Flash Vocabulary

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Flash Vocabulary- Williams

Term

Definition

ActionScript

Adds interactivity and/or playback efficiency to a movie via coding.


Similar to JavaScript, ActionScript is an object-oriented programming
language.

Alpha effect

Adjusts the transparency of an instance.

Bitmaps

Images using colored dots, called pixels, arranged within a grid. Typical
of most web graphics.

Breaking
apart

Converts symbols into basic shapes so that shape tweening can be


used.

Button
symbol

Used to create interactive buttons in a movie that respond to mouse


clicks or other actions.

Component

Easing
option

A pre-made movie clip that provides some functionality, such as a


button, a scroll pane, or a progress bar. Components allow you to create
animations with complex functionality, but with a minimum of effort.
By default, the rate of change between tweened frames is constant.
Easing creates a more natural appearance of transformation by
gradually adjusting the rate of change.

Frame-byFrame
animation

An animation technique that involves subsequently creating a slightly


altered image in sequence and then playing back the entire sequence.

Graphic
symbol

Used for static images and to create reusable pieces of animation that
are tied to the Timeline of the main movie.

Keyframe

A frame in which a change in an animation is defined. Keyframes are an


important part of tweened animation.

Layer

Helps organize symbols and other separate animation entities by


allowing you to draw and edit objects on one layer without affecting
objects on another layer.

Term
Library

Motion guide

Definition
Stores symbols, such as graphic symbols and button symbols, and
allows you to view and organize these files as you work. Helps in
selecting and copying instances of symbols on the main stage.
Lets you draw paths along which tweened instances, groups, or text
blocks can be animated from one keyframe to another.

Motion
tweening

To tween the changes in properties of instances, groups, and type, you


use motion tweening. Flash can tween position, size, rotation, and skew
of instances, groups, and type. Additionally, Flash can tween the color of
instances and type, creating gradual color shifts or making an instance
fade in or out.

Shape
tweening

In shape tweening, you draw a shape at one point in time, and then you
change that shape or draw another shape at another point in time. Flash
interpolates the values or shapes for the frames in between, creating the
morphing animation. Symbols must be broken apart before using
shape tweening.

Symbol

A reusable graphical object that is stored in a Library. You can then


create multiple instances of the symbol. There are three symbol types:
graphic, button, and movie clip.

Timeline

Organizes and controls a movie's content over time in layers and frames.
The major components of the Timeline are layers, frames, and the
playhead.

Vector
graphic

Describes images using lines and curves, called vectors, which also
include color and position properties. You can move, resize, reshape,
and change the color of a vector graphic without changing the quality of
its appearance.

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