TENNIS Practice Plan PDF
TENNIS Practice Plan PDF
TENNIS Practice Plan PDF
White Plains, NY
Flushing, NY
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Written by: Kirk Anderson and Anne Davis with Sharon Cleland and Jason Jamison. Chapter 3 and Garys Tips by Gary Avischious; Chapter 9 by Marikate Murren. Edited by: E.J. Crawford Illustrated by: Roberto Sabas
Contents
Preface ..............................................................................................................v Chapter 1: QuickStart Tennis: An Introduction ......................................1 Chapter 2: Equipment and Rules for the Developing Player ...............7 Chapter 3: Keys to Coaching Young Players .........................................11 Chapter 4: Driveway, Playground and Wall Tennis..............................21 Chapter 5: Practice Sessions (Ages 5-6) .................................................25
Practice Session 1 Practice Session 2 Practice Session 3 Practice Session 4 Practice Session 5 Practice Session 6 Practice Session 7 Practice Session 8 Controlling the Ball and Racquet...................................27 Sending and Receiving .................................................29 Sending and Receiving with Direction ............................31 Sending and Receiving with the Racquet .......................34 Sending and Receiving with Racquet on the Backhand ..37 Rally Skills ..................................................................40 Rally Skills with a Partner ............................................42 Play DayTennis Olympics ...........................................44
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Chapter 8: Introducing Your Kids to Tennis the QuickStart Way: After-School Programs and Camps ......................................97 Chapter 9: USTA Jr. Team Tennis and Its Benefits ............................105 APPENDIX ...................................................................................................111
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Preface
What makes tennis fun is being able to rally a ball back and forth over a net with a partner. The sooner youngsters can rally, the sooner they can actually play the game and participate on a team. This book is designed to give coaches and parents who work with youngsters at the beginning stages of development the necessary tools to get children playing the game during their first practicetools such as simple lead-up activities and ways to modify the court, net, racquets and balls. This first edition of QuickStart Tennis: A Guide for Parents and Recreational Coaches includes practice plans that are age specific for children 5-6, 7-8 and 9-10. Each series of practice plans is designed appropriately for the physical, mental and social skills for that age group. As a coach, you can refer specifically to the series of practice plans written for the age group you are coaching. The primary goal of this edition is to introduce children to the game through the innovative QuickStart Tennis format. QuickStart Tennis includes six specifications, including age, court size, racquet length, ball weight and speed, net height and scoring format. This enables youngsters to practice and play real tennis to scale and allows them to play and learn at the same timeas opposed to the traditional model of learning the skills before playing the game. Since rallying and playing is much more fun than standing in line, children will want to continue to learn the game and develop the skills necessary to play with their friends on a team. In addition to introducing the skills needed by children to play the game successfully, this edition has instruction for the coach to make practice sessions safe and fun for young players. Just as the instruction for kids is age specific, the section and tips for adults is specific to youth coaches and provides examples on how to be fair, keep practices fun, put competition in a childs perspective, and even performance and skill development. This information for youth tennis coaches is new and vitally important as more children are beginning tennis at younger ages and more adults are coaching young players and teams. Each practice session is designed as a team practice that will prepare players for competition and match play, including USTA Jr. Team Tennis. Coaches can use the first few practices as preseason sessions and continue through the series as the team tennis season continues, so the child has an opportunity to practice in a group and play team matches. Enjoy this series of practice plans, and have fun getting kids playing this great game of tennis!
Kirk Anderson, Director, Recreational Coaches and Programs, USTA Gary Avischious, President, The Coaching Minute Sharon Cleland, Tennis Director, Midland Community Tennis Center, Midland, Mich. Anne Davis, National Manager, QuickStart Tennis, USTA Jason Jamison, National Manager, School Tennis, USTA Marikate Murren, National Manager, Jr. Team Tennis, USTA
QuickStart Tennis
Chapter 1: QuickStart Tennis: An Introduction
Introduction
Many sports have recognized the importance of giving children the opportunity to learn and play. For young people to be attracted to and succeed in a sport, the equipment, playing area and competitive structures need to be appropriate. In the pages that follow, we will provide tools in the form of resources, instruction and opportunities that you as coaches and parents need to get our youngsters onto the tennis court and rallying and playing as quickly as possible. An important component of this is the practice session plans (available in Chapters 4-7). These plans are written for coaches who are teaching children who are either new to the game of tennis or at the early stages of development. The activities are specific to the ages listed in each chapter. Each chapter and each age group is written in a progressive order so coaches can build a foundation and follow the progression as skills are developed. For any coach, it is not uncommon to get a variety of ages in a beginning class or on a beginning team. You can use this book to find activities that will challenge and allow kids to succeed by moving forward or even back among the age group sessions. This book contains a large number of activities. The key is to change the activities frequently, but dont hesitate to use activities or games the children enjoy from one practice to another. Just as young children enjoy the same story or movie, they like the familiarity of their favorite games.
Moreover, there are differences in the rate of growth and development among children of the same age and between boys and girls. Chronological age can be very different from developmental age, and two children of the same age can be up to three years apart in developmental terms. Youth tennis coaches need to recognize the differences between children and adults as well as among children themselves. Such recognition means adapting to the way in which children learn to play, and requires an understanding of what is best for them to enjoy the experience and make progress. In addition, sport has a responsibility to consider the development of the child as a whole person and not just as an athlete. The following section describes the needs and abilities of each age group and then describes the equipment, scoring and competition, and teaching needed for each age group to have fun, progress and succeed.
Ages 5 to 6
Characteristics of the Age Group
Children in this age group are small in stature and lack strength. They are highly active. They are learning how to move and have great difficulty with fine motor skills. Partly because they are young but also because they lack experience, their reactions and anticipation skills are very low. Some children of this age have not yet attended school and are only beginning the process of learning to read, write and count. They tend to be self-centered. They lack a sense of time and are impatient, become easily bored and have a very short attention span. They get tired quickly. They imitate and copy. Listening to and following instructions is very difficult for them. Concepts such as scoring and winning and losing are not understood yet. Children of this age can run, jump and land, crawl, twist, hit and kick. They are developing agility, coordination and balance. They throw with limited rotation and catch with both hands. They are learning to handle equipment and have slow reactions and poor tracking skills. They develop confidence through fun and success, and they are very creative. They enjoy exploring and copying. They are learning to share, to be part of a group and think about other people.
Equipment
These children should use 17- to 21-inch racquets, foam balls/Koosh balls/balloons and small playing areas such as a single service court. (Equipment is covered further in Chapter 2, on the QuickStart Tennis format.)
Practice Sessions
Children need to be taught in small groups of no more than one teacher/helper to four students (1:4). A ratio of 1:1 or 1:2, using parents or a sibling for added oversight, is ideal. Sessions should be fun, active and interesting. Coaches and helpers must be actively involved.
Many different activities should be covered in the same session, perhaps in a circuit of four or five different stations. Dont hesitate to repeat activities from one session to another. Children like to repeat activities they enjoy. Teaching should be in very short time spans and highly visual with almost noor very briefexplanation. The children learn by copying what they see, meaning that demonstration is more important than explanation. Children of this age group enjoy teaching aids and love to explore and to play with various colors and shapes. Activities such as grips, swing action and rallying over a net can be too advanced for most children in this age group. The focus should be on a wide variety of skills such as balance, movement, agility, coordination, throwing, catching and hitting because this is the crucial age for the child to learn them. Ask parents to help with homework tasks or take-home activities that continue the activities/lessons covered in the practice sessions. Parents then develop a better understanding of what their children are capable of doing and what they need to develop.
Length of Practice
A 30-minute time period is optimal for children of this age.
Ages 7 to 8
Characteristics of the Age Group
Fun continues to be of paramount importance for 7- to 8-year-olds. As children mature physically, neural pathways are becoming established and many gross motor skills are being developed; for example, throwing has more body turn and weight transfer. Children of this age group are likely to participate in many activities. This is important because skills can be transferred between different sports and activities. Reaction speed is improving but many children find tracking and making contact with a ball quite difficult. Concentration and focus are improving, but copying is still the best way for them to learn, so demonstration is still the key. They seek adult approval frequently and are learning the concept of winning and losing. Children of this age group are beginning to cooperate and share with others. They prefer to be with their own gender and show responsibility through simple tasks and requests.
Equipment
Children should use 19- to 23-inch racquets, foam or oversized low compression balls, a net height of 2-foot-9 and a court size of 36 feet in length and 18 feet in width.
Practice Sessions
Coaching children with a ratio of one coach/helper to four children (1:4) is ideal. Parents and siblings can show the children what to do and how to do it. Keeping children with their friends is important. Children 7-8 do best in a very active, fun and positive environment. This is the time to introduce children to simple guidelines such as scoring and calling lines so they begin the process of learning the basic rules of tennis.
Length of Practice
The optimal length for each session is 45 minutes with a short break after 20 minutes.
Ages 9 to 10
Characteristics of the Age Group
This age group is becoming better able to concentrate and focus for longer periods of time. However, they need to be interested and inspired by enthusiastic and energetic coaches who are positive and encouraging. Physically, they have more refined motor skills and, with practice, show fluent and well-developed skills. The children of this age group are becoming more independent and are able to understand concepts of winning and losing, even if they need help in knowing how to cope with them. They are able to share and enjoy being on teams. Some may be early maturers, especially girls. Players can be taught skills and positioning at this age and can be taught doubles positioning and tactics. Players ages 9-10 have improved reaction and anticipation skills and more rotation while serving and when hitting ground strokes. Their decision-making skills are developing along with their independence and confidence. They need to be rewarded for effort and not just ability. They play well with others and prefer to be with their own gender. They seek and accept adult opinions. They are able to verbalize their thoughts and feelings.
Equipment
This age group should use 23- to 25-inch racquets, low compressions balls and a court that is 60 feet long and 21 feet wide (27 feet wide for doubles). The net should be 3 feet at the center and 3-foot-6 at the net posts.
Practice Sessions
Have team practices in fun and positive environments, and reward effort and good attitude. Develop skills, good court positioning and shot selection. Keep practices active and simple.
Length of Practice
The recommended time for each practice is one hour, or 90 minutes for practice and a match. In the case that you follow a practice with a match, divide the session so that no more than 45 minutes is devoted to practice. Take a short break and finish with match play for approximately 45 minutes.
Portable nets: Several portable net systems are available and come either in individual pieces that need to be joined to construct a frame for a net, or with all pieces attached by an elastic cable so they easily fit together and pop up so the net can be attached to the frame. A simple substitute would be to use caution tape or surveyor tape tied to the net, fence or chair. Throw-down lines: Flat non-slip rubber strips approximately 2 inches by 24 inches that can be used as temporary lines for courts. Substitute with sidewalk chalk, a chalk snap line, masking tape or painters tape. (Use a tape that will not pull up the court surface or leave a residue on the court.)
QuickStart Tennis
Chapter 2: Equipment and Rules for the Developing Player
The easier it is for kids to play tennis, the greater the chance that theyll stick with the game over the long haul. And the chances of retaining them are higher if they achieve early success and have fun playing. That is the basis behind QuickStart Tennis. In an effort to engage children at the beginner level, other sports bring their games down to scale, from a smaller diamond for Little League baseball to a shorter goal and smaller ball for basketball. For tennis, the answer is the same. In QuickStart Tennis, children will play on courts that are either 36 or 60 feet long, depending on their age and development, and with racquets that are shorter than the standard 27 inches for adults. Also, children will start by using a foam ball or an oversized low compression felt ball that bounces lower and moves through the air slower than the traditional felt ball. Overall, there are six specifications to QuickStart Tenniscourt size, age of player, type of ball, racquet length, net height and scoringthat allow children to learn and play tennis to scale. It is critical that all six specifications be used at the same time for the complete development of the child as a tennis player, and to create consistency for competitive play throughout the United States.
Court Size 36 x 18
Racquet Up to 23
Ball Foam and oversized low compression (Red Ball) Low compression (Orange Ball)
Net Height 29
9-10
60 x 21 singles Up to 25 60 x 27 doubles
Court Size
Thirty-six feet is the width of a regulation court, including the doubles alleys. On a 36-foot court, the doubles sidelines are the baselines and the singles sidelines are the service lines. A center service line should be marked between the two regulation sidelines. The width of the court is 18 feet and the regulation service line and baseline are used as sidelines.
The 60-foot court is a three-quarters-sized court using the existing regulation net, while the baseline is moved 9 feet inside the existing, regulation baseline. The sidelines are moved in 3 feet on each side for singles, and the existing singles sidelines are used for doubles. The regulation service court is used as the service court for 60-foot tennis. The narrower sidelines on the 60-foot court develop youngsters abilities to move forward and close out points at the net. Young players also find it easier to anticipate a ball moving to the side of them, and the 60-foot court encourages them to learn how to read the height and depth of the incoming ball. If the court width was the regulation 27 feet, children would have to cover a distance almost the equivalent to an adult playing singles on a doubles court, and side-to-side ground strokes would become the most dominant shots.
36-foot Court
60-foot Court
Age
Children ages 8 and under play on the 36-foot court and use the specifications recommended for a court measured from doubles sideline to doubles sideline. They will enjoy tennis on a court where they can rally, recover and play points when the ball stays in play for several hits. Children ages 10 and under play on the 60-foot court and use all of the specifications recommended for this court, which is three-quarters the size of a standard court. These children are mature enough to play a complete game on a three-quartersized court, and they will develop technique, shot selection, rallying skills and the ability to hit and recover on a 60-foot court. By reducing the size of the court to 60 feet, children 10 and under will be able to compete in both individual and team tennis events on a platform that fits their size and suits their abilities.
Ball
Foam and oversized felt-covered balls perform better based on court size, racquet length and the height of the child. Using the correct ball and racquet is critical so children can hit with full strokes and strong grips. For the 36-foot court, foam balls are lightweight, move more slowly through the air and have a lower bounce. They can be easily hit and controlled with shorter and lighter racquets. An alternative to the foam ball is an oversized felt-covered ball, which is especially useful outdoors. It is helpful in that the ballwhich moves slower and bounces lowercan be hit at the right height and the right speed in relation to the child. Otherwise, extreme grips become the norm as children adjust to consistently hitting balls above their heads. The International Tennis Federation (ITF) has official specifications for this ball that classify it as a Stage 3 or Red ball. For the 60-foot court, a low compression, lightweight, felt-covered ball is ideal. It moves slower through the air and the bounce height is lower. The ITF has official specifications for this ball that classify it as a Stage 2 or Orange ball.
Racquet Length
Children will play much better if they use a racquet that is the appropriate length. A child using a racquet of the correct length will be able to control the swing pattern and angle of the racquet face. Ultimately, with the right racquet, he or she will be able to control direction, height, distance, spin and power. Children on the 36-foot court will generally use racquets up to 23 inches in length. On the 60-foot court, racquet length should not exceed 25 inches. These racquets are readily available, are to scale based on the height of the child and allow the child to develop racquet skills so they can hit with various speeds and spins. (These junior racquets have weight and grip sizes proportionate to the racquet length.) Racquets that are too long are difficult for a youngster to control. These longer racquets also have more power, and thus children cannot hit with full strokes. To measure for the correct length, have the children stand straight with arms at their sides. The racquet should be no longer than the distance from the fingertips to the ground. These short racquets, varying in length from 17 to 23 inches, are usually made of aluminum; they are lightweight and have small grips. As children grow taller and stronger, so should the racquet be longer and stronger. Children on a 60-foot court using low compression balls can begin with aluminum racquets but also have the option of using stronger and more powerful graphite composite racquets that are 23 and 25 inches in length. (A standard racquet is 27 inches.)
Racquet Length
Net Height
The 36-foot court uses a net height of 2 feet, 9 inches; this is more appropriate to the height of a child 5 to 8 years old and is the height of many temporary nets. No adjustments need to be made when using the 60-foot court and the regulation net that is 3 feet high at the center strap (and 3-foot-6 at the net posts).
Scoring
Young children need shorter matches based on their age, energy level and attention span. Children 8 and under play the best-of-three, first-to-seven point games. The server gets two serves and each player serves two points before changing servers. The 60-foot match for 9- and 10-year-old children consists of two-out-of-three, four-game sets with the final set determined by one first-to-seven point game. The serve rules are the same as regulation tennis. Optimally, children should play in small teams, where the result of their match counts as a point for the team. Any singles tournament should be round robin, compass draw or a similar format that enables as many players as possible to play as many matches as possible. (See the appendix for more on compass draws.)
