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Films are audiovisual in nature. Both film’s sounds as well as visuals are source of information required to understand the film narrative. When persons with hearing impairment view film content, they cannot access the sound of the film. Hence it is possible that persons with hearing disabilities may not be able to understand the film narrative at par with the people who don’t have any such disability. This experimental research study is aimed at finding the difference between the understanding of the narrative of AV clip when it is watched with sound and without sound. As a pre-test a trailer of the film without any sound was shown to people without audiovisual disabilities. And then the same trailer will be shown with sound to the same sample audience. Responses about viewers understanding of the narrative of the trailer will be collected in the form of questionnaire. This research study is a small part of more extensive research aimed at finding how persons with disabilities understand the film narrative and what methods can be used to improve accessibility of audiovisual media so that PWDs understand film narrative at par with persons without disabilities.
The Nigerian film industry (Nollywood) embraces both motion picture and television approaches; yet it cannot be called one or the other in its entirety. This ‘both and neither’ nature has forced scholars such as Kenneth Harrow to ask: ‘how are we to read their films?’ and, by virtue of this article, their film music. I argue that the capacity to do so subsists in a thorough understanding of the industry’s organisation and long-held divergent creative process. My ethnographic study reveals that Nollywood’s structure of film music production differs significantly from some other known cinema traditions of the world. One such striking observation is that Nollywood film music projects and production (recording, editing, spotting, etc.) are entirely carried out without the involvement of film directors. And this unique process and structure strongly influences its film music approaches and aesthetics. This paper, thus, presents and examines those differences with a view to offering insights on how Nollywood film music might be understood.
This paper will demonstrate an understanding of a leading theorist, Michel Chion`s work, giving reference to multiple film texts and how they exemplify his theories. Particular attention will be paid to Chion's notion of acousmatic sound and how the perception of the diegetic realm is affected. It will be argued that Chion's terms such as the non-diegetic and pit are insufficient when understanding music's positioning in the narrative space within the given examples. Reference will be made to scholars whose concepts provide a more effectual approach to film music analysis. Particular reference will be made to The Ben Winters and Anahid Kassabian research, which also
Cinema has been more affected by social, cultural and technological changes than other fields of art. The reason why cinema is such a popular art is that images largely contribute to humans’ perception of life and alter the reality they perceive. Cinema creates an illusion by showing the action of motion through time. While cinema is imitating the reality, it gets help from the story, image itself, colors, lights, decors, cinematography and most importantly from ‘the sound’. Throughout the thesis, it will be argued that since its introduction to film production, sound has a such a significant effect in increasing the dramatic impact in cinema that today we can argue, ‘sound started to steal the role from images in cinema’. The thesis will focus on Reha Erdem’s deployment of sound in his films. It will be argued that Reha Erdem deserves a closer look at his works in terms of the way he uses sound which enlarges the image and carries it into a different aesthetical scape to create a significant impact on audiences’ minds. Therefore, this thesis can be read as an attempt to understand how Reha Erdem uses sound and brings it into the forefront of his story telling along with his fragmented editing style. The thesis will analyzed three of Reha Erdem’s films - Hayat Var, Kosmos and Jin - through a qualitative approach. All three of these films are very exceptional samples of not only for music and sound design but also their nature of visuals which supporting parallel expressions. As a methodological tool, the analysis will favor mainly from semiotic analysis. These films are produced consecutively between the years 2008 and 2013. The thesis suggests that the three selected films form a trilogy with regards to the way they use sound. The argument will be made that they employ the same thematic sound usage, which in this thesis will be referred to as ‘sonocentric’. The term sonocentric will be used to suggest that sound is at the center of these films, and that it frames the images. Throughout the thesis, it will be claimed that this sonocentric use of sound is Erdem’s aesthetic choice.
Film music is often thought of as something that adds to the visuals. Yet, this truism somehow obscures the complexity of how film music works. First, music has no single and fixed meaning that can be added to the visuals in the first place. Second, experiencing audiovisual meaning can be accounted for on several levels. For that reason this article proposes eight different but complementary ways of listening to music along the lines of ecological theories of musical perception in which it is argued that we hear things, that is, referential matters in music. The validity of this is demonstrated through the discussion of a series of scholarly interpretations of John Williams' music for the opening scene of Jaws (1975). Second, it is argued that music may add meaning on different levels and a three level model of film music analysis is suggested in which the music as an expressive device, the fiction world as a dramatic space and kinds of audience engagement are conceived as three separate, yet interacting, levels of the filmic experience.
The analysis of electroacoustic music has long been difficult. Most works lack external documentation (a "score"), and thus the analyst is left with only the tools of listening and perception. This paper uses theories of film sound structure, organization and semiotics to posit new frameworks for understanding electroacoustic music. One of these involves the notion of "blind cinema", a term I use to describe soundscapes whose structure is governed by shifts in sonic "perspective". Just as film sound can move among points of audition and between diegetic and non-diegetic realms, so too can the realm of electroacoustic sound alone. I explore this topic using films that employ electroacoustic sound in a myriad of ways: "Spellbound" (Hitchcock), "Pi" (Aronofsky), "Solaris" (Tarkovsky), "Clean, Shaven" (Kerrigan), and "Noise" (Saville).
