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Kü r şa t Fa t ih Öze n ç
VA 5 3 3 Ar t , Cu lt u r e , Te ch n ology
Fin a l Pa pe r
VI RTUALI TY AN D REALI TY: AN I N TERTW I N I N G M OBI US
Realit y as one of t he m ost
int rinsic m at t ers of philosophy has been discussing
from t he Plat o’s I deal world t o t he virt ual environm ent s of t he cyber age. I n a m ore
speculat ive
point of view , realit y, had begun t o ext end w it hin t he invent ion of t he
alphabet . Alphabet and so t he w rit ing is a kind of ext ension of realit y t hrough t he signs
and m et aphors. What forces t he Lascaux’s inhabit ant s t o draw t he walls of Lascaux
shows an analogy wit hin t he people of t he com put er age who part icipat e in com put erbased com m unit ies. Whet her it is a prim it ive draw ing or hyper t ext of t he digit al age ,
t he ut m ost relat ion bet ween t he hum an and his work
wit hin t he ‘realit y’ of t heir t im e. But
( or separat ion)
should have
sim ilar relat ionship
in a t im e when t he realit y is experiencing a division
at first wit hin t he language, it is difficult t o cover t he realit y m at t er: The
realit y it self and t he virt ual realit y as it s ext ension. Should it be accept ed easily as an
ext ension or anyt hing else? How can w e approach t o t he realit y w hich is not real but
virt ual? Realit y t hat ext ends, t ransform s, evolut es is recalling t he
binary of t he t erm
non- real, fake or ot her synonym s. Virt ual realit y , as if st at ed wit hin t he t radit ional
t erm inological approach, “ is an event or ent it y t hat is real in effect but not in fact ”
Hum an, as a part of t he
event or ent it y called virt ual,
1
experiences a paradoxical
sit uat ion wit hin t he body he owns, and t he t im e he realizes. The st at em ent t hat every
‘body’ is a space and t he spacing of t he event m akes t he space m at t er a t wo fold
im port ant m at t er
in t he cont ext of t he realit y w hich is virt ual. From anot her point of
view, Realit y which is virt ual is, according t he forerunner of philosophical account
, j ust
a represent at ion of t he real world. Such an approach gives t he chance t o read t he works
1
The definition of virtual reality taken from the Webster Dictionary.
1
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of Van Gogh and t he works of t he Mat rix’s digit al art ist s in t he sam e cont ext . I nside or
out side t he cont ext , t he deconst ruct ionist discourse’s approach
t o t he realit y m at t er
em ancipat es t he boundaries of realit y even w it h t he w rit ing experience w hich opens t he
space of virt ual realit y. Realit y accept ed ‘virt ual’, t hrough t hese int roduct ory point s, will
be analyzed as m eans of represent at ion, spat ialit y and ( de) const ruct ion m at t ers.
Plat o in his Republic, act ualizes t he very first argum ent s of virt ualit y m at t er w it h
t he virt ual conversat ion he writ es:
“ ‘…t o get hold of a m irror and carry it around wit h you everywhere. You will soon be
creat ing everyt hing ….t he sun, and t he heavenly bodies, t he eart h, yourself, and all
ot her creat ures, plant s, and so on.’
‘Yes but I ’d be creat ing appearances, not act ual real t hings ’, he said.
….
‘his creat ions are not real, according t o you, but do you agree t hat all t he sam e
t here is a sense in which paint er creat es a bed?’
….
