姝 Academy of Management Learning & Education, 2011, Vol. 10, No. 3, 507–527. http://dx.doi.org/10.5465/amle.2010.0048
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Games Managers Play:
Play as a Form of
Leadership Development
RONIT KARK
Bar-Ilan University
In recent years, organizations have expended considerable effort and resources to
develop and improve managers’ leadership skills through various forms of play. I explore
the role of play in leadership development processes. Drawing on theories of leader and
leadership development and theories of play, I develop a conceptual framework,
suggesting that play can contribute to different components of leader and leadership
development processes (i.e., leadership identity, cognitive abilities, and behavioral skills).
Furthermore, the role of creating safe play spaces in leadership development processes is
highlighted. The discussion examines the implications and applications of play for
leadership development processes, points to the dangers of misuse of play, and outlines
directions for further empirical research.
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“At some point as we get older . . . we are
made to feel guilty for playing. We are told
that it is unproductive, a waste of time, even
sinful. The play that remains is, like league
sports, mostly very organized, rigid, and competitive. We strive to always be productive.
This is not the case. . . the truth is that in most
cases, play is a catalyst. The beneficial effects of getting just a little true play can
spread through our lives, usually making us
more productive and happier in everything
we do” (Brown, 2009).
focus on ways to develop individuals’ capacity to
engage effectively in leadership roles (e.g., Day &
Zaccaro, 2004; McCall, 2004). This has resulted in
various methods, training programs, and workshops designed for this purpose. Many organizations view leadership development as a major
source of sustainable competitive advantage and
place leadership development at the core of their
corporate culture (McCall & Hollenbeck, 2002).
Leadership development programs and processes
have become instrumental in many organizations,
and they have fostered an industry that generates
vast sums of capital and offers a broad range of
possibilities (e.g., Arthur, Bennett, Edens, & Bell,
2003; Salas & Cannon-Bowers, 2001).
Over the past decade, research attention has
been devoted to the theory and practice of leadership development (e.g., Avolio & Hannah, 2008;
Collins & Holton, 2004; Day, Zaccaro, & Halpin,
2004; DeRue & Ashford, 2010). The general consensus is that different managerial populations need
different kinds of learning opportunities, but little
theoretical and empirical guidance exists to help
practitioners and HR personnel select or combine
methods that are best suited to each group (Guillen & Ibarra, 2009).
Some leadership development programs consist
of experiences that span just a few hours, while
others may last several days, or even take the form
of extended seminars. In addition, the nature of
“A child in play acts ‘as though he were a
head taller than himself’” (Vygotsky, 1978:
102).
In recent years, organizations have expended a
great deal of effort and resources in an attempt to
teach managers how to lead (e.g., Industry reports,
2000). Recent approaches to leadership challenge
the notion that individuals are born as leaders and
I am grateful to Irit Feldman-Levy for her meaningful and creative contribution to this paper and to Sim Sitkin and the anonymous reviewers for their valuable feedback. I thank Moran
Anisman, Tal Ben Shahar, Yair Berson, Avi Carmeli, Jacob
Eisenberg, Shaul Fox, and Rivka Tuval Mashiach for their helpful comments on earlier versions. I also thank my children—
Omer, Ofri, & Clil for reminding me of the importance and
enjoyment of play.
507
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such programs runs the gamut from relatively traditional programs to experiential programs for personal and spiritual growth. While the former is
generally comprised of lectures on theoretical concepts and approaches, training in leadership
skills, and feedback on leadership style, the latter
type can be characterized by such wide-ranging
approaches as arts and crafts, Tai Chi, Eastern
philosophy, orchestra conducting, and outdoor nature challenges (e.g., Conger, 1992; Mirvis, 2008;
Starkey & Tempest, 2009). A recent comprehensive
study that summarizes 163 studies on management
training programs indicates that some but not all,
of these methods and approaches are effective in
terms of different criteria, such as the participants’
reactions, learning, behavioral change, and measurable organizational results (e.g., Arthur et al.,
2003).
One type of leadership development program
that is attracting growing attention is programs in
which managers participate in activities that involve play. Spearheading these play-oriented programs are the popular “outdoors programs,” in
which managers are asked to overcome natural
obstacles, build log structures, go whitewater rafting, walk on tightropes, hunt for treasure chests,
and experiment with fictional identities (Conger,
1992; Jones & Oswick, 2007; Petriglieri & Wood,
2005). Managers are also invited to take part in
“indoor” play involving role-play and simulations,
strategy games, and computer on-line simulations
(e.g., Mainemelis & Ronson, 2006; Rafaeli, 2010).
Play is a unique and universal human experience. Huizinga’s (1955) seminal work “Homo
Ludens,” (the man who plays) demonstrated the
centrality of play to humanity and the construction
of culture as manifested in everyday life. However,
the postindustrial revolution has created the “myth
of separate spheres” that permeates our culture
(Kanter, 1997). This “myth” entails splitting off the
public sphere and the workplace from the private
sphere, and from leisure and play, in an attempt to
enhance organizational efficiency, rationalization,
and profitability through control mechanisms (e.g.,
Mainemelis & Altman, 2010).
Recently, play has become increasingly acknowledged as an important factor in offices and
organizations. Fortune-500 companies are being
consulted on how to incorporate play into businesses (Brown & Vaughan, 2009; Meyer, 2010). Various companies such as Google, Patagonia, Gore,
Motorola, and Du Pont encourage their employees
to use up to 20% of their work time to play freely
with new ideas (Mainemelis & Altman, 2010). In the
“Top 10 reasons to work at Google,” number four on
the company Website is “Work and play are not
September
mutually exclusive: It is possible to code and pass
the puck at the same time” (Meyer, 2010: 70). Current leadership development programs and processes also rely on play as a central component of
leadership development (Petriglieri & Wood, 2005;
Rafaeli, 2010). Social scientists have also underscored the importance of play in calibrating individuals (Sutton-Smith, 1997) and in contributing to
employees’ development as well as to their mental
and physical well-being (Brown & Vaughan, 2009).
However, the role of play in leadership development processes has not been adequately studied
by researchers, and the theoretical underpinnings
have barely been considered.
However, the role of play in leadership
development processes has not been
adequately studied by researchers, and
the theoretical underpinnings have
barely been considered.
I endeavor here to make sense of the role of play
in the context of leadership development by examining the various potential meanings of play and
the ways it can contribute to the process of leader
and leadership development in an organizational
context. I present a conceptual framework for understanding the role of play in leadership development processes by drawing on theories of leader
and leadership development (Conger, 1992; Day,
2000; Day & Harrison, 2007; DeRue & Ashford, 2010;
Lord & Hall, 2005) and theories of play from different streams of thought in the social sciences (e.g.,
psychological, anthropological, organizational,
and medical). I offer a model suggesting that play
can contribute to different (emotional, cognitive,
and behavioral) components of leader and leadership development processes, with an emphasis on
aspects of the leader’s identity. The first section of
the paper presents theories of leadership development, defines the concept of play, and examines
the importance of safe play spaces for leadership
development processes. The second draws on different theories of play to explore the possible contributions of play to leadership development (leadership identity development, conceptual and
cognitive ability, and leadership-relevant skill development). The final section discusses implications and applications and depicts the possible
dark sides of the use of play in the leadership
development processes.
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KEY CONSTRUCTS
Leader and Leadership Development
Leadership has traditionally been conceptualized
as an individual-level skill. Within this tradition,
development is thought to occur primarily through
training individual intrapersonal skills and abilities (e.g., Barling, Weber, & Kelloway, 1996; Neck &
Manz, 1996). A complementary perspective approaches leadership as a social process that engages community members (Barker, 1997; Wenger
& Snyder, 2000). In this way, each person is considered a leader, and leadership is conceptualized as
an effect rather than a cause (Drath, 1998). These
theories consider that both individual and socialrelational lenses are important elements of leadership development.
In line with this perspective, Day and coauthors
(Day, 2000; Day & Harrison, 2007; Day & Zaccaro,
2004) developed a model that distinguishes between leader and leadership development. The
aim of leader development is to enhance human
capital (Brass & Krackhardt, 1999; Lepak & Snell,
1999). The primary emphasis of this development
strategy is to build the intrapersonal competence
of the individual, foster a mature leader identity,
and enable more effective performance. Typically
the focus is on individual-based knowledge, skills,
and abilities associated with formal leadership
roles. Specific examples of the types of intrapersonal competence associated with leader development initiatives include self-awareness (e.g., emotional awareness, self-confidence); self-regulation
(e.g., self-control, trustworthiness, adaptability);
and self-motivation (e.g., commitment, initiative,
optimism; Day, 2000).
A second, separate concept of development is
leadership development. The primary emphasis in
leadership development is on building and using
interpersonal competence. This perspective focuses on social capital (Brass & Krackhardt, 1999).
