a feather touching the body can create W:ives of ecstasy and a scratch can feel like be:ing flayed alive (causing Courage to be r e gduced by 2 Ranks). Opening the Mysi& Eye a l lows the mages to perceive things not always pe,rceived, the tiny impressions left by sorcery or contact with Evil.
N u m k r ofSuhpMected (an enorecounm) TYPE OF SUBJECTS Type of Subject IS d e h e d as the h d of creature or thing to be affected Dragon? and Dwarfi are pamcularly resistant to spells
Dhhon
blow things up right at the sta t the Game begins. Instead those Players who are ther
F d a n t y of Subject IS how well the Wizard pmonally knows IS subject Close hen& are well known, someone youve met a couple of tunes barely known If youve just met, you dont know the subject, and someone you have never seen LF totally unknown Dhtton Knou SubjectweU(ahSelt) Bareh Knm Subject
Subp TotaUv UnknownmYou
FAMILIARITY OF SUBJECT(S)
SPELL DAMAGE The amount of damage done by a yxU( g 78) T ~ I S may only be applled to spells marked a [a]
w d
to a total TE of
because, without any formalized structure of sorcery, Dragons have a harder time manipulating large amounts of energy on the fly.
power as win
Energy at the same time; by removing cards randomly fiom the Sorcery Deck to represent other spells being cast, you can often slow down a Players spell by
When resisting Faerie enchantments, remember that glamours and illusions are resisted by your Perception (against the Faeries ability), while Fears, Love Charms, and Allures are resisted by your Courage. Q Can you bathev ile running, talking, etc.?Ov must you remain quiet and in one place? A By definition, gathering power requires performing the same specific ritual each time to bring the power to ~ 7 0 ~ 1 Bonifacians, . Templars, and Dnuds pray quietljy Acolytes of Ra,Masters of the White Lodge, and Golden Dawn Adepts draw mystic symbols on the ground and concentrate on them; Illuminatus mages mediate on elaborate metaphysical puzzles to clear their minds. But staying quiet isnt always required; Native American, African and Aborigine shamen dance, make ritual paintings and drawings, or concentrate on carved animal fetishes; Asian mages do kung fi~ katas or chant Buddhist sutras. And Tanmc mages have to have sex-without orgasm-a really inconvenient way to gather power! In short, any activity can be classed as gathering power, as long as it is ritualized and the exact same activity each time. As a side note, in the example in CF, pg. 198, Manllion the Magnificent is not described as moving as he throws up h s brick wall; he is assumed to have gotten a moment of concentration in. Q: When using an area spell, can it be l i m i t e d only to a specificgvoup of targets, OY will i t afSect evey o n e present? 11 sets the exact parameA. The Definition of ters of the spells effect on the universe. This is why the Definition is described as the number of subjects affected, not the area affected. You could, for example, define the subjects afkcted as 1,000 Merent people, all in different cities (but w i h the Spell Range), who were all part of a particular Order, or had red hair! Q:How do you do damage in a Sovcey Duel?And how do you deternine spell damage for othev Spells? A A Sorcery Duel is a variation I established to fit in with the DLieling System. As such, its Damage is done exactly like damage with a sword, using the wounding chart on pg. 195. However, regular spells that do damage are a bit more complex. As described in Hard Numbers Falkenstein on pg. 82, damage for certain spells is rated by the Definition Harmful Effect. You decide the Rank of damage the Spell causes, then pay the resulting T E R Converting damage from Ranks to lost Health is also listed on this table. Q : How long does it take to cast spells? A As a rule, Players gather power to themselves at a rate of one card per every 2 minutes of in-game time. Thus, to cast a 24 TE spell would require 48 min-
