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Need for Speed: Undercover (PlayStation 3, Xbox 360, Windows)

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Title Screen

Need for Speed: Undercover

Developer: EA Black Box
Publisher: Electronic Arts
Platforms: Windows, Xbox 360, PlayStation 3
Released in US: November 17, 2008
Released in EU: November 21, 2008
Released in AU: November 20, 2008


ModelsIcon.png This game has unused models.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article

See, this is why server preservation is important.
This game/console's online features are no longer supported.
While this game/console's online features were once accessible, they are (as of September 1, 2021) no longer officially supported and online-exclusive features may be documented as now-unseen content.
Hmmm...
To do:
Oh, boy. There's a lot to do:
  • There are unused car presets as well as some debug ones, as well as unused text strings. Use Labrune to look through them

Need for Speed: Undercover lets you play as an undercover cop while driving around the most blinding bright city in a 7th-generation racing game. Infamous for its development cycle, which accounted for how EA Black Box was split into 2 teams to work on Undercover and ProStreet at the same time, leading to Undercover turning out incredibly unpolished. And yes, because it was rushed for a late quarter release, there's a good amount of unused content to uncover.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Unused Cars

AAA_AAA_AAA_01

AAA_AAA_AAA_01 is a blocky test car. It uses the Porsche 911 Turbo's frontend text and logo, has the BMW M3 E92's bumper mesh, plus two floating plates on top of the vehicle with the Bugatti Veyron 16.4's textures, as well as using wheels from said car. It also uses the 911 Turbo's engine audio and performance tunings, but also has its own tunings which are unused. However, as it has no damage model, attempting to damage the car will crash the game, but using damage models from other playable vehicles fixes this issue.

Aston Martin DBS

The DBS appears unused in the Xbox 360 beta version of the game, but its files don't exist in the final build. However, there's a mention of its car parts and hood camera position in GLOBAL.BIN, as well as an unused text string in English_Global.bin.

Speedtest Audi R8

Inside the pvehicle node is one for aud_r8_stk_08_speedtest, which is a version of the Audi R8 4.2 FSI quattro with significantly greater acceleration and top speed than the normally playable one.

Buick GNX

The 1987 Buick GNX's mesh consists of a low LOD Camaro SS model from ProStreet, and has Ryan Cooper's driver model taken from there. Its vehicle node lacks performance parts and engine audio, thus it inherits those of its parent; the default, which uses the Nissan 370Z's audio and the Mitsubishi Lancer Evolution X's performance, specifically.

Chrysler 300C SRT-8 (LX)

The 300C SRT-8 is a leftover from Need for Speed: Carbon. The model is unfinished and certain aftermarket parts can be equipped. Its performance parts are always locked because the 300C is a Tier 0 car. Its price is $35,000. Its manufacturer logo is present in DYNTEX.BIN, however, it is extremely tiny.

This car appears in the PS2, Wii, and PSP versions of the game, however, as the former two versions are based on a modified version of Carbon.

Lamborghini Gallardo Superleggera

The Gallardo Superleggera is a leftover from ProStreet. Its damage model is incomplete, bodykits don't work, and its performance is completely broken. Its frontend is "gallardos". It was likely replaced by the LP 560-4 facelift variant during development, rendering the pre-facelift Superleggera redundant.

Lamborghini Reventón

The Lamborghini Reventón is mentioned in GLOBALB.BUN in build 1.1.2.1, however it doesn't have a model or textures.

Nissan 350Z (Z33)

Just like the 350Z in Need for Speed: Most Wanted (2005), it's unused here (but this time it's the 2006 model also seen in Need for Speed: ProStreet, like the placeholder Camaro SS mesh for the Buick GNX). Its performance parts are all identical, meaning upgrades will not improve its statistics. It is also capable of having any spoiler variant put onto it.

Notably, in the Xbox 360 beta build, this car was used at the start of the game. In the final, you drive a 370Z (Z34) instead. The Nissan 350Z is a Tier 3 car priced at $65,500. Like AAA_AAA_AAA_01, it uses the Porsche 911 Turbo (997)'s frontend string, but has its own unused frontend strings listed as "350z".