‘so if t here is no realit y t o his creat ion, t hen it is not real; it is sim ilar t o som et hing
real, but it is not act ually r eal . I t looks as t hough it ’s wrong t o at t ribut e full realit y
2
t o j oiner’s or any art isan’s product …”
What he m eans by ‘act ually real’ or ‘act ual real’ t hings? What
insist ed in t he act ual real
is a kind of invest igat ion of represent at ion of t he bed creat ed by t he craft sm an and t he
paint er. A philosophical account at t his point uses t he t erm of act ual, act ually- if it is
opened- act ualizing. Paint er who draws t he bed in his canvas, can not act ualize t he
realit y of t he bed, or t he bed as a realit y. Moreover, he ext ends t he realit y t hrough t he
m ere ‘appearance’ despit e t he canvas can be accept ed as an act ual obj ect . At t his point ,
t he art work or even t he craft obj ect is virt ual in realit y. How can it be approached t o t he
virt ual realit y applicat ions of t he last decade- t he range of t he invent ion of phot ography
t o t he HMD( head m ount ed displays) - ? As a represent at ion m at t er, can phot ography be
accept ed in t he sam e condit ion
of t he canvas t hat Plat o insist ed. I n som e point s, it
converges t o t he form er one, but what ent ers t o t he scene in phot ography and generally
for t he last decade is t he t echnology. Act ually t echnology can not be confined t o t he
m achine
and com put er age, but t he relat ion bet ween t he hum an, his work and
2
Plato, “The Republic”, in David Cooper (ed.), Aesthetics The Classical Readings , Oxford: Blackwell, 2001)
pp. 14-15
2
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t echnology gains im m ersive
m eanings in t he t wo last decades wit h respect t o previous
ages: A digit al art ist ’s digit al cam era has got m ore int rinsic part of his work t han t he one
of t he renaissance’s art ist ’s drawing
accept ed as a chem ical operation
apparat us. Phot ography, which can easily be
rat her t han an art or archive
work,
is a
represent at ion of t he w orld w e surrounded. I t lacks t he act ualizat ion of space and t im e
w hich m akes it virt ual in represent at ion approach. But t aking int o account t he t w ent iet h
cent ury’s
surrealist
phot ographs
how
can
3
t he
represent at ion
approach
works?
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Fig 1.Backst age
3
Technology’s m anipulat ive side m akes t he realit y float ing in t his w ork, w hereas doubles
t he represent at ion in a surreal approach. A float ing realit y w hich is com binat ion of art
and t echnology should be conceived as a virt ual in it s doubling represent at ion. But how
about abst ract surrealist phot ographs- for inst ance Man Ray’s s works- or
im aginary
virt ual w orlds creat ed by t he digit al art ist s in t he com put er gam es? I t is hard t o analyze
t hese
virt ualit ies from t he represent at ion m at t er. What lacks m ay be
t he referent-
referred relat ion of t he so- called realit y.
Spat ialit y as insist ed before t ight ly relat ed w it h t he virt ual realit y. The converging
relat ion bet ween body, space and t im e is furt hered by t he virt ual realit y. The role of
space in t his t rio result ed in dim ensioning t o t he space & body relat ions w it hin t he
cyber age. I n virt ual environm ent it is hard t o m ent ion about a ‘real’ space. There is a
lack of spat ialit y as m eans of body and t echnical devices. I n order t o com prehend t he
divergence of t he t echnical devices it is good t o m ent ion t he basics of virt ual realit y.
Virt ual realit y, according t o t he Michael Heim , consist s of t hree basics: im m ersion,
int eract ivit y and inform at ion int ensit y
:
" I m m ersion com es from devices t hat isolat e t he senses sufficient ly t o m ake a
person feel t ransport ed t o anot her place. I nt eract ion com es from t he com put er’s
light ing abilit y t o change t he scene’s point - of- view as fast as t he hum an organism
can alt er it s physical posit ion and perspect ive. I nform at ion int ensit y is t he not ion
t hat a virt ual world can offer special qualit ies like t elepresence and art ificial ent it ies
4
t hat show a cert ain degree of int elligent behavior .”
I m m ersion is a ‘you- are- t here’ experience. I t has got several applicat ions from 3d
sound st udios and 3d gam es t o t he HMD( head m ount ed displays) . I m m ersion is a
physical act ualizing of t he body in t he so- called space. I t is generally a visual experience
but
com prising t he t angibilit y and
im m ersion”
hearing as well. HMDs
t echnical devices dislocat ing
t he space.
Their
3
Brassai, Masters of Photography, 03 May 2003.
<http://www.mastersphotography.com/B/brassai/brassai_house_full.html>
4
Michael Heim, Virtual Realism ,(Oxford: Oxford University Press, 1998) p.7
4
can be accept ed as “ fullt echnical side can
be
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sum m arized:
“ The HMD uses t iny light - weight st ereo- binoculars t o display com put er graphics
j ust inches in front of t he eyes. The earphones built int o t he helm et allow t he user
t o hear only t he com put er- cont rolled sounds of t he virt ual environm ent . By shut t ing
out t he prim ary world, t he HMD forces t he user t o t ake all sensory input from t he
virt ual world. t he HMd allows you a choice of where t o look, but t he choice are
5
lim it ed t o t he virt ual world.”