utes-assuming ~ 7 0 got ~ 1 umalgned one point cards the whole time. But it really doesnt have to happen that way; you could draw a King (13 points) the first turn and a Queen (14 points) the next, and cast that spell in four minutes! So in answer to the question; as long as it takes for you get lucky. Q:How do you do j%ee-f...t maflick? A If fieeform magick is defined as sorcery on the spot without existing spells, the answer is, you dont. Its like saying, How do I build a particle accellerator without referring to any textbooks or previous research?Falkenstein sorcery is the culmination of centuries of wizards laborously building on the work of other wizards. To just grab a handll of energy and start weaving is a recipe for disaster; I invite any Host with such a case on his or her hands to do whatever they want to the offending party. Q : How do you invent new spells? How long does it h k e ? How do I create base costsfor spells not found in the book? A. You can invent n YOLX Host. First, the two of you should define what the spell can do in a single, simple sentence. Next, determine the basic nature of the spell and what its Aspect wdl be. Now, with your Host, decide what the basic Thaumic Energy Requirement of the spell should be. As a rule of thumb, I start with a TER of 6, reducing it to a 4 if the spell is of limited use, or increasing it to 8 ifit allows the Player a strong advantage in movement, control of others, or personal protection. Time spells are always between 10 and 12. Destructive spells start at 10 and go up by increments of 2 as they become more powerful; the high end is a TER of 16. Finally, have the Host write down the worst possible thmg that could happen if this spell goes wild. Put this away for later; its time to go into the lab and start roleplaying the process of researching the spell. of one day of careful A new spell takes a m tmkering for every 10 points of TE required. For each day that passes, draw one random card from the Fortune deck; if the draw is not in the spells Aspect, add one day to the research time and keep drawing. A Joker means the spell has a catastrophic falure and the event the Host came up with comes to pass. Eeek. But to do what you need doesnt necessarily require inventing the spell from scratch-remember; you can mix and match spells and Lorebooks to create new variations. Tlis process only requires knowing all the spells involved and adding a certain amount of debugging time; use the researching system described above, but add hours, not days, to the research allotted, and ignore Jokers.
of the
Harmonics, too). Just remember: You, as can always tamper w i t h the h a l manifestation of th
down. Whether they let you read them as a Novitiate is the question; thats where the roleplaying comes in. As a rule of thumb, I let Novitiates know only the
general purpose mini-spells that use very small amounts of energy (no harmonics are counted
learned about
have been breached no matter where you are. Greater Wards are active rountempells that
Practical Sorcerors
w
a Magickal Order ~yithout an Order? A ~ a ~ i~ ~ ~~ A i ~ ~ ~i l i~ ~ ~ is ~ i Magi& un-weighed down with a lot of ritual and pofitics-the general practitioners in a world of specialists, providing sorcerical services needed by
lat
ofthe Mind (25..Body [Realm of Illusion]; R a k the .:Storm, ~ l Raise i ~ the~Firestorm, Raise the Maelscrm, and w l l [Raised Forces ofName1; and ?7ni9e1dAM~miC [Universal Alchemic1
Wibha
ness, protectton against sorcerical husbandry, etc. Being on the fi-ont lines
tion about and apprehension of magickal felons. fi-om various sources, this standardized referen
Q m Z Z Nature [Raised Forces of Nature]; Peace [Realm of the Unknown Mind]; In a world where Magick has bee n ( W O d m d creatures), for thousands of years, most New Europan d- ofa f & n ~lhm I h a m of Mystic Tkmformation. In taries have a sorcerical Discipline of some sort. witches also know a The duty of a MiIitary Sorceror is threefold. His
gathering would be impossible. His second role is to provide logistical support for his forces, in the form of repairs [Cantrips] and material. The last proper environment for combat by controlling a very specific body of Lore, gleaned &om wizards
cine.
H i d d e n Thoug.hts [
~~
The spell emitspsychic v i b n tions, causing all around you to feel fear [+I, anger [+I, lust [VI, or despair [4]!
The spell emits psychic vibrations, causing all around you anger [+I, lust to feel fear [+I, [VI, or despair [4]! 4n angty Earth [+I, Air [+I, Fire [V],or Water [4] elemental appears and wreaks [Rank F] clestruction upon you!
ElEmEms RISE & TAKE FORM!
Summonedcreatures,Gates, or Time spells project strong auras of fear [e], anger [+I, lust[V], or despair [4]!
IUUSIONSTAKEF~RM! Illusions, bindings, d e b sions & dream creatures become real, taking solid (possiblyhostile) forms.
ELEMENTS RISEIN YOUR
M I N D !
T E I splrm TAKES FORM! Specters and ghosts you have summoned form real bodies and appear before you!