Note: QuickStart Tennis is designed for players 10 and under. However, teaching techniques incorporating foam balls, low compression balls, shorter racquets and smaller courts can be applied to beginners at any age level. Also, the 60-foot court is very effective for senior players to play singles or doubles.
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QuickStart Tennis
Chapter 3: Keys to Coaching Young Players
Coaching 101
In this book, we will spend much time focusing on how to rally a tennis ball and consequently play tennis, but it is important at the outset to look at what it means to play. Not just play tennis, but play itself. Well explore what it means to play and to have fun and what makes things fun for a child. Without this understanding and framework, we could produce mechanically sound tennis players yet not give children the tools they really need to continue in tennis or other sportsor to be successful in life.
Its not hard. You just have to pay attentionand be intentionalin the early stages. You have to start out right to get the results you and the kids want. What do kids want? Why do they start tennis and why do they quit? Its important to understand these questionsand answersbefore you even think about picking up a tennis racquet.
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Really? Statistics show theyre not. Children are four times more likely to have an accurate recollection of what we said than what we know we said. Thats scary! We have the best intentions. We want to do and say the right things. But sometimes in the heat of the battle or the afternoon sun, with a dozen or so little kids running around, when they just arent cooperating, again, we say something trying to restore order. It may not be abusive, but it may not be the thing our kids need to stay active and involved in tennis, or even sports in general. The 90 percent stat is that 90 percent of kids would rather play on a losing team than sit on the bench of a winning team. Kids want to play; they want to be involved. They dont want to sit around or wait in line for their turn. They want to be actively involved and engaged. Too often its an adult model of scheduling, performance and competition that is imposed on kids and that influences how they experience youth sports.
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Opportunities to Respond
The more opportunities you provide children to play, the better they will become at their chosen sport. The more they stand in line, waiting, watching and listening rather than moving, running and doing, the fewer opportunities they have to respond and learn. Sure, there will be times when you are instructing while they are watching and listening, but those times must be kept in balance and out-weighed by tons of time for them to play tennis. Experience is the best teacher. Let them experience every aspect of tennis. Create environments where children have as many opportunities to respond as possible.
Making Mistakes
Mistakes are part of learning. They are to be expected. From children to pros, everyone makes mistakes. Even you make mistakes. When was the last time you tripped or bit your tongue? These are basic life functions, yet we sometimes make mistakes even in the simplest of tasks. Tennis is no different. You will sometimes make mistakes on the simplest of shots. The key is to determine when mistakes are just mistakes, and when they are a sign that something else is going on. When children keep making the same mistakes, it is generally a sign that they have not learned the desired skill or strategy properly. Taking that a step further, they generally have not learned it because we have not taught it effectively. They are not trying to annoy you, ignore your instruction or think they are smarter than you. They are kids. Often we adults do not provide age-appropriate instruction or activities. One of the biggest mistakes that adults make in teaching children is failing to understand the difference between showing them a skill and actually teaching them. The more we just show and tell, the less learning takes place and the more reliant they become on our instruction. So if the ultimate goal in the performance spectrum is not to make any mistakes, how do you get there? The key is understanding that the opposite of making mistakes is not perfection. If you focus on NOT making mistakes, you will create fear, as well as a protective, cautious player. When childrenor adults for that
CHAPTER 3: KEYS TO COACHING YOUNG PLAYERS
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matterfocus on not making mistakes, they are more likely to make them. Embrace mistakes. Allow them. Encourage them. Understand your part in the childrens mistakes and adjust your instruction. And after you have done everything you can, expect that they will make some more.
Fun
What makes things fun? Why do you do what you do? Why do kids do what they do? Is there a difference between what is fun for you and fun for them? Certainly. Fun, or play, is different for everyone. The best definition of play is something done for the enjoyment of the doer. Thats it. Its that simple. Two people might be skiers: One likes to jump off cornices into deep powder bowls, while the other likes safe, groomed runs. Whos having more fun? The person jumping off cornices may be hoopin and hollerin as he/she jumps, but the other person loves being outside in the winter, the crisp mountain air followed by a warm hot chocolate at the end of the day. They are both having fun doing what they love to do. Tennis is no different. Who has more fun playing tennis: a 3.0 player or a 4.5 player? They both can have fun. Because we are in the business of helping people get better, we can too easily move toward saying the 4.5 player. However, it is incorrect to think that skill proficiency equates to more fun. The same is true in coaching children. Girlsand boysjust wanna have fun. Coaching beginning tennis means helping kids have fun and it happens to be on a tennis court. There is a paradox of play that says the more you make it about skill acquisition and performance, the less fun it will be and the more likely kids are to drop out. The more fun you make it without focusing on performancethe more children like it and the better they will perform.
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If you run a tennis program, your competition is not another tennis program. Its the local skate park. It is the truest example of kids playing athletically across America. The pick-up games of baseball and basketball have largely been replaced by skate parks. The last sentence from the previous paragraph described why you did what you did as a youngster and describes what still make things fun for children.
Kid Magnet
Kids naturally gravitate to whatever is fun. Is your tennis program fun from a kids perspective? Or has an adult model of performance and skill acquisition taken over? Using the following list of characteristics of play, how does your program rate? Learning at their own pace Full of movement Performance expectations Standing in line, waiting
Promote risk taking & experimentation Dont swing so hard; just get it in Being with friends Kids teaching kids Laughing Play Separating kids so they get more done Adults-only models Stop goofing around; weve got a lot to do Structured environment
If you are like most of us, we can all use a little help making our programs a little more kid friendly. Thats OK. All of us have been kids at one time, but it may have been a while. And what we used to domostly by accidentwhen we were kids turns out to be much healthier than what we are experiencing today. There are more options for kids today, which is great. But 70 percent of them are choosing not to participate in sports by the age of 13. What can we do to change that number? What can you do to change that number for the kids in your program?
Program Health
How healthy is your program? How do you judge that? By the trophies in the hall case? By the sheer numbers in each age bracket? By the smiles on the kids faces? How skilled are your coaches? Are they skilled at working with children? Are they good tennis players but lack the skills and patience to work with kids? If your program is like most, your youngest coaches work with the kids program. That is a U.S. model of coaching. The European model of coaching is to have the best coaches, the ones with the most experience, work with the youngest players. That could account for the number of great athletes that come from small countries, where they have fewer athletes and yet can compete on the worlds stage.
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There is a simple formula for working with children: The more they enjoy it, the more they will do it. The more they do it, the more they learn. The more they learn, the better they will perform. Simply put, the more they enjoy it, the better they will perform. We typically start with the outcome and work our way backward, creating performance milestones to gauge our progress to make sure we are on target. We become so focused on the outcome and milestones that we fail to hold a childs heart and attention. We may have better players at age 10 than we ever had before, but still 70 percent of them are going to be gone in just three more years. We need to get serious about play and about having fun playing tennis.
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The Zone
At the end of every lesson with kids, we often look at what was accomplished. Did they get it? How proficient are they at the skill that was taught? Who needs more work on what? Whats next on the lesson plan? While that thinking is good, organized and normal, it focuses only on the top tier. Basically, its an adult model of sport. It is primarily concerned with performance. At the end of EVERY lesson, ask yourselfor better yet, ask the kidsdid they have fun today? Did you hear laughter? Were they smiling? Would they want to invite their friends to join in? The highest level of performance is called the zone. That same state of being, of awareness, of performance, actually, in children, is called a state of play. Grand Slam champions have it AND children in your classes can have itwhen they are so focused on the now that they lose track of time and space. Just like when you were outside playing as a child and your parents would call you to come in in five minutes. And after 20 minutes had passed, you and your brothers and sisters were rounded up and headed home complaining, Its not fair! It hasnt even been five minutes yet. Cant we stay out longer? That is a state of play. It is focused attention and performance. As coaches, we can create an environment where children can experience the zonewhen they are focused on the now, the activity, the joy they are experiencing. They arent aware of how hot it is, who is watching or the match that will take place next. They are immersed in now. So an important question is this: Are your kids glad your lesson is over? Are you struggling to fill the time slot? Or are they, and you, wondering where an hour went? Do you have to kick them off the court because they just want to stay and play? Were you so immersed as well that you cant believe the time is over? That is the ultimate lesson, regardless of the skills that were taught. It invites participation. It captures the spirit of a child. They want to come back. They want to keep playing. And the more they do, the better they will be.
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But, How?
Its simple. You just give them a love for the game and your children will become champions. As Happy Gilmore says about golf, Golf would be so much easier if you just hit a hole-in-one every time. You wouldnt have to learn how to putt. So how do you give children a love for the game? How do you give them something so powerful, yet so simple? The best way to give children a love for the game is to model it. You cant scream, yell, demean, scold, intimidate, or use fear or public humiliation with children and expect them to love it. You need to take to heart ALL the things we have said thus far AND simply just love playing tennis yourself. Go out there and have fun! Laugh and play! If its not fun for you, how would you ever expect children to have fun? Remember, whats the No. 1 reason kids drop out of youth sports? Its not fun anymore. I try to make it fun, but the kids just dont respond. Have you ever felt that way? Like youre doing your best and its just not clicking. You just went to a clinic and saw a high school coach do a great drill. But it isnt working with your kids. Its not any skill or drill that captures a childs heart; its YOU! Its your attitude. Its your passion for life, sport and tennis that brings them back.
Discipline
On the other end of the fun spectrum is the typical usage of the word discipline. Typically we think of discipline as getting someone to do something they dont want to do. But the root word of discipline is disciple, which means a joyful follower. Do you demand discipline or do you earn it? Are you trying to get kids to do something they dont want to do? Dont focus on what it is, but look at why they dont want to do it. The more you create a love of the game for your young players, the fewer discipline problems you will have. Tennis enjoyed an explosion in participation when tennis whites were no longer required. More people became involved when the sport was more acceptable and the definition of proper attire was changed. Tennis may see its next explosion at younger ages when PROPER includes what is proper behavior for children. When your tennis lessons look less like school and work, and more like what KIDS would be doing naturally, your programs will grow in size.
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Teaching Effort
The psychology of effort, and that of low effort, is a very interesting topic and could be a whole book in itself. In fact, there is such a book, and its called Mindset, by psychologist Carol Dweck, Ph.D. She has done more than 30 years of research on success, failure and effort. Reading her book will change the way you coach and parent. She chronicles numerous personalities, including John McEnroe, and examines their mindsets in how they approached difficulties. Dweck says the best way to inspire success is to praise/reward effort, not performance. This is as true with elite athletes as it is with young children. Praise effort! Dont praise the victory; praise the hard work in practice that makes the victory possible. Dont praise the number of forced errors; praise the effort it took to make the change. Dont praise the shot selection; praise how well they have been paying attention in practice. Dont placate a player in a loss; let him know there is more to learn and that continuing to work at it will make a difference. None of us who has ever enjoyed some level of success would say that it came easily. Especially if you wanted to sustain it. Success comes to those who try. To those who persevere. To those who continue to work, or even struggle, through difficult times, dry spells or injuries. To those who are OK with making mistakes. Those who are successful have risen above all odds because they have discovered that is worth it to try again.
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A young child who encounters sarcasm for the first time has a mental process to go through that is unfamiliar to them. An instructor may jokingly say, Your grandmother is faster than you are. The nave child begins thinking, The coach doesnt know my grandmother. I am faster than she is. I really am. At least I thought I was. Is the coach lying to me or is he/she telling me the truth? Children process your sarcastic comment by wondering and then begin the process of deciphering whether you are lying to them. Its the same thing you do when you encounter sarcasm as an adult from your friends, your spouse or your kids. As adults, we are faster at processing it and have more communication skills to judge the sincerity of the comment. Or at least we think so. Isnt that where sarcasm bites, when you feel there is some thread of truth encoded in the message? Controlling your tongue and eliminating sarcasm when teaching children will greatly improve your communication and effectiveness with them. Wouldnt it be great if they knew that everything you ever told them was true? There would be no need for them to process your communication by running it through the sarcasm/lying filter. They would inherently know that you were speaking the truth to them and that they could trust you immediately. They would know that you are on their side and have their best interest in mind. Again, you might not think its a big deal, but it is to children. Take the high road and be the best YOU can be!
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QuickStart Tennis
Chapter 4: Driveway, Playground and Wall Tennis
Children often get their first exposure to sport through a parent or family member. As in other sports, this probably means going into the backyard with mom, dad or an older brother and playing catch, kicking a ball between the rose bush and the hedge, or shooting a lightweight basketball into a 4-foot basket. The list goes on, depending on the sport. The common characteristic is that the equipment is smaller, lighter and the intent is to learn a very simple task: throwing, catching, kicking, dribbling or shooting. The instructions, if any, are generally brief and simple with the emphasis on activity. The duration is short because any activity is interesting for a brief period of time and could be interrupted by a passing butterfly or the discovery of a colorful flower in bloom.
Driveway/Playground Tennis
By that same token, tennis can be a driveway or a playground activity. The goal of playing catch is to learn to enjoy throwing and catching, not playing baseball. The goal of driveway and playground tennis is to rally with a family member. This is possible when everything is scaled down to the size of the child.
The Equipment
As discussed in Chapters 1 and 2, the most important variables are the ball, racquet and length of the court. It is a good thing that the driveway or playground space not be anywhere near the size of a regulation tennis court (which is 78 feet long by 27 feet wide). Even a space of 10 feet in length will work, provided that the racquets are short and the ball is light and slow. The net could be as simple as a line on the driveway/playground, rope or caution tape tied to a tree and chair across the driveway. A pop-up portable net is also an option. Lines can be drawn by using sidewalk chalk, or you can use the existing seams in the driveway or playground for the lines of the court. Children under 5 years old should be using very short and lightweight tennis racquets in the 19- to 21-inch range. The ball should be a lightweight foam ball that rebounds well off the driveway/playground surface. Large foam balls with a diameter of around 4 inches are very forgiving if the surface is somewhat irregular. These lightweight balls will not travel very far or fast, and contact does not need to be made in the center of the racquet to make the ball go forward. The foam ball is easy on the arm and will not cause the racquet to twist in the hand of a child if hit off center.
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Getting Started
The starting point for children is hitting the ball up in the air, letting it bounce on the ground and trying to hit it up again. This is a self rally, and children should attempt to hit the ball up as high as their head before the ball bounces so they can hit it again. This height is important because it gives kids an idea of how hard they must hit the ball to get it head high and allows them time to get in position to play the ball again after the bounce. To develop better control and Tap Up to create a challenge, a circle of about 2 feet in diameter could be drawn on the pavement as a target. This gives the youngsters something to aim for as they tap the ball up and try to land it on the target. The next step is to do the same activity with the parent, but this time alternate hits. This is actually a mini rally since the ball is being alternately struck by the child and the parent. Once some level of success is attained, the next stage is to create two target areas a few feet apart. These targets should be on either side of a line, and the rally will go back and forth between the two targets placed three or four feet apart on the court. So far, this is simple and the instruction has been visual as in see if you can hit the ball up like mommy. Once you get to the stage of rallying the ball back and forth over a line to two targets, you are ready to put up the makeshift net using a rope or caution tape. You have now created a small tennis court and are ready to rally the same lightweight foam ball back and forth the over the net. The distance is short, the ball is very light and slow moving, and the racquet is short, so hitting balls with everything to scale will be a joy and countless hours can be spent hitting balls back and forth on the driveway or playground. As the child becomes taller and stronger, boundary lines can be placed farther away from the net because the child will hit with more power. This gives the child an opportunity to rally by hitting balls after they bounce (ground strokes), and if he or she is closer to the net, out of the air (volleys). Eventually, children will learn to begin a rally and even play points with an overhand serve. They will also make up their own scoring and play different games. Even older children can have an enjoyable driveway/playground experience in a limited space if the ball remains slow and light and the racquets remain short. Foam balls and 23- or 25-inch racquets over a net height of 30 inches will create enjoyable playing opportunities for children and adults alike on the driveway without a regulation-size tennis court.
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Wall Tennis
Hitting balls off a wall or garage door has been a starting point and a method of practice for a number of champion players in the past. Many players have spent hours hitting balls off a wall and imagining themselves playing matches and match points against the champions of the day in the final of the US Open.
The Equipment
When using a regular hard ball, hitting against a garage or wall is possible only after developing some playing skills. The regular hard tennis ball rebounds off the wall quickly and gives little time to move to, prepare for and return the ball to the wall. The harder ball is simply not appropriate if the wall or garage door is irregular and certainly not an option if there are any glass windows anywhere near the wall or door. With lightweight foam balls, hitting against the garage door can be much more accessible and enjoyable, even for younger children. Hours can be spent rallying off the wall without the need of a partner or any type of court set-up.
