Gymnastics in Schools For Teachers
Gymnastics in Schools For Teachers
Gymnastics in Schools For Teachers
Statics
Locomotion
Springs
Landings
Rotation
Swing
E How can the teacher evaluate when the student is ready to progress
WARM UP
The purpose of a warm up is to prepare both the body and the mind for the
activities that will follow in the training session and so minimize the risk of
injury.
The warm up should involve continuous aerobic type activity the increase the
blood flow and the body temperature. Follow this with stretching activities for all
the major joints and muscle groups to loosen up the body this should not be
confused with increasing flexibility, where the stretches are held for a longer
period of time.
The length of the warm up and its intensity will vary according to the age and
ability of the student and the overall length of the lesson.
Principles of a good warm up
Involve everyone
Be quick and easy to organise
Use variety to maintain enthusiasm
Make it fun by using games and challenges
PHYSICAL PREPARATION
This allows students to become more confident and efficient movers and these
skills can be transferred to all areas of life.
Gymnastics places physiological demands on the body e.g. a handstand requires
strength and flexibility, and part of the programme should be dedicated to
developing the bodys ability to cope with these demands.
The importance of physical preparation
Physical conditioning work may be included as part of the warm up, as part of a
circuit or while they are waiting for a turn at an activity during the skill
development section of your lesson.
Suggestions for introducing physical preparation
Make it fun ask a class to do 10 push up and they groan. Disguise the
push ups in a game or challenge and they will do 30 without noticing
Activities should be easy and quick to organise
Use music
Use small apparatus e.g. balls, hoops, beanbags, witches hats
Use the playground
Use a mixture of single, partner and group activities
The
The
The
The
The
Flexibility
Endurance
1.Push ups
1.Arm Stretches
1. Boxing
2. Pull ups
2. Foam Roller
2. Rowing
3.Bench press
3. Bar hang
Strength
Flexibility
Endurance
1. sit ups
1. Downward dog
1. Bridge
2. Supermans
2. Bend back
2. V sit
3. Leg raises
3. Torso rotation
TORSO
4. Leans
LOWER BODY
Strength
Flexibility
Endurance
1. squats
1. Running
2. Leg raises
2. Seal Stetch
3. Box jump
3. Calf stretch
3. Skipping
EXERCISE
Upper body
EASIER
HARDER
PARTNER
Bar hang
Pull up
Paddy cake
(partner clap)
Twists
With the
medicine ball
Pass the
medicine ball
around
Wall squat
Proper squat
Back to back
squatting
Torso
Lower body
CIRCUITS
Stations need to be well spaced and designed to flow around the circuit
Ensure landing areas are clear from other students and any hand
apparatus
Select stations so that only one (if any) activity will require constant
supervision
Include in the plan how you will group the students and how they will
move around the circuit
HOMEWORK
Design a simple circuit for endurance with 6 x relevant exercises for 45 secs
at each station.
LANDINGS
LOCOMOTION
SPRING
ROTATION
SWING
STATICS
This includes all the held and still positions in gymnastics and should be the
starting point for your teaching.
Statics can be divided into three categories:
SUPPORTS shoulders above the apparatus
HANGS shoulders below the apparatus
BALANCES using a small base of support
Once the supports and balances are competent on the floor students can then
progress to partner and group balances and supports and balances on
apparatus.
KTPs
2. Front support
3. Back support
4. Stork stand
5. Tuck sit
back
6. V sit
7. Shoulder stand
8. Front scale
KTPs
HANDSTAND
Physical Preparation
- shoulder flexibility
- wrist flexors and extensors
- Upper body and core strength
Skill Progressions / Lead up Drills
1. Tuck sit- prep for bunny hop
2. Front support prep for bunny hop
3. Bunny hop Straight arms, Two foot landing and take off
5. Scorpion one foot take off, same foot landing (chest up) Like a handstand
6. Half handstand one leg vertical, same foot landing, one leg vertical
7. FULL one foot take off, same foot landing, two legs vertical, two feet pointed
Extension
Handstand into a forward roll.
Make a station in a circuit the static that relates to the skill being taught or
as a revision have a whole circuit set up with statics stations.
Make up a sequence using static position using different body parts and
different levels.
Work with a partner and make up a sequence using four different statics.
Perfect with precise timing and exact images.
Work with a partner, explore ways you can both perform the same static
but part of one person must be resting on the other.
SAFETY
SPRING
This DMP includes the activities which involve projecting oneself into the air and
requires the physical ability of power i.e. explosive take off. The spring activities
that will be covered are:
1. Feet to feet jumps
2. Feet to one foot leaps
3. Feet to hands bunny hops, leap frogs and basic vaults
SAFETY
1. BASIC JUMPS
2. Straight
Up and land pencil
Star
Arms and hands out
BASIC JUMPS
Tuck
Knees up high
Stag
One foot to the knee and land on both feet
Split
Sissone
jump, split and then land on one leg arabesque
3. LEAPS
Cat / scissor
step knee right knee left step and point
Stride
run split land
Change leg
scissor kick step left kick right land right
Side
Pivot jump pivot
LANDINGS
Safe landings could be one of the most important life skills you will teach your
students. The categories of landings that will be covered in this course are:
1.
2.
3.
4.
Landing
Landing
Landing
Landing
on feet
on hands
sideways
backwards
The basic principle of safe landing is to soften the impact on the body joints
especially the lower back. This is achieved by absorbing the landing forces over
as much time and as large a body surface as possible.