Unlike human capital, which is focused on the
development of individual knowledge, skills, and
abilities, social capital is focused on building networked relationships among individuals that enhance cooperation and resource exchange to create organizational value (e.g., Tsai & Ghoshal,
1998). Social capital is based on relationships,
which are created through interpersonal exchange. This view highlights the social nature of
leadership and the idea that effective development
best occurs in an interpersonal context. Hence, social capital requires an interpersonal lens that is
grounded in a relational model of leadership
(Drath, 1998; Kark, 2011). Key components of interpersonal competence include social awareness
Kark
509
(e.g., empathy and developing others) and social
skills (e.g., collaboration, building bonds, and conflict management; Day, 2000; Day & Harrison, 2007).
Furthermore, leadership development also includes the development of group-level competencies of relational and shared leadership. When
leadership is shared, it is distributed among a set
of individuals instead of centralized in the hands
of an individual (e.g., Fletcher & Kaufer, 2003;
Pearce & Conger, 2003). Shared leadership puts
forward a concept of leadership practice as a
group-level phenomenon. Leadership development at the shared leadership group level is comprised of competencies such as group learning,
team creativity, and the relevant behavioral skills
for mutual leadership.
Each framework (leader development vs. leadership development) is designed to develop different
levels of leader identity (individual, relational, and
collective; Brewer & Gardner, 1996). Because leadership involves multiple individuals engaged in a
process of interpersonal and mutual influence that
is embedded within a collective context, the construction of a leadership identity invokes all three
elements of self-construal: individual internalization, relational recognition, and collective endorsement. Individual internalization is a state where
individuals come to incorporate the identity of
leader or follower as part of their self-concept (Day
& Harrison, 2007; Gecas, 1982). Relational recognition of the leader by the other calls for a mutually
recognized role relationship between the leader
and follower (DeRue & Ashford, 2010; Sluss & Ashforth, 2007). Collective endorsement is about being
seen within the broader social environment as part
of a particular social group, for example, being
part of the management team (Brewer & Gardner,
1996; DeRue & Ashford, 2010). Leader development
deals with the level of the individualized self;
whereas leadership development is about further
developing a relational and collective leadership
identity. Thus, leadership development processes
that engage all three levels of self-construal will
reinforce a solid, complex, and mature leadership
identity. As a result, it is thought that the most
value resides in combining what is considered the
traditional, individualistic approach to leader development with a more shared and relational approach to leadership development.1
1
In actual leadership training programs leader and leadership
development may be highly linked, since an effort to develop
the leader’s intrapersonal capacities may at the same time
enhance individuals’ interpersonal skills. However, I differentiate here between the processes that foster leader versus leadership development to develop a clear conceptual framework.
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Components of Leader and
Leadership Development
The development of leadership ability is a complex process. According to Conger (1992), who extensively studied “learning to lead,” successful
leadership development programs and processes
must be designed to address three features: (1)
personal growth, (2) conceptual ability, and (3) skill
development. The first component of personal
growth relates to experiences that tap individuals’
personal needs interests, build self-esteem, and
help clarify and develop individuals’ interests and
motivation to lead. Conger’s (1992) definition of
personal growth can be extended to the formation
of a leadership identity at different levels of selfconstrual (individualized, relational, and collective). Personal growth can be perceived as strongly
related to emotional processes and to processes in
which a leadership identity becomes, is consolidated, crystallizes, shaped, reshaped, and transformed in interactions with others (DeRue & Ashford, 2010; Ibarra & Petriglieri, 2010; Petriglieri &
Petriglieri, 2010).
The conceptual and cognitive ability component
entails developing individuals’ abilities to think
about challenges, analyze a situation, provide a
conceptual framing of a situation, stimulate intellectually, and develop novel and creative directions. It also includes the ability of the leader to
become involved in deep learning and to have a
clear conception of the leadership role itself. The
third component of development of skills is focused on learning important behaviors and refining the use of teachable skills that are important
for the leadership role. The skills needed are likely
to change as individuals advance in roles vertically and horizontally in the organizational setting. This model proposes that a full range of
leader development process occurs and is effective
when the emotional, cognitive, and behavioral aspects are addressed.
Below I present a conceptual framework that
links different levels of “leader” and “leadership”
development with play and shows how play can
contribute to leadership development at the individual and the relational-collective levels. Three
leadership development components will be examined: (1) personal growth through identity development, (2) conceptual and cognitive abilities,
and (3) leadership-relevant skills.2
2
Each leadership development component includes a wide variety of outcomes. For example, personal growth can be seen in
the form of developing a leadership identity, but also as enhancing self-regulation and optimism. Here, I chose to focus on
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The Concept of Play
Play is a popular and ancient human activity. Evidence of its existence dates back as far as 200 BC
(Habas, 2002) and was evident in some of the largest and most complex organizational feats of antiquity: the Greek Olympic Games and the bloody
Roman circus (Mainemelis & Altman, 2010). The
notion of play can be defined in many ways and is
complex in terms of its nature, purpose, and manifestation. Play has been defined as a vacation
from reality (Erikson, 1950), purposeless activity
(Bekoff & Byers, 1998), fundamentally different from
earnest activity (Lorenz, 1994), amphibolous (going
simultaneously in both directions; Spariosu, 1989),
an activity one is not obliged to do (Twain, 1988), or
a voluntary intrinsically driven activity without a
specific purpose that is done for its own sake and
is associated with pleasure and enjoyment (Brown
& Vaughan, 2009; Kolb & Kolb, 2010).
In this paper I follow the definition of Mainemelis and Ronson (2006) who define play as a behavioral orientation consisting of five elements: a
threshold experience (threshold between the true
and the false, convention and illusion, inner and
outer reality); boundaries in time and space (play
is circumscribed within limits in time and space);
uncertainty-freedom-constraint (play usually involves surprise and uncertainty); loose and flexible association between means and ends; and positive affect (for further elaboration see Mainemelis
& Ronson, 2006).
Play may consist of amusing, pretend or imaginary interpersonal and intrapersonal interactions
or interplay. The rites of play are visible throughout nature and are observed among human beings
and animals, particularly in the cognitive development and socialization of those engaged in developmental processes and the young. When play is
structured and goal oriented with preset rules, it is
often defined as a “game” (Brown & Vaughan, 2009;
Sutton-Smith, 1997).
“Play” can be distinguished from “work” by contrasting the purposes, processes, and spaces in
which it takes place. The notions of work and play
do not represent different activities; rather, they
are characterized by different ways of approaching
activities or different frames for acting (Glynn,
1994). In play, the primary drivers of behavior are
enjoyment and discovery rather than goals and
some of the possible outcomes in each section to demonstrate
and highlight the possible contribution of play to leader and
leadership development. For example, with regard to conceptual and cognitive abilities, I focus on the development of the
ability to learn and think creatively, although many other outcomes can also be present.
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efficiency (Csikszentmihalyi, 1990; March, 1976).
Another core distinction between work and play
activities concerns their focus on process versus
outcomes, or means versus ends (Miller, 1973).
Glynn (1994) found that individuals engaging in
activities framed as “work” tended to have an ends
orientation, whereas those engaging in the same
activity framed as “play” had a means orientation.
In work settings, once behavior is no longer channeled toward specific goals and ends, it is replaced by the pleasure of taking a winding route.
In such a case, other guidelines for decision making come to the fore, such as intuition, emotion,
and taking a leap of faith (March, 1976). These
deviations from normal operating procedures and
rules of conduct facilitate expression and creativity (Ibarra & Petriglieri, 2010).
Here, I focus on play that is used in leadership
development processes (e.g., leadership training
programs, workshops, seminars, and on-the-job
training) and is designed to develop individuals’
and groups’ ability to lead in terms of their leadership identity development, conceptual ability,
and skill development. This differs from the free
play that various organizations provide during recess, work breaks, or outside working hours.3
When play is designed by organizations and facilitators to develop leadership, it also risks losing its
essence as “purposeless activity” and its nature as
an activity oriented toward the “means and process” rather than on the “outcome and ends.” However, the differences between play and work
are not likely to be dichotomous, rather they may
be on a continuum, and play may be enacted, not
merely for pleasure, but also to promote the goal of
leadership growth and development. Thus, although play in leadership development programs
may have some purpose and goal, if it is enacted in
a way that involves enjoyment, centers on the process or means, and the measurable outcomes are
suspended, individuals are likely to experience a
behavioral orientation to “play.”
There are different forms and types of play. Play
may vary with regards to the players. It may be
3
Firms such as Google and Patagonia authorize their employees to spend some of their working time in free play. Another
recent trend concerning play in organizations is called gamification (see: http:/gamification.org/wiki/Gamification), which refers to applying game design to different nongame applications
activities at work, such as marketing, health, and education.
Although this type of free play and gamification is also important it is not the type of play I refer to here, since my focus is on
play that is directly aimed at developing leadership and not on
play in general that may have other important aims (such as
encouraging employees’ work involvement, vitality, and work
commitment).
