BRAIN. Broad Research in Artificial Intelligence and Neuroscience
ISSN: 2068-0473 | e-ISSN: 2067-3957
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2022, Volume 13, Issue 2, pages: 22-38| https://doi.org/10.18662/brain/13.2/329
Submitted: February 2nd, 2022| Accepted for publication: June 1st, 2022
Distance Learning of
Foreign Languages
through Virtual
Reality
Lesia KONDRATIUK1,
Svitlana MUSIICHUK2,
Nelia ZUIENKO3,
Yuriy SOBKOV4,
Olha TREBYK5,
Dmytro YEFIMOV6
Ivan Chernyakhovsky National Defense
University of Ukraine,
[email protected]
2 National University of Food
Technologies, Ukraine,
[email protected]
3 National University of Life and
Environmental Sciences of Ukraine,
[email protected]
4 Chernivtsi National University, Ukraine,
[email protected]
5 Interregional Academy of Personnel
Management, Ukraine,
[email protected],
https://orcid.org/0000-0003-4467-9193
6 Horlivka Institute for Foreign
Languages of State Higher Educational
Institution "Donbas State Pedagogical
University", Ukraine,
[email protected],
https://orcid.org/0000-0001-6317-5287
1
Abstract: The article is devoted to virtual reality technologies and
scenarios of their application in distance learning of foreign languages. A
generalized experience of application of virtual reality technologies in
distance learning of foreign languages is presented; the advantages, risks
and deterrents of their introduction into the educational process in
educational institutions are highlighted. The features by which technologies
can be classified as virtual reality technologies are singled out. Examples
of application of the following virtual reality technologies are considered:
Mondly VR, VirtualSpeech, Immersive VR Education, AltspaceVR
and ClassVR; their brief description, scenarios for use in learning foreign
languages, benefits and risks of use are provided. Summarizing the review
of these technologies, it was found that the educational content of distance
learning of foreign languages through virtual reality can be divided into
three groups: “360-degree video”, platforms and sites, interactive
programs. Conditions and didactic principles of the effective use of virtual
reality technologies during distance learning of foreign languages are
generalized. The issue of assessing effectiveness of virtual reality
technologies in learning foreign languages is analyzed and identified as
debatable and in need of further research. The criteria by which
researchers summarize the principles of selection of evaluation criteria are
clarified. Perspective directions of future scientific investigations are
outlined: research of conditions of intensification and research of scenarios
of use of collective intelligence during distance learning of foreign languages
through virtual reality.
Keywords: Distance learning, virtual reality technologies, immersive
technologies, language environment.
How to cite: Kondratiuk, L., Musiichuk, S., Zuienko, N.,
Sobkov, Y., Trebyk, O., & Yefimov, D. (2022). Distance
Learning of Foreign Languages through Virtual Reality.
BRAIN. Broad Research in Artificial Intelligence and Neuroscience,
13(2), 22-38. https://doi.org/10.18662/brain/13.2/329
©2022 Published by LUMEN Publishing. This is an open access article under the CC BY-NC-ND license
Distance Learning of Foreign Languages through Virtual Reality
Lesia KONDRATIUK et al.
Introduction
The contemporary world cannot be imagined without the use of
various gadgets and the use of technologies that are actively emerging
(Sandu & Vlad, 2018) and being implemented in the field of education. The
role of the teacher today has long been changed from the role of the bearer
of knowledge. The teacher tries not only to transfer knowledge, but also to
capture attention of the student to his / her discipline (Karasievych et al.,
2021; Berbets et al., 2021; Sarancha et al., 2021; Demchenko et al., 2021;
Prots et al., 2021; Kosholap et al., 2021; Onishchuk et al., 2020). In order for
a foreign language teaching to be more effective, it is necessary to use the
method of full immersion in the language environment. But it is not always
possible to completely immerse oneself in the language environment.
Therefore, educators try to use the latest technologies to find alternative
approaches and teaching methods to create a language environment that is
as close as possible to the real thing. The use of virtual reality technologies
can significantly improve the quality of distance learning of foreign
languages.
Virtual reality technologies are classified as immersive learning,
which creates the “presence effect” using virtual and augmented reality
gadgets. The range of applications of virtual reality technologies is quite
wide, as these technologies can be used both for teaching young children
and adult students, company employees and the elderly.
