Need for Speed: Undercover (PlayStation 3, Xbox 360, Windows)
Need for Speed: Undercover |
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Developer: EA Black Box This game has unused models. This game has a prototype article |
This game/console's online features are no longer supported. While this game/console's online features were once accessible, they are (as of September 1, 2021) no longer officially supported and online-exclusive features may be documented as now-unseen content. |
To do: Oh, boy. There's a lot to do:
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Need for Speed: Undercover lets you play as an undercover cop while driving around the most blinding bright city in a 7th-generation racing game. Infamous for its development cycle, which accounted for how EA Black Box was split into 2 teams to work on Undercover and ProStreet at the same time, leading to Undercover turning out incredibly unpolished. And yes, because it was rushed for a late quarter release, there's a good amount of unused content to uncover.
Contents
- 1 Sub-Pages
- 2 Unused Cars
- 2.1 AAA_AAA_AAA_01
- 2.2 Aston Martin DBS
- 2.3 Speedtest Audi R8
- 2.4 Buick GNX
- 2.5 Chrysler 300C SRT-8 (LX)
- 2.6 Lamborghini Gallardo Superleggera
- 2.7 Lamborghini Reventón
- 2.8 Nissan 350Z (Z33)
- 2.9 Saleen S7
- 2.10 Subaru Impreza WRX STI (GDB-F)
- 2.11 Collector's Edition Cars
- 2.12 Cut Car Brands
- 2.13 Unused Presets
- 3 Unused Textures
- 4 Unused Video
- 5 Unused Cutscenes
- 6 Unused Audio
- 7 Unused Text
- 8 Unused Customization
- 9 Revisional Differences
Sub-Pages
Prototype Info |
Unused Cars
AAA_AAA_AAA_01
AAA_AAA_AAA_01 is a blocky test car. It uses the Porsche 911 Turbo's frontend text and logo, has the BMW M3 E92's bumper mesh, plus two floating plates on top of the vehicle with the Bugatti Veyron 16.4's textures, as well as using wheels from said car. It also uses the 911 Turbo's engine audio and performance tunings, but also has its own tunings which are unused. However, as it has no damage model, attempting to damage the car will crash the game, but using damage models from other playable vehicles fixes this issue.
Aston Martin DBS
The DBS appears unused in the Xbox 360 beta version of the game, but its files don't exist in the final build. However, there's a mention of its car parts and hood camera position in GLOBAL.BIN, as well as an unused text string in English_Global.bin.
Speedtest Audi R8
Inside the pvehicle node is one for aud_r8_stk_08_speedtest, which is a version of the Audi R8 4.2 FSI quattro with significantly greater acceleration and top speed than the normally playable one.
Buick GNX
The 1987 Buick GNX's mesh consists of a low LOD Camaro SS model from ProStreet, and has Ryan Cooper's driver model taken from there. Its vehicle node lacks performance parts and engine audio, thus it inherits those of its parent; the default, which uses the Nissan 370Z's audio and the Mitsubishi Lancer Evolution X's performance, specifically.
Chrysler 300C SRT-8 (LX)
The 300C SRT-8 is a leftover from Need for Speed: Carbon. The model is unfinished and certain aftermarket parts can be equipped. Its performance parts are always locked because the 300C is a Tier 0 car. Its price is $35,000. Its manufacturer logo is present in DYNTEX.BIN, however, it is extremely tiny.
This car appears in the PS2, Wii, and PSP versions of the game, however, as the former two versions are based on a modified version of Carbon.
Lamborghini Gallardo Superleggera
The Gallardo Superleggera is a leftover from ProStreet. Its damage model is incomplete, bodykits don't work, and its performance is completely broken. Its frontend is "gallardos". It was likely replaced by the LP 560-4 facelift variant during development, rendering the pre-facelift Superleggera redundant.
Lamborghini Reventón
The Lamborghini Reventón is mentioned in GLOBALB.BUN in build 1.1.2.1, however it doesn't have a model or textures.
Nissan 350Z (Z33)
Just like the 350Z in Need for Speed: Most Wanted (2005), it's unused here (but this time it's the 2006 model also seen in Need for Speed: ProStreet, like the placeholder Camaro SS mesh for the Buick GNX). Its performance parts are all identical, meaning upgrades will not improve its statistics. It is also capable of having any spoiler variant put onto it.
