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2007
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8 pages
1 file
The research paper illustrates an attempt to envision computation aided architectural responsiveness (spatial and informational) towards contemporary forms of corporate organizations. Architectural substantiations for such corporate bodies embodying dynamic business ecosystems tend to be rather inert in essence and deem to remain closed systemic entities, adhering to a rather static spatial program in accordance with which they were initially conceptualized. Architectural renditions supporting such emergent forms of organizations hence need to be rethought: a need to break apart from the inherent closed system typology of architectural materiality needs to be visualized. The research paper, addresses such issues by specifically focusing upon developing intelligent reconfigurable spaces (in accordance with customized activity oriented spatial preferences of its occupants) and an interactive user interface as a front end of the system (for inputting preferences and 3d space visualization purposes). A space cluster, completely user centric, equally dynamic, and flexible, as compared to the dynamic activities which the space sustains is thus developed. The papers content is explicitly based on the output of the authors PhD research work conducted at the TU Delft, Netherlands.
2007
The research paper exemplifies upon an attempt to create a co-evolving (socio-cultural and technological) programmable spatiality with a strong underpinning in the domain of computation, interaction design and open system typologies for the generation of a constantly informed self-adaptive corporate office space (which addresses the behavioral patterns/preferences of its occupants). Architectural substantiations for such corporate bodies embodying dynamic business eco-systems usually tend to be rather inert in essence and deem to remain closed systemic entities, adhering to a rather static spatial program in accordance with which they were initially conceptualized. The research initiative, rather than creating conventional inert structural shells (hard components), thus focuses upon the development of a meta-system, or in other words the creation of a ‘soft’ computationally enriched open systemic framework (informational) which interfaces with the ‘hard’, material component ...
2007
This research work focuses on the emerging field of interactive architecture as an inter-disciplinary systemic endeavour for addressing spatial issues linked with contemporary socio-cultural dynamism. Corporate office environments, being dynamic ecosystems prone to organizational restructuring , mergers/mutations as well as being multi socio-cultural conglomerates are specifically chosen as an experimental field within which the precincts of Interactivity are rigorously scrutinized. The research work, operating on the above mentioned precincts, exemplifies upon an attempt to create a co-evolving (design + technological) interactive spatiality with a strong underpinning in the domains of computation, interaction design, technology and open systems. This inter-disciplinary approach is specifically deployed for the generation of a constantly informed, user centric, real-time interactive corporate office space which addresses the customized preferences of its occupants. Rather than creating conventional inert structural shells, the development of a meta-system, or in other words creating a 'soft' computationally enriched open systemic framework which interfaces with the 'hard', material component and the users of the proposed architectural construct formulates the core agenda of the research work. This inter-activating soft and hard space/meta-system serves as a platform for providing the users with a democratic framework, within which they can manifest their own programmatic (activity oriented) combinations thus creating customized spatial variants. The otherwise static/inert hard architectural counterpart, enhanced with contemporary technology thus becomes a physical interface prone to realtime spatial/structural and ambient augmentation to optimally serve its users. This research work thus specifically resulted in developing a computation aided spatial meta-system (resultant software) to be instilled within office environments which allows its users to input their ambient, spatial and social preferences through a designed interactive user interface. This meta-system further processes the inputted data per user through its internal computational routines and space allocation algorithms once the user's presence is tracked in real time (via sensor networks). This internal data-processing results in real-time simulation and physical regulation as regards automated space allocation, spatial configuration (real-time adaptability) and ambience augmentation (via actuator networks) conforming to every individual user's personal preferences. The research work specifically operates on the outcome of a PACT analysis (people, activity, context and technology framework, conducted through interview sessions, on-site observations and literature reviews) thus developing a bottom-up componential understanding of typical office environments. This exhaustive analysis of spatial typologies, bio-rhythms of corporate offices and psychological associations/dissociations of employees working within such office environments, suggested an increasing need for customization of individual environments within otherwise static, rather insipid office shells. This need is catered to, by means of the research output: an adaptive (real-time interactive) spatial meta-system which can re-configure its physical, ambient and informational state to cater to varying activities being performed within office environments. An Inter-disciplinary approach synergistically binding the fields of computation (for data structuring and data processing), control systems (for developing sensing and actuating properties) and kinetic structures (for developing a dynamic skeletal framework), operates on the outcome (needs and desires of users) of the PACT analysis. Issues related to automation, ease of operation, a non-taxing clarity of tangible content to be represented via designed interactive interfaces, the choice of media and various spatial configurations that a singular architectural space could inherit (or physically morph into) are thus identified. iii In order to materialize such an adaptive space, a componential approach, which dealt with prototyping one generic work space unit (the generic pod) fostering customization, automation, ambient lighting, sound and multiple usability of the same space via spatial augmentation/adaptation is embarked upon. This highly adaptive modular unit is designed in a way that it can be easily inserted into existing office shells, thus converting otherwise static shells into dynamic environments. After successfully evaluating the performance of this generic unit for its adaptability oriented performance, a cluster of such pod units is assembled together in-order to conceive an experimental real-time adaptive office environment. In order to interact as well as impart information pertaining to the contextual setting of such an adaptive construct, an online real-time interactive Interface is subsequently developed. The interface specifically caters to issues concerning data input pertaining to spatial (activity based), ambient and social preferences (by employees and visitors) while serving as a medium for communicating (in real time) the spatial and ambient state of the entire office. The preferences entered by each user thus serve as individual databases which are strictly adhered to while automatically allocating optimal spatial locations (the moment the users are tracked/sensed while entering the office) within the entire office environment which satisfy the ambient, configuration and social (neighbours) desires outlined by each user. The users are also provided with override facilities where they can instantly change their allocated pod's spatial and ambient configuration in accordance with the kind of activity they would like to perform. Architecture, engineering as well as interior design domains are thus fused together to create the resultant real-time interactive space. This multiple usability aspect is furthered via the provisions for converting (time based) the entire office setting into an exhibition scenario (which though is preprogrammed to attain a specific spatial and ambient configuration can be further fully customized via override facilities) thus creating a platform for extending otherwise non-flexible, rigid architectural constructs (physically) into highly dynamic environments. This research initiative concludes with the development of a customized software which specifically binds two co-evolving aspects: firstly, the conception, design and prototyping of an adaptive office space and secondly the development of a real-time interactive interface as a front end to the entire system. The software is developed using Java and is left open for accepting plug-ins in order to enhance the proposed adaptive behaviour of the office space as and when required. The motivation and desire for conceptualizing architecture as a democratic construct which not only performs in order to best assist its user but also persuades one with an opportunity to be united with the designed system for manifesting space itself thus opens up an entirely new arena for creating open source architectural constructs akin to the resultant output of this research work.
2005
The research paper exemplifies a design-research experiment conducted by the Hyperbody research group (HRG), TU Delft, Faculty of Architecture under the supervision of the Author and Prof. Kas Oosterhuis (director HRG and ONL). The research work, specifically aimed at developing a real-time interactive spatial prototype, fostering multiple usability of space: ‘The Muscle Re-configured’. The ensuing Muscle Reconfigured project is essentially an architectural design research undertaking manoeuvring on the precincts of augmented and virtual reality, exemplifying a fusion between the material and the digital counterpart of the architectural domain. This fusion is attained through harnessing a synergistic merger between the fields of ambient intelligence, control systems, ubiquitous computing, architectural design, pneumatic systems and computation (realtime game design techniques). The prototype is visualized as a complex adaptive system, continually engaged in activities of data-exchan...
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Bulletin of the Polytechnic Institute of Iași. Construction. Architecture Section, 2021
The implementation of the cutting-edge technologies - related to communication and information transfer, as well as those related to intelligent materials, sensors, components and modules represent the only plausible way towards the emergence of complex, autonomous and decentralized systems of adaptation. The adaptive architecture deals with buildings designed to adjust dynamically to the environment, inhabitants and contained objects, its behaviour being influenced by the response of the users and the environment. The author highlights the innovations and adaptive capacities currently available by critically examining the specialized literature, by showing the philosophy behind the design of adaptive architecture - the direct involvement of the user in the act of designing and personalizing the adaptive architectural space, a continuous optimization process, in real time, by using it. The research results indicate that the emergence of adaptive architecture is based on the continuo...
2007
With the ever growing ability to control and apply dynamic processes in design, the ‘extension’ to literally kinetic built environments is developing fast. Since all the dynamic design processes involve forces, reactions and evolving conditions -in a way simulating natural evolution processes- it is evident that, paraphrasing Darwin, ‘the constructions most fit to survive are those that can respond and adapt to changes’ rather than the ones that just follow the formalistic path. In this direction, in order for a building to acquire the aforementioned qualities, it must become ‘animated.’ One of the most efficient ways to do that is by transforming various or all of its elements, achieving responsiveness and adaptability. The design of transformable spaces is not a novel idea since examples exist from the ancient times. Its widespread application though was impossible, mainly due to lack of the technology required for an easy-to-use and easy-to-maintain application. In the recent years, many technological breakthroughs have opened up the way toward viable solutions for transformable building elements within the built structure. This ability, previously very difficult to perform, is possible now mainly through the research direction of many design studios and research groups, which develop various techniques and produce working paradigms. The requirements for a successful application though do not rest only upon the technical ability to achieve it but also upon the effectiveness in dealing with people’s needs, the environmental conditions and the communicational level between space and people. These requirements seem more important than the technical ones since failure to these objectives render the whole effort useless. A transformable building may easily provide flexibility for a variety of uses and a dynamic absorption of applied forces to its structure but must also keep its occupants happy, safe and un-obscured in performing their tasks. Furthermore, in order to increase the benefits of such an approach and reduce human intervention, the transformable/animated space must act on its own; it must be able to sense and respond to a variety of situations/stimuli immediately with no human implication. In this way it will not only satisfy needs but will also project a behavior through a pseudo-intelligence that would increase the communicative value of space. In this paper, the author presents, in a compact way, the process for a holistic approach in designing transformable spaces, through a methodology that combines: - the mechanical principles of kinetic systems, - the application of smart materials and assemblies, - the integrations of digital control and projection systems, - the type of programming required in order space can respond and project a pseudo-intelligence, - and, finally, the arrangements necessary for achieving an alignment with human spatial cognition requirements for the formulation of a comfortable environment. It will also attempt to make, in a graphic way, juxtapositions between the pros and cons of the methodology in regard to factors that affect its application, such as scale, function, etc. but also to economic, contextual and cultural issues.
Dynamic Architecture as Reflection of a Modern Information Society
In the article, the authors analyze the experience and history of the construction of mobile buildings. The authors propose the classification of types and principles of dynamic transformation of buildings. The article is illustrated with examples of dynamic building transformations.
Civil Engineering and Architecture, 2022
Architecture constantly looks for renewal, permanent change, keeping pace with technologies, and employing science in their structures. Therefore, they must respond to the increasing demands to achieve more efficient and sustainable technological development, interacting with scientific technologies and engage them dynamically. It creates smart architecture that uses vital concepts and produces an interactive biological architecture capable of dealing with various factors and adapting to them. The products of architecture have been numerous and represented by simulation of other sciences and the ability to adjust them to produce different architectural forms depends on the tremendous technological techniques that can deal with vital systems and structures and improve their efficiency and independence. As a result, many types of architecture have appeared. All of them depend on two fundamental concepts, the ability to employ renewable science and the possibility of their implementation due to the tremendous development of technology. As a result of the absence of knowledge about this prominent and vital role of science in employing technology locally to serve architecture and create products that possess high dynamism, renewal, and adaptation to local environments, it was necessary to show their impact on creating interactive bio-architecture locally. Therefore, the research goal will be “The role of science and technology in contemporary architecture applications by achieving adaptability to local conditions in general and in Iraq in particular.” The research is based on addressing a set of previous studies that explain the importance of science and technology and the essential terms resulting in the creation of interactive architecture, its types, and application locally, and on indicating the extent of progress in the products as a result of the employment of science and technology and its ability to adapt and interact with the local environment.
Parallel with the introduction of the computational design environment, architectural design and representation processes witness a radical transition, which may be asserted to initiate a paradigm shift affecting both. In this new design environment, the computational design process is governed by process-based studies making use of relations and equations that aim to define a constantly evolving process, where the end-product alters simultaneously with data integration and modification. This paper focuses mainly on active/dynamic environments defined by responsive systems where there exists a mutual relation between the system (made up of sensors, reactors, and collectors etc. that provide the information flow) and the user. Simultaneously capturing the data from the user, scanning into numeric data and transmitting it to the relations, the responsive models propose simultaneous visualization of their interaction with the user, thus redefining the architectural representation process within the computational design environment.
Civil Engineering and Architecture, 10(6):2627 - 2643, 2022
Algorithmic control and object's performance could be specified through the property of autonomy, based on a degree of smartness and/or intelligence that algorithm entails. This attribute emerges from the specific type of an algorithm and its mode of operation-self-enhancement, decision-making and learning abilities that could be performed independently regarding the human supervision and involvement. Autonomous installations express a certain degree of self-containment, even if based on a dynamic input media or some kind of interaction with the unpredictable sets of information. The experience of machinic autonomy
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