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2005
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8 pages
1 file
This short paper focuses on the application of concepts and methods of Spatial Cognition to building analysis. We investigate the close relationship between spatial knowledge and built environment by combining theoretical analysis with user comments and behavioral data. Based on an empirical study in a complex multi-level-building two main aspect of navigational space are considered: architectural features of the building and cognitive processes of the user. Seven possible causes for navigation problems are discussed; especially the staircase design is identified as a major wayfinding obstacle. Finally we address further benefits of cognitive approaches for the architectural design process.
Studying Visual and Spatial Reasoning for Design Creativity, 2014
This paper is in two sections, the first section presents a review of recent research in the areas of neuroscience, cognitive science and architecture with particular respect to what is currently understood about how buildingusers find their way around complex buildings. It goes on to define four areas of promising, potential future research located on the boundaries between these three disciplines, these being: spatial knowledge acquisition, orientation, multilevel environments and environment intelligibility. In the second half of the paper, it suggests how such current research and/or any future program of research could be used to aid architects in the design of new buildings. One such method suggested is the creation of designguidelines or heuristics based upon research into navigation and wayfinding. The paper concludes with an example list of eight sample guidelines.
2017
How do we know what we are looking at while viewing inside Building Information Modelling (BIM) models? Current architectural software typically provides disconnected methods of aiding spatial cognition. There is a strong history of navigation tools developed for controlling our exploration and movement in BIM models, a study by Ruby Darken and John Sibert (1993) found these tools had a strong influence on people’s behaviour and understanding of digital space. People perceive and navigate space differently depending on their individual experience with a BIM model, designers and architects build up a detailed cognitive map during the design of a project, while other people have a less detailed comprehension of a project, having only been exposed to select views. This paper will outline key strategies to improve how people comprehend digital space, supporting people in understanding distance and size while inside BIM models. Three design research projects will be presented. The result...
CAADRIA proceedings, 2017
How do we know what we are looking at while viewing inside Building Information Modelling (BIM) models? Current architectural software typically provides disconnected methods of aiding spatial cognition. There is a strong history of navigation tools developed for controlling our exploration and movement in BIM models, a study by Ruby Darken and John Sibert (1993) found these tools had a strong influence on people's behaviour and understanding of digital space. People perceive and navigate space differently depending on their individual experience with a BIM model, designers and architects build up a detailed cognitive map during the design of a project, while other people have a less detailed comprehension of a project, having only been exposed to select views. This paper will outline key strategies to improve how people comprehend digital space, supporting people in understanding distance and size while inside BIM models. Three design research projects will be presented. The result of the projects define three strategies; Architectural wayshowing, interior-aware transitions, and distance confirmation. Architectural wayshowing needs to be implemented during the design phase, while the remaining two need to be introduced into BIM editing and viewing software.
Journal of Environmental Psychology, 2006
The intention of this article is to create a link between human spatial cognition research and architectural design. We conducted an empirical study with human subjects in a complex multi-level building and compared thinking aloud protocols and performance measures of experienced and inexperienced participants in different wayfinding tasks. Three specific strategies for navigation in multilevel buildings were compared. The central point strategy relies on well-known parts of the building; the direction strategy relies on routes that first head towards the horizontal position of the goal, while the floor strategy relies on routes that first head towards the vertical position of the goal. We show that the floor strategy was preferred by experienced participants over the other strategies and was overall tied to better wayfinding performance. Route knowledge showed a greater impact on wayfinding performance compared to survey knowledge. A cognitive-architectural analysis of the building revealed seven possible causes for navigation problems. Especially the staircase design was identified as a major wayfinding obstacle. Finally we address the benefits of cognitive approaches for the architectural design process and describe some open issues for further research. r
Spatial cognition in humans is not only an essential aspect of our social behavior, but also elemental in gaining insight on human psychology, perception and memory. Our sensory perception of the 3-dimensional environment, processing of this acquired spatial information and its storage in our memory provide the key links between cognition and behavior. Scientific knowledge of this bridging mechanism is critical in architecture and urban design because our cultures are direct derivative of our environments. Scholars further argue that architectural and urban spaces are reflections of historical, cultural and social values, which are deeply influenced by our inherent modes of perceiving spaces. Therefore the correlation between spatial cognition, architecture and culture is not linear but forms a closed loop. In order to understand the implications of spaces on human behavior and vice versa, it is first imperative to understand the process of spatial cognition and its computation in the human brain. Furthermore, it is essential to map various sequential of this process from sensory input (visual, tactile, auditory and combination of these modalities) to information storage and segregation in our memory to the final stage of its retrieval. This paper investigates the current literature on these aspects of human spatial cognition and highlights the implications of these findings in the process of spatial design and planning. The paper further studies the different computational models of the cognitive process developed for applications - such as robotic exploration in unmapped regions (wherein the model could build its own memory maps); for human interactive interfaces (wherein the model can map the perception of the user through recreation of user’s mental spatial image). The paper concludes by proposing unique approaches to design of architectural spaces in contrast to the conventional architectural tools. This framework, which is predominantly driven by spatial cognition, aims to redefine the modality of design and creative design pedagogy.