Like the Chrysler 300C SRT-8 (LX), this car also appears in the PS2, Wii, and PSP versions of the game.

Saleen S7

The only leftovers of the Saleen S7 are the logo (which is extremely tiny) and vehicle stats. However, the stats are unfinished. It is likely assumed that the Twin Turbo variant of the said car would be used in-game.

Subaru Impreza WRX STI (GDB-F)

Like the Superleggera and 350Z, it's a leftover from ProStreet. It lacks an entry in the vehicle database (same goes for performance, engine audio, and Tier), and it has no additional (functional) bodykits. Also, the damage model is either unfinished or broken. Its manufacturer logo is present in DYNTEX.BIN, however, it is extremely tiny.

Collector's Edition Cars

The Pontiac Solstice GXP and Audi RS4 (B7) have code for setting them to be exclusive to the Collector's Edition ("IsCollectorEdition"). Setting these to True makes them unpurchasable without owning said edition.

Also, the Porsche Cayman S (987), Mercedes-Benz SL65 AMG (R230), Koenigsegg CCX, BMW Z4 M Coupe (E86) and Dodge Challenger Concept can be made purchasable in the PC version just by changing the IsCollectorEdition field from True to False or deleting the field entirely through VltEd. however, they also have a hidden in-game price.

Prices for Collector's Edition Cars

Because these cars were set to being Collector's Edition exclusive, the following prices set are unused due to the aforementioned reason, in which buying the Collector's Edition removes the prices and unlock restrictions from the Collector's Edition-only cars. The Collector's Edition can still be bought on the PlayStation 3 and Xbox 360 versions, but due to changes on the official Need for Speed website, it can no longer be purchased on the PC version. However, players can again make these cars available in the PC version by falsifying or deleting their IsCollectorEdition field.

  • BMW Z4 M Coupe (E86) - $138,000
  • Dodge Challenger Concept - $181,500
  • Koenigsegg CCX - $315,000
  • Mercedes-Benz SL65 AMG (R230) - $175,000
  • Porsche Cayman S (987) - $109,000

Cut Car Brands

The following brands were planned to appear in the game, but were cut during development. Their texture files exist in DYNTEX.BIN, however, they are extremely tiny.

  • General Motors (as it is the parent company for Cadillac, Chevrolet, and Pontiac)
  • Lincoln

Unused Presets

  • presetride/ - preset cars outside of a folder:
    • aaa_nfs09_template is a stock black Porsche 911 GT2 (997).
    • nfsdotcom is a Lotus Elise 111R with a camouflage vinyl, König wheels, and a bodykit. It would have been used as as a bonus car unlocked from the needforspeed.com website while it was still up.
    • terlingua is self-explanatory. It is the unlockable Shelby Mustang Terlingua (S-197).
    • progressive_cop is the police muscle car.
    • zone_s100_green is a stock lime green Porsche 911 Turbo (997).
  • presetride/debug_presets - preset cars for debugging purposes:
    • angelos_mobile is a black Porsche 911 GT2 with a red spoiler and a body kit. It was most likely made by Angelo Borillo, one of the game's developers.
    • boris_mobile is a grey Shelby GT500 with a red bonnet and a spoiler. It was most likely made by Boris Kropivnitsky, one of the game's developers.
    • corex_careercar is a stock black Mazda RX-8 (SE3P). It was most likely used to test the game's career mode.
    • por_911_vta_matte is a matte black Porsche 911 GT2 (997) with a bodykit and black wheels.
    • por_h100_green is the same as zone_s100_green.
    • por_h20_aqua is a stock matte light blue Porsche 911 Turbo (997).
    • por_h40_violet is a stock pink Porsche 911 Turbo (997).
    • por_h60_red is a stock Guards Red Porsche 911 Turbo (997).
    • por_h80_yellow is a stock Racing Yellow Porsche 911 Turbo (997).
    • por_vtar_l - is a stock black Porsche 911 GT2 (997).
  • presetride/nis_presets - preset cars used for NIS cutscenes:
    • nis_awesome, despite the name, is just a fully stock red Mitsubishi Lancer Evolution X (CZ4A).
    • nis_red is the same as por_h60_red.
    • nis_blue, despite the name, is a stock green BMW M3 (E46).
    • nis_green, despite the name, is a stock purple Toyota Supra RZ (JZA80).
    • nis_grey and nis_lime, despite the names, are a stock red Lamborghini Gallardo LP 560-4.
    • nis_orange, despite the name, is a stock red Dodge Challenger R/T.
    • nis_pink, despite the name, is a stock orange Dodge Viper SRT-10 Coupe (ZB I).
    • nis_purple, despite the name, is a stock yellow Mitsbishi Lancer Evolution X (CZ4A).
    • nis_seafoam, despite the name, is a stock blue Bugatti Veyron 16.4.
    • nis_teal is a stock turquoise Porsche 911 GT2 (997).
    • nis_traffic is a black traffic station wagon.
    • nis_yellow, despite the name, is the same as nis_awesome.

