International Journal of Art, Culture, Design, and Technology
Volume 11 • Issue 3
The Video Installation Rejeitorio:
Inspirations, Work, Exhibitions,
and Public Reception
Inês Regina Barbosa de Argôlo, Universidade Federal do Vale do São Francisco, Brazil*
https://orcid.org/0000-0001-5974-4889
Bruno Mendes da Silva, Universidade do Algarve, Portugal
Gabriela Borges, Universidade do Algarve, Portugal
https://orcid.org/0000-0002-0612-9732
ABSTRACT
Rejeitorio is an interactive video installation mediated by digital technology that points to the urgency
of preserving the São Francisco River, especially after the dam collapse in the city of Brumadinho
(Brazil), which resulted in the contamination of one of its tributaries with toxic tailings. The video
installation features 2D animations that alternate according to the presence or absence of the public
within the demarcated space. This paper addresses its exhibition, reception by the public, and related
works in aesthetic, media, or operational terms. This is an expanded version of a paper presented at
the 10th International Conference on Digital and Interactive Arts (ARTECH 2021).
KEyWoRDS
Animation, Artifact, Brumadinho, Digital Media Art, Hinterlands, São Francisco River, Video Installation
INTRoDUCTIoN
Rejeitorio is an interactive video installation mediated by digital technology in which different 2D
animations are displayed depending on the absence or presence of the audience. Conceived in 2019
by the artist Inês Regina Argôlo, in the context of her doctoral research in digital media art at the
University of Algarve, Portugal, and supervised by professors Bruno Mendes da Silva and Gabriela
Borges, the artifact primarily aims to make the public reflect on how much human actions are
contributing to the destruction of the São Francisco River.
The São Francisco River runs through five states in Brazil: it originates in Minas Gerais, crosses
the states of Bahia, Sergipe, Pernambuco, and Alagoas, and then flows into the ocean. Several legends,
beliefs, and myths occupy the imagination of the population in relation to São Francisco. Considered
sacred by some of the communities residing in the cities where its waters cross, the “Velho Chico”
DOI: 10.4018/IJACDT.316135
*Corresponding Author
Copyright © 2022, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited.
1
International Journal of Art, Culture, Design, and Technology
Volume 11 • Issue 3
has ecological, historical, economic, and social importance. Passing through many places with a
semi-arid climate in the Brazilian Northeast, this river is the only source of water in several regions;
therefore, animals, plants, and entire cities would succumb to its destruction.
In 2019, an environmental and human tragedy caused national commotion and generated panic
in the residents of the cities bathed by the river: a tailings dam of the mining company Vale do Rio
Doce collapsed in the Brazilian city of Brumadinho, located in the state of Minas Gerais. Tailings
are solid mining waste without economic value, plus water. The toxic sludge from this dam dragged
like a tsunami through several parts of the city, decimating many people (G1 Minas, 2019), animals
(Diário Online, 2019), part of the local flora (Vegazeta, 2019), in addition to “killing” the Paraopeba
River (Ribeiro, 2019), which is one of the tributaries of the São Francisco.
Residing in the São Francisco Valley, more precisely in the city of Juazeiro da Bahia, which is an
extremely hot region that is totally dependent on the São Francisco River, the artist not only followed
closely but also experienced the fear of possible contamination of that river. At the time of the tragedy,
some media, such as G1, a portal belonging to the Globo group (G1 PE, 2019), and environmental
entities, such as Fundação SOS Mata Atlântica (SOS Mata Atlântica, 2019), reported that the mud
had already reached the mining part of the river and sooner or later it would reach the other states.
The seriousness of the situation worried the artist greatly, spurring the creation of Rejeitorio, a
work of activism through art. The video installation is entitled Rejeitorio, partly because it alludes to
the set of tailings but also because the two cells that make up the word (tailings + river, in Portuguese,
rejeitos + rio) point to the action of rejecting the river, in the sense of despising it to the point of
devastation. This apparent contempt reflects an attitude on the part of the mining company that
generated the ecological disaster, in the deepest sense of the term: According to Capra (2006, p. 16),
“deep ecology does not separate human beings—or anything else—from the natural environment.”
The contempt began in Brumadinho and with effects that, even after two years, may still extend to
other cities (Comitê da Bacia Hidrográfica do Rio São Francisco, 2021). It also demonstrates the
contempt of the whole society, because at the moment when the economy is placed above possible
environmental damages and deaths, in addition to the population justifying the “necessity” of the
irresponsible work of the company in order to guarantee their jobs, it is also contributing to ecological
destruction.
As the main methodology, practice-based research was adopted, which consists of an original work
that aims to acquire “new knowledge partly by means of practice and the outcomes of that practice”
(Candy, 2006, p. 1). Therefore, the results of the investigation are demonstrated through an artistic
manifestation, and both the meaning and the context of artistic practice are described in this type of
research. Thus, this article approaches the Rejeitorio artifact and other aspects that involve it, such
as: other artistic works that relate to it in aesthetic, media, or operational terms, exhibitions in which
it was integrated and public reception through survey, and finally, present the general considerations
and conclusion of the above-mentioned subject.
AESTHETICS, MEDIA, AND FUNCTIoNAL PRoXIMITIES
Although the interactive video installation mediated by digital technology Rejeitorio is an original
artistic work, some works present approximations of it, whether in aesthetics, media, or functional
terms. As for aesthetics, which corresponds to 2D animations that use the popular northeastern
woodcut as a source of inspiration, simulating it in digital media, we can exemplify it with at least
two works: A Árvore do Dinheiro (The Money Tree) and the commercial for Cuscuz São Bráz (São
Bráz Couscous). It is important to mention that both are not about video installations but audiovisual
productions.
A árvore do dinheiro is a short film directed by Marcos Buccini and Diego Credidio. Produced in
2002 by the Quattor group using the discontinued Adobe Flash software, the animation was intended
to be enjoyed in internet browsers. Recited like a string, it tells the story of José, who has the help
2
International Journal of Art, Culture, Design, and Technology
Volume 11 • Issue 3
of a stranger to get married to the daughter of a colonel. The work is mostly in black and white and
features traces of irregular lines, reminiscent of works made with gouges and other cutting instruments
in the construction of the woodcut matrix. Among other aspects that bring to light the inspiration of
the popular northeastern woodcut are the lack of use of perspective, the game of positive and negative
in the construction of images, and visual textures. Regarding the movements, we emphasize that they
are quite consistent with the concept: objects and characters “move” like engravings that move, that
is, in a non-organic way.
The commercial for Cuscuz São Brás, a color animation, was created in 2018 by the production
company Gato do Mato Animation, a company from Rio Grande do Norte. The play tells the story
of Couscous, a hero who leaves the countryside, goes to the big city, and becomes a favorite food,
especially in the Northeast, even getting March 19 declared World Couscous Day. Regarding aesthetics,
there is the application of textures that reproduce the cuts made in the matrix developed with woodcut
tools, vibrant and flat colors, and lack of perspective and texture in the background, simulating the
printing failures, common in woodcut copies. About the animation, the illusion of movement of the
characters is quite organic, as in conventional 2D animations. The most used framing is the open
shot, almost always with a still camera. Among the few camera movements used are the pan (i.e., the
camera moves on its axis) at the beginning and later frontal tracking at certain times.
As for similar media approaches, that is, video installations in the context of media that use 2D
animations, we can exemplify with the work of Shahzia Sikander, Gopi-Contagion, featured in 2015
on Times Square’s synchronized billboards at 11:57 p.m. until midnight for a month, manipulated
various digital cartoons in order to create a swarm of collective behavior. It is noteworthy that although
this work works with animation, its operation is not so similar to that of Rejeitorio.
His examples that technically have an essence a little closer to Rejeitorio, that is, proposals in
which the digital images animated react through the behavior of the interactor(s), it is possible to cite
the works of Edmond Couchot and Michel Brett, La plume and Les Pissenlits. In La Plume (1988),
a bird’s feather was displayed at the bottom of the monitor screen, and, through a microphone, the
interactor should blow on it. With this action, the animated feather simulated having been hit by the
wind, consequently being dragged according to the intensity and duration. The same principle was
used in Les Pissenlits (2005), which owned a digital garden of dandelions, and the whistle of the
interactor moved the seeds.
Among all the works examined, the most technically similar to Rejeitorio are External Measures
by Camille Utterback and Espante os corvos de Van Gogh (Scare the Crows by Van Gogh), from
Media Lab–Federal University of Goiás (UFG), as they work relatively similarly, in addition to
using 2D animations. However, the themes and aesthetics are quite different. External Measures, by
Camille Utterback, 2003, is the third in a series of interactive video installations by the artist in the
context of digital media in which when the space in which the video installation was located was
empty, curved lines moved on the screen until it saturated. When the sensor detected someone at the
location, a hole or empty space based on that person’s outline would be registered in the middle of
the animation. As the person moved, this void also moved on the screen. When the spot was empty
again, once again, the gaps in the canvas were filled with the lines and shapes that moved. The Media
Lab team, coordinated by Brazilian professor Cleomar Rocha, produced the installation Espante os
corvos de Van Gogh in 2011, in a trial version and a definitive version in the following year. In it,
the image of Van Gogh’s painting, Wheatfield with Crows (1890), was designed, and it was enough
for the interactor to move so that an animation with the crows running away was triggered.
ABoUT THE INSTALLATIoN
As mentioned earlier, Rejeitorio is an installation composed of 2D animated videos that alternate
according to the presence and absence of the audience in the demarcated space of the room where
the work is located. When there is no one in the delimited space, the video is a landscape with a clear
3
International Journal of Art, Culture, Design, and Technology
Volume 11 • Issue 3
river, full of flowering cacti and animals (see Figure 1). When the interactor(s) enter the demarcated
space, in the video the mud will invade the river (see Figure 2), plants will decompose, the bird
leaves, the fish die (see Figure 3). If there is still someone inside the given space, the landscape will
continue to deteriorate until there are no more plants and animals left. When all the interactors leave
the demarcated space (see Figure 4), the video will show the mud leaving the river, plants reborn, and
animals reappearing in the landscape. Obviously, there is an intention to demonstrate the negative
impact of human beings on our rivers, thanks to our indifferent, unconscious, or deliberately cruel
actions, especially after the tragedy of Brumadinho, which consequently also end up collaborating
in the destruction of fauna and flora, without reflecting that these actions will also lead us to
extermination. The work was developed in order to be mounted in exhibition spaces such as galleries,
and museums, among other places of the same genre. For the video installation to work correctly, the
interactors must enter and exit only through the demarcated space on the floor.
Figure 1. When there are no interactors, the landscape in the video is full of life. Image by Inês Argôlo
Figure 2. When interactor(s) approach, the river begins to fill with mud. Image by Inês Argôlo
4
International Journal of Art, Culture, Design, and Technology
Volume 11 • Issue 3
Figure 3. When interactors are present, the landscape deteriorates. Image by Inês Argôlo
Figure 4. When all the interactors leave, the landscape is restored. Image by Inês Argôlo
Physical Elements
From a technical point of view, the video installation is composed of the physical part and the digital
part. The components present in each module and other necessary equipment are described below,
as well as the function of each of these physical items.
•
•
Module 1
◦ Arduino UNO
◦ Cables
◦ Protoboard
◦ Bluetooth module (HC-05)
◦ Ultrasonic sensor module (HC-SR04)
◦ USB cable
Module 2
◦ Arduino UNO
5
International Journal of Art, Culture, Design, and Technology
Volume 11 • Issue 3
•
◦ Cables
◦ 2 infrared sensors (E18-D80NK)
◦ Bluetooth module (HC-05)
◦ 9V source
Other necessary equipment and materials
◦ Video monitor (or TV of at least 32”) or projector
◦ Laptop or tablet computer
◦ 3 tables or 1 table and two small sculpture displays
◦ Black adhesive tape or any other flashy color
Module 2 detects the people who will enter and leave the delimited space of the vídeo installation
(through the counting system), in addition to sending the information via Bluetooth. Module 1 captures
the presence of the public that will be in front of the TV. The USB cable has the function of sending
information from the Arduino software to the notebook or tablet. The notebook or tablet will process
the information and forward it to the TV monitor. The TV will play one of the three videos sent,
depending on the presence and absence of people in the demarcated space. The tables are to support
the TV (if it is not fastened by a wall bracket) and support the modules. Finally, the adhesive tape
serves to demarcate the transit area of the interactors and fix Module 1 and Module 2. The location
map of the physical components can be seen in Figure 5.
Digital Elements
The lines of the animation were inspired by the drawings of cordel covers, generally made with the
woodcut technique, very popular in the cities of Juazeiro and Petrolina, and in colored woodcuts
produced by Northeastern artists, well known in the region. One of the screens of one of the animation
videos can be visualized in Figure 6.
In order to make the drawings look like engravings, manual and digital drawing techniques were
used. Before proceeding with the creation of the static scenarios and dynamic objects of the animation,
however, research was carried out about representative vegetation of the Sertanejo region initially
consulted in the publication by Siqueira (2012); later, the artist went to the field to look for this flora
in order to photograph it to use as a reference. Among the chosen plants, there are: coroa de Frade,
scientific name melocactus bahiensis (see Figure 7); mandacaru, scientific name: Cereus jamacaru
Figure 5. Location map of physical components. Image by Inês Argôlo
6
International Journal of Art, Culture, Design, and Technology
Volume 11 • Issue 3
Figure 6. Video capture: Strokes are based on colored woodcuts. Image by Inês Argôlo
(see Figure 8), Xique-Xique, scientific name: Pilosocereus polygonus (see Figure 9), and palmatória,
whose scientific name is Oputia cochenillifera (see Figure 10). These choices were made because they
are the best-known cacti in the São Francisco Valley. Visual references of the plants were collected in
their versions without flowers, with flowers (born, open and withering), growing and rotting. For the
creation of the fauna, in which fish and a bird appeared, the artist spoke with local fishermen to learn
about the most common fish in the São Francisco; he also consulted with biology specialists from
the Universidade Federal do Vale do São Francisco (Federal University of Vale do São Francisco)
in order to research on fish, as well as on the most common birds in the Caatinga biome. Among
the fish, the Surubim (Pseudoplatystoma corruscans), the Dourado (Salminus brasiliensis), and the
Curimatã (Prochilodus argenteus) were chosen. Among the birds, the Assum-preto (Gnorimopsar
chopi) was chosen. With a completely black coat, this bird is typical of the Caatinga, but it had to be
represented with “positive-style” wings and tail in order to contrast with the animal’s body, scenery
and other elements of the animation. The scenery seeks to allude to the São Francisco Valley, featuring
mountains, the river, clouds and the scorching sun of the hinterland.
After research and hand drawing using ink and markers, the images were digitized, corrected
in Adobe Photoshop CS6 software, and transformed into a line in Adobe Illustrator CS6. After this
step, the illustrations were imported into the student version of the ToonBoom Harmony software,
where the animation was developed. Among the techniques used in the production of animations,
Figure 7. The “coroa de frade” cactus. Images by Inês Argôlo
7
International Journal of Art, Culture, Design, and Technology
Volume 11 • Issue 3
Figure 8. The mandacaru cactus. Images by Inês Argôlo
Figure 9. The Xique-Xique cactus. Images by Inês Argôlo
both the straight-ahead and pose-to-pose processes were used. In the first, each frame is created and
positioned in chronological order on a continuous basis. In the last one, each main pose is drawn,
also known as key poses, and the intermediate poses are inserted later.
After the creation of the three videos, the modules with sensors and other equipment were
assembled, and their operation, from a logical point of view, took place through the use of Arduino,
version 1.8.5, which sends instructions to the board, as well as operates and receives information from
sensors. The Processing software, version 3.3.6, was also used to forward each video that would be
played according to the audience’s absence and presence.
