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2005
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The increasing power and display resolution of mobile devices allow the user nowadays to work with 3D information in mobile environment. The use of this new technology brings some new problems that need an urgent solution. One of them has its roots in the fact that common users are not trained to work in 3D graphical environment in general. The main obstacle for a common user is the fact that 3D environment offers too much freedom for object manipulation in comparison with situation in 2D environment. There are various solutions to this problem but usually they do not handle efficiently the problem of navigation in 3D environment in context of handling appropriate information density on a small screen on a mobile device. Our approach is based on transformation of a 3D scene in 2D representation in order to decrease freedom of movement during navigation in the scene. The navigation (and other types of interaction) is performed in 2D environment - the information acquired during inter...
This paper deals with the problem of visualization of 3D scenes and navigation in them on mobile devices. A visualization technique that enables visualization and annotation of objects in a 3D scene on mobile devices is presented. This technique is based on transformation of the 3D scene to a 2.5D representation in 2D vector graphic. The input of the 3D scene is given in the VRML format and the output 2D vector graphic format is SVG.
The user interaction in mobile phones has been traditionally based on key behaviors that users have adapted around their mobile devices. Although this type of interaction could be suitable for some contents, it could be improved from the point of view of the usability. In this paper we present a new user interface based on 3D navigation oriented to mobile phones. To enhance the user experience, we have developed a new interface based on 3D real-time graphics where users interact by means of natural movements of their devices. The goals of this development consist in enhancing the user interaction and accessibility to web content or interactive multimedia applications by means of avoiding a key-based, or a mouse-based, navigation and proposing a software solution adaptable to multiple and different mobile devices. In this sense, the user inputs can be detected by different input devices such as accelerometers or cameras, as well as the traditional keypads. Since mobile phones with on-board digital cameras are now widely available at low cost, the proposed 3D user interface exploits the acquisition capabilities of these input devices. In this sense, a differential algorithm has been applied in order to estimate phone movements from video images. The results of the performance evaluation of the 3D user interface shows that the proposed algorithm not only obtains a motion and tracking under extreme lighting conditions, but also adds an insignificant overhead to the system performance. Finally, a 3D environment has been designed to evaluate the performance of the presented approach, which has been successfully tested in actual users.
Proceeding of the 3rd International Conference on Information and Communication Technology for the Moslem World (ICT4M) 2010, 2010
Mobile user navigation system explore and apply the emerging of 3D visualization system for visualizing and navigating conveniently in an environment. The important consideration in visualization navigation is the real time operation and the application device's computational complexity capabilities. Currently more and new research are encourage on 3D application for mobile device that will give user truly and accurately virtual reality 3D environment in real time for user to find its path to navigate from one location to other location in an environment. Unfortunately, there is no commonly agreed way to determine the accurate 3D visualization and navigation system accompanying with the increasing activity of people among cities and countries around the world, the requirement for navigating people's movement grows with unexpected speed. This paper provides a framework for the improved 3D visualization and navigation system. The framework will provide some contributions for consolidation of visualization navigation applications and techniques on mobile devices for user within an environment.
2011 International Symposium on Ubiquitous Virtual Reality, 2011
In this paper, we suggest a mo indirect 3D object manipulation method information in an augmented reality environm we propose 1) a method that exploits a 2D 3DOF accelerometer, and compass sensors manipulate 3D objects in 3D space, 2) design t to map the control space of mobile phones reality (AR) display space, and 3) confirm the transfer functions by implementation. Our applicable to the design and implementation o phone-based 3D user interface for AR appli indoor and outdoor environments without an installations.
Proceedings of the …, 2002
In this article we present a working prototype incorporating some new interaction techniques for the navigation through and the manipulation of both 3D and 2D data. The prototype aims at professional applications like architectural design, surgical planning and geological exploration. Its design was influenced by the analysis of user requirements and by the requirement for a natural interface. The prototype permits the user to navigate through 3D and 2D data in order to explore the internal structure. 3D navigation is accomplished ...
Proceedings of the 2005 …, 2005
Augmented Reality (AR) on mobile phones has reached a level of maturity where it can be used as a tool for 3D object manipulation. In this paper we look at user interface issues where an AR enabled mobile phone acts as an interaction device. We discuss how traditional 3D manipulation techniques apply to this new platform. The high tangibility of the device and its button interface makes it interesting to compare manipulation techniques. We describe AR manipulation techniques we have implemented on a mobile phone and present a small pilot study evaluating these methods.
2022
in: Nozumo Kawai & Benedict G. Davies (eds) (2022) The Star Who Appears in Thebes. Studies in Honour of Jiro Kondo, Wallasey: Abercromby, 321-337.
The global response to managing the spread of HIV has recently undergone a significant shift with the advent of 'treatment as prevention', a strategy which presumes that scaling-up testing and treatment for people living with HIV will produce a broader preventative benefit. Treatment as prevention includes an array of diagnostic, technological and policy developments that are creating new understandings of how HIV circulates in bodies and spaces. Drawing on the work of Michel Foucault, we contextualize these developments by linking them to systems of governance and discursive subjectivation. The goal of this article is to problematize the growing importance of viral suppression in the management of HIV and the use of related surveillance technologies. For people living with HIV, we demonstrate how treatment-as-prevention's emphasis on individual and collective viral load is transforming the performative dimensions of embodied risk, affect, subjectivity and sex.
Edward Kwesi Acquah
The study seeks to examine the role of theory in qualitative research and practice placing emphasis on grounded theory. Qualitative research methodology was used for the study after a careful review and examining of literature. The study revealed that the most well-known and dependable rigorous qualitative methodology in the social sciences has proven to be grounded theory. It is recognized that the development of a theory describing social interactions requires methodical techniques to data collecting, analysis, and conceptualization. In qualitative research, it is the methodology that encourages credibility rather than validity and reliability. The advantages and qualities of grounded theory are beneficial to society. Grounded theory has been incredibly successful at collecting data, analyzing it, and creating ideas based on the researchers' actual experiences. Grounded theory can be intuitive, engaging, and can gather a lot of data. It also encourages creativity and provides a methodical approach to the examination of qualitative data. Following a set of methodical steps is required when applying grounded theory in order to produce successful qualitative research findings. The generated theory in grounded theory guides data recollection and reanalysis to assess the significance and applicability of the data collected. It is also known that generalization is a less commonly studied and regarded as a complex and contentious issue in grounded theory. In general, researchers that employ grounded theory do not begin with a hypothesis. However, the interaction between data collection, data analysis, and consequential theory contributes to the development of the theory.
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