Getting Started
Children should begin with the progression described above for driveway or playground tennis: Begin with a self rally, hitting the ball head-level high. Once children can accomplish this, they should tap the ball to the wall instead of to a target 3-4 feet away. The ball should be hit up to a target about head high and returned to the wall after the bounce. As the child becomes more accomplished, he or she can gradually move back and increase the length of his or her strokes. Contests can be created by drawing a line on the pavement farther away from the wall so the child can hit every ball from behind the line and develop full-length ground strokes. Rallies can eventually be started by using an overhand serve. As children become older, stronger and more proficient, they can graduate to a longer racquet. If they continue to use the soft, slow foam ball, they will be able to generate power and racquet head speed to hit the ball and still have time to recover, prepare and return the next shot.
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QuickStart Tennis
Chapter 5: Practice Sessions (Ages 5-6)
This chapter contains eight progressive practice sessions for children ages 5-6 playing on a 36-foot or smaller court and with 17- to 21-inch racquets and foam or oversized low compression balls. (By progressive, we dont mean that these lessons are ahead of their time; it means that each practice session sets the stage for the next.) The goal of these practices is to help children learn how to use their racquets and judge the flight and path of the ball using fun activities. The ultimate goal is to have these children enjoy the experience of hitting balls back and forth. Initially, with the 5- to 6-year-old age group, this will begin with floor tennis, leading to passing and throwing tennis. These activities will develop a childs ability to send and receive a ball before being able to rally a ball over a net or low barrier. Also included in each practice is a list of equipment that is used for that session. Practices for this age group should last no longer than 45 minutes. The practice session for 5- to 6-year-olds will contain the following: 1. 2. 3. 4. Theme of the day Movement Activities Skill development A take-home tennis activity
Note: Each practice session contains a tip for coaches written by Gary Avischious, an expert on coaching youth sports. Gary has done extensive study on how to make practices fun and how to motivate kids, as well as developing creativity in your practices and even what to say and what not to say to young players. If your practices are fun and challenging, your kids will want to come back to practices, and they will get better if they continue to come to your practices.
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Practice 1
Theme: Controlling the ball and racquet Equipment: 17- to 21-inch racquets, foam or oversized low compression balls, Koosh balls or beanbags, large balls such as playground balls or beach balls
Note: For more information on equipmentincluding a definition of terms and possible substitutessee Chapter 1.
Garys Youth Coaching Tip Kids dont care how much you know until they know how much you care.
Movement Activities
Flamingo. Have the children move around the court like an animal the coach chooses. When the coach shouts out Flamingo, the players stop the animal imitation and balance on one foot with their arms out and eyes looking straight ahead. Repeat several times, choosing a different animal to imitate. You can even let the children make the animal noise. The Bird. Have the children move around the court with the coach, but this time imitating one of three different types of birds that the coach will call outeither a hummingbird with arms moving short and quick, a robin with medium length and medium speed arm movements, or an eagle with long and slow arm movements. Frog Hops. Jump from a crouching position along the ground, landing quietly on the balls of the feet and with both feet together. Racquet Quickness. Two players (or player and coach) stand facing one another, each standing a racquet on the tip of the frame with the handle pointing up. At the count of three, the players will switch places and catch the other players racquet without letting it drop. After several successful trials, move the children back a halfstep at a time and see how far they can go without letting the racquets drop.
Skills
Roll with Hands. Using a playground ball or beach ball, have the children stand 4 to 5 feet apart and have them roll the ball back and forth to their partner or coach. Have them catch the rolling ball with two hands directly in front of their body. Koosh Ball Pass. Use one Koosh ball or beanbag for each pair. Have the players begin by standing close together with their racquets, passing the Koosh ball back and forth from one racquet to the other. After several successful trials, have them move back so they have to use a gentle toss to get the Koosh ball from one racquet to the other. Add a challenge by tossing the Koosh ball low, high and even adding a creative catch, such as standing on one leg, between the legs, just above the ground, on one knee, etc. Let the kids be creative with their catch. Tunnel Ball. Two players stand across from each other about 4 or 5 feet apart with one foam ball per pair. One player rolls the ball to her partner, who moves so the ball will roll through her legs without touching her feet. Every time the players are successful, they score a point.
CHAPTER 5: PRACTICE SESSIONS (AGES 5-6)
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Rolly Polly. The players stand across from each other on either side of the doubles alley. Players have a racquet and should position themselves sideways to the ball as they might be positioned for a forehand (see illustration)with the edge of the racquet on the ground behind the ball and the strings touching the ball. Using the racquet, the player with the ball rolls it to his partner, who stops the ball with his foot and rolls it back. After five successful attempts, the two players roll the balland stop itwith the racquet before rolling the ball back. Alligator River. The players line up across from each other on either side of the doubles alley, with their racquets and one ball for each pair. The coach or one of the players is the alligator and is going to walk down the river (i.e., the alley). As the coach walks down the alley, the players roll the ball to their partner, trying to hit the alligator.
The Forehand
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Practice 2
Theme: Sending and receiving Equipment: 17- to 21-inch racquets, foam or oversized low compression balls, large balls such as playground balls or beach balls, cones, poly spots or donuts Garys Youth Coaching Tip Dont show kids the right way so they can be as good as you. Allow them to discover and experiment so they can be better than you!
Movement Activities
Simon Sez Lines of the Court. Use this activity to learn the areas and lines of the court. The coach calls out a line or area of the court and a movement. For example: Hop on one foot, skip, tip-toe, little mouse steps, monster steps, etc. After all players have gone to their line or part of the court, the coach goes to the correct area so everyone learns the correct line or area. Red Light Green Light. Players line up side by side, facing the coach who is a distance away. Players have a racquet with a ball, beanbag or Koosh ball balanced on the strings. The coach calls out either green light or red light. On green light, the players can move toward the coach. When red light is called, they must stop. If the players are caught moving when red light is called, if the ball falls off the racquet or if they touch the ball, they must go back to the starting line. The first player to reach the coach wins. Team Tag. Divide players into two groups. Use the area between the baseline and the service line. Call the name of one player who will attempt to tag as many players as he can in 30 seconds. If a player moves out of the defined playing area or if they get tagged, they are out. After 30 seconds, all players are back in and the coach calls out a new name. Cannon Ball. The coach uses a large ball, either a playground ball or a beach ball, and tosses it high in the air and calls out a players name. The player attempts to catch the ball after it bounces, counting how many times it bounces before it is caught. This continues until all the players have been called. This can also be done with partners, with one player tossing the ball up and the other partner catching it.
Skills
Catch Me If You Can (self toss and catch). Each player has a ball and tosses it in the air at least head high, lets it bounce on the court and catches it. Underhand Throw and Catch (add clapping). Show children how to toss the ball underhand, standing with both feet facing the target and stepping forward with the opposite foot (left foot if they are right-handed) and swinging their arm at their side. Place a target for the ball about two-thirds of the distance to the partner so the player has an aiming point. Have the catcher clap when the ball bounces before catching. You can have them add multiple claps if they elect to catch the ball after two or three bounces.
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One Bounce Two Bounce. One player tosses the ball underhand over the net and calls out One or Two. The other player must allow the ball to bounce that number of times before catching it and tossing it back, also calling out a number. Start with playground balls and progress to one player trapping the ball with the racquet, and then eventually hitting the ball on either one or two bounces. Tennis Hockey. Players form two teams and stand across from each other on the doubles sidelines and place two cones as goals about 3 feet beyond the end of the line. Keeping the ball close to their racquets, the children tap the ball along the line (have them name the line) trying to keep the ball on the line. When they get to the end, they must try to score a goal for their team by hitting the ball between the two cones.
Cones as goal
Cones as goal
X
Team 2
X
Team 1
X XX
XX
Tennis Hockey
One Bounce Two Bounce. The adult or older partner tosses a playground ball up in the air and calls out One, Two, Three or even Zero. The player must allow the ball to bounce that number of times before catching it and tossing it back to the adult. Begin with a playground ball and progress to a foam ball with the child trapping the ball on the strings of his racquet.
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Practice 3
Theme: Sending and receiving with direction Equipment: 17- to 21-inch racquets, foam and oversized low compression balls, poly spots/donuts, playground balls Garys Youth Coaching Tip It is not well executed forehands and backhands that get a child hooked on tennis. It is movement, fun and play that captures a childs heartand it happens to occur on a tennis court.
Movement Activities
Funny Bones. To get kids moving, balancing and learning the lines of the court, have them move to the lines called out by the coach and balance on the line with the instructed number of body parts. The coach will give two commands: One will be for the line, and the second will be for the number of body parts to put on the line. For example, the coach could say Skip to the baseline and balance on three body parts (as in two feet and one hand), or March to the center service line and balance on two body parts, but you can only use one foot. Ball Drop. In pairs or with a coach, one player has a ball in both hands with arms extended at shoulder height. The player drops one ball and the partner runs and catches the ball after one bounce. Move slightly back after each successful drop and catch.
Ball Drop
Sharks in a Tank. Define the play area, such as the entire backcourt (between the service line and the baseline) or one service court, depending on the size of the group. The coach calls out the name of the child and that child becomes the shark and attempts to tag as many players as possible. When a player is tagged, he steps out of the boundaries, does two jumping jacks and then rejoins the game. It is a good idea to control the movementcalling out fast walk, skip or marchto prevent anyone from getting hurt while running. The coach changes the identity of the shark frequently.
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Dodge Ball. Players with racquets form a circle. One player is selected to be in the middle of the circle without her racquet. Players attempt to roll a foam ball across the circle and tap the player in the middle with the ball, who is dodging the rolling ball. Make this game move even quicker by using two or even three balls.
Skills
Lollipops Roll or Toss to a Color. Two players, each with a racquet, stand 5 to 6 feet from each other with two spots of different colors in front of them. One of the players calls out a color of one of the spots and rolls the ball to that spot. The partner moves to stop and pick up the ball, calls out a color and rolls the ball back to that spot. Start this game with a rolling ball, progress to a tossed ball and finally incorporate rolling the ball with a racquet. Throw Ball. Using a playground ball and a 36-foot court, children play tennis by throwing the ball over the net with two hands and catching it on the opposite side. You can permit multiple bounces but all other rules of tennis apply. By using two hands you can encourage rotation and getting sideways. Players learn to see empty spaces and can play over a net with relatively little skill while learning to move the opponent and learning the tactic of hitting to the open court. Dirty Harry. Each player has a partner. One player is positioned off to one side of the court (tosser) while the other player (catcher) is starting on her home base. Home base is just inside the singles side line of the 36-foot court. The tosser makes an underhand toss diagonally to a large target area (working on crosscourt). The catcher has to move out to catch the ball. Allow players three bounces, then two bounces, then one bounce before catching the ball. The catcher then does an underhand toss back to the tosser before returning to home base. Address side shuffle on the recovery. The tosser can only toss the next ball once the catcher has returned to home base. Each time the catcher successfully catches the ball and the tosser tosses the ball in the target area, they get one point. Use either scoring flip cards or cones to keep track of the score. The coach announces the number of points the players need to achieve. Players who are struggling may be challenged to score fewer points than more skilled
Dirty Harry
HOME BASE
CATCHER
TOSSER
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players. As they progress, the team can be challenged to get seven points. Stay within the seven-point goal, as this will help them learn the match play scoring system for QuickStart Tennis. When a team reaches their designated points, they yell Dirty Harry and they are the winners. All players rotate roles after a team has a Dirty Harry.
Note: A large target area is essential to ensure success by all. Variation: The tosser tosses the ball underhand to a large target area straight ahead (working down the line). Variation 2: The tosser tosses from the other side of the court.
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Practice 4
Theme: Sending and receiving with the racquet Equipment: 17- to 21-inch racquets, foam and oversized low compression balls, poly spots/donuts, playground balls, cones Garys Youth Coaching Tip Who are you becoming because of tennis? Its not your win/loss record that is important. In the game of life, the bigger picture is more important than the details.
Movement Activities
Lobster Trap. This activity is done in pairs. The players stand 8 to 10 feet apart, with one player holding two racquets, one in each hand, and the partner with one ball. The player with the ball (the tosser) makes an easy underhand toss and the player with the racquets (the lobster) catches the ball after the bounce by trapping the ball between both racquets. After trapping the ball, the player drops the ball from the racquets and hits the ball back to the tosser. Encourage the lobster to trap the ball at the side of his body so it is easy to make the drop and hit from a sideways position. Change tossers and lobsters after five tosses.
Lobster Trap
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Team Lily Pad. Players work as a team to get from one side of the court to the other (the swamp). To cross the swamp, one player must step only on the lily pads (poly spots or donuts). Each team has two poly spots and one player places one lily pad in front, where the other player can hop to or step on. The partner picks up the vacated lily pad and moves it in front so the partner can move forward by stepping or hopping to the next lily pad. This continues until one team makes it across the swamp. At this point, the players change roles and one person moves the lily pads while the other steps or hops to the open lily pad in front until she makes it back across the swamp. Through the Tunnel. Players line up right behind each other, with their legs wider than shoulder width apart. The last player in line, or the coach, rolls the ball between the legs of the other payers. After the player rolls the ball, she runs to the front of the line and tries to stop the ball before it passes her. Continue this format until the team reaches a designated area, such as one of the lines of the court. Crash Test. This activity uses four players, each with a racquet and one foam ball per pair. Partners stand diagonally opposite each other with one ball, and the other pair is also diagonally opposite with one ball. When the coach calls out, Go, the players roll the ball with their racquets to their partner opposite them, so two balls are going at the same time. If the two balls collide in the middle, the players yell out, Crash.
A1 B1
Side Show. Players are in pairs, throwing a playground ball with both B2 hands across their body to a partner on the other side of the net. The throw should resemble that action of the forehand and backhand (see illustration) ground stroke.
A2
Crash Test
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Skills
Tennis Shoot Out. Players are divided into two teams. Spots are spread out along each singles sideline of the 78-foot court, and two cones forming a goal are placed behind the baseline. Make sure the goals are large enough to ensure success. Players from each team stand on a spot so they form a line along the singles sideline. The ball starts with the player at the net, who rolls the ball with his racquet to the next player, who stops it and rolls the ball to the next player until it gets to the last player, who shoots the ball between the cones with her racquet. The first team to get the designated number of balls between the cones wins the game. Home Base. Players are hitting or tossing a ball to each other over the net. A spot is placed in the center of the baseline as the recovery spot. Every time a ball is tossed or hit, the player goes for the ball, traps it on his strings and hits or throws the ball to the other side of the net and recovers to his spot. The players are working cooperatively to score five pointsa successful hit or toss, the trap, return and recovery.
A3
B3
A2
B2
A1
B1
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Practice 5
Theme: Sending and receiving with racquet on the backhand Equipment: 17- to 21-inch racquets, foam balls, oversized low compression balls, cones Garys Youth Coaching Tip You cant scream, yell, demean or humiliate a child into loving tennis. What are you going to do TODAY to help them fall in love with it?
Movement Activities
Train Crash (use backhand side of racquet). Two players stand on either side of the doubles alley, each with a ball. Players roll the balls back and forth with their racquet, using the backhand side without the two balls hitting. As they get more successful they can move back a step. Applause. All players have a ball in their own space. Each will toss the ball up, clap and catch after the bounce. To increase the difficulty, have them clap twice before catching, then three times, then as many times as they can before the ball bounces twice.
Applause
Racquet Splat. Two players with one ball are facing each other. Place a racquet between the two players who are standing 8 to 10 feet apart. Each player will make an underhand toss attempting to hit the racquet face. Each time the ball hits the face of the racquet, the team scores one point. Make this a cooperative game so each team is trying to score as many points as possible in the allotted time. Keep the time frame short, such as 30 seconds, and switch partners frequently.
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Bungee Jump. Each player has a ball that is balanced on the strings. The players move around the court balancing the ball. When the coach calls out, Bungee Jump, the players let the ball drop off the racquet, let it bounce and then catch the ball back on the racquet. They may have to use their hands to trap the ball on the strings, but with practice they can just use the racquet face. Once the ball is on the strings, the player continues to move until the coach calls, Bungee Jump, again.
Bungee Jump
Clear the Court. Divide players into two teams and put them on either side of the net. Dump out as many foam balls as you have on both sides of the court. When the coach calls out, Clear the Court, players pick up balls and throw them over the net to the other side of the court. Let them continue to catch or pick up balls and throw them over to the other side for a minute to see what side of the court has the fewest balls.