The purpose of the article is to analyze the application of virtual
reality technologies in distance learning of foreign languages and to identify
the pedagogical conditions for effectiveness of such educational activities.
Use of contemporary information and communication technologies
(ICT) in the process of learning foreign languages
Researchers’ interest in the use of contemporary information and
communication technologies (ICT) in the process of learning foreign
languages has been steadily increasing since the end of the 20th century.
Trends in globalization and the use of foreign languages in international
communication have led to the need for professionals in the labor market
who can speak at least one foreign language and possess the conceptual and
categorical apparatus and terminology in accordance with professional
activities (Viktorova, Kocharian, & Mamchur, 2021). The urgency of the
need for accelerated and high-quality foreign language learning is also partly
due to the fact that in 2018 the European Parliament and the Council of the
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European Union approved the Framework Program for the renewal of key
competences, which are defined as competences for lifelong learning, which
include multilingual competence (The Council of the European Union,
2018). And it is current ICT that allow to quickly and efficiently master
foreign languages (Tadeieva, Kupchyk, & Litvinchuk, 2021).
Obviously, the emergence of the contemporary technologies that can
be used to improve quality of education requires constant practical research
(Lawrence & Tar, 2018). Scientific publications on this topic can be divided
into two different groups. The first group is a traditional review of the
methodological potential of a particular ICT tool (Mugaya, 2020), which
focuses on practical application and relates mainly to the development of
certain types of speech activities. The second group - studies aimed at
analyzing the essence of the process of distance learning, identifying its
specifics and prospects for maximum effectiveness (Alipichev, et al., 2016).
The research of the second group concerns mainly full-fledged online
courses of foreign languages, introduction of all forms of education into the
educational process.
Among the positive qualities of distance learning using
contemporary ICT, scientists note a higher level of psychological comfort as
a result of individualization of the educational process (Sugie, 2014). At the
same time, Morze (2015) and Kocharian (2016) state the insufficient level of
information and communication competence of the academic staff, on
which the quality of distance learning depends. The main disadvantage of
distance learning, according to the scientists, is the lack of direct contact
between the student and the teacher, which, according to their research, is
an obstacle to the successful implementation of the competency approach
(Shamina, 2019).
The beginning of the COVID-19 pandemic has only exacerbated the
problem of distance learning in the context of the rapid search for various
scenarios for addressing the quality of education through the use of
contemporary ICT technologies, including virtual reality technologies.
The process of applying virtual reality technologies in the educational
process is not new. Creation and implementation of virtual curricula in the
educational process of educational institutions are addressed in the research
of Kotsiuba (2013), which outline the basic definitions for learning a foreign
language through virtual reality, specifically: the need for constant filling of
modules, the universality of presentation and the effect of predicted
expectations.
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Distance Learning of Foreign Languages through Virtual Reality
Lesia KONDRATIUK et al.
The study of virtual environments, as well as their use as a tool to
influence learners are highlighted in the work of foreign authors
Mikropoulos & Natsis (2011), who analyzed studies over ten years and
found that although virtual reality supports multisensory channels
interaction, however, the use of visual channels is dominated.
The use of immersive technologies in education has been reviewed
by authors such as Cummings & Bailenson (2016), Potkonjak et al. (2016),
whose research showed that the degree of technological immersion of the
user in the virtual world does not significantly affect the quality of digesting
information from the virtual world; in addition, researchers have proven that
the visual channels of user immersion have an advantage in perception.
Theoretical analysis of distance learning of a foreign language
through virtual reality
Digitalization is a global trend in higher education and if by 2020 it
was limited to the use of sporadic ICT in education and traditional methods
of learning foreign languages, in particular, since the COVID-19 pandemic a
significant number of educational institutions are forced to switch to
distance learning (Shevtsova & Kozubai, 2020). This forced rapid transition
and unpreparedness of both scientific and pedagogical staff and material and
technical resources only exacerbated the problem of using contemporary
ICT in education.
Thus, analyzing the scientific literature, we can identify the following
prerequisites for the interest of scientists in the use of virtual reality
technologies in the learning of foreign languages:
- global informatization of society, which necessitates the
development of information and communication competence (ICcompetence) both in students and, accordingly, in the academic staff;
- expanding the profile of future activities of students, where
knowledge of foreign languages is a significant advantage in the labor
market;
- the constant need to solve problems of the education system as a
whole: a contradiction between the rapid increase in scientific and
professional information with the unwillingness to qualitatively structure it;
contradictions between studies of new effective methods of teaching and
training of specialists in the conditions of rapid development of ICT, etc.;
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- contradictions between the needs of society in a variety of forms,
methods and techniques for quality education in a short period of time and
the inability of educational institutions to meet this demand;
- contradictions between the rapid development of contemporary
ICT and virtual reality technologies, including the lack of detailed, consistent
methods in distance learning of foreign languages through virtual reality.
Recent researches have shown that the most effective way to learn
foreign languages is to completely immerse in the language environment.
Constant exposure to a foreign language environment is the most effective
method to learn a foreign language. The academic staff are constantly
looking for such teaching methods that would be as close as possible to real
life conditions. The problem of maintaining motivation and interest in
learning can be solved by virtual reality (VR) technologies, which are used in
gamification and allow to immerse in a foreign language environment and
learn the language at a completely different level.
By virtual reality technology, we mean “advanced computer
simulation that allows the user to delve into the artificial world and act
directly in it with special sensory devices that connect them to audiovisual
effects” (Klymniuk, 2018). Virtual reality technologies allow to interact with
the learner through the senses: eyesight, hearing, sensation. Communicating
with virtual characters in a foreign language in the virtual world is a great
practice of pronunciation, building a dialogue, understanding another
language. By involving more senses, the learning process becomes more
efficient.
Analyzing scientific literature and scenarios for application of virtual
reality technologies in the educational process, we consider it necessary to
clearly distinguish between virtual reality technologies (Virtual Reality, VR)
and augmented reality technologies (Augmented Reality, AR). These are two
significantly different technologies. Augmented reality technology combines
virtual objects with the real ones, overlays images of virtual objects and real
objects. In the most cases this happens when a camera of the smartphone is
pointed at a real object, and the screen of the smartphone displays the image
of the real object with the image of the virtual object superimposed on it.
Virtual reality involves immersing a person in an artificial simulated world
with the involvement of eyesight, hearing, sensation and, sometimes, taste
and smell. Thus, the main feature of VR is creation of the illusion of
presence of the learner in a simulated computer environment.
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Lesia KONDRATIUK et al.
The main features by which ICT (namely 3D visualization) can be
attributed to the definition of virtual reality are as follows – the images must
be stereoscopic and consistent with the coordinates of visual sensors; the
system is equipped with a bidirectional interface (input - coordinates of
visual sensors, output - images); the image refresh time in response to
changes in sensor coordinates should not exceed 1/16 second (Foreman,
2014).
It should also be noted that the use of virtual reality technologies in
education has led to the emergence of a virtual educational environment. By
virtual educational environment we mean the information content and
communication capabilities of local, corporate and global computer
networks, which are formed and used for educational purposes by all
participants in the educational process. The first virtual environment can be
considered MUD (Multi User Dimension) - a full-text environment that
works in chat mode (http://www.athena.edu). It was further developed in
MOOD (Object-Oriented Multi User Dimension) - an object-oriented
version of MUD, which allows users to create new objects and manipulate
them to complete the worlds in virtual reality.
For further analysis of distance learning of a foreign language
through virtual reality, we will consider examples of specific virtual reality
technologies: Mondly VR, VirtualSpeech, Immersive VR Education,
AltspaceVR and ClassVR.
Since 2017, the Mondly VR application (https://www.mondly.com)
has become available to users. “Mondly: Learn Languages in VR” is a
simulator game developed by ATi Studios A.P.P.S. SRL for PC platform.
The environment in the game belongs to the style of modernity, and the
features are the presence of a casual game, a simulator, training, VR, option
for several players. A screenshot of the program image is shown in Figure 1.
Using this application, the learner practices a foreign language and
significantly increases one’s vocabulary. A real situation is generated (visiting
a museum, a restaurant, a theater; traveling by train or plane; communicating
in a hotel or a taxi, and many others), which forces the learner to start and
continue a dialogue. The application recognizes the language and the virtual
character immediately responds to the words of the learner with the
appropriate reaction: continuation of the dialogue, corrections, advice,
requests to repeat, etc.
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Fig. 1. Screenshot from Mondly VR
(https://mmo13.ru/games/mondly-learn-languages-in-vr)
It should be noted that to record the voice it is necessary to hover
the mouse over the interface element with the image of the microphone and
click on it (enable) - these additional actions are, in our opinion, unnecessary
and make the interaction unrealistic and time-consuming. The learners do
not have the opportunity to ask their own questions, the initiative and script
always belong to artificial intelligence.
It is also worth focusing on the lexical component of the lessons.
Mondly VR uses speech-to-text technology. Incorrect intonation leads to
grammatical errors and incorrect use of vocabulary (for example, “I'll stay
home until Sunday” instead of “I'm staying home until Sunday”) – all this
can make learning ineffective.
However, Mondly VR can be recommended as an additional tool for
learning a foreign language or as a tool to correct errors. The application can
be useful for A2 level learners to practice basic dialogues and to break down
“the speech barriers”.
The next software product that can be used in distance learning of a
foreign
language
through
virtual
reality
is
VirtualSpeech
(https://virtualspeech.com), which can be used as an additional element in a
comprehensive system of foreign language learning. The distance course
English for Business on the VirtualSpeech platform includes two
components: a standard online course with video lectures, reading materials,
tests and cases, practical exercises for application of theoretical knowledge in
virtual reality. A screenshot of one of the program’s scenarios is shown in
Figure 2.
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Distance Learning of Foreign Languages through Virtual Reality
Lesia KONDRATIUK et al.
Fig. 2. Screenshot from VirtualSpeech
(https://virtualspeech.com/courses/interview-vr)
VirtualSpeech offers over 50 lessons and 15 cases on VR. A typical
scenario is watching a video lecture and reading texts. Then a student puts
on a helmet of virtual reality, where a virtual situation of the real world
unfolds (a visit to a restaurant, an interview, a meeting, etc.). The learner
turns into a character who has to interact with other characters in the virtual
world. All scenarios of the virtual world are based on real life situations and
require an active participation of the learner. Examples of situations
(courses) are: public speaking, the ability to say “no”, talking to an angry
client, holding a meeting, interview with a difficult leader, selling goods and
services, etc.
In VirtualSpeech, the learner can upload one’s own presentation and
make a speech in front of a virtual audience, which according to the scenario
will try to distract from the speech (moving characters around the virtual
hall, turning off the microphone, accidentally spilled coffee, etc.). All this
only brings the learner as close as possible to the real situation and requires
the maximum “inclusion” in the practice of speaking and thinking in another
language. It is also useful to be able to record one’s own audio file.
Similar in functionality to VirtualSpeech is the following software
product - Immersive VR Education (https://immersivevreducation.com),
which can also be successfully used in the educational process of distance
learning through virtual reality.
The
next
virtual
reality
technology
is
AltspaceVR
(https://altvr.com), which allows to practice English with real people in the
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virtual world. Each participant creates their own avatar and communicates
with other real users in the virtual world. One can join a variety of virtual
events: parties, interviews, presentations, games, etc. The main advantage of
use is the ease of communication in the form of an avatar, which hides the
real user.
ClassVR (https://www.classvr.com) is an educational VR platform
with hundreds of ready-made various lessons dedicated to English language
and culture. The platform is designed for teachers, but it has a separate
independent curriculum with ready-made lessons for students. ClassVR
offers augmented reality programs in which students can use textbooks and
workbooks, which is an added bonus while learning. It is also worth noting
that navigating around with a VR headset can be difficult. ClassVR has
developed separate instructions and uses hand and head gestures to help
students navigate in the virtual world and choose activities that are intuitive.
The front camera can capture specific hand gestures, such as the thumb up,
and uses it to select and launch the resource the learner is looking at. The
head movements also control the device by rotating the resource icons so
that the learner could find them to launch, or rotate around the image 360
degrees. An example of ClassVR instructions for use is shown in Figure 3.
The program includes English lessons on a variety of topics closely
related to everyday life: shopping, school, weddings, etc.