Notably, in the Xbox 360 beta build, this car was used at the start of the game. In the final, you drive a 370Z (Z34) instead. The Nissan 350Z is a Tier 3 car priced at $65,500. Like AAA_AAA_AAA_01, it uses the Porsche 911 Turbo (997)'s frontend string, but has its own unused frontend strings listed as "350z".
Like the Chrysler 300C SRT-8 (LX), this car also appears in the PS2, Wii, and PSP versions of the game.
Saleen S7
The only leftovers of the Saleen S7 are the logo (which is extremely tiny) and vehicle stats. However, the stats are unfinished. It is likely assumed that the Twin Turbo variant of the said car would be used in-game.
Subaru Impreza WRX STI (GDB-F)
Like the Superleggera and 350Z, it's a leftover from ProStreet. It lacks an entry in the vehicle database (same goes for performance, engine audio, and Tier), and it has no additional (functional) bodykits. Also, the damage model is either unfinished or broken. Its manufacturer logo is present in DYNTEX.BIN, however, it is extremely tiny.
Collector's Edition Cars
The Pontiac Solstice GXP and Audi RS4 (B7) have code for setting them to be exclusive to the Collector's Edition ("IsCollectorEdition"). Setting these to True makes them unpurchasable without owning said edition.
Also, the Porsche Cayman S (987), Mercedes-Benz SL65 AMG (R230), Koenigsegg CCX, BMW Z4 M Coupe (E86) and Dodge Challenger Concept can be made purchasable in the PC version just by changing the IsCollectorEdition field from True to False or deleting the field entirely through VltEd. however, they also have a hidden in-game price.
Prices for Collector's Edition Cars
Because these cars were set to being Collector's Edition exclusive, the following prices set are unused due to the aforementioned reason, in which buying the Collector's Edition removes the prices and unlock restrictions from the Collector's Edition-only cars. The Collector's Edition can still be bought on the PlayStation 3 and Xbox 360 versions, but due to changes on the official Need for Speed website, it can no longer be purchased on the PC version. However, players can again make these cars available in the PC version by falsifying or deleting their IsCollectorEdition field.
- BMW Z4 M Coupe (E86) - $138,000
- Dodge Challenger Concept - $181,500
- Koenigsegg CCX - $315,000
- Mercedes-Benz SL65 AMG (R230) - $175,000
- Porsche Cayman S (987) - $109,000
Cut Car Brands
The following brands were planned to appear in the game, but were cut during development. Their texture files exist in DYNTEX.BIN, however, they are extremely tiny.
- General Motors (as it is the parent company for Cadillac, Chevrolet, and Pontiac)
- Lincoln
Unused Presets
- presetride/ - preset cars outside of a folder:
- aaa_nfs09_template is a stock black Porsche 911 GT2 (997).
- nfsdotcom is a Lotus Elise 111R with a camouflage vinyl, König wheels, and a bodykit. It would have been used as as a bonus car unlocked from the needforspeed.com website while it was still up.
- terlingua is self-explanatory. It is the unlockable Shelby Mustang Terlingua (S-197).
- progressive_cop is the police muscle car.
- zone_s100_green is a stock lime green Porsche 911 Turbo (997).
- presetride/debug_presets - preset cars for debugging purposes:
- angelos_mobile is a black Porsche 911 GT2 with a red spoiler and a body kit. It was most likely made by Angelo Borillo, one of the game's developers.
- boris_mobile is a grey Shelby GT500 with a red bonnet and a spoiler. It was most likely made by Boris Kropivnitsky, one of the game's developers.
- corex_careercar is a stock black Mazda RX-8 (SE3P). It was most likely used to test the game's career mode.
- por_911_vta_matte is a matte black Porsche 911 GT2 (997) with a bodykit and black wheels.
- por_h100_green is the same as zone_s100_green.
- por_h20_aqua is a stock matte light blue Porsche 911 Turbo (997).
- por_h40_violet is a stock pink Porsche 911 Turbo (997).
- por_h60_red is a stock Guards Red Porsche 911 Turbo (997).
- por_h80_yellow is a stock Racing Yellow Porsche 911 Turbo (997).
- por_vtar_l - is a stock black Porsche 911 GT2 (997).