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Skills
Tennis Hockey Use Backhand Side of the Racquet. Place children in groups along a line starting by the net. Place two cones as a goal about 4 feet beyond the baseline. Keeping the ball close to the racquet on the backhand side, the children tap the ball along the line while trying to keep the ball on the line. When they get to the baseline, they try to score a goal by hitting the ball between the two cones. Alligator River Use Backhand Side of the Racquet. The players line up on either side of the doubles alley, each with a racquet and with one ball for each pair. The coach or one of the players is the alligator and is going to walk down the river the alley. As the coach walks down the alley, the players roll the ball to their partner trying to hit the alligators feet.
Cones as goal
Cones as goal
X
Team 2
X
Team 1
X XX
XX
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Practice 6
Theme: Rally Skills Equipment: 17- to 21-inch racquets, foam and oversized low compression balls, throw down lines, poly spots or donuts Garys Youth Coaching Tip I dont get excited about talent. I get excited about unconditional effort and Im looking for it every time Im with you. Dr. Jim Loehr
Movement Activities
Statues. Children jog around the court until the coach calls out, Freeze. Children have to stop very quickly and hold their balance. Call My Name. Children are in pairs, one partner with a ball and the other with her back to her partner. The partner with the ball tosses it up and calls out the partners name. The partner has to turn around and catch the ball after one bounce. Slamma Jamma. Place throw down lines or poly spots/donuts every 5-6 feet inside the doubles alley. Players stand on either side of the doubles alley facing each other. Players side shuffle up and down the court tossing a ball underhand to a partner. The ball must bounce between the players before the partner can catch it. The goal is to move from the net to the baseline without dropping the catch. Every time a player drops the ball, the team quickly goes back to the nearest throw down line or spot before continuing on.
A1 A1 A1
A2 A2 A2
B1 B1 B1
B2 B2 B2
Slamma Jamma
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Skills
Jacks. The player tosses the ball up and lets it bounce, bumps it up with the racquet one time and catches itonesies. The player then attempts to tap it up twicetwosiesand so on until they reach fivesiesor five in a row.
Jacks
Partner Jacks. Same as above except the ball is caught by a partner on each tap-up. Rally Me. Within the service box, the player tosses the ball, lets it bounce off the court and bumps it up with the racquet, lets it bounce and taps it up again. This can be done while moving around the service box. Survivor. Players line up on one side of the net (the island), and drop and hit a ball over the netor, if need be, hit from a toss made by the coach. If the ball goes over the net, the player stays on the island and goes to the end of the line. If the player misses, he is off the island and goes across the net, where he will try to catch a ball. If he catches the ball in the air, everyone on that side (the off-theisland side) gets to return to the island. If the ball is caught after one or two bounces, only that player goes back to the island. The last player left who successfully hits the ball over the net, into the court and that is not caught is the survivor.
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Practice 7
Theme: Rally Skills with a partner Equipment: 17- to 21-inch racquets, foam or oversized low compression balls, beanbags or Koosh balls Garys Youth Coaching Tip Effort trumps everything, including talent.
Movement Activities
Follow the Leader. Have children follow the coach around the court and imitate the movement of the leader, such as run, hop, swinging arms, monster walk, march, shuffle sideways, skip, etc. The coach can substitute a player to serve as the leader. Partner Toss and Catch. Place two players in a service court with one ball. The player with the ball will toss it up at least head-level height so it lands anywhere in the service box. The other player must move and catch it after one or two bounces, then toss it so the first player must run and catch it. See how many successful toss and catches each team can make. Change partners frequently. Inch Worm. Players line up shoulder to shoulder in a straight line, with their racquets held out in front with the strings facing up. The last player in the line has a beanbag or Koosh ball. That player passes it from his racquet to the next player in line and then runs behind the line of players to the front of the line. As each player passes and moves to the front of the line, the line will move forward to the opposite end of the court.
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Skills
Partner Rally Jacks. Partners alternate hits going from one hit each, onesies, up to five hits each, fivesies. Splat. Two players each with a racquet and a ball pyramid made of four balls (three for the base and one on top). One player drops and taps the ball up at about head-level height, trying to hit the ball pyramid to make it splat. When the balls are hit, the player scores a point. Mini Rally. Partners work together and rally over a line or low obstacle that serves as the net. They stand close to the obstacle and gently rally balls over the line or obstacle using the forehand. To start the rally, have players start close and sideways to each other, match up racquet faces and take two steps back. Tag Team Singles. There are a few variations to this cooperative game where players in two lines on opposite sides of the net hit and move to the end of the line while keeping the ball in play. The rally begins with the first hit being a drop hit by the first player in line or by an underhand toss from the coach. This game is perfect for coaches and helpers to play as part of the team. They should get in line and participate just like the kids, hopefully adding consistent and accurate hits when they play.
A4 A3 A2 A1
B1 B2 B3 B4
Tag Team Singles
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Practice 8
Theme: Play Day Tennis Olympics Equipment: 17- to 21-inch racquets; selected from practices above Garys Youth Coaching Tip Praise effort, not ability and performance. Dont praise the first-serve percentage; praise the work it took to get that.
Movement Activities
This is a fun day and the activities can be just for fun or competitive, especially if the kids are placed on teams. Stations are set up around the court and players start at an assigned station and perform the activity. When the time is up, they move to the next station. All of the activities have been done somewhere in the first seven practice sessions. Here are some samples of simple activities for the stations around the court: Self rally Rally with a partner Splat Inch Worm Throw ball Tag Team Singles Any other activity that the players enjoy
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QuickStart Tennis
Chapter 6: Practice Sessions (Ages 7-8)
This chapter contains eight progressive practice sessions for children ages 7-8 playing on a 36-foot court, and with 21- to 23-inch racquets and foam or oversized low compression balls. The goal of these practices is to help children learn the basics of a rally by being able to hit a ball back and forth over the net with a partner. This chapter will build on and reinforce children learning to use their racquets and judging the flight and direction of the ball by using fun activities and games. While the emphasis will be on rally skills using both forehand and backhand ground strokes, other skills needed to play a complete game of tennis are introduced, including the serve and return, along with the volley. The goal is to move a young player along from a simple rally to actual game play on a 36-foot court. Points will begin with a serve and players will learn simple tactics, recovery after the hit and shot selection. The rules of tennis also are introduced, and young players will learn to keep and announce score and to call their own lines. Each session for this age group will include an opportunity for kids to rally and play. The chapter will begin with roll ball, where kids roll balls back and forth using the 36-foot court, followed by throw ball, where they throw and catch one ball over a net into the 36-foot court. This will lead into rally and play opportunities. Dont be concerned if kids struggle some keeping the ball in play. As a coach, you need to get them moving, tracking and hitting. The kids might not be very successful initially, but they will probably think this is the most fun, and they will get better in every practice. Included in each practice session is a list of equipment that is used for that session, as well as a coaching tip from youth coaching expert Gary Avischious. Practices for this age group should be no longer than 60 minutes. The practice sessions for 7- to 8-year-olds will contain the following: 1. 2. 3. 4. 5. Theme of the day Movement activities Skill development Game A take-home tennis activity
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Practice 4 Movement Activities Skills Game Take Home Tennis Practice 5 Movement Activities Skill Game Take Home Tennis Practice 6 Movement Activities Skills Game Take Home Tennis Practice 7 Movement Activities Skill Game Take Home Tennis Practice 8 Game Take Home Tennis
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Practice 1
Theme: Racquet Control Equipment: 21- to 23-inch racquets, foam or oversized low compression balls Garys Youth Coaching Tip Seventy percent of kids drop out of youth sports by the age of 13. What are you going to do today to make sure the kids in your program are not part of the 70 percent?
Movement Activities
Different Moves. Players are in pairs with one person designated as the leader. The leader will do a movement activity on the court, such as jogging, hopping, skipping, jumping, etc., and moving in different directionsforward, backward, sideways. The partner has to copy the movement and follow the leader as closely as possible. Players should take turns as the leader. Ball Chase. Both players stand beside each other, one with the ball, and the other player with his back to his partner. The player with the ball rolls it away from the partner and calls out, Go. The other player turns around, chases after the ball and stops it before it finishes rolling. A variation is to face forward and have the back player roll the ball between the legs of the player in front, who runs after the ball and stops it before it stops rolling.
Skills
Kirk-O-Rama. To liven up simple racquet-handling activities like bouncing balls up and down, add some music and change activities every 20 to 30 seconds. Use a variety of activities and have players change every time they hear a whistle. With racquets, have players try any or all of these activities for variety in your practices: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. Bounce ball Bounce ball Bounce ball Bounce ball Bounce ball Bounce ball both sides Bounce ball Bounce ball Bounce ball Bounce ball Bounce ball Bounce ball Bounce ball Bounce ball Bounce ball Bounce ball Bounce ball down up, letting it bounce on the court after each hit down on the edge of the racquet up, keeping the ball in the air up, alternating sides of the racquet up, alternating sides but add a hit up on the edge between hitting on high low while on one knee while sitting on the court while lying on the court in a circle around the body in a Figure 8 around the legs down while hopping on one foot up while hopping on the other foot up, with the racquet between the legs up, with the racquet around the back
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18. Toss the ball up and catch it on the racquet without it bouncing on the strings 19. Balance the ball on the strings and turn the racquet 180 degrees without the ball falling off the strings 20. Spin quickly in a circle while balancing the ball on the strings Lobster Trap. Players work with a partner, one player holding two racquets and one player with a foam ball. The feeder (player with the ball) makes an underhand toss and bounces the ball to the other player, who traps the ball between two racquets (lobster claws). The player then turns sideways, drops the ball from the racquets and gently hits the ball back to the feeder, who catches it after one bounce. Increase the challenge by having both players with two racquets and have both do the sequence: turn sideways, drop, hit, bounce and trap. Include a large target area so players have a visual of where to aim their drop-hit or underhand toss. Half-Pound Lobster Trap. One player has a racquet and the other player has a
Lobster Trap
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ball. The player with the ball will underhand toss to the player with the racquet. The player with the racquet holds the racquet with the butt cap against the belt buckle in line with the contact point and the ball should be caught (trapped) against the strings with the hand after one bounce.
Game
Roll Ball Tennis. With two players on either side of the 36-foot court, each player will roll the ball under the caution tape (no net is used for this game). The other player moves into position, where she stops the rolling ball with her racquet and rolls it back. See how many rolls and stops the players can get in a row. As a variation, have the players stop the ball with their feet before rolling it back.
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Practice 2
Theme: Instant Rally Progression Forehand Equipment: 21- to 23-inch racquets, foam balls, oversized low compression balls, poly spots or donuts, playground balls Garys Youth Coaching Tip Fill in the blanks. What does your tennis program have in common with smiling, joy and laughter?
Movement Activities
Dynamic Warm-up. The following activities are a perfect way to warm up and also give players an opportunity to toss, catch and learn about the flight of the ball. Use some or all of these with the coach leading the activities: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. Jog in place while juggling ball from right hand to left hand and back Slow jog and fast juggle Fast feet and slow juggle Regular jog and regular juggle Skip and regular juggle High knees and regular juggle Heel kicks and regular juggle Pass ball around left leg three times Pass ball around right leg three times Pass ball around waist three times, stop and reverse direction Pass ball around knees three times, stop and reverse direction Pass ball around neck three times, stop and reverse direction Toss ball straight into air with a leap and catch Dribble ball from right hand to left hand Dribble ball through the group Toss one ball with a partner while shuffling through the group Bounce pass one ball with partner while shuffling through group
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Ball Drop. Players are in pairs facing each other. One player has one ball in each hand and his arms extended at shoulder level. The player drops one ball and the other player has to run and catch the dropped ball after one bounce. Switch partners after three drops. To increase the difficulty, have players move one step farther away after every successful drop, bounce and catch.
Ball Drop
Skill
Instant Rally Progression Forehand. Each child will have a racquet and ball. Follow this sequence in order and young players will develop rally skills in just a few minutes. To keep kids engaged, move through these activities quickly. For example, the coach might say, Lets see how many you can do in 30 seconds. 1. Tap up, bounce and catch. Players will tap the ball up about head-level height, let the ball bounce and catch it.
Tap Up
2. Self rally. This time, rather than catching the ball after the first bounce, continue to tap the ball up after one bounce to about head-level height.
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3. Rally with a partner to a target. Find a partner and alternate tapping the ball up to about head level. After the bounce, the partner taps up and lets the ball bounce. See how many consecutive tap ups each pair can get in a row. To help them focus on hitting up rather than out, place a poly spot, donut or draw a chalk circle as a target between the two players. Players should try to hit every ball up to head level. 4. Rally over line with partner. Draw a line or find a line and place each player on either side. Have them match up racquet faces forehand to forehand and move back two to three steps. Have them rally so the ball bounces over the line. The ball should be hit about head high. See how many they can get in a row, hitting all balls on the forehand side. 5. Rally over a net. This is similar to the above, but the players will rally over a net or barrier. Start at the net and have players match up racquet faces forehand to forehand and move 3-4 feet away from the net and play all shots on the forehand side. To assist them with control and direction, add a target about three feet from the net (poly spot, donut or chalk circle).
The Forehand
6. GameStep-back forehands. Players are on either side of the net and match up racquet faces forehand to forehand, then take two steps back. The player with the ball drops and hits it to the partner, and they rally for two shots on the forehand side. After two successful consecutive hits, both players take one step back and try again for another two-ball rally. After each successful two-ball rally, they move back. If they miss, they must both move forward one step. Try this again with a three-ball rally before the players can step back and eventually get to a four-ball rally.
Games
Splat. To add some excitement to the instant rally progression, go back to Activity No. 3Rally with Partner to a Targetbut this time the target is made up of four tennis balls constructed in a pyramid. (This is done by placing three balls on the ground in a triangle, with one ball on top.) All balls must be hit up to head level, and the team scores a point every time they hit a shot that knocks the pyramid down.
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Throw Ball Tennis. Players are on either side of the net on a 36-foot court. Players throw a foam ball underhanded over the net. The opposite player must catch it and throw it back after the ball bounces one time on the court. To make this game easier, players can use a larger ball (such as a playground ball) and they are allowed multiple bounces before catching. Also, they can move closer to the net, marked by a poly spot or donut, before throwing the ball back over the net. Play can be a continuous rally, or let the players play points to see if they can toss the ball in the court and away from the opponent. (This simulates real match conditions and strategy.)
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Practice 3
Theme: Instant Rally Progression Backhand Equipment: 21- to 23-inch racquets, foam and oversized low compression balls, poly spots or donuts, chalk Garys Youth Coaching Tip Teach your players to think. The more you voice-activate them in practice, the more reliant they become on youand the less they learn and the less they perform.
Movement Activities
Two Ball Roll. Players line up facing a partner on either side of the doubles alley. All players have a ball that they roll at the same time to one another so each player catches the opposing rolling ball. They continue to roll and catch at the same time. Create some movement by letting the players roll the ball a step or two away from their partner. Two Ball Toss. This is an extension of Two Ball Roll described above, but this time, rather than rolling, the players will make an underhand toss and they will catch the balls after one bounce. Jog Ball. While players are jogging in a large circle, they toss the ball up and catch it after the bounce with two hands, then with the right hand, then the left hand. Keep players moving and have them change direction when the coach calls out to change directions.
Skill
Instant Rally Progression Backhand. This is the exact same progression as the Instant Rally Progression on the forehand side, but players are using only the backhand side of the racquet. Players can use two hands on the backhand side, or some might elect to use only one hand. Have them follow this sequence: 1. Tap up on the backhand side of the racquet, bounce and catch. Players will tap the ball up to about head-level height, let the ball bounce and then catch it. 2. Self rally. This time, rather than catching the ball after the first bounce, continue to tap the ball up on the backhand side of the racquet after one bounce to about head level. 3. Rally with a partner to a target. Find a partner and alternate tapping up to about head level on the backhand side of the racquet. After the bounce, the partner taps the ball up and lets it bounce. See how many consecutive tap ups each pair can get in a row. To help them focus on hitting up rather than out, place a poly spot, donut or draw a chalk circle as a target between the two players. Players should try to hit every ball head level high.
Tap Up
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4. Rally over a line with a partner. Draw a line or find a line on the court and place each player on either side. Have them match up racquets on the backhand side and move back two or three steps. Have them rally so the ball bounces over the line. The ball should be hit about head high. See how many they can get in a row hitting all balls on the backhand side. 5. Rally over a net. This is similar to above but the players will rally over a net or barrier. Have them match up racquet faces backhand to backhand and move 3-4 feet away from the net and play all shots on the backhand side. To assist them with control and direction, add a target about 3 feet from the net (poly spot, donut or chalk circle). 6. GameStep-back backhands. Players are on either side of the net and match up racquets backhand to backhand and take two steps back. The player with the ball drops and hits it to the partner and they rally for two shots on the backhand side. After two successful consecutive hits, both players take one step back and try again for another two-ball rally. After each successful two-ball rally, they move one step back. If they miss, they both must move forward one step.