Unused Textures

Hmmm...
To do:
There's more

DYNTEX.BIN

CHASES_CAR_002 is a black Porsche 911 GT2 (997) with a Stratospeed Widebody kit. Chase Linh was planned to drive a 911 GT2 at one point during development. Of note, the lighting is very reminiscent of Carbon.

Unused Video

In the game's files there is an unused video intended to promote the Nissan 370Z (Z34) named nissan_english_ntsc.vp6. Of note is that it has three three unused events intended for it.

race_bin_nissan/E650
race_bin_nissan/E651
race_bin_nissan/E652

Unused Cutscenes

  • CarDonut - a cutscene of a car doing a donut in Palm Harbor then driving away.
  • WheelSceneTest - a cutscene used during development to test wheel turning. As it is set in an unknown location (most likely a test map), it is located below Port Crescent.
  • CarNodeTest - a cutscene used during development for testing car nodes like wheels and doors.
  • ReplaySpeed - a cutscene used used during development for testing car speeds. Like WheelSceneTest, it is set in an unknown location; as a result, it takes place somewhere in Palm Harbor.
  • ReplayPowerSlide - a cutscene used during development for power slide or drift testing.
  • ReplayNOS - a cutscene used during development for nitrous oxide testing.
  • ReplayJump - a cutscene used during development for jump testing.
  • ReplayCorner - a cutscene used during development for corner testing.
  • ReplayBurnout - a cutscene used during development for burnout testing.
  • NFS10TAXI - a cutscene of a car driving towards a taxi at a Palm Harbor parking lot, with the taxi driving away. It was most likely intended for a cut mission.
  • NFS10CopCar - a cutscene of a cop car standing still in a highway at Palm Harbor then driving away. It was most likely intended for a cut mission.
  • MarkRCameraTest - a cutscene of a developer (most likely Mark Raham) testing the game's camera.
  • HookupTest01 - a cutscene of a car driving through the Tri-City Bay interstate causeway then abruptly stopping.
  • DMtest - a cutscene of a car driving away from the dockyards in Port Crescent.

Unused Audio

Music

The licensed tracks Tricky - Coalition, Kinky - Mexican Radio, and The Pinker Tones - Electrotumbao are mentioned in the credits, but only the first track can be found in nfs09rc.mpf (subsong 22); it never plays in-game. Electrotumbao did appear in the Xbox 360 demo build and in the 6th generation version.

(Source: Original TCRF research)

In the Xbox 360 demo build, music like Stompbox and Never Wanted to Dance (Electro Hurtz Mix) isn't edited unlike their released counterparts.

Unused Text

Located within the language files are strings for cars not included in the final game, including leftover text strings from ProStreet and older titles.

