Song of A Waning Age
Song of A Waning Age
Song of A Waning Age
STORY
In the ages past chaos ravaged the world in forms of demons, dragons and
warring giants. The Faefolk managed to save the world from the apocalyptic terrors
building a verdant and peaceful world. Yet, the time of the Faefolk is waning and the
younger races of men and elves build their homes and kingdoms across much of the
world. Knowing their storey is coming to a close the Faefolk taught their successors
magic, astronomy and agriculture. Yet men, in their hunt for power over other men,
corrupted the gift of magic into Necromancy. Necromancy became a disease that
weakened the Faefolks hold over the great evils of the past and now long
imprisoned enemies resurface to take the world. Be afraid for the world us up for
grabs and the Fae can no longer help you. Who will win? The Death, Dragons,
Demons or the spirit of men?
Quality: 2+
Combat: 3
Traits
Quality: 3+
Combat: 3
Block, Dashing, Fearless,
Heavily Armored, Long Move,
Mounted, Oblivious to Danger
Mage of the Spire
With greater privilege comes
Points: 96
Quality: 3+
Combat: 2 greater responsibility. Spire lords
Traits
Fearless, Magic Block, Spell: expect all young elves of noble
Lightning, Spell: Protection families to learn how to right and fight
from Arrows, Spell: Rain,
on horseback. When the call to arms is
Spellcaster
sung across the city they must mount
as the Catapracti the decisive heavy
cavalry and personal bodyguard of the
Elf Captain
Points: 95
Quality: 2+
Combat:3 general.
Traits
Block, Heavily Armored,
Leader
AZURES DOMINION: The Empire of the
Dark Elves
Elf Swordmaster
Points: 120
Quality: 2+
Combat: 4
Traits
Acrobat, Evade and Counter,
Free Disengage, Heavily
Armored, Master Duelist,
Melee Block, Quick
Elf Phalangite
Points: 44
Quality: 3+
Combat:3
Traits
Block, Long Reach, Shieldwall
Elves fight shoulder to shouldier
with their brothers in the phalanx. It
every elfs duty to upkeep their arms
and armor and if need be fight for the
city.
Elf Archer
Points: 30
Quality: 3+
Combat: 3
Traits
Long Bow
Archers are the professional
A thousand years ago the Great
foot soldiers of the city-states since it
Dragon Azure called upon an Elven
takes a great deal of training to
prince to serve him. The Prince
become proficient with the elven
managed to turn a number of Spire
longbow. In times of peace Archers
Elves to their service of the Dragon.
serve as guards and watchmen.
The Spire Lords sought to stop this
threat to the Elven way of life and in a
Quality: 2+
Combat: 4
Block, Dashing, Evil,
Fearless, Heavily Armored,
Knight, Leader, Mounted,
[Savage]
Many noble houses serve the
Dragon Emperor and each noble seeks
to see his house rise above the others.
The chief goal of every Dark Elf Lord is
to gain enough notoriety and power to
be voted the successor to the aging
Dragon Emperor.
Blackhelm Captain
Points: 50
Quality: 4+
Combat: 3
Dracine Knight
Traits
Ebil, Gregarious, Leader
Points: 78
Quality: 3+
Combat: 3
Only the bravest and most
Traits
Block, Dashing, Evil, Fearless,
worthy of men can rise to prominence
Heavily Armored, Knight,
in the Blackhelm Auxilia,
Mounted, [Savage]
Blackhelm Auxiliary
Points: 18
Quality: 5+
Combat: 3
Traits
Evil, Gregarious
BEASTMISTRESS
MINOTAUR
Blackhelm Crossbowman
Points: 25
Quality: 5+
Combat: 3
Traits
Crossbow, Evil, Gregarious
GNOLL
COLD BEAST
Mouth of Azure
Points: 29
Quality: 4+
Combat: 1 CORSAIRS:
Scourge of the Middle
Traits
Evil, Magic Resistance, Orate
Sea
(music), Spell: Flame Jet,
The Dark Elven people are a well
Spell Caster
ordered and legalized folk, yet there
Where female elves become
rae those among them who rather
wytches a male dark elf whom Azure
serve themselves than the great
had bestown the bless of magic are
dragon or fellow imperial citizens.
made into his priests, called the
Often these self-serving individuals
Mouths of Azure. A Mouth of Azure is
find a home in the many small islands
uncompromising in the execution of
in the middle sea where they make a
Azures will.
living as pirates, smugglers and
Repentant Linebreaker
slavers. There are a number of small
Points: 51
Quality: 4+
Combat: 3 chaotic communities on the fringes of
Traits
Dashing, Evil, Fearless, Hugethe empire lead by a cruel Dark elf
Weapon, Opportunistic,
captain who has clawed his or her way
Shield Breaker
to the top to be master of a small
Individuals tried for religious
island and a handful of ships.
crimes, the most egregious in
Dominion law, are often put to death.