Note: Players hitting two-handed backhands might have trouble dropping and hitting on the backhand side. You can allow them to put the first shot in play with a forehand, and the return would be the first backhand shot on their way to four consecutive hits.
One-Handed Backhand
Two-Handed Backhand
CHAPTER 6: PRACTICE SESSIONS (AGES 7-8)
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Game
Lobster Rally. Players are on both sides of the net with two racquets each and one ball. The first person drops the ball and hits it over the net. The second player moves and traps the ball between his racquets, turns sideways to the net, drops the ball and hits it over with the back racquet. Play can go for a continuous rally or the players can try to hit to the court on either side of the partner on the opposite side of the net. (See Practice 1 for illustration of Lobster Trap.)
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Practice 4
Theme: Forehand and Backhand Rallying Equipment: 21- to 23-inch racquets, foam or oversized low compression balls, throw down or chalk lines Garys Youth Coaching Tip Mistakes are part of learning. They tell you what you need to spend more time teaching. And after you invest time and energy in skillfully teaching, children will still make mistakes.
Movement Activities
Partner Ball Tossing and Catching: Roll the ball to a partner standing 6-8 feet away. Start with one ball and then do two balls at the same time. One player underhand tosses; one player catches the ball after one bounce. One player with two balls in her hand tosses two balls positioned side by side (horizontal position). Her partner catches balls on one bounce or two bounces. One player with two balls in her hand tosses two balls stacked on top of each other (vertical position). Her partner catches the balls after one or two bounces.
Horizontal Position
Vertical Position
CHAPTER 6: PRACTICE SESSIONS (AGES 7-8)
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Call My Name. Children are in pairs, one with a ball and the other with his back to the partner. The player with the ball tosses it up and calls out the partners name. The partner has to turn around and catch the ball after one bounce. Rally Me. All players begin in one of the service courts. Each has a ball and racquet. They toss the ball up, let it bounce off the court and bump it up with their racquet. They continue to bump the ball up after it hits the court (self rally). This can be done while moving around the service court. Jacks. The player tosses the ball up and lets it bounce and bumps it up with the racquet and catches it and announces, onesies. The player then attempts to tap it up twice, twosies and so on until they reach fivesies.
Jacks
Skills
There are no new skills introduced in Practice 4. Review the forehand and backhand and play the following games to reinforce forehand and backhand rally skills.
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Game
Four Square. This popular playground game can be adapted for tennis. It can be played over the net using the four service courts of the 36foot court. Each service court is numbered one through four, and players enter the court in Square 1. All points begin in the Ace Square (Square 4). The player in Square 4 starts the ball with a drop-hit into any of the other three squares. The player in the receiving square must hit the ball before it bounces twice. If the player hits it out of any of the squares, or if it bounces twice before she hits it, that player is out, the remaining players move up to the next vacant square and a new player enters on Square 1. (For example, if the player in Square 3 misses, the player in Square 2 moves up to Square 3 and the player in Square 1 moves up to Square 2.) The game can be played without racquets by tossing and catching a larger ball.
X X X X
4
Ace Square
Four Square
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Tag Team Singles. A minimum of four players are needed for this game. Divide players into two groups, with each group forming a line behind the middle of each baseline. One player is up on each side (A1 and B1). The first player from side A (A1) drop-hits the ball over the net and moves to the back of her line. The first player on B (B1) returns the ball and goes to the back of the line on his side. From there, each subsequent player hits one ball and moves to the back of the line, keeping the point going until one side misses. This can be a cooperative game and the team (players in both lines are on the same team) attempts to get 10 consecutive rallies. For safety, make sure you use a waiting spot for those players not hitting.
A4 A3 A2 A1
B1 B2 B3 B4
Tag Team Singles
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Practice 5
Theme: Serve and Return Equipment: 21- to 23-inch racquets, foam or oversized felt covered balls Garys Youth Coaching Tip Experience is the best teacher. But what do your kids experience waiting in line? Engage their minds and bodies every chance you get.
Movement Activities
High Fiver. Players line up just inside the doubles alley facing a partner. Players will move together up and down the alley with a side shuffle, high fiving each other with both hands as they move. Mirror. Players stand facing a partner. One player is the leader and the other is the follower. The leader can move any way she wants and the partner must mirror the actions. Ensure that the teams have enough personal space for safety.
Skill
Introduction to the Underhand Serve: Players will begin with a racquet facing up and a ball in their opposite hand. Each player will drop the ball on the strings and tap it up. Players will catch the ball after the bounce (self serve). Players will underhand serve over a line and to a partner. The partner will trap the ball on her strings with the racquet and hand and then serve it back. Players should be positioned about 6-8 feet apart and be standing with their feet at a 45-degree angle to the line. Players move back so they are 10 feet apart. The server will hit an underhand serve over the net and into the court. The partner will return the ball back to the server, who will then trap the ball on his strings. Each pair will do five serve-andreturn sequences and change servers and returners.
Feet Position
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Step-back serves. This activity starts with the previous formation and distance away from the net. Every time the server hits the serve into the court, the partner returns the ball and the server traps the ball on her racquet, the team can move back one step each. If they miss, they must move forward one step. Change servers after every five serves. You can elect to have the players let the ball bounce three times before the trap, then progress to two and, finally, one bounce before the trap. Serve, return and trap. Both players will be 10-12 feet away from the net. The first player begins with an underhand serve. The second player returns the ball back to the server and the server traps the ball with her hand and racquet. Do this sequence, but have targets for the server and the returner so they can concentrate on an aiming point for each shot.
Game
Champions. Partners stand on opposite sides of the net. One player is the server and the other is the catcher. The server (A1) starts with an underhand serve, attempting to serve into the diagonal service box. The catcher (B1) is trying to catch the ball after one bounce. After catching the ball, the catcher tosses it back to the server. The server and catcher score a point for a successful diagonal serve and catch, trying to reach the number set by the coach. Stay within the sevenpoint goal to help the kids learn the match play scoring system for QuickStart Tennis. Use either scoring flip cards, cones, throw down lines or clothespins to mark the score. When the players reach the set number of points, they yell, Champions, and are declared the winners. Rotate roles and repeat.
A1
B1
Champions
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Practice 6
Theme: Rally Skills Equipment: 21- to 23-inch racquets, foam or oversized low compression balls, throw down lines or spots, beach balls Garys Youth Coaching Tip We are hardwired to play. Nothing excites the brain like play. Play is the wellspring of creativity and imagination. Where does standing in line fit into your program?
Movement Activities
Slamma Jamma. The coach places spots or throw down lines every 5-6 feet inside the doubles alley. Players stand on either side of the alley facing each other. Players side shuffle from the net to the baseline tossing underhand to a partner with a foam ball or beach ball. The ball must bounce between the players before the partner can catch it. The goal is to move from the net to the baseline without dropping the catch. Every time a player drops the ball, he quickly goes back to the nearest spot or throw down line before continuing on. To increase the difficulty, have the players catch the ball in the air. If you have large numbers, use the width of the court (doubles sideline to doubles sideline) and place spots or throw down lines every 5-6 feet.
Slamma Jamma
A1 A1 A1
A2 A2 A2
B1 B1 B1
B2 B2 B2
Skills
No new skills are introduced in Practice 6. Use the following activities and games to reinforce the rally skills that were previously introduced and prepare your players for match play. 3-2-1 Juggle Rally. Players are paired up with one player on either side of the net. One player self-rallies (tap up and bounce) the ball three times and hits it over to her partner. The partner does the same three-ball self-rally and hits the ball back over to his partner. The next time the players self-rally twice, and finally once, before hitting it over the net. Do this on both the forehand and backhand sides.
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Continuous Rally. Players are in pairs with one player on either side of the net. Players begin with an underhand serve and see how may balls they can hit back and forth over the net without missing. When an error is made, the opposite player will begin the rally with an underhand serve.
Games
Tag Team Singles. A minimum of four players are needed for this game. Divide players into two groups, with each group forming a line behind the middle of each baseline. One player is up on each side (A1 and B1). The first player from side A drop-hits the ball over the net and moves to the back of her line. The first player on side B returns the ball and goes to the back of the line on his side. From there, each subsequent player hits one ball and moves to the back of the line, keeping the point going until one side misses. This can be a cooperative game, with the team (players in both lines are on the same team) attempting to get 10 consecutive rallies. This is also an excellent game to include other coaches or parents as players in both lines.
Driveway/Playground or Wall Tennis. Players play the continuous Up and Down the River rally game on the driveway or playground court with a partner or parent, or see how many consecutive rallies they can make against the wall by themselves.
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X
Winners Losers
Practice 7
Theme: Volley Equipment: 21- to 23-inch racquets, foam or oversized low compression balls, Koosh balls or bean bags, hoops or ropes for circles Garys Youth Coaching Tip Smart players have learned where and when to be there, with the appropriate shot selection. Teach this. Teach your players to think and dont just voice-activate them around the court.
Movement Activities
Jog Ball. While players are jogging in a large circle, they toss the ball up and catch it after the bounce with two hands, then with the right hand, then with the left hand. Keep players moving and have them change directions when the coach calls out to change directions. Koosh Ball Step-Back. Players are in pairs, each with a racquet with the strings up, facing each other with one Koosh ball (or bean bag) on the strings of one players racquet. They begin by turning the racquet so the Koosh ball drops onto the partners racquet. After the successful exchange, they both move back one step and pass the Koosh ball from one racquet to the other. As they step back, they will have to toss the Koosh ball from one racquet to the other. See which pair can get the most distance between partners and still toss and catch the Koosh ball without it falling off the strings.
Skill
The Volley. Begin with two players positioned on either side of the net about 2-3 feet apart. One player has a ball and the other player has his racquet up so the strings are facing the tosser (like holding a stop sign). The tosser will make five underhand tosses and the partner will volley the ball back so the tosser can catch the ball in the air. Do five volleys each on the forehand side. Step 2 is to move farther apart. The one player will underhand toss the ball to her partner, who will volley it back so it bounces on the court and the tosser will trap the ball with his hand against the racquet face. Do five toss, volley and traps before switching roles on the forehand side.
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Forehand Volley
Backhand Volley
Step 3 begins with the players slightly farther apart. One player (Player A) will drop-hit the ball and the partner (Player B) will volley it back so it bounces on the court. Player A will then hit the ball back so it can be volleyed by Player B and finally trapped by Player A. Switch roles after five drop-hit, volley, rally, volley, trap sequences. Do the same sequence using the backhand side. Toss, volley and catch Toss, volley and trap Drop-hit, volley, rally, volley and trap The first two steps can be done with players. The final step might be best executed with a coach or helper in the ground stroke position so they can keep the ball in play.
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Volley GameBasketball. Make targets by using circles or hoops on the court. Give a point value for every target, with the closest targets worth less than a target farther away. The players attempt to volley a ball that is fed with an underhand toss by a partner to a target so they score points. Go for one minute (one quarter), total the score and switch roles. Play for four minutes (four quarters) and total the scores for all four quarters.
Games
Champion of the Court. A designated champion competes against a line of at least three players, with the champion assuming a baseline position on one side of the court (A1) and the other players (i.e., the challengers) waiting at the back of the opposite side of the court. The first challenger (B1) assumes a position at the baseline and underhand serves the ball to the champion (A1). A point is then played using the 36-foot court boundaries. If B1 wins, he is the new champion and runs to the other side of the court (the champions side). If A1 wins, she stays and plays a point against B2. Star Catcher. Use a series of 36foot courts to play this game. Players play singles games to a designated number of points, such as first to five or seven. At the conclusion of the game, both players exit the court and return to the coach. The winner gets a sticker or star on their hand or racquet. Players in a line by the coach fill in as courts become available.
A1
W I N
B1
B2 B3 B4
LO S E
Points begin with an underhand serve and each player will serve two points before switching servers. Make sure that players go back out on the court against a different partner.
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Practice 8
Theme: Play Day Equipment: As needed Garys Youth Coaching Tip The #1 reason kids drop out of youth sports is because its not fun anymore. Are you saying I need to make tennis fun for a bunch of whiny 8-year-olds? Yes, we are! Capture their hearts and imagination for movement, sport and tennis by making it fun.
Game
This is a fun day and the activities can be the favorite activities from this series of practices. Individual activities can be set up in stations around the court. Teams can be created and games can be played in a team format. Star Team is a variation of Star Catcher and is a fun team game. Divide the group into two teams and each team will always play from one side of the court. It is played just like Star Catcher, but when the players return to the coach, rather than get a star, they move one cone from a stack of cones to their side of the court. Play continues until all the cones are gone. Count up the number of cones for each team to determine the winning team.
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QuickStart Tennis
Chapter 7: Practice Sessions (Ages 9-10)
This chapter contains eight progressive practice sessions for children ages 9-10 playing on a 60-foot court with 23- to 25-inch racquets and low compression balls. The goal of these practices is to help children learn the basics of a rally by using forehand and backhand ground strokes so players can hit balls back and forth over the net with a partner after the first session. From that point, an array of skills will be introduced so these players can play and begin to have an understanding of singles and doubles play. The overhand serve is introduced and the return of serve is emphasized more with this age group. Also, volley and overhead skills are introduced, and players will learn to move from the backcourt to the net by hitting an approach shot. Each practice will develop the technical skills that will enable players to develop the tactics for different playing situations associated with the game of tennis. Shot selection and court positioning are important to introduce to this age group so these players can have fun learning and competing. Many of the games and activities used by the kids ages 11-17 on a 78-foot (full-size) court are applicable for this age group, when kids are playing on a 60-foot court with low compression balls and 23- to 25inch racquets. The practice sessions are categorized by the following playing situations and skills are introduced in the context of the situation: Playing Situation 1: Both players in the backcourt. The skills needed for this situation are rallying skills, or more specifically, forehand and backhand ground strokes. Once children can rally, games and contests can be used to get them on the court and playing tennis. Playing Situation 2: Serving and returning. The skills needed are serves and returns. Playing Situation 3: One player at the net and one player at the baseline. The skills for the net player include the volley and the overhead, while the player at the baseline will hit ground strokes and lobs. Playing Situation 4: Transitioning from the baseline to the net. This is a result of moving forward from the baseline to return a short ball and then continuing to the net. The skill necessary is the approach shot.
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Also included in each practice session is a list of equipment that should be used for that session, as well as a coaching tip from youth coaching expert Gary Avischious. Each practice session for this age group lasts 60 minutes. The practice sessions for the 9- to 10-year-olds will contain the following: 1. 2. 3. 4. 5. Theme of the day Movement activities Skill development Game A take-home tennis activity
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Practice 1
Theme: Instant Rally Equipment: 23- to 25-inch racquets, low compression balls, poly spots, donuts or chalk for targets Garys Youth Coaching Tip When was the last time you had more fun coaching tennis than your kids did in class? The more you model fun, the more your kids will catch it.
Movement Activities
Kirk-O-Rama. To liven up simple racquet handling activities, such as bouncing balls up and down, add some music and change activities every 20 to 30 seconds. Use a variety of activities and have players change every time they hear a whistle. Use any or all of these activities to add variety to your practices: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. Bounce ball down Bounce ball up, letting it bounce on the court after each hit Bounce ball down on the edge of the racquet Bounce ball up, keeping the ball in the air Bounce ball up, alternating sides of the racquet Bounce ball up, alternating sides but add a hit up on the edge between hitting on both sides Bounce ball high Bounce ball low Bounce ball while on one knee Bounce ball while sitting on the court Bounce ball while lying on the court Bounce ball in a circle around the body Bounce ball in a Figure 8 around the legs Bounce ball down while hopping on one foot Bounce ball up while hopping on the other foot Bounce ball up, with the racquet between the legs Bounce ball up, with the racquet around the back Toss the ball up and catch it on the racquet without it bouncing on the strings Balance the ball on the strings and turn the racquet 180 degrees without the ball falling off the strings Spin quickly in a circle while balancing the ball on the strings
Skill
Instant Rally Progression Forehand. Each player will have a racquet and a low compression ball. Follow this sequence and young players will develop rally skills in just a few minutes. To keep kids engaged, move through these activities quickly. For example, the coach might say, Lets see how many you can do in 30 seconds.
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1. Tap up, bounce and catch with the non-racquet hand. Players will tap the ball up about head-level high, let the ball bounce and catch it after one bounce with their non-dominant hand (that is, the opposite hand they use to grip the racquet for their forehand).