AI- angy Earth [+I, Air [+I, Fire [V],or Water [e] elemental appears and wreaks [Rank F] destruction upon you!
llusionary earthquakes, firestorms & tidal waves terrify all around you! MbDrEssslracEs! Unleashed emotions momen tarily darken your soul with fear [+I, anger [+I, lust [VI, or despair [4]!
TkEEEMENlsAuousm! The skies grow dark as lightning & fire strike the earth around you, causing great [Rank F] damage!
kGWSWAU(!
Dark dimensions open, allowing evil ghosts and spirits to attack you [Rank D] with their touch! WIDSPEU! Effect IS raised by 2 ranks, ether in Range [+I, Duration [+I, Number of Subjects [VI, or Harm Rank done [4]1
The elements manifest as Earth [+I, Air [+I, Fire [VI, or Water [4] Gods with Rank F clestructive Powers!
W D I SPEU! Effect is raised by 2 ranks, eher in Range [+I, Duration [a], Number of Sub~ects [VI, or Harm Rank done [4]1
W D I SPEL' Effect is raised by 2 ranks, ether in Range [+I, Duration [a], Number of Subjects [VI, or Harm Rank done [4]1
WIDSPELL! Effect is raised by 2 ranks, ether in Range [e], Duration [a], Number of Sub~ects [VI, or Ham Rank done [4]1
.\
) N 1
Cxarrlpl
rest of the window dressing is just there to help determine these t w o points. Thats it. Finito. The basic idea of this
n-rc:,,l-r
> C L L l ~ I l l , LlIL.11.
*La.-.
T o use the examples, l. . . & -1 . . you ueuue _ wnar me mmimum example/Ability level would be needed to form the feat, then compare the Players Ability to that value. The rule of thumb is:
. . _ . . 3 . . > .
I
is three Levels
best m e t h o d to r u n Games, because it makes sure that action flows like a real event, not like game simulation. T h e m e t h o d s Ill
w o w yuu iicrc arc
~
\
_
below the Feat, he fumbles. E the Players Rank is two Levels b e h the
a 5 0
uic:
U C ~
If the Players Rank is one Level belota the Feat, he is partially successful. If the Players Rank is equal to the Feat, he is completely successful.
I
of the Ability the Player is using (pgs. 95 through 102). The Description can often instantly tell you what is possible at what level of ability.
Example: The character must read a . really obscure passage m Latin. Msed on the examples, you decide i t w o u l Extraordmay [EXT] Education to understand the pasread. The character has only an Exceptional [EXC] Education. You decide that at only one level down, he would have a partial success; he c o d d get parts of it, but not f~dl understanding ( Clt-s about a u 7 a c t y between two ancient Gods of Sumeria. Great
..
L O M M I ;
1 1
but the most obscure texts. Since this isnt a really obscwe
sult, which you mentally judge ed to do. So instead of the Host ten and you Jot a?.een, so you
the Goddess Tiamat. The chantgoes Second, the Common Sense like real life in another way: In r
1135
your urcle, most of the eligible men or women are attracted to you and wouldnt take a proposition amiss. [GR] You are exceptionally popular. Others will take great risks for you, and will go out of their way to aid you whenever you ask. You are the man or woman everyone in yo~x social circle wants to be with, and j70u have to fend for your popularity. their way to help you (to the point of risking their lives), but will look for opportunities to gain your favor. Attractive men (or women) throw themselves at you. [EAT] People are dumbstruck by your dazzling qualities. a l k a King out offavors, and You could seduce a Princess, t be elected to any office on earth. How to Describe the Results: Fumble: Toudet the total opposite of the desired @ect. Thqf think youre howible; they take art instant disLike t o you. Fail: 9 q j z o t doiat acceptyou. They Yemain unconvzneed. Partial Success: Hmmm. T h y snvt o f upee, but they may chunge thew minds at any moment. Full Success: l2ey acqvee almost instantly. t whatever effect you desiyed. High s u m : r idea! They pes the point, and even impuve on it. I fyou wanted thm to k k you, m i thy want to m k e love to you.
0
famous pugilists or
[EXTI You are one of the greatest talung your bag at shoots, or une who is foolish enough to duel you
Decription of Results:
Fumble: aOucb! You hit somethint you (like afliend or your ownfiot).