English_Frontend.bin

String Label Text Notes
VINYL_PART_COP_CAR_MID_05_01 Cop Mid-size The name of the livery used on the Civic Cruiser. It cannot be selected in normal gameplay.
WM_SELECT_CITY Select City
POSTRACE_LBL_LAP_VARIANCE Lap Variance Leftover from ProStreet.
VINYL_PART_COP_CAR_MUS_08 Cop Muscle The name of the livery used on one of the police cars. It cannot be selected in normal gameplay.
WM_COP_TAKEN_OUT Cop Taken Out!
VINYL_PART_COP_CAR_SUV Cop SUV The name of the livery used on the Rhino SUV. It cannot be selected in normal gameplay.
VINYL_PART_BOSS_CHASE Chase The name of the livery used on Chase Linh's BMW M6 (E63). It cannot be selected in normal gameplay.
Event_Name_E002 The Audition Name of the prologue mission, though it is never shown nor seen in-game.
Event_Name_E049 Special Order Cut mission. It would have been given by Zack Maio.
Event_Name_E067 One Of A Kind Cut mission. It would have been given by Zack Maio.
Event_Name_E117 The Knife Cut mission.
Event_Name_E168 The Evidence Cut mission.
Event_Name_E191 Redline Cut mission. It would have been given by Rose Largo. Unused voice lines for this mission exist in the speech files under M23. Not to be confused with Red Line, a mission present in the PlayStation 2 and Wii versions of the game.
Event_Name_E221 Decoy Cut mission. It would have been given by G-Mac and/or Rose Largo. Unused voice lines for this mission exist in the speech files under M29.
Event_Name_E250 Carmen Meeting This mission was repurposed as a cutscene.
Event_Name_E251 Drive to Chau Wu Missions with a similar objective exist in the PlayStation 2, Wii, and PlayStation Portable versions of the game.
Event_Name_E252 Warehouse Escape It may have probably been an earlier version of Betrayed!
Event_Name_E253 Get Chase It may have probably been an earlier version of Showdown.
Event_Name_E254 Final Chase Ditto.
Event_Name_E289 Raven Cut mission. It would have been given by Chase Linh.
Event_Name_E383 Highway Battle
Event_Name_E409 Outrun
CUST_CAR_REGION Car Region Leftover from ProStreet.
CUST_MAKE_MODEL Make/Model Leftover from ProStreet.
WM_ACTIVATE_GPS ACTIVATE GPS Leftover from Most Wanted and Carbon. The GPS system works differently in this title.
VINYL_PART_COP_CAR_NIS_GTR Cop GT-R The name of the livery used on the police Nissan GT-R (R35) used on Grand Theft 5-0. It cannot be selected in normal gameplay.
WM_SHOP_PARTS_RACE Race Parts Leftover from an older title.
VINYL_PART_BOSS_CARMEN Carmen The name of the livery used on Carmen Mendez' Shelby GT500. It cannot be selected in normal gameplay.
OPTIONS_AUDIO_HIP_MUSIC_STREAMER Hip Music Streamer It is present in the Xbox 360 demo build.
VINYL_PART_LAM_GAL_GMAC G-Mac The name of the livery used on Gregory "G-Mac" MacDonald's Lamborghini Gallardo LP 560-4. It cannot be selected in normal gameplay.
SELECT_LANGUAGE Select Language
WM_PLAYER_REWARDS Player Rewards
WM_PLAYER_POSITION Player Position
POSTRACE_YOURE_1ST 1st Place!
POSTRACE_YOURE_2ND 2nd Place!
POSTRACE_YOURE_3RD 3rd Place!
POSTRACE_YOURE_NTH %ith Place!
COMMON_HT_CONTINUE CONTINUE
WM_DEACTIVATE_GPS DEACTIVATE GPS Leftover from Most Wanted and Carbon. The GPS system works differently in this title.
VINYL_PART_COP_CAR_POR_911 Cop 911 Turbo The name of the livery used on the police Porsche 911 Turbo (997). It cannot be selected in normal gameplay.
CUST_STAT_WEIGHT_REDUCTION Weight Reduction Leftover from Most Wanted, Carbon, and ProStreet.

