Psychology of Popular Media Culture
2015, Vol. 5, No. 1, 000
© 2015 American Psychological Association
2160-4134/15/$12.00 http://dx.doi.org/10.1037/ppm0000103
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Exploring Viewers’ Responses to Nine Reality TV Subgenres
Mina Tsay-Vogel
K. Maja Krakowiak
Boston University
University of Colorado, Colorado Springs
Reality TV is a genre that places nonactors in dramatic situations with unpredictable
outcomes. The influx of reality TV dominating network and cable programming has
been highly reflective in its expansion of formats, evident from the variety of narrative
themes embedded in reality-based shows. Findings from this exploratory study (N ⫽
274) reveal significant differences in the way college students affectively, cognitively,
and behaviorally engage with reality TV. Specifically, identification, interactivity,
enjoyment, perceived realism, and perceived competition across 9 reality TV subgenres: dating/romance, makeover/lifestyle, hidden camera, talent, game show, docusoap, sitcom, law enforcement, and court significantly differed. Data provide strong
support that programs commonly defined as reality-based offer qualitatively distinct
affective, cognitive, and behavioral experiences and gratifications for viewers.
Keywords: reality TV, reality programs, subgenres, TV formats, gratifications
The unscripted and inexpensive nature of reality TV programs continues to make them popular commodities in the entertainment industry
(Essany, 2013; Ramdhany, 2012). Evidence
supporting reality TV’s appeal has been documented as a function of motives for selfimportance (Reiss & Wiltz, 2004), mechanisms
for escape (Javors, 2004), perceived realism
(Potter, 1986), surveillance (Andrejevic, 2002),
curiosity about the lives of others (Nabi, Biely,
Morgan, & Stitt, 2003), audience interactivity
(Griffen-Foley, 2004), romance and competition (Nabi, 2007), and habitual entertainment
(Papacharissi & Mendelson, 2007), to name a
few. Although scholars have provided ample
support for reality TV’s widespread interest,
programs characterized as reality-based have
commonly been defined as those showcasing
nonactors in unscripted scenarios (Hill, 2005;
Nabi et al., 2003) and claiming to portray reality
(Cavendar & Fishman, 1998). Shows such as
The Bachelor, Survivor, The Voice, Duck Dynasty, Love and Hip Hop, and The Real Housewives have generally been regarded as a single
and collective genre, assumed to convey homogeneous messages and themes (Kavka, 2012).
However, with the consistent flood of realitybased programs on network and cable TV representing 56% of the top 10 TV shows in the
2010 –2011 season (Nielsen Company, 2011), it
is likely that the largely distinct narrative premises of such shows may elicit varying degrees of
audience responses. Indeed, its increasing expansion of formats or subgenres makes this TV
genre both complex and worthy of further investigation (Murray & Ouellette, 2009; Ouellette & Hay, 2008).
In their work, Murray and Ouellette (2009)
classified reality shows across the following
subgenres: dating, makeover/lifestyle, docusoaps, court, gamedocs, and reality sitcoms,
whereas Nabi, Stitt, Halford, and Finnerty
(2006) categorized them in the context of romance, competition and game, crime, talent,
informational, and reality drama. Taking into
account the extensive range of reality-based
programming in the current entertainment climate, the present research offers an exploratory
look at whether these reality TV subgenres elicit
a host of affective, cognitive, and behavioral
experiences for viewers. Five primary audience
Mina Tsay-Vogel, Department of Mass Communication,
Advertising & Public Relations, Boston University; K. Maja
Krakowiak, Communication Department, University of
Colorado, Colorado Springs.
Correspondence concerning this article should be addressed to Mina Tsay-Vogel, Department of Mass Communication, Advertising & Public Relations, Boston University, 640 Commonwealth Avenue, Boston, MA 02215.
E-mail:
[email protected]
1
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TSAY-VOGEL AND KRAKOWIAK
responses—identification, interactivity, enjoyment, perceived realism, and perceived competition—are examined across nine subgenres of
reality-based programming: dating/romance,
makeover/lifestyle, hidden camera, talent, game
show, docusoap, sitcom, law enforcement, and
court. These subcategories of reality TV have
been readily documented on the basis of their
contextual and narrative themes (Deery, 2004;
Hill, 2005; Murray & Ouellette, 2009; Nabi et
al., 2006; Ouellette & Hay, 2008). By taking
into consideration the diverse nature of realitybased programs, we gain a theoretically richer
understanding of how reality TV provides qualitatively unique entertainment experiences and
gratifications on the basis of exposure to distinguished formats. Furthermore, this study raises
the importance of acknowledging that reality
TV programs should not be examined under a
unidimensional lens and that future scholars
should consider its multidimensional nature
across affective, cognitive, and behavioral domains of audience involvement.
Reality TV as a Genre
One of the paramount issues raised by the
emergence, development, and proliferation of
reality-based programs is rooted in the conceptualization of the genre. On the basis of textual
components (e.g., narrative, language, and production), reality-based programs have commonly been described as having certain fundamental characteristics—“non-professional
actors, unscripted dialogue, surveillance footage, hand-held cameras, seeing events unfold as
they are happening in front of the camera” (Hill,
2005, p. 41). Earlier conceptualizations of reality TV stemmed from its affordance of realistic
representations in which programs are discriminated by their claim to portray reality (Cavendar & Fishman, 1998).
Whereas the depiction of reality helps to establish a generic boundary for the genre, other
program features may be discounted. One of the
challenges faced by researchers attempting to
conceptualize reality TV is to determine the
distinguishing features that permit membership
into this genre. Conducting a multidimensional
space analysis using reported categorizations of
48 TV programs, Nabi et al. (2003) defined
shows in the reality-based programming category as those with
1) people portraying themselves (e.g., not actors or
public figures performing roles), 2) filmed at least in
part in their living or working environment rather than
on a set, 3) without a script, 4) with events placed in a
narrative context, and 5) for the primary purpose of
viewer entertainment. (p. 304)
Findings indicated that the distribution of
programs was largely explained by the degree
of realism and suitability for prime time. Interestingly, the program classifications suggest
that although a genre of reality-based TV exists
in the mind-set of viewers, it may be complicated by its variety of subgenres.
Nine Subgenres of Reality TV
To date, reality TV’s prevalence and popularity are reflected in its dramatic increase in
specialized formats. Their salience in the entertainment market has sparked the interest of
scholars attempting to construct a typology of
these shows. Although reality TV provides audiences with access to the private lives of real
people, these formats clearly have their own
functionalities and potentially provide distinct
media experiences for viewers. On the basis of
extant literature from both interpretive and empirical research traditions (Deery, 2004; Hill,
2005; Murray & Ouellette, 2009; Nabi et al.,
2006; Ouellette & Hay, 2008), the following
reality TV subgenres have been documented as
having unique contextual and narrative themes:
dating/romance, makeover/lifestyle, hidden
camera, talent, game show, docusoap, sitcom,
law enforcement, and court.
Dating and romance shows (e.g., The Bachelor) center on themes of love, often placing
contestants in positions of vying for the heart of
a single man or woman. Makeover and lifestyle
programs (e.g., Extreme Makeover) showcase
dramatic transformations of ordinary people as
they undergo either simple procedures, such as
fashion makeovers, or major life-altering plastic
surgeries. Hidden camera shows (e.g., Candid
Camera) feature staged situations in which hidden cameras capture random or chosen passersby who are unaware that they are being observed. Talent shows (e.g., Dancing with the
Stars) are based on the search for talent and
unique skills, often premised on finding the next
superstar, singer, model, inventor, or designer.
Game shows (e.g., Survivor) place characters in
often enclosed environments and situations in
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REALITY TV SUBGENRES
which their primary objective is to win a prize,
either in the form of prestige or money. Docusoaps (e.g., The Real World) document the lives
of real people and actual events and are somewhat comparable to daytime serials. Reality sitcoms (e.g., My Life as a Sitcom) are realitybased situation comedies. Law enforcement
programs (e.g., Cops) highlight the consequences of criminal injustice by following police officers as they stake out criminals, use
their authority to demand order, or request the
public’s help in searching for wanted perpetrators. Last, court shows (e.g., Judge Judy) feature actual courtroom cases in which a judge
resolves a situation between two opposing parties.
Affective, Cognitive, and Behavioral
Responses to Reality TV
In light of the diversity of narrative formats
within the reality TV genre, it is reasonable to
suggest that viewers’ experiences with and perceptions of these subgenres may differ. Taking
into account the affective, cognitive, and behavioral dimensions underlying media gratifications (Nabi & Krcmar, 2004), this section details specific viewer responses that are most
prominent and relevant to reality TV based on
extant literature. Five audience responses are
investigated: identification, interactivity, enjoyment, perceived realism, and perceived competition.
Identification
Media characters play an integral role in the
public’s experience with entertainment (Cohen,
2006; Klimmt, Hartmann, & Schramm, 2006;
Zillmann, 2006). Identification is a psychological process through which viewers can emotionally and cognitively place themselves in the
position of a character and vicariously participate in the character’s experience (Cohen, 2014;
Cole & Leets, 1999). The construct has also
been examined in its wishful form, the extent to
which a viewer desires to be like a character or
behaves similarly to a character (Eyal & Rubin,
2003; Hoffner, 1996; Moyer-Gusé, Chung, &
Jain, 2011).
Reiss and Wiltz (2004) suggested that viewers often identify with characters who are like
themselves and also fantasize about becoming a
3
celebrity on TV. Docusoaps showcase individuals who are simply reacting to their natural
environment, capturing real-life events that are
edited similarly to soap operas (Brenton & Cohen, 2004). Through such conventions, viewers
are able to identify with characters as they are
generally relatable to the average person. On the
other hand, viewers who desire to be recognized
or crave a sense of status may also be likely to
watch reality TV. Smith and Wood (2003) suggested ways in which reality TV–induced consumerism is a form of identification such that
people craft identities by purchasing merchandise and participating in fan communities. Furthermore, viewers may likely take on the social
and political causes of those with whom they
identify (e.g., Steve Irwin followers may engage
in wildlife conservation; Bae, Brown, & Kang,
2010; Brown, 2010). Therefore, it can be argued
that such forms of identification may vary depending on the narrative and characters that
each subgenre features.
Interactivity
Holmes (2004) argued that the influx of reality-based TV bridges the roles of audience and
producer. These shows let viewers cast votes
and influence program outcomes, allowing a
new participatory relationship to develop between viewers and reality TV contestants. In
such a case, this behavioral aspect underlying
one’s media experience could largely contribute
to the enjoyment of reality TV. Currently, this
evolving participatory facet of reality-based
programming, which provides audiences with a
sense of agency in changing and discussing
program content (Hall, 2009; Jenkins, 2006;
McClain, 2011), is increasingly evident across a
host of shows (e.g., The Voice and Dancing with
the Stars). When people relate to what they
conceptualize as real, they may be more inclined to invest themselves in the outcome of
the show and feel that their votes matter. Reality
TV indeed offers an avenue through which access to the real becomes a type of interactive
affair (Smith & Wood, 2003).
In delineating the experience of viewing
reality TV, interactivity not only applies to
the TV medium. Avid reality TV enthusiasts
use several means to achieve more-enhanced
program participation, such as turning to the
Internet to read, discuss, and post messages to
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4
TSAY-VOGEL AND KRAKOWIAK
other avid fans (Andrejevic, 2002; Jenkins,
2006). Today, it is common for people to seek
audition information via online sources, tweet
their votes, and enter sweepstakes to win
seats for live tapings. Reality TV fans can
even seek out consumer products that visibly
display their enthusiasm for and devotion to
these shows. Dedicated viewers may also submit applications to be featured on these programs; such actions are clearly “interactive”
in nature.
Enjoyment
Whereas identification and interactivity are
common responses to reality TV, this genre of
entertainment is also expected to facilitate
viewer enjoyment (Hall, 2009; Nabi et al.,
2006; Tsay-Vogel & Nabi, in press). Given that
reality-based programs often place individuals
in convoluted situations to capture spontaneous
reactions, deriving enjoyment from exposure to
these scenarios can be explained by a variety of
mechanisms. A common response to media fare
is the pleasure we gain from watching those
whom we dislike suffer. In other words, witnessing unaffiliated characters or those whom
we do not care for experience agony is naturally
entertaining for human beings (Wolff, Smith, &
Murray, 1934). Disposition theory further suggests that enjoyment is a function of viewers’
affective dispositions toward characters and the
outcomes that these characters experience in the
narrative (Raney & Bryant, 2002; Zillmann &
Bryant, 1975, 1986). Thus, due to the variability
in reality TV subgenres, the multiple personalities cast by producers, and the placement of
characters in dramatic and often convoluted situations, it is possible that viewers will elicit
different levels of enjoyment. The degree to
which individuals perceive programs of a particular subgenre as exciting or pleasurable is
perhaps a function of their favorability toward
the people presented on these shows, as well as
the expected fate of such characters.
Perceived Realism
Another pertinent concept, in addition to exploring differences in enjoyment across the reality TV formats, is perceived realism. The
name of the genre itself claims the portrayal of
some form of authenticity or “reality.” Perceived realism has been extensively studied,
particularly as it relates to TV viewing. Various
theories have explained how individuals shape
and develop perceptions of realism during exposure to TV programming (Busselle, 2003).
For example, magic window theory posits that
what is seen on TV is real in and of itself,
whereas social realism theories suggest that
viewers believe that mediated content resembles the real world. The self-disclosing nature of
reality-based programs encourages audiences to
feel that they are witnessing reality and that the
characters are themselves “being watched” (Andrejevic, 2004). Reality-based formats that
present characters looking directly at the camera
through the use of confessionals (Aslama &
Pantti, 2006; Dovey, 2000) further enhance the
perceived realism of dramatic events. Lundy,
Ruth, and Park (2008) suggested that reality TV
serves as a vehicle to allow viewers the chance
to experience the realities of others. In a sense,
the perceived “other’s reality” is an opportunity
for audiences to take part in something that is
not entirely real or familiar in their everyday
lives. Interestingly, research on social reality
construction has suggested that perceived realism leads to a greater tendency to be influenced
by program content (Busselle & Greenberg,
2000).
Perceived Competition
Another thematic element of reality-based
programs is their emphasis on competition and
interpersonal conflict (Nabi, 2007; Reiss &
Wiltz, 2004). Many of these programs, particularly game and talent shows, are centered on
strategic skills to win a reward or reach a goal at
the end. These positive reinforcements can be
monetary resources (e.g., a million dollars on
Survivor), romance (e.g., winning a person’s
heart on the Bachelor), and prestige (e.g., the
title of The Biggest Loser), among others. Reiss
and Wiltz (2004) found that those with higher
motivations for vengeance were more likely to
watch reality-based programs such as Survivor,
Big Brother, Temptation Island, The Mole, and
The Real World. Applying the sensitivity theory
to their research, they suggested that the joy of
vindication is a gratification that reality TV
viewers experience due to its emphasis on struggle and conflict. The desire for vengeance is
also closely associated with the enjoyment of
competition in general (Reiss, 2000). Taking
REALITY TV SUBGENRES
into account that certain reality TV formats may
be more goal- and conflict-oriented than others,
it is possible that viewers will vary in their
perceptions of competition across reality TV
subgenres.
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Research Questions
In light of the importance of studying the five
facets of media responses—identification, interactivity, enjoyment, perceived realism, and perceived competition—to the nine reality-based
subgenres, this study considers this primary research question:
Research Question 1: Do (a) identification,
(b) interactivity, (c) enjoyment, (d) perceived realism, and (e) perceived competition differ across the nine subgenres of
reality TV: dating/romance, makeover/
lifestyle, hidden camera, talent, game
show, docusoap, sitcom, law enforcement,
and court?
Additionally, extant literature documents a
variety of positive reinforcements featured on
reality TV that are associated with love, reward,
fame, the notion of watching others exposed,
and the idea of being observed by others (see
Andrejevic, 2002, 2004; Nabi, 2007; Nabi et al.,
2003, 2006; Papacharissi & Mendelson, 2007;
Reiss & Wiltz, 2004). Grounded on the sensitivity theory (Reiss & Wiltz, 2004), the degree
to which viewers are interested, sensitive, or
attracted to these elements may influence the
extent to which they derive enjoyment from
these subgenres. Therefore, a second research
question is addressed:
Research Question 2: Which of the following appeals—(a) love, (b) reward, (c)
fame, (d) watching others exposed, and (e)
being observed—predict enjoyment of the
nine subgenres of reality TV: dating/
romance, makeover/lifestyle, hidden camera, talent, game show, docusoap, sitcom,
law enforcement, and court?
Method
Participants and Procedure
A total of 274 undergraduate students from
a large northeastern university participated in
5
the study in exchange for extra credit in a
course. Among the respondents in the convenience sample, 136 were males (50.4%) and
134 were females (49.6%), with a mean age
of 20.5 years (SD ⫽ 1.73). In order to determine differences in the evaluations of the nine
subgenres of reality TV— dating/romance,
makeover/lifestyle, hidden camera, talent,
game show, docusoap, sitcom, law enforcement, and court—we administered an online
questionnaire. Participants were randomly assigned to one of six counterbalanced versions
of the questionnaire. They reported their evaluations of each reality TV category on the
basis of their degree of identification, interactivity, enjoyment, perceived realism, and
perceived competition; their level of appeal
with respect to love, reward, fame, watching
others exposed, and being observed; and their
TV viewing habits.
Measures
TV viewing. Participants reported the average number of hours of general TV and reality
TV viewing per week. In addition, for each of
the reality TV subgenres, respondents indicated
the number of shows they watch in that specific
category in an average week. For each subgenre, examples of shows were provided: dating/romance (e.g., The Bachelor and Temptation Island), makeover/lifestyle (e.g., Extreme
Makeover and What Not to Wear), hidden camera (e.g., Punk’d and Scared Tactics), talent (e.g.,
American Idol and Pop Stars), game show (e.g.,
Survivor and Fear Factor), docusoap (e.g., The
Real World and High School Reunion), sitcom
(e.g., My Life as a Sitcom and Newlyweds), law
enforcement (e.g., Cops and America’s Most
Wanted), and court (e.g., Judge Judy and People’s Court).
Responses to nine subgenres. Participants
responded to a series of Likert-type scales
ranging from 1 (strongly disagree) to 5
(strongly agree) that assessed identification,
interactivity, enjoyment, perceived realism,
and perceived competition for each of the
respective subgenres on the basis of the sample programs listed above. Means and intercorrelations of the responses to the subgenres
appear in Table 1.
Identification. To assess the degree to
which participants identify with people in these
6
TSAY-VOGEL AND KRAKOWIAK
Table 1
Correlations Between the Five Primary Audience
Responses (N ⫽ 274)
Response
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1.
2.
3.
4.
5.
ⴱ
1
2
3
4
Identification
— .41ⴱⴱⴱ .52ⴱⴱⴱ .15ⴱ
Interactivity
— .25ⴱⴱⴱ .04
Enjoyment
— .21ⴱⴱ
Perceived realism
—
Perceived competition
p ⬍ .05.
ⴱⴱ
p ⬍ .01.
ⴱⴱⴱ
5
.40ⴱⴱⴱ
.20ⴱⴱ
.55ⴱⴱⴱ
.02
—
p ⬍ .001.
programs, items informed by Godlewski and
Perse (2010) and Cohen (2006) were included:
“I am similar to people on these shows” and “I
could put myself in the place of the people in
these shows” (r ⫽ .72).
Interactivity. To measure the extent to
which participants behaviorally interact with
these programs, items informed by Holmes
(2004) were included: “I have control over the
content of these shows” and “I have auditioned
for a role on these shows” (r ⫽ .43).
Enjoyment. To assess the degree to which
participants derived pleasure from these programs, the following items were adapted from
Krcmar and Renfro (2005) and Raney and Bryant (2002): “I find these shows exciting” and “I
am curious to see what happens on these shows”
(r ⫽ .87).
Perceived realism. To measure the extent
to which participants viewed the programs as
representing the real world, items informed by
Potter (1986) and Shapiro and Chock (2003)
were included: “People in these shows appear to
be acting” and “These shows do not present life
as it really is” (r ⫽ .45).
Perceived competition. To assess the degree to which participants evaluated the programs as emphasizing competition and strategy,
items informed by Nabi (2007) and Reiss and
Wiltz (2004) were included: “Strategy is involved in these shows” and “People on these
shows have conflict” (r ⫽ .43).
Appeal. Items measuring appeal were assessed on Likert-type scales ranging from 1 (not
at all) to 10 (very much). Participants reported
the degree to which the following five factors—
fame, reward, love, being observed, and watching others on camera—appealed to them. Each
of the factors constituted a single item. The
selection of these appeal factors was informed
by previous research documenting the gratifications derived from viewing reality TV (see Andrejevic, 2002, 2004; Nabi, 2007; Nabi et al.,
2003; Nabi, Stitt, Halford, & Finnerty, 2006;
Papacharissi & Mendelson, 2007; Reiss &
Wiltz, 2004).
Results
Sample Characteristics
Participants watched an average of 13.36
hours (SD ⫽ 10.15) of general TV per week and
3.52 hours (SD ⫽ 3.72) of reality TV per week.
Data on the reality TV programs watched revealed the following on the basis of percentage
of participants viewing at least one show within
the subgenre: docusoap (35.2%), sitcom
(22.7%), game show (18.0%), talent (17.9%),
hidden camera (12.6%), makeover/lifestyle
(11.2%), law enforcement (9.9%), dating/
romance (5.2%), and court (2.7%). With regard
to factors that appeal to them, participants rated
love as the most appealing (M ⫽ 8.35, SD ⫽
2.34), followed by reward (M ⫽ 7.20, SD ⫽
2.14), fame (M ⫽ 5.72, SD ⫽ 2.50), watching
others on camera (M ⫽ 4.91, SD ⫽ 2.38), and
being observed (M ⫽ 4.04, SD ⫽ 2.36).
Responses to Reality TV Subgenres
To address Research Question 1, we conducted a series of repeated-measures analyses of
variance employing a multivariate approach to
examine differences in (a) identification, (b)
interactivity, (c) enjoyment, (d) perceived realism, and (e) perceived competition across the
nine reality TV subgenres. It is important to
note that there were no differences on the basis
of participants’ TV viewing and the demographic variables reported. Furthermore, there
were no differences across the counterbalanced
formats.
Identification. The first analysis revealed
significant differences in identification as a
function of reality TV subgenres, Wilks’ ⌳ ⫽
.47, F(8, 263) ⫽ 36.84, p ⬍ .001, partial 2 ⫽
.53. In order from highest to lowest in identification scores were docusoap, game show, hidden camera, talent, sitcom, dating/romance,
makeover/lifestyle, court, and law enforce-
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REALITY TV SUBGENRES
ment.1 Docusoaps were significantly higher in
reported identification than all other subgenres,
followed by game and hidden camera shows.
Participants identified least with characters on
law enforcement and court shows (see Table 2
for means).
Interactivity. The second analysis indicated significant differences in interactivity
among the subgenres, Wilks’ ⌳ ⫽ .64, F(8,
246) ⫽ 16.98, p ⬍ .001, partial 2 ⫽ .36. In
order from highest to lowest in interactivity
scores were talent, docusoap, dating/romance,
game show, hidden camera, makeover/lifestyle,
sitcom, law enforcement, and court. Talent
shows were reported as being significantly more
interactive than all other subgenres (see Table 3
for means).
Enjoyment. The third analysis revealed
significant differences in enjoyment of the subgenres, Wilks’ ⌳ ⫽ .40, F(8, 264) ⫽ 50.52, p ⬍
.001, partial 2 ⫽ .61. In order from highest to
lowest in enjoyment scores were hidden camera, docusoap, game show, talent, sitcom, law
enforcement, makeover/lifestyle, dating/romance, and court. Hidden camera, docusoap,
and game shows were rated as significantly
most enjoyable, whereas court shows were reported as least enjoyable (see Table 4 for
means).
Perceived realism. The fourth analysis revealed significant differences in perceived realism of the subgenres, Wilks’ ⌳ ⫽ .44, F(8,
264) ⫽ 42.82, p ⬍ .001, partial 2 ⫽ .57. In
order from highest to lowest in perceived realism scores were law enforcement, makeover/
lifestyle, hidden camera, court, talent, game
show, docusoap, sitcom, and dating/romance.
Law enforcement shows were perceived as significantly more realistic than all other subgenres, whereas dating/romance shows were
perceived as least realistic (see Table 5 for
means).
Perceived competition. The final analysis
indicated significant differences in perceived
competition of the nine subgenres, Wilks’ ⌳ ⫽
.40, F(8, 261) ⫽ 50.01, p ⬍ .001, partial 2 ⫽
.61. In order from highest to lowest in perceived
competition scores were game show, docusoap,
talent, law enforcement, dating/romance, court,
hidden camera, makeover/lifestyle, and sitcom.
Game shows were perceived as significantly
more competitive than all other subgenres,
whereas makeover/lifestyle shows and sitcoms
7
were perceived as least competitive (see Table 6
for means).
Appeals Predicting Enjoyment of Reality
TV Subgenres
To address Research Question 2, we employed multiple regression to determine which
appeals—love, reward, fame, watching others
exposed, and being observed—predicted enjoyment of each reality TV subgenre. The appeals
of love and watching others on camera significantly predicted enjoyment of dating/romance,
F(5, 264) ⫽ 5.18, R2 ⫽ .07, p ⬍ .001; makeover/lifestyle, F(5, 264) ⫽ 7.17, R2 ⫽ .10, p ⬍
.001; docusoap, F(5, 264) ⫽ 14.35, R2 ⫽ .20,
p ⬍ .001; and sitcom shows, F(5, 264) ⫽ 7.66,
R2 ⫽ .11, p ⬍ .001. The appeal of watching
others on camera was the only predictor of the
enjoyment of hidden camera, F(5, 264) ⫽ 8.90,
R2 ⫽ .13, p ⬍ .001; talent, F(5, 264) ⫽ 5.30,
R2 ⫽ .09, p ⬍ .001; and game shows, F(5,
264) ⫽ 5.05, R2 ⫽ .07, p ⬍ .001. Finally, the
appeal of love negatively predicted enjoyment
of law enforcement shows, F(5, 264) ⫽ 5.88,
R2 ⫽ .08, p ⬍ .001, and court shows, F(5,
264) ⫽ 2.49, R2 ⫽ .03, p ⬍ .05; see Table 7 for
 coefficients).
Discussion
The present research uniquely supports differences in identification, interactivity, enjoyment, perceived realism, and perceived competition across nine reality TV subgenres.
Furthermore, these audience responses were associated with each other regardless of subgenre.
Last, the appeal of love and that of watching
others on camera were positively associated
with the enjoyment of particular reality formats.
The findings indicated that viewers most
identified with characters in docusoaps. Given
that identification is associated with an audience
member’s perceived similarity to a character
(see Cohen, 2001), this finding may be a result
of the strong tendency of docusoaps, such as
The Real World, to feature characters in their
late teens and early twenties, an age range that
resembles that of our sample. It is also likely
1
Type III sum of squares were used in the repeatedmeasures analyses of variance, and thus the standard errors
were reported instead of standard deviations.
8
TSAY-VOGEL AND KRAKOWIAK
Table 2
Identification with Characters in Reality TV Subgenres
M
SE
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This article is intended solely for the personal use of the individual user and is not to be disseminated broadly.
Note.
Docusoap
Game show
Hidden
camera
Talent
Sitcom
Dating/
romance
Makeover/
lifestyle
Court
Law
enforcement
2.58a
0.07
2.37b
0.06
2.34b
0.06
2.06cd
0.06
1.94ce
0.06
1.93de
0.06
1.87e
0.06
1.55f
0.05
1.52f
0.05
Means with no subscripts in common differ at p ⬍ .05 using Bonferroni post hoc comparisons.
that characters are somewhat idealized on docusoaps on the basis of attractiveness and social
prowess, often becoming pseudocelebrities in
the process. As a result, viewers may engage in
wishful identification, and this immersion process could satiate their motivation for status, as
was supported by Reiss and Wiltz (2004). In
contrast, participants reported the lowest level
of identification with those featured on law enforcement and court shows. These patterns of
results are perhaps explained by the notion that
people featured on these programs are often
vilified, ridiculed, or mocked, making them unlikely targets for identification (Oliver, 1994).
In terms of behavioral involvement, our data
revealed that interactivity was reported highest
for talent shows and lowest for court shows,
suggesting that viewers feel the greatest control
over programs that are fundamentally premised
on the search for extraordinary skills. This finding seems logical because audience interactivity
is a central component of current reality-based
talent programs. Viewers are often encouraged
to vote for their favorite contestants, and the
votes cast determine the final program outcome
(Holmes, 2004). In addition, the premise of
these programs and the reinforcement of rewards (e.g., a recording contract in the case of
The Voice and American Idol) promote interactivity because these shows encourage viewers to
audition for a chance at fame. Although audience participation existed before the emergence
of reality TV (see Griffen-Foley, 2004), these
shows inspire a unique form of mass participa-
tion. In light of the evolving media climate, the
Internet further enriches reality TV viewers’
experiences by giving them opportunities to
visit TV websites and join and develop fan
communities (Jenkins, 2006; McClain, 2011).
On the other hand, viewers are not asked to
determine the fate of characters on makeover/
lifestyle, sitcom, law enforcement, and court
shows. It is also unlikely that people would
audition for several of these shows, particularly
those within the law enforcement and court
subgenres, because they generally focus on immoral behaviors. Therefore, it is reasonable that
our data show that court shows are deemed the
least interactive.
Although differences in identification and interactivity were found across subgenres, viewers also indicated varying levels of enjoyment.
Participants most enjoyed watching programs
within the hidden camera, game, and docusoap
subgenres, whereas they least enjoyed court
shows. This suggests that being able to observe
the private lives of real people and situations in
which individuals are not aware of being
watched excites viewers (Andrejevic, 2002,
2004; Nabi et al., 2003, 2006). This anonymous
glimpse into the “reality” of others may be
perceived as pleasurable because viewers are
able to engage in a voyeuristic experience. Elements of the average court show, on the other
hand, can often be seen in other venues (e.g.,
news broadcasts) and thus may not elicit a novelty appeal. Moreover, court shows were rated
as having low levels of identification and inter-
Table 3
Interactivity with Reality TV Subgenres
M
SE
Note.
Talent
Docusoap
Dating/
romance
Game show
Hidden camera
Makeover/
lifestyle
Sitcom
Law
enforcement
Court
1.91a
0.04
1.55bc
0.04
1.51cd
0.04
1.51bde
0.03
1.50cdf
0.04
1.47dfg
0.04
1.45efgh
0.04
1.44gh
0.04
1.41h
0.03
Means with no subscripts in common differ at p ⬍ .05 using Bonferroni post hoc comparisons.
