The Cutting Room Floor
The Cutting Room Floor estas retejo dediĉita al elterigado kaj esplorado de neuzataj kaj tranĉitaj enhavoj el videoludoj. De elpurigaj menuoj, ĝis neuzataj muziko, grafikaĵoj, malamikoj aŭ niveloj, multaj ludoj havas enhavon neniam destinitan esti vidita de iu ajn krom la programistoj — aŭ eĉ celita por ĉiuj, sed tranĉita pro tempaj / buĝetaj limoj.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Artikolo speciala
Developer: LucasArts
Publisher: LucasArts
Released: 1993, DOS, Mac OS Classic
Day of the Tentacle is a graphical adventure game originally released in 1993, developed and published by LucasArts. Like other LucasArts adventure games of the time, it runs on the SCUMM engine. It was released simultaneously on floppy disk and CD-ROM.
The game, a loose sequel to Maniac Mansion, follows Bernard Bernoulli and his friends Hoagie and Laverne as they attempt to stop the evil Purple Tentacle - a sentient, disembodied tentacle - from taking over the world. The game utilizes time travel and the effects of changing history as part of the many puzzles to be solved in the game.
Despite seemingly having a relatively smooth development, the game is packed with a surprising amount of unused content including tons of dialogue, an unusually expansive debug mode (for LucasArts games of the time), many graphics and animations, remnants of several inventory items, and much more.
Ĉia specialaj prufeklamojDidst thou wot...
- ...that an uncensored version of Team Fortress 2's Meet the Demoman leaked within Source Filmmaker?
- ...that leaked material suggests that at one point there was a Pokémon Pink companion version to Pokémon Yellow?
- ...that Deus Ex: The Fall contains graphics, sounds, enemies, scripts and detailed plot information for the unreleased 2nd part of the game?
- ...that the NES port of Donkey Kong has unused graphics for a bonus item that doesn't appear in any other version?
- ...that the A-Type song in the Game Boy version of Tetris was completely different in the earliest released copies?
- ...that Game & Watch Gallery originally had a Very Hard version of Classic Mode?
- ...that at least 70 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Dosiero speciala
The Fantastic Adventures of Dizzy is one of the most ambitious titles in the series, sporting a large world interconnected in multiple directions with the aid of several different minigames.
Getting hit by a butterfly doesn't just reverse Dizzy's controls; it reverses the momentum he gets from other things that push him around. For one thing, it becomes quite difficult to use the rope correctly in this state when Dizzy will jump away from the direction he is swinging. The game also features a few guard-type characters who will damage and push Dizzy back a bit until he can get them to leave by placating them with the correct item, and the effect of the butterfly-inflicted backward status on these guards' knockback can vary with the character and the version of the game.
One of the city's tunnels is guarded by an armored troll who will let you continue to the other end if you give him a bag of gold. In all three versions, simply walking backwards into the guard may fling you to the other side, but Dizzy fills up on damage from the time spent in his hitbox and dies before he can reach the other exit. Jumping backwards into the guard can be a different story: If you try to jump over him while walking backwards in the Blue version, Dizzy will jump on his head in an uncontrollable loop until the backwards spell randomly wears off, which can take a few minutes and still leaves Dizzy dead. In the first Red revision, although this bug was not fixed, Dizzy walks much faster and is actually able to jump all the way over the troll while suffering only minor damage with a high enough jump, which is not supposed to happen. Then the third version tweaks the physics such that the guard throws Dizzy straight up for a moment before Dizzy gets launched to either side no matter the jump height, which takes long enough that Dizzy always fills up on damage in a similar manner to just walking into the guard, thus removing this sequence break. (This also demonstrates that the third version corrected the small oddity of Dizzy's sprite appearing behind the highest background bricks in the previous versions.)
Arkivo