Kark
511
enacted by a sole individual (e.g., the game of
solitaire), it may take the form of a dyadic interaction, or it may be an interaction shared by a team
or a large group. Play may also differ in terms of its
level of emotional arousal. For example, outdoor
activities such as rope climbing or an intense roleplay of situations of conflict may elicit higher levels of emotional arousal than puzzle completion
games. Play can also be more focused on a specific
leadership role in the form of role-play or a simulation that is strongly related to an actual situation
in the organization, or alternatively, it can take the
form of make-believe and be highly imaginative
and diverge from the day-to-day reality of the organizational context. Furthermore, play may be
structured as competitive, or as a communal experience which results in mutual benefits. Here, I
relate to play as a general term; however, it is
evident that different forms of play may lead to
different types of leader and leadership development outcomes. Therefore I highlight below the
types of play that may be most beneficial for the
proposed outcome.
THE ROLE OF PLAY IN
LEADERSHIP DEVELOPMENT
Play Spaces as Sites of Leadership Development
Another important distinction between work and
play is the space in which they take place. Work
and play frames are enacted in different physical
and psychological settings. For Huizinga (1955),
play has three central characteristics: It is free, it
involves stepping out of “real” life, and it is
bounded in space and time. Play activities are
often buffered from work activities by physical and
temporal boundaries (e.g., sabbaticals, time-outs,
and vacations). From an anthropological perspective, the play space is defined as a liminal zone
(Turner, 1974), a sacred transitional phase observed in different societies where cultural and
communal practices are freed from normative social structures. Within a liminal space, tribe members are granted temporary freedom to explore
playfully the sacred in the form of rituals and
myths. As Turner (1974) notes, “in liminality people
‘play’ with the elements of the familiar and defamiliarize them. Novelty emerges from unprecedented combinations of familiar elements” (60).
In psychological terms, play is situated within
the safety of a transitional space where children
can explore and express themselves without societal pressures. Psychologically, play occurs in a
space in between external and internal reality, or
a transitional space (Kolb & Kolb, 2010; Spariosu,
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1989; Sutton-Smith, 1997; Winnicott, 1971, 1975). This
betwixt-and-between nature of play is an important component. It distinguishes play from other
activities and makes it a universally recognizable
phenomenon (Huizinga, 1955). Play requires a relatively safe space to try out new and untested
identities, thoughts, and behaviors (Glynn, 1994;
Shrage, 2000; Winnicott, 1975). Many of the ideas
about the relationship between play and psychological safety derive from research on the stages of
transition periods and children’s maturity. Children imagine their futures and play out these possibilities through games, reverie, and makebelieve explorations (Winnicott, 1975). The play
world they create defines a region between an
objective external reality and an entirely subjective internal world. Through play, the child prepares to accommodate illusions to real representations in the external world. This process can be
best achieved in a safety zone, in which children
can give free rein to their imagination, gradually
defining and testing newly emerging possible
selves (e.g., Ibarra & Petriglieri, 2010; Moustakas,
1997), under the watchful and loving eye of the
caregiver.
This betwixt-and-between nature of play
is an important component. It
distinguishes play from other activities
and makes it a universally recognizable
phenomenon (Huizinga, 1955).
In recent research on experiential learning and
play, Kolb and Kolb (2010) focused on the importance of ludic, or play spaces where playful behaviors thrive. They contend that “for a learner to engage fully in the learning cycle, a space must be
provided to engage fully in the four modes of the
cycle—feeling, reflection, thinking, and action. It
needs to be a hospitable, safe and supportive
space that is characterized by respect for all, but is
also challenging. It must allow learners to be in
charge of their own learning and allow time for the
repetitive practice that develops expertise” (Kolb &
Kolb, 2010: 45). These spaces are characterized by
the absence of extrinsic evaluation, which thus
frees individuals to set their own learning agenda
and terms.
Such environments also tend to have the characteristics of holding environments. Holding environments are spaces in which cognitive and emotional experiences, at times unsettling, give way to
meaning. Winnicott (1975) highlighted the funda-
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mental importance of holding environments for
children’s healthy development, not only cognitive
learning but also in developing an embodied, emotional understanding of the world. Children are not
alone in needing holding environments to progress
between stages of human development. It has
been argued that individuals need safe holding
environments in the context of work organizations
(Kahn, 2001), mostly when potentially disabling
anxiety at work is experienced. In the workplace,
holding environments have been defined as a social context that reduces disturbing affect and facilitates sense making (Kahn, 2001). Such organizational spaces are likely to provide individuals
both containment, which is the ability to absorb,
filter, or manage challenging or threatening emotions or ideas so that they can be used for inner
work (e.g., Bion, 1970), and interpretation, namely,
the ideas that provide connections, meanings, or a
way of understanding what can be learned from an
experience (Petriglieri & Petriglieri, 2010).
Thus, in organizational life, certain physical settings delimit a psychological space and time that
creates safety and holding, provides relief from the
pressure of social validation, and legitimizes exploration (Ibarra & Petriglieri, 2010; Petriglieri &
Petriglieri, 2010). This suggests that for individuals
to benefit from processes of leader and leadership
development, the conditions of safe spaces must
be provided. Spatial boundaries, such as those
around leadership development programs in
which managers can explore in play (scenarios,
simulations, role-plays, outdoor experiences,
games and other forms of play) can encourage
departures from existing norms and procedures by
allowing people to suspend requirements for consistency and rationality, and, as they play with
possibilities, develop new skills or self-images
that can be transferred back to their day-to-day
work environment (Brown & Starkey, 2000; Senge,
1990; Shrage, 2000).
Leadership development training programs, as
well as structures for “on-the-job” leadership development following these programs, can provide
play spaces that can function as “safe havens”
“protected milieux” or “holding environments” that
have boundaries that partially keep out the world,
so that individuals can remain open to what will
unfold within them (Louis, 1996). This can enable
individuals who are to become leaders or people
who are already in leadership positions to rehearse a variety of possible selves, new ideas, and
to experiment with new skills without necessarily
seeking to adopt any of them on a permanent basis, and eventually make transitions (Ibarra, 2003;
Ibarra & Petriglieri, 2010).
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Play is an activity of utmost seriousness which is
played out within a “consecrated spot” mentally
and physically, with strict rules of its own (Huizinga, 1955; Kolb & Kolb, 2010). Leadership development processes and programs can become “consecrated spots” for experimenting “seriously” with
play, thus allowing leaders to experience personal
and relational growth. The ability to play in a safe
environment or time-bounded space can help people develop as leaders. This is because a safe
environment enables them to experiment with a
range of provisional leadership images, switching
from one to the other and adopting various possible selves before settling on a new direction and
making transformations in the way they chose to
think and act as leaders.
However, not all leadership development programs that incorporate play can provide a safe
haven or become ideal “concentrated spots” for
serious play. Leadership training programs and
processes can vary in the levels that they suspend
evaluation and judgment, focus on ends and efficiency, or provide safe holding spaces to experiment with play.4 This implies that the potential of
play to contribute to leader and leadership development will be enhanced when individuals and
groups taking part in leadership training programs experience psychological safety and feel
free from external critiques, direct judgment, and
organizational implications.
Proposition 1: Psychological safety will moderate
the relationship between play and
leader/leadership development. Contexts with a high level of psychological safety in comparison with contexts with a low level of psychological
safety will yield more positive effects of play on leader and leadership development.
4
Various researchers see the notion of safety as a defining
component of play and suggest that safe spaces allow play to
occur (e.g., Mainemelis & Ronson, 2006; Winnicott, 1971, 1975).
Since I focus on workplace and organizational contexts, I suggest that play can also occur in contexts which are only partially safe and that the degree of safety experienced by individuals will affect the level of learning and development that
an individual can derive from experimenting with play. The
question of causality still remains unresolved, because safety
can promote play, and play may promote a sense of safety;
however, I contend that the level of safety will moderate the
level of learning and leadership development derived from
play. Future studies will need to explore the possible reciprocal
effects of play, safety, and leadership development.
Kark
513
Play as Contributing to Personal and
Relational Growth
Leadership development programs that focus on
personal growth are reported to have a strong effect on individuals, because much of the work is
done on an emotional level (Conger, 1992;
Petriglieri, 2011). One aspect of personal development in becoming a leader is closely related to the
issue of the formation of a leadership identity. According to a recent theory of leadership identity
development (DeRue & Ashford, 2010), leader and
follower identities become socially constructed
and form the basis of leader–follower relationships
in a process of identity work in which individuals
actively “claim” an identity and others affirm or
“grant” that identity. Claiming refers to the actions
people take to assert their identity as either a
leader or follower, whereas granting refers to the
actions that a person takes to bestow an identity
(i.e., leader or follower) onto another person (Bartel
& Dutton, 2001). Hence identities are seen as flexible states frequently in movement (Sveningsson &
Alvesson, 2003). Thus, in the process of leadership
development, individuals interact in the interplay
of claims and grants to explore their identity as
leaders.
