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VIRTUALITY AND REALITY: AN INTERTWINING MOBIUS

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Reality as one of the most intrinsic matters of philosophy has been discussing from the Plato's Ideal world to the virtual environments of the cyber age. In a more speculative point of view, reality, had begun to extend within the invention of the alphabet. Alphabet and so the writing is a kind of extension of reality through the signs and metaphors. What forces the Lascaux's inhabitants to draw the walls of Lascaux shows an analogy within the people of the computer age who participate in computerbased communities. Whether it is a primitive drawing or hyper text of the digital age , the utmost relation between the human and his work should have similar relationship within the 'reality' of their time. But in a time when the reality is experiencing a division (or separation) at first within the language, it is difficult to cover the reality matter: The reality itself and the virtual reality as its extension. Should it be accepted easily as an extension or anything else? How can we approach to the reality which is not real but virtual? Reality that extends, transforms, evolutes is recalling the binary of the term non-real, fake or other synonyms. Virtual reality , as if stated within the traditional terminological approach, " is an event or entity that is real in effect but not in fact" 1 Human, as a part of the event or entity called virtual, experiences a paradoxical situation within the body he owns, and the time he realizes. The statement that every 'body' is a space and the spacing of the event makes the space matter a two fold important matter in the context of the reality which is virtual. From another point of view, Reality which is virtual is, according the forerunner of philosophical account , just a representation of the real world. Such an approach gives the chance to read the works 1 The definition of virtual reality taken from the Webster Dictionary.

This watermark does not appear in the registered version - http://www.clicktoconvert.com Kü r şa t Fa t ih Öze n ç VA 5 3 3 Ar t , Cu lt u r e , Te ch n ology Fin a l Pa pe r VI RTUALI TY AN D REALI TY: AN I N TERTW I N I N G M OBI US Realit y as one of t he m ost int rinsic m at t ers of philosophy has been discussing from t he Plat o’s I deal world t o t he virt ual environm ent s of t he cyber age. I n a m ore speculat ive point of view , realit y, had begun t o ext end w it hin t he invent ion of t he alphabet . Alphabet and so t he w rit ing is a kind of ext ension of realit y t hrough t he signs and m et aphors. What forces t he Lascaux’s inhabit ant s t o draw t he walls of Lascaux shows an analogy wit hin t he people of t he com put er age who part icipat e in com put erbased com m unit ies. Whet her it is a prim it ive draw ing or hyper t ext of t he digit al age , t he ut m ost relat ion bet ween t he hum an and his work wit hin t he ‘realit y’ of t heir t im e. But ( or separat ion) should have sim ilar relat ionship in a t im e when t he realit y is experiencing a division at first wit hin t he language, it is difficult t o cover t he realit y m at t er: The realit y it self and t he virt ual realit y as it s ext ension. Should it be accept ed easily as an ext ension or anyt hing else? How can w e approach t o t he realit y w hich is not real but virt ual? Realit y t hat ext ends, t ransform s, evolut es is recalling t he binary of t he t erm non- real, fake or ot her synonym s. Virt ual realit y , as if st at ed wit hin t he t radit ional t erm inological approach, “ is an event or ent it y t hat is real in effect but not in fact ” Hum an, as a part of t he event or ent it y called virt ual, 1 experiences a paradoxical sit uat ion wit hin t he body he owns, and t he t im e he realizes. The st at em ent t hat every ‘body’ is a space and t he spacing of t he event m akes t he space m at t er a t wo fold im port ant m at t er in t he cont ext of t he realit y w hich is virt ual. From anot her point of view, Realit y which is virt ual is, according t he forerunner of philosophical account , j ust a represent at ion of t he real world. Such an approach gives t he chance t o read t he works 1 The definition of virtual reality taken from the Webster Dictionary. 