Those that are spared being casts into
Dread Captain
the volcano become slaves in service
Points: 60
Quality: 4+
Combat: 3
to
Traits
Acrobat, Leader, Melee Block,
Opportunistic
Drake Skirmisher
Points: 24
Quality: 4+
Combat: 2
Traits
Gang, Gregarious, Javelin,
Skipper
Quick, Rabble
Points: 22
Quality: 5+
Combat: 2
Traits
Melee Block, Opportunistic,
The dragonesque race which inhabited
Subcommander
Amlung Tol when the Dark Elves first
arrived have been integrated into the
Assassin
Empire. Some of them are called from
Points: 53
Quality: 4+
Combat: 2
their communities to serve as scouts
Traits
Acrobat, Backstab, Danger
for the Legions.
Sense, Dashing,
Opportunistic, Piercing
Weapon, Quick, Stealth
Wytch
Points: 63
Traits
Corsair
Points: 20
Traits
Shanty Singer
Points: 12
Traits
Goblin Warrior
Points: 18
Traits
Quality: 4+
Block, Greedy
Combat: 2
Wizard
Points: 82
Traits
Sherrif
Goblin Archer
Points: 54
Points: 20
Quality: 4+
Combat: 2
Traits
Traits
Greedy, Short Bow
FIEFS OF AHRN AND RODIMER: The
Remnants of Civilized Men
Men thrived on the plains
between the hill lands and the middle
sea. They learned magic and how to
work the land from the Faefolk and
they formed petty kingdoms. As years
passed two great kingdoms formed,
Ahrn and Rodimer and they stood
proud for many generations. Yet, the
rise of necromancy destabilized the
kingdoms and the realms of civilized
men fell into turmoult caught between
Knight
Points: 96
Traits
Man-at-Arms
Points: 38
Traits
Archer
Quality: 3+
Combat: 3
Block, Dashing, Fearless,
Heavily Armored, Knight,
Leader, Long Move Mounted
Quality: 3+
Combat: 2
Magic Block, Spell: Lightning,
Spell: Slowdown, Spellcaster
Quality: 3+
Combat: 3
Hammering Blow,
Subcommander
Quality: 3+
Combat: 3
Block, Dashing, Fearless,
Heavily Armored, Knight,
Long Move, Mounted
Quality: 3+
Block
Combat: 3
Points: 20
Traits
Quality: 3+
Combat: 3 times for the Keton who must now
fight to preserve their traditional
Coward, Short Bow
hunting grounds.
Huntsman
Points: 58
Traits
Jarl
Quality: 3+
Combat: 3 Points: 68
Forester, Good Shot, Short Traits
Bow, Stealth
Seithr
Points: 35
Traits
Ice Giant
Points: 65
Traits
Bezerkir
Points: 48
Traits
Huscarl
Points: 56
Traits
Fyrdman
Points: 42
Traits
Quality: 3+
Combat: 3
Block, Leader, Were
Quality: 4+
Combat: 1
Spell: Summon Totem Spirit,
Spell: Wall of Ice, Spellcaster
Quality: 4+
Combat: 3
Group Fighter, Huge, Huge
Weapon, Lumbering, Tough
Quality: 3+
Combat: 3
Huge Weapon, Shieldbreaker,
Were
Quality: 3+
Combat: 3
Block, Shield Rush,
Shieldwall, Steadfast
Quality: 3+
Combat: 2
Block, Long Reach,
Shieldwall, Steadfast
Svienn Slinger
Points: 21
Traits
Quality: 4+
Sling
Werebear
Points: 58
Traits
Quality: 3+
Combat: 3
Animal, Big, Fearless,
Combat: 2
Werewolf
Points: 58
Traits
Wereraven
Points: 70
Traits
Move
Wererat
Points: 42
Traits
Wereram
Points: 56
Traits
Quality: 3+
Combat: 3 Green Guardian
Animal, difficult Target, Evade
Points: 150
Quality: 2+
Combat: 3
Traits
Fearless, Flying, Forester,
and Counter, Fearless,
Heavily Armored, Magic
Mountaineer, Quick
Resistance, Melee Block,
Spell: Courage, Spell:
Wereotter
Transfix, Spellcaster
Points: 48
Quality: 3+
Combat: 3
Powerful and mysterious Fae
Traits
Amphibious, Animal,
Lords
Dashing, Fearless, Piercing
Weapon
Forest Elemental
Points: 57
Quality: 4+
Combat: 3
Traits
Artificial, Entangle, Forester,
Huge Leafsight, Lumbering
Short Move
THE WYLDWOLD: The Mysterious
Wilderness of the Faefolk
The Faefolk remember what the
racs of Men and Elves are too young to
recall. They remember the violent
chaos that wrecked the world. They
remember the desolation and how
they had nursed the broken world
back to life.
Minotaur
Points: 27
Traits
Quality: 4+
Combat: 3
Animal, Big, Dashing Short
Move, Steadfast
Mousling Warrior
Points: 17
Quality: 4+
Combat: 2
Quality:
Combat:
Giant Spider
CHEIFTANT
SHAMAN
TROLL
WARRIOR
ORC Archer
CADRIA: The Shadowed West
(Find a way to divide the list between
the Barbaric Cadrians and the Civilized
Cadrians)
Name
Points:
Traits
Quality:
Combat: