Breaking New Ground: Innovation in Games, Play, Practice and Theory: Proceedings of the 2009 Digital Games Research Association Conference, London. Brunel University.(Cited on page 18.), 2009
Pervasive games combine real world and virtual game elements in game design. A player might need ... more Pervasive games combine real world and virtual game elements in game design. A player might need to find WiFi hot spots, move to different locations based on mobile network cell IDs, or to do certain tasks at different times of the day. These are just few examples how the real world elements can be utilized in game design. The possibilities for using this kind of context information seem versatile, but there is very little knowledge about how players perceive these features. In this paper, we describe a user study where we ...
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Papers by Hannu Korhonen