Sequential Logic in Verilog: Taken From Digital Design and Computer Architecture

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Sequential Logic in Verilog

Taken From Digital Design and Computer Architecture


David Money Harris and Sarah L. Harris

Copyright 2007 Elsevier

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Sequential Logic

Verilog uses certain idioms to describe latches, flip-flops and


FSMs
Other coding styles may simulate correctly but produce
incorrect hardware

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Always Statement
General Structure:
always @ (sensitivity list)
statement;

Whenever the event in the sensitivity list occurs, the


statement is executed

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D Flip-Flop
module flop(input
clk,
input
[3:0] d,
output reg [3:0] q);
always @ (posedge clk)
q <= d;

// pronounced q gets d

endmodule

Any signal assigned in an always statement must be declared reg. In


this case q is declared as reg
Beware: A variable declared reg is not necessarily a registered output.
We will show examples of this later.
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Resettable D Flip-Flop
module flopr(input
clk,
input
reset,
input
[3:0] d,
output reg [3:0] q);
// synchronous reset
always @ (posedge clk)
if (reset) q <= 4'b0;
else
q <= d;
endmodule
clk
d[3:0]
reset

[3:0]

[3:0]

D[3:0]
R

Q[3:0]

[3:0]

[3:0]

q[3:0]

q[3:0]

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Resettable D Flip-Flop
module flopr(input
clk,
input
reset,
input
[3:0] d,
output reg [3:0] q);
// asynchronous reset
always @ (posedge clk, posedge reset)
if (reset) q <= 4'b0;
else
q <= d;
endmodule
clk
d[3:0]

[3:0]

[3:0]

D[3:0]

Q[3:0]

[3:0]

[3:0]

q[3:0]

R
reset

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q[3:0]
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D Flip-Flop with Enable


module flopren(input
clk,
input
reset,
input
en,
input
[3:0] d,
output reg [3:0] q);
// asynchronous reset and enable
always @ (posedge clk, posedge reset)
if
(reset) q <= 4'b0;
else if (en)
q <= d;
endmodule

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Latch
module latch(input
clk,
input
[3:0] d,
output reg [3:0] q);
always @ (clk, d)
if (clk) q <= d;
endmodule

d[3
:0
]
clk

[3:0] [3:0]

l
a
t
D[3:0]

[3:0]
C Q

[3:0] [3:0] q[3:0]

q[3:0]

Warning: We wont use latches in this course, but you might write code that
inadvertently implies a latch. So if your synthesized hardware has latches in it,
this indicates an error.
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Finite State Machines (FSMs)


Three blocks:
next state logic
state register
output logic

inputs

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next
state
logic

CLK
next
k state
k

state

output
logic

outputs

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FSM Example: Divide by 3

S2
S0
S1
The double circle indicates the reset state
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FSM in Verilog: Divide by 3


module divideby3FSM (input clk,
input reset,
output q);
reg [1:0] state, nextstate;
parameter S0 = 2'b00;
parameter S1 = 2'b01;
parameter S2 = 2'b10;
// state register
always @ (posedge clk, posedge reset)
if (reset) state <= S0;
else
state <= nextstate;
// next state logic
always @ (*)
case (state)
S0:
nextstate = S1;
S1:
nextstate = S2;
S2:
nextstate = S0;
default: nextstate = S0;
endcase
// output logic
assign q = (state == S0);
endmodule
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Moore vs. Mealy FSM


Alyssa P. Hacker has a snail that crawls down a paper tape
with 1s and 0s on it. The snail smiles whenever the last four
digits it has crawled over are 1101. Design Moore and Mealy
FSMs of the snails brain.
Moore FSM
reset
S0
0
0

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1
0

S1
0

S2
0
1

S3
0
0

S4
1
0

Snail Moore Machine

snailMoore.v

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JK Moore Machine Example


110 Detector designed with JK flip-flops
Design a machine with input A and output Y
Y should be one whenever the sequence 1 1 0 has been
detected on A on the last 3 consecutive rising clock
edges or ticks.
Otherwise Y = 0

Timing diagram interpretation of word description

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State Diagram

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NS

00 (S0) 0

00 (S0)

00 (S0) 1

01 (S1)

01 (S1) 0

00 (S0)

01 (S1) 1

10 (S2)

10 (S2) 0

11 (S3)

10 (S2) 1

10 (S2)

11 (S3) 0

00 (S0)

11 (S3) 1

01 (S1)

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Transition Tables
S1 S0

A S1+S0+

J1

K1

J0

K0

0 0 (S0)

0 0 0 (S0)

0 0 (S0)

1 0 1 (S1)

~Q

0 1 (S1)

0 0 0 (S0)

0 1 (S1)

1 1 0 (S2)

Q+

1
1

Transition

1 0 (S2)

0 1 1 (S3)

0 => 0

1 0 (S2)

1 1 0 (S2)

0 => 1

1 1 (S3)

0 0 0 (S0)

1 => 0

1 1 (S3)

1 0 1 (S1)

1 => 1

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Verilog

Verilog Implementation 1

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Verilog 2
Verilog Implementation 2
JK FlipFlop in Verilog
testBench in Verilog

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