1 This watermark does not appear in the registered version - http://www.clicktoconvert.com of Van Gogh and t he works of t he Mat rix’s digit al art ist s in t he sam e cont ext . I nside or out side t he cont ext , t he deconst ruct ionist discourse’s approach t o t he realit y m at t er em ancipat es t he boundaries of realit y even w it h t he w rit ing experience w hich opens t he space of virt ual realit y. Realit y accept ed ‘virt ual’, t hrough t hese int roduct ory point s, will be analyzed as m eans of represent at ion, spat ialit y and ( de) const ruct ion m at t ers. Plat o in his Republic, act ualizes t he very first argum ent s of virt ualit y m at t er w it h t he virt ual conversat ion he writ es: “ ‘…t o get hold of a m irror and carry it around wit h you everywhere. You will soon be creat ing everyt hing ….t he sun, and t he heavenly bodies, t he eart h, yourself, and all ot her creat ures, plant s, and so on.’ ‘Yes but I ’d be creat ing appearances, not act ual real t hings ’, he said. …. ‘his creat ions are not real, according t o you, but do you agree t hat all t he sam e t here is a sense in which paint er creat es a bed?’ …. ‘so if t here is no realit y t o his creat ion, t hen it is not real; it is sim ilar t o som et hing real, but it is not act ually r eal . I t looks as t hough it ’s wrong t o at t ribut e full realit y 2 t o j oiner’s or any art isan’s product …” What he m eans by ‘act ually real’ or ‘act ual real’ t hings? What insist ed in t he act ual real is a kind of invest igat ion of represent at ion of t he bed creat ed by t he craft sm an and t he paint er. A philosophical account at t his point uses t he t erm of act ual, act ually- if it is opened- act ualizing. Paint er who draws t he bed in his canvas, can not act ualize t he realit y of t he bed, or t he bed as a realit y. Moreover, he ext ends t he realit y t hrough t he m ere ‘appearance’ despit e t he canvas can be accept ed as an act ual obj ect . At t his point , t he art work or even t he craft obj ect is virt ual in realit y. How can it be approached t o t he virt ual realit y applicat ions of t he last decade- t he range of t he invent ion of phot ography t o t he HMD( head m ount ed displays) - ? As a represent at ion m at t er, can phot ography be accept ed in t he sam e condit ion of t he canvas t hat Plat o insist ed. I n som e point s, it converges t o t he form er one, but what ent ers t o t he scene in phot ography and generally for t he last decade is t he t echnology. Act ually t echnology can not be confined t o t he m achine and com put er age, but t he relat ion bet ween t he hum an, his work and 2 Plato, “The Republic”, in David Cooper (ed.), Aesthetics The Classical Readings , Oxford: Blackwell, 2001) pp. 14-15 2 This watermark does not appear in the registered version - http://www.clicktoconvert.com t echnology gains im m ersive m eanings in t he t wo last decades wit h respect t o previous ages: A digit al art ist ’s digit al cam era has got m ore int rinsic part of his work t han t he one of t he renaissance’s art ist ’s drawing accept ed as a chem ical operation apparat us. Phot ography, which can easily be rat her t han an art or archive work, is a represent at ion of t he w orld w e surrounded. I t lacks t he act ualizat ion of space and t im e w hich m akes it virt ual in represent at ion approach. But t aking int o account t he t w ent iet h cent ury’s surrealist phot ographs how can 3 t he represent at ion approach works? This watermark does not appear in the registered version - http://www.clicktoconvert.com Fig 1.Backst age 3 Technology’s m anipulat ive side m akes t he realit y float ing