The literature on identity construction in leadership (e.g., DeRue & Ashford, 2010; Gardner & Avolio, 1998; Luhrmann & Eberl, 2007) suggests that
claiming and granting tactics can vary on two basic dimensions: verbal–nonverbal (i.e., a person
making statements that he or she is a leader vs.
manipulating physical artifacts associated with
leadership or followership) and direct–indirect (sitting at the head of a conference table vs. dropping
the name of an influential organizational leader).
When a focal person claims a leader or follower
identity, this stimulates other people in the social
environment to consider seeing that focal person
in accordance with that particular identity. They
communicate their acceptance of this perception
by granting that particular identity to the focal
person through their words or actions (directly or
indirectly). Although this granting of the identity
may not always occur immediately and may even
require several claims before the identity is
granted, the relational recognition of the claim
through a reinforcing grant is essential to identity
construction. This process of claiming and granting a leadership identity is central to the process of
leadership development and growth. Thus, play
can be a good context for the reversing of claims
and grants dynamics in the process of developing
a leadership identity. Being involved in play in a
leadership development process is a good oppor-
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tunity to test and experience claiming and granting dynamics.
Huizinga (1955) noted that play is about stepping
out of ordinary reality into a “higher order,” where
one can imagine oneself as someone different,
more attractive, courageous, and daring. The
power of play is about the symbolic representation
of self as the embodiment and actualization of
what one has imagined oneself to be and become
(Kolb & Kolb, 2010). Child psychologists note that
play serves as rehearsal, a form of preparation for
the future (e.g., Miller, 1973; Sutton-Smith, 1997).
When children play at being “mummy” or “doctor,”
they are rehearsing possible future identities.
Likewise, when adults play, they are rehearsing
future possibilities. Recently, Ibarra and Petriglieri
(2010) explored the relationship between play and
the enactment of novel and not yet fully elaborated
identities at work. Their concept of “identity play”
describes an identity process that generates variety, rather than consistency, and is aimed at creating future possibilities, rather than at maintaining existing identities and integrating them with
external role demands. Their work builds on theories of adult development (Levinson, 1978), organizational socialization (Van Mannen & Schein, 1979),
and individual development (Piaget, 1962; Vygotsky, 1978) that suggest that playful behavior is
the underlying mechanism animating transitions
between past and future identities. Identity play
occurs at the threshold of current and possible
selves (Markus & Nurius, 1986).
Ashforth (1998) posited that individuals hold desired possible selves at a distance, “playing with”
their identification with them until they can adopt
them as authentic identities. This distancing combined with the “just for fun” element of play facilitates a feeling of safety within which the individual can freely experiment with the identity in
question. Similarly, in organizational research,
Brown and Starkey (2000) conceptualized play as a
range of activities that allow organizational members to explore the threshold between the current
situation and future possibilities. Based on these
preliminary ideas, Ibarra and Petriglieri (2010) suggested that identity play involves the crafting and
provisional trial of immature and unelaborated
possible selves. Identity play aims to explore possible selves rather than to claim and be granted
desired or ought selves, since play processes generate variety, not consistency. Identity play is concerned with inventing and reinventing oneself,
and becoming according to one’s own internal
motives and guidelines. By contrast, identity
work strives for the preservation of existing iden-
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tities or compliance with externally imposed image requirements.
This suggests that play may have a central role
in leadership development processes, since it can
enable individuals to become involved in identity
play in which they are able to experiment, invent
and re-envision themselves in the role of leadership by claiming different leadership identities.
Furthermore, claiming various novel possible
leadership identities may result in granting these
identities or rejecting them by others who participate in the process, and this may lead to future
shifts and changes in individuals’ leadership identities. This can also enable individuals to take
risks and attempt to claim leadership in various
situations that they would not have dared to try in
circumstances that did not involve play. In situations of leadership development that allow for
play, individuals can become aware of what enables them to claim leadership, how and when it is
granted, the boundary conditions that allow them
to lead, and when they may be denied leadership.
This can further their ability to develop as leaders.
Thus, types of play that encourage identity play,
such as role-play, simulations, and outdoor experiences, which provide structures in which the individuals have the opportunity to explore a new
role, position, or leadership behavior, are likely to
foster the development of a leader identity.
Proposition 2a: Play that enables identity play will
positively relate to the development of a leader identity.
Apart from leader development at the individual
level, which centers on the individualized self and
is aimed at enhancing human capital to enable
leaders to develop an intrapersonal sense of competence, play can also allow for leadership development that enhances social capital in an interpersonal-social context. At this level leadership
involves relational and collective self-construal
(Kark & Shamir, 2002; Lord & Hall, 2005).
Relational or interpersonal self-identities are
based on relationships between the individual and
important others. A leader with an active relational identity thinks of the self relative to relationships with followers, or other leaders and collective self-concepts, and defines the self in terms of
membership in important groups or organizations.
For example, a leader with a collective selfconcept defines the self in terms of organizational
membership or leadership within a particular
group or team. Lord and Hall (2005) proposed that
as leaders develop, their identities expand from
the individual to include relational and then collective levels. Thus, leader identity is thought to
change in terms of its underlying level of inclu-
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siveness, ranging from least inclusive (individual)
to most inclusive (collective) as a function of the
developmental process. They suggest that shifts in
level of identities occur in parallel with the development of leadership knowledge structures and
social processes (Day & Harrison, 2007).
Apart from the different levels of identity of the
individual leader, leadership can also be perceived as a characteristic of the group. Theorists
have begun recently to conceptualize leadership
as a broader, mutual influence process independent of any formal role or hierarchical structure
and diffused among the members of any given
social system (e.g., Collinson, 2006; Uhl-Bien, Marion, & McKelvey, 2007). Theories of shared leadership, dispersed leadership, and relational leadership have developed, conceptualizing leadership
as a shared property of the group such that all its
members, regardless of their formal role or position, participate in the leadership process (Carson,
Tesluk, & Marrone, 2007). Individuals and groups
who conceptualize leadership as a process that
can be shared and mutually enacted among group
members approach the process of leadership identity development differently. Given group members’ beliefs that more than one leader can emerge
in a group, individuals will likely grant another’s
claim of leadership, but at the same time may
claim leadership for themselves, and thus reciprocal support can be obtained from others. In such
situations leader and follower identities involve a
dynamic exchange of leadership and followership
that is constantly being renegotiated across time
and situations. In such contexts the boundaries
between leader and follower identities are permeable; as a result, few identity conflicts and little
tension over leadership will emerge (DeRue & Ashford, 2010).
Various types of play are communal and social
in nature. These are enacted in small or large
groups and call for interpersonal, within-group
and between-groups interactions as well as coordination, collaboration, alignment, understanding
of the others’ play motives, and other aspects that
may characterize group play. This type of play can
contribute meaningfully to leadership development at levels of the relational and collective self
and can also enhance shared and distributed leadership. Play has been conceptualized as a major
organizing principle of human culture and civilization. According to Huizinga (1955), cooperative
interactions of play lay the groundwork for human
culture (e.g., rituals, contests, games, art, language, governance, and science). Sandelands
(2010), for example, suggests that play is a form of
human community rather than a form of individual
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life. He contends that play builds a community in
various ways. First, it involves synchrony, by the
coordinated movement of individuals in time and
space. Second, it involves attraction, because play
is enjoyable and “fun” (Abramis, 1990) and is something people like to “join in.” Third, play is a form
of selflessness, because in play, the boundaries
that usually isolate one person from another are
overcome by the mutual interaction of play and the
fact that the individual welcomes the human community into his or her being (Sandelands, 2010).
Thus, certain types of play that are enacted in a
communal and social manner can enhance community building and the development of a shared
leadership identity.
Similarly, Kolb and Kolb (2010) found in a case
study that through play and intergenerational replication of play spaces, individuals involved in a
game and in play are able to develop a sense of
“communal identity.” Thus, through the process of
play in leadership development processes, individuals in a group can explore in a context of more
permeable interpersonal boundaries and experience a sense of selflessness, thus developing a
more communal identity. In such a situation group
members can experiment with simultaneous
claiming and granting dynamics, play dynamically with role reversion while exchanging leadership, explore the spaces between individuals and
different power structures to develop a more complex perspective of group leadership, shared leadership, and individual leadership that is more
communal and relational.
This suggests that involvement in various forms
of group play that enable identity play and call for
group coordination, collaboration, and taking
turns in leading and following among group members is likely not only to develop the individual
leader and his or her individualized sense of self
and intrapersonal growth, but also likely to contribute to the development of a relational and collective self and possibly to the development of a
relational and collective self. Furthermore, play
can also contribute to the development of shared
and collective leadership, as well as relational
and fluid structures of leadership within a
community.5
Proposition 2b: Play in a group setting that enables identity play will positively
relate to the development of (i) a
relational leadership identity, (ii) a
5
Competitive group play may limit this effect, although play
that is constructed as a competition between subgroups may
lead to shared leadership within these subgroups. Thus, the
role of competition has to be further explored in future studies.
