RE:SOURCe
The 10th International Conference on the Histories
of Media Art, Science and Technology
13-16 September 2023 Venice, Italy
PROCEEDINGS
The Ice-Time Project
Tessering the Space-Time of Climate Change
Clea T. Waite
Independent
Colorado, USA
[email protected]
Abstract
The geological provides a glimpse of time as a supradimensional force, a four-dimensional perspective that
subsumes both past and future and whose deep time view far
exceeds human perception. Visible evidence of this space-time
polytope is our perception of changing matter over time: rusting
metals, geological strata, coral reefs, and melting ice caps.
Fathoming global warming-induced climate change
involves vast systems and timeframes that are disconcerting for
the mind to assimilate. Can we comprehend data representing
planetary scales of matter and timeframes that progress over
generations, far beyond empirical experience and the limits of
our physical perception?
Ancient glacial ice provides an 800,000-year timeline, a
fourth dimension, into Earth's climatological past and the future
uncertain outcomes of rising temperatures. The Ice-Time project
is a series of immersive media artworks created in response to
the precarious state of Earth's ecosystem, engaging
interdisciplinary science-art research methodologies, including
heuristic experience with polar ice in Greenland and
collaborations with scientific experts. The project explores
momentous environmental challenges – challenges framed by
the concept of the Anthropocene, the idea that humanity should
now be considered a geological and terrestrial force.
The artworks presented here use the notion of the cinematic
tesseract, a four-dimensional container of space and time, to
formally explore immersive cinema in and as hyperspace. The
series of cinema-installations enact the accelerating space-time
of glacial ice caused by global warming. The Ice-Time project is
realized in diverse, immersive moving image forms that include
a multi-channel video installation with spatial sound, 360°cinema, ultra-high-resolution hypercinema formats, and virtual
reality to create embodied experiences of the changing
timeframes of polar ice. This essay will focus on two works from
the series, the immersive video installation Ice-Time and the
virtual reality environment TesserIce.
The six-channel video / spatial audio installation Ice-Time is
an immersive cinema mediascape. In the installation, the
beholder experiences the time frame of a different form of matter
as a proprioceptive, somatic experience. Ice-Time conveys
realistic views of ice taken at all scales of space, from the
microscopic to the planetary, combined within a threedimensional space of original sound recordings of ice.
TesserIce composes a true four-dimensional mediascape in
virtual reality that allows participants to propel themselves
through the hyperspace dimensions of Earth's polar ice. The
experience of higher-dimensional landscapes and acoustic
cinematic environments uniquely places participants within a
four-dimensional architecture. Placing the spectator's body in a
conflation of real with virtual space fosters a radical solicitude
between the space-time of the human and the geological. In each
of these works, the stark imagery of ice serves as a distinct
access point into the overwhelming complexity of global
warming and its ramifications, creating an embodied,
participatory, and poetic experience of climate change's time,
scale, causes, and effects that imbues the spectator with a deep
awareness of the environment and the cultural implications of
ice.
Keywords
Anthropocene, polar ice, immersive cinema, supradimensional cinema, embodied perception, hyperspace,
tesseract, Greenland, climate change, global warming
THE ICE-TIME PROJECT
The Ice-Time project is a series of media artworks
combining science, technology, and art created in response to
the precarious state of Earth's ecosystem. The project realizes
hyper-dimensional, cinematic spaces that transform the
audience’s subjective perception of time by transposing nonhuman scales of time to the human and back to grasp the
temporal reality of climate change, particularly the time scales
of glacial ice. These works enact the current accelerating
changes in the space-time of glacial ice.
The project engages interdisciplinary science-art research
methodologies, including a polar expedition to Western
Greenland and collaborations with scientific experts. The IceTime project uses immersive moving image forms that include a
multi-channel video installation with spatial sound, 360°cinema, ultra-high-resolution hyper-cinema formats, and virtual
reality to create embodied, proprioceptive, poetic experiences of
the changing timeframes of ice. The images in the Ice-Time
series present hyper-realistic, magnified views of ice taken at all
scales, from the microscopic to the planetary. We achieved
exceptionally detailed images of ice cores, crystals, glaciers, and
other natural ice formations using ultra-high-definition timelapse photography and micro-photography in the field and in
collaboration with polar scientists. The artworks explore
momentous environmental challenges – challenges framed by
the concept of the Anthropocene, the idea that humanity should
now be considered a geological and terrestrial force.
