Microsoft Word - Starship Troopers Miniatures Game Supplement
Microsoft Word - Starship Troopers Miniatures Game Supplement
Microsoft Word - Starship Troopers Miniatures Game Supplement
Even though the Starship Trooper Miniatures Game line has been discontinued, there are still many people out there that want a
continually supported game. In the absence of such justification, I have created an add-on to the game. I do not plan on making this for
money. Thank you. Now enjoy.
Type
Colony Rebel Lieutenant
Size
1
Move
4"
Close
Combat
D6+2
Target
3+
Armour
5+/5+
Kill
5+
Traits
Independent
Size
1
Move
4"
Close
Combat
D6+1
Target
3+
Armour
5+/6+
Kill
5+
Traits
Independent
Type
Colony Rebel Sergeant
Colony Rebel Corporal
Colony Rebel
Cost
60
40
15
Size
1
1
1
Move
4"
4"
4
Close
Combat
D6+1
D6
D6
Target
3+
3+
3+
Armour
5+/6+
5+/6+
5+/6+
Kill
5+
5+
5+
Traits
Colony Spy................................................................................................................70pts
Type
Colony Spy
Cost
70
Size
1
Move
6"
Close
Combat
D6+1
Target
4+
Armour
6+/5+
Kill
6+
Traits
Independent
Type
Civilian
Cost
5
Size
1
Move
4"
Close
Combat
D6-1
Target
3+
Armour
-
Kill
5+
Traits
Type
Cost
Size
Move
Close
Combat
CDF-13A
220
7"
3xD10+1
Facing
Target
Armour
Kill
Front
Side
Rear
8+
8+
6+
3+
3+
3+
10+
10+
9+
Traits
Hits/5,
Multi-fire/2
Type
Civil Landing
Craft
Cost
Size
Move
80
Loiter
Cruise
Close
Combat
2xD10
Facing
Target
Armour
Kill
Front
Side
Rear
6+
6+
4+
4+
4+
4+
8+
8+
7+
Traits
Hits/4
The TW-105E Tactical Shotgun was a move from the Morita Weapons available to the
mobile infantry; it contained a large and powerful explosive shell which would almost
wipe out an Arachnid warrior bug in one shot. Dubbed the Puncher for its ability to
literally punch holes in test subjects, the TW-105E is a powerful weapon indeed.
Weapon
Range
Damage
Type
15"
D10+1
Pack
Traits
Piercing/2,
LZ (1)
The TW-105E Tactical Shotgun is an addition to the mobile infantry arsenal and not yet
used in full by all forces in the MI. Any Power Suit Squad, Light Armoured Squad or
Pathfinder Squad may purchase a TW-105E Tactical Shotgun, the Shotgun counts
towards the Special Weapons limit the squad may have. The TW-105E Tactical Shotgun
cost +10pts per model.
Range
12"
Damage
D6+1
Type
Squad
Traits
Piercing/1
Small Clip: When the Emancipator acts in a reaction, a roll of 1 and 2 on the die counts
as Out of Ammo, but because of the ease of reloading it may be fired on the next
reaction or action.
Accurate at small targets: When this weapon is fired at a size 1 model it gains damage
D6+2 instead of D6+1.
The TW-109-E Emancipator Heavy Pistol and the Stock Stick can replace the morita rifle
for free per Officer. But a SICON agent and Fleet Landing Parties may purchase this
weapon instead of the Morita Carbine for free.
Jammers
The Arachnids work as a collected mind, when their brain bug is lost they are
temporarily thrown into confusion. Jammers repeat the frequency of a dead Brain Bug to
all Arachnid units, hoping to throw a unit into confusion.
When a Arachnid Unit is capable to react to a Mobile Infantry unit within the command
radius of a model with this equipment, roll a D6 for the Jammer carrying soldier. On a
roll of 5+ one Arachnid model (may only be a Warrior Species) looses their next reaction.
Models that do not react are out of command if they are left outside the command radius
of their unit leader.
Any Pathfinder Unit or Mobile Infantry Officer may purchase this equipment for +10pts
per model.
Type
XV-4 Scout Attack
Speeder Sergeant
XV-4 Scout Attack
Speeder Corporal
XV-4 Scout Attack
Cost
Size
Move
Close
Combat
Target
Armour
Kill
180
8"
D10
6+
4+/5+
10+
165
140
2
2
8"
8"
D10
D10
6+
6+
4+/6+
4+/6+
10+
10+
Traits
Hits/3, Hover/18,
Retaliate
Hits/3, Hover/18,
Retaliate
Hits/3, Hover/18,
Speeder
Retaliate
Cost
40
65
110
Size
1
1
1
Move
4"
4"
4"
Close Combat
D6+1
D6+1
D6+1
Target
4+
4+
4+
Armour
4+
4+
4+/6+
Kill
7+
7+
7+
Unit: Power Suit Engineer Sergeant (unit leader), 4 Power Suit Engineers
Weapons and Equipment: Morita Assault Rifles w/underslung grenade launchers,
Jammers
Options: May purchase up to three extra Engineers for +40pts each.
