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2016 Symposium on Experiential Education Research
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The use of wilderness expeditions to integrate students into new academic communities has a long history, particularly in New England, with the first known program occurring at Boston University in 1888 (Bell, Gass, Nafziger, & Starbuck, 2014). A review of literature by Bell et al. (2014) found that over 190 colleges and universities in the United States and Canada organize wilderness experiences to orient incoming first-year students to their new academic environment. This paper explores the outcomes associated with a design-based wilderness education program developed to integrate students into the academic community of the Massachusetts Institute of Technology (MIT) while developing engineering related skills. The program is structured to not just introduce visiting students to the MIT environment, but also to the academic and professional community of engineering by combining a rigorous engineering design experience with a short wilderness expedition. This paper considers the development of students engineering science worldview while participating in the program (i.e. the ability to apply principles of engineering science to understand and explain the world around them). We expect that the wilderness environment may provide an effective environment for students to practice design thinking while developing and applying an engineering science worldview.
The Massachusetts Institute of Technology (MIT) has been collaborating since 2010 with the Singapore Ministry of Education to help develop the Singapore University of Technology and Design (SUTD). One element of this collaboration, the Global Leadership Program (GLP), aims to provide SUTD students with the opportunity to interact with the MIT community and experience MIT's academic culture, while at the same time participating in programming to assist with the development of leadership skills. This paper describes a curriculum combining the pedagogies of design-based learning and wilderness education that was implemented in the summer of 2014 as a component of GLP. Wilderness education was selected as a pedagogical framework for this program as it may be well suited to create effective learning environments for engineering education, cross-cultural learning, and fostering conceptual change. Through design activities both for and in a natural environment, students were encouraged to develop competency in engineering science while exploring the diverse attributes essential for success as an engineer.
In 2010 the Massachusetts Institute of Technology (MIT) entered into a collaboration agreement with the government of Singapore to found the Singapore University of Technology and Design (SUTD). The Collaboration broadly consists of curriculum development, faculty training, collaborative research, and the development of student culture. One activity focused on student culture is the Global Leadership Program (GLP), a ten-week academic cultural exchange that takes place on and around MIT’s campus. GLP brings approximately 30 students from SUTD and 5 students from MIT together to interact with the MIT community and experience MIT’s academic environment by participating in a curriculum designed to assist with the development of leadership and engineering skills. In 2014 a class was introduced to GLP that combined the pedagogical approaches of design- based learning and wilderness education to create a novel learning environment for engineering and architecture students. This class was developed to address the development of design thinking, engineering science, and leadership skills. The curriculum for the design-based wilderness education class consists of classroom and lab activities implemented on MIT’s campus, followed by a wilderness expedition. Initial exploratory investigation indicated that the design-based wilderness education curriculum resulted in self-reported increases in student leadership capacity and potentially beneficial changes to students design-thinking1,2. After the 2014 iteration of the program, students were interviewed. During the interviews, students were asked how the experience had changed the way they thought about the design process. In response to this question the eight major themes that were identified were: being flexible, the importance of high-fidelity testing, the value of simplicity, the importance of trying, survival as motivation, having empathy for others, trusting the process, and identifying team strengths2. This paper continues our initial exploration into how design-based learning in a wilderness environment impacts students’ perception of the engineering design process.
International Journal of Engineering Pedagogy (iJEP), 2015
The Massachusetts Institute of Technology (MIT) has been collaborating since 2010 with the Singapore Ministry of Education to help develop the Singapore University of Technology and Design (SUTD). One element of this collaboration, the Global Leadership Program (GLP), aims to provide SUTD students with the opportunity to interact with the MIT community and experience MIT’s academic culture. During GLP students participate in a program designed to develop leadership ability while also increasing their understanding of engineering science and design thinking. This paper introduces a curriculum combining the pedagogies of design-based learning and wilderness education that was implemented in the summer of 2014 to holistically address the development of these three competencies. Through design-based learning activities, both for and in a natural environment, students were encouraged to develop competencies in engineering science and engineering design while exploring the diverse attribu...