The lim it ed look in t he virt ual w orld has got a parallel st ruct ure of real w orld. I n real
world, t he look which is t he prerequisit e of t he vision is qualified by t he gaze. The gaze “
6
it self envelops t hem ( t hings surrounds t he seer) , clot hes t hem wit h it s own flesh” . There
is an int ert wining relat ionship bet ween t he seer, t he seen and t he body experiencing t he
vision. Every experience of vision is act ualized in t he cont ext of t he m oving looks, which
t he seer w ant s t o t ouch or belonging t o t he t angibilit y of t he visible. As Merlaeu Pont y
insist s:
“ w e m ust habit uat e ourselves t o t hink t hat every visible is cut out in t he t angible,
every t act ile being in som e m anner prom ised t o visibilit y.... t he t angible it self is
not a not hingness of visibilit y, is not wit hout visual exist ence. Since t he sam e body
sees and t ouches, visible and t angible belong t o t he sam e w orld. I t is a m arvel t oo
lit t le not iced t hat every m ovem ent of m y eyes – even m ore, every displacem ent of
m y body – has it s place in t he sam e visible universe t hat I it em ize and explore wit h
t hem , as, conversely,
every vision t akes place som ewhere in t he t act ile space. There is double and
cr ossed
sit uat ing of t he visible in t he t angible and of t he t angible in t he visible; t he t wo
m aps
are com plet e, and yet t hey do not m erge int o one. The t wo part s are t ot al part s
and yet
7
are not superposable.”
From t he
Pont y’s point of view , how t he virt ual realit y can be analyzed? I n t echnical
m eans , t angibilit y in t he virt ual environm ent is rest rict ed t o t he gloves. As a w earing
apparat us it is covered w it h sensors w hich t ranslat es t he m oving gest ures int o coding
and t hen in t he com put er processor
t ranslat ed int o again the virt ual m ot ion. The
t angibilit y it self is virt ualized as w ell w it hin t he help of t echnological devices. I t is not
5
Ibid., p.20
Maurice Merleau –Ponty, “The Intertwining-The Chiasm”, in Clive Cazeaux (ed.), The Continental Aesthetics
Reader , (London: Routledge, 2000) p.164
7
Ibid., p.166
6
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sit uat ed in t he vision, rat her act ualized in t he vision w it h t he help of t echnology. Hands
( Body) as an experiencing subj ect of VR is virt ualized as well –from t he act ualizing point
of view-
t hat concludes an int ert wining sit uat ion. I nt ert wining is a kind of experience
which covers bot h t he realit ies; t he real realit y and t he virt ual realit y.
Paul Virilio, in I nform at ion Bom b st at es t hat t he we are not seeing an ‘end of hist ory’, but
8
we are seeing an end of geography . What he derives from t his fact is t he age of ‘large scale opt ics’ . Large- scale opt ics is a t erm inological t erm derived from t he scient ific
j ouissance, like virt ual realit y derived from
t he realit y. What can be underlined at t his
point t hat , despit e t he new genre developm ent s accept ed as revolut ionary, t hey t ake
t heir references from t he previous t erm inology. The furt hering m eaning of ‘virt ual’ lies
on t he react ion t o t he t echnological developm ent s. Virt ual as a ‘fake’ is som ehow a
t hreat ening sit uat ion t hat has t o be divided from t he ‘real’ realit y. The language- based
alienat ion
can
not be j ust a sim ple react ion but a result of anxiet y w hich can be
exaggerat edly furt hered t o t he Plat o’s ideas about t he poet ry and t ragedy. I t is a kind
of dem on, w hich should be labeled w it h a ‘virt ual’ label and alienat ed from t he realit y
it self. But t his react ion does not help t o int ervene t he effect s of t he virt ual realit y, rat her
m akes it clarified and st able in t he m inds of t he people. But w ho can be t he purit ans of
t he realit y? Realit y purit ans as a speculat ive t erm can not be rest rict ed t o ‘som e’
unknow n people. I t is rat her t he w hole hum anit y unconsciously or consciously has got
t he fear of lacking t he realit y t hey possessed. What is neglect ed is t hat t he realit y w e
experienced can be a fake as well.