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collective leadership identity, and
(iii) a shared leadership identity.
Play as Contributing to Conceptual and
Cognitive Development
A second major component of leaders and leadership development according to Conger (1992) is
related to the development of cognitive and conceptual aspects of leadership. In his analyses of
“learning to lead,” Conger focuses more narrowly
on programs that teach individuals conceptual
and theoretical models as frameworks they can
use to think of leadership and gain awareness by
understanding what leadership really is. More
broadly, this perspective can be seen as focused
on the development of individuals’ cognitive and
conceptual abilities as leaders.
Most contemporary theories and discussions on
leadership concur that leadership roles are changing to accommodate the new demands prompted
by advances in technology, an increasingly heterogeneous workforce, intensely felt competition
from other corporations, and the weakening of geopolitical borders. According to Kanter (1997), managerial work is undergoing such enormous and
rapid change that many managers are reinventing
their profession as they go. With little precedent to
guide them, they are watching hierarchy fade
away and the clear distinctions of title, task, department, and even corporation blur. Faced with
extraordinary levels of complexity, they watch traditional sources of power erode and the old motivational tools lose their magic (see also Senge,
1990). The rapid changes and increased complexity
of the work environment, as well as periods of
crisis (e.g., Shamir & Howell, 1999), are compelling
managers to invent and adopt new management
conceptualizations and tactics. Under these circumstances, the structured learning of management traditions and existing techniques is not necessarily beneficial, since traditional ways to solve
problems and lead may not fit the changing reality
and challenges that managers face today.
In such turbulent environments where organizations must continually adapt, innovate, and reinvent themselves, leaders must be flexible enough
to learn from mistakes, change their assumptions
and beliefs, and refine their mental models. One of
the most important competencies for successful
leadership in changing situations is the ability to
learn from experience and adapt to change (Argyris, 1991; Dechant, 1990; Mumford & Connelly,
1991). This competency involves “learning how to
learn,” which is individuals’ ability to introspectively analyze their own cognitive processes (e.g.,
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the way they define and solve problems) and to
find ways to improve them. Earlier studies have
shown that the ability to learn and innovate is an
important leadership success factor (e.g., Yukl,
2010). This suggests that two important cognitive
factors for leadership development are the ability
to be involved in learning processes and the ability to be creative and innovative. Play has been
shown to have a major role in these processes.
Play and Learning
Studies in education, psychology, and ethology
suggest that play may have a major role in development and learning. From childhood to maturity,
play is central to each stage of development in its
different forms, styles, and meanings (Erikson,
1950; Piaget, 1962; Vygotsky, 1978). Theories of play
define stimulus-seeking activity that leads to two
distinctive modes of play and learning. In the first
mode (epistemic) the child’s attitude is that of seriousness and focus, followed by intense, attentive
investigation of all aspects of a toy. Once the investigation is over, the child then proceeds to the
second mode (ludic) in which the toy is handled
playfully. As children transition to the second
mode in a relaxed manner they proceed to apply
the knowledge gained through investigation in
their play (Ellis, 1973; Mellou, 1994).
Recent developments in neuroscience reveal
how play is connected to the internal functioning
of the brain of information processing. The epistemic mode of behavior seems to correspond to the
left hemisphere of the brain, which is abstract,
symbolic, analytic, and logical, whereas the second mode (ludic behavior) may be associated with
the right hemisphere, which is synthetic, concrete,
analogical, nonrational, spatial, intuitive, and holistic (Kolb & Kolb, 2010). This is similar to Zull’s
(2002) description of how brain functioning follows
the process of experiential learning. Studies of animal play in neuroethology suggest that humans
and other mammals share similar play behaviors
associated with their neural plasticity (Height &
Black, 2000). A cross species comparative study
suggests that play has a central role in brain development, facilitating the integration of cognitive,
social, affective, and sensorimotor systems in
mammals (Bekoff & Byers, 1998; Smith, 1982). Furthermore, play has been suggested to enhance
learning of complicated fields, to contribute to the
acquisition of new knowledge, and to synthesizing
of distinct concepts and memory processes (Brown
& Vaughan, 2009).
Similarly, cognitive developmental theories of
play (Piaget, 1962; Vygotsky, 1978, 1997) emphasize
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the role of play in the children’s cognitive development, creativity, innovation, and adaptive flexibility. Through an extensive observation of children’s play, Piaget (1962) contended that in early
childhood, cognitive development occurs partially
through play. For Piaget, play provides a rich context in which children interact with the environment and create their own knowledge about the
world. For Vygotsky (1978), play constitutes a primary context for cognitive development and the
capacity for self-regulation for children. Learning
to create a constraint-free situation, molded to fit
the child’s own set rules, and learning to control
impulsive actions, thus give rise to the development of the child’s ego.
Theories of learning also value play. According
to Kolb and Kolb (2010; Kolb, 1984) play exemplifies
one of the highest forms of the experiential learning process in three fundamental ways. First, it
encourages learners to achieve authentic and
higher order learning by taking responsibility for
their learning through creating game rules and
conduct standards for themselves. Second, equal
value is placed on the process and the outcome of
learning. A truly educational experience is one
that sees no difference between utility and fun, the
process and outcome. Third, in play, the experiential learning cycle is fully engaged by allowing
players to come back to a familiar experience with
a fresh perspective. The recursive nature of the
play enables the individual to mature gradually.
Thus, play can be a central form of deep learning.
According to Kolb and Kolb (2010) deep learning
can be nurtured within formal organizational settings insofar as the work context allows participants to express themselves in authentic ways,
self-organize, and create boundaries for recursive,
timeless play. This suggests that in leadership development processes, the ability of managers to
learn new ways of thinking, explore with new conceptions, reevaluate their decisions, make better
use of their cognitive abilities, stay in a curious
mode, and become involved in the processes of
deep learning can be largely enhanced by a developmental context that allows for play in a safe
space.
Play and Creativity
The ability to play is crucial for today’s leadership
and management, since it can enhance leaders’
ability to be creative and promote ongoing innovation and organizational change. Modern organizations have been described as systems of continual
self-renewal in which “change” is a routine process rather than an outcome or endstate (Marshall,
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Mobley, & Calvert, 1995). Many scholars have defined leadership as different from management,
contending that management promotes stability,
preservation of the status quo, order and efficiency
and is risk averse, whereas leadership seeks to
promote organizational change, creativity and innovation (Kotter, 1990; Yukl, 2010). For organizations to change and develop, we need to develop
leaders that can encourage ongoing experimentation, risk taking, openness, creativity, authenticity,
imagination, and innovation (Kofman & Senge,
1993).6 The distinction between management and
leadership has resulted in attempts by many leadership training programs to focus on developing
individuals’ ability to take risks, and think in a
creative and innovative manner to become better
leaders.
The ability to play is crucial for today’s
leadership and management, since it can
enhance leaders’ ability to be creative
and promote ongoing innovation and
organizational change.
In line with this perception of leadership, many
proponents contend that for managers to be successful in today’s environments they must recover
a “beginner’s mind” (Chawla, 1995) or the “mind of
a child” (Kofman & Senge, 1993; Senge, 1990) filled
with curiosity, wonder and exploration, to limit the
effect of institutionalized paradigms and practices
(Bokeno, 2010).7 As Kofman and Senge (1993: 15)
noted: “When we fail to recognize [the principle of
‘becoming’], we lose the capacity to learn . . . lose
the child within us who lives in awe . . . .” The
metaphor of a “child’s mind” defines an approach
characterized by curiosity, wonder, exploration, innocence, and questioning, by contrast with the
“adult’s mind” which is dominated by the con6
Various leading consulting firms use play to enhance creativity. One example is IDEO, which is depicted in the firm’s Website as follows: “At IDEO, we believe in the power of play. It is
an essential part of our approach: We use playfulness to design
fun, inspiring experiences. . . and to bring elements of delight to
more “serious” experiences for adults . . .The latter may even
include developing new methods for the workplace, such as
helping clients boost the creativity of their innovation processes” (http://www.ideo.com/expertise/play/).
7
Although it may not be essential for every leader to be creative
and promote change, most managers need to lead processes in
which change occurs and need to have the ability to think
creatively or foster creativity among their team members. Many
leadership training programs aim to contribute to individuals’
ability to be creative.
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straints of work, and by fragmented, reactive and
competitive managerial practices (Bokeno, 2010).
According to Winnicott (1971), play provides an opportunity for thinking spontaneously, using one’s
imagination, transforming fragments of reality
into a world full of action and adventure, skipping
over missing information, and coping creatively
with complex and unpredictable situations. One
central attribute of play is flexibility. Situations
fraught with uncertainty are experienced as intolerable, and they generally lack playfulness (Perroni, 2002).
