CAT35XT003 XTROLiao
CAT35XT003 XTROLiao
CAT35XT003 XTROLiao
INTRODUCTION
As Im sure his Celestial Wisdom realizes the deflagration of the conflict with the Word of Blake is not cause enough for us to lessen our search for more advanced weaponry to defend the Confederation. In concert with the Capellan Science Foundation and the Ministry of the Military we have identified a number of project foci that should bear plentiful fruit to the Capellan Confederation Armed Forces. Our development of the plasma rifle provided us with a powerful new weapon which we put to good use during the Federated Suns unprovoked attack on our worlds, and when combined with the BattleMech Taser offered our forces a significant advantage. It is this advantage our program seeks to continually revive, and now that the shadow lances are an undeniable asset it is time to shift our focus. The Jihad ushered in an orgy of weapons development and, although Stone and his cronies would wish otherwise, the Maskirovka has gained a considerable trove of technology which is even now being experimented upon at BattleMech and vehicle manufacturers across the Confederation. New types of armor, new types of structure, even newly-enhanced engines are being applied to prototypes on Grand Base, Sian, Capella, and Victoria, and thanks to the Strategios prescience in constructing a full-scale experimentation division on Victoria after the damage suffered several years agoour most recent successes have come from there. One flaw we must be aware of in our tactics and our design philosophies is the newest-toy phenomenon: each of the major militaries in the Inner Sphere has become overrun with new technologies in very narrow areas. Our development of stealth armor led to nearly every class of Mech produced in the Confederation being redesigned to take advantage of it. The Davions have retrofitted their rotary autocannons onto almost every chassis they field; the Steiners, heavy Gauss rifles and light fusion engines, and the remnants of the Free Worlds League are overrun with extended-range lasers and more kinds of missile ammunitions than one has time to count. In partnership with the CSF, Ceres Metals facilities across the Confederation, but headquartered in the main office on Capella, began in 3076 far-reaching research and development projects in all aspects of military technology. Although funding is beginning to be drawn away from the project to support the burgeoning hostilities along the Tikonov border, many impressive prototypes and design projects have appeared and are listed here. It is our belief that through experimentation we may uncover advances unknown to the Confederations enemies, and so we beg the Chancellor to continue funding our programs. Most humbly and respectfully, Dr. Veronica Baxter, Capellan Science Foundation, 3079
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Kari Wilfong (order #2354917)
INTRODUCTION
The Mechs, combat vehicles, and fighters described in Experimental Technical Readout: Liao provide players with a sampling of the various custom designs that have arisen in the technical divisions of the military manufacturers of the Confederation. The designs featured in this book reflect limited-run prototypes and one-offs that have yet to reach full factory productionand most likely never will. The rules for using Mechs, vehicles and fighters in BattleTech game play can be found in Total Warfare, while the rules for their construction can be found in TechManual. However, the experimental nature of these designs also draws upon the Experimental-level rules presented in Tactical Operations. Thus, none of the units featured in this volume are considered tournament legal, and their use in introductory games is discouraged. Furthermore, the extreme rarity of these machines is such that none of them should occur in a BattleTech campaign as a chance encounter, but the capture or destruction of any one of these prototypes could be potential objective for BattleTech scenarios, tracks and role-playing adventures. Project Development: Herbert A. Beas II Development Assistance: Randall N. Bills and Jason Schmetzer BattleTech Line Developer: Herbert A. Beas II BattleTech Assistant Line Developer: Ben H. Rome Primary Writing: Jason Schmetzer Writing Assistance: Herbert A. Beas II Production Sta Cover Design and Layout: Matt Heerdt Evolved Faction Logos Design: Jason Vargas Original Illustrations: Doug Chaffee Brent Evans Chris Lewis Jim Nelson Justin Nelson Factchecking/Playtesting: Joel Bancroft-Connors, Roland ColBosch Boshnack, Joshua NCKestrel Franklin, William Mad Capellan Gauthier, Keith Xotl Hann, Johannes jymset Heidler, Daniel DarkISI Isberner, Chris Alexander Knight Marti, Luke Jellico Robertson, Chris Chunga Smith, Peter Smith, Chris Wheeler, Patrick Wynne. Record Sheets: BV Smasha! Sebastian Brocks, Christopher Chunga Smith, Techno Wizard Jason Tighe Special Thanks: Jason would like to thank Herb, for having a sense of humor.