Combtit Abilities [
3:
Comeliness: [ ]
Goal: Rarely does Comeliness come into play directly as in c%%os hmer lookiqg?. As a general rule, two people of the same level of Comeliness are equally good looking and any differences are reduced to the personal tastes of the beholder. Comeliness is usually applied as a modifier for something else. As a rule of thumb, decide what & s t y the Player intends to use hisher Comeliness to modify (for
example, using your great loo Charisma). If the Players Come eleq at their discretion to shdi (say from a Partial Success Exceptional, shift it up by two Extraordinary, three levels. should reduce the result by Since using Comeliness is suc Hosts should always take into acc e r describes t h e use
Fencing:
[PR] You wave a sword around like a stick. At least ~ O L I know what end cuts. [AV] You can take a stance and use the blade a little, but thats about it. [GD] You arc a trained fencer, capable of defeating most everyday toughs or bullies. You may have a reputation of someone not to be tritled with. [GR] You are a well known fencer, with a reputation of many duels behind you. Youre probably the best swordsman in the Regiment or city. [EXC] You are one of the most famous duelists in the land; your Ability is well known enough to grant you a nahOnd reputation. [EAT] You are one of the up a blade. Your abilities are legend, ranking with chancters such as DArta r VonHentzau.
out the level of a schoolboyscuffle. If against most everyday capable of defeating most everyday toughs or bullies. YOLImay have a reputation of someone not to be mfled with.
Comeliness to be mor
enough. Hosts should ples showing the use o my eyes extra wide and f my decolletap. ward t o show o
[ E X ] Go mto any club or private entertainment in the world. ICnow everyone who is mportant in both the fast set or royal houses of New Europa. [EXT] You are one of the the social Iiom of the age. You can start your own clubs and everyone w i l l fight to join. Even Kings and Potentates are impressed by your society.
Fail: You dont know anyone there. Youre unknown to them in tuwa.
who knows sonzeonen~ho knows someone. You have heard of a f e v names, and they may once have hewd ofyou. Full Success: You know theperson you want t o know quite well. Youre on u reasonably jhendly bak, enou& to ashfir favors.
repulses themfor some reason. Fail: The-yrenot zmpressed Y o u h not thew type. Partial Success: They think youre attractive, but not exceptionallv so. Full Success: They think
I
High Success: They're stnqgered by your looks. They cant tear their eyes nivayfiomyou.
or her reaction to stress or privation. Do you break under pressure, or against great fear? How
ail before collapsing?
..
Player knows a partic~dar\\ person (or type of person). The Player may also be trying to trade on a connecUUll
( 1 UILOW WJG 1 Y C I C L G ,
an unarme
D] Go without food for a few days. Suniive minor torture. Face
requires an assumed social re tionship. The goal is to determine if the proposed relationship is accepted. What C a n Be Done with
at Each Level:
[PR] Forget about get dace. You onlv know the Criminal classes and the
[AV] Get into a local tave figures by sight. Might know a nection (local alderman, burgh one else knows. [GD] Get into a local club. Kno nabobs by sight, but no royalty.
extreme torture for hours. Fearlessly face strength. You laugh at torture (it takes davs of
bold out. J.sthope they dont up tlx ante. Full Success:-rou have faced worse; you can although it isntpleasant.
native. Do very complex maths, physics or chemical experiments. Know all but the most obscure historical and scientific references. [EXT] Speak all but the most obscure languages fluently.
income a week. [GR] You are considered quit houses, land, machines, mstresses, or yac want, drawing on a bank dr& of tlious
information, like, Hynmnz.You read it slowly and i t looks hke zts about a war behveen two ancient Gods of Sunzeria.
Make h g s look spookier. [AV] Create images of limited complexity (flowers, shapes, lights) and duration (only moments).