Leadership development programs that encourage managers to play and behave playfully
prompt the “child’s mind” to come to the fore. This
can help managers to develop and draw on an
alternative way of thinking as leaders, and can
enable them to better adapt to the need for constant transition, change, innovation, and creativity. Furthermore, leadership development programs that make use of play can enhance leaders’
ability in difficult situations of uncertainty to hold
on to a sense of playfulness. When leaders are
able to experience a sense of play in such situations, bring to the fore the metaphor of play, and
think of the situation in ways that highlight aspects of play, it can help them maintain a more
flexible and enjoyable perspective and to experience and transform uncertain and difficult situations into ones that are challenging and not intimidating and anxiety provoking. Furthermore,
framing the situation as one that can call for play
may enable managers to more easily skip over
missing information and cope with complex and
unpredictable situations creatively in a flexible,
playful manner
More specifically, Mainemelis and Ronson (2006)
suggested that play is of paramount importance
for creativity at work, and that one of the ways play
enhances creativity is through its contribution to
cognitive processes. They propose that play facilitates five creativity-relevant cognitive processes:
problem framing, divergent thinking, mental transformations, practice with alternative solutions,
and evaluative ability. For example, problem framing determines how a problem will be solved,
since there is a higher likelihood that problems
that are presented in a unique way will have novel
solutions. Play provides the ability to redefine a
situation. Its betwixt-and-between reality defamiliarizes the elements of a given activity, increasing the possibility of different framing. Furthermore, the loose and flexible association
between means and ends in play encourages
people to explore novel directions and avoid the
paths that are already known. This suggests that
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managers who are involved in play and can experiment with different and not-expected ways to
frame problems and with novel thoughts and
ideas are likely to develop as more creative,
change-oriented leaders.
Furthermore, play achieves creativity by facilitating intrinsic motivation. Current research on
work and play and on the creative process suggests that when individuals are in a state of play
they experience a sense of enjoyment and flow and
are likely to behave in a creative manner (Csikszentmihalyi, 1975; Kauanui, Thomas, Sherman, &
Waters, 2010). According to Brown and Vaughan
(2009), play opens people up to new possibilities
and is at the core of creativity and innovation.
Overall, play in the leadership development processes is likely to help managers tap into their
imagination and “inner child” to facilitate flexibility; contribute to cognitive processes that boost
ongoing learning, creativity, and innovation; and
enable them to build the resources needed to lead
change in today’s turbulent and constantly changing organizational climate.
Proposition 3a: Play will positively relate to leader
development of conceptual and
cognitive abilities (e.g., leaders’
ability to learn and their levels of
creative thinking).
Apart from developing the individual leader’s cognitive abilities, play may also contribute to leadership development of cognitive abilities in two
directions. First, it can help leaders to structure an
organizational context that enables followers’
learning, knowledge sharing, and creativity. Second, it can contribute to the development of conceptual and cognitive skills at the group level in
teams in which leadership is shared.
Models of relational and shared leadership have
focused on specific types of interactions that lead
to mutual learning and greater shared interactions, facilitating team and organizational learning (Fletcher & Kaufer, 2003; Marsick & Watkins,
1999). There is growing recognition that leadership
depends not only on the individuals’ ability to
learn, question assumptions, understand concepts,
and think of novel directions for themselves, but
also on their ability to create conditions where
collective learning can occur and processes such
as organizational silence (Morrison & Milliken,
2000) are less likely to occur. Collective learning
occurs when the dialogue between individuals
within a group develops and members are able to
move from taking in the bounds of what is expected and will not endanger them (talking nice) to
speaking their minds, engaging in debate, sharing
knowledge, and participating in a generative dia-
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logue in which new ideas are co-created (Fletcher
& Kaufer, 2003).
Group and organizational learning and team
creativity are among the cognitive abilities leadership training programs focus on developing.
This is because new products and processes necessitate synthesizing the experience and expertise of all members involved. Team creativity is
defined as the generation of novel and useful
ideas based on collaborative exchange of perspectives, thoughts, and information (Paulus, Dzindolet,
& Kohn, in press). Thus the effective running of an
organization is typically a shared leadership activity where team members have both individual
and collective responsibility for the effective functioning of the organizational system (O’Reilly, Snyder, & Boothe, 1993).
Much of the research on the actual performance
of groups has demonstrated that there are many
factors that hinder group learning, knowledge
sharing, and creativity. There are several facets of
the collaborative process that may reduce motivation and effective information exchange. Team
meetings may limit the team members’ ability to
express their ideas because of production blocking, evaluation apprehension, and social loafing
(e.g., Nijstad & Stroebe, 2006), convergence of the
performance in the direction of low performers,
and focus on information they have in common
rather than their unique expertise (Stasser & Titus,
1985). Team diversity many times may also not
benefit group learning, knowledge sharing, and
creativity (e.g., Mannix & Neale, 2005). This may
partly be due to a lack of interest, sharing, or understanding among individuals who differ in their
areas of expertise. Leadership appears to play an
important role in organizing, facilitating, and cultivating processes that enable the team to tap the
diverse potential of its members and exhibit a high
level of creativity (e.g., Mumford, Scott, Gaddis, &
Strange, 2002; Shin & Zhou, 2007). Various studies
have shown that leaders can facilitate dialogue,
knowledge creation, and knowledge sharing in
teams in various ways by providing a supportive
and relationally positive context, encouraging
trust, cooperation, idea exchange, and joint decision-making processes (e.g., Carmeli & Waldman,
2010; Collins & Smith, 2006).
Participating in leadership training processes
that incorporate group play is likely to contribute
to the development of cognitive abilities of mutual
learning, knowledge sharing, and group creativity.
This is mainly because play can be a strong force
in helping teams overcome the blocks to group
learning and creativity. First, being involved in
play in a group setting can lead to a sense of
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519
“communal identity” and community (Kolb & Kolb,
2010). This triggering of the collective self and the
communal aspects can help individuals build
bridges across differences and allow for individuals from different backgrounds and diverse characteristics to join in and interact in a playful mode,
enabling each member to contribute his or her
unique ideas and perspectives to the group.
Second, when playing, a group is likely to experience flow. Flow is a state of consciousness in
which people feel completely involved in an activity to the point where they lose awareness of self,
place, and all other irrelevant input. It can lead to
deep concentration and a vibrant sense of mastery
and coordination (Csikszentmihalyi, 1990; Hooker
& Csikszentmihalyi, 2003). Due to their focus of
attention in play and intense concentration on the
present moment, individuals are not likely to have
time or available mental space to worry about
failing or what others may think of them (Hooker &
Csikszentmihalyi, 2003). Thus, group play that enables flow will contribute to participants’ ability to
interact more freely together, focus on the task,
overcome members’ silence, share knowledge, and
overlook power differences. Group play may also
help the group overcome the fear of evaluation and
think more creatively together, thus contributing to
the abilities of a shared leadership team.
Third, play and “fun” in a group context involves
attraction, sharing with others, and a sense of selflessness and coordination (Sandelands, 2010). This
can limit the process of social loafing experienced
in groups and enable better knowledge sharing
(Kolb & Kolb, 2010).
The above suggests that managers who have
experienced play in leadership development processes can use a more playful orientation in their
teams’ meetings and capitalize on this playful
mode to build a safer environment for team members to interact. Furthermore, managers who have
taken part in group play in development programs
and have understood the power and meaningful
dynamics play can provide in the group context,
can further transfer their knowledge to building
playful team interactions in their units and can
contribute to enhanced levels of team knowledge
sharing and team creativity. Last, management
teams who share leadership can foster the conceptual and cognitive abilities of their team through
experimentation with play.
Proposition 3b: Play in a group setting will positively relate to leadership development of conceptual and cognitive
aspects of shared leadership (e.g.,
team learning, team knowledge
sharing, and team creativity).
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Play as Contributing to the Development of
Leadership-Relevant Skills
One definition of leadership is a set of behaviors
that are different from management behaviors and
may be exercised at any formal level (e.g., Kotter,
1990). This definition focuses on the behaviors and
skills of the leader. According to this perspective,
leadership entails the mastery of numerous behaviors and domain-relevant skills. Research on leadership characteristics has identified several skills
that are related to the advancement and effectiveness of leaders. For example, leaders need technical skills that include knowledge about methods,
processes, and equipment to conduct the specialized activities of their organizational unit, as well
as social skills that include knowledge about human behavior, group processes, and the ability to
understand feelings and motivations (Yukl, 2010).
According to Conger (1992), one of the major aims
of leadership development programs is to develop
leadership through skill building. Skill building
programs are designed to identify key leadership
skills that are needed and foster the learning of
these complex skills in workshops or in on-the-job
training.