2010 The Topps Company, Inc. All Rights Reserved. Experimental Technical Readout: Liao, Classic BattleTech, BattleTech, BattleMech, Mech and the Topps logo are registered trademarks and/ or trademarks of The Topps Company, Inc., in the United States and/or other countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC.
JIHAD ERA
CAT35XT003
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Kari Wilfong (order #2354917)
RVN-3X RAVEN X
Field Testing Summation: Prototype RVN Refit Producer/Site: Hellespont Industrials, Sian Supervising Technician: Abel Mencius Project Start Date: 3078 Non-Production Equipment Analysis: Composite Structure Apollo Fire Control System Bloodhound Active Probe Angel ECM Suite Medium X-Pulse Lasers Laser Anti-Missile System Overview In the 3020s the Raven was a source of great pride for the Capellan Confederation. One of the few new BattleMech designs since the fall of the Star League to reach standard production, it was a jewel in the Confederations crown even if it was saddled with substandard technology. It wasnt until the CSF was able to unlock the secrets of the Helm memory core that the Raven was given the technology it needed to compete on the battlefield, but those secrets also rejuvenated the entire warmaking industry of the Successor States. Since the 3050s several upgrades have been performed on the base Raven chassis, but in 3078 Hellespont Industrials revealed a new prototype Raven that mounted the most advanced equipment yet found on any battlefield. Built on a cutting-edge composite frame and using an extralight gyro to free mass, the Raven X is powered by an extralight fusion engine and continues the Raven-class long tradition of battlefield electronic warfare. Outwardly the Raven X is similar to the stock -3L model made famous on the battlefields of the Liberation of 3057, but the insides are revamped as far above the 3050 model as it was above the 3025. An Angel ECM replaces the older Guardian model, while a more powerful Bloodhound active probe replaces the Beagle. The standard medium lasers of the -3L are upgraded to medium x-pulse lasers, and a prototype laser anti-missile system provides solid antimissile defense. The real treat of the Ravens arsenal, however, is a large twenty-tube medium range missile launcher mated to a stolen Apollo fire controls system. Given the Raven Xs fragility, Hellespont designers wanted to make sure it could engage any enemy discovered from a distance and still have time to escape. Although the specifications of the Raven X are impressive, Strategios planners have discovered in simulation that the BattleMech is just as susceptible to damage as the 3025 model. Its build offsets its increases in productivity and potential: the extralight engine is thinly armored, as is the soft composite structure. Most damning is the Ravens speed, which hasnt increased since 3025, and is now almost slow compared to other states reconnaissance BattleMechs. It seems unlikely that the Strategios will approve the Raven X for anything more than demonstration purposes. Type: Raven X Technology Base: Inner Sphere (Experimental) Tonnage: 35 Battle Value: 1,050 Equipment Mass Internal Structure: Composite 2 Engine: 210 XL 4.5 Walking MP: 6 Running MP: 9 Jumping MP: 0 Heat Sinks: 10 [20] 0 Gyro (XL): 1.5 Cockpit: 3 Armor Factor (Ferro): 89 5 Internal Armor Structure Value Head 3 9 Center Torso 11 13 Center Torso (rear) 3 R/L Torso 8 13 R/L Torso (rear) 3 R/L Arm 6 8 R/L Leg 8 8 Weapons and Ammo Location Critical Tonnage 2 Medium X-Pulse Lasers RA 2 4 Laser Anti-Missile System RT 2 1.5 Angel ECM Suite RT 2 2 Bloodhound Active Probe RT 3 2 MRM 20 LT 3 7 Apollo FCS LT 1 1 Ammo (MRM) 12 LT 1 1 CASE LT 1 .5
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Kari Wilfong (order #2354917)
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Kari Wilfong (order #2354917)
Type: Ti Tsang DDC Technology Base: Inner Sphere (Experimental) Tonnage: 60 Battle Value: 1,984 Equipment Mass Internal Structure: Endo Steel 3 Engine: 360 XL 16.5 Walking MP: 6 (7) Running MP: 9 (14) Jumping MP: 6 Heat Sinks: 10 [20] 0 Gyro: 4 Cockpit (Small): 2 Armor Factor: 184 11.5 Internal Armor Structure Value Head 3 9 Center Torso 20 30 Center Torso (rear) 9 R/L Torso 14 20 R/L Torso (rear) 6 R/L Arm 10 20 R/L Leg 14 22 Weapons and Ammo Lance 2 ER Medium Lasers Targeting Computer Supercharger Triple-Strength Myomer 2 ER Medium Lasers ER Medium Laser 4 Small X-Pulse Lasers Jump Jets Jump Jet Jump Jet Jump Jets Location Critical Tonnage RA 3 3 RT 2 2 RT 3 3 CT 1 2 CT/RA 6 0 LT 2 2 LA 1 1 LA 4 4 RL 2 2 RT 1 1 LT 1 1 LL 2 2
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Kari Wilfong (order #2354917)
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Kari Wilfong (order #2354917)
DOL-1A DOLA