Summarizing a brief overview of some VR technologies, we can state
that the educational content of distance learning a foreign language through
the virtual reality can be divided into three groups: “360-degree video”,
platforms and sites, interactive programs.
Fig. 3. Screenshot from the ClassVR User’s Guide
(https://www.classvr.com/classroom-virtual-reality-lessons/student-independent-learninggesture-control)
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Lesia KONDRATIUK et al.
“360-degree video”, also known as the presence effect videos or
spherical videos; video recording in which images are recorded
simultaneously in all directions taken with a set of cameras; it allows to see
the space at once from all sides.
On platforms and sites, a virtual learning environment is created in
real time, when all participants in the process are simultaneously immersed
in VR. Virtual lectures and workshops can be set as an example.
Interactive programs are finished products that are ready for use at
lessons. For example, Minecraft Education or an online business English
course – Virtual Speech. These are hybrid products of a traditional online
course and practice in virtual reality.
There are plenty of VR technologies and educational VR content
available on the market for learning foreign languages which can be easily
found in the App Store, Google Play, or simply through the Google search
engine. Usage examples and detailed descriptions can also be found on
YouTube.
Conditions for effective use of virtual reality technologies during
distance learning of foreign languages
After analyzing the scientific literature and reviewing modern virtual
technologies that can be effectively used in distance learning, we agree with
the researchers and believe that technologies for foreign language distance
learning through virtual reality are best for wide practical application for the
following reasons:
- the user does not need to have programming skills;
- the lack of an intermediate link between the teacher and the student
allows to avoid negative psychological moments that prevent a wider
introduction of virtual reality technologies in the educational process;
- the technology of virtual reality itself is rather universal - the same
software product enables students of different specialties at different
faculties to learn a foreign language;
- centralized automated learning management, fast and controlled
access to educational content, a single unified platform, support for current
standards and personalization of educational content and reusability - all
these are examples of the many advantages of virtual reality technologies in
learning foreign languages.
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When using virtual reality technologies, administration of educational
institutions, academic and teaching staff should be ready to address the
following issues:
- distance learning courses for one language will require significant
additional financial costs for translation and adaptation for learning another
language;
- insufficient bandwidth of communication channels can reduce
accessibility of distance learning;
- lack of specialists on development and implementation of virtual
reality technologies;
- high cost of software development;
- work with objections to the effectiveness of the application and the
myths of negative impact.
When organizing distance learning of foreign languages through
virtual reality, we consider it necessary to adhere to the following didactic
principles.
1. The principle of conscious and active learning. Only with a
conscious goal of their own learning and the focus on the end result (answer
to the question “Why do I need to learn a foreign language?”) one can
achieve effectiveness of this form of learning. It should be understood that
virtual reality technology is just a tool in the hands of a teacher. The very
fact of using this tool will not ensure effectiveness of training. A sign of
conscious mastery of educational material is the degree of independence of
the student; the higher this degree, the more consciously this knowledge is
mastered.
2. The principle of systematicity and consistency implies a logical
sequence and connection between the training courses studied at different
stages of learning, and each time the training material should be based
(superimposed) on the training material studied earlier.
3. The principle of availability of virtual reality technologies for
distance learning of foreign languages today remains open due to the
expensive resources for their development. However, the rapid development
of ICT allows for a rapid decline in the cost of such resources.
4. The principle of modular construction of the content of distance
learning through virtual reality. Each area of study should be represented by
a separate block. Each block should be represented by separate modules that
cover individual topics. The content of modules and blocks, respectively,
can be adjusted depending on specific conditions, such as the level of
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Lesia KONDRATIUK et al.
knowledge of students or their psychological and physiological
characteristics, etc. One of the results of the modular learning is formation
of self-education skills in the student. The process of modular distance
learning through virtual reality is based on conscious goal-setting with its
own hierarchy of the short-term (knowledge, skills, abilities), medium (21st
century skills) and long-term (development of personal abilities) goals. It is
the awareness of students of their own educational activities that transfers
the teacher from the mode of information (the role of the bearer of
knowledge) in the mode of counseling and management. The method of
modular learning in distance learning of foreign languages through virtual
reality allows to provide a free choice of a way of training - so the individual
trajectory of training is constructed.