Various researchers have stressed differences in
skill priorities at different stages and levels of the
organizational authority and hierarchy (e.g., Mumford & Connelly, 1991; Mumford, Marks, Zaccaro,
Connelly, & Reiter-Palmon, 2000). The skills
needed to lead a team for the first time are different from those needed to lead multiple business
units or a large firm. Advancement in leadership
roles is often related to advancement along the
lifecycle of stages of adult development that profoundly influence an individual’s professional developmental agenda (Guillen & Ibarra, 2009; Hall &
Mirvis, 1996). These changes in role and life stage
incorporate challenges of transitioning into new
leadership roles or further developing in an existing one (McCall, 2004). This suggests that the need
to learn and master new skills is an ongoing essential element in the process of developing leader
and leadership competencies.
Play is often seen as practice for skills needed in
the future. According to animal researchers, when
animals play-fight, they are practicing to fight or
hunt for real later on. Play allows pretend reversal
for the challenges and ambiguities of life, a reversal in which life and death are not at stake (Brown
& Vaughan, 2009). Support for this notion comes
from studies of animals in the wild. After carefully
documenting the play behavior of the Alaskan
grizzlies over more than 15 years, a research team
found that bears that played the most were the
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ones who survived best. This is true despite the
fact that playing takes away time, attention, and
energy from other activities such as hunting and
eating, which seem at first glance to contribute
more to the bears’ survival (Brown & Vaughan,
2009).
Through play, individuals are able to examine
new behaviors, reverse and experiment with different skills they may need to develop, reinforce
and refine in the context in which they lead or as
they transition into a new leadership role or context. As noted by Senge (1990: 314): “when they play
with dolls, children rehearse ways of interacting
with people. When they play with blocks, they
teach themselves basic principles of spatial geometry and mechanics. Later in life they will learn the
general properties of the pendulum through swinging on a swing . . . Through experimentation. . . .
children discover principles and develop skills
that are relevant in reality beyond play.”
Relevant leadership skills comprise individuals’
knowledge and expertise in their role as leaders
and provide a set of cognitive pathways for the
individual to follow in approaching his or her
work. Play can help attain and enhance leadership
skill development in a few ways. First, play contributes to the development of relevant skills because it minimizes the potential for negative consequences of learning by providing a less risky
situation. By uncoupling means from ends, play
fosters the exploration of task-related behaviors
and variables which would be less likely to be
tried in other situations, such as when people carry
out tasks for external evaluation and reward
(Mainemelis & Ronson, 2006). This safety stimulates risk taking and learning from errors (Glynn,
1994). Errors are used in play as triggers for exploration and practice, allowing individuals to perfect
their skills and to discover unnoticed variables or
opportunities in some of the most troublesome
parts of work (Nachmanovitch, 1990; Schrage, 2000).
Systemic failure promotion in organizations has
been conceptualized to foster learning, adaptation
to changing conditions, and the development of
resilience when confronting unknown future
change (Sitkin, 1992). Play may allow for experimentation with small failures, and thus, enhanced
skill development. In the words of Sitkin (1992: 241):
“. . . experience with small varied failure reduces
the likelihood that unanticipated changes will
spark a self-defeating, threat-rigidity response.”
Thus, through play, players can acquire valuable
and novel information that can enable them to
refine leadership skills and to broaden the repertoire of skills available.
2011
Second, skill development is facilitated when
individuals are excited about the task, engage in it
primarily to master it, and are challenged to an
optimal level by it (Csikszentmihalyi, 1990). Play
contributes to individuals’ vitality, that is, the subjective experience of having energy, feeling alive,
and fully functioning. It is an affective experience
that encompasses approaching tasks with excitement, energy, enthusiasm, and vigor and not doing
things halfway or halfheartedly. Psychologically,
this state of aliveness makes a person feel that his
or her actions have meaning and purpose (Kark &
Carmeli, 2009). People who feel high levels of vitality tend to view events positively and invest
more effort in activities and tasks and feel higher
levels of work engagement (Ryan & Frederick,
1997). Thus, when individuals and managers have
a high level of energy, vitality, and engagement,
they are likely to invest in their learning and practice of skills as leaders and master the needed
skills.8
Third, play is one way in which individuals can
gain experience and experiment with skills they
need to learn, then further develop them by ongoing rehearsal. Learning from experience has been
thought of as one of the major ways in which leaders can develop (McCall, 2004). The voluntary exercise of control systems in play allows people not
only to select an initial optimal balance between
challenges and skills, but also to gradually adjust
the level of optimal balance to continue practicing
their skills at continuously higher levels of mastery (Csikszentmihalyi, 1990). As Brown and
Vaughan (2009: 143) noted: “People cannot succeed
in rising to the highest levels of their field if they
don’t enjoy what they are doing, if they don’t make
time for play. Without some sense of fun and play
people cannot make them selves stick to any discipline long enough to master it.” Thus, various
types of play that allow for experimenting with
tasks and skills that are needed on the job are
likely to enhance leadership development by
learning from experience.
Although play can take the form of a structured
experience in a leadership development program
that is designed to facilitate the development of a
specific relevant leadership skill, play can also
further be practiced on the job, as engagement
with work tasks (Mainemelis & Ronson, 2006),
which allows individuals to improve their leaderrelevant skills on the job.
8
Higher levels of energy can also form within organizational
networks (Cross, Baker, & Parker, 2003), and enhance practice
and skill building at the group level, possibly contributing to
team or shared leadership.
Kark
521
As noted by Day and coauthors (Day, 2000; Day &
Harrison, 2007), play can contribute to leader development by enhancing individual-level intrapersonal skills (e.g., self-regulation, building an inspiring vision), but the mechanisms above can
also explain how play can contribute to experimenting and practicing more complex leadership
skills at the interpersonal level (e.g., developing
high-quality connections, building strong social
networks, working more effectively with diverse
groups of people of different ethnic, racial, cultural
and socioeconomic backgrounds). Furthermore,
play can contribute to the development of leadership-relevant skills at the group level, by allowing
individuals to experience through play the skills
needed for shared leadership (e.g., taking turns in
leading, coordination, and alignment and the division of tasks of shared leadership).
Proposition 4a: Play will positively relate to leader
development
of
intrapersonal
leadership skills (e.g., decision
making, self-regulation, building
an inspiring vision).
Proposition 4b: Play in a group setting will positively relate to leadership development of (i) interpersonal skills (e.g.,
emotional intelligence, building of
high-quality connections and conflict management), and (ii) leadership skills of shared leadership
(e.g., taking turns in leading, coordination, and the division of tasks
of shared leadership teams).
DISCUSSION AND IMPLICATIONS FOR
LEADERSHIP DEVELOPMENT
I have explored the importance of play for the
development of leadership, suggesting that play
can contribute to both leader and leadership development and can have a meaningful role in enhancing leaders’ personal and relational growth,
cognitive abilities, and leadership-relevant skill
building. More specifically I propose that play can
contribute to the development of leadership identity at the individual, relational, and collective levels of self, through the process of identity play.
Furthermore, play can be a major factor in enabling leaders to engage in deep ongoing learning
and in creative processes. It can also contribute to
leaders’ ability to enhance learning at the group
level and foster knowledge sharing and team creativity, as well as contribute to cognitive abilities
of shared leadership teams. Finally, play contributes to leader and leadership skill development at
different stages of career and transitions.
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Academy of Management Learning & Education
The framework presented here further suggests
that play is likely to contribute best to leader and
leadership development when it is enacted in a
safe space. Most organizational settings, including
leadership development programs, can create play
spaces that provide holding, psychological safety,
relief from the pressure of social validation, and
suspension of evaluation only to a limited extent.
However, the more leadership development programs and structured processes are constructed as
safe play spaces that provide psychological safety
and legitimize exploration, the more individuals
may benefit from play. This suggests that consultants and teachers of leadership should give
greater thought to the construction of the context
(play space) in which individuals are invited to
play. The messages conveyed in this context in
terms of the safety level (e.g., Is this an evaluationfree context? Will the information that is revealed
in the training process stay confidential?) is likely
to impact the possible benefits play may have on
leader and leadership development. Furthermore,
the climate that develops in the process between
the facilitator and participants and among the
group of participants (e.g., one that encourages
free exploration and enjoyment from play or one in
which there is criticism) will affect the possible
developmental outcomes related to play. Thus,
structuring a safe play space is central to consultants’ and trainers’ ability to enable managers to
benefit from play.
In today’s organizational climate in which managers are assessed and evaluated at every move,
they are at risk of losing their ability for flexible,
imaginative, innovative, and progressive thinking.
The play metaphor has the potential to encourage
managers to switch gears from administrators primarily concerned with damage control to inventive
leaders interested in creating and in change. The
notion of play, if incorporated into leadership development programs, may be of value, since it may
enable managers not only to enhance their leadership capabilities and enjoyment of training programs but also to weave play and the benefits
derived from it into their day-to-day managerial
work. Furthermore, the effect of play can also contribute to leaders’ ability to enhance play and
playfulness in the organization, by building cultures that further allow employees to experience a
more humanistic work experience through a relational culture which fosters growth and contributes
to employees’ psychological well-being and
health.
