game art
maChinima
I am a french media art curator, criic
and author, specializing in video and
computer games, net and digital art,
retrogaming, 8 bit, machinima, indie
games and free and open cultures.
indie games
retrogaming
d i g i ta l a r t
8 bit
net art
Curator & art critic
www.isabellearvers.com
[email protected]
Skype ID : zabarvers
www.youtube.com/zabarvers
In 2000, I was the image content
manager of Gizmoland, a web portal
dedicated to electronic cultures. It
was an online gallery and a magazine
for which I selected games, digital
and interacive artworks, animaion
and screensavers. In 2001, I became
the project manager of Villete
Numérique in Paris and curated
Playime the gaming room, and
a net.art gallery on Sound Toys.
Then I became a freelance curator
and focused on the relaionship
between art and video games.
From 2003 to 2005, I worked for
the Cinema department at the
Pompidou Center on the arisic
program of the Web Plasicians and
on Turn around the web, featuring
french and internaional arists.
In 2004, I organized a 8 bit music
concert with Bubblyish and Glomag
and a chip tunes music fesival High
Score. I also curated the wireless art
event Wiiledefrance for la Region
Ile de France. I was also the net.
art curator for the Banana RAM
fesival on the theme Mind control
in Italy. The same year, I curated
the exhibit Reacivate in Melbourne
analyzing the interacions between
games,
music
and
cinema.
In 2005, I co-curated a game art
exhibiion
featuring
artworks
created with open source and free
sotware and hardware, No fun
games and the gaming experience, in
Bergen and in 2006, some game art
installaions and a workshop around
games for Mal au Pixel in Paris.
Since 2005 I have been showing
machinima in theaters, animaion
and short ilms fesivals in France
and abroad and in 2010 I began to
organize machinima workshops in
order to show that mass media can be
used as a way of expression and as a
tool for creaion. Also, since 2009 and
thanks to my collaboraion with the
fesival Gamerz in Aix-en-Provence,
I curate machinima exhibiions:
Idenity, otherness and video games
in 2012, Machiniglitch in 2013.
My last projects include game art,
retrogaming and indie games like the
retrogaming exhibit Games Heroes
(2011), or Games Relexions (2013).
More recently I curated two shows on
the mutaions of borders, mixing art
and research and itled the aniAtlas
of Borders (2013/2014). I am currently
curaing Evoluion, a gaming show
with the CDM in Vancouver that
will happen in the summer of 2014.
game art
games reFlexions
Le Carreau, Cergy
18 octobre - 30 Novembre 2013
Are video games building our percepion of reality or is our percepion of
reality that builds the imaginaion of video games? How much do video
games afect and inluence our imaginaion? What architecture of reality is
induced by video games? Games Relexions is a game, video and photography
exhibiion, it tries to answer these quesions.
Games as a relecion of reality, games as the main focus for relecion, or
mirror efects from one game to another or within the game (games that
reference or parody other games) is what is explored in this exhibiion. In the
ways of Oscar Wilde in Decay of Lying, Games Relexions is an essay about
games as an imitaion of life or life as inluenced by our game experience.
Artworks: Scinillaions, david Calvo / PGRA, Pierre giner / Parallel,
harun Farocki / Carjacked, Colleo / Flying and Floaing, robert overweg
Because power is based on violence,
children play at war. Because the world
is in a constant virtualizaion, inside the
images and informaion low, arists borrow
codes from video game to mirror a reality
increasingly illusory.
The exhibiion Playing to real presented
in Meudon in December 2007, provides
a vision of the relaionship between art
and video games and put the real into the
perspecive of video and computer games.
The minimalist installaion by the arist
Damien Aspe – Russia with fun – is a wall
of volumes represening the famous game
Tetris invented by Alexey Pazhitnov in 1983.
It has been said that this game was one of the
most powerful weapons of the Eastern bloc
against the proitability of capitalism in the
West … Relecing a ime when the fate of the
world hung by a red buton , that of nuclear
weapons. In a daily log, Quenin Desieu,
Romain Senatore of Dardex – Mort2faim
perpetuate work reappropriaion / recycling
objects surrounding us with Camping
Staion. A “staion” which transforms the
audience into DJ and VJ.
Mathias video of the French arist Yann
Groleau, plays its part, the ellipical narraive
in a completely redesigned a player
massively muliplayer World of Warcrat
interview. A young man that looks like a
young person tells his ights with an ax, knife
with merchants or virtual enemies and tells
how he separates his women by killing them .
The gap between the ultra violent speech
and image of the young man is amazing.
Playing to real
médiathèque de meudon la Forêt
27 nov.-5 dec. 2007
Artworks: From Russia with fun, damien
aspe / Camping Staion, dardex – m2F /
Play All, Vitoria Polato / Mathias, yann
Groleau / Samorost, Jakub Dvorsky
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game art
mal au Pixel Festival
Mains d’oeuvres, Saint-Ouen
19 – 29 april 2006
Pixelache is a fesival of electronic art and subcultures. Pixelache presents projects
experimening with media and technology from a broad range of disciplines: arists, engineers,
designers, researchers and architects.
Pixelache focuses especially in presening aciviies of various internaional grassroot networks
and communiies such as vJ community, media acivists, open source community and
demoscene. The goal of Pixelache fesival is to act as a bridge between the tradiional creaive
disciplines and rapidly developing electronic subcultures.
For this irst édiion of Pixelache in Paris, we focused on arists interested in video games &
playful culture and on open source and we invited Amy Franceschini for a workshop inside the
city on the Poliics of Play.
Artworks: Electroscape, Fabric / sCrAmBlEd ?HaCkZ!,
sven König / Burnstaion, Platoniq / Kick Ass Kung-Fu,
Animaaiokone ■ Workshop: Poliics of play with amy
Franceschini (Future Farmers) et myriel milicevic
no Fun
GAMES AnD THE GAMInG
ExPERIEnCE, PIkSEL FREE AnD
OPESnSOuRCE SOFTWARE
FESTIvAL
Hordaland kunstener
Bergen, Norway,
16 – 23 octobre 2005
If you ask a hard core gamer why he likes a game, his answer will oten be: «I like it, because it’s fun» Why has fun
nowadays become such a serious quesion? Because, today, game beneits are the largest in the entertainment industry,
and as a mater of fact, they have become the new media by excellence: a tool used massively to manipulate, to
communicate and inluence certain behaviors. Then, there is another reason to think about games as a serious quesion:
they represent a new mode of interacion to the world for a whole generaion. So, game content is a huge quesion.
Our world is not so fun and especially when mass media tends to present it as a big and violent virtual game with its
deep visual cinemaic as 9/11, Saddam under arrest, Iraq War images. And in this game, you are not allowed to play,
you just have to consume its representaion. To react to this, (t)error by Robert Praxmarer deals with the fact by taking
the posiion of mass killers, to make you feel how narrow the line can be between reality and its representaion. Robert
reports that once, a player of (t)error said, «I just played Osama Bin Laden, I was killing people, was it fun?»
Artworks: FPS, malte steiner/
(t)Error, robert Praxmarer /
Mindbending, robert Praxmarer /
Cavity Resonator, time’s up /
Interacive Light net, achim
Wollscheid / Travel Agent, drone
& s.o.u.P
3
Fesival Gameime, Library of
victoria, Melbourne, Australia, 2004
Adelaïde Film Fesival, 2005
game art
reaCtivate
reAcivate! is an exhibiion that invesigates the ways in which arists//ilter-feeders/collaborators/(h)acivists/
players have used game art as a pro-acive tool for addressing poliical issues of migraion and cultural gheto-ism,
have brought a fresher perpecive on established art forms and re-freshing our relaionship with digital technology.
In the reAcivate! exhibiion, arists and designers from diverse pracices invesigate the use of the computer
game as a primary creaive tool.
reAcivate! invesigates game∂s inluence on re-coniguring established art forms such as ilm and literature
through stories and documentary narraives presented as interacive spaces; the development of demos and the
subversion of commercial game engines as a form of pro-acive criic of shoot-em-up scenarios or form of dealing
with real-life social issues; the hacking of rules and systems range as part of a creaive process; the appropriaion
of games for the development of Internet art, among others.
Artworks: 366 days, ultralab / Safe Society,
Marin Lechevalier / Hollidays Movies, KOLKOZ ■
Interacive ilms: Sens dessus dessous, Postproducion Plokker ■ Websites: Selecion,
Nicolas Clauss / Hématome, Emmanuel
Kodjo, Romain Delache / Rolitoland, Rolito ■
Games: Audiogame, Marc Em / Isabelle,
Thomas Cheysson, Belisa / Society, Panoplie.
prod / Borderland, Julien Alma, Laurent Hart
Playtime
La villete numérique
Paris
2002
Installaion: Aricle 30, les virtualistes ■ Video projecion: Plug & Play, invader,
andrew sharpley ■ Games on CD-ROM: neoangin, Jim avignon / Borderland,
laurent hart ■ Arists’ Web sites: Sissyight 2000, eric Zimmermann / Honey Lover,
collecif Saasfee / The Intruder, natalie bookchin / Praystaion, Joshua davis / eBoy,
eboy / unitled-game, Jodi / Guerillanews network, gnn ■ Network performance:
Miltos Manetas, Rafael Rozenthal, Andreas Angelidakis, Angelo Plessas ■ Websites:
Heavy (www.heavy.com), heavy team / Hoogerbrugge (www.hoogerbrugge.com)
hoogerbrugge / Lecielestbleu (www.lecielestbleu.com), Jean Jacques birgé, Frédéric
Durieu, Krisine Malden / Flyingpuppet (www.lyingpuppet.com), nicolas Clauss
Playime is fun ime. A ime for players to take revenge on the image and by immersion in the image permiing the game; we can dominate it just as it
dominated us earlier. The tyranny of images in the world has forced ideals on us which do not correspond to our reality. Playing is a symbolic manner for humans
to get the word back…
PLAY TIME - the gaming room explored the froniers between art and entertainment with a retrospecive of video games created over the last 30 years.works
from n. Bookchin, E. Zimmermann, virtualists, Space Invaders, Gnn networks, Heavy, Miltos Manetas, JODI, Saasfee... and new media as means 4 cultural
democracy. By mixing of disciplines I wanted to enable the public to experience - through play - the technological evoluion and to chang games status as well
as confrontaing high tech and low tech aestheics.
For the irst ediion of villete numérique, I also invited the japanese arist Akitsugu Maebayashi to present Sonic Interface and three internaional digital ilm
fesivals : Resfest Fesival/new York, OneDotZero/London, The Film Fesival/Roterdam, as well as the SIGGRAPH / San Antonio,
[email protected] / Monaco and
French fesivals e-magiciens / valenciennes ... OneDotZero presented Lens Flare, a program of video games cinema ics screened on a very large screen.
4
maChinima
maChiniglitCh
vector game + art fesival,
Toronto, 2014
Gamerz 09, Aix en Provence,
October 2013
a machinima exhibit on glitches, bugs and accidents
The word « glitch » irst appeared in spaceship programmes in the uSA in 1962. A computer
glitch is the failure of a system, usually containing a compuing device, to complete its funcions
or to perform them properly. The word spread to electronic music in the 1990’s. Glitch goes with
the noions of bug, repeiton , linearity or fragmentaion to quote Iman Morandi’s « Aesteheics
of glitch », 2004. Made purposedly or not by the arist, beauty comes accidentally, from a bug.
The art of glitch stems from manipulaion of the medium, programming experiment, playing
with graphic cards… experimening with all the « back-stage » seing of a ixed or moving image
just to see what happens, exactly as nam June Paik did with video art and the cathode ray-tube.
Machiniglitch is an ode to the Glitch Aestheics!
Machinimas: Jupiter and Beyond the Blocks, Félicien goguey & benjamin
bartholet / Machinhuma, edouard taufenbach / Bitsplit, Florian dieude /
Metropolis, Chris Howlet / Prepare to Qualify, Clint enns / Glitch Kungfu,
Enter et Goto80 / Borders: boulders at la rotonda, mary Flanagan / The
Fall Girl, georgie roxby smith / 8000 persons, Knut LSG Hybinete / Dust
2 Dust, Kent sheely / Memory of a broken dimension, datatragedy / 30
seconds or more 01 – Beyond the magic mushrooms, victor morales /
knightshit, anita Fontaine / Remember when we walked to the edge of
the world, Jon Cates / Formaion vI, baden Pailthorp
identity, otherness,
games & maChinima
GAMERZ 08
ARCADE PACA, Aix-en-Provence,
19-28 October 2012
By seing foot on this planet, each of us is thrown into the big play, the rules of
which we have not been allowed to choose. In this world, human acions are no
events we can determine freely, but we always have to steer a middle course
between the playing rules and the playroom in which human freedom resides.
For as long as extra-terrestrial journeys to other life-sustaining planets remain
conined to science icion movies, this earthly stage will be beginning and end,
past and future, fate and hope of the play of life as it unfolds. The boundaries of
this playing ield consitute the limits, within which seven billion tragicomedies
are performed. Therefore, to all of us, the most important quesion in life is:
‘wanna play’? (Jeroen Timmermans, 2010)
Machinimas: Codes of Honor, Jon rafman /
Selecion, Relecion, Atenion, ahmed el
shaer / This Spartan Life Episode 7, bongdern
Producions / Free Fall, Palle Torrson / Under
Examinaion, ahmed el shaer / Soul Lewit
v1.1, Cyril lecomte languérand / Stranger
Comes To Town, Jaqueline Goss / Woods:
Episode 1, Shados (Crysis 2 Machinima) / I is
an other, Isabelle Arvers / WAY, Coco & co
5
maChinima
When maChinima talK
about video games
and When games
reFleCt reality
GAMERZ 07
ARCADE, Aix-en-Provence,
November 2011
A selecion of ilms made from video game engines or from a
Game Boy camera, as it is the case with Windshield Baby by Clint
Enns. To give a criical look at a world that turns into a game
and blurs the boundaries, with the ilm newtonianism Post by
Josh Bricker, or Borderline, a game project by Mathias Fuchs.
A criic of a world of empiness with the Secret Confessions by
Systaime which takes dialogues of reality Tv to create machinima
or the Moviestorm machinima audiion tape, by the digital
punk arist Jon Cates who remix extracts from the sotware
Moviestorm with theory around seducion or game culture.
On the 3d december, the 6th ediion of the
Gamerz Fesival will open in Aix-en-Provence.
For the third ime i will be the co-curator of
this event, even if my paricipaion is oten
concentrated on the selecion of abroad arists
related to the idea of gameart and also to
machinimas.
This year, i wanted to work again with the
arist Fran Ilich, the irst ime we did something
together was in 2004, for a net.art exhibit that i
curated for the fesival Banana Ram in Ancona in
Italy. Fran created for this occasion an interacive
icion based on the idea : what can we do when
there is no more television? This year, Fran
ofered me to think about a game created for the
Zapaista cause. Sill yet I don’t know which form
this game will take but i am impaient about it.
Also I curated a new program of machinimas,
mostly arisic or experimental, criics of
the social networks or the result of live
performances…
gamerZ 06
Aix en Provence
3-19 december 2010
Machinimas: Same As It Ever Was, thuyan nguyen /
Windshield Baby Gameboy Movie, Clint enns / The
Masters of Forge, This spartan life Episode 8, bong
dern Prod / Moviestormmachinima audiion tape,
Jon Cates / The G-Mod Idiot Box (Series, Half-Life
2), DasBoschit / Borderline, mathias Fuchs / Post
Newtonianism (War Footage/ Call of Duty 4 Modern
Warfare Footage), Josh bricker / Confessions secrètes,
systaime / The Leet World, smooth Few Films
Artworks: Pasamontañas: a videogame, Fran ilich ■
Machinimas: Google Stooge, Phil rice / MooN –
spyVspy Aeon, slimgirlFat / Sphere, William Fink /
Paricipaion 0.0 – Part I, Linda Hilling / Max
Miptex: Glitch Machinima, Julian oliver, Chad
Chaterton / Kamikaze, Les Riches Douaniers /
Romanic Interludes, Frédéric nakache / Abstract
Livecoded Machinima (Missile Command), david
Griith / Patern Island, benjamin nuel
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Arcade, Seconde Nature,
Fondaion vasarely
Aix en Provence
from nov. 26 to dec. 4 2009
maChinima
gamerZ 05
Co-curator for the internaional artworks
Back from Brasil this summer, I wanted to
invite in Gamerz05 some of the arists I
really enjoyed while staying in Sao Paulo.
First, I would like to give a tribute to a
wonderful arist, Tania Fraga. Her work is
related to poetry and geometry, to cosmic
and organic forms, music and architecture.
Rick Castro is an arist from Sao Paulo
who could also lies into the virtual reality
animaions of Tania. In his video Super
Rick he invites himself inside the lashy
animaions of the video arist Rodrigo
Dutra. very refreshing and full of glitering
power, it heals any pain as it gives energy
and happiness to anyone who looks at it.
Also shown at this summer Mostravideo
in Belo Horizonte (BR), the Machinima
selecion screened at ARCADE aims to
present the latest possibiliies ofered
by game engines, Machinima tools or
virtual environment like Second Life, to
create movies. If it can be said that at
the beginning, Machinima’s content was
mostly related to game universes and
themaic, it deals now with aestheic,
poliics and social maters.
Artworks: Danca Maluca, tania
Fraga / SuperRick, rick Castro
■
Machinimas: Game over, Pierce
Portocarrero/ Phantasmagoria, William
Flink / Seeing spot, beeing dots, evo
szuyuan / Orchestral invesigaions #9,
gumnosophistai nurmi (leif inge) and
evo szuyuan / ORIENTATION, arahan
Claveau, nebulosus severine, Chantal
harvey / The Body is obsolete, Chantal
harvey / Virtual Guantanamo, bernhard
drax / Maseno Project, serenity mercier /
Sorrow and hope, Carla broek
game Play
Mumia, Belo Horizonte,
october 2010
Mostravideo, Belo Horizonte
september 2009,
Itau Cultural, Sao Paulo, Brésil
August 2009
3 Machinima programs curated for the exhibiion Gameplay at Itau Cultural.
This program mixes experimental ilms with narraive ilms such as “The Snow
Witch”, by Michelle Peit-Mee, about a Japanese legend.
We are watching the democraizaion of the phenomenon of the criic deviaion of
videogames. That’s how a simple ilm, made from the site The Movies, was able to
spread the planet last november. Designed by Alex Chan, a french designer from
Paris, 27 years old, this ilm exposes the dangers of the French poliical system
and turns to be the ‘voice’ of the suburbs during the riots. The Tendency of the
press opinion and internaional community of players show that the Machinimas
is about to become a means of poliical expression.
Machinimas: Rusty Whispers: Denis, robert
stoneman / Ballad of Black Mesa, ben hundley
and Zachariah Scot / The Snow Witch, michelle
Peit-Mee / What I Love About Xmas, Phil rice /
Chevauchée Nocturne, les riches douaniers /
L’Hotel, benjamin nuel / The Days Ater,
André Pesch and Apollo Producions / Male
Restroom Eiquete, Phil rice, Zarathustra
studios / World of Electors, alex Chan
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Aix en Provence
January 2009
Video: Gold Farmer, axel stockburger
■
Machinimas: The Days Ater, andré Pesch /
This Spartan Life, épisode 4, bong dern / Male
Restroom Eiquete, Phil rice / Only, Phil rice /
Bloodspell, hugh hancock / World of Electors,
alex Chan / Fair Game, strange Company / Le
Danger Ataque à l’aube, Bill et John, épisode
2, KBS Producions / My Second Life, douglas
gayeton / Fair Game, strange Company
maChinima
gamerZ 04
Co-curator of internaional artworks and machinimas
What is going on when video games turn to be a medium that allowed arists to create? When arists invest ields such as
virtual universes, or network? When contemporary art meets entertaining and freaking universes?
Back from Istanbul and for the fourth ime, the internaional events GAMERZ spreads over the city of Aix-en-Provence, taking
over three locaions of contemporary art. From the very beginning of the year 2009, a real cultural tour emulates the city
during a month, inviing the public to discover the new creaion through a series of exhibiions, meeings, and performances.
Far from a simple fesival, GAMERZ deploys a deep work over arisic creaions and new intervenions around creaive processes.
Realized in cooperaion with Germany, Czech Republic, Slovenia, Slovakia, Turkey, Austria, England, and in collaboraion with
Second nature associaion, M2F Créaions is undertaking a real inter-cultural exchange and proposes an intense rendez-vous
with contemporary arts in the region of P.A.C.A.
WebPlastiCians
maChinima vs demo
Centre Pompidou, Paris
May 2005
What aestheic emerges from the game culture ? Ficion, aestheic and
video games.
The ilmmakers use the game as a medium for storytelling. Adivering game
from its unique fun vocaion directors use games as a medium for storytelling.
The output in 1996 of the irst person shooing game Quake, was essenial in
the development of machinima, because it allowed the player to save their
game sequences.
Used originally for teaching strategies to other players or to impress them,
these demos are diverted to create drama in real ime in the environment of
the game in which players guide their avatars in the scene as virtual actors.
Debate and screenings: “366 Days”, ultralab / Red vs Blue burnie burns rooster teeth / demos by melon dezign
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indie games
games reFlexions
Le Carreau, Cergy
18 octobre, Novembre 2013
This exhibiion presents the evoluion of graphics in video games while giving
access to games that are created from this franic quest for realism, an imitaion
of reality.
Nowadays technologies are more accessible. The game engines that help develop
games are less expensive and allow the opportunity for a greater number of
projects – outside major corporaions – with a greater freedom related to the
diferent representaion modes, which opens the way to a revival of pixel art
games, ASCII, cubist or even geometrical ones. More room is also alloted to
imaginaion and relecion: as if the mind could ll the spaces between the pixels,
the voids, the geometric shapes.
Indie Games: Year Walk, simogo / Candy Box, aniwey / Shelter,
might and delight / Punksnotdead, merrit Kopas / Cathode
Rays, Christofer Hedborg / Furiosity, bart bonte Mirror moon,
studio santa ragione et Paolo tajé / Side Quest, Jordan Wilson /
Gone Home, The Fullbright Company / Evoland, nicolas
Cannasse / VVVVVV, terry Cavanagh / YYYYYY, Robson /
Zineth, arcane kids / So Many Jagged Shards, niall moody /
A good wife and A good husband, allen / Starlay, Les Édiions
volumiques and david Calvo / Superhexagon, terry Cavanagh
PolitiCal games
PLAY AGAIn
Imaginarium of Tourcoing
6 march to 13 July 2013
I was invited by Annick Rivoire (editorial manager) and
Pierre Giner (art director) to give an interview about
“poliics and video games” and asked to propose
a selecion of poliical games and artworks for the
exhibiion “Play again”.
Past – present – future
This exhibiion ofers at the same ime a historic
perspecive of video game (historical game consoles
and accessories, cult video games to play, interview of
pioneers in the industry), a look at the present (recent
games to play, increase and dematerialisaion of the
medias, serious gaming…) and a forward looking
perspecive (gamiicaion, new typologies of games).
For this exhibiion I proposed a selecion of poliical
games, machinimas and videos.
Games: Unmanned, molle industria / Papers, please,
lucas Pope / Illegal Heroes, Enter ■ Machinimas:
Dead in Iraq America’s army online protest/memorial,
Joseph de lappe / Post Newtonianism, Josh bricker
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indie games
Jeux rêve (Games dream) refers to the essence of the video game, which moves our imaginaion to make us dream.
Here are the dreams of nature, islands, sea and endless staircases.
More than games, as some of them were classiied as no-games, it comes to driting, walking, discovery. The player
walks and discovers universe prose. He walks into the picture as a icion. Proteus and Dear Esther invite us on an island,
the music accompanies us. Their aestheic is very diferent, if Dear Esther is made of syntheic image with hyper realisic
but poeic visions, Proteus is a myriad of colored pixels. Here we walk among trees and green roses and crosses pixels.
Games: Anichamber, alexander bruce / Passage, Jason rohrer / kairo, richard Perrin / Botanicula, Jakub dvorsky, amanaita
design / Dear Esther, dan Pinchbeck / Bientôt l’été, tale of tales
Jeux rêve
Semaine Digitale, Bordeaux,
march 2013
Pirate Kart
Art school of Aix en Provence,
21 nov. 2011
Games: You Have To Go Down The Hole, sergio Cornaga,
beathoven, aaronKi, 00800 / 1958 BNL, mike meyer / You Have
to Put the Ball in the Cup, healy / Time Stopperz, block0man /
Tetris Fight Club, alan hazelden and Paul Forey / The Alien
Zit, Jeremy Penner / Spike Sisters, anna anthropy / SSSHIFTY,
glen Forrester / Shoot-Em-Art, troshinsky / Shroom Eater, Jake
Birket / Parachute Skiing, Leon Arnot / Passage 2, rob Fearon /
memrriks, suashem, terry Cavanagh / Metal Spawn, Jake
Birket / Mirage Cat, arcane Kids / and more...
On the 21st nov. at the Art School of Aix-enProvence, Gamerz invites the
audience to play to the Pirate kart : a compilaion of 300 games created at
the last minute to paricipate to the compeiion of the next Independent
Games Fesival in 2012 which awarded among others : Limbo or Minecrat,
very popular and famous independent games. Isabelle Arvers presents and
allows the public to discover 300 games created by 100 developers: an indie
games presentaion and experimentaion inside a game art fesival intended
to show the mind blinded evoluion of game creaion in the indie games
scene, and to show the diversity and the originality of these games, quite
diferent from the AAA games but which need to be considered as well.
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retrogaming
games reFlexions
Le Carreau, Cergy
18 octobre, Novembre 2013
Retrogames: Microsurgeon, Editeur Imagic Plateforme Matel /
Intellivision, rick levine / Adventure, editeur atari Plateforme / Atari
VCS et Atari 7800, Warren Robinet / Breakout, editeur atari / Plateforme
Atari VCS et Atari 7800, nolan bushnell, steve Jobs – borne arcade brad
stewart (programmaion) – version Atari vCS / Weird Dreams, editeur
Rainbird Sotware Plateforme Atari ST (Amiga, Commodore 64, MSDos), herman serrano, James hutchby, tony King, programmaion
David Whitaker, Barry Leitch / LSD : Dream Emulator, editeur asmik
ace entertainment, Plateforme Sony Playstaion, osamu sato
The history of gazing and the diferent ways of representaion seem to repeat
themselves from century to century. The ‘lat’ world of the Middle Ages transformed
into a world of perspecives during the Renaissance, was then followed by the arists’
search to reproduce the real, which ended in 19th century realism. Photography
eventually interrupted this pursuit of truth and likeness, which resulted in the
appearance of abstracion, construcivism, cubism and minimalism.
The transiion from 2D to 3D images in video games seems to follow a similar
evoluion. The image becomes hyper realisic, it is magnifed, smoothed, cleaned, so
clean that it almost becomes unreal. The game relects life, but ofers a constructed
relecion which in turn inluences our way to see and imagine the world around us.
game heroes
Alcazar, Marseille,
from march 8 to april 22 2011
This event deals with the history of video games through the heroes
who have shaped the imaginaion of nearly 4 generaions of players:
Pacman Zelda Supemario, Donkey kong, Sonic …
The movement of retro gaming collect old video games and old
computers and game consoles video game. By former video games,
we mean the irst 4 generaions of consoles outputs from the 70s to
mid 90s . What disinguishes these games is their graphics mainly in
two dimensions and appearance pixelated. Hence a certain nostalgia
for players to this type of game and this period, given the advent of
3D gaming to the gameplay, someimes much less creaive.
Computers: apple ii – PC 8 bits, 1977,
arKanoid / CPC 464 – PC 8 bits (1984)
gauntlet / CPC 464, billy the Kid /
CPC 6128 (1985) Iniiaion to the
programming of mini games in BASIC /
atari 1040 st, bomberman-Contra /
atari 800xl, donKey Kong / amiga 500
(1985), PaCmania / Commodore 64
(1982), PaCman
Consoles: Pong seb Telescore
(1977) / Console Pong radiola
(1977) / Galacica 6000 Société
Occitane d’électronique(1979) /
mario,
nes
(1985)
/
PACMAN, Atari VCS 2600
(1977) Atari VCS 2600 (1977) /
soniC,
sega
megadrive
(1988)
/
boogerman,
sega megadrive (1988) /
suPermario, snes (1991) /
PiCKaxe
Pete,
vidéopac
(1979) / alex Kid, sega master
system (1985) / FlashbaCK :
the Quest For identity,
super nintendo (1992) /
street
Fighter,
super
nintendo (1991) / mortal
Combat, sega megadrive
(1993) / 3 Nintendo Game Boy /
3 Sega Game Gear
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villete numérique
Paris
2002
Retrogames: Computers: apple1 (1977), micral n(1973), goupil g2 (1982): sinclair ZX in basic/
spectrum (1982): Jet set Willy, Commodore 3032 (1979): space invaders in basic / Commodore C64
(1982): Pacman, thomson mo5 (1984): la mine aux diamants / amstrad CPC6128 (1985) arkanoïde /
atari 520 stF (1985): vroom / amiga500 ( 1985): Pacmania / oric atmos (1984): xenon 1 ■ Consoles:
Pong (1976): tennis, foot, squash games... / atari vCs 2600 (1977): Pacman / videopac (1979): duel /
nes (1985): mario / megadrive (1988): sonic / snes (1991): supermario / Jaguar (1993) :
rayman / saturn (1995): radiant silver gun / n64 (1996): mario 64 ■ Games: gtaiii / take
Two Interacive, State of Emergency / Take Two Interacive, Metal Gear Solid2 / dance dance
Revoluion / anarchy online / Dark Age of Camelot / GOA, Counterstrike
retrogaming
Playtime
The idea behind Playime – the gaming room is to contrast the low-tech aestheics of the irst gaming
computers and consoles with high-tech broadcasing devices (screen-walls, interacive installaions,
giant broadcasing screens and online devices), to enable the public to appreciate the mind-boggling
developments in graphics and the technology used in video and digital games over the last thirty years,
while they are playing.
All the games, whether old or current, can be accessed and played by the public at all imes, and are set
up inside litle cubicles, or in lounge areas. The public come across them as they come to obstacles created
by a maze.
The area includes a retrospecive of the irst video games, computers and consoles, an exhibiion of console,
PC and networked video games, and games by digital arists (online, oline and interacive installaions).
d i g i ta l a r t
antiatlas
oF borders #2
La compagnie, Marseille
13 dec. - 1st march 2014
The exhibiion at La compagnie follows the one at the Musée des
Tapisseries, ofering muliple levels of engagement: visitors enter a
transmedia documentaion space and paricipate in interacive, arisic
and transdisciplinary artworks. They interact directly with video games,
wall images or installaions created by internaional arists: Masaki
Fujihata associates computer generated imagery with GPS data in order
to represent the topographic and temporal coordinates of borders;
Kenneth Rinaldo intersects drones with hoovers in the context of a
roboic artwork evoking the intrusion of securiizing technologies into
the private domain (an exclusive creaion for the aniAtlas).
Screening: Border Ficions: Sleep
Dealer, alex rivera / Le Camp de
Rivesaltes: ilms by till roeskens,
serge lesquer, Claire angelini /
Border Economy: De Outro Lado
do Rio-Across the River, lucas
bambozzi ■ Workshop: Machinima
on borders and immigraion with
isabelle arvers and ahmed el shaer
Artworks: Drone Eat Drone: American Scream,
Ken rinaldo / Decolonizing Architecture,
Collecif DAAR / Watch the Med, boats 4 people
& Forensic oceanography / Carte dynamique
des étrangers détenus aux fronières des États,
migreurop / Europa Inch’Allah, stephanos
Mangriois / Samira, nicola maï / A crossing
industry, video game by the Atelier hypermédia
ESAAix / Field Work@Alsace, masaki Fujihata
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Tapestry Museum
Aix-en-Provence
1st Oct - 3d Nov 2013
d i g i ta l a r t
antiatlas
oF borders #1
Bypassing cartography, the aniAtlas of 21st century
borders (www.aniatlas.net) program presents a new
approach to the transformaion and experience of land,
sea, air and virtual borders. The visitors get in close
interacion with robots, drones, video games and speciic
devices. The objecive is to challenge the contemplaive
relaion between visitors and objects proposed in
the exhibiion. The exhibiion thus help visitors to
experience to what extent they are themselves directly
afected by the changes at borders in the 21st century.
Artworks: Walls, ian howard / Finger Print Maze, amy Franceschini / Paparazzi Bots, Ken rinaldo / Cartographie
criique de Gibraltar, hackitectura / X-ray, Claude Chuzel / Planisphère des fronières fermées, stéphane rosière /
Cartographie, Philippe rekacewicz / Robot ADM9, rybn / Froniers the game, gold extra / videomappings:
Aida, Palesine, till roeskens / E-diasporas, dana diminescu / Samira (Emborders 1), nicola mai / Barbed Hula,
sigalit landau / Borderxing, Heath Buning / The Texas Border, Joana moll & heliodoro santos / The Transborder
Immigrant Tool, The Electronic Disturbance Theater 2.0 - b.a.n.g. lab. (Micha Cardenas, Bret Stalbaum, Ricardo
dominguez, amy sara Carroll, elle mehrmand) / Someimes doing something poeic can become poliical and
someimes doing something poliical can become poeic, Francis alys / Crossing maps, Fabien Fischer, lauriane
houbey, sarah mekdjian et anne-laure amilhat-szary, marie moreau / Borders, simona Koch
digital salon
Maison Populaire, Montreuil
from March 14 to April 9 2011
digital cinema and video games
Games Diversion or circuitbending are arisic reappropriaion prolonging machine life while divering them
from their original use. Playful, poeic or acivist, this act can rethink a society based on the use of mass media.
In a digital world where war is waged by remote controlled killers engines like drones, urban Proof, the
installaion of Dardex M2F invites us to quesion our eyes, when it has the ability to act thousands of miles
away and kills people without seeing the targets… videobug is itself an interacive installaion where every
room, every game becomes a note, a sound clip or a musical rhythm.
Artworks: Urban Proof, dardex m2F / Videobug, axel debeul
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Bonlieu’s naional Scene
Annecy
March 21 – 24 2007
d i g i ta l a r t
artiCule 3
Young digital swiss creaion: animaion, video and
interacive installaion
This exhibiion was conceived in the frame of La belle
voisine, a cultural exchange program between France
and Swiss. I curated an exhibiion of swiss animaion,
video and interacive installaions in order to present
the very dynamic and emrging swiss creaion. Among
the animaion and interacive installaions, all the
videos were presented on a huge cube placed in the
middle of Bonlieu, the creaion scene of Annecy.
artworks: Signs, Patrick tschudi / La Tronçonneuse, angela
marzullo / Bubblecars, Collecif-Fact / Circus, Collecif-Fact /
Strange Fire, Sylvie Fleury / No Signal, N3krozot
WebPlastiCians
vJing
Centre Pompidou, Paris
April 2005
The VJing, live performance with images
on music, is a discipline that combines very
diferent pracices. The Web Plasicians devote
their meeing to vJing. The rise of video and
computer in the 80s, in twenty years, changed
the visual world of music. It is now combined
with video ediing performed in real ime by a
new type of arist. The meeing brings together
arists who work with very diferent visual
content: graphics, video, cinema or 3D.
Debate and performance live: bowling club ? / U IDEA, Marin Wheeler / Arno Coenen
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Arcadi, Région Ile de France
Paris, 2004
d i g i ta l a r t
WiFildeFranCe
WIRELESS ART EvEnT
To promote alternaive and free uses of wireless communicaions by an exhibiion of wireless
art projects.
La Region Ile-de-France is promoing “alternaive and creaive” uses of WiFi networks in France
with a July 3rd art event called WiFiledefrance. This event hosts noderunner Paris and projects
called WellFu, Plage Arriere, and DaisyChain. noderunner is a wireless game in which teams race
each other and the clock to ind open WiFi nodes, photograph themselves at that space, and then
use that node to upload their photos to www.noderunner.com where a compeiive-photoblogscoreboard tracks the results. By turning a city’s open WiFi network into a playing ield, noderunner
seeks to celebrate a city’s open nodes and likewise draw arists, technologists, and the general
public into a dialogue about the legal and ethical issues surrounding the use open WiFi networks.
Artworks: Node Runners, Carlos gomez de
llarena and yuri gitman / RMI, Stefen Rault /
Daisy Chain, guillaume stagnaro, Peter sinclair,
nao, Kevan lemire, anne laforet and douglas
stanley / Wellfu, Pavu.com
8 bit
8 bit,
a doCumentary
Documentary movie
about art and games
2006
I was interviewed during the fesival High score for a documentary about
8 bit art and video games, by Jusin Strawhand and Marcin Ramocki. 8 bit,
a documentary was selected in Barbara London’s 10 best ilms of 2006 on
ArtForum.
“Premiered at the Museum of Modern Art and voted by ArtForum as one
of the year’s ten best ilms, 8 Bit is an acclaimed hybrid documentary
exploring the history of arists and video games.This mélange of
rockumentary and art exposé examines early hacker culture and interviews
contemporary musicians, arists, and programmers who repurpose game
hardware, modify exising games, and create original games.» (ACMI)
Featuring Cory Arcangel, Isabelle Arvers, Bit Shiter, Bodenstandig 2000,
Bubblyish, Mary Flanagan, Gameboyz Orchestra, Glomag, Rachel Green, Ed
Halter, Paul Johnson, John Klima, Joe McKay, Tom Moody, Chrisiane Paul,
Akiko Sakaizumi, Eddo Stern, teamtendo, Treewave and more
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8 bit music, or “chip tunes”, by the people who play and produce it.
Debate and live demo by Bubblyish. With Teamtendo, “T & J” du
label Relax Beat et Bubblyish. Event animated by Isabelle Arvers.
8 Bits music is ” low tech ” answer to electronic music. These
new kind musicians diver the sounds of famous nintendo games
or computers like the Commodore 64 or Amiga to compose and
perform pieces of electronic music.
Arists: teamtendo / « t & J » label relaxbeat /bubbly Fish
ChiP musiC
FESTIvAL
HIGHSCORE
Espace Landowski, Boulogne
November 2004
Landowski Space, mulimedia center of Boulogne-Billancourt,
explores, 20 and 21 november, with “High Score”, the young
video game history with a round table found on the Game Design
(involving in paricular Eric viennot, Michel Ancel of ubisot Julien
Millet, ariicial intelligence engineer, Manuel Bevand professor
Supinfogame), a small exhibiion of anthologies consoles and
39 games in free access, a LAn party, and free concerts of
GameboyMusic, with the cream of the genre, new Yorkers
Bubblyish and Glomag, the French Teamtendo and the Polish
Gameboyzz Orchestra.
WebPlastiCians
8 bit musiC
Centre Pompidou, Paris
16 June 2005
Arists: Gameboyzzz Orchestra (PL), Bubblyish et Glomag (US) et Teamtendo (FR)
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Concepion & organisaion of a chip tunes music, gameboy music gigg.
My friends from Belgium, the art collecive lab-au.com asked me if I could
organize a gigg for their friends from the US, as they were touring in Europe.
At that ime, I was friend with the arist Dinah Bird who was in charge of a
litle space in the 17th arrondissement: the Project 101. Thanks to her, we
were able to invite Glomag and Bubblyish in Paris and had the chance to
get a press aricle on Libéraion by Marie Lechner. The event was full.
Project 101, Paris
March 2003
8 bit
8 bit Party
Arists: Glomag, Bubblyish, Gameboyzband
net art
WebPlastiCians
Fluxus online
Centre Pompidou, Paris
15 December 2005
Artworks: Living Canvas, Jimmy Chim / Digitalsnapshot, lo iacono / Lapins
(Nyulak), Peter Csornay / Portraits consenis (Retratos Consenidos), ana
luísa Figueira sales / grau, robert seidel / Andromède, Carlos magno / L’été
arrive (Indul a nyar), hajnal Zoltan / Pause_04, Claudio and gustavo santos /
BRTLD_bertoldo, Crisiano Trindade / Tomber, Johannes burr / Liquidaion
(Opruiming), mannin de Wildt / Somnambules, Pierre Wayser / Bains 1
(Banhos1), louise ganz / Venise, haruo ishii / 22 22, udqem / Biographie du
Temps (Biograia do Tempo), marcos Pimentel and Joana oliveira / Ballast,
ulrich Fischer / Studios Stop Moion – Series 13, david Crawford
A monthly event focused on the new forms of creaion and images, organised by Géraldine Gomez, Cinemas of Tomorrow
Presentaion by Isabelle Arvers of Fluxus online (Internaional Film Fesival on Internet), created by Francesca Azzi,
director at “Zeta Films” in Brasil.
Screenings of short ilms, animaion, experimental and documentary video selected in the 2005 ediion. The Web
Plasicians are hosing the Brazilian fesival Fluxus – an Internaional ilm fesival on the internet – www.luxusonline.com
Established in the year 2000 Fluxus radicalize contemporary cinema concept with a selecion of microilms, short ilms,
digital video, animated ilms, net.art, videoblogs, videos made with phones or webcams and works of vidéodesign, to
show the new possibiliies for the language of moving image.