Up to two Power Suit Engineers may purchase a weapon from the following list;
Hel Infantry Flamer at +10pts
Triple Thud Grenade Launcher at +20pts
Shredder Squad Support Cannon at +20pts
Ironclad Heavy Support Flamethrower at +35pts
One Trooper may be promoted to Corporal for +25pts.
Go Career: The Sergeant may purchase up to +25pts of heroic traits (may purchase
Engineer Corps for +10pts instead of +25pts).
Light Armour Engineers: For -140pts the entire squad may be replaced with LAMI
engineers. Each LAMI engineer has Close combat D6, Target 3+, Armour 6+ (6+/6+ for
Traits
Jump/12"
Jump/12"
Jump/12"
sergeant), Kill 5+ and no Jump/12. Although unlike normal LAMI these troopers have
access to all grenades in the Morita Under slung and no longer have Condensed
Training. LAMI Engineer Squads may be 12 models strong and cost +25pts for each
extra trooper.
Ironclad Heavy Support Flamethrower
This weapon is a weapon only allowed to the Engineer Corps. Many people do not
believe this weapon exists, but the reality is harsher, this weapon can burn the enemy
with up to 1400C of pure gas Termite. A weapon not even an arachnid can ignore!
Weapon
Ironclad Heavy Support Flamethrower
Range
20"
Damage
D10+2
Type
Pack
Traits
LZ (stream), Flame, Piercing/1
Engineer Corps: By taking a ready action a model with engineer corps can repair one hit
of a multi-hit model or structure within his point blank range on a D6 roll of 5+.
For Background on the Forth please relate to Signs and Portents # 47, # 45 and # 44, for
miniatures the best and easiest to get your hands on are the Tau Battlesuits (both the
large X-8 and the new stealth suits) for Warhammer 40k. The Spyder Battlesuit is
essentially an Arachnid Warrior Bugs legs with a dome on top.
The XV-8 Tau Battlesuit (left) is for the larger and
medium Fenris Battlesuits, while the XV-25 Tau
Stealthsuit (right) can be used for the more common
Fenos Battlesuits.
About the weapons systems; The Tau Burst Cannon is
the Cagnitus Chaingun. The Pulse Cannon is the
Chanklas Sniper Cannon. The Smart Missile System is
the Cyncas Missile Launcher. The Plasma Rifle is the Chermas Point Defence
weapon.
Unlike the Mobile Infantry the Forth do not have a command system, but
rather like the Skinnies Hegemony, the Army list is show with the amount of units each
can use.
The Forth may include the below for each 2000pts of any army they have.
Fenos Battlesuit...120pts
Type
Fenos Battlesuit
Cost
120
Size
2
Move
6"
Close Combat
D6
Target
5+
Armour
3+
Kill
9+
Traits
Hits/3
Lock and Load: As with the Marauder Suits of the MI, these weapons are heavily
sustained. All weapons count as Infinite weapons and may fire two weapons in a single
shoot action.
Type
Fenris Battlesuit
Cost
250
Size
3
Move
8"
Close Combat
D6+1
Target
8+
Armour
3+/5+
Kill
11+
Traits
Hits/5
per 2000pts. So a 2000pts PL2 army may have three Fenris Battlesuits and one Command
Fenris.
Spyder Battlesuit.150pts
Type
Spyder Battlesuit
Cost
150
Size
2
Move
7"
Close Combat
D6+2
Target
5+
Armour
4+
Kill
9+
Traits
Hits/3
Range
35
18
40
60
15
Damage
3xD6+1
5xD6-1
2xD10
D10+3
D6+D10
Type
Squad
Squad
Squad
Pack
Pack
Traits
Auto, Piercing/1
Auto, Piercing/1
AA, Auto, Piercing/1, Accurate
AA, Accurate
Piercing/3, Killshot
Type
Scorpion Bug
Cost
60
Size
3
Move
7"
Close Combat
2xD6+1 or D10+2
Target
6+
Armour
3+
Kill
8+
Traits
Hits/3, Piercing/2, Retaliate
Range
15"
Damage
2xD6+2
Type
Internal
Traits
Piercing/1, Persistent
Bombardier Bug........................................................................................................35pts
The Number of Scorpion bugs
depends on your Priority Level;
PL1- None
PL2- 0-5 Units
PL3- 0-10 Units
Type
Bombardier Bug
Cost
35
Size
1
Move
2"
Close Combat
D6-2
Target
4+
Armour
5+
Kill
6+
Traits
Jump/20"
Range
Special
Damage
3xD10+2
Type
Internal
Traits
LZ (4"), Killshot
Self Destruct: When a Bombardier Bug is destroyed or when the Arachnid player wants
it to, it may Self Destruct, you may automatically place a LZ (4) template centring the
bombardier bug. Remove the bombardier bug after all damage dice have been rolled.
Cost
180
Size
1
Move
5"
Close Combat
D6+2
Target
5+
Armour
4+
Kill
8+
Traits
Hits/2, Jump/12",
Independent