I nt eract ivit y in virt ual
environm ent show s diversificat ion: I t can be lim it ed
w it h t he
inform at ion based ht m l websit es, or lim it less wit h t he sim ulat ion room s- flight sim ulat or- ,
or part ly int eract ive wit h t he
chat room s where you experienced all t he sent im ent s-
happiness, anger, love, vice versa. What different iat es t he daily life’s face t o face
int eract ion wit h t his newly defined int eract ion ? I nt eract ion needs a t ranslat ion obj ect –
com put er screen w hich can be defined
as all t he argum ent ’s subj ect . The screen has
got int erfaces. As every soft w are has got it s ow n int erface, com put er screen has got
8
Paul Virilio, The Information Bomb (London : Verso, 2000) p.9
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several faces t o int eract wit h people. Are t hese faces having ident it y? I dent it y in virt ual
environm ent is m ore problem at ic t han t he real life. Just m ent ioned t hat t he com put er
screen can have several faces, t he user can creat e several faces, ident it ies in t he virt ual
environm ent
free from rest rict ions surrounding people in t he real life. The diversit y of
virt ual faces is different from t he t heat rical
charact ers of
a Shakespeare Play. I t is
som ehow a split in t he ident it y. The subj ect experiences a split which result s in
‘decent r alizat ion’ of t he subj ect in a deconst ruct ionist discourse. Zizek in his essay
classifies t he sit uat ions result in split bet w een ‘t he Self’ and
‘it s’ virt ual ‘Body’ w hich
violat e t he st andard m oral- legal norm of ‘one person in one body’:
Many persons in a single body ….t here is no clear hierarchy bet ween t he pluralit y of
persons- no one person guarant eeing t he unit y of t he subj ect ;
Many persons out side a single body ( MUD- m ult iple user dom ain- in cyberspace)
Many bodies in a single person : fant asy of aliens, ‘m ult iple bodies, but one
collect ive m ind’
Many bodies out side a single person : inst it ut ion….t he St at e, com pany, school….we
know very w ell t hat inst it ut ion is not an act ual living ent it y w it h a w ill of it s ow n,
9
but sym bolic fict ion.
‘Many persons in a single body’ in t he virt ual environm ent of world wide web break t he
boundaries of t he real world whereas fragm ent ed int o ‘it s’ so- called ident it ies. When t he
int eract ivit y m at t er is evaluat ed in
t he HMD’s perspect ive , anot her ext ension appears.
Pont y in I nt ert wining Chiasm point s t hat
“ Vision ( as is so well indicat ed by t he double m eaning of t he word) be doubled wit h
a com plem ent ary vision or wit h anot her vision: m yself seen from wit hout , such as
anot her would see m e inst alled in t he m idst of t he visible, occupied in considering it
10
from a cert ain spot .”
Th e Self seen from t he ‘Ot her’ in real world m akes t he self defined. I n VR of t he HMD t he
exist ence of t he ‘ot her’ is confined t o t he sensors w hich can only recognize you w it h t he
t echnical advances. Technical advances can not give t he aura of t o be seen by t he
‘Ot her’. That is w hy it is not easy t o t alk about an aura of t he virt ual realit y despit e t he
applicat ions creat e a kind of art ificial at m osphere wit hin t he Self.
9
Slavoj Zizek, The Plague of Fantasies (London: Verso, 1997 ) p.140
10
Ibid. Ponty, pp.166-167
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The inform at ion int ensit y provided by t he com put ers present t he experience of
‘t elepresence’. The t erm
root ed in t he Greek word t ele, “ m eaning rem ot e, and presence,
a com plex not ion t hat w e underst and int uit ively but t hat t akes effort t o unpack. We
experience a low st and t elepresence when we hold a real- t im e conversat ion
som eone on t he t elephone.”
11
wit h
The t elepresence as it s prim it ive sound- based t elephone
has expanded wit h t he addit ion of a m odem
and a com put er t o t he int ernet ’s
t elepresence. I nt ernet provides t he visual and audio t ransm ission t hrough t he lines.