- presetride/nis_presets - preset cars used for NIS cutscenes:
- nis_awesome, despite the name, is just a fully stock red Mitsubishi Lancer Evolution X (CZ4A).
- nis_red is the same as por_h60_red.
- nis_blue, despite the name, is a stock green BMW M3 (E46).
- nis_green, despite the name, is a stock purple Toyota Supra RZ (JZA80).
- nis_grey and nis_lime, despite the names, are a stock red Lamborghini Gallardo LP 560-4.
- nis_orange, despite the name, is a stock red Dodge Challenger R/T.
- nis_pink, despite the name, is a stock orange Dodge Viper SRT-10 Coupe (ZB I).
- nis_purple, despite the name, is a stock yellow Mitsbishi Lancer Evolution X (CZ4A).
- nis_seafoam, despite the name, is a stock blue Bugatti Veyron 16.4.
- nis_teal is a stock turquoise Porsche 911 GT2 (997).
- nis_traffic is a black traffic station wagon.
- nis_yellow, despite the name, is the same as nis_awesome.
Unused Textures
To do: There's more |
DYNTEX.BIN
CHASES_CAR_002 is a black Porsche 911 GT2 (997) with a Stratospeed Widebody kit. Chase Linh was planned to drive a 911 GT2 at one point during development. Of note, the lighting is very reminiscent of Carbon.
Unused Video
In the game's files there is an unused video intended to promote the Nissan 370Z (Z34) named nissan_english_ntsc.vp6. Of note is that it has three three unused events intended for it.
race_bin_nissan/E650 race_bin_nissan/E651 race_bin_nissan/E652
Unused Cutscenes
- CarDonut - a cutscene of a car doing a donut in Palm Harbor then driving away.
- WheelSceneTest - a cutscene used during development to test wheel turning. As it is set in an unknown location (most likely a test map), it is located below Port Crescent.
- CarNodeTest - a cutscene used during development for testing car nodes like wheels and doors.
- ReplaySpeed - a cutscene used used during development for testing car speeds. Like WheelSceneTest, it is set in an unknown location; as a result, it takes place somewhere in Palm Harbor.
- ReplayPowerSlide - a cutscene used during development for power slide or drift testing.
- ReplayNOS - a cutscene used during development for nitrous oxide testing.
- ReplayJump - a cutscene used during development for jump testing.
- ReplayCorner - a cutscene used during development for corner testing.
- ReplayBurnout - a cutscene used during development for burnout testing.
- NFS10TAXI - a cutscene of a car driving towards a taxi at a Palm Harbor parking lot, with the taxi driving away. It was most likely intended for a cut mission.
- NFS10CopCar - a cutscene of a cop car standing still in a highway at Palm Harbor then driving away. It was most likely intended for a cut mission.
- MarkRCameraTest - a cutscene of a developer (most likely Mark Raham) testing the game's camera.
- HookupTest01 - a cutscene of a car driving through the Tri-City Bay interstate causeway then abruptly stopping.
- DMtest - a cutscene of a car driving away from the dockyards in Port Crescent.
Unused Audio
Music
The licensed tracks Tricky - Coalition, Kinky - Mexican Radio, and The Pinker Tones - Electrotumbao are mentioned in the credits, but only the first track can be found in nfs09rc.mpf (subsong 22); it never plays in-game. Electrotumbao did appear in the Xbox 360 demo build and in the 6th generation version.
In the Xbox 360 demo build, music like Stompbox and Never Wanted to Dance (Electro Hurtz Mix) isn't edited unlike their released counterparts.
Unused Text
Located within the language files are strings for cars not included in the final game, including leftover text strings from ProStreet and older titles.