2. Self rally. This time, rather than catching after the first bounce, continue to tap the ball up after each bounce to about head-level height. 3. Rally with a partner to a target. Find a partner and alternate tapping up about head level. After the bounce, the partner taps the ball up and lets it bounce. See how many consecutive tap-ups each pair can get in a row. To help them focus on hitting up rather than hitting forward, place a poly spot, donut or draw a circle with chalk as a target between the two players. Players should try to hit every ball up to head level and have it land in the circle. 4. Rally over a line with a partner. Draw a line or find a line on the court and place each player on either side. Have them match up their racquet faces forehand to forehand and move back two to three steps. Have them rally so the ball bounces over the line. The ball should be hit to head-level height. See how many they can get in a row hitting all balls on the forehand side.
The Forehand
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5. Rally with partner over a net. This is similar to rally over a line with a partner, but this time the players will rally over a net or barrier. Start at the net and have players match up racquet faces forehand to forehand and move 34 feet away from the net and play all shots on the forehand side. To assist them with control and direction, add a target about 3 feet from the net (e.g., a poly spot, donut or chalk circle). 6. Step-back forehands. Both players are on either side of the net and match up racquet faces forehand to forehand, then take two steps back. The player with the ball drops and hits it to the partner, and they rally for four shots in a row on the forehand side. After four consecutive hits, stop the ball and both players take one step back, then they try again for another four-ball rally. After each successful four-ball rally, they move a step back. If they miss, they must both move forward one step.
Games
Tag Team Singles. A minimum of four players are needed for this game. Divide players into two groups with each group forming a line behind the middle of each baseline. One player is up on each side (A1 and B1). The first player from side A (A1) drop-hits the ball over the net and moves to the back of her line. The first player on B (B1) returns the ball and goes to the back of the line on his side. From there, each subsequent player hits one ball and moves to the back of the line, keeping the point going until one side misses. This can also be a cooperative game, with the team (players in both lines are on the same team) attempting to get 10 consecutive rallies.
A4 A3 A2 A1
B1 B2 B3 B4
Tag Team Singles
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Practice 2
Theme: Rally Skills Equipment: 23- to 25-inch racquets, low compression balls, poly spots, donuts or chalk for targets Garys Youth Coaching Tip We ask kids to give 110 percent effort in a match. How do they know what that looks and feels like if we dont model it to them?
Movement Activities
Roll and Catch. Players should stand 10 feet apart, with one ball for each pair. The player with the ball (Player A) rolls the ball to either side of the partner (Player B), and Player B moves so she can catch the ball directly between her feet. Player B should shuffle into position and squat down, keeping her back straight to catch the ball. Player B then rolls the ball back to either side of player A, who also catches the ball and rolls it back. Add some variation by having players use two balls and have them both roll and catch at the same time. Toss and Catch. This activity is similar to Roll and Catch, but this time Player A tosses the ball underhand so it bounces on the court, and Player B catches the ball with one hand with the fingers pointing up. This will force each player to move quickly side to side and to get below the ball so the fingers are up, similar to the position of the hand when executing a volley. Player B then tosses the ball underhand to Player A, who has to try to catch the ball in the same manner as mentioned earlier. For a greater challenge, have both players toss and catch two balls at the same time.
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Toss and Trap. This activity is similar to Toss and Catch, but this time the player will have a racquet. The racquet is held at its throat with the dominant hand, and the butt of the racquet is held against the stomach at the belt buckle position. Player A tosses the ball and Player B traps the ball on the strings with the Toss and Trap non-dominant hand in a perfect contact position. Player B tosses it back to Player A, who moves and traps the ball against the strings with his racquet butt against the stomach and the dominant hand at the racquet throat. This is an excellent warm-up activity to train players to move into the perfect spot for the ideal contact for a ground stroke. All players will have to move quickly to trap all balls on the forehand side of the racquet while facing sideways when making the trap. Toss, Turn and Trap. This time, Player A uses a higher underhand toss to Player B, who is holding her racquet and with her back to the feeder (Player A). The tosser calls out the partners name and the partner (Player B) turns 180 degrees, locates the ball and moves to trap the ball against her strings. Have each pair do this five times, then change tosser and trapper.
Skill
Instant Rally Progression Backhand. This is the exact same progression as the Instant Rally Progression on the forehand side, but players are using only the backhand side of the racquet. Players can use two hands on the backhand side, or some might elect to use only one hand. Have them follow this sequence. To keep kids engaged, move through these activities quickly. For example, the coach might say, Lets see how many you can do in 30 seconds. 1. Tap up on the backhand side of the racquet, bounce and catch. Players will tap the ball up about head-level high using the backhand side of the racquet, let the ball bounce and catch it after one bounce with their non-dominant hand (that is, the hand not gripping the racquet on the forehand). 2. Self rally. This time, rather than catching after the first bounce, continue to tap the ball up after each bounce to about head-level height. 3. Rally with a partner to a target. Find a partner and alternate tapping up about head level on the backhand side of the racquet. After the bounce, the partner taps the ball up and lets it bounce. See how many consecutive tap-ups each pair can get in a row. To help them focus on hitting up rather than hitting forward, place a poly spot, donut or draw a circle with chalk as a target between the two players. Players should try to hit every ball up to head level and have it land in the circle.
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4. Rally over a line with a partner. Draw a line or find a line on the court and place each player on either side. Have them match up their racquet faces backhand to backhand and move back two to three steps. Have them rally so the ball bounces over the line. The ball should be hit to head-level height. See how many they can get in a row hitting all balls on the backhand side. 5. Rally with partner over a net. This is similar to rally over a line with a partner, but this time the players will rally over a net or barrier. Start at the net and have players match up racquet faces backhand to backhand and move 3-4 feet away from the net and play all shots on the backhand side. To assist them with control and direction, add a target about three feet from the net (e.g., a poly spot, donut or chalk circle). 6. Step-back backhands. Both players are on either side of the net and match up racquet faces backhand to backhand, then take two steps back. The player with the ball drops and hits it to the partner, and they rally for four shots in a row on the backhand side. After four consecutive hits, stop the ball and both players take one step back, then they try again for another four-ball rally. After each successful four-ball rally, they move a step back. If they miss, they must both move forward one step.
Note: Players hitting two-handed backhands might have difficulty dropping and hitting on the backhand side. You can allow them to put the first shot in play with a forehand and the return would be the first backhand shot on their way to four consecutive hits.
One-Handed Backhand
Two-Handed Backhand
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Game
Champion of the Court Singles. A designated champion competes against a line of at least three and no more than six players, with the champion assuming a baseline position on one side of the court (A1) and the other players (i.e., the challengers) waiting at the back on the opposite side of the court. The first challenger (B1) assumes a position at the baseline and drophits the ball to the champion (A1). A point is then played using the singles boundaries on the 60-foot court. If B1 wins, he is the new champion and runs to the other side of the court (the champions side). If A1 wins, she stays and plays a point against B2.
A1
W I N
Note: This game can be varied by making the challengers have to win two or three points against the champion before they can assume the champions position.
L O S E
B1
B2 B3 B4
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Practice 3
Theme: Serve and Return Equipment: 23- to 25-inch racquets, low compression balls, playground balls and Nerf footballs Garys Youth Coaching Tip Are you winning the game? Are you winning the battle against your kids continuing to move and love tennis compared to becoming sedentary and playing video games? If not, why not?
Movement Activities
Two Ball Toss. Players line up facing a partner about 7-8 feet away. Both players have a ball that they underhand toss at the same time to each other and each player catches the ball after one bounce. Create some movement by letting the players toss the ball a step or two away from their partner. Jog Ball. While players are jogging in a large circle, they toss the ball up and catch it after the bounce with two hands, then with the right hand, then with the left hand. Keep players moving and have them change direction when the coach calls out to change directions. Two-Handed Ball Passes. With partners 10 feet apart, players pass a large ball, such as a beach ball, volleyball or playground ball, back and forth in the air. Do twohanded chest passes, an overhead pass forward and an overhead pass backward to the partner. Have players face their partners directly and have them use their legs to drive up and fully extend their arms on all tosses. Overhand Throw. Have players use an overhand throwing motion to throw a ball back and forth to a partner who is 15 to 20 feet away. Have players begin sideways and rotate so they are facing their partners as the ball is released. (This simulates the overhand service motion.) Tip: Use NERF footballs to develop a good overhand throwing motion and release.
Skills
Overhand Serve Progression. Demonstrate an overhand serve in slow motion from the baseline into the service court on the 60-foot court. Explain that serves must be hit from behind the baseline into the opposite service court. Each game begins with a serve in the deuce court, and the server plays the next serve into the ad court, alternating sides for every serve until the game is complete. The server gets two serves to get the ball in the correct service court. The following activities demonstrate a Serve-and-Return Progression and are done with a partner on the other side of the net: Throw over the net to a partner. Since the serve is like an overhand throwing motion (see Overhand Throw to ensure players are throwing the ball correctly), have players throw a ball over the net to their partners, who catch it after one bounce and throw the ball back. Both players should start at the service line and move back to the baseline after a series of successful throws and catches.
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The Serve
Toss, touch and freeze. Position players two steps away from the net. Have them stand at a 45-degree angle to the net with their racquets back and their arms bent at the elbow like a quarterback preparing to throw. Have players toss the ball up with the nondominant hand, reach up to full extension and freeze at the contact point. The racquet face should be directed at the service court. Several players can be positioned along the net with their partners on the opposite side. The partners will trap the ball, move two steps from the net and serve it back over the net.
Note: Make sure that players freeze at the point of contact so they can see the contact point and make any necessary corrections to the toss. To prevent them from overswinging, see if they can make the ball bounce four times before it goes over the service line.
Feet Position
Toss, touch, follow through and trap. Position players four steps away from the net. Instead of freezing at the contact point, have players toss, hit and follow through across their bodies. As the players reach up with their racquets, the heel of the back foot lifts off the ground so the body can rotate forward toward the net. Players should work on an accurate toss, consistent contact point and good balance throughout the swing. The partner moves and traps the ball on the racquet with his hand and then serves the ball back.
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Add a step, serve and trap. Begin all players four steps from the net. Have players toss, hit and follow through so the ball goes to the partner in the service court. After one bounce the partner traps the ball on the racquet face with his hand and serves it back to his partner. After each time the partners serve and trap, both players move back a step and repeat the activity. Players should be sideways when trapping the ball. Driveway/Playground or Wall Tennis. Players start in the same position as the above. The server will serve, followed by a return by the partner, followed by a rally from the server and finally a trap by the returner. The returner now becomes the server and she starts the sequence of serve, return, rally and trap. Players should be sideways when trapping the ball.
S = Server R = Receiver
Second Bounce
First Bounce
Return of Serve
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Game
Champs and Chumps with Serve. A minimum of four players is needed for this game. One group is on one end of the court behind the baseline and the other group is behind the other baseline. One side of the court is designated as the Champs side, while the other is called the Chumps side. The first player from each side plays a point, using the singles boundaries. The player that wins the point goes to the end of the Champs line while the loser goes to the end of the Chumps line. The other players rotate through their line in order. Players on the Chumps side always begin the point with a serve (getting two faults to get the serve in play).
Champs side
A2 A3 A4
A1
Chumps side
B1 B2 B3 B4
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Practice 4
Theme: The Volley Equipment: 23- to 25-inch racquets, low compression balls, foam or oversized low compression balls Garys Youth Coaching Tip Kids will naturally gravitate to whatever is fun. Is your program fun, or is it becoming programmed?
Movement Activities
3-2-1 Juggle Rally. A player stands with her racquet at one service line and selfrallies (tap up and bounce) the ball three times and then hits it to a partner on the other side of the net at the other service line using either a foam or oversized low compression ball. The partner then self rallies three times before returning the ball back over the net. Do three juggle rallies for a minute, then two juggle rallies for a minute followed by one juggle rally for a minute. Circle Volleys. Players form a circle and bump a foam ball to each other at random after one bounce. After two minutes, move in a step and keep the foam ball in the air while it goes randomly from player to player around the circle.
Skill
Describe and demonstrate the forehand and backhand volley, emphasizing that the ball is hit before it touches the ground and that there is no backswing. Volley Progression with a Partner. Position players 4 feet apart in pairs on either side of the net. Players take turns tossing underhand and hitting a forehand volley through the following sequence: The player should hold the racquet at its throat and bump the ball back to the tosser. Move the hand and racquet together so the stroke is not wristy. The hitters hold the racquet as if they were signaling Stop and gently volley the ball back to the tossers. Switch tossers and hitters after five trials. The volleyer should move his hand halfway down the handle and volley the ball back to the feeder so the tosser catches the ball in the air. Switch after five volleys. Have the volleyer hold the racquet at the handle and gently volley the ball back to the tosser. Switch after five hits. Have volleyers turn so they are facing in the opposite direction and repeat the sequence with a backhand volley. Change tossers and hitters after five volleys.
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The Volley
Ground Stroke - Volley Combination. Position one player at the net and the partner at the opposite service line: 1. From the service line, one player drop-hits a forehand ground stroke to a partner at the net. 2. The player at the net volleys the ball back to the partner at the service line. 3. The feeder traps the ball on the strings with her hand and repeats the ground stroke volley trap sequence. Change positions after five hits each. This activity is much easier if you start with foam balls and move to low compression balls as the players master these skills. Players should be sideways when trapping the ball.
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Game
One Ball Live. A minimum of six players is needed for this game. Two pairs of players rally with one another in a split-court set up in which the court is halved vertically. Two balls are put in play with a drop-hit straight ahead for two simultaneous rallies. Once an error is made, the person calls out one ball live! and the remaining ball is played out among the four players. The winning team scores a point and stays to play against two new players.
A1
A2
C1 C2
B1
B2
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Practice 5
Theme: Approaching the Net Equipment: 23- to 25-inch racquets, low compression balls, poly spots or a throw down lines Garys Youth Coaching Tip The more kids enjoy it, the more they will do it. The more they do it, the more they will learn. The more they learn, the better they will perform.
Movement Activities
Dynamic Warm-up. Jog in place while juggling ball from right hand to left hand Slow jog and fast juggle Fast feet and slow juggle Regular jog and regular juggle Skip and regular juggle High knees and regular juggle Heel kicks and regular juggle Pass ball around left leg three times Pass ball around right leg three times Pass ball around waist three times; reverse direction Pass ball around knees three times; reverse direction Pass ball around neck three times; reverse direction Toss ball straight into the air with a leap and catch Dribble ball from right hand to left hand Dribble ball through the group Toss one ball with a partner while shuffling through the group Change partners and continue with tossing and catching, but now using two balls at the same time Ball Drop. In pairs facing each other, one player has her arms extended at shoulder height and a ball in each hand. This player drops one ball at random and the other player has to catch the ball after one bounce. After each successful drop and catch, move apart one step. Change catchers and droppers after five trials.
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Ball Drop
Skills
Approach Shots. Hitting this transition shot effectively will allow the player to move from the backcourt, where the player usually hits shots that are either neutral or defensive, to the net, where the shots are generally offensive and the player can end the point with one shot. The playing situation is for one player to be in the backcourt and for the other player to be moving from the backcourt to the net with just one shot. Step 1 The Approach Shot. Have players in a single-file line at the baseline, with the coach between the service line and the net. The coach underhand tosses a ball short into the court and the first player moves forward quickly, gets sideways and moves through a forehand ground stroke. From there, the player quickly moves to a point between the service line and the net, assumes a ready position with a split step with both feet pointing at the net so the player can move either right or left. You can mark the spot between the service line and the net with a poly spot or throw down line to emphasize that this is where the player needs to be by the time the ball lands on the court. Also do this same drill but using the backhand side.
Note: Since the approach shot is hit from well inside the baseline and the player is moving toward the net at contact, only a short backswing is necessary to get the ball deep in the court.
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Step 2 Approach Shot and Volley. Toss a short ball from the opposite side of the net. Players move forward to play the approach shot and then immediately move forward again to achieve a good ready position between the net and service line. The coach tosses a second ball so the player can hit a volley into the open court.
Game
Champions of the Court Doubles. This game requires a minimum of six to eight players per court. A designated champion team (B1 and B2) competes against a line of challengers, with the champion team assuming a baseline position on one side of the court while the other players (i.e., the challengers) wait at the back of the opposite side of the court, with the first two (A1 and A2) assuming the baseline position. The challengers play three points against the current champions. On the first point, the coach feeds a short ball to the challengers (A1 and A2); the challengers hit an approach shot, move to the net and play out the point. On the second point, the coach feeds to the same side so the team at the net can volley. On the third point the coach feeds another ball to the team at the net. If the challengers win two or three points from the champions, the challengers take the place of the champions and hustle to the other side of the court. The coach then counts, 3-2-1, and feeds to the next challenging team while the losing team rotates to the back of the challengers line.