The resulting cinema-installations aim to convey the
quiddity of ice and its ramifications as embodied, deeply
aesthetic experiences. They create the opportunity for the
participants to internalize knowledge of the cryosphere as few
people in the populated and more temperate parts of the Earth
have the chance to do, imbuing participants with an implicit
awareness of polar ice's environmental and cultural
implications.
This essay focuses on two works from the series, IceTime and TesserIce.
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FATHOMING
Each individual life plays a small role in the state of the
world, like the role of a single snowflake in creating a flowing
glacier. Our collective imperative is to see beyond our
immediate surroundings, envisage our effects on distant parts of
the world, and grasp the scale of our collective impact.
Climate change is the defining issue of our time. Philosopher
Bruno Latour compared the interdependencies of our planet’s
atmospheric processes and our inextricable reliance on them to
the life-support technology of a space station that is breaking
down. Using philosopher Peter Sloterdijk’s designation for
unambiguity, he wrote,
Our current condition nearly relies on a more
explicit understanding that this tentative technological
system, this ‘life-support,’ entails the whole planet –
even its atmosphere […] we are finally out of this
strange idea of a nature that could remain infinitely
distant from the fragile life-support system that we are
slowly making explicit.(Latour, 2006:106-107)
As we are all now aware, global warming is precipitating
unprecedented weather events, oil disputes, water wars, and
refugee migrations while rising oceans and raging fires begin to
redraw the global map of habitable spaces. Latour summarized
this situation: ‘[…] everyone now knows that the climate
question is at the heart of all geopolitical issues and that it is
directly tied to questions of injustice and inequality.’(Latour,
2018:187). Psychically remote, we obliviously engender harm.
The Antarctic Ice Sheet, Earth’s largest ice mass, holds 90%
of the planet’s fresh water. Antarctica's ice currently remains
relatively stable, but, for example, Thwaite's Glacier, which
drains an immense expanse of West Antarctica's ice sheet, is
expected to contribute several inches of sea level rise by the end
of this century at its current rate of retreat. Should global
warming remain unchecked, unleashing a sudden glacial retreat,
Thwaite’s Glacier alone could release enough ice to raise sea
level by ten feet over the next few centuries (Michon Scott,
2023), creating unfathomable alteration to Earth’s current land
masses. 1
Greenland’s Ice Sheet is the second-largest ice mass on the
planet. Because of its location, it is both more accessible for
study and melting at a significantly faster rate than Antarctica.
A joint study by NASA and ESA showed that Greenland lost 3.8
trillion tons of ice between 1992 and 2018, contributing 11
millimetres to rising sea levels. The melt rate of Greenland’s ice
accelerated sevenfold between 1992 and 2018. The study’s
findings forecast 70 to 130 millimetres of global sea level rise
due to Greenland ice by 2100 (Michon Scott, 2023). But
millimetres of sea-level rise and trillion tons of ice over a quarter
century are cryptic numbers, abstractions that lack an emotional
ingress. Can a work of art serve as a means to comprehend the
unfathomable by providing an emotional connection to its
subject? Can it provide, to quote poet Percy Shelley, ‘…the
creative faculty to imagine that which we know …to act that
which we imagine?’. (Shelley, 1917) For the Ice-Time project
artworks – to know – we headed to Ilulissat in Western
1
In 2019, the Intergovernmental Panel on Climate Change
estimated that 680 million people living in low-lying coastal zones
Greenland, the location of Jakobshavn Isbrae, the largest outlet
glacier in Wester Greenland and the fastest-moving glacier on
Earth [Fig. 1].