English_Frontend.bin
String Label | Text | Notes |
---|---|---|
VINYL_PART_COP_CAR_MID_05_01 | Cop Mid-size | The name of the livery used on the Civic Cruiser. It cannot be selected in normal gameplay. |
WM_SELECT_CITY | Select City | |
POSTRACE_LBL_LAP_VARIANCE | Lap Variance | Leftover from ProStreet. |
VINYL_PART_COP_CAR_MUS_08 | Cop Muscle | The name of the livery used on one of the police cars. It cannot be selected in normal gameplay. |
WM_COP_TAKEN_OUT | Cop Taken Out! | |
VINYL_PART_COP_CAR_SUV | Cop SUV | The name of the livery used on the Rhino SUV. It cannot be selected in normal gameplay. |
VINYL_PART_BOSS_CHASE | Chase | The name of the livery used on Chase Linh's BMW M6 (E63). It cannot be selected in normal gameplay. |
Event_Name_E002 | The Audition | Name of the prologue mission, though it is never shown nor seen in-game. |
Event_Name_E049 | Special Order | Cut mission. It would have been given by Zack Maio. |
Event_Name_E067 | One Of A Kind | Cut mission. It would have been given by Zack Maio. |
Event_Name_E117 | The Knife | Cut mission. |
Event_Name_E168 | The Evidence | Cut mission. |
Event_Name_E191 | Redline | Cut mission. It would have been given by Rose Largo. Unused voice lines for this mission exist in the speech files under M23. Not to be confused with Red Line, a mission present in the PlayStation 2 and Wii versions of the game. |
Event_Name_E221 | Decoy | Cut mission. It would have been given by G-Mac and/or Rose Largo. Unused voice lines for this mission exist in the speech files under M29. |
Event_Name_E250 | Carmen Meeting | This mission was repurposed as a cutscene. |
Event_Name_E251 | Drive to Chau Wu | Missions with a similar objective exist in the PlayStation 2, Wii, and PlayStation Portable versions of the game. |
Event_Name_E252 | Warehouse Escape | It may have probably been an earlier version of Betrayed! |
Event_Name_E253 | Get Chase | It may have probably been an earlier version of Showdown. |
Event_Name_E254 | Final Chase | Ditto. |
Event_Name_E289 | Raven | Cut mission. It would have been given by Chase Linh. |
Event_Name_E383 | Highway Battle | |
Event_Name_E409 | Outrun | |
CUST_CAR_REGION | Car Region | Leftover from ProStreet. |
CUST_MAKE_MODEL | Make/Model | Leftover from ProStreet. |
WM_ACTIVATE_GPS | ACTIVATE GPS | Leftover from Most Wanted and Carbon. The GPS system works differently in this title. |
VINYL_PART_COP_CAR_NIS_GTR | Cop GT-R | The name of the livery used on the police Nissan GT-R (R35) used on Grand Theft 5-0. It cannot be selected in normal gameplay. |
WM_SHOP_PARTS_RACE | Race Parts | Leftover from an older title. |
VINYL_PART_BOSS_CARMEN | Carmen | The name of the livery used on Carmen Mendez' Shelby GT500. It cannot be selected in normal gameplay. |
OPTIONS_AUDIO_HIP_MUSIC_STREAMER | Hip Music Streamer | It is present in the Xbox 360 demo build. |
VINYL_PART_LAM_GAL_GMAC | G-Mac | The name of the livery used on Gregory "G-Mac" MacDonald's Lamborghini Gallardo LP 560-4. It cannot be selected in normal gameplay. |
SELECT_LANGUAGE | Select Language | |
WM_PLAYER_REWARDS | Player Rewards | |
WM_PLAYER_POSITION | Player Position | |
POSTRACE_YOURE_1ST | 1st Place! | |
POSTRACE_YOURE_2ND | 2nd Place! | |
POSTRACE_YOURE_3RD | 3rd Place! | |
POSTRACE_YOURE_NTH | %ith Place! | |
COMMON_HT_CONTINUE | CONTINUE | |