Field Testing Summation: Custom Prototype Chassis Producer/Site: Shengli Arms, Victoria Supervising Technician: Pers Hyams Project Start Date: 3079 Non-Production Equipment Analysis: Mech Vibroblade Angel ECM Overview One of the tenets of Xin Sheng was the embodiment of the Capellan soldier as protector of the state, which succeeded immeasurably to increase the MechWarriors already-established role as a neo-knight of the current age. When Shengli Arms was rebuilt after the Word of Blake attack, production design teams began designing a Mech intended to convey this image of protection as completely as possible, using the most advanced equipment and weaponry possible. The outcome of this project was a prototype that just recently began field-testing on Victoriathe Dola. In ancient Terran mythology the dola are the protective spirits that embody human fate, an image that meshes very well with the traditional MechWarriors role. Although only thirty tons in mass the Dola is capable of facing much heavier foes, thanks to its advanced maneuverability and weaponry. As fast on the ground or in the air as a Marik Spider, the Dola is designed to arrive rapidly and dispatch its enemies just as rapidlya supercavalry unit. Built around a composite frame and an extralight gyro, with six tons of light ferro-fibrous armor protecting it and its pilot, the Dola is a hardy example of its weight class. Where it exceeds its weight class is in weaponry: Shengli designers mounted a prototype BattleMech-scale vibroblade on the right arm, one of the most powerful melee weapons a Mech can carry. Two extended-range medium lasers in the left arm provide respectable firepower at range, but all indications are that Dola pilots would prefer to close and hack their enemies to glowing bits with the hyper-vibrating blade. To help keep the Dola from being destroyed at range, an Angel ECM suite capable of defeating nearly every known battlefield targeting system is included. Four prototypes are planned, although only one has yet moved under its own power. The other three are meant to experiment with other weapons configurations, although early indicators from test pilots are that the first option is the best option. In simulated combat the Dola has already been credited with kills on nearly every common Federated Suns BattleMech, including an Axman twice its mass. Whether the Mech could perform as well in live-fire tests remains to be seen, but the Strategios has already assigned three procurement officers to monitor the testing. Type: Dola Technology Base: Inner Sphere (Experimental) Tonnage: 30 Battle Value: 936 Equipment Mass Internal Structure: Composite 1.5 Engine: 240 XL 6 Walking MP: 8 Running MP: 12 Jumping MP: 8 Heat Sinks: 10 [20] 0 Gyro (XL): 1.5 Cockpit (Small): 2 Armor Factor (Light Ferro): 101 6 Internal Armor Structure Value Head 3 9 Center Torso 10 14 Center Torso (rear) 6 R/L Torso 7 10 R/L Torso (rear) 4 R/L Arm 5 10 R/L Leg 7 12 Weapons and Ammo Medium Vibroblade Angel ECM Suite 2 ER Medium Lasers Jump Jets Jump Jets Location RA H LA RT LT Critical 2 2 2 4 4 Tonnage 5 2 2 2 2
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Kari Wilfong (order #2354917)
SCORPION MINESWEEPER
Field Testing Summation: Custom Scorpion Hybrid Refit Producer/Site: Aldis Industries, Betelgeuse Supervising Technician: Farrad al-Shar Project Start Date: 3078 Non-Production Equipment Analysis: Modular Armor Overview Although we have made great strides in our understanding of the use of minefields, we would be doing Capellan citizens a disservice if we didnt also make comparable advances in how we deal with minefields after the battle is over. To that end, Aldis Industries recently offered a prototype Scorpion light tank to the Ministry of the Military for consideration. Although a number of non-combat minesweeping vehicles already exist, the use of an established combat vehicle might reduce the logistical cost of deploying mine-clearance vehicles to our worlds. The minesweeper version of the Scorpion is noticeably different from the combat version; foremost among its differences is the lack of a turret or cannon. Aldis removed the turret entirely and replaced the cannon with two Magna five-tube long-range missile launchers. The three tons of ammunition storage for these weapons is divided into two distinct magazines, with one ton of standard missiles shared for defensive fire, and one ton of mine-clearance missiles dedicated to each launcher. The engineers left the anti-personnel Gatling gun as well. Removal of the turret and cannon freed enough mass for the Scorpion Minesweeper to mount a minesweeper attachment on the front of the tank. This shield is further backed up by a replaceable section of modular armor mounted on the Scorpions bow. Although the mass of the armor slows the tank down, no sane crew would want to speed through a minefield so its unlikely that will be an issue. The additional armor, over and above the Scorpions integral plating and the minesweepers protection, offers significant protection to the citizens charged with clearing the minefield. Aldis has produced four prototype vehicles that are currently undergoing testing with the Betelgeuse Home Guard; early reports are favorable, although the ongoing conflicts along the Tikonov border make it unlikely the Strategios will divert funds from needed combat vehicles to finance a second-line chassis. In testing, one of the crews actually drove the tank into a live minefield to demonstrate its endurance. The crews themselves are clamoring for the tank, but the crews dont control the budget.