Fig. 1: Jakobshavn Isbrae, Western Greenland, glacial retreat from
1851-2014. Original data NASA. Since the onset of the Anthropocene,
Jakobshavn retreats, deflates, and withdraws its terminus. (Andersen et
al., 2019)
In this essay and these artworks, it is geology that is made
explicit. Like Latour’s atmosphere, geology has been
reconfigured, and with it, the significance of polar ice. We’ve
realized that ice is an essential ecological system, a terrestrial
life-support that makes our life possible. Ice in the cryosphere is
also the most visible indicator of the short-term effects of
climate change. Greenland’s ice is a prelude, a supradimensional window into an unfathomable space and time.
MATERIAL TIME
The geological provides a glimpse of time as a supradimensional force, a four-dimensional perspective that
subsumes both past and future and whose deep time view far
exceeds human perception. Visible evidence of this space-time
polytope is our perception of changing matter over time: rusting
metals, geological strata, coral reefs, and melting ice caps.
Fig. 2: Ice-Time: GISP 2D 1841 ice core section from the Greenland
Ice Sheet. Depth: 1840 to 1841 meters. Age circa 16000 years B.P.
Image provided by the National Ice Core Facility, National Science
Foundation. © Clea T. Waite, 2017
The Earth's cryosphere contains deep time. Imagine time as
a material axis, a spatial lens outside our three dimensions that
makes subtle changes to Earth’s atmosphere visible. The frozen
poles are containers of Earth’s climatological timeline, a fourdimensional archive of atmospheric history. Ice cores drilled
from ancient glaciers in Antarctica and the Greenland Ice Sheet,
the planet’s deepest ice deposits, form this material lens [Fig. 2].
They provide a physical timeline 800,000 years back into the
chronicle of Earth's climate and the future uncertain outcomes
of rising temperatures. The poles are what philosopher Timothy
Morton calls hyperobjects, a metaphor for forces and scales of
space and time beyond human comprehension that ‘…involve
profoundly different temporalities than the human-scale ones we
are used to.’(Morton, 2013: 114) Glaciers are crystal tesseracts.
would be adversely affected by sea-level rise due to ice mass melt. That
number could exceed 1 billion by 2050(Michon Scott, 2023).
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Comprehending global warming-induced climate change
involves systems and timeframes so vast they are disconcerting
for the mind to assimilate. Can we comprehend data representing
planetary scales of matter and timeframes that progress over
generations, far beyond empirical experience and the limits of
our physical perception? The tesseract, a four-dimensional
hyper-container of space and time, plays a fundamental role in
the metaphors and structures that make the Ice-Time project.
current research data and the cryosphere's role in understanding
the greater picture of climate change.
GROUNDWORK
Heuristic immersion in the realm of ice, the first-hand
experience of the cryosphere, was essential to Ice-Time (Waite,
2017) from its first inception [Fig. 3]. The research process for
creating this project included the empirical methodology of the
naturalist in the field, collaboration with scientific experts, and
artistic praxis. Our intention was to venture beyond romantic
notions of the sublime frozen North to work directly with polar
scientists on the ice and in the laboratory.
Fig. 4: Ice-Time locations in Greenland: Kangerlussuaq and Point 660
Camp, GIS, Ilulissat and Jakobshavn Glacier, Eqi Glacier and ETH/CU
Camp, GIS. Image: C. T. Waite, 2017.
Fig. 5: Ice-Time location Eqi Glacier and our ascent to ETH/CU Camp
and the GIS. Image: J.J. Andreassen, 2016.
a)
b)
Fig. 3: Heuristic immersion in the realm of ice. a) The author on the
Greenland Ice Sheet above Kangerlussuaq. Photo: A. von Chamier,
©2016. b) Angelika von Chamier recording sound at the Icefjord,
Illulisat. Photo: C.T. Waite, ©2016.
Production for the Ice-Time project centred on a two-woman
expedition to Western Greenland in 2016. We spent three weeks
immersed in the ice landscape, filming and recording sounds in
the 24-hour daylight at the Icefjord in Ilullisat, The Eqi Glacier,
camping at Point 660 Camp on the GIS above Kangerlussuaq
[Fig. 4], and the Greenland Ice Sheet above Eqi near ETH/CU
Camp, GIS [Fig. 5]. Throughout our trip, enthusiastic guides,
mostly Danish graduate students in geology and biology,
assisted us, and they repeatedly made our quest for specific ice
forms possible.
Collaborations
The integrated practice of art and science embodies a
fundamental notion of interdisciplinary proficiency. We
approached the creation of Ice-Time by applying the
methodologies of both artists and scientists. This practice entails
a direct engagement with materials and methods, combined with
a commitment to deep research and seeking out the poetic
artifacts that emerge from our scientific collaborations.
Engaging with polar scientists deeply informed the artwork,
providing insight into the interpretation and ramifications of
A number of scientists contributed knowledge, experience,
and data to the Ice-Time project.
Physicist Kenneth Libbrecht at CalTech was the first
scientist to join the project. Libbrecht is renowned for his studies
and photographs of the morphology of ice crystals. He invited
me to his laboratory in Pasadena, and we created custom
snowflakes with his apparatus. Data from his research appears
throughout Ice-Time.
We began our field collaborations by consulting the ARCUS
directory of Arctic Researchers and reaching out to the Polar
Division of the National Science Foundation. These resources
put us in touch with scientific researchers willing to collaborate.
Geologist Twila Moon at the University of Bristol first
suggested going to Greenland as the hotbed of current
glaciological research. She and her colleagues Stephen Cornford
and Michael Cooper generously taught us the fundamentals of
glaciology.
We met with David and Denise Holland from New York
University while in Ilullisat and again in their laboratory in New
York. David Holland is one of the first scientists to discover that
the outlet glaciers are being melted from below by the warming
seawater in addition to the warm air above. The ramifications of
this discovery are now playing out on the accelerating melting
of the ice shelves in Antarctica.
Henry Kaiser is one of the world’s foremost under-ice
divers, working for the NSF. Henry provided underwater video
material from beneath the Ross Ice Shelf in Antarctica, a
location beyond our reach. There are fewer under-ice divers in
the world with Kaiser's skillset than astronauts.
Finally, we worked with Joan Fitzpatrick, Geoff Hargreaves,
and Eric Cravens at the National Ice Laboratory in Denver,
spending two days filming ice cores and thin slice samples in the
freezers there [Fig. 6]. A highlight was when the NICL pulled
out one of their most unique subjects for us, the ice core segment
known as ‘Black Beauty’ [Fig. 7]. This ice core contains the
thickest, most prominent volcanic ash layer found to date in any
ice core sample. The ice core is from the WAIS Divide on the
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West Antarctica Ice Sheet. 2 More recent layers of ice reveal
traces of nuclear fallout and plastics.
Fig. 6: Crystals and trapped air from the WAIS Divide Core WDC 06A
half and half. Research: Joan Fitzpatrick. NICL/NSF. Photo: E. Cravens.
Comparing the atmospheric records revealed by ice cores
from Greenland and Antarctica and other sources, including tree
rings and sediment deposits, reveals global interactions of
climate events. Recent studies demonstrate a north-to-south
reaction direction of abrupt climate signals, such as the systemic
reaction to significant volcanic events, and have revealed the
dominant role of ocean circulation in the interaction between
North and South previously attributed to atmospheric
processes. 3
Fig. 7: ‘Black Beauty’ ice core sample, NICL. Photo: © A. von
Chamier, 2017. The NICL is part of the US Geological Survey.
SUPRA-DIMENSIONAL CINEMA
The notion of an object only perceivable in time, a higherdimensional object containing the time dimension within its own
space, makes the four-dimensional tesseract – the hypercube, so
intriguing. Motion is essential for comprehending all aspects of
a higher-dimensional object from a lower-dimensional space,
giving the tesseract as perceived from three-space an inherently
cinematic nature.
Three-dimensional film space – the two-dimensional image
plane and the singular timeline dimension – is a closed system.