The fesival deinitely incorporates all the manufacturing processes forms: short movies cinema, portable cinema,
intense abstract or poeic cinema of the interacion between technology and art of the web.
17
nET.ART ExHIBIT
BAnAnA RAM
Molle vallenina, Ancona
Italie, 2004
net art
Artworks: Metapet, nathalie bookshin / Finger
Print Maze, Amy Franceschini, Richard Morimer
humphrey, david lu, Playshop / no Playstaion,
No TV, Just real life, Fran ilich / Vigilance 1.0,
Marin Le Chevallier / Peoplejeans, nathan
Hackivist, CarbonDefenseLeague / Infowar
map game, Map Governing By Networks,
bureau d’etude / Pavu, Pavu.com / Endgames:
Waco Resurrecion, C-Level
mind Control
Entertainment has largely been perceived negaively in the western Roman Catholic tradiion of thinking. Entertainment is the soul’s perdiion. Etymologically, di-vertere means a subtracion from a whole, it’s a distracion for the spirit. This is the terrible FLY of the Thoughts of
Pascal, which disturbs you when you try to think about your condiion as a human being, alone in front of your desiny of mortal humanity.
This is what allows us to forget that we will die, and nonetheless that we have to work and ight for a master, whoever he is, and wait for
our death.
In this sense, entertainment can be seen as a good way to control people’s mind. It is part of the ancient rules that explain the civil obedience.
“Why in the world do people consent to their own enslavement?” asked La Boéie in 1550. “Why do the bulk of the people acquiesce in their
own subjecion?” La Boeie answered these quesions by explaining the governmental mysique created by the rulers and their intellectual
apologists. By relying on custom, by providing both bread and circuses to the ciizens, and by creaing a vast network of governmental supporters dependent on poliical plunder, governments were able to engineer and sustain their own popular acceptance among the populace.
turn around
the Web
GREECE
Centre Pompidou, Paris
18 dec. 2003
Greece : Miltos Manetas introduce Neen
A monthly event focused on the web producion of a country or a coninent, organised by Géraldine
Gomez, Cinemas of Tomorrow.
«neen-the meme- was born in 2000. Before leaving nY for Los Angeles, I commissioned to
Sausalito-based company Lexicon, to come with a new term for Art. It had to be a word that
myself and my friends could use, to call the very peculiar feeling of awe-inspiring beauty which
rises someimes from a few arifacts we encounter in the computer screen.» Miltos Manetas, 2001
Arists: angelo Plessas, miltos manetas, andrea angelidakis
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EASTERn COunTRIES
Centre Pompidou, Paris
feb. 2003
net art
turn around
the Web
« Around the world of the web » makes a stop where it’s said that everything begann : In
fact, some of the most prominent arists on the net come from East Europe.
Criicism is one of the main sources for making artworks out of the Internet.. A big sense
of humour, acivism, cyberfminism and also a coninuous relexion on the concept of net.
art could deine a web producion that is not homogenous and varies by country and by
decades... Devil of the polish webdesigner Dupal, Alexei Shulgin, Olia Laliana, Igor Stromajer,
nikola Tosic.
Invited arist to Paris : vuk Cosic. vuk Cosic is know as internet art pioneer and author of
numerous net.art projects. Today reired net.arist and ascii arist, he is lecturer, writer and
curator. He is co founder of neime, Syndicate,7-11 and Ljubljana Digital Media Lab.
Invited arist to Paris : vuk Cosik
Live Netmeeing with Kibla, Center for New Media in
Maribor, Slovenia. dejan Pestotnik, Project Manager,
will present the actual eastern european netart scene.
Live netmeeing with Ljubljana digital media lab. spela
Kucan, Programm Director, will explain to us what is
the general situaion of media labs in East Europe.
+ a selecion of arists’ websites by Vuk Cosic &
Isabelle Arvers
sound toys
villete numérique, Paris,
septembre 2002
«In selecing the 20 compeitors for the online audio art compeiion, Isabelle
Arvers had a speciic agenda in mind. I wanted to help the French audience
understand what art on the Internet is all about, and that there is a new generaion
of creators that merge cinema, music, gaming and visual art, she said.
The jury awarded irst-place honors to Web Wuerfel Werkstat (Web Cube)
by Akuvido, the nom de net art of ukranian-born, Berlin-based arists victor
Dovhalyuk and Hanna kuts. The arists created their two-dimensional work
in Macromedia Flash to suggest an alternate way of perceiving 3-D space: A
deconstructed cube wired with sound cues spreads out on a single lat plane.»
Extracted from an interview in Wired.com
Artworks:
Webwuerfelwerkstata,
akuvido / Soundscraper, stanza /
volume, inbar barak ruth ron /
One day on the air, nicolas Clauss /
3D Sound sculpture, edward tang
Przemyslaw moskal Woncheol lee /
Infrasonic
soundscape,
minami
hidekazu / Invisible maps, Paul
Catanese / Colori, adriano abbado /
Hematome,
emmanuel
Kodjo
Romain Delache / Popular, holger
lippmann / And2, su studio /
360°, sue Johnson alison Cornyn /
The new dynasty, Scot Becker /
I know where Bruce Lee lives, tim
buesing, Peter muehlfriedel & gundula
Markefsky / ursonikid, alan Peacock /
Sophie der ilm, michael hofmann /
Planetnemo, Frédéric Puech / Rythmic
numbers, Jacques viel aymeric
lepage / voiture 35, Fred maillard
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Digital culture web portail
online in 2000 - 2001
Gizmoland.com, an electronic art magazine and an online art gallery in which all the
artworks could be downloaded for a modic price. A lab for experimentaions with
sound, visual or digital arists, Transats, interviews from the outerspace from place to
place and ime to ime to follow arists of the new age! The gallery to show artworks in
streaming !music, animaion, digital art, games) and a gizmo console to advise you in
funcion of your speciic tastes.
net art
giZmoland
Arists of the online gallery: eric maillet, alain declerc, Philippe lejeune, audiorom, david
nicolas, borderland de laurent hart, emmanuelle grangier, Philippe donadini, Jim avignon
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