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2019, HAL (Le Centre pour la Communication Scientifique Directe)
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We propose to demo an online IDE based around the FAUST DSP audio language [1], that includes a source code editor, embedded compiler and GUI editor allowing to directly test, generate and deploy WebAudio Plugins (WAP). The tool is available online .
Journal of The Audio Engineering Society, 2020
HAL (Le Centre pour la Communication Scientifique Directe), 2019
The development and porting of virtual instruments or audio effects on the Web platform is a hot topic. Several initiatives are emerging, from business enterprise based ones (Propellerhead Rack Extension running on the Web), to more community based 1 open-source projects [10]. Most of them aim to facilitate adapting existing code base (usually developed in native languages like C/C++) as well as facilitating the use of existing audio DSP languages and platforms. Our group previously presented an open format for WebAudio Plugins named WAP [11]. It aims to facilitate the interoperability of audio/MIDI plugins developed either using pure Web APIs, porting existing native code bases, or using Domain Specific Languages (DSL). In the DSL category, we already did developments to use the FAUST audio DSP language. In this paper, we present a solution based around FAUST, its redesigned Web based editor, and the integration of a plugin GUI editor allowing to directly test, generate and deploy WAP plugins. Recent improvements done in the toolchain, going from the DSP source to a ready-to-use WAP compatible plugin will be presented. The complete workflow, from the Faust DSP source written and tested in a fully functional editor, to a self-contained plugin running in a separate host application, will be demonstrated.
Companion Proceedings of the Web Conference 2022
A group of academic researchers and developers from the computer music industry have joined forces for over a year to propose a new version of Web Audio Modules, an open source framework facilitating the development of high-performance Web Audio plugins (instruments, realtime audio effects and MIDI processors). While JavaScript and Web standards are becoming increasingly flexible and powerful, C, C++, and domain-specific languages such as FAUST or Csound remain the prevailing languages used by professional developers of native plugins. Fortunately, it is now possible to compile them in WebAssembly, which means they can be integrated with the Web platform. Our work aims to create a continuum between native and browser based audio app development and to appeal to programmers from both worlds. This paper presents our proposal including guidelines and implementations for an open Web Audio plugin standard-essentially the infrastructure to support high level audio plugins for the browser.
Companion of the The Web Conference 2018 on The Web Conference 2018 - WWW '18, 2018
This paper demonstrates how FAUST, a functional programming language for sound synthesis and audio processing, can be used to develop efficient audio code for the Web. After a brief overview of the language, its compiler and the architecture system allowing to deploy the same program as a variety of targets, the generation of WebAssembly code and the deployment of specialized WebAudio nodes will be explained. Several use cases will be presented. Extensive benchmarks to compare the performance of native and WebAssembly versions of the same set of DSP have be done and will be commented.
2017
After a first version based on asm.js [4], we show in this paper how the Faust audio DSP language can be used to generate e cient Web Audio nodes based on WebAssembly. Two new compiler backends have been developed. The libfaust library version of the compiler has been compiled for the Web, thus allowing to have an e cient compilation chain from Faust DSP sources and libraries to audio nodes directly available in the browser.
2018
Several native audio plug-in formats are popular today including Steinberg's VST, Apple's Audio Units, Avid's AAX and the Linux audio community's LV2. Although the APIs are different, all exist to achieve more or less the same thing-represent an instrument or audio effect and allow it to be loaded by a host application. In the Web Audio API such a high-level audio plug-in entity does not exist. With the emergence of web-based audio software such as digital audio workstations (DAWs), it is desirable to have a standard in order to make Web Audio instruments and effects interoperable. Since there are many ways of developing for Web Audio, such a standard should be flexible enough to support different approaches, including using a variety of programming languages. New functionality that is enabled by the web platform should be available to plug-ins written in different ways. To this end, several groups of developers came together to make their work compatible, and this p...
HAL (Le Centre pour la Communication Scientifique Directe), 2021
Many visual programming languages (VPLs) such as Max [1] or PureData [2] provide a graphic canvas to allow developers to connect functions or data between them. This canvas, also known as a patcher [3], is basically a graph meant to be interpreted as dataflow computation by the system. Some VPLs are used for multimedia performance or content generation as the UI system is often an important part of the language. This paper presents a webbased VPL, JSPatcher, which allows not only to build audio graphs using the WebAudio API, but also to design graphically AudioWorklet DSPs with FAUST toolchain, [4] [5] or to create interactive programs with other language built-ins, Web APIs or any JavaScript modules.
Zenodo (CERN European Organization for Nuclear Research), 2022
Faust, as an audio domain specific language (DSL) for DSP, has different compilation targets including WebAudio nodes [7, 4]. An AudioWorklet [2] processor wrapping a WebAssembly DSP can be generated statically from native platform compilers as a JavaScript module with wasm files, or dynamically in a browser using a WebAssembly version of the compiler [5]. The WebAssembly compiler has been used in various WebAudio projects through a JavaScript module faust2webaudio, such as the Faust IDE [6] and JSPatcher [8]. In the paper, we present recent work on a new version of the Faust WebAssembly compiler for the WebAssembly target and its JavaScript wrapper module: faustwasm. Using modern JavaScript tools, the module is designed to be crossplatform and runnable under both Node.js and browser environment to generate, compile, and instantiate WebAssembly binary code from Faust code and wrap the binary as an AudioWorkletProcessor. Based on this module, we created faust2wam, a WebAudio plugin generator for the WebAu-dioModule standard with an automatically generated user interface. We also created a tool as an external package for JSPatcher to generate JSPatcher DSP objects in bulk.
2014
Braid (Browser Audio Interface and Database) is a web audio instrument-building environment developed with the NexusUI platform. To identify the requirements of such an environment, the utility of NexusUI as an audio interface engine for browser-based projects is reviewed. The addition of inline web audio within a drag-and-drop interface-building environment is discussed. A consideration of a modified Model-View-Controller architecture to integrate DSP code and interface is followed by an examination of the workflow of designing browser-based instruments within Braid. Finally, a database for saving and sharing web audio instruments for performance or audience distribution is described.
Journal of The Audio Engineering Society, 2022
Many visual programming languages (VPLs) which include Max or PureData provide a graphic canvas for connecting between functions or data. This canvas, also called a patcher, is basically a graph meant to be interpreted as a dataflow computation by the system. Some VPLs are used for multimedia performance or content generation since the UI system is generally a significant element of the language. This paper presents a web-based VPL, JSPatcher, which allows you to build audio graphs using the Web Audio API. Users can use a web browser to graphically design and run DSP algorithms using domain specific languages (DSL) for audio processing such as FAUST or Gen and execute them in a dedicated high priority thread called AudioWorklet. The application can also be utilized to create interactive programs and shareable artworks online with other JavaScript language built-ins, Web APIs, web-based audio plugins or external JavaScript modules.
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