SAFETY
PROGRESSIONS
i.
ii.
iii.
iv.
v.
vi.
LANDINGS (cont)
2. LAND ON HANDS
KTPs
PROGRESSIONS
i.
From kneeling, slowly fall forward to absorb force through fingers, palms
and bend elbows
Increase the speed of the fall
When confident try from crouch stand, then from a front scale / arabesque
ii.
iii.
Hand position
Rolling right ; Right hand outwards Hand down, left hand in the chest Hand up ,
Arm position
PROGRESSIONS
i.
Hand position
Arm position
SPRING (cont)
ii.
iii.
iv.
v.
vi.
vii.
List different jumps that can be done off a beatboard or mini tramp
JUMPS
Straight jump
Tuck Jump
Star jump
Stag Jump
Straddle jump
Split (left/right)
Pike
Half spin
Full spin
Run
Arm circle backwards
Jump
hands shoulder width apart (or wider)
Knees on first (progress into feet, progress into through)
Run
Arm circle backwards
Jump
Arms close together
bum up in the arm
Straight legs
Progress into leap frog
ON THE VAULT
- Hands fast off the vault
- Good arm circle
- Quick run
b.
-
c.
-
LOCOMOTION
Locomotion is moving from one space to another. The three categories that will
be covered are:
ROTATION
This DMP is represented by any turn or spin around an internal axis. There are
three axis. These are longitudinal, transverse and anterior / posterior axis.
LONGITUDINAL AXIS
Run an imaginary stick in a straight line from the middle of your head to your
feet and you have a longitudinal axis. Rotations around this axis involve all turn
left or right.
Related skills
Log rolls
Body tension
Arms above head
Roll keeping body straight
Egg rolls
On knees,
Hands resting infront of knees
Head down
roll side to side
Pivots
step
Hand to belly other hand out
Progressions
Change starting and finishing positions
Change body shapes
Try up and down slopes
Do with a partner or small groups
TRANSVERSE AXIS
Run an imaginary stick from the left to the right hip and you have the transverse
axis. Rotations around the axis involve all turns forwards and backwards.
Related skills
Forward and backward rolls
Front and back saults
Pull over and forward roll around the bar
Back hip circle
FORWARD ROLL
a. Physical Preparation
Strength and flexibility
Flexibility of the hamstring, neck, back, forearm extensors
Strength arms, forearms, abdominals, legs,
Power, endurance
KTPs
Tuck sit
Chin in
Bum up
c. Common errors
Use of hands
Dropping the shoulder
Knees/legs crossing
Taking a step forward
d. Extension
Front sault
Handstand Forward Roll
Dive rolls
Circus dive roll
KTPs
Tuck sit
Elbows High
Rock n Roll
Chin in
c. Common errors
Turns into a shoulder roll
Hands flipped wrong way
Bum not going over-head
Head not pushed off floor
Landing on knees
d. Extension
Backwards sault
Backward roll into handstand
Progressions
Change starting and finishing positions
Change body shapes
Try up and down slopes
Do with a partner or small groups
CARTWHEELS
a. Physical Preparation
Flexibility of shoulders, hips flexors, hamstrings
Strength of arms, and legs, and core
KTPs
Handstand
Bunny hop
open hips
Right leg : right hand left hand left foot right foot
Bigger circle (belly button face middle)
On the line
c. Common errors
Landing on bum
Closed hips
Incorrect hand/feet placement
Landing two feet
Bent arms and legs
d. Extension
On the beam
Round off
e. Where did you spot for this?
Diagonal ; where their hands will land. On the side of the extended foot.
Progressions
Change starting and finishing positions
b. Skill Progressions
stop, chin, kick
Wedge and kick over
Run up the wall
d. Common Errors
Chin not over the bar
b. Skill Progressions
cast and pull over
d. Common Errors
no hip drive
shoulders not forward
throw chin forward
SWING
In the school environment most swing apparatus is usually not available but
basic swings on the bar or in the playground can be developed and are
beneficial for the development of upper body strength and spatial awareness.
SAFETY
RELATED SKILLS
KTPs
Pendulum swing
Holding onto the bar and swinging left to right
Tuck Swing
(same as straddle/glide) Straddle- jump and straddle Glide- straight legs
1.
2.
3.
4.
Hock swing
One knee over the bar other leg straight
2 hands 1 knee
RELATED SKILLS
Straddle swing
refer to tuck
Basket swing
Two hands on the bar
Stop legs in between the bar
Straight legs or bent
nose and knees together
Glide swing
Refer to tuck
KTPs
b. Skill Progressions
weight support
swing legs back and forwards
swing legs forwards and backwards to get their stomach off the bar
d. Common Errors
shoulders back
arched back
bent arms and legs
e. Where do you spot for this?
Same side as the gymnast
On the side of the gymnast
f. Extension
Backwards circle
cast up to handstand
HAND APPARATUS
The use of hand apparatus closely ties in with the fundamental movement skills
program. Hand apparatus such as hoops, balls, ropes, beanbags, balloons and
scarves are readily available in the school environment and should be utilised to
add variety and interest to the gymnastics program.
Throwing / releasing
Catching / trapping
Rotation
Circles / swings
Passing over / under / around
Bouncing
Balance
These apparatus DMPs can also be combined with body DMPs to further extend
the skills and add variety e.g. throw a ball and perform a full turn before
catching it.
SAFETY