The passage through this narrative space is passive, ocular,
linear, and determinate. In contrast, four and higher-dimensional
film spaces are participatory, somatic, relativistic, and nondeterministic. Within supra-dimensional film space, perspective
is a function of the sentient spectator’s point of view. The
narrative is dependent on the movement and orientation of the
participant. Linear progression is augmented by spatial
simultaneity. Navigation through supra-dimensional narrative
space engages multiple vectors of physical engagement and
perception, occupying a liminal space between the real and the
virtual.
2
The entire WAIS Divide Ice core was drilled to a depth of 3,405
meters and was completed in December 2011. This cylinder of ice
represents more than 68,000 years of climate history. The ash layer in
the photograph has been correlated to the eruption of Kuwae in Vanuatu
in the 15th Century, around 1458.
The artworks presented here use the notion of the cinematic
tesseract to formally explore immersive cinema in and as
hyperspace. This supra-dimensional cinema creates a
spatiotemporal flow structure that expands the screen into an
architectonic, immersive hyper-mediascape fostering a polyperspectival narrative. The sentient spectator of immersive
cinema navigates and deciphers different patterns of
juxtapositions and associations within a four-dimensional
cinematic space.
In traditional cinema, we are disembodied viewers. We lose
our connection with tangible knowledge. In supra-dimensional
cinema, the spectator moves freely amid a multiplex geography
of audio-visual facets, building interpretations and decoding
meaning using formal structure, memory, juxtaposition, and
association. With our supra-dimensional cinema, we aim to
create an explicit connection to a poetics of space, an enfolding
of embodiment and participation within the spatiotemporal
experience of the cinematic.
Our approach to visualizing and navigating a supradimensional, immersive cinema involves considering narrative
as both time and space, faceted into simultaneous streams
distributed in the cinematic architecture. The spectator is placed
within the geometry of the film, creating alternative
perspectives. No hierarchy, no explicit viewing direction or
pathway dominates the flow. Instead, the narrative is composed
as an open work, a ‘work in movement’ in the sense advanced
by philosopher Umberto Eco. He described the open work as
‘[...]a “work in movement” whose movement combines with
that of the viewer.’ (Eco, 1989: 86) The open work is a prepared
field of possibilities for the unpredictable performance of the
beholder, ‘a work of art stripped of necessary and foreseeable
conclusions …’ (Eco, 1989: 15).
ICE-TIME
The six-channel video installation Ice-Time (Waite, 2017) is
an immersive cinema mediascape in which the beholder
experiences the time of a different form of matter as a
somatosensory experience. In the Ice-Time installation, we
intentionally ground the body of the spectator in a conflation of
real with virtual space and time.
Within the cinema-installation, the diegetic scales of ice's
time expand and contract. The natural movement of ice often
occurs at speeds beyond human perception – until the timescale
of the ice is transposed to meet the perceptual timeframe of the
participant. Time then reverts in Ice-Time, drawing the sensate
viewer back into the perceptual time of ice. The participant's
body is enfolded in an alternate timeframe, collapsing its sensory
distance to the ice.
The Ice-Time installation occupies a hexagonal architecture,
echoing the structure of water crystals [Fig. 8]. Six large
projections and a 9.1-channel, three-dimensional soundscape fifteen simultaneous media streams in total - create a room-sized
environment whose spatial narrative is deciphered by the
movements of the beholder. The concept of embodied
perception enacted by the Ice-Time installation considers the
See Sigl, M. et al. A new bipolar ice core record of volcanism from
WAIS Divide and NEEM and implications for climate forcing of the last
2000 years: A 2000yr Bipolar Volcano Record – Journal of Geophysical
Research: Atmospheres 00-118, 1151–1169 (2013).
3
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entire body as a perceptual field in a poetics of space. The
physical/virtual synthesized space interacts with the
phenomenology of movement, enacting Eco’s work in
movement. Proprioceptions construct an individual narrative
within the space-time continuum of the cinematic construct.
Fig. 8: Ice-Time occupies a navigable, hexagonal architecture, echoing
the structure of water crystals. Photo: K. Baumann, 2017.