REALITY TV SUBGENRES
9
Table 4
Enjoyment of Reality TV Subgenres
M
SE
This document is copyrighted by the American Psychological Association or one of its allied publishers.
This article is intended solely for the personal use of the individual user and is not to be disseminated broadly.
Note.
Hidden camera
Docusoap
Game show
Talent
Sitcom
Law
enforcement
Makeover/
lifestyle
Dating/
romance
Court
3.37a
0.07
3.35a
0.08
3.23a
0.07
3.03b
0.08
2.91b
0.08
2.63c
0.08
2.62c
0.08
2.55c
0.08
1.88d
0.06
Means with no subscripts in common differ at p ⬍ .05 using Bonferroni post hoc comparisons.
activity, both of which were associated with
enjoyment. These explanations provide justification for why viewers reported greater enjoyment of docusoaps and hidden camera and game
shows over court programs.
When assessing perceptions of realism, our
research shows that law enforcement shows
were perceived as most realistic and dating/
romance shows were perceived as least realistic
among the subgenres. A logical explanation is
that the use of real footage provided by police
and law enforcement surveillance cameras
plays a substantial role in enhancing the authenticity of these programs. However, even though
these depictions are perceived to be realistic,
they differ substantially from reality by overrepresenting violent crimes and misrepresenting
the racial profiles of suspects and police officers
(see Oliver, 1994). From a cultivation perspective (Gerbner, Gross, Morgan, & Signorielli,
1994), it is possible that over time, our perceptions of the police force and criminals will consequently converge with their portrayals on TV.
In contrast, although unscripted dating/romance
shows are heavily staged, contestants are placed
in contrived situations where they, along with a
host of other suitors, are vying for the heart of a
single man or woman, a situation that is not
common in real life. Thus, the plausibility of
events and the nature of these relatively manufactured environmental conditions explain why
dating/romance programs are perceived as least
authentic.
Additionally, game shows were perceived as
the most competitive among all other subgenres
examined in the study. This finding is particularly interesting because game shows, such as
Survivor and The Amazing Race, which are
principally oriented around winning money,
were evaluated as more competitive than were
programs with objectives of winning lesstangible or financial outcomes (e.g., romance).
Although a specific goal is consistently reinforced in game shows, other programs such as
docusoaps and sitcoms do not place characters
in positions of achieving a specific goal. Furthermore, contestants who are showcased in
makeover/lifestyle programs are already preselected to undergo extreme fashion or surgical
transformations, where the act of being selected
to appear on the show occurs in the preproduction phase. Although the goal of being successful in the transformation process exists, strategy
and conflict are not as applicable to makeover/
lifestyle shows, because the accomplishment is
largely in the hands of professional makeup
artists, stylists, and plastic surgeons. These findings are generally consistent with previous research examining the competitiveness of specific reality programs (e.g., Nabi, 2007).
When synthesizing all the findings across
subgenres, the most striking results show that
although law enforcement, court, and makeover/lifestyle programs were reported as highly
realistic, viewers exhibited low levels of identification and interactivity and experienced min-
Table 5
Perceived Realism of Reality TV Subgenres
M
SE
Note.
Law
enforcement
Makeover/
lifestyle
Hidden camera
Court
Talent
Game show
Docusoap
Sitcom
Dating/
romance
3.56a
0.06
2.98b
0.06
2.88bc
0.06
2.86bd
0.06
2.79cde
0.06
2.71ef
0.06
2.63f
0.06
2.42g
0.06
2.21h
0.06
Means with no subscripts in common differ at p ⬍ .05 using Bonferroni post hoc comparisons.
10
TSAY-VOGEL AND KRAKOWIAK
Table 6
Perceived Competition of Reality TV Subgenres
M
SE
This document is copyrighted by the American Psychological Association or one of its allied publishers.
This article is intended solely for the personal use of the individual user and is not to be disseminated broadly.
Note.
Game show
Docusoap
Talent
Law
enforcement
Dating/
romance
Court
Hidden camera
Makeover/
lifestyle
Sitcom
3.78a
0.05
3.33b
0.05
3.29bcd
0.05
3.21bc
0.05
3.20c
0.06
3.19cd
0.06
3.01e
0.05
2.68f
0.07
2.59f
0.05
Means with no subscripts in common differ at p ⬍ .05 using Bonferroni post hoc comparisons.
imal enjoyment from these shows. Thus, it is
questionable whether perceived realism is driving viewers to enjoy reality-based programs.
Rather, viewers may enjoy programs that are
more unrealistic and dramatic as long as the
story that is being conveyed is coherent (see
Busselle & Bilandzic, 2008). However, whereas
hidden camera shows were rated as highly realistic, viewers also enjoyed these programs.
Although these shows capture raw footage depicting people who are not aware that they are
being watched (hence the realism explanation),
the shows may engender greater enjoyment because character outcomes are less predictable.
Viewers also indicated that game shows were
the most competitive among the subgenres and
reported that these programs were some of the
most enjoyable as well. Applying sensitivity
theory, individuals may derive pleasure from
feeling vindicated after witnessing conflict in
reality programs (Reiss & Wiltz, 2004). The
notion of rewards may attract viewers to watch
reality TV; however, enjoyment could be a
function of the type of reward. It appears that
programs oriented around monetary rewards are
much more appealing and exciting to watch.