WM_DEACTIVATE_GPS | DEACTIVATE GPS | Leftover from Most Wanted and Carbon. The GPS system works differently in this title. |
VINYL_PART_COP_CAR_POR_911 | Cop 911 Turbo | The name of the livery used on the police Porsche 911 Turbo (997). It cannot be selected in normal gameplay. |
CUST_STAT_WEIGHT_REDUCTION | Weight Reduction | Leftover from Most Wanted, Carbon, and ProStreet. |
English_Global.bin
String Label | Text | Notes |
---|---|---|
CARNAME_MUSTANG03_SHORT | Mustang GT | Leftover from ProStreet. |
CARNAME_CHEVROLET_CORVETTE | CHEVROLET CORVETTE C6 | Leftover from ProStreet. Only the Z06 model appears in this game. |
CARNAME_ACURA_NSX | ACURA NSX | Leftover from ProStreet. |
CARNAME_ACURA_RSX | ACURA RSX | Leftover from ProStreet. |
CARNAME_S2000_SHORT | S2000 | Leftover from ProStreet. |
CARNAME_LAMBORGHINI_MURCIELAGO640 | LAMBORGHINI MURCIÉLAGO LP640 | Leftover from ProStreet. The used string is in lowercase. |
CARNAME_CIVICHB_SHORT | Civic | Leftover from ProStreet. |
CARNAME_LEONCUPRA_SHORT | Leon CUPRA | Leftover from ProStreet. An unused manufacturer vinyl of the brand exists in VINYLTHUMBNAILS.BUN. |
CARNAME_INTEGRATYPER_SHORT | Integra Type R | Leftover from ProStreet. |
CARNAME_FORD_MUSTANG03 | FORD MUSTANG GT '03 | Leftover from ProStreet. |
CARNAME_CHEVROLET_CAMARON | CHEVROLET CAMARO CONCEPT | Leftover from ProStreet. The used string is in lowercase. |
CARNAME_PORSCHE_997GT3 | PORSCHE 911 GT3 | Leftover from ProStreet. |
CARNAME_PLYMOUTH_ROADRUNNER | PLYMOUTH ROAD RUNNER | Leftover from ProStreet. |
CARNAME_MAZDASPEED3_SHORT_EUROPE | Mazda3 MPS | Leftover from ProStreet. |
CARNAME_TOYOTA_COROLLA | TOYOTA COROLLA GTS (AE86) | Leftover from ProStreet. |
CARNAME_MUSTANG | Mustang | Leftover from ProStreet. |
CARNAME_997GT3_SHORT | 911 GT3 | Leftover from ProStreet. |
CARNAME_INTEGRALS_SHORT | Integra | Leftover from ProStreet. |
CARNAME_S4_SHORT | S4 | Leftover from ProStreet |
CARNAME_ASTON_MARTIN_DBS | Aston Martin DBS | Cut car. |
CARNAME_ACURA_INTEGRATYPER | ACURA INTEGRA TYPE R | Leftover from ProStreet |
CARNAME_CHEVROLET_CORVETTE67 | CHEVROLET CORVETTE '67 | Leftover from ProStreet. The used string is in lowercase. |
CARNAME_SKYLINER35_SHORT | GT-R | Leftover from ProStreet. |
CARNAME_INFINITI_G35 | INFINITI G35 (V35) | Leftover from ProStreet. |
HUD_IMMUNE | IMMUNE | The player would have been immune to all sorts of damage. |
MISSION_DESC_M01 | NO MAP EVENT DETAILS FOR THIS MISSION | Mission description for Palm Harbor Rally. |
MISSION_MSG_WIN_M01 | NO POST EVENT SCREEN FOR THIS MISSION | Post-mission description for Palm Harbor Rally. |
MISSION_DESC_M05 | MISSION CUT | Mission description for the cut mission Special Order. |
MISSION_MSG_WIN_M05 | MISSION CUT | Post-mission description for the cut mission Special Order. |
MISSION_MSG_LOSE_M05 | MISSION CUT | Post-mission description for the cut mission Special Order. |
MISSION_DESC_M07 | MISSION CUT | Mission description for the cut mission One Of A Kind. |
MISSION_MSG_WIN_M07 | MISSION CUT | Post-mission description for the cut mission One Of A Kind. |
MISSION_MSG_LOSE_M07 MISSION CUT | MISSION CUT | Post-mission description for the cut mission One Of A Kind. |
MISSION_DESC_M16 | MISSION CUT | Mission description for the cut mission The Knife. |