Cinema comprises both sound and image. The soundtrack of
Ice-Time creates an acoustic volume that further shapes the
perceptual space of the artwork. Our sound recordings place the
audience acoustically near the ice, recorded using contact
microphones and hydrophonics in direct proximity to the ice,
composed into a three-dimensional soundscape.
THE FOURTH DIMENSION
Common experience has three directions: up-down, side-toside, and forward-back. This world consists of three orthogonal
dimensions laid out along the construct known as the Cartesian
coordinate system (x,y,z). Visualizing four-dimensional
structures from the confines of our three-dimensional space is a
question that has challenged mathematicians and artists for 150
years. Most solutions necessarily view these structures in
compromised form as two- or three-dimensional renderings
viewed outside the polytope, looking at them rather than
experiencing them from within. The results are shadows of
shadows – the two-dimensional screen renderings of threedimensional shadow projections of the four-dimensional object.
Two strands of interpreting the fourth dimension developed
at its inception at the turn of the twentieth century; one defined
the fourth dimension as an additional dimension of space
perpendicular to our own three (x,y,z,w), unimaginable to us yet
encompassing our three-dimensional scope as the cube
encompasses the square. The other defined the fourth dimension
as time (x,y,z,t), imagining space and time as a continuous, fourdimensional volume of past and future spread along a linear time
axis, all moments existing simultaneously. In this interpretation,
the present constitutes a continually shifting moment,
manifested as a three-dimensional slice of this space-time
polytope passing through the visible dimensions of our space.
The perception of the four-dimensional tesseract from threespace relies on motion. The use of stereoscopy and cinematic
motion in a 360° viewing field uniquely positions virtual reality
to visualize a four-dimensional, cinematic space (x,y,z,t). V.R.
provides an opportunity to geometrically construct, animate, and
navigate the fourth dimension's shifting landscape and acoustic
environment.
TesserIce
Fig. 9: Model of the Ice-Time installation, top view, with threedimensional sound setup. © Clea T. Waite, 2017.
Spatial cues in the soundtrack are critical to choreographing
the viewer within the installation. Shifts in the wave formations
from each loudspeaker cause the acoustic interactions to vary,
depending on the listener’s position. These formations create a
strong spatial sensation. The design of the audio environment
allows accurate placement of sounds within the space, giving us
control of the overall interaction of sounds with each other
throughout the room [Fig. 9].
INNER AND OUTER REALITY
Four-dimensional cinema, three-space and time, fosters
participation in constructing an individual narrative. It engages
the sensate body and spatial memory in decoding poetic
meaning. The immersive structure of the Ice-Time installation
reinstates a distinct connection to a poetic space, an enfolding
within the spatiotemporal experience of the cinematic. The
beholder of immersive cinema is placed in an uncertain
oscillation between inner and outer reality, virtual and real
space. This supra-dimensional enfolding is rendered explicit in
the five dimensions of the following work, the virtual reality
project TesserIce.
Reality is a hyper-volume of past and future matter
extending along the limitless axis of time into a higher
dimension of space beyond our sensory perception. Humans are
existentially confined to the third dimension in the physical
world, never able to physically experience the space of the fourth
dimension that profoundly affects us. Within the hyper-volume
of reality, polar glaciers are crystal tesseracts, four-dimensional
containers of Earth’s environmental deep time.
Imagine entering a four-dimensional space-time lens outside
our three dimensions that renders subtle changes to Earth's
climate visible and visceral – a space in which time is a material
axis. TesserIce (Waite, 2024) creates an opportunity to
experience a higher-dimensional landscape as it constructs a 4D,
navigable architecture in V.R. The mediascape provides a
chance to enter within the higher-dimensional landscape and
acoustic, cinematic environment. TesserIce brings human
perception into the supra-dimensional space-time of glaciers,
creating an immersive, embodied experience of the time, scale,
causes, and effects of climate change on the ice.