Essay about audiovisual synchronicity in videogames
From the opening credits to the closing titles, the audio-visual cohesion in a film has evolved to be integral to the viewer for the purpose of understanding the intended narrative and fulfilling any of their expectations and anticipationsof the twenty-first century cinematic experience. This relationship has become increasingly important in light of recent improved developments in film and sound technology, as well as, the expanding imagination and creativity of the new generation of filmmakers (Mancini, 1985: 361). It has no longer become a requirement for a film to have a comprehensive and socio-cultural relevant story line, rather the popular approach has been to use recent technology to create, recreate and enhance images, recorded and otherwise digitally manipulated, that warp and bend the boundaries of “realism” in all its dimensions in cinema (Jordan, 2010: 25). In an attempt to match these new-age multi-dimensional images, filmmakers have sought after a soundtrack that not only influences and modifies the image track but also forms and enriches the intended narrative (Buhler, Neumeyer & Deemer, 2010: 7). No longer is the soundtrack considered to be a superfluous accompaniment to the film but rather, important to understanding the filmmaker’s intentions or, in other words, ‘sound shapes the picture sometimes as much as the picture shapes sound’ (Altman, 1985: 44, Remael, 2012: 258). In this respect, Sfx plays a fundamental role in enhancing what the viewer sees and in some cases exemplifies more about what the image/scene is than the image/scene does. Decades of over-simplification and under-theorization has led to sfx receiving the least critical and scholarly attention even though it provides the greatest opportunity to understand the marriage of the ‘complex interactive systems of visual and aural signs’ that is the film audiovisual medium (Remael, 2012: 257). It is in this that the dissertation aims to research the extent to which, whether positively or negatively, sfx influence the audio-visual relationship in a Sci-Fi film, and consequently our perception of the events occurring in the diegesis of a film in that genre.
2013
This chapter focuses on the role of music in narrative fi lm. Unlike most other sensory information in a fi lm (i.e., the visual scenes, sound effects, dialog, and text), music is typically directed to the audience and not to the characters in the fi lm. Several examples will familiarize the reader with some of the subtleties of fi lm music phenomena. Two aspects of fi lm music are introduced: congruence, which focuses on purely structural aspects, and association, which focuses on the associative meaning of the music. The nature of and interplay between the emotional experience of the audience (referred to as internal semantics) and the external "reality" of the fi lm (referred to as external semantics) are discussed, and an assessment is made as to where music (in particular, fi lm music) resides with respect to these two domains. Because the two dimensions of structure and association are orthogonal to the internal-external semantic dimensions, they defi ne four quadrants for describing the relation between music (structure and associations) and fi lm narrative's internal and external semantics. Finally, the concept of a working narrative (WN) is introduced as the audience's solution to the task of integrating and making sense out of the two sources of information provided in the fi lm situation: sensory information (including the acoustic information of music) as well as information based on experience including a story grammar. The author's congruenceassociation model with the working narrative construct (CAM-WN) accommodates the multimodal context of fi lm, while giving music its place.
This dissertation examines the use of music and sound in the films of Alfred Hitchcock to achieve a dramatic emotional effect, and how its effectiveness has influenced the use of sound and music in post-Hitchcock cinema. It examines the specific compositional devices used by composers such as Bernard Herrmann and Miklos Rosza, and approaches to sound design present in these works. By looking at these features: it discerns the true significance of these aural features and the importance of these methods to enhance the cinematic experience constructed under Hitchcock. This work also explores how the effectiveness of these techniques, and the success of these films, has influenced cinema and soundtracks from other directors, composers, and sound designers to the modern day. In order to obtain a greater understanding of the influence that these aural techniques have on the audience of such films; a number of psychological and biomusicological concepts are explored: such as entrainment (Sonnenschien, 2001, p.97-99), listening modes (Chion, 1994, p.25-34), and the ideas of meaning and communication (Tagg, 2012, p.155-192). The research displays how the sound designers and engineers, and musical directors: such as Bernard Herrmann and Miklos Rozsa, involved in some of Hitchcock’s most renowned productions helped to achieve an effective emotional response from the audience, and also shape the use of sound and music in cinema of similar genres through the 20th and 21st centuries.
This research branches from the study of silence in sound studies and musicology. It contributes by theorising ‘sonic subtlety’, a new category of sound positioned between silence and sound, where the sound is more restrained, but also not completely silent. Sonic subtlety appears in four aspects of sound: amplitude, spectrum, space and time. This study observes how sonic subtlety performs in 20th-century classical music and contemporary film music and answers the following: • What does sonic subtlety do and in which ways can it perform effects to a listener? • How does sonic subtlety function in 20th-century classical music and contemporary film music? • How does sonic subtlety change the act of listening? In Chapter 1, I explain ‘sonic performativity’, the ability of a sound to perform an effect to an audience. This thesis considers sonic subtlety in terms of its sonic performativity. Most 20th-century classical music has no external, extra-musical functions such as illustrating a narrative or accompanying a visual. Sonic subtlety performs effects for the listener’s enjoyment only. In Chapter 2, sonic subtlety has four modalities of performativity: sonic clarity, sonic environment, sonic preparation and thematic subtlety. Film music has a more functional nature than 20th-century classical music with the addition of three cinematic factors: intermediality, narrative and emotion. In Chapter 3, the modalities of sonic subtlety function in film music to enhance these factors. Sonic subtlety in film music also often encourages ubiquitous, inattentive listening. Sonic subtlety performs effects to the listener on a partially-conscious level; I call this ‘subtly conscious performativity’. Sonic subtlety in film music can create a ubiquitous listening experience which can involve a new mode of listening between attentive and inattentive; I term this ‘subtly attentive musicking’. Sonic subtlety encompasses both the construction of sonic parameters and the ways of understanding musicking and performativity. This thesis breaks previously opposed categories: silence and sound, conscious and unconscious, attentive and inattentive. It contributes new perceptive and analytical categories for composers, sound designers and musicologists that can now be explored further.
Estonian Academy of Music and Theatre Dissertations 4, 2009