I nt ernet ’s
t elepresence in t he com put er screen give t he chance t o experience t he all
presences of t he w orld. I t is possible part icipat e
an online course in
a Canadian
universit y, fall in love wit h an Eskim o girl, having pleasure wit h a Russian chick, get
involved in a religious denom inat ion, vice versa. This diversificat ion of experiences
rem ind t he not ion of ‘split ’ in t he VR again .t he split in t he individuals is a causat ive
reflect ion of t he split in t he spat ialit y. There is no m ore geographical boundary and no
m ore spat ialit y wit hin t he t radit ional norm s. What is experienced is a presence but not a
real presence, you are here wit hin your body but you can be anywhere in t he world . You
have becom e a m em ber of an invisible world whose ‘ cent er is everywhere and whose
circum ference is now here’. The not ions t hat ‘hereness’ , ‘t here’, ‘now here’
gains new
dim ensions. I s t here really a hereness in where your vision is beyond t he cont inent als in
your sm all room , what is t he m eaning of nowhere in t he int ert wining spat ialit y of t he
digit al age? t he not ion of nowhere is evocat es an ut opic or a dyst opic point of view t hat it
is not clear t hat t here is a loss or ext ension in spat ialit y. I f a kind of loss w ould be
m ent ioned, t here would be an argum ent at ive loss of horizon. Horizon as a basis of our
old w orld experiences a t ransform at ion of dim ensioning in t he virt ualit y. “ When Husserl
spoke of horizon of t he t hings- of t heir ext erior horizon, which everbody knows, and of
t heir ‘int erior horizon’, t hat darkness st uffed wit h visibilit y of which t heir surface is but
t he lim it .”
12
Term s as ext eriorit y and int eriorit y experience an invert on t he com put er
screen. This invert requires a re- defining of t he horizon line. As Virilio insist s in
11
12
Ibid. Heim, p.12
Ibid.Ponty, p.175
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I nform at ion
bom b
t hat
t he
loss
of
t he
horizon- line
of
geographical
perspect ive
im perat ively necessit at ed t he est ablishm ent of a subst it ut e horizon: ‘t he art ificial horizon’
of a screen or a m onit or, capable of perm anent ly displaying t he new preponderance of
t he m edia perspect ive over t he im m ediat e perspect ive of space.
13
The art ificial horizon of
screen is support ed wit hin t he apparat uses of web- cam and m icrophone which t ransm it s
t he vision and t he sound spont aneously and in real- t im e. The t erm ‘real- t im e’ sounds a
bit cont radict ory looking from t he virt ualit y approach. A realit y w hich is accept ed as t he
‘ot her’, when t im e considered, serves a
t wo- fold realit y; a real t im e. Tim e, which seen
as a secondary issue t hrough t he philosophers of spat ialit y ( Foucaoult in Of Ot her Spaces
reflect s
t his approach
clearly) , gains priorit y in t he digit al age. Virilio is one of t he
forerunners who observes t his priorit y. He denot es t he effect of t im e wit h speed. We are
living in an era of speed which is such a dom inant side of t he virt ual world shaking all t he
spat ialit y com prehensions. t he ext erior horizon of our w orld is deconst ruct ed w it h t he
art ificial horizon of t he screen, result ing in t he vert ical clippings in our percept ion.
The affect s of t he virt ual realit y if it would be accept ed as deconst ruct ion of our
vision; it needs t o be a reconst ruct ion as w ell. Derrida , as t he forerunner of t he
deconst ruct ionist discourse, insist s t hat deconst ruct ion can be read as a reconst ruct ion
as well. VR and it s applicat ions whet her approached as t heir t ext ual- based coding inside
or t heir t ext - based out side ( websit es, MUDs)
a t ext ual dom inant in charact er which
carries t he deconst ruct ionist s t o t he VR argum ent inevit ably:
Deconst ruct ive analysis will show t hat t he virt ual is essent ial t o t he real, t hat
‘ghost s’ haunt t he full presence of t he real in t he form s of t he debt t o t he past and
t he prom ise of j ust ice in t he fut ure. Derrida announces a t heory of “ haunt ology" t o
indicat e t he im bricat ion of t he virt ual in t he real and declares t he foundat ion of a
new int ernat ional….The t erm virt ual realit y oscillat es in Derrida’s t ext bet ween a
general, t ranscendent al aspect of t he event and a part icular configurat ion of t he
14
present associat ed wit h a specific set of t echnological appar at uses.