In TesserIce, the participant enters a crystalline, fourdimensional cinema architecture. The participant is within a lifesize, traversable, virtual tesseract in which space, time, and
sound behave according to the unfamiliar geometry of the fourth
dimension. Their movements propel them through the hyperdimensions of this tesseract, traversing different cube rooms
constructed from the images and sounds of Ice-Time. The space
unfolds in unchartered vistas, juxtapositions, and timeframes
within the space-time of Earth's polar ice [Fig. 10].
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Fig. 10: A four-dimensional architectural mediascape from within.
TesserIce stillframe. © Clea T. Waite, 2024.
In TesserIce, the participant is free to pass through walls and
along floors, ceilings, and time within the four-dimensional
architecture. The paths connect cubes following the true
geometry of the tesseract. The navigation is inspired by novelist
Robert A. Heinlein’s short story, ‘And He Built a Crooked
House,’(Heinlein, 1967) describing a four-dimensional
architecture that infinitely wraps back on itself. Viewing back
into the third dimension from the four-space of the tesseract, an
object's head and tail are coextensive. Neither inside and outside,
nor top and bottom as we know them, are distinguishable. Linear
perspective is fractured into crystalline, poly-perspectival facets
or bent into a space of relativistic proximities.
Within cinematic hyperspace, action is as pervasive as
sound. In immersive cinema, immersive sound is critical as a key
sensory component in defining space. The acoustics of the
TesserIce mediascape, like Ice-Time, are essential to the sensory
environment of the experience. We experimented with how an
immersive soundscape ‘behaves’ in a four-dimensional,
navigable space while adding essential spatialized information
cues to the immersive experience.
TESSERING: AN EMANATION OF THE
REFERENT
Philosopher Roland Barthes characterized (predigital and
unadulterated) photography as an ‘emanation of the referent,’ a
witness to authenticity, capturing reality into a spatial actuality
that persists outside time.
The lens-based image presents a paradoxical oscillation in
the space-time continuum between virtuality and reality. This
paradox evokes a supra-dimensional state of perception in which
the mind experiences past and present times and real and virtual
spaces in multiple, simultaneous levels of awareness.
The photograph is literally an emanation of the
referent. From a real body, which was there, proceed
radiations which ultimately touch me, who am here;
the duration of the transmission is insignificant; the
photograph of the missing being, as Sontag says, will
touch me like the delayed rays of a star.(Barthes, 1977:
44)
Placing the viewer briefly in a paradoxical state of
perception where multiple times and spaces are coincident – into
a state of tessering4, collapses the logical space-time continuum
between two events, namely the place and time of photographing
and the place and time of viewing. This act of tessering is an
enfolding, an instantaneous leap through the fabric of space-time
using a shortcut through a higher dimension [Fig. 11].
For the wider public, the empirical nature of data, like
photography, is inevitably experienced as virtual. Much of our
current data originates without human mediation, which
filmmaker
Harun
Farocki
designated
‘operational
images.’(Parikka, 2023) The Ice-Time project, conversely,
serves an experiential function as a document of our unique
moment in glacial space-time. The artworks mediate the paradox
of presence – a first-hand yet simultaneously remote experience
of image and data. The viewer becomes connected, tessered, to
the original time and space of the ice, sharing the presence of
place experienced by the human cinematographer at the scene.
Fig. 11: Tessering into Ice-Time. Still frame (Icefjord Illulisat,
Greenland). © Clea T. Waite, 2017.
Conclusion
Glaciers are crystal tesseracts, hyperspace containers of
environmental time.
The geological provides a physical manifestation of deep
time. It demonstrates the supra-dimensional force that is time,
allowing us to glimpse a higher-dimensional perspective that
subsumes both past and future and whose scope far exceeds
human perception.
The notion of the cinematic tesseract, a higher-dimensional
polytope, formally explores immersive cinema in and as
hyperspace. Space-time as an enveloping domain is made
explicit through this formal cinematic device. In supradimensional cinema, narrative space is rendered architectonic
and relativistic, engaging multiple vectors of perception.
Embodiment, participation, and a poetics of space emerge from
this formal compositional approach to cinema, placing the
participant in a liminal space bridging the real and virtual.