A4 A2
A3 A1
Challengers
L O S E
W I N
Coach
Champions
B1
B2
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Practice 6
Theme: Singles Equipment: 23- to 25-inch racquets, low compression balls, foam or oversized low compression balls, different colored poly spots, donuts or chalk Garys Youth Coaching Tip There will be a great desire on your part to make your lessons about tennis and acquiring skills, but kids PLAY tennis because its fun. If its fun, the tennis and skills will come. If its not fun, it wont matter how skilled you are at teaching skills.
Movement Activities
Partner Ball Tossing and Catching. All of these activities are done with a partner and the two players should be positioned 8-10 feet apart: A player rolls one ball to either side of his partner. The partner moves so she is directly in front of the ball and catches it directly between her feet. Add a second ball so there are two balls going at the same time. Players still moving their partners side to side, one player rolls and the other player underhand tosses. Reverse roles. One player underhand tosses back to her partner in the air and the other player bounce passes. Reverse roles. One player tosses two balls stacked side by side (horizontal) to partner. Change after five tosses. Partner catches both balls at the same time after one bounce. Partner catches both balls at the same time after two bounces. Partner catches both balls at the same time with arms crossed.
Horizontal Position
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One player tosses two balls stacked on top of each other (vertical) to partner. Change after five tosses. Partner catches both balls at the same time after one bounce. Partner catches both balls at the same time after two bounces.
Vertical Position
Turn and catch. Both players are facing the same direction. The front player has a racquet and is in the ready position. The back player tosses a ball up and calls out the name of his partner. The partner turns, reacts to the ball and traps the ball on the strings with her hand in the ideal contact point. Change tossers and trappers after five tosses. Catch It! Players are in pairs facing each other about 4-5 feet apart. Players position themselves at the net. Both players have balls and underhand toss balls back and forth at the same time. Players will side shuffle from the net to the baseline and back tossing and catching without letting the ball drop.
Skill
Singles Tactics. Now that players have learned to hit ground strokes, volleys, serves and returns, it is time to add some simple singles tactics to their game. The easiest singles tactic is to keep the ball in play. This means that the players will always attempt to hit one more ball back than their opponent. This tactic is based on consistency and patience. Continuous rally keep the ball in play. Players are on either side of the net, rallying balls back and forth to see what team can get the greatest number of rallies in a row. You can start your players with foam balls or oversized low compression balls and have them rally from service line to service line before moving back to go baseline-to-baseline on the 60-foot court using low compression balls.
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Move your opponent side to side. Beginning service line-to-service line, position different color targets (poly spots, donuts or chalk circles) on the court about 6 feet apart on either side of the players. Players rally back and forth using foam balls or oversized low compression balls and have to call out the color of the target before hitting the ball. Players can use both forehand and backhand ground strokes (first do this drill with all forehands, then with all backhands) and must recover to the center after each shot. Players can move back to the full 60-foot court and use low compression balls. Move targets 8 to 10 feet apart. Move your opponent up and back. Position different color targets about 6 feet apartone inside the service line and one behind the service line. Players using foam balls or oversized low compression balls call out the color of the target before hitting each short or deep ball. Players must recover to behind the deep target after every shot. Move targets back and use the 60-foot court with low compression balls. Players will recover to behind the baseline after each shot. Place short target in back of the service line for this activity.
A1
Red Spot
Blue Spot
B1
A1
Red Spot
Blue Spot
B1
Move Your Opponent Up and Back
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Game
Champion of the Court Singles. A designated champion competes against a line of at least three challengers. The champion (A1) assumes a baseline position on one side of the court. Other players (i.e. the challengers, diagrammed as B1-B4) wait at the back of the opposite side of the court. The first challenger, B1, assumes the opposite baseline position and drop-hits or serves (two serves to get one ball in the service court) the ball to A1 and a point is played using the singles boundaries. The court size should be 60feet long and 21-feet wide. If B1 wins, she is the new champion and runs to the other side of the court (Champions side). If A1 wins, he stays and plays a point started by B2. For a variation, have the challengers win two or three points before becoming the Champion.
A1
W I N
B1
B2 B3 B4
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Practice 7
Theme: Doubles Equipment: 23- to 25-inch racquets, low compression balls, foam balls Garys Youth Coaching Tip Ultimate performance occurs in the zone. The combination of thought, feeling and action. Where THEY can just do it. Create the fertile soil in which a player can grow into that kind of performance.
Movement Activities
Ball Drop. In pairs facing each other, one player has her arms extended at shoulder height and a ball in each hand. This player drops one ball at random and the other player has to catch the ball after one bounce. After each successful drop and catch, move players apart one step. Change catchers and droppers after five trials. (See Practice 5 for illustration.) Jog Ball. While players are jogging in a large circle, they toss the ball up and catch it after the bounce with two hands, then with the right hand and then with the left hand. Keep players moving and have them change direction when the coach calls out to change directions. Circle Volleys. Players form a circle and bump a foam ball to each other at random after one bounce. After two minutes, move in a step and keep the foam ball in the air while it goes randomly from player to player around the circle.
A1
Server
Skill
All Position Doubles. This activity is a great way to teach players the positions and responsibilities for doubles. Position four players in the proper doubles positionsthe server (A1), the partner of the server (A2), the serve returner/receiver (B1) and the partner of the returner (B2). A point is played starting with a serve or a drop-hit. Once two or three points are played, each player rotates to the next doubles position. After the rotation, more points are played with the players in their new doubles positions.
A2
Servers partner
Receivers partner
B2 B1
Receiver
Court Positions
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The coach can work on the positions of these players as they play a large number of doubles points. They also can focus on the shot selection. This is a good time to get players thinking about hitting deep to deep (players at the baseline should be hitting back to the opposite baseline player) or close to close (players at the net should think about hitting to the side of the opposite volley position). The coach also can take one of the doubles positions and she will stay at that position while everyone else rotates. For example, the coach might be in the service return position and have three balls. The coach hits the return from the server and a point is played. When the point ends, the coach can put another ball in play and a second point is played. Continue until the coach plays all three balls, making sure that every player hits a shot or two from his respective doubles position. This coach formation with multiple balls before rotating ensures more hitting before moving to the next position.
Game
Team Doubles. This game requires a minimum of four players but can easily accommodate eight players. Four players assume the typical doubles positions on each side of the court. One side is the serving side and the other side is the returning side. Points can begin with a drop-hit or a serve. After a point is played, players rotate one spot on their side of the net. For example, player A1 would move to the back of the A line, player A2 would move to the net and A3 would be on the baseline. Games can be played to 7 or 11 points with teams switching ends of the court after each game. One side serves the entire game. All serves are from the deuce court.
A4 A3
A2
A1
B1
B2 B3 B4
Team Doubles
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Practice 8
Theme: Play Day Equipment: As needed Garys Youth Coaching Tip The most important thing you can give your kids is a love of tennis. That will carry them through difficult times, injuries, bad calls, bad coaches and tough competition. Their love for the game will take them further than any other thing you could teach them.
Games
This is a fun day and the activities can be the favorite activities from this series of practices. Teams can be created and games can be played in a team format. There are some large group games that are ideal if you have enough players: Deep Desperation. A doubles champion team (A1 and A2) is positioned on the baseline. The other players line up with a partner at the net post. The first team at the net post takes positions at the net. The coach begins each point with a lob over the heads of the team at the net. Begin with an easy lob that the players can move back and return after one bounce. This ball will most likely land in the service court to start. The players at the net must chase down the lob and play out the point against the champion team. If the challenging team wins, they run over to replace the champions. A new ball is fed as soon as the new challengers are in the volley position. If the challenging team loses, they quickly go to the end of the line at the net post and the next team of challengers comes in to play out the next point started by a lob from the coach. Whoever is left in the champion position after a designated time wins the game.
W I N LOSE
B1
B2 C1 C2 D1 D2 E1 E2
A1
A2
COACH
Deep Desperation
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Wipe Out. Divide the group into two teams (A and B) of at least four players each. Each team stands in a line along the back fence on opposite ends of the court. To begin, one person from each team plays a singles point beginning with a drop-hit. After the point, the winner (A1) stays on the court and adds a second person (A2) to her side of the court. The player who loses the point (B1) goes to the end of her line (side B) and the next player (B2) begins the point with a drop-hit to the two people on the opposite side. The team that wins the point keeps adding an additional player until all players are on the court and that team wins the point. When multiple players are playing against one player, the lone player can use the doubles boundaries, and the multiple players must use the singles court. The game ends when one side has all its players on the court and wins the point.
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QuickStart Tennis
Chapter 8: Introducing Your Kids to Tennis the QuickStart Way: After-School Programs and Camps
How to Start an After-School Program
The previous practice sessions are an excellent way to introduce your kids to tennis and teach them the basics of the game. For those 10 and under, the next step is to get them involved in playing tennis on teams, which allows them to enjoy the sport in a fun atmosphere and to play with their friendsall of which increases their likelihood of sticking with tennis for life. Once kids have been introduced to tennis, QuickStart Tennis is the ideal next stepand schools and after-school programs are a natural place to start. By utilizing smaller courts and modified equipment, schools can serve as the ideal location to help students take their love of the game to the next level. Kids will gain confidence by seeing their own immediate progress, making them more enthusiastic about continuing to play and improve.
Your Role
Anyone can help to bring the QuickStart Tennis format to their school or community: Physical Education teachers, administrators, faculty, volunteers and/or after-school providers. Ideally, the program will have support from the following: A QuickStart Tennis Coordinator Teachers, parents and volunteers to serve as organizers and program leaders
Getting Started
To get your after-school program off the ground, you will need: An indoor or outdoor play area If you do not have access to tennis courts, the QuickStart Tennis format can be played on blacktops, cement multi-purpose courts or gymnasium floors. Courts also can be set up on packed dirt or even on grass. Existing markings on floors (badminton and volleyball lines) can be utilized. Flat rubber lines, chalk or tape can be used for playing surfaces that are not marked.
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A regulation tennis court can be turned into four 36-foot by 18-foot QuickStart Tennis format courts by hanging a net or rope with streamers through its center lengthwise from fence to fence. (See Chapter 2 for the configuration of the 36-foot and 60-foot QuickStart Tennis courts.)
Junior tennis racquets (21 to 23 inches for 36-foot courts, and 23 to 25 inches for 60-foot courts) Lightweight nets and portable standards; or makeshift nets or barriers A lowered badminton or volleyball net can be used You can also improvise by using plastic barrier tape, yellow caution tape or rope with streamers
Organizing Play
There are many successful models for organizing play. These range from organized team play to drop-in formats and round-robin tournaments. We recommend play formats that emphasize participation. Organized Team Play formats are a perfect bridge toward team programs at the middle school and high school levels. Concept: To provide structured team matches with students remaining on the same team for an entire season. How to: Students are divided into teams representing their class, their grade or their school. Team size should reflect the facilities, with the goal of creating matches where every player can remain active. The schedule of matches should allow each team to play each other at least once during the season.
Flexible Team Competition Concept: To allow for team competition in a situation where the student population changes from day to day. How to: Divide students into teams and play a series of short scoring matches (e.g., 11-point games or 21-point games) or for a designated time (10-minute matches). Each team may have, for instance, four doubles squads. At the end of the period, points can be totaled to determine the days winner.
Round-Robin Tournament Concept: Provide students with equal opportunity for singles or doubles play in a non-elimination format. How to: Players are divided into four to five small groups of four to five students. Students will play all other students within that group. This usually results in records that have a distribution such as: 3-0, 1-2 and 0-3. For the second half of the intramural program, students are once again divided into groups (or flights) based upon their record.
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Recruit your local high school players to help teach younger kids Include everyone and keep it fun!
How to Organize Your QuickStart Tennis Camp (Ages 5-13 years old)
After-school programs are only one way to get your kids playing tennis. Another popular option is QuickStart Tennis camps. These are designed both to introduce kids to the game and to provide a building block for those who have picked up tennis in the schools and want to take it further. Setting up a Park and Recreation Camp or a Summer Camp, while immensely rewarding, does have its challenges. And it helps to have a head start. Below are the necessary steps and some helpful hints so you can launchand runa successful QuickStart Tennis camp.
Group Formats
It is important to know the number of junior players you have in each age group. This can be determined through registration. Thus, the registration form must include Age of Player. Another pivotal component is determining how many volunteers are available to help (see finding volunteer/parent assistance). Format A. Group players into age groups that follow the practice plans of the book. Place the following age groups together: 5- to 6-year-olds, 7- to 8-year-olds, 9to 10-year-olds and 11-and-up. In order to accomplish this grouping format, there should be enough players and a sufficient number of volunteers to assist in each group.
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Format B. If the number of volunteers and the number of junior players do not allow you to implement Format A, it is important that you utilize your volunteers effectively and strategically. If you have too many junior players and not enough volunteers, place your limited volunteers in the following age groups first: 5- to 6-year-olds and 7- to 8-year-olds. These age groups require extra attention because of their limited physical abilities and mental capacity. Ages 9 through 13 require less one-on-one attention because their physical abilities and mental capacity are more developed, thus less volunteer help is needed. (If possible, have the 9- to 10-year-olds play on a 60-foot court and the 11- to 13-year-olds play on a full-size, 78-foot court.) If you do not have enough juniors per group, players need to join another age group. (A small group is defined as four players or fewer, and small groups can challenge the coach/volunteer to keep the players engaged and the group energized.) If a player lacks the physical ability, place this player in the age group below (i.e., place a lower-skilled 7-year-old in the 5- to 6-year-old age group). If a player has great physical ability, place him or her in the next age group up. If the 5- to 6-yearold age groups need to be combined with the 7- to 8-year old age group, implement the 5- to 6-year-old practice plan to ensure success for all.
Coaching Tip Players may need to start out on a court size smaller than is suggested for their age group. Coaches may want to do this if they do not know the skill level of their group and if they have players whose skill levels do not allow them to be successful on the suggested court size for their age. Once the players and/or group are successful, they move to the court size recommended for their age group.
Success: Be Prepared!
Registration of all players should occur before the start date. This will assist the coach in determining how many players they have in each age group, the number of parents/volunteers needed and the overall organization of the oncourt program. The lead coach of the program is going to have to put in some extra work. Volunteers/parents need to be trained in the practice plans they will be coaching. Remember, if your volunteers/parents are trained, they will help you provide a quality program, which in turn will create a positive tennis experience for the junior players. Recommendations for on-court trainings: 5- to 6-year-old practice plans follow those prescribed in this book, 7- to 8-year-old practice plans follow those prescribed in this book, 9- to 13-year-old practice plan trainings are a combination of Chapters 6 and 7. Have all the practice plans ready to hand out to your volunteers/parents on the first day of the training. This will give them the opportunity to review the material before each day of the program.
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In addition, when volunteers/parents come out each day to assist, ensure that you hand out the practice plan they are responsible for so they can refer to it on court if needed. Designate responsibilities. Do this ahead of time. At your on-court training, provide a handout that outlines their responsibilities as a volunteer/parent (see volunteer/parent responsibilities). Before the start date, ensure that you have all the players grouped by age. This way, when the players come out for practice, you are organized and ready to communicate to them which court they need to go to. Once on the court, if you see that a players ability is too high, move him or her up to the next age group.
Volunteer/Parent Responsibilities
Arrive 30 minutes early to set up your court, receive your practice plan handout for that day and ask any questions you may have. Ensure that players have an appropriate-sized racquet. Make sure you have extra racquets if needed. Volunteers/parents take their respective age groups to their courts and run through the practice plan for that day. Ensure safety for all players.
Play
It is important that players are rallying as soon as possible. At the end of each practice, designate a certain time to rally or implement a mini team tennis match. At the end of the summer camp session, have the last day be a team tennis matchbecause kids love to play and keep score! Go to the USTA Jr. Team Tennis chapter (Chapter 10) to read more.
Challenging Players
Those players who keep returning to your program pose a challenge. How do we keep them interested and challenged? First, determine if their ability allows you to move them up to the next age group. If you cannot move them up to the next age group, challenge them within the group and match them to the other top players in the group if their ability allows. For example, players have to catch the ball off one bounce, but the returnee has to catch it out of the air. Go to the back of the book or our websitewww.partners.quickstarttennis.com to get new games and rally activities.