in t his w ork, w hereas doubles t he represent at ion in a surreal approach. A float ing realit y w hich is com binat ion of art and t echnology should be conceived as a virt ual in it s doubling represent at ion. But how about abst ract surrealist phot ographs- for inst ance Man Ray’s s works- or im aginary virt ual w orlds creat ed by t he digit al art ist s in t he com put er gam es? I t is hard t o analyze t hese virt ualit ies from t he represent at ion m at t er. What lacks m ay be t he referent- referred relat ion of t he so- called realit y. Spat ialit y as insist ed before t ight ly relat ed w it h t he virt ual realit y. The converging relat ion bet ween body, space and t im e is furt hered by t he virt ual realit y. The role of space in t his t rio result ed in dim ensioning t o t he space & body relat ions w it hin t he cyber age. I n virt ual environm ent it is hard t o m ent ion about a ‘real’ space. There is a lack of spat ialit y as m eans of body and t echnical devices. I n order t o com prehend t he divergence of t he t echnical devices it is good t o m ent ion t he basics of virt ual realit y. Virt ual realit y, according t o t he Michael Heim , consist s of t hree basics: im m ersion, int eract ivit y and inform at ion int ensit y : " I m m ersion com es from devices t hat isolat e t he senses sufficient ly t o m ake a person feel t ransport ed t o anot her place. I nt eract ion com es from t he com put er’s light ing abilit y t o change t he scene’s point - of- view as fast as t he hum an organism can alt er it s physical posit ion and perspect ive. I nform at ion int ensit y is t he not ion t hat a virt ual world can offer special qualit ies like t elepresence and art ificial ent it ies 4 t hat show a cert ain degree of int elligent behavior .” I m m ersion is a ‘you- are- t here’ experience. I t has got several applicat ions from 3d sound st udios and 3d gam es t o t he HMD( head m ount ed displays) . I m m ersion is a physical act ualizing of t he body in t he so- called space. I t is generally a visual experience but com prising t he t angibilit y and im m ersion” hearing as well. HMDs t echnical devices dislocat ing t he space. Their 3 Brassai, Masters of Photography, 03 May 2003. <http://www.mastersphotography.com/B/brassai/brassai_house_full.html> 4 Michael Heim, Virtual Realism ,(Oxford: Oxford University Press, 1998) p.7 4 can be accept ed as “ fullt echnical side can be This watermark does not appear in the registered version - http://www.clicktoconvert.com sum m arized: “ The HMD uses t iny light - weight st ereo- binoculars t o display com put er graphics j ust inches in front of t he eyes. The earphones built int o t he helm et allow t he user t o hear only t he com put er- cont rolled sounds of t he virt ual environm ent . By shut t ing out t he prim ary world, t he HMD forces t he user t o t ake all sensory input from t he virt ual world. t he HMd allows you a choice of where t o look, but t he choice are 5 lim it ed t o t he virt ual world.” The lim it ed look in t he virt ual w orld has got a parallel st ruct ure of real w orld. I n real world, t he look which is t he prerequisit e of t he vision is qualified by t he gaze. The gaze “ 6 it self envelops t hem ( t hings surrounds t he seer) , clot hes t hem wit h it s own flesh” . There is an int ert wining relat ionship bet ween t he seer, t he seen and t he body experiencing t he vision. Every experience of vision is act ualized in t he cont ext of t he m oving looks, which t he seer w ant s t o t ouch or belonging t o t he t angibilit y of t he visible. As Merlaeu Pont y insist s: “ w e m ust habit uat e ourselves t o t hink t hat every visible is cut out in t he t angible, every t act ile being in som e m anner prom ised t o visibilit y.... t he t angible it self is not a not hingness of visibilit y, is not wit hout visual exist ence. Since t he sam e body sees and t ouches, visible and t angible belong t o t he sam e w orld. I t is a m arvel t oo lit