MISSION_MSG_WIN_M16 | MISSION CUT | Post-mission description for the cut mission The Knife. |
MISSION_MSG_LOSE_M16 | MISSION CUT | Post-mission description for the cut mission The Knife. |
MISSION_DESC_M21 | MISSION CUT | Mission description for the cut mission The Evidence. |
MISSION_MSG_WIN_M21 | MISSION CUT | Post-mission description for the cut mission The Evidence. |
MISSION_MSG_LOSE_M21 | MISSION CUT | Post-mission description for the cut mission The Evidence. |
MISSION_DESC_M23 | MISSION CUT | Mission description for the cut mission Redline. |
MISSION_MSG_WIN_M23 | MISSION CUT | Post-mission description for the cut mission Redline. |
MISSION_MSG_LOSE_M23 | MISSION CUT | Post-mission description for the cut mission Redline. |
MISSION_DESC_M29 | MISSION CUT | Mission description for the cut mission Decoy. |
MISSION_MSG_WIN_M29 | MISSION CUT | Post-mission description for the cut mission Decoy. |
MISSION_MSG_LOSE_M29 | MISSION CUT | Post-mission description for the cut mission Decoy. |
MISSION_DESC_M37 | MISSION CUT | Mission description for the cut mission Raven. |
MISSION_MSG_WIN_M37 | MISSION CUT | Post-mission description for the cut mission Raven. |
MISSION_MSG_LOSE_M37 | MISSION CUT | Post-mission description for the cut mission Raven. |
MISSION_MSG_WIN_M41 | NO POST EVENT SCREEN FOR THIS MISSION | |
MISSION_MSG_LOSE_M41 | NO POST EVENT SCREEN FOR THIS MISSION | |
MISSION_MSG_WIN_M42 | NO POST EVENT SCREEN FOR THIS MISSION | |
MISSION_MSG_LOSE_M42 | NO POST EVENT SCREEN FOR THIS MISSION | |
CUST_ROOFSCOOP_0 | stock roof scoop | Roof scoops were planned to be included in the game, but they were cut. |
CUST_ROOFSCOOP_1 | roof scoop 1 | Ditto |
CUST_ROOFSCOOP_2 | roof scoop 2 | |
CUST_ROOFSCOOP_3 | roof scoop 3 | |
CUST_ROOFSCOOP_4 | roof scoop 4 | |
CUST_ROOFSCOOP_5 | roof scoop 5 | |
CUST_ROOFSCOOP_6 | roof scoop 6 | |
CUST_ROOFSCOOP_7 | roof scoop 7 | |
CUST_ROOFSCOOP_8 | roof scoop 8 | |
CUST_ROOFSCOOP_9 | roof scoop 9 | |
CARNAME_R8PROD_SHORT | R8 | Leftover from ProStreet. |
CARNAME_ECLIPSE_SHORT | Eclipse | Leftover from ProStreet. |
CARNAME_350Z_SHORT | 350Z (Z33) | Leftover from ProStreet. |
CARNAME_NISSAN_SILVIA | NISSAN SILVIA (S15) | Leftover from ProStreet. The used string is in lowercase. |
CARNAME_CIVICSI_SHORT | Civic Si | Leftover from ProStreet. |
CARNAME_IMPREZAWRXSTI_SHORT | Impreza WRX STi | Leftover from ProStreet |
CARNAME_TTN_SHORT | TT | Leftover from ProStreet. |
CARNAME_SUBARU_IMPREZAWRXSTI | SUBARU IMPREZA WRX STi | Leftover from ProStreet. |
CARNAME_GTO65_SHORT | '65 GTO | Leftover from ProStreet. |
CARNAME_VOLKSWAGEN_GTI | VOLKSWAGEN GOLF GTI | Leftover from ProStreet. |
CARNAME_G35_SHORT | G35 (V35) | Leftover from ProStreet. |
CARNAME_RSX_SHORT | RSX | Leftover from ProStreet. |
CARNAME_SHELBY_MUSTANGSHLBYO | SHELBY GT500 | Leftover from ProStreet. The used string is in lowercase. |
CARNAME_CORVETTE_SHORT | Corvette | Leftover from ProStreet. |
CARNAME_AUDI_S3 | AUDI S3 | Leftover from ProStreet. |
CARNAME_AUDI_S4 | AUDI S4 | Leftover from ProStreet. |
CARNAME_MITSUBISHI_ECLIPSE | MITSUBISHI ECLIPSE | Leftover from ProStreet. |
CARNAME_LANCIA_DELTA | LANCIA DELTA INTEGRALE EVO | Leftover from ProStreet. |
CARNAME_ASTON_MARTIN_DBR9 | ASTON MARTIN DBR9 | Leftover from ProStreet. |
CARNAME_DELTA_SHORT | Delta Integrale Evo | Leftover from ProStreet. |