8
International Journal of Art, Culture, Design, and Technology
Volume 11 • Issue 3
Figure 10. The palmatória cactus. Images by Inês Argôlo
EXHIBITIoN AND PUBLIC RECEPTIoN
The work Rejeitorio was exhibited on two occasions: the first in the exhibition “Tradição, tecnologia
e arte” (tradition, technology, and art) and the second in the exhibition “[In]Tangibilidades Digitais”
(Digital [In]Tangibility). Organized by the digital media art doctoral program of Universidade Aberta
in partnership with the University of Algarve, the exhibition “Tradição, tecnologia e arte” took place
at Casa José Saramago and at the Municipal Museum, both located in the city of Óbidos, Portugal. 23
to July 26 2019. The exhibition featured ten artifacts produced by eleven artists from three nationalities
(Portugal, Brazil and Mozambique).
During the entire period in which the exhibition was open to the public, many artists remained
close to their works in order to mediate with the public, guiding them, clarifying doubts, and providing
other complementary information. The dynamics of mediation varied according to the attitude of the
public, basically being configured in two situations (and consequent mediation actions):
1.
2.
The interactor showed that he did not want more follow-up or information about the work; the
artist-mediator was positioned at the back of the room and just let the interactor experience the
artifact with greater freedom, only interfering if any doubts or difficulties arose;
Interactor arrived asking questions about the use of the work and its concept; the artist-mediator
provided some basic explanations before the experimentation (How to interact with the artifact,
information about the artist, her place of origin, and the aesthetics of popular northeastern
woodcuts) but tried not to go too deep into the conceptual issue in order to allow the interactor
to build his own understanding of the work; it was only after experimentation that, based on the
interactor’s reaction, more detailed explanations of the concept were given.
In general, the public had no difficulties interacting with the artifact, and there were no problems
regarding the functioning of the work in this exhibition. One aspect that we consider important to
emphasize is that although the artifact was experienced by different people who visited the exhibition
and we were observing and following the responses of the interactors in relation to the work (both
in the sense of interaction with the artifact and the oral externalization of what they thought of
this interaction), at the time, we were not interested in recording them through certain collection
instruments. Such as quizzes or audio recordings. Only later did we rethink this possibility. However,
it is worth mentioning that even though we have not recorded the public’s verbal opinion, we perceive,
based on their statements, that the understanding that the work addressed environmental destruction
in the face of human interaction was explicit, even when conceptual explanations were not provided
9
International Journal of Art, Culture, Design, and Technology
Volume 11 • Issue 3
before the experimentation. Thus, we included in the following exhibitions at least one instrument
for collecting the public’s responses that would record them.
“[In]Tangibilidades Digitais,” the second exhibition that Rejeitorio took part in, was also organized
by the digital media art doctoral program at the University of Algarve, taking place in the former
Convento do Espírito Santo, in the city of Loulé, Portugal, July 12–15, 2022. The show included 10
artists, with the same amount of works, nine of which were produced by first-year doctoral students,
with the exception of Inês Regina Argôlo, who was in her third year of studies at the time. (You
can learn more about the works and artists that made up this show on the page https://dmad.ciac.pt/
category/2022/exposicao/artistas). The concept of the exhibition addressed the notion of what can
be considered tangible or intangible, discussing the possibilities or impossibilities of digital art, its
limits, the way in which the digital experience can become tangible and impact the world positively,
as well as the expansion or contraction of this same world from digital resources.
Regarding the Rejeitorio artifact in this exhibition, it should be noted that, unlike the previous
exhibition, in which the artifact was presented and experienced without any problems, in this one,
we faced some challenging technical problems. On the day of the assembly, which corresponded to
the day before the opening of the exhibition, we noticed that the computer with the software and the
programming to execute the video installation seemed to be damaged after the long transfer to Loulé.
(Between alternating trips by bus and plane, the artist faced approximately 24 hours of transfers,
covering the routes from Juazeiro da Bahia to Salvador, then from Lisbon to Porto, then to Lisbon
and Faro.) It was necessary to look for a technician at the last minute in the city, who informed us
that the computer had problems with the hard disk and that it could not be ready until the opening of
the exhibition. Thus, it was necessary to borrow another computer and reprogram several code lines.