English_Global.bin

String Label Text Notes
CARNAME_MUSTANG03_SHORT Mustang GT Leftover from ProStreet.
CARNAME_CHEVROLET_CORVETTE CHEVROLET CORVETTE C6 Leftover from ProStreet. Only the Z06 model appears in this game.
CARNAME_ACURA_NSX ACURA NSX Leftover from ProStreet.
CARNAME_ACURA_RSX ACURA RSX Leftover from ProStreet.
CARNAME_S2000_SHORT S2000 Leftover from ProStreet.
CARNAME_LAMBORGHINI_MURCIELAGO640 LAMBORGHINI MURCIÉLAGO LP640 Leftover from ProStreet. The used string is in lowercase.
CARNAME_CIVICHB_SHORT Civic Leftover from ProStreet.
CARNAME_LEONCUPRA_SHORT Leon CUPRA Leftover from ProStreet. An unused manufacturer vinyl of the brand exists in VINYLTHUMBNAILS.BUN.
CARNAME_INTEGRATYPER_SHORT Integra Type R Leftover from ProStreet.
CARNAME_FORD_MUSTANG03 FORD MUSTANG GT '03 Leftover from ProStreet.
CARNAME_CHEVROLET_CAMARON CHEVROLET CAMARO CONCEPT Leftover from ProStreet. The used string is in lowercase.
CARNAME_PORSCHE_997GT3 PORSCHE 911 GT3 Leftover from ProStreet.
CARNAME_PLYMOUTH_ROADRUNNER PLYMOUTH ROAD RUNNER Leftover from ProStreet.
CARNAME_MAZDASPEED3_SHORT_EUROPE Mazda3 MPS Leftover from ProStreet.
CARNAME_TOYOTA_COROLLA TOYOTA COROLLA GTS (AE86) Leftover from ProStreet.
CARNAME_MUSTANG Mustang Leftover from ProStreet.
CARNAME_997GT3_SHORT 911 GT3 Leftover from ProStreet.
CARNAME_INTEGRALS_SHORT Integra Leftover from ProStreet.
CARNAME_S4_SHORT S4 Leftover from ProStreet
CARNAME_ASTON_MARTIN_DBS Aston Martin DBS Cut car.
CARNAME_ACURA_INTEGRATYPER ACURA INTEGRA TYPE R Leftover from ProStreet
CARNAME_CHEVROLET_CORVETTE67 CHEVROLET CORVETTE '67 Leftover from ProStreet. The used string is in lowercase.
CARNAME_SKYLINER35_SHORT GT-R Leftover from ProStreet.
CARNAME_INFINITI_G35 INFINITI G35 (V35) Leftover from ProStreet.
HUD_IMMUNE IMMUNE The player would have been immune to all sorts of damage.
MISSION_DESC_M01 NO MAP EVENT DETAILS FOR THIS MISSION Mission description for Palm Harbor Rally.
MISSION_MSG_WIN_M01 NO POST EVENT SCREEN FOR THIS MISSION Post-mission description for Palm Harbor Rally.
MISSION_DESC_M05 MISSION CUT Mission description for the cut mission Special Order.
MISSION_MSG_WIN_M05 MISSION CUT Post-mission description for the cut mission Special Order.
MISSION_MSG_LOSE_M05 MISSION CUT Post-mission description for the cut mission Special Order.
MISSION_DESC_M07 MISSION CUT Mission description for the cut mission One Of A Kind.
MISSION_MSG_WIN_M07 MISSION CUT Post-mission description for the cut mission One Of A Kind.
MISSION_MSG_LOSE_M07 MISSION CUT MISSION CUT Post-mission description for the cut mission One Of A Kind.
MISSION_DESC_M16 MISSION CUT Mission description for the cut mission The Knife.
MISSION_MSG_WIN_M16 MISSION CUT Post-mission description for the cut mission The Knife.
MISSION_MSG_LOSE_M16 MISSION CUT Post-mission description for the cut mission The Knife.
MISSION_DESC_M21 MISSION CUT Mission description for the cut mission The Evidence.
MISSION_MSG_WIN_M21 MISSION CUT Post-mission description for the cut mission The Evidence.
MISSION_MSG_LOSE_M21 MISSION CUT Post-mission description for the cut mission The Evidence.
MISSION_DESC_M23 MISSION CUT Mission description for the cut mission Redline.
MISSION_MSG_WIN_M23 MISSION CUT Post-mission description for the cut mission Redline.
MISSION_MSG_LOSE_M23 MISSION CUT Post-mission description for the cut mission Redline.
MISSION_DESC_M29 MISSION CUT Mission description for the cut mission Decoy.
MISSION_MSG_WIN_M29 MISSION CUT Post-mission description for the cut mission Decoy.
MISSION_MSG_LOSE_M29 MISSION CUT Post-mission description for the cut mission Decoy.
MISSION_DESC_M37 MISSION CUT Mission description for the cut mission Raven.
MISSION_MSG_WIN_M37 MISSION CUT Post-mission description for the cut mission Raven.
MISSION_MSG_LOSE_M37 MISSION CUT Post-mission description for the cut mission Raven.
MISSION_MSG_WIN_M41 NO POST EVENT SCREEN FOR THIS MISSION
MISSION_MSG_LOSE_M41 NO POST EVENT SCREEN FOR THIS MISSION
