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2005, A Baker's Dozen
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7 pages
1 file
Current transformational developments in automotive user interface (UI) technology are causing a shift in emphasis from safety and efficiency to emotion and flexibility. The many factors to consider in parallel make this a difficult process, in which technological affordances all too easily push the user to the background. To address this issue, this paper introduces an interaction model linking the different tangible control elements, including smartphone functionality, and shows how non-driving-related activities (e.g. climate control, multimedia access) can be represented physically. Next, a working prototype is presented that supports the design and development of novel tactile UIs. By integrating layers of sensors and actuators, a flexible UI is created that pushes technology to the background, giving proper attention to the user again and enabling effective research on how to make the digital world tangible for users.
14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2022
Interacting with a car was once a tactile experience, which is on the decline with the rise of car assistants, where the dominant form of interaction is through screen displays and voice recognition. These interaction modalities within a car are not the only options available. In this paper, we discuss reintroducing tactility into the automotive experience. This work presents a tactile embodiment of an intelligent car system, different from previous studies, to improve engagement and emotional connection between users and future intelligent cars. A prototype tool was designed to embody an intelligent car system. It was used to investigate how to interact with and control a smart-comfort system to improve user comfort. The tool invited users to interact through touch. Users could use their hands to physically agree or disagree with changes made by the system with the system moving in response, creating a bi-directional interaction symbiosis that reprioritises tactility.
2008
Drivers' attention is occupied by an ever increasing number of in-vehicle information systems. The tactile channel offers a viable alternative for conveying information to the user while simultaneously relieving the other senses. In this paper, we propose how our previous work in the field of tactile displays can be transferred to an automotive context. We envision displaying spatial information in order to assist drivers, allowing them to focus their visual attention on the road ahead.
2014 International Conference on Open Source Systems & Technologies, 2014
Methods of information presentation in the automotive space have been evolving continuously in recent years. As technology pushes forward the boundaries of what is possible, automobile manufacturers are trying to keep up with the current trends. Traditionally, the often-long development and quality control cycles of the automotive sector ensured slow yet steady progress. However, the exponential advancement in the mobile and hand-held computing space seen in the last 10 years has put immense pressure on automobile manufacturers to try to catch up. For this reason, we now see manufacturers trying to explore new techniques for in-vehicle interaction (IVI), which were ignored in the past. However, recent attempts have either simply extended the interaction model already used in mobile or handheld computing devices or increased visual-only presentation-of-information with limited expansion to other modalities (i.e. audio or haptics). This is also true for system interaction which generally happens within complex driving environments, making the primary task of a driver (driving) even more challenging. Essentially, there is an inherent need to design and research IVI systems that complement and natively support a multimodal interaction approach, providing all the necessary information without increasing driver's cognitive load or at a bare minimum his/her visual load. In this research we focus on the key elements of IVI system: touchscreen interaction by developing prototype devices that can complement the conventional visual and auditory modalities in a simple and natural manner. Instead of adding primitive touch feedback cues to increase redundancy or complexity, we approach the issue by looking at the current requirements of interaction and complementing the existing system with natural and intuitive input and output methods, which are less affected by environmental noise than traditional multimodal systems.