After solving this problem, another one was consolidated: one of the cables from one of the infrared
sensors had bad contact. After an attempt to fix it in a position where the artifact was working properly,
we concluded the assembly on the opening day. As shown in Figure 11, the artifact was at the back
of the auditorium, quite far from another artifact, which was positioned at the entrance of the place.
Figure 11. Left: Map of the installation location in the former Convento do Espírito Santo adapted from Fabian (2022, p. 15). Right:
the installation; picture by Inês Argôlo
10
International Journal of Art, Culture, Design, and Technology
Volume 11 • Issue 3
This physical space also proved to be more suitable in terms of lighting than the space used in
the previous exhibition. Since as it had multiple lamps arranged throughout the auditorium, it was
possible to leave only a few of them on, resulting in an environment where it was possible to visualize
the markings made on the floor without much effort (see Figure 11, on the right) and we were also
able to see the projected images more clearly (see Figure 12).
Another very important positive point for the investigation that could be carried out in this
exhibition refers to the records: this second time, it was possible to record the use of the work by
Figure 12. Audience watching; adapted from Centro de Investigação em Artes e Comunicação (2022)
Figure 13. Three simultaneous visitors. Picture by Inês Argôlo
11
International Journal of Art, Culture, Design, and Technology
Volume 11 • Issue 3
several people at the same time (see Figure 13), as well as the feedback from the public in regarding
the artifact. It is necessary to mention something negative that occurred during the exposition: The
infrared sensor that had a malfunctioning cable again presented problems of poor contact, resulting
in the immediate non-display of the video that showed the nature recomposing at the output of the
interactors. It was necessary to move the cable for it to work again and display that video.
Returning to the positive aspects addressed previously, in order to have the registration of feedback
from the interactors, open questionnaires with only two questions were applied: “Where are you
from? [Country]” and “What do you understand about the work?” in Portuguese and English. The
dynamics took place as follows: The questionnaires were arranged next to Module 2 of the artifact,
accompanied by a pen, and the public was free to answer them before or after use (or even just viewing
the experimentation of anyone in the exhibition opening). Forty questionnaires were made available,
and eight of these were returned, which corresponds to 20% of the total.
Audience comments are shown in Table 1. By analyzing the first column of this table, we
noticed that among those who answered the questions, five people were of Portuguese nationality,
and three were Brazilian. With Brazil and the destruction caused by the dam failure, as a theme, it
was noticeable that a small fraction of people went very specific about their comprehension of it.
One respondent even identified that a representation of the São Francisco River was portrayed in
the video. The majority of the public already understood that the message of the work addresses
the destruction of the natural environment thanks to human activity, which, in fact, corresponds to
the message at a macro level. The answers show that the work proved to be relevant by prompting a
reflection on those issues.
CoNCLUSIoN
This paper has presented the context that motivated the creation of the video installation Rejeitorio,
discussed other works that are related to it to some extent, then delved into the description of the
artifact and, finally, addressed the exhibitions that the work was exposed and the public’s impressions
of it. With the responses of the interactors, we realized that Rejeitorio was able to sensitize the visitors
of the exhibitions in which the artifact participated.
Produced in the context of a doctoral program, the artifact Rejeitorio is the first version of an
ongoing research project. There is a second version, called Rejeitorio: The man’s struggle against the
Table 1. Data obtained from the answers to the questionnaires
Nationality
Portugal
Audience comment
The work reveals, in a poetic and imagistic way, the human pressures on ecosystems.
The work awakens the viewer’s sensitivity to environmental issues. The artifact puts us in the place of the
actor in relation to the environmental issue.
There is an environmental pollution problem in Brazil, with the discharge of sludge into rivers, where
its stop is in the hands of man–figuratively, the sensors show this, revealing in the images how much it
interferes with ecosystems.
A representation of the consequences of human presence on natural resources
It denounces human action, more specifically the São Francisco River and the need to become aware of its
impact on future generations.
Brazil
How human action is capable of destroying nature, which in itself is so harmonious.
Human intervention in the river environment and surroundings was evident.
The exhibition of the work leads us to understand that the action of man, especially his lack of conscience,
causes harmful and irreversible damage to nature.