Type: Scorpion Minesweeper Technology Base: Inner Sphere (Experimental) Movement Type: Tracked Tonnage: 25 Battle Value: 350 Equipment Mass Internal Structure: 2.5 Engine: 100 6 Type: ICE Cruising MP: 4 (3) Flank MP: 6 (5) Heat Sinks: 0 0 Control Equipment: 1.5 Lift Equipment: 0 Power Amplifier: 0 Turret: 0 Armor Factor: 48 3
Armor Value Front 16* R/L Side 11/11 Rear 10 *Modular Armor provides an additional 10 points to this locations, decreases Cruise MP by 1, and applies a +1 Piloting Skill target modifier Weapons and Ammo Location Tonnage 2 LRM 5 Front 4 Ammo (LRM) 72 Body 3 Machine Gun Front .5 Ammo (MG) 100 Body .5 Minesweeper Front 3 Modular Armor Front 1
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Kari Wilfong (order #2354917)
REGULATOR ALAN
Field Testing Summation: Custom Regulator Refit Producer/Site: None Supervising Technician: Alan Novak Project Start Date: 3077 Non-Production Equipment Analysis: Silver Bullet Gauss Rifle Vehicular Stealth Armor Overview A mercenary group recently on Poznan had in their possession a customized Regulator hovertank that came to the Maskirovkas attention, and we have included their findings in this report as a possible avenue to explore with future Regulator production. Only a single instance of the this conversion is known to exist, but the trickle-down of the Word of Blakes extravagant technology rewards will certainly mean more and more of these kinds of vehicles will appear. In hindsight its not as significant a discovery as some may think: we have been experimenting with stealth armor-equipped Regulators since we put the Lite Stealth into full production, but its startling to realize that a simple mercenary company can put together the technical knowledge necessary to engineer such significant changes. Replacing the Regulators usual armor with stealth armor makes for a very difficult to hit fastcavalry unit, even if the addition of the integral Guardian ECM suite did necessitate the removal of some of its protection. The armor, however, is not the truly startling part of Alan Novaks Regulator. Its armament is even more surprising. Somewhere on the battlefields of the former Chaos March he and his crew located a serviceable silver bullet Gauss rifle. Our own technicians are only now beginning to bring our prototypes on line, yet these mercenaries have somehow acquired one and found the means to supply it with ammunition. The Maskirovka observation team that recorded the modified Regulator in action opined that they must have located a lost Word of Blake supply cache, which is a likely expostulation. In combat this Regulator performed very well, working with the mercenarys cavalry platoon to raid a Stone-aligned repair facility. Novaks Regulator quickly outpaced its Condor escorts and laid down deadly fire from its silver bullet Gauss rifle. In short order Novak had crippled a Liberator Valkyrie and damaged two Myrmidon medium tanks before breaking off and allowing the lighter-armed Condors to close and destroy them. The mercenary companys trailing elementsa pair of medium BattleMechs and nineteen flatbed trucksquickly sacked the repair facility and made off with quite a bit of loot. Type: Regulator Alan Technology Base: Inner Sphere (Experimental) Movement Type: Hover Tonnage: 45 Battle Value: 896