Kindred Power8 [+ 1:
[GR] You c m perform major surgeries. You could teach at a hledcal School. Have a regular practice.
well known at it. [EXC] Youre a well has played to many halls all over the Continent. Your name draws them in, and you are considered to be very good at what you do, even by other professional performers. [EXT] Youre one of the superstars of the Steam Age;you are known all over the world. Your picture is mances are mobbed, and everyonc would like to meet you. How to Describe the
ReSUltS:
Fumble: Tatcalls r i n g around you. Vgetablesfly throzgh the aw. Yourc laughed offstage. Some boos. A fov mutterzvgspom the aiddieme. Partial Success: The audience considers yows work acceptable; the)!clap, but in a 1ackGuSter m y . aadiFull Success: %e aadi T h e y ence is zmprcssed. The, applaud yozw virtuosi? and politely discuss your pe$ormance. High Success: %e audienc covncs to itsfeet! Standzng ovations and wild cheers ri ?sing avound you!
medical case. You swiftly deal with the malady and thc patient is already showf recove?! ing sz&s o
nt-.--,.:--r
L
P l l Y S l C l U c ; LaJl
J:
Goal: These goals contern feats of strength and stamina. As a rule, the L1__L - 1.lZ-J amounts that can L be lifted or moved are described
below in t h e Ability Descriptions, but Hosts . . . ^ ... . .
Can Be Done with
PhyaiciBn
.determine not how Loma the patient will take to heal, b u t w h e t h e r t h e Physician can do any good.
il. Walk a mile before tiring. 1 Lift 150 lbs. Break a 1 1 stick. Walk rapidly several miles before resting.
miles without tiring, wak all day without a rest. Lift *O0 Ibs. Bend a 4 bar Or a 2t silver one. Run two or three hours without t i r i n g , walk Only Scant rest. several da).s %vith HOW to Describe the Results: Fumble: Ouch! You strain yozfi Fail: Youjust can tdo it. Partial Success: You? cant (bend, hft,shove) z t
Goal: Are the Players c the d e d world of Society?This question whether they know the right fork to we,
dance, or even the proper way to waltz. As Host, your
Of
desired, although larger spells are still difficult. You can gather sorcery at the rate ofone card every three minutes. [EXC] You are a Master, capable of controlling all but the highest spells of your Order. You have probably begun to gather your own Novitiates and a reputation to match. You can gather sorcery at the rate of one card every two
two, can waltz passably, and your cient for most day-to-day social encounters. But youre kind of bourgeois.
[EXC] Youre a preferred waltz partner, and well known for your w i t t y table repartee and manners. [EXT] You are a Lion of Society, often asked to dine out. Your manners are impeccable, your knowledge of the
but no one vceal~) notzces. Partial Success: You dont pe$om in n stellar mnnnev, ItutyouBet by. Sort of
awund you. People nzuvnzur behind theiv &wed hands at your shzll and soczal d@ncs. And boy, can you waltz!
________ -__ - . __--- - - - - __ elaborate costumes and trying to stay in character, live action players are particularly reluctant to g e t b o g g e d d o w n in a n y t h i n g t h a t detracts fi-om the exuerience of being there. By making everyone wear I1 . . J :r small name tags to iaentiry their characters, and by writing their most important Abilities in a small notebook kept by the can easilir drift about Host, yo~i
I
I
\\ \
Faerie monster that
a particular area of the place where the game is set-and dress them as servants. When
em are customiz
themselves fullv in
bat"-oriented tasks. the use of "card due r these tasks. There etinite reason for this. acuon games mice a great acai or preparauon ana expense, both for the PI d the Host, with c
I
s,.
rr
Y
CAI +La
a were elminat
'
first hour ofa gamc, and VOLI werc then asked to sit on the sidelines for the rest
Not Do I n A h e Game.
ny one of these things wili cause ladies to swoon: gentlemen to turn away, and definitely not award you a second invitation. 1. No Running or Chasing. Since live-action is focused around social activities, not combat, running is distinctly innappropriate. Escaping fiom delicate situations should be handled with card play only 2. No Weapons, Real or Simulated. While they look nice, physical weapons always lead to the temptation of using them. This, in t u r n ,always leads to accidents. E a character has a weapon an appropriate card will be given to h i m instead of a weapon. 3. No Physical Contact. This does not mean handshakes or waltzing. Instead, it means pretending to fight with someone, or holding mother player in place. In a live-action game physical :ontact will never be needed. 4. Being Impolite. Be considerate of the Host and of the xher Player's enjoyment of the same. If you are involving your;elf in a plotline, remember that Ithers want to have fun, too. Eying to monopolize the attenion of the Host, or another play:r, is always resented by the other >layers trying to enjoy their :vening as well.