t le not iced t hat every m ovem ent of m y eyes – even m ore, every displacem ent of m y body – has it s place in t he sam e visible universe t hat I it em ize and explore wit h t hem , as, conversely, every vision t akes place som ewhere in t he t act ile space. There is double and cr ossed sit uat ing of t he visible in t he t angible and of t he t angible in t he visible; t he t wo m aps are com plet e, and yet t hey do not m erge int o one. The t wo part s are t ot al part s and yet 7 are not superposable.” From t he Pont y’s point of view , how t he virt ual realit y can be analyzed? I n t echnical m eans , t angibilit y in t he virt ual environm ent is rest rict ed t o t he gloves. As a w earing apparat us it is covered w it h sensors w hich t ranslat es t he m oving gest ures int o coding and t hen in t he com put er processor t ranslat ed int o again the virt ual m ot ion. The t angibilit y it self is virt ualized as w ell w it hin t he help of t echnological devices. I t is not 5 Ibid., p.20 Maurice Merleau –Ponty, “The Intertwining-The Chiasm”, in Clive Cazeaux (ed.), The Continental Aesthetics Reader , (London: Routledge, 2000) p.164 7 Ibid., p.166 6 5 This watermark does not appear in the registered version - http://www.clicktoconvert.com sit uat ed in t he vision, rat her act ualized in t he vision w it h t he help of t echnology. Hands ( Body) as an experiencing subj ect of VR is virt ualized as well –from t he act ualizing point of view- t hat concludes an int ert wining sit uat ion. I nt ert wining is a kind of experience which covers bot h t he realit ies; t he real realit y and t he virt ual realit y. Paul Virilio, in I nform at ion Bom b st at es t hat t he we are not seeing an ‘end of hist ory’, but 8 we are seeing an end of geography . What he derives from t his fact is t he age of ‘large scale opt ics’ . Large- scale opt ics is a t erm inological t erm derived from t he scient ific j ouissance, like virt ual realit y derived from t he realit y. What can be underlined at t his point t hat , despit e t he new genre developm ent s accept ed as revolut ionary, t hey t ake t heir references from t he previous t erm inology. The furt hering m eaning of ‘virt ual’ lies on t he react ion t o t he t echnological developm ent s. Virt ual as a ‘fake’ is som ehow a t hreat ening sit uat ion t hat has t o be divided from t he ‘real’ realit y. The language- based alienat ion can not be j ust a sim ple react ion but a result of anxiet y w hich can be exaggerat edly furt hered t o t he Plat o’s ideas about t he poet ry and t ragedy. I t is a kind of dem on, w hich should be labeled w it h a ‘virt ual’ label and alienat ed from t he realit y it self. But t his react ion does not help t o int ervene t he effect s of t he virt ual realit y, rat her m akes it clarified and st able in t he m inds of t he people. But w ho can be t he purit ans of t he realit y? Realit y purit ans as a speculat ive t erm can not be rest rict ed t o ‘som e’ unknow n people. I t is rat her t he w hole hum anit y unconsciously or consciously has got t he fear of lacking t he realit y t hey possessed. What is neglect ed is t hat t he realit y w e experienced can be a fake as well. I nt eract ivit y in virt ual environm ent show s diversificat ion: I t can be lim it ed w it h t he inform at ion based ht m l websit es, or lim it less wit h t he sim ulat ion room s- flight sim ulat or- , or part ly int eract ive wit h t he chat room s where you experienced all t he sent im ent s- happiness, anger, love, vice versa. What different iat es t he daily life’s face t o face int eract ion wit h t his newly defined int eract ion ? I nt eract ion needs a t ranslat ion obj ect – com put er screen w hich can be defined as all t he argum ent ’s subj ect . The screen has got int erfaces. As every soft w are has got it s ow n int erface, com put er screen has got 8 Paul Virilio, The Information Bomb (London : Verso, 2000) p.9 6 This watermark does not appear in the registered