Chalmers University of Technology, 2020
Abstract With the continuous addition of new infotainment and driver assist features, In-Vehicle Infotainment systems (IVIs) are evolving to enhance convenience. However, balancing the system's output (information presentation) and input (vehicle controls) has become a major challenge for automotive companies. To address the complexity and information overload, many have shifted from physical controls to embedded digital touchscreens, raising questions about how far this transition should go. This shift from physical to digital interfaces presents both benefits and drawbacks. On one hand, digital touchscreens can increase driver distraction due to the visual load and eliminate haptic feedback and muscle memory. On the other hand, they offer flexibility and modern aesthetics. The primary research question was: What are the pros and cons of physical and digital interfaces from a user perspective? The secondary question focused on how the context of use (driving vs. non-driving) impacts user experience with each interface type. To explore these questions, this thesis investigated user satisfaction with both physical controls and digital touchscreens. Online user interviews and a literature review were conducted to assess the pros and cons of each interface in different contexts. The findings revealed that no single interface type is universally preferred. Users favored physical controls while driving, due to the haptic feedback and ease of use, but preferred digital interfaces in non-driving situations, due to their modern appeal and functionality. The study also revealed that user preferences varied based on behavior and attitudes, with early adopters perceiving digital interfaces as more trendy, while conservative users viewed physical interfaces as more reliable. These insights led to the development of design guidelines and a hybrid interface concept, blending physical and digital elements. The concept was evaluated and deemed a better solution than existing systems, though some refinements were suggested. The results provide a foundation for balancing physical and digital elements in future IVI designs. The design guidelines, developed from user needs and research findings, aimed to balance the strengths of physical and digital interfaces. These guidelines led to a conceptual UI design that combined physical controls for driving tasks with digital touchscreens for flexibility in non-driving contexts. The hybrid design was evaluated by both original participants and a wider audience, receiving positive feedback as an improvement over current systems. However, some aspects, like balancing ease of use with digital complexity, needed refinement. Overall, the guidelines, impact map, and evaluations represent progress toward more intuitive and user-friendly in-vehicle interfaces
IEEE Transactions on Intelligent Transportation Systems, 2022
Recently, there has been an excessive congestion occurring in the driving environment because of the presence of modern gadgets inside the car and increased traffic on the roads, which has resulted in a higher demand for the visual and cognitive senses. This prompted the need to reduce the demand to make driving experience safer and more comfortable. Consequently, a novel steering wheel design for in-car controls is presented in this paper. The new design introduces dual ubiquitous touch panels embedded in the steering wheel for interaction with in-car controls and haptic feedback as positive reinforcement upon successful execution of an in-car control. There are eight different functionalities that can be controlled using the embedded touch panels. The proposed system is compared with a standard car regarding its efficacy using the NASA task load index (NASA-TLX) evaluation technique. The results showed that the proposed system significantly reduced the drivers' visual, cognitive, and manual workload.
Lecture Notes in Computer Science, 2011
Three different usability studies present evaluation methods for cross-domain human-computer-interaction. The first study compares different input devices like touch screen, turn-push-controller or handwriting recognition under regard of human error probability, input speed and subjective usability assessment. The other experiments had a focus on typical automotive issues: interruptibility and the influence of oscillations of the cockpit on the interaction.
ArXiv, 2021
In automotive domain, operation of secondary tasks like accessing infotainment system, adjusting air conditioning vents, and side mirrors distract drivers from driving. Though existing modalities like gesture and speech recognition systems facilitate undertaking secondary tasks by reducing duration of eyes off the road, those often require remembering a set of gestures or screen sequences. In this paper, we have proposed two different modalities for drivers to virtually touch the dashboard display using a laser tracker with a mechanical switch and an eye gaze switch. We compared performances of our proposed modalities against conventional touch modality in automotive environment by comparing pointing and selection times of representative secondary task and also analysed effect on driving performance in terms of deviation from lane, average speed, variation in perceived workload and system usability. We did not find significant difference in driving and pointing performance between l...
This paper presents WheelSense, a system for non-distracting and natural interaction with the In-Vehicle Information and communication System (IVIS). WheelSense embeds pressure sensors in the steering wheel in order to detect tangible gestures that the driver can perform on its surface. In this application, the driver can interact by means of four gestures that have been designed to allow the execution of secondary tasks without leaving the hands from the steering wheel. Thus, the proposed interface aims at minimizing the distraction of the driver from the primary task. Eight users tested the proposed system in an evaluation composed of three phases: gesture recognition test, gesture recognition test while driving in a simulated environment and usability questionnaire. The results show that the accuracy rate is 87% and 82% while driving. The system usability scale scored 84 points out of 100.
--Six Indus Script hypertexts called chimerae, with human face, markhor or zebu horns; such compositions are called सांगड sāṅgaḍa Rebus 1: samgara 'catalogue, bargain, transaction of sale'; Rebus 2: गड sāṅgaḍa 'catamaran, seafaring dhow’ mũh 'human face' rebus: mũhã 'quantity of iron produced at one time from a smelting furnace' compare with human face on tin ingot Inscriptions on three tin ingots of Haifa shipwreck. Sign 249. ranku ‘liquid measure’ rebus: ranku ‘tin ore’; Sign 137. dāṭu 'cross' rebus: dhatu ’mineral’ Sign 182. ranku ‘antelope’ rebus: ranku ‘tin ore’.
Извори српског права IV, Одељење друштвених наука САНУ, Музеј СПЦ, ур. Коста Чавошки и Владимир Радовановић / Sources of Serbian Law IV, SASA, Department of Social Sciences, Museum of the SOC, eds. Kosta Čavoški and Vladimir Radovanović, Belgrade, 2023
Хоповски препис Душанова законодавства / COD. MS. HOPOVENSIS
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