The Ice-Time series of immersive media artworks
documents our unique moment in glacial space-time, using the
form of supra-dimensional cinema to enfold the participant in a
paradoxical oscillation with a remote and unfamiliar reality. The
series of immersive films realizes diverse hyper-dimensional
cinematic spaces that transform the audience’s subjective
perception of time while simultaneously imagining the
microscopic, our own human scale, and the scale of the
planetary. The works structurally transpose non-human scales of
4
The nomenclature ‘tessering’ is introduced by the author in
(Chamier-Waite, 2019). ‘Tessering’ is originally derived from its use in
the science fiction novel A Wrinkle in Time by Madeleine L’Engel, 1962.
183
time, particularly the time scales of glacial ice, to visualize the
current temporal reality of climate change.
The Ice-Time moving image works create a supradimensional space of signification and navigable time, enacting
the meta-dimensional data vistas of climate research as unique,
deeply aesthetic experiences. The cinema-installations serve as
entry points for reflecting on natural systems and processes,
tessering our awareness to remote ecosystems affected by the
climate crisis we have created – now affecting us at home.
Placing the spectator's body in a conflation of real with virtual
space fosters a radical solicitude between the space-time of the
human and the geological. The embodied, participatory structure
of the works enables the sentient spectator to form a deep, poetic
awareness of the environment, the cultural implications of ice,
and the imperative of our engagement with it.
Shelley, P.B. (1917) ‘A Defense of Poetry’, in A Defense of Poetry and
Other Essays from Project Gutenberg. Available at:
http://onlinebooks.library.upenn.edu/webbin/gutbook/lookup?num
=5428 (Accessed: 26 June 2018).
Waite, C.T. (2017) Ice-Time [Six-channel video installation with 9.1
Surround
audio and
mixed
media].
Available
at:
https://vimeo.com/cleawaite/icetimedoc.
Waite, C.T. (2024) TesserIce [Virtual Reality, HMD].
Acknowledgements
Many thanks to my artistic collaborators Angelika von
Chamier, Jared Christopher Kelley, Todd Furmanski, Max
Orozco, and Caleb Foss for their contributions to TesserIce.
Further thanks are due to the scientific and musical contributors:
Dr. Kenneth Libbrecht, Dr. David Holland, Dr. Denise Holland,
Henry Kaiser, Dr. Twila Moon, Dr. Stephen Conford, Stephen
Hunter Flick, Douglas Quin, and NICF’s Geoff Hargreaves, Eric
Cravens, and Dr. Joan Fitzpatrick. The National Academies
Keck Futures Initiative and the University of Southern
California provided financial support for Ice-Time. TesserIce
began during the Immensiva 2021 V.R. residency at the
Espronceda Institute of Art & Culture, Barcelona.
References
Andersen, J. et al. (2019) ‘Update of annual calving front lines for 47
marine terminating outlet glaciers in Greenland (1999–2018)’,
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Available at: https://doi.org/10.34194/GEUSB-201943-02-02.
Barthes, R. (1977) Image, music, text. Translated by S. Heath. New
York: Hill and Wang.
Chamier-Waite, C. von (2019) ‘Somatic Montage: Supra-Dimensional
Composition in Cinema and the Arts’. Dissertation, University of
Southern California.
Eco, U. (1989) The Open Work. Cambridge, Mass.: Harvard University
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Heinlein, R.A. (1967) ‘And He Built a Crooked House’, in A.C. Clarke
(ed.) Time Probe. 1st Edition’ edition. Dell Books.
Latour, B. (2006) ‘Air’, in C.A. Jones (ed.) Sensorium: Embodied
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Latour, B. (2018) Down to Earth: Politics in the New Climatic Regime.
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Michon Scott (2023) Where will sea level rise most from ice sheet melt?,
National Snow and Ice Data Center. Available at:
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Morton, T. (2013) Hyperobjects: Philosophy and Ecology after the End
of the World (Posthumanities) - Kindle edition. Available at:
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184
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