12
International Journal of Art, Culture, Design, and Technology
Volume 11 • Issue 3
river, which is being developed at the present time. Basically, the video installation is the same, but
it has audios that have the sound design composed of sounds captured near the São Francisco River,
in the city of Juazeiro da Bahia, such as the noise of the waters and other ambient sounds. There is
also a plan to add a soundtrack performed with viola caipira and a string recited in a sudden form.
Combining human and digital in the artifact’s production process, aesthetics, and public
interaction, the video installation ends up drawing attention to both local and global problems. The
reflection on the importance and possible destruction of the São Francisco River leads to discussions
that involve the history, economy, society, and ecology of the Brazilian Northeast semi-arid region.
And, in view of the environmental destruction in different corners of the Earth and also after noticing
the recovery of several ecosystems during the recent SARS-CoV-2 pandemic due to the low contingent
of human beings circulating (or total absence in some places), we realized that Rejeitorio can assume
a bias that transcends the temporality that involves the tragedy of Brumadinho and the strictly local
issues, being to a greater extent a work that points to the need to experience, in fact, a deep ecology
in our daily life.
13
International Journal of Art, Culture, Design, and Technology
Volume 11 • Issue 3
REFERENCES
Candy, L. (2006). Practice based research: A guide (Vol. 1). University of Technology.
Capra, F. (2006). A teia da vida: Uma nova compreensão científica dos sistemas vivos. Editora Cultrix.
Centro de Investigação em Artes e Comunicação. (2022, July 13). Facebook image post. https://www.facebook.
com/ciac.ualg/photos/pcb.5834187586611175/5834173119945955/
Comitê da Bacia Hidrográfica do Rio São Francisco. (2021, January 25). Brumadinho: Tragédia faz 2 anos
e insegurança ainda ameaça a bacia do São Francisco. https://cbhsaofrancisco.org.br/noticias/novidades/
brumadinho-tragedia-faz-2-anose-inseguranca-ainda-ameaca-a-bacia-do-sao-francisco
Diário Online. (2019, January 27). Vídeos mostram animais agonizando após rompimento de barragem
em Brumadinho. https://www.diarioonline.com.br/noticias/brasil/noticia-571740-videos-mostram-animaisagonizando-apos-rompimento-de-barragem-em-brumadinho.html
Fabian, L. (2022). Room sheet [Image]. https://drive.google.com/file/d/1GmzpUVdDD38JbTTgrSC15RIHa6p
foSe5/view
G1 Minas. (2019, January 26). Lista de mortos na tragédia em Brumadinho: Sobe para 233 o número de
identificados até agora. https://g1.globo.com/mg/minas-gerais/noticia/2019/01/26/veja-quem-sao-as-vitimasda-tragedia-em-brumadinho.ghtml
G1 PE. (2019, March 29). Rejeitos de Brumadinho chegaram ao Rio São Francisco, diz Fundação Joaquim
Nabuco. https://g1.globo.com/pe/pernambuco/noticia/2019/03/29/rejeitos-de-brumadinho-chegaram-ao-riosao-francisco-diz-fundacao-joaquim-nabuco.ghtml
Ribeiro, L. (2019, February 4). Após tragédia, fundação considera Rio Paraopeba como “completamente morto.”
Jornal Estado de Minas. https://www.em.com.br/app/noticia/gerais/2019/02/04/interna_gerais,1027814/apostragedia-fundacao-considera-rio-paraopeba-completamente-morto.shtml
Siqueira, J. A. (2012). Flora das caatingas do Rio São Francisco: História natural e conservação. Andrea
Jakobsson.
SOS Mata Atlântica. (2019, April 4). Rejeitos contaminados pelo rompimento de barragem da Vale chegam ao
rio São Francisco. https://www.sosma.org.br/107943/rejeitos-contaminados-de-rompimento-de-barragem-davale-chegam-ao-rio-sao-francisco
Vegazeta. (2019, January 28). Rejeitos de minério da Vale comprometem a mata atlântica de Brumadinho. https://
vegazeta.com.br/vale-compromete-a-mata-atlantica-de-brumadinho
14