Different forms and types of play may lead to
different leader and leadership outcomes. Leadership training programs that incorporate play have
September
The play metaphor has the potential to
encourage managers to switch gears
from administrators primarily concerned
with damage control to inventive leaders
interested in creating and in change.
to choose the types of play they use according to
the outcomes they aim to attain. For example, the
need to develop a leadership identity may call for
different forms of play than the need to develop
relevant skills. Furthermore, if the target is the
development of shared leadership, different forms
of play will contribute in comparison with play
used to foster individual focused leadership. Thus,
leadership training programs should adjust the
type of play used to fit the program’s aims.
Building on the literature on both life and rolecycle transitions, Guillen and Ibarra (2009) suggest
that leadership development interventions must
take into account whether the person is in a transitional or stable period with regard to his or her
role. More specifically, they asserted that in transitional periods, which are typically highly emotional, one of the biggest challenges managers
face is giving up what made them successful in the
past and learning how to work in real time. In such
times there may be a need to apply types of play
that allow individuals to experiment with new
leader identities such as role-play and simulations
that are focused on situations that more tightly
mimic their new work context and the dilemmas
they will encounter. This will allow them, through
play, to consider and confront the demands of the
new role, as well as to go through a process of
continuous evaluations and refinements of their
identity, cognitions, and skills in the role. Furthermore, in such situations managers may benefit
more highly from play that is focused on the interpersonal level (leader development), before they
are able to consider interpersonal skills and leadership sharing (leadership development).
In stable periods, by contrast, people seek to
deepen leadership role-related skills, or to take
advantage of their experience in-role to broaden
their repertories and to challenge points of weakness (Guillen & Ibarra, 2009). In such situations
play that is focused on unfamiliar contexts may
help people to solve familiar problems differently,
and play that is focused on risk taking may contribute to self-renewal, by infusing routine activities with new meanings and directions. Thus, play
such as outdoor experiences, imaginative play,
and simulations that relate to unfamiliar contexts
2011
and roles may yield the highest payoffs. Furthermore, at this stage, managers may be better prepared to deal with complexity and can focus on the
development of interpersonal and group-level (relational and shared) leadership abilities. This can
contribute to their ability to further develop and
make shifts in their leadership style. Thus, consultants, teachers, and managers should consider
what type of play is relevant for each career stage.
Although learning from experience has been
thought of as one of the major ways in which leaders can develop, McCall (2004: 128) points out that
“[p]eople don’t automatically learn from experience. They can come away with nothing, the wrong
lessons, or only some of what they might have
learned.” This is true for engagement in play as
well. To allow people to benefit and learn the most
from experience necessitates time and space for
“inner work” and reflection, to deepen awareness
of one’s sense of self and enable consciousness
raising. The opportunity to reflect deeply away
from the day-to-day rush can contribute to the
sense-making processes that enable learning from
experience from what otherwise might be perceived as escapist activities (McCall, 2004; Mirvis,
2008; Petriglieri & Petriglieri, 2010; Snook, 2007).
This suggests that for play to contribute to leader
and leadership development, it should be coupled
with the opportunity to reflect on the play experience and the learning, to raise consciousness and
facilitate sense-making processes.
The transfer of knowledge from experiences in
play to day-to-day leadership in organizations
is not automatic and should also be given thought.
The transfer of specific responses from play to future situations occurs only occasionally. There is
no guarantee that what occurs in play is applicable to future environmental demands on leaders.
The crux is the discipline of maintaining flexibility
in behavior and plasticity in mental models, which
is facilitated by play. Play allows people to temporarily suspend their mental models and disbelief
in favor of exploration and experimentation with
various alternative possibilities (Kolb & Kolb,
2010). This allows managers to modify their perceptual limits of the world by imagining and enacting in different ways. This suggests that trainers and teachers who would like managers
participating in leadership training programs to
benefit the most from play should provide the time
and structured processes for reflexivity and for
sense making of the experience, as well as time to
reflect on possible ways to implement what they
have learned in their work context.
The perspective developed here questions the
traditional prevalent discourse on the segregation
Kark
523
of work and play and between workplace and leisure time and fun, which negates major aspects of
the human experience at work. However there are
some issues and questions that merit attention in
future studies. One of them is the possible dark
sides of play in leadership developmental processes. First, play may have a connotation of gambling and may convey the signal that leaders
do not take the decisions they have to make or their
responsibilities seriously. This in some cases can
lead to situations in which managers act as though
they were “playing” with the lives of their employees and the business by taking risks and unleashing their desires without considering the possible
consequences.
Second, suggesting that play may be a key way
to develop leadership may undermine more traditional ways of learning and of formal knowledge
and experience. Furthermore, play has drawbacks
and may not be suitable to all forms of leadership
development. The use of play should be contingent
on the expected outcomes. Previous studies have
shown that play may not be the best way to learn
in situations in which reliability, efficiency, and
control of the learner are primary concerns (e.g.,
Glynn, 1994; Sitkin, Sutcliffe, & Schroeder, 1994).
However, the same studies have shown that play
fosters flexibility, involvement, experimentation,
quality in learning, and creativity (Kolb, 1984;
Mainemelis & Ronson, 2006), which are particularly
conducive to leaders and leadership. Third, play
may lead to a sense of “childification” of leadership which may undermine managers’ authority
and status.
Fourth, social scientists have noted the potential
of play to subvert organized work, its antistructural
essence, and its seductive qualities (Mainemelis &
Altman, 2010; Sutton-Smith, 1997; Turner, 1974). Although these qualities of play may contribute to
leaders’ ability to enhance change and encourage
innovative alternatives to the formal structure,
they may also endanger the organization. Finally,
there is also the opposite risk. The use of play
within the domain of work may reinforce a general
move toward the colonization of individuals’ inner
lives by an institutional logic of effectiveness and
productivity. Thus, companies can set up supposed
“play spaces” as a subtle form of attaining normative control over their managers.9
Another aspect of play that should be viewed
cautiously is its relationship to cultural and gendered dynamics. Many play activities, mostly in
outdoor settings, are composed of “macho” games
9
I would like to thank reviewer #2 for suggesting this last point.
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Academy of Management Learning & Education
and challenges that underscore the experience of
“masculinity” and reinforce the association between leadership and masculinity. Given the robust association between leadership and masculinity (e.g., Kark, 2004; Kark & Eagly, 2010), the
impact of these leadership development programs
on women managers and their potential harm
merit further examination.
Furthermore, different personal traits and life
experience may enhance or hinder the tendency of
individuals to learn and develop as leaders from
engaging in play. For example, individuals with a
high level of developmental readiness (e.g., learning goal orientation, developmental efficacy and
self-concept clarity; Avolio & Hannah, 2008), as
well as a high level of openness to experience
(LePine, Colquitt, & Erez, 2000) may have a strong
tendency to benefit from play, in comparison with
individuals who are low on these characteristics.
The current work refers to play in general and
does not distinguish between different forms of
play and the ways they are used in leadership
development programs. Future empirical studies
should assess the possible contributions and
strengths of different types of play to the leadership development process. According to Guillen
and Ibarra (2009) pedagogies used in leadership
interventions cannot be generalized to all leaders,
“simply cutting-and-pasting them from one population to the other” (3). Methods must be in sync
with both job demands and individuals’ needs at a
particular time and place. This suggests that different leadership development learning methods
are suited for the different needs and issues faced
by leaders at different level, life, and role stages.
Thus, there is a need to further study and understand the possible contribution of play, as well as
different forms and types of play, to leadership
development for managers at different stages of
their careers.
On a final note, today children are expected to
grow up at a fast pace, to stop playing at an early
age, and to “begin to behave like adults” and learn
leadership and management skills (e.g., time management, stress management, business entrepreneurship). Most adults may have not had much
experience with free play when they were young.
Beginning in preschool, the natural mayhem that
3–5 year olds engage in (normal rough and tumble
play) is usually suppressed by a well-meaning
preschool teacher and parents who prefer quiet
and order to the seeming chaos that is typical of
free childhood play (Brown & Vaughan, 2009). This
raises the question of whether these children will
actually grow up to be superior leaders and managers, or whether they are, paradoxically, missing
September
out on the period of childhood play they need to
develop into innovative and flexible leaders. Will
these children need to learn to play as adults to
become leaders? These questions on the relationship between play in childhood and leadership
development constitute intriguing directions for future research. Thus, although play may have some
drawbacks, the increasingly popular use of play in
leadership development programs indicates its
numerous advantages for leadership growth and
development in the world of modern management.
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Ronit Kark (karkronit@gmail.
com) is a senior lecturer of organizational psychology at the Department of Psychology, Bar-Ilan
University, Israel. She received
her PhD from the Hebrew University of Jerusalem. Her research
interests include leadership,
identity and identification processes, emotions and positive relationships and the interplay of
gender and leadership in the organizational context.