This is evident in the findings that dating/
romance shows, though rated as more compet-
itive than other subgenres, were also reported as
the least enjoyable.
Enjoyment of the subgenres was also predicted by some of the appeal factors examined
in this study. Specifically, the appeal of love and
watching others increased enjoyment of dating/
romance, makeover/lifestyle, docusoap, and sitcom subgenres. Because these subgenres invite
audiences to peek into the intimate lives of
others, it is not surprising that viewers who
generally like to observe other people enjoy
watching these programs, supporting previous
research on the role of voyeurism in reality TV
viewing (see Nabi et al., 2006). Furthermore,
these subgenres tend to focus on relationship
issues that resonate with viewers who find love
strongly appealing. On the other hand, hidden
camera, talent, and game shows are less likely
to portray characters’ intimate relationships and
instead focus on particular challenges or tasks
(e.g., dealing with a prank or winning a prize).
Therefore, it is not surprising that the appeal of
watching others affects enjoyment of these programs, but the appeal of love does not. Somewhat more interesting is the finding that the
appeal of love diminished enjoyment of law
enforcement and court shows. Because these
shows depict characters committing acts of vi-
Table 7
Appeal Factors Predicting Enjoyment of Reality TV Subgenres
Appeal
Love
Watching others
exposed
Reward
Being observed
Fame
Dating/
romance
ⴱⴱⴱ
Makeover/
lifestyle
ⴱⴱⴱ
.23
.22
.18ⴱⴱ
⫺.04
.03
.02
.24ⴱⴱⴱ
⫺.07
⫺.01
.10
Note. Values are standardized betas.
ⴱ
p ⬍ .05. ⴱⴱ p ⬍ .01. ⴱⴱⴱ p ⬍ .001.
Hidden
camera
Talent
Game show
⫺.004
.11
.03
.32ⴱⴱⴱ
.04
⫺.06
.13
.18ⴱⴱ
.03
.01
.12
.26ⴱⴱⴱ
.06
.01
.02
Docusoap
ⴱⴱⴱ
Sitcom
ⴱ
Law
enforcement
ⴱⴱⴱ
Court
.26
.14
⫺.27
⫺.15ⴱ
.41ⴱⴱⴱ
⫺.03
⫺.04
⫺.02
.36ⴱⴱⴱ
⫺.11
⫺.04
⫺.03
⫺.06
.07
.10
.13
.09
.04
.06
.04
This document is copyrighted by the American Psychological Association or one of its allied publishers.
This article is intended solely for the personal use of the individual user and is not to be disseminated broadly.
REALITY TV SUBGENRES
olence, getting arrested, or being sued, these
portrayals are potentially distressful to watch
for those who find love appealing. Therefore,
the impact of the appeals of love and watching
others on viewers’ enjoyment varies across subgenres.
Some limitations and directions for future
research should be acknowledged. First, it is
possible that our convenience sample of students is not generalizable to the true population
of reality TV viewers. Future research may consider expanding the sample to include older
adults to improve the external validity of the
findings. Second, although our research supports variations in identification across the reality TV subgenres, it is possible that emotionally
and cognitively taking on the perspectives of
characters has implications for changes in viewers’ attitudes, beliefs, and values. Because reality TV is edited to tell a story, producers have
the capability to impact viewers’ likelihood for
identification, particularly by emphasizing and
excluding specific narrative elements. Future
research should consider how identification
fosters changes in the audience, perhaps encouraging viewers to emulate the characters
in these programs and alter their morals and
opinions. Third, the items we used to assess
interactivity are limited in that we did not
consider other avenues of behavioral involvement. Future studies should investigate
whether other components of interactivity,
such as online message board participation,
engagement in reality TV fantasy leagues,
and voting through social media (e.g., Twitter) contribute to a viewers’ sense of control
over program content. Finally, enjoyment can
be further deconstructed by examining a host
of distinct positive responses. Whereas pleasure and diversion have been extensively
studied as indicators of enjoyment (Zillmann
& Bryant, 1994), more recent efforts have
been made to consider gratifications such as
deriving meaning from entertainment (Oliver
& Bartsch, 2010). Therefore, future studies
could examine other forms of positive responses to reality TV subgenres as scholars
have found that lifestyle-transforming reality
TV facilitates feelings of elevation more so
than does game-based reality TV (Tsay-Vogel
& Krakowiak, 2013).
11
Conclusion
The present research offers a clearer understanding of the variability in affective, cognitive, and behavioral responses to the nine reality
TV subgenres under scrutiny— dating/romance,
makeover/lifestyle, hidden camera, talent, game
show, docusoap, sitcom, law enforcement, and
court. It is evident that reality TV is not merely
a genre defined by homogeneous narrative characteristics but rather one with an increasing
number of formats and themes that offer unique
affective, cognitive, and behavioral experiences. Given the evolving media climate, this
exploratory study takes an initial step to reveal
distinctions in the evaluations and gratifications
underlying contemporary reality TV formats.
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Received November 15, 2014
Revision received September 1, 2015
Accepted September 10, 2015 䡲