Equipment Mass Internal Structure: 4.5 Engine: 170 9 Type: Fusion Cruising MP: 9 Flank MP: 14 Heat Sinks: 10 0 Control Equipment: 2.5 Lift Equipment: 4.5 Power Amplifier: 0 Turret Equipment: 1.5 Armor Factor (Stealth): 72 4.5
Front R/L Side Rear Turret Weapons and Ammo Silver Bullet Gauss Rifle Ammo (SB Gauss) 16 Guardian ECM Suite
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Kari Wilfong (order #2354917)
Type: Po Heavy Tank (HV) Technology Base: Inner Sphere (Experimental) Movement Type: Tracked Tonnage: 60 Battle Value: 870 Equipment Mass Internal Structure: 6 Engine: 240 17.5 Type: Fusion Cruising MP: 4 Flank MP: 6 Heat Sinks: 10 0 Control Equipment: 3 Lift Equipment: 0 Power Amplifier: 0 Turret: 1.5 Armor Factor (Hardened): 84 10.5
Front R/L Side Rear Turret Weapons and Ammo Hyper Velocity AC/10 Ammo (HVAC) 16 Streak SRM 6 Ammo (Streak) 15
Armor Value 20 16/16 15 17 Location Turret Body Front Body Tonnage 14 2 4.5 1
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Kari Wilfong (order #2354917)
Type: TR-13X Transit Glare Technology Base: Inner Sphere (Experimental) Tonnage: 50 Battle Value: 1,683 Equipment Mass Engine: 200 XL 4.5 Safe Thrust: 6 Maximum Thrust: 9 Structural Integrity: 6 0 Heat Sinks: 10 [20] 0 Fuel: 400 5 Cockpit: 3 Armor Factor (Glazed): 168 10.5 Armor Value Nose 65 Wings 35/35 Aft 33
Weapons and Ammo Location Tonnage Heat Improved Heavy Gauss Nose 20 2 Ammo (iHeavy Gauss) 12 3 2 ER Medium Lasers Nose 2 5 ER Medium Laser Left Wing 1 5 ER Medium Laser Right Wing 1 5
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Kari Wilfong (order #2354917)
Type: CMT-3TV Troika Viktor Technology Base: Mixed (Experimental) Tonnage: 65 Battle Value: 2,975 Equipment Mass Engine: 260 XL 7 Safe Thrust: 6 Maximum Thrust: 9 Structural Integrity: 6 0 Heat Sinks: 17 [34] 7 Fuel: 480 6 Cockpit: 3 Armor Factor (Ferro): 232 13 Armor Value Nose 74 Wings 55/55 Aft 48
Weapons and Ammo Streak LRM 20 (C) Ammo (Streak) 18 (C) ER PPC (C) ER Med. Pulse Laser (C) ER PPC (C) ER Med. Pulse Laser (C)
Location Tonnage Heat Nose 10 6 3 Right Wing 6 15 Right Wing 2 6 Left Wing 6 15 Left Wing 2 6
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Kari Wilfong (order #2354917)
Introduced: 3077 Mass: 2,600 tons Battle Value: 7,937 Dimensions Length: 57 meters Width: 54 meters Height: 47 meters Fuel: 75 tons (3,000 points) Tons/Burn-day: 1.84 Safe Thrust: 5 Maximum Thrust: 8 Heat Sinks: 100 [200] Structural Integrity: 15 Armor Nose: 220 Sides: 190 Aft: 190 Cargo Bay 1: Fighters (2) Bay 2: Infantry (2 foot platoons) Bay 3: Cargo (18.5 tons)
Ammunition: 60 rounds ELRM 20 ammunition (15 tons), 40 rounds LB 10-X ammunition (4 tons), 12 rounds LRM 20 ammunition (2 tons), 15 rounds SRM 6 ammunition (1 ton). Notes: Equipped with 46 tons of standard armor, and mobile HPG system (50 tons).