version - http://www.clicktoconvert.com several faces t o int eract wit h people. Are t hese faces having ident it y? I dent it y in virt ual environm ent is m ore problem at ic t han t he real life. Just m ent ioned t hat t he com put er screen can have several faces, t he user can creat e several faces, ident it ies in t he virt ual environm ent free from rest rict ions surrounding people in t he real life. The diversit y of virt ual faces is different from t he t heat rical charact ers of a Shakespeare Play. I t is som ehow a split in t he ident it y. The subj ect experiences a split which result s in ‘decent r alizat ion’ of t he subj ect in a deconst ruct ionist discourse. Zizek in his essay classifies t he sit uat ions result in split bet w een ‘t he Self’ and ‘it s’ virt ual ‘Body’ w hich violat e t he st andard m oral- legal norm of ‘one person in one body’: Many persons in a single body ….t here is no clear hierarchy bet ween t he pluralit y of persons- no one person guarant eeing t he unit y of t he subj ect ; Many persons out side a single body ( MUD- m ult iple user dom ain- in cyberspace) Many bodies in a single person : fant asy of aliens, ‘m ult iple bodies, but one collect ive m ind’ Many bodies out side a single person : inst it ut ion….t he St at e, com pany, school….we know very w ell t hat inst it ut ion is not an act ual living ent it y w it h a w ill of it s ow n, 9 but sym bolic fict ion. ‘Many persons in a single body’ in t he virt ual environm ent of world wide web break t he boundaries of t he real world whereas fragm ent ed int o ‘it s’ so- called ident it ies. When t he int eract ivit y m at t er is evaluat ed in t he HMD’s perspect ive , anot her ext ension appears. Pont y in I nt ert wining Chiasm point s t hat “ Vision ( as is so well indicat ed by t he double m eaning of t he word) be doubled wit h a com plem ent ary vision or wit h anot her vision: m yself seen from wit hout , such as anot her would see m e inst alled in t he m idst of t he visible, occupied in considering it 10 from a cert ain spot .” Th e Self seen from t he ‘Ot her’ in real world m akes t he self defined. I n VR of t he HMD t he exist ence of t he ‘ot her’ is confined t o t he sensors w hich can only recognize you w it h t he t echnical advances. Technical advances can not give t he aura of t o be seen by t he ‘Ot her’. That is w hy it is not easy t o t alk about an aura of t he virt ual realit y despit e t he applicat ions creat e a kind of art ificial at m osphere wit hin t he Self. 9 Slavoj Zizek, The Plague of Fantasies (London: Verso, 1997 ) p.140 10 Ibid. Ponty, pp.166-167 7 This watermark does not appear in the registered version - http://www.clicktoconvert.com The inform at ion int ensit y provided by t he com put ers present t he experience of ‘t elepresence’. The t erm root ed in t he Greek word t ele, “ m eaning rem ot e, and presence, a com plex not ion t hat w e underst and int uit ively but t hat t akes effort t o unpack. We experience a low st and t elepresence when we hold a real- t im e conversat ion som eone on t he t elephone.” 11 wit h The t elepresence as it s prim it ive sound- based t elephone has expanded wit h t he addit ion of a m odem and a com put er t o t he int ernet ’s t elepresence. I nt ernet provides t he visual and audio t ransm ission t hrough t he lines. I nt ernet ’s t elepresence in t he com put er screen give t he chance t o experience t he all presences of t he w orld. I t is possible part icipat e an online course in a Canadian universit y, fall in love wit h an Eskim o girl, having pleasure wit h a Russian chick, get involved in a religious denom inat ion, vice versa. This diversificat ion of experiences rem ind t he not ion of ‘split ’ in t he VR again .t he split in t he individuals is a causat ive reflect ion of t he split in t he spat ialit y. There is no m ore geographical boundary and no m ore spat ialit y wit hin t he t radit ional norm s. What is experienced is a presence but not a real presence, you