MISSION_MSG_WIN_M42 NO POST EVENT SCREEN FOR THIS MISSION
MISSION_MSG_LOSE_M42 NO POST EVENT SCREEN FOR THIS MISSION
CUST_ROOFSCOOP_0 stock roof scoop Roof scoops were planned to be included in the game, but they were cut.
CUST_ROOFSCOOP_1 roof scoop 1 Ditto
CUST_ROOFSCOOP_2 roof scoop 2
CUST_ROOFSCOOP_3 roof scoop 3
CUST_ROOFSCOOP_4 roof scoop 4
CUST_ROOFSCOOP_5 roof scoop 5
CUST_ROOFSCOOP_6 roof scoop 6
CUST_ROOFSCOOP_7 roof scoop 7
CUST_ROOFSCOOP_8 roof scoop 8
CUST_ROOFSCOOP_9 roof scoop 9
CARNAME_R8PROD_SHORT R8 Leftover from ProStreet.
CARNAME_ECLIPSE_SHORT Eclipse Leftover from ProStreet.
CARNAME_350Z_SHORT 350Z (Z33) Leftover from ProStreet.
CARNAME_NISSAN_SILVIA NISSAN SILVIA (S15) Leftover from ProStreet. The used string is in lowercase.
CARNAME_CIVICSI_SHORT Civic Si Leftover from ProStreet.
CARNAME_IMPREZAWRXSTI_SHORT Impreza WRX STi Leftover from ProStreet
CARNAME_TTN_SHORT TT Leftover from ProStreet.
CARNAME_SUBARU_IMPREZAWRXSTI SUBARU IMPREZA WRX STi Leftover from ProStreet.
CARNAME_GTO65_SHORT '65 GTO Leftover from ProStreet.
CARNAME_VOLKSWAGEN_GTI VOLKSWAGEN GOLF GTI Leftover from ProStreet.
CARNAME_G35_SHORT G35 (V35) Leftover from ProStreet.
CARNAME_RSX_SHORT RSX Leftover from ProStreet.
CARNAME_SHELBY_MUSTANGSHLBYO SHELBY GT500 Leftover from ProStreet. The used string is in lowercase.
CARNAME_CORVETTE_SHORT Corvette Leftover from ProStreet.
CARNAME_AUDI_S3 AUDI S3 Leftover from ProStreet.
CARNAME_AUDI_S4 AUDI S4 Leftover from ProStreet.
CARNAME_MITSUBISHI_ECLIPSE MITSUBISHI ECLIPSE Leftover from ProStreet.
CARNAME_LANCIA_DELTA LANCIA DELTA INTEGRALE EVO Leftover from ProStreet.
CARNAME_ASTON_MARTIN_DBR9 ASTON MARTIN DBR9 Leftover from ProStreet.
CARNAME_DELTA_SHORT Delta Integrale Evo Leftover from ProStreet.
CARNAME_CORVETTE67_SHORT Corvette 67 Leftover from ProStreet.
CARNAME_NISSAN_GTRPROTO NISSAN GT-R PROTO Leftover from ProStreet.
CARNAME_SEAT_LEONCUPRA SEAT LEON CUPRA Leftover from ProStreet.
MISSION_OBJ_CITY Get to the City It woud most likely have been used for the prologue mission.
CARNAME_CAMARON_SHORT Camaro Concept Leftover from ProStreet.
CARNAME_SILVIA_SHORT Silvia (S15) Leftover from ProStreet.
CARNAME_NSX_SHORT NSX Leftover from ProStreet.
CARNAME_BMW_BMWMZ4 BMW Z4 M COUPE Leftover from ProStreet. The used string is in lowercase.
CARNAME_COROLLA_SHORT Corolla GTS (AE86) Leftover from ProStreet.
CARNAME_CHEVROLET_CORVETTEZ06 CHEVROLET CORVETTE Z06 Leftover from ProStreet. The used string is in lowercase.
CARNAME_ROADRUNNER_SHORT Road Runner Leftover from ProStreet.
CARNAME_GALLARDOS_SHORT Gallardo Superleggera Leftover from ProStreet.
CARNAME_NISSAN_SKYLINER35_SHORT GT-R (R35) Leftover from ProStreet.
CARNAME_997TT_SHORT 911 Turbo Leftover from ProStreet.
HUD_FINISH_SECOND YOU FINISHED SECOND! Leftover from Carbon and ProStreet.
CARNAME_GTRPROTO_SHORT GT-R PROTO Leftover from ProStreet.
CARNAME_CHEVROLET_COBALTSS CHEVROLET COBALT SS Leftover from ProStreet.
CARNAME_PONTIAC_GTO65 PONTIAC GTO '65 Leftover from ProStreet. The used string is in lowercase.
CARNAME_997GT2_SHORT 911 GT2 Leftover from ProStreet.
CARNAME_S3_SHORT S3 Leftover from ProStreet.
ON_RACE_DAY_LOCKED LOCKED Leftover from ProStreet.
CARNAME_COBALTSS_SHORT Cobalt SS Leftover from ProStreet.
CARNAME_FORD_COSWORTH FORD ESCORT RS COSWORTH Leftover from ProStreet. The used string is in lowercase.
CARNAME_GTI_SHORT Golf GTI Leftover from ProStreet.
CARNAME_ACURA_INTEGRALS ACURA INTEGRA Leftover from ProStreet.
CARNAME_HONDA_CIVICHB HONDA CIVIC Leftover from ProStreet.
CARNAME_HONDA_CIVICSI HONDA CIVIC Si Leftover from ProStreet.
CARNAME_HONDA_CIVIC Civic Leftover from ProStreet.
CARNAME_NISSAN_350Z NISSAN 350Z (Z33) Leftover from ProStreet.
CARNAME_HONDA_S2000 HONDA S2000 Leftover from ProStreet.
CARNAME_DBR9_SHORT DBR9 Leftover from ProStreet.
CARNAME_SHELBY_TERLINGUA Shelby Terlingua Kit The Shelby Terlingua would have been able to be selected during normal gameplay.
(Source: Original TCRF research)