13
Ibid.Virilio, p.14
Mark Poster, “Theorizing Virtual Reality” in Marie-Laure Ryan (ed.), Cyberspace Textuality, Computer
Technology and Literary Theory (Indiana, Indiana University Press, 1999) p.50
14
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“ What is a ghost ? What is t he effect ivit y of t he presence of a spect er, t hat is, of w hat
seem s t o
rem ain
as ineffect ive,
virt ual,
insubst ant ial
as a
15
sim ulacrum ?”
. The
speculat ive ghost of Derrida in his archit ect ural reading appears as parasit es:
t he parasit e is t hat which is neit her inside nor out side a house, t hat which is
beyond, and yet essent ial t o, t he space…t hey can be since t hey never sim ply
occupy t he space but elusively haunt it . The parasit ic st ruct ure is…everywhere,
under t he nam es of ….hym en, et c….bet ween t he inside and out side…t he hym en
only t akes place when it does not t ake place…locat ed bet ween present act s t hat
don’t t ake place. What t akes place is only t he ent re, t he place, t he spacing, which is
16
not hing.
The hym en reading as a parasit e, t he parasit e reading as a haunt ing, and t he haunt ing
reading as t he virt ualit y m at t er
is a inside & out side m at t er invert ed and som ehow
dam ped in t he oscillat ion of t hem selves. “ Derrida everywhere looks for a cert ain
‘elsewhere’, a ‘non- sit e’,
const ruct ion of
‘non- place’,
or
at opos.”
17
There should be an analogical
Derrida’s ‘non- sit e’ and t he ‘nowhere’ of t he com put er screen which is
cont inuously being redefined
w it hin t he w it hin t he help of t he ‘global’
gaze of t he
t echnological devices( net works, HMDs, web cam s) .
An argum ent on virt ual realit y is not a hom ogenic and a one- dim ensional issue t o point
out clear st at em ent s. I t
ext ension, or as a
can be analyzed in different perspect ives
as a loss, as an
‘dim ensional beyondness’. I t has got t he pot ent ia of re- reading in
Plat o’s Republic t o t he holy books of t he celest ial religions. I n t he Koran of Muslim s t here
is a verse which can be read as a
virt ual realit y applicat ion : “ Said one who had
knowledge of t he Book: " I will bring it t o t hee before ever t hy glance ret urns t o t hee! "
Then when ( Solom on) saw it placed firm ly before him …”
18
Whereas I t can be placed in
t he deconst ruct ionist Marxist reading of Derrida. All t hese approaches indicat es t he need
of a redefining of t he body, space and t im e relat ions in t he cont ext of philosophy. This
redefining
will not be a one- sided ext ension. I t is nor root ed on t he previous not ions
neit her t he cyber cult ure’s unst able not ions; it
15
should be an int ert wining of t he t wo, if it
Ibid.
Mark Wigley, The Architecture of Deconstruction Derrida’s Haunt, (Cambridge: MIT Press, 1997) p.180
17
Ibid., p.184
18
http://www.kuranikerim.com/english/27.html, 13 June 2003.
16
10
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would be m et aphorically defined, a kind of m obius m et al, which produces and loops
it self.
11
This watermark does not appear in the registered version - http://www.clicktoconvert.com
BI BLI OGRAPH Y
BOOKS
Plat o, “ The Republic” , in David Cooper ( ed.) , Aest het ics The Classical Readings , Oxfor d:
Blackwell, 2001)
Pont y - Merleau Maurice “ The I nt ert wining- The Chiasm ” , in Clive Cazeaux ( ed.) , The
Cont inent al Aest het ics Reader , ( London: Rout ledge, 2000)
Post er Mark , “ Theorizing Virt ual Realit y” in Marie- Laure Ryan ( ed.) , Cyberspace
Text ualit y, Com put er Technology and Lit erary Theory
( I ndiana, I ndiana Universit y Press,
1999)
Virilio Paul, The I nform at ion Bom b
( London : Verso, 2000)
Wigley Mark, The Archit ect ure of Deconst ruct ion Derrida’s Haunt
( Cam bridge: MI T Press,
1997)
Zizek Slavoj , The Plague of Fant asies
( London: Verso,1998)
I N TERN ET SOURCES
Brassai, Mast er of Phot ography
ht t p: / / w w w .m ast er sphot ogr aphy .com / B/ br assai/ br assai_house_full.ht m l 12 June 2003
The Holy Koran
ht t p: / / w w w .k ur anik er im .com / english/ 27.ht m l, 13 June 2003.
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