REES Symposium 2015, Dublin Ireland
In the summer of 2014, 30 students from the Singapore University of Technology and Design and 6 students from the Massachusetts Institute of Technology participated in a 10-week Global Leadership Program (GLP) in Cambridge, Massachusetts. GLP provides students with the opportunity to develop design thinking and engineering science competencies alongside leadership skills. A curriculum combining elements of design-based learning and wilderness education was developed and implemented to holistically address the development of these three skillsets. This pilot study is the group’s first attempt to investigate the effect of participation in design-based wilderness education on student design thinking. Through qualitative analysis of student interviews 8 major themes that students associated with changes in their design thinking were identified: being flexible, the importance of high-fidelity testing, the value of simplicity, the importance of trying, survival as motivation, having empathy for others, trusting the process, and identifying team strengths
2002 Annual Conference Proceedings
The multitude of opportunities available at The George Washington University, and in the city of Washington, DC itself, the School of Engineering and Applied Science (SEAS) can be a daunting experience for many new engineering students. This paper will investigate how the freshman retention programs have let students know about opportunities at SEAS and have fostered a dynamic community among students, faculty, administrators and staff. Specifically, this paper will examine the effectiveness of one of these freshman programs, the Freshman Retreat. This paper will discuss and review the surveys and interviews from the retreat, both objective and subjective comments, as well as ancillary data such as survey data from graduating seniors surveys.
Proceedings Frontiers in Education 35th Annual Conference, 2000
A team of engineering and education faculty and science education graduate students partnered with a local high school to implement an engineering design course. Course objectives included: learning to apply the engineering design methodology, acquiring and using basic engineering skills and tools, and understanding and valuing engineering as a career and a profession. The objectives were generally not achieved due to a variety of barriers related to the class. These included: varying maturity levels of students due to mixed age groups; lack of diversity; need for enhanced structuring of classes; inappropriate placement of students in engineering classes by guidance counselors; issues of materials management; inadequate application of science and math in design and problem solving; and the level of difficulty of course books. The nature of these barriers is discussed along with implications for teaching engineering design in high school. Recommendations for improvements to fulfill course objectives and achieve learning outcomes are presented.
Criticisms leveled at US engineering schools include: they offer too few "practical" and "hands-on" courses, students are not sufficiently schooled in teamwork and team approaches to problem solving, there is too much "compartmentalization" of engineering disciplines, and there is insufficient drilling in both written and oral communication. Other criticisms have to do with retention; too many students become discouraged in the first few terms of an engineering curriculum and because of inadequate exposure to engineering and engineering design, many switch out of engineering. This paper looks at how engineering programs are responding to these criticisms with new and revised course offerings at the freshman level that address key issues in engineering design. These offerings give students exposure to the creative nature of engineering through design projects, hands-on laboratories and open-ended problem solving. We begin by defining engineering design, ...
2013 ASEE Annual Conference & Exposition Proceedings
Freshman engineering students often begin their studies with limited, imprecise, and minimally informed conceptions of "engineering design." A deep understanding of this term, however, is vital to an informed awareness of what engineering practice might involve and what engineers see themselves as doing. Textbooks can provide authoritative definition for the student, but these formalisms are (1) challenging for freshman students with limited engineering experience to engage with and (2) fail to capture the complexity of engineering design practices, especially in different disciplines and cultures. In this paper, we examine the efficacy of an activity, developed for a freshman engineering design course that is intended to deepen and enrich students' understanding of these terms by asking them to categorize various artifacts as works of engineering design. Starting with a simple binary question-yes or no-they move to a planar assessment-and finally to a comparative exercise as complications are introduced into the artifact set. Analyzing their pre and post-activity definitions and student reflections on the activity allows us to explore the impact of the exercise on the students' understanding of and engagement with the concept of "engineering design."
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