Unused Customization

Customization like racing seats, roll cages, and bumper/skirt carbon filter is fully functional and are a leftover from the previous installment.

Revisional Differences

v1.0.0.1

The original version from November 2008.

Collector's Edition Upgrade

Released in November 17 of the same year. This downloadable upgrade was only made available through the online digital store with no boxed physical versions. It allows access to the following:

  • BMW Z4 M Coupé (E86)
  • Dodge Challenger Concept
  • Koenigsegg CCX
  • Mercedes-Benz SL 65 AMG (R230)
  • Porsche Cayman S (987)
  • Ten tuned cars.
  • Twelve event routes for Quick Race.
  • Thirty-five vinyls.

v1.0.1.17

Released in February 10, 2009. This patch is meant to improve the framerate as well as boosting the game's difficulty to make it more of a challenge.

v1.0.1.18

Released in May 6, 2009. This patch added the Challenge Series which was first released for the PlayStation 3 on April 30, followed by the (no longer) downloadable Boss Car Bundle pack.

  • 60 unique events with 10 game modes - including two new ones: Highway Wars and Highway Checkpoint.
  • Three reward cars; the Battle Machine Edition Mazda RX-7 (FD3S) (unlocked upon completing all Street events), the Dominator Chevrolet Corvette Z06 (C6) (dominate 31 events), and the Speed Machine Porsche 911 GT2 (997) (beat all the Challenge Series events). These can be driven in both singleplayer and multiplayer.