5. The principle of transition to self-education. During the Fourth
Industrial Revolution, the knowledge acquired in educational institutions by
students is rapidly aging. That is why the trend of “lifelong learning” is
gaining momentum in recent years. And a conscious approach to distance
learning allows to form a habit of lifelong learning.
Debatable issue of assessing the effectiveness of virtual reality
technologies in mastering foreign languages
The issue of assessing the effectiveness of the use of virtual reality
technologies in distance learning of foreign languages remains open. To
create an assessment system, researchers summarize the following principles
of assessment criteria selection: objectivity (allows to assess the selected
indicator unambiguously), adequacy (allows to assess those indicators that
really affect the quality of distance learning using virtual reality technologies),
sustainability (the indicator should be constant for a certain period of
application of virtual reality technologies in the educational process).
In addition, the following requirements should be applied to measure
the effectiveness of the use of virtual reality technologies in distance learning
of foreign languages:
- the technology of virtual reality in distance learning of foreign
languages should be described sufficiently completely;
- measurement methods, methods and means of mathematical
processing of the obtained data should ensure measurement of parameters
in static and dynamic states.
At the moment, we believe that the scientific literature sufficiently
describes the general issues of assessing quality of learning using distance
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learning technologies in general. There are also detailed descriptions,
scenarios for the use of individual ICT tools during distance learning. In the
scientific literature we come across generalized principles of construction of
distance learning systems including didactic, pedagogical principles and
prerequisites for their effective use. However, we do not find systematic
research related to measuring effectiveness of distance learning of a foreign
language through virtual reality. This area of research, in our opinion, is
promising for further study.
Prospects for further scientific research
We also consider the study of the conditions for intensification of
distance learning of foreign languages through virtual reality to be a
promising area of further research. By intensification we mean the maximum
use of internal reserves of the learning process through the rational
allocation of time, compression of educational material, activation of
cognitive activity of students and stimulating their motivation to learn. In
our opinion, many problems of intensification of distance learning of foreign
languages through virtual reality will only become more acute over time and,
accordingly, will require solutions. The impetus for these problems, in our
opinion, is the ever-increasing amount of educational information, the
expansion of intersectoral knowledge, which are necessary for successful
professional activity. That is why the search for an effective intensification
of distance learning will resolve the contradictions between the amount of
necessary training material and the terms of training for which they need to
be effectively mastered.
We also consider the study of scenarios for the use of collective
intelligence during distance learning of foreign languages through virtual
reality to be one of the promising areas of further research. A few years ago,
the very concept of collective intelligence was defined by sociologists as the
ability of a group of people to find more productive solutions compared to a
particular member of the group. In the context of global digitalization,
collective intelligence is considered in the theory of artificial intelligence as a
method of optimization and, in our opinion, can be a promising area for
finding optimization and improving the quality of teaching.
Also, we believe that with the advent of distance learning courses for
a foreign language through virtual reality, in our opinion, we need to detail
the concept of “blended learning”, where instead of the classroom
component there is a component of virtual reality.
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Conclusion
Due to the advent of VR technology, it has become possible to
significantly improve modern methods of teaching foreign languages. In
recent years, the practice of teaching foreign languages is increasing using
VR technologies, which significantly improve motivation of students, their
communication and collaboration through ICT.
Introduction of VR in the process of learning foreign languages has
numerous advantages:
- three-dimensional models allow to capture the attention of students
and involve them in the active cognitive and communicative activities;
- students completely immerse in real life situations created in the
virtual world; they have to react quickly and focus on the content of
dialogues;
- simultaneous visual and auditory perception of information
provides high efficiency of speech communication;
- availability of different avatars provides an opportunity to conceal
one’s real character thus avoiding the fear of communicating with strangers;
- individualization and personalization of the educational process;
- as a result, immersion in the language environment increases
vocabulary, improves hearing perception of the language, improves memory,
attention and thinking.
Thus, virtual reality can be considered an effective method of
teaching foreign languages. The development and implementation of this
unique state-of-the-art technology requires systematic research on important
issues such as methodology and technical equipment. Analysis of virtual
reality technologies shows that it can be used as an effective tool in teaching
foreign languages.
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