2006
This short paper is concerned with strategies and cognitive processes of wayfinding in public buildings. We conducted an empirical study in a complex multi-level building, comparing performance measures of experienced and inexperienced participants in different wayfinding tasks. Thinking aloud protocols provided insights into navigation strategies, planning phases, use of landmarks and signage. Three specific strategies for navigation in multi-level buildings were compared. The cognitively efficient floor strategy was preferred by experts over a central-point strategy or a direction strategy, and overall was associated to better wayfinding performance. Wayfinding in three-dimensional structures 1 Many people have problems finding their way around public buildings such as airports, hospitals, or university buildings. We aim to identify how human wayfinding strategies and background knowledge foster navigation in a complex multi-level setting. Almost all controlled studies into wayfinding performance and building complexity have limited themselves to investigating movement and orientation in the horizontal plane of isolated floor levels. Soeda, Kushiyama and Ohno (1997) observed wayfinding performance in tasks involving vertical level changes. They found that a) people loose their orientation due to vertical travel and b)-often falsely-assume that the topology of the floor plans of different levels is identical.
Spatial Cognition & Computation, 2017
The present study investigated cognitive map development in multilevel built environments. Three experiments were conducted in complex virtual buildings to examine the effects of five between-floor structural factors that may impede the accuracy of humans' ability to build multilevel cognitive maps. Results from Experiments 1 and 2 (of three experiments) revealed that difficulties in developing multilevel cognitive maps are not solely caused by the z-axis offset, as is suggested in the literature, but are due to the factorial combination of a between-floor overlap and a z-axis offset. Results from Experiment 2 showed that this process becomes substantially more difficult when the reference directions between different floors have an angular offset from each other. Finally, results from Experiment 3 demonstrated that confusing between-floor heading shifts in aligned buildings did not make it reliably harder to build multilevel cognitive maps. The implications of these findings are discussed in terms of theories of mental representations in multilayered three-dimensional spaces, as well as for architectural design.
2009
This paper is concerned with the role of topological configuration of building layouts in wayfinding and spatial cognition and with associated design strategies. Topological configuration is the structural hierarchy of individual spaces in a layout that arises due to the topological relationship of each space with all other spaces in the layout. This can be objectively measured by Space Syntax theories and methods. The paper discusses the beginnings of the concept and traces its development in cognition literature. It then describes a series of experiments done in three real hospital buildings and in a copy of one hospital that was produced in a virtual immersive reality (VIR). Those studies were reported individually in previous publications. In this paper a comparative analysis is presented which suggests that (1) wayfinding behavior is very similar in real and simple virtual settings, (2) topological properties of layouts as determined by Space Syntax analysis are important predi...
Recensione a M. Montanari, En attendant Marx. Il marxismo in Italia dal 1945 al 1989, in Dialettica&Filosofia, 18, 2024, pp. 206-208., 2024
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