are here wit hin your body but you can be anywhere in t he world . You have becom e a m em ber of an invisible world whose ‘ cent er is everywhere and whose circum ference is now here’. The not ions t hat ‘hereness’ , ‘t here’, ‘now here’ gains new dim ensions. I s t here really a hereness in where your vision is beyond t he cont inent als in your sm all room , what is t he m eaning of nowhere in t he int ert wining spat ialit y of t he digit al age? t he not ion of nowhere is evocat es an ut opic or a dyst opic point of view t hat it is not clear t hat t here is a loss or ext ension in spat ialit y. I f a kind of loss w ould be m ent ioned, t here would be an argum ent at ive loss of horizon. Horizon as a basis of our old w orld experiences a t ransform at ion of dim ensioning in t he virt ualit y. “ When Husserl spoke of horizon of t he t hings- of t heir ext erior horizon, which everbody knows, and of t heir ‘int erior horizon’, t hat darkness st uffed wit h visibilit y of which t heir surface is but t he lim it .” 12 Term s as ext eriorit y and int eriorit y experience an invert on t he com put er screen. This invert requires a re- defining of t he horizon line. As Virilio insist s in 11 12 Ibid. Heim, p.12 Ibid.Ponty, p.175 8 This watermark does not appear in the registered version - http://www.clicktoconvert.com I nform at ion bom b t hat t he loss of t he horizon- line of geographical perspect ive im perat ively necessit at ed t he est ablishm ent of a subst it ut e horizon: ‘t he art ificial horizon’ of a screen or a m onit or, capable of perm anent ly displaying t he new preponderance of t he m edia perspect ive over t he im m ediat e perspect ive of space. 13 The art ificial horizon of screen is support ed wit hin t he apparat uses of web- cam and m icrophone which t ransm it s t he vision and t he sound spont aneously and in real- t im e. The t erm ‘real- t im e’ sounds a bit cont radict ory looking from t he virt ualit y approach. A realit y w hich is accept ed as t he ‘ot her’, when t im e considered, serves a t wo- fold realit y; a real t im e. Tim e, which seen as a secondary issue t hrough t he philosophers of spat ialit y ( Foucaoult in Of Ot her Spaces reflect s t his approach clearly) , gains priorit y in t he digit al age. Virilio is one of t he forerunners who observes t his priorit y. He denot es t he effect of t im e wit h speed. We are living in an era of speed which is such a dom inant side of t he virt ual world shaking all t he spat ialit y com prehensions. t he ext erior horizon of our w orld is deconst ruct ed w it h t he art ificial horizon of t he screen, result ing in t he vert ical clippings in our percept ion. The affect s of t he virt ual realit y if it would be accept ed as deconst ruct ion of our vision; it needs t o be a reconst ruct ion as w ell. Derrida , as t he forerunner of t he deconst ruct ionist discourse, insist s t hat deconst ruct ion can be read as a reconst ruct ion as well. VR and it s applicat ions whet her approached as t heir t ext ual- based coding inside or t heir t ext - based out side ( websit es, MUDs) a t ext ual dom inant in charact er which carries t he deconst ruct ionist s t o t he VR argum ent inevit ably: Deconst ruct ive analysis will show t hat t he virt ual is essent ial t o t he real, t hat ‘ghost s’ haunt t he full presence of t he real in t he form s of t he debt t o t he past and t he prom ise of j ust ice in t he fut ure. Derrida announces a t heory of “ haunt ology" t o indicat e t he im bricat ion of t he virt ual in t he real and declares t he foundat ion of a new int ernat ional….The t erm virt ual realit y oscillat es in Derrida’s t ext bet ween a general, t ranscendent al aspect of t he event and a part icular configurat ion of t he 14 present associat ed wit h a specific set of t echnological appar at uses. 13 Ibid.Virilio, p.14 Mark Poster, “Theorizing Virtual Reality” in Marie-Laure Ryan (ed.), Cyberspace Textuality, Computer Technology and Literary Theory (Indiana, Indiana University Press, 1999) p.50 14 9 This watermark does not appear in the registered version - http://www.clicktoconvert.com “ What is a ghost ? What is t he effect ivit y of t he presence of a spect er, t hat is, of w hat seem s t o rem ain as ineffect ive, virt ual, insubst ant ial as a 15 sim ulacrum ?” . The speculat ive ghost of Derrida in his archit ect ural reading appears as parasit es: t he parasit e is t hat which is neit her inside nor out side a house, t hat which is beyond, and yet essent ial t o, t he space…t hey can be since t hey never sim ply occupy t he space but elusively haunt it . The parasit ic st ruct ure is…everywhere, under t he nam es of ….hym en, et c….bet ween t he inside and out side…t he hym en only t akes place when it does not t ake place…locat ed bet ween present act s t hat don’t t ake place. What t akes place is only t he ent re, t he place, t he spacing, which is 16 not hing. The hym en reading as a parasit e, t he parasit e reading as a haunt ing, and t he haunt ing reading as t he virt ualit y m at t er is a inside & out side m at t er invert ed and som ehow dam ped in t he oscillat ion of t hem selves. “ Derrida everywhere looks for a cert ain ‘elsewhere’, a ‘non- sit e’, const ruct ion of ‘non- place’, or at opos.” 17 There should be an analogical Derrida’s ‘non- sit e’ and t he ‘nowhere’ of t he com put er screen which is cont inuously being redefined w it hin t he w it hin t he help of t he ‘global’ gaze of t he t echnological devices( net works, HMDs, web cam s) . An argum ent on virt ual realit y is not a hom ogenic and a one- dim ensional issue t o point out clear st at em ent s. I t ext ension, or as a can be analyzed in different perspect ives as a loss, as an ‘dim ensional beyondness’. I t has got t he pot ent ia of re- reading in Plat o’s Republic t o t he holy books of t he celest ial religions. I n t he Koran of Muslim s t here is a verse which can be read as a virt ual realit y applicat ion : “ Said one who had knowledge of t he Book: " I will bring it t o t hee before ever t hy glance ret urns t o t hee! " Then when ( Solom on) saw it placed firm ly before him …” 18 Whereas I t can be placed in t he deconst ruct ionist Marxist reading of Derrida. All t hese approaches indicat es t he need of a redefining of t he body, space and t im e relat ions in t he cont ext of philosophy. This redefining will not be a one- sided ext ension. I t is nor root ed on t he previous not ions neit her t he cyber cult ure’s unst able not ions; it 15 should be an int ert wining of t he t wo, if it Ibid. Mark Wigley, The Architecture of Deconstruction Derrida’s Haunt, (Cambridge: MIT Press, 1997) p.180 17 Ibid., p.184 18 http://www.kuranikerim.com/english/27.html, 13 June 2003. 16 10 This watermark does not appear in the registered version - http://www.clicktoconvert.com would be m et aphorically defined, a kind of m obius m et al, which produces and loops it self. 11 This watermark does not appear in the registered version - http://www.clicktoconvert.com BI BLI OGRAPH Y BOOKS Plat o, “ The Republic” , in David Cooper ( ed.) , Aest het ics The Classical Readings , Oxfor d: Blackwell, 2001) Pont y - Merleau Maurice “ The I nt ert wining- The Chiasm ” , in Clive Cazeaux ( ed.) , The Cont inent al Aest het ics Reader , ( London: Rout ledge, 2000) Post er Mark , “ Theorizing Virt ual Realit y” in Marie- Laure Ryan ( ed.) , Cyberspace Text ualit y, Com put er Technology and Lit erary Theory ( I ndiana, I ndiana Universit y Press, 1999) Virilio Paul, The I nform at ion Bom b ( London : Verso, 2000) Wigley Mark, The Archit ect ure of Deconst ruct ion Derrida’s Haunt ( Cam bridge: MI T Press, 1997) Zizek Slavoj , The Plague of Fant asies ( London: Verso,1998) I N TERN ET SOURCES Brassai, Mast er of Phot ography ht t p: / / w w w .m ast er sphot ogr aphy .com / B/ br assai/ br assai_house_full.ht m l 12 June 2003 The Holy Koran ht t p: / / w w w .k ur anik er im .com / english/ 27.ht m l, 13 June 2003. 12