Weapons: Capital Attack Values (Standard) Arc (Heat) Type Heat Short Medium Long Extreme Nose (171 Heat) 1 SCL/3 32 3/30 3/30 1 SCL/3 32 3/30 3/30 1 SCL/3 32 3/30 3/30 3 ELRM 20s (60 rounds) 36 4 (36) 4 (36) 4 (36) 4 (36) 2 Large Pulse Lasers 24 2 (24) 2 (18) Medium Pulse Laser FL/FR (39 Heat) LB 10-X AC (20 rounds) 2 1 (6) 1 (6) ER Large Laser 18 2 (18) 1 (8) 1 (8) 2 Medium Lasers ER PPC 15 1 (10) 1 (10) 1 (10) Medium Pulse Laser 4 1 (6) Aft (38 Heat) ER Large Laser 18 2 (18) 1 (8) 1 (8) 2 Medium Lasers LRM 20 + Artemis IV 6 2 (16) 2 (16) 2 (16) (12 rounds) SRM 6 + Artemis IV 4 1 (10) (15 rounds) Class Capital Laser Capital Laser Capital Laser LRM Pulse
Life Boats: 0 Escape Pods: 2 Crew: 4 officers, 4 enlisted/non-rated, 10 gunners, 60 bay personnel, 10 HPG operators
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Kari Wilfong (order #2354917)
FA SHIH 2
Field Testing Summation: Custom Fa Shih Hybrid Refit Producer/Site: Ceres Metals, Capella Supervising Technician: Ogden Isray Project Start Date: 3078 Non-Production Equipment Analysis: Battle Armor Myomer Booster (Clan) Overview The Fa Shih has become synonymous with Capellan infantry combat teams and built a deserved reputation for excellence on the battlefield. Produced at maximum capacity since its inception, the mine-laying battlesuits have been somewhat eclipsed by the multi-purpose Ying Long (Trinity) battlesuit, but the Fa Shihs utility means that it will never be completely replaced. In an effort to close the gap between the Ying Long and the Fa Shih, Ceres Metals engineers have used captured technology to create a demonstration team of Fa Shih battlesuits. One of the few benefits to the appearance of Clan troops along the Tikonov and former Liao Commonality borders has been the acquisition of Clan technology. One of those troves of technology yielded a supply of experimental Clan battle armor myomer boostersa sort of myomer acceleration signal circuitry for battlesuits. Ceres engineers, seeing a chance to showcase the Fa Shih, quickly adapted it to the Fa Shih. The adaptation was not without cost; the new Fa Shihs armor protection is cut almost in half and it loses the anti-personnel weapon mount. This loss is offset, however, by the increase in ground speed and general strength. The new myomer-equipped Fa Shih is just as fast on the ground as it is in jump, making it one of the most maneuverable battle suits in the Inner Sphere. It retains its magnetic clamps and minelaying equipment, which makes its emplacement of tactical minefields even more prodigious. In simulation the Ceres Arms demonstration team has also showed an increase in anti-BattleMech attack power, using their enhanced strength to tear even greater swaths of armor free with each grasp. Strategios evaluators have already indicated their preference for this version of the Fa Shih, but unless Ceres can reverse-engineer the myomer booster technology, or devise some means of trade with the Clans to acquire more, the four suits currently on Capella will be the only examples. Ceres Metals had already made a sizable donation to the Capellan Science Foundation earmarked for myomer booster research, but early reports have the researchers more or less throwing up their hands in disgust. Type: Fa Shih 2 Manufacturer: Ceres Metals Primary Factory: Capella Tech Base: Mixed (Experimental) Chassis Type: Humanoid Weight Class: Medium Maximum Weight: 1,000 kg Battle Value: 23 Swarm/Leg Attack/Mechanized/AP: Yes/Yes/Yes/No Notes: Ground MP includes effects of Battle Armor Myomer Booster. This Booster also increases damage inflicted by Swarm/ Leg Attacks by 2 points per trooper, and makes it impossible to use Hidden Units rules Equipment Slots Chassis: Motive System: Ground MP: 3 Jump MP: 3 Manipulators: Right Arm: Basic w/ Mine Clearance Left Arm: Basic w/ Mine Clearance Armor: Standard Armor Value: 4 + 1 (Trooper) Weapons and Equipment Location Modular Weapon Mount RA Machine Gun (50 shots) RA Battle Armor Myomer Booster (C) LA Mine Dispenser Body Magnetic Clamps Body Mass 175 kg 0 kg 150 kg 15 kg 15 kg 200 kg
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2010
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O OO O OO O OO O OO O OO O OO O OO O OO O OO O OO O OO O OO O OO O OO O OO O OO O OO O OO O OO O OO O OO O OO O OO O OO O OO O OO O OO O OO O OO O OO O OO O OO O OO O OO O OO O OO O OO O OO O OO O OO OO OO OO OO OO OO OO OO OO OO OO OO OO OO OO OO OO OO OO OO OO OO OO OO OO OO OO OO OO OO OO OO OO OO OO
2010
2010
2010