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7- to 8-YEAR OLDS
36-foot courts, foam balls or oversized low compression balls, 19- to 23-inch racquets Make decisions and keep score Learn to play using the basic rules of the game Many playing opportunities in a short period of time Play with friends in mixed teams and are able to play against teams Learn the basic tenets of sportsmanship Learn the basics of doubles Team-based events Round robins Non-elimination events Jr. Team Tennis league play
9- to 10-YEAR OLDS
60-foot courts, low compression balls, 23- or 25-inch racquets
Learn to play as an individual Many playing opportunities in short period of time Lean to play doubles Learn to apply the rules of doubles and singles Learn to practice Develop sportsmanship Understand that sport has winners and losers
Format
Activity day with stations that emphasize skills needed to play on 36-foot court; emphasis on skills and coordination 1 hour Short activity stations lasting no more than 10 minutes
Round robin, compass draws* Non-elimination tournaments Jr. Team Tennis league play
1-1/2 to 2 hours 10- to 15-minute timed matches Matches consisting of best 2-out-of-3, 7-point games One 7-point game and then switch partners
2 to 3 hours Timed matches 2 out of 3 short set, first to 4 games, 7-point game is used in lieu of a third set One set to 4 games and then switch partners 1 volunteer per court to help with scoring and the rules Parents, volunteers, high school students Small participation items for everyone; awards for good sportsmanship, best effort, shot of the day
Volunteer needs
1 volunteer per court to help with scoring and teaching the rules Parents, volunteers, high school students Small participation items for everyone, snacks
Awards
*A compass draw is a format that gives players an opportunity to play a number of matches (similar to a double elimination tournament). It works best for eight- or 16-player draws where there are no byes. At the end of each round, the winners continue in their tournament in the same direction, while the losers move to other points on the compass to form a new satellite tournament. Go to the appendix for more on compass draws.
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QuickStart Tennis
Chapter 9: USTA Jr. Team Tennis and Its Benefits
Children love team games, and more importantly, they love to be with their friends. As opposed to individual sports, team sports emphasize cooperation, teamwork, camaraderie and friendshipvaluable skills at all stages of growth and development. Playing on a team makes tennis more fun for kids. It allows them to practice together and travel to matches together, fostering team spirit and, along with it, a love of tennis. Players who play on teams generally enjoy tennis more, which means they are more apt to stick with tennis into middle school, high school and beyond. Teams are also a great motivation for kids, who will want to become better so they can do well for their team. USTA Jr. Team Tennis also provides the social interaction often missing in singles tournamentsincluding youth team sports staples such as uniforms and pizza parties. USTA Jr. Team Tennis is all about turning an individual sport into a team sport. Not only is it fun and social, its also practical. Team practices ensure that kids continue to develop their skills, and team matches give them a place to apply the lessons theyve learnedso that while theyre learning, theyre also having a great time with friends.
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Start a Team
There are many USTA Jr. Team Tennis programs across the country, and you have the option of joining an existing league in your community or starting your own. Either way, its easy and rewarding. If you are interested in joining an existing team, visit our website at jrteamtennis.usta.com to find a program in your area. If you are looking to start a league, follow these four simple steps to start playing. 1. Evaluate Your Community Court Availability. Based on the time of the year and the day of the week, court availability will vary. We recommend selecting times that give parents an opportunity to participate and help coach a team. Season. We recommend playing your team tennis season in the spring/summer or fall months. Age Divisions. It is important to determine what age groups you are targeting. Fair and competitive team play is easily achieved by using the following age divisions: 8 and under 10 and under 12 and under 14 and under 18 and under
2. Establish Rules and Play Format Rules. Beyond the basic rules of tennis, local leagues can establish their own league regulations. It is best to keep regulations to a minimum, while making certain that any ground rules are necessary and clearly spelled out. Recommended Format. By playing USTA Jr. Team Tennis using the QuickStart Tennis format for players 10 and under, kids will progress with their friends from smaller, age-appropriate-size courts and equipment to the full-size courts and equipment. As kids improve through competition, they may explore additional play opportunities (for players ages 12-18). 3. Organize Your Local League All tennis leagues require some type of organizational structure to manage or administer their operation. This can be accomplished by one person or by a group of participants. To run an effective league, you need to address the following areas: Administration (covers everything from court selection to setting the schedule), Budgets & Finance, League Fee Structure, Sponsorships and Liability. The USTA provides powerful online tools to help you manage your league. By logging on to the TennisLink System at http://tennislink.usta.com/teamtennis/main/homepage.aspx, you not only register your league but also reduce paperwork while saving time.
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4. Local Promotion There are many ways to reach kids in your community, and all have proven successful. Here are just a few options to explore: Local Schools. Ask the principal and Parent-Teacher Association (PTA) leaders to disseminate information to kids. Youth Service Organizations. Partner with the local boys and girls club or other youth service organizations in your community. Current Tennis Players. Many of your current players may have kids in your target audience. Advertising. Newspaper ads, postcards and online promotions all can be effective tools in the recruiting process.
National Championships
USTA Jr. Team Tennis offers youths in the 14- and 18-and-under age divisions the opportunity to advance to a national championship at both the advanced and intermediate levels. Each USTA section advances one team for each event (14-and-under Intermediate and Advanced, 18-and-under Intermediate and Advanced) for a total of four teams per section. The National Championships introduce young players to competition in a way that minimizes competitive stress and maximizes learning opportunities. The fun aspect of tennis and team spirit is always emphasized, and the goal of the competition is to build a strong foundation for both athletic success and personal achievement. The championships also are designed to: Provide a competitive opportunity for maximizing each players physical and emotional development.
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Promote the spirit of competition and camaraderie in such a way that the selfesteem of each player is enhanced and strengthened. Provide a national competitive climate that focuses more on personal development and less on competitive outcomes. Teams are coed and made up of at least six playersthree boys and three girls based on similar ages and skills. Each team must meet all eligibility requirements. For complete rules, please see the USTA Jr. Team Tennis Regulations at jrteamtennis.usta.com or consult your USTA Section Coordinator.
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3.0 Player is fairly consistent when hitting medium-paced shorts but is not comfortable with all strokes and lacks execution when trying for directional control, depth or power. The most common doubles formation is one-up, one-back. Note to team manager: Player is improving court coverage and can sustain a rally and serve with consistency. On ground strokes, player needs to improve control of height, depth, direction and speed. 3.5 Player has achieved improved stroke dependability with directional control on moderate shots but needs to develop depth and variety. Player exhibits more aggressive net play, has improved court coverage and is developing teamwork in doubles. Note to team manager: Player is starting to recognize opportunities to attack short balls by coming to net. Player is developing more spin and power on the serve and seldom double faults. 4.0 Player has dependable strokes, including directional control and depth on both forehand and backhand sides on moderate-paced shots, and occasionally forces errors when serving. Rallies may be lost due to impatience. Teamwork in doubles is evident. Note to team manager: Player has added variety in shot selection by using lobs, overheads, volleys and approach shots with some success. Player can develop a game plan. 4.5 Player has developed use of power and spin and can handle pace. Player has sound footwork, can control depth of shots and attempts to vary game plan according to his/her opponents. Player can hit first serves with power and accuracy and place the second serve. Player tends to over-hit on difficult shots. Aggressive net play is common in doubles. Note to team manager: Player is developing an offensive weapon. 5.0 Player has good shot anticipation and frequently has an outstanding shot or attribute around which a game may be structured. Player can regularly hit winners or force errors off short balls and can put away volleys. Player can successfully execute lobs, drop shots, half volleys and overhead smashes, and has good depth and spin on most second serves Note to team manager: Player is match-wise and uses shots that have a high percentage of success in both singles and doubles
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Players in Wheelchairs
Players in wheelchairs are encouraged to participate in USTA Jr. Team Tennis. Integrationwheelchair players participating with able-bodied playersis the main objective. This practice is accepted and based on player ability. Players should use these same general characteristics to determine their NTRP skill level. The only differences are as follows: Mobility: While players in wheelchairs may have skills that would normally provide them a certain rating, the mobility factor suggests that when competing against able-bodied players, they should participate at an NTRP skill level that provides for competitive rather than compatible play. Serving ability: Due to the nature of the players injury or disability, a powerful serve may not be possible. In this case, it may be more realistic to self-rate below 3.5, as serve strength becomes key beyond this level. Two-Bounce Rule: The wheelchair tennis player is allowed two bounces of the ball. The player must return the ball before it hits the ground a third time. The second bounce can be either in or out of the court boundaries.
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APPENDIX
Dynamic Stretching
A dozen dynamic stretches are described on the following pages. Optimally, you should do all the stretches before you begin to play tennis. These dynamic stretches combine stretching with movement. The illustrations provided will help you to do the stretches correctly.
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Flexibility Exercises
Dynamic Stretching
Straight-Leg March
S Straight-Leg March
Target muscles: Hamstring (back of thigh) and hip muscles Put your arms straight out in front of you at shoulder height. With your knees straight, lift one leg up toward your hands as high as you can without discomfort or until you feel a stretch in the back of the leg. March from singles sideline to singles sideline and back again, while maintaining good balance.
Long Walks
Long Walks
Target muscles: Hip flexors (front of hip) and quadriceps (front of thigh) Long walking is walking with extra long steps. While walking, keep your back leg nearly straight and move the hips forward to the point where you feel a light stretch at the front of the hip on the same side as your back leg. Stretch both right and left hip flexors and quadriceps by walking from singles sideline to singles sideline and back again.
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(flexion)
(extension)
Wrist Circles
Wrist Circles
Target muscles: Wrist flexors and extensors in the forearm With both arms held out in front of your body at shoulder height and with the palms facing down rotate your wrists in clockwise circles. Use the full range of motion in the wrists when performing the circles so that you feel a slight stretch in the forearm muscles. Perform 10 clockwise circle repetitions. Then reverse and rotate your wrists in counterclockwise circles. Do 10 repetitions.
Diagonal Chops
Standing Trunk Rotations Target muscles: Abdominal and lower back muscles S
Stand with your feet shoulder width apart and your hands on your hips. Then rotate your torso by leaning forward from the waist, then moving to the left, to the back, and to the right. Do 10 repetitions at a speed and range of motion that is comfortable for you. Then reverse the direction by moving first to the front, then to the right, to the back, and to the left for 10 repetitions.
Diagonal Chops
Target muscles: Abdominal and lower back muscles Stand up straight with your feet shoulder width apart and hold your arms together in front of you at shoulder height. Link your hands together and make a chopping movement (as if you are swinging an axe) as you rotate your body to the left and bring your hands down to the left of your legs. Stand up straight and repeat the exercise on the right side of the body. Perform 10 repetitions of one chop to the left and one to the right.
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Static Stretching
Knee-Chest Flex
In a standing position, bend one leg and grasp it with both hands clasped just below the knee. Slowly pull the knee to your chest. Hold this position (and all the positions in the following exercises) for 15 to 30 seconds.
Hamstring Stretch
In a lying position on your back, bend both knees. Straighten one leg and raise it toward the trunk. Use your hands to gently increase the stretch. Point your toes toward the face to stretch the calf.
Spinal Twist
Spinal Twist
In a sitting position, place the right foot on the outside of the left knee. Bring the left arm around the right knee, resting the elbow above the outside of the right knee. Slowly turn the head and upper body to the right. Youll wind up looking over your right shoulder.
Groin Stretch
Groin Stretch
Stand with legs greater than shoulder width apart. Place one hand above the knee, the other hand on the opposite hip. With toes pointed forward, slowly bend the knee your hand is on until you feel a stretch in the groin area. Roll your weight onto the inside of your foot.
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Hip Stretch
Stand with your right hand on a wall, your weight on your right leg, and your left leg crossed in front of it. Gently push the right hip toward the wall. Increase the stretch by standing farther from the wall.
Calf Stretch
Place both hands on a wall in front of you. Extend one leg behind you, while keeping the other forward. Keep the knee of the back leg straight, the heel on the floor, and the foot pointing forward. Bend the knee of the forward leg and lean your trunk forward. Do not arch the lower back. Then slightly bend the back leg, raise the heel 2 inches off the floor, and lean into the wall. This time, feel the stretch near the heel.
(extension)
(flexion)
Forearm Stretch
Shoulder Stretch
S Shoulder Stretch
With your left hand, hold a racquet behind your back by the throat or the handle with the head of the racquet pointing down. With your right hand, slowly pull the racquet head down, bringing your left elbow to your ear and pointing it to the ceiling. Then slowly pull up with the left arm, pointing the lower elbow to the floor.
F Forearm Stretch
Extend one arm straight in front of you with the palm up. Use the opposite hand to gently stretch the wrist back (extension). Turn the palm down and gently stretch the wrist downward (flexion).
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Compass Draw
This is a wonderful format to give players an opportunity to play lots of matches. It also can accommodate different ability levels in one draw. It works best for eight, 16, 32 or 64 players so that there are no byes are in the draw. At the end of each round, the winners continue in their tournament in the same direction, while the losers move to other points on the compass to form a new satellite tournament. At the end of round 1: The winners go east The losers go west At the end of round 2: The east losers go north The west losers go south At the end of round 3: The east losers go northeast The north losers go northwest The west losers go southwest The south losers go southeast At the end of round 4: The losers are out of the tournament (unless it is announced in writing before the start of the first match of the tournament that there will be semifinal playoffs); The winners play the finals on each draw sheet. For a draw of 16 use only the top half of the draw at each compass point. Follow the same procedure as in a draw of 32 except that round 4 is the finals instead of the semifinals. For a draw of 64 use two 32 draw sheets. Round 4 becomes the quarterfinals of each tournament instead of the semifinals. At the end of Round 4, all losers are out of the tournament. The draw sheet tournaments continue with their own semifinal matches until there is an eventual winner for each (The losers of the semifinals are out of the tournament). On the following pages are examples of a 32-, a 16- and an eight-player compass draw.
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Resources
Suppliers of Tennis Equipment
The following companies and vendors are suppliers of junior racquets, short courts, teaching aids, transition balls and entry-level tennis kits. Dunlop Sports Group America 116 South Pleasantburg Drive Greenville, SC 29607 888-215-1530 864-552-4000 864-552-4032 (fax) Email: [email protected] www.dunlopsports.com Gamma Sports 200 Waterfront Drive Pittsburgh, PA 15222 800-333-0337 412-323-0335 800-274-0317 (fax) [email protected] www.gammasports.com Gopher Sport 220 24th Avenue NW P.O. Box 998 Owatonna, MN 55060-0998 800-533-0446 800-451-4855 (fax) www.gophersport.com Head/Penn Racquet Sports 306 S. 45th Avenue Phoenix, AZ 85043 800-289-1497 602-269-1492 602-484-0533 (fax) [email protected] www.head.com Prince Sports, Inc. 1 Advantage Court Bordentown, NJ 08505 800-2-TENNIS 609-291-5800 609-291-5902 (fax) www.princetennis.com
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Oncourt Offcourt 6301 Gaston Avenue, Suite 650 Dallas, TX 75214 88-TENNIS-11 214-823-3078 214-823-3082 (fax) [email protected] www.oncourtoffcourt.com/ Rocky Mountain Sports (Tretorn) 650 South Taylor Avenue Louisville, CO 80027 800-525-2852 303-444-5340 303-444-7526 (fax) [email protected] www.rmsboulder.com Wilson Racquet Sports 8700 West Bryn Mawr Avenue, 10th Floor Chicago, IL 60631 800-333-8326 773-714-6400 800-272-6062 (fax) [email protected] www.wilson.com
Books
American Sport Education Program, Coaching Youth Tennis, 3rd edition. Champaign, IL, Human Kinetics, 2002. United States Professional Tennis Association, The Complete Guide-USPTA Little Tennis. USPTA, Houston,1998. United States Tennis Association, Friend at Court: The USTA Handbook of Tennis Rules and Regulations, 2007 edition. USTA, White Plains, NY, 2007. United States Tennis Association, Illustrated Introduction to the Rules of Tennis, 2nd edition. USTA, White Plains, NY, 2006.
Videotapes
Backboard Tennis, United States Tennis Association, White Plains, NY, 1998. Games Approach to Coaching Tennis, United States Tennis Association, White Plains, NY, 2002. Teaching Group Tennis, United States Tennis Association, White Plains, NY, 1998.
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Organizations
Professional Tennis Registry P.O. Box 4739 Hilton Head Island, SC 29938 800-421-6289 United States Professional Tennis Association 3535 Briarpark Drive Houston, TX 77042 800-877-8248 United States Tennis Association 70 West Red Oak Lane White Plains, NY 10604 914-696-7000
For more information on the different programs found in this bookincluding QuickStart Tennis, Jr. Team Tennis and morego to USTA.com or call the USTA National Office at 914-696-7000.
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