to eliminate the
e VeIl;*Pc
t h A t
Sorcerous Detective
F J S I T GD ~ . . . . . . . . . . . . [ u s e 4x1
ATHLEncs GD
.......[use 2x1
%A tlcl
6x1 clclcl Qa tlQclclQci Spell: SPOT ILLUSION. Can be Countered by GREATER ILLUSION Spell Card
SORCERY GR .....[use
Spells, SKIIIS, 0
panvim cards
Courage-Negates
intimi
T h e& n e
Is &t
erard, who is actually the master criminal known as ,'The Hand", is introduced to the group as an heir to a little-known h e r y in Cognac. As the story xogresses it appears that he is not Fond of the hussar Montegue. Soon, d e r leaving port aboard the Great Airship, Gerard comes upon Montegue watching the moonlight from a promenade window, alone. Without warning he sets upon Montegue, and a struggle ensues. The commotion zauses all to run to the companionway stairs, where f i s t i d are U I progress. Lord Avalon, Mister reeves, and the adventuress rennifer break up the two Dugd~sts.A l l are terribly upset as both men are restrained and led to the ship's drawing room. The shers wish only to settle t h i s diCEdt business, while keeping the two apart. But t h i s evening they will know the terrible truth!
Yhysique-Mow
strength.
Social Grac
merits, either detecting lies o r concealing your own lies
y~C".y""."""'~,
Yu'--.Yc'Y"?
\--?I-"""
r should never ;Ichlally attempt to s rer informs a referee, who rctrieves e repair and construc find special parts in o
becia1 Cards The Doint card. T6e GM is heartilv encouraged'to design new cards to'fit his need;.
"
&A
A & -
' . a
HOST SHOULD NEVER FEEL LTMI?TD TO 0XL.Y THE CARDS PROVIDsmatic-May demand one SMALL fa\ NeSates all mind influenc
iow
iaianna i-resenc+-riyrs
a mmon in niscp T O T
h hltn
Iduull-~~lc<tls u 1 1 c I K l l l lIUll1 a 1
lust know the item being Ftolen ence-Makes a player unable to speak
ree7n--Crc-\ns time for a n arra shmi
sar, then boast about your exploits. Say text. If the Prince
--
I,
'7w
G-. r
clockwork girl, built by a master clockmaker in Hamburg in the 1700's. Now you work for the French Sur&&as a spy. Y o u have heard reports of a gathering of master criminals on board this ship. Who are they, and what are their plans?
I '
Y"U.llVll
1L . . 1
I '
hree days ago, you were investigating a smuggling operation in France. You rememand being ber winding chased out of by power men
in an alleyway. You recovered in another alley some
distance away six hours later. Nothing else seemed amiss, but when you returned to the location of the smuggling ring everything was gone.
ou recently came aaoss a dead British courier with a strange packet of papers. Turn them over to M. Jean Pierre Delau-oix, and report to him with any other information you may h d .
ou n o w s t a n d
' I T players, ana ne can even perrorrn a marnage in a pmcn. i n1 larger games, now-
-player characters ar
...
emselves
is a massive endeavor,
i n the ballroom of the A i r s h i p Peregrine. W h a t w i l l you do? Who might have another piece of the packet? Why are all the other women Juthering i n the corner? Who shall have the f i r s t dance? And what happened to you d u k n . your lapse of consciousness a few duys ago?
ame does not have to be involved in every plotlin icters playing in the same game purs taining interactions can occur. If yo
ing con-
ust listen to as
they "get on it." TI1 people to speak to. Of course all this r
T L I U U I I ~ . L ut:
TT--L
nosr
MUUICI
-1.-
13
instead w u must creatc a setting for \'our game that nccentuatrs the ele-
oud enou
SL<JlllL
. .
..*
ity.
thth
Is
in Paris to attend the openin been this simplycqh.dy mu he answer is, you do ana nope you can , ~eep
ctive---.vell, theres
. or P.1 3 e res1 me amen
then fit your characters to the above, but set in a For example, say Mvstery I neme. NOW vou nave a reason to iiave tnese ciiaracters togeuier.
- r
-.
.T
Government to inve
I(
I
I(--I(
todether i n massed charBes. The screams of wounded men and horses on the muddy, desperate field
blood
and thunde
. .
I important people
or places, or to perP
, .
..
keeping a g r o u p together and giving them direction; the Players must all live in fort, and take orders from a higher (and Host-
Whether on board a ship, an airship, or in the Army, there is - structure around ___ 1 ,1_ _ _ __ : a the campaign, and plenty of opportunities for loot glory, and combat. To top it off, yo
A . .
- _ _ 1
ge exotic ports,
friends. Conflic
This is the Theme of Mystery, an excellent the b s i a n Czar Out of twenty million rubles? Place for an enterprising Host to place cmaip The Players are pitted against the Architects of that involve puzzle-solving and intrigue.
the mystery is solved, new characters can be brought in to solve the next mystery. What is most
dabble in murder and mystery a~ a form of diversion from their glittering lives. Of course, the
DaycY
any Shedock
hardest to work w i t h . or perhaps limited only to Hosts with decidedly remake riayer groups. But not so, Horatio, for the Romantic Theme encompasses almost all the others. For example, Dnzc-ula can be played
~
l-
f\l
"stolen treasure!
c-.. 1Ul
LILIIGI
: * L a . .
u-....-.. I I U l L U l
ui
-..
>weep your i'iayers in the clutches of a band of fiery pirates or dangeroils rogues, as the mvste
I iir
might make is to be sure l l of the Players have that a c , cnaracters or me same sex, or that all central love interests be played by the Host.
WHI u 1
'
,-
"'
---""
dlythe peril that threatens one or more of Party's beloveds: a fell curse or wasting illness that requires the Heroes risk everything to discover the a r e or break the curse. If you like to make impassioned speeches and go the distance for love
this is your kind of action.
iiorror inemes
I'
terrovfiom Beyond Reality, spawned by a cthonic cult worshiping only the Darkest Gods. Madmen stalking the fogshrouded moors of the lonely highlands. Vampires, Ghosts aad other denizens o f the Night. Even the tevrifiing
your Entertainments. For those who like ambiguity, w h a t better way to delve 3f the Soul than to face the awful curse
.I
1
\\
..
. .
..
'
releases ;Dark
God
t iom a long sleep? The ,,,C,,t * , ., . + . - . . . . , L a From Beyond All Time. quite as frightening as the literyour Players want a lot o f human-scaled d conflict and a
nd
pallor
desolate wastes of Outer Mongolia with that ancient fetish, he hasnt seemed quite ... well, quite right. Whether hes now burying bones in the backyard, leading unsavory rites in the basement, or stalking archaeologists, hes fdle n u n d e r t h e u n h e a l t h y influence o f an ancient, cursed object. Its up to the Players to e nature o f t h e curse, and find out lly destroying a cursed object, is a convoluted, difficult proceedure that should include a world-spanning quest for at least save poor Uncle Basils sanity.
coven, determined to induct them into their ranks Of the living dead* Get Out your
before they all fall to the fangs and talons of the Ipswich Horror? At-e the inhabitants of the village/island/ship the prey, protectors, or worshippers of the creature? A great variation for combat fans and sorcerors alike.
od Theme for
the paranormal. The Shining Ones variant is excellent for integrating Faerie characters into
ot Meant t o
Know-but
although the King and Qmen ofthis land were Good and Kind, Dark forces, Evil witches, and voracious Dragons lurhd j w t beyond the sa& of
enstein teeters on the ay Reality and High
rs, as it puts them up a
creatures bent on
like. The group also has the i t h these superpower and the authority to deal w i t h hundreds of natural threats as they see fit, and w tiny kingdoms scattered all over the Rhineland between France, Bayern, and Prussia, they can encounter a new tale every Entertainment session.
evil dragons and the
and mannered, the occasional rogue sometimes decides to go back to the traditional methods. In this variation, the Players specialize in dealing with Dragons who turn to evil, whether it's burning villages for tribute, kidnaping young women, or just ravaging & n of it. for the ! The Players are specialists in cases involving shapechanging, evil curses, and the like (something not all that unusual in New Euroua). Whether it's swanmay Princesses, Princes turned into savag
The Faerie eme blends politics, and sword and in equal doses. It's place for Players wed to the trappings of a tiond fantasy roleplaying game to begin delving into the world of Castle Fullzenstein. There are
and rea