CARNAME_CORVETTE67_SHORT | Corvette 67 | Leftover from ProStreet. |
CARNAME_NISSAN_GTRPROTO | NISSAN GT-R PROTO | Leftover from ProStreet. |
CARNAME_SEAT_LEONCUPRA | SEAT LEON CUPRA | Leftover from ProStreet. |
MISSION_OBJ_CITY | Get to the City | It woud most likely have been used for the prologue mission. |
CARNAME_CAMARON_SHORT | Camaro Concept | Leftover from ProStreet. |
CARNAME_SILVIA_SHORT | Silvia (S15) | Leftover from ProStreet. |
CARNAME_NSX_SHORT | NSX | Leftover from ProStreet. |
CARNAME_BMW_BMWMZ4 | BMW Z4 M COUPE | Leftover from ProStreet. The used string is in lowercase. |
CARNAME_COROLLA_SHORT | Corolla GTS (AE86) | Leftover from ProStreet. |
CARNAME_CHEVROLET_CORVETTEZ06 | CHEVROLET CORVETTE Z06 | Leftover from ProStreet. The used string is in lowercase. |
CARNAME_ROADRUNNER_SHORT | Road Runner | Leftover from ProStreet. |
CARNAME_GALLARDOS_SHORT | Gallardo Superleggera | Leftover from ProStreet. |
CARNAME_NISSAN_SKYLINER35_SHORT | GT-R (R35) | Leftover from ProStreet. |
CARNAME_997TT_SHORT | 911 Turbo | Leftover from ProStreet. |
HUD_FINISH_SECOND | YOU FINISHED SECOND! | Leftover from Carbon and ProStreet. |
CARNAME_GTRPROTO_SHORT | GT-R PROTO | Leftover from ProStreet. |
CARNAME_CHEVROLET_COBALTSS | CHEVROLET COBALT SS | Leftover from ProStreet. |
CARNAME_PONTIAC_GTO65 | PONTIAC GTO '65 | Leftover from ProStreet. The used string is in lowercase. |
CARNAME_997GT2_SHORT | 911 GT2 | Leftover from ProStreet. |
CARNAME_S3_SHORT | S3 | Leftover from ProStreet. |
ON_RACE_DAY_LOCKED | LOCKED | Leftover from ProStreet. |
CARNAME_COBALTSS_SHORT | Cobalt SS | Leftover from ProStreet. |
CARNAME_FORD_COSWORTH | FORD ESCORT RS COSWORTH | Leftover from ProStreet. The used string is in lowercase. |
CARNAME_GTI_SHORT | Golf GTI | Leftover from ProStreet. |
CARNAME_ACURA_INTEGRALS | ACURA INTEGRA | Leftover from ProStreet. |
CARNAME_HONDA_CIVICHB | HONDA CIVIC | Leftover from ProStreet. |
CARNAME_HONDA_CIVICSI | HONDA CIVIC Si | Leftover from ProStreet. |
CARNAME_HONDA_CIVIC | Civic | Leftover from ProStreet. |
CARNAME_NISSAN_350Z | NISSAN 350Z (Z33) | Leftover from ProStreet. |
CARNAME_HONDA_S2000 | HONDA S2000 | Leftover from ProStreet. |
CARNAME_DBR9_SHORT | DBR9 | Leftover from ProStreet. |
CARNAME_SHELBY_TERLINGUA | Shelby Terlingua Kit | The Shelby Terlingua would have been able to be selected during normal gameplay. |
Unused Customization
Customization like racing seats, roll cages, and bumper/skirt carbon filter is fully functional and are a leftover from the previous installment.
Revisional Differences
v1.0.0.1
The original version from November 2008.
Collector's Edition Upgrade
Released in November 17 of the same year. This downloadable upgrade was only made available through the online digital store with no boxed physical versions. It allows access to the following:
- BMW Z4 M Coupé (E86)
- Dodge Challenger Concept
- Koenigsegg CCX
- Mercedes-Benz SL 65 AMG (R230)
- Porsche Cayman S (987)
- Ten tuned cars.
- Twelve event routes for Quick Race.
- Thirty-five vinyls.
v1.0.1.17
Released in February 10, 2009. This patch is meant to improve the framerate as well as boosting the game's difficulty to make it more of a challenge.
v1.0.1.18
Released in May 6, 2009. This patch added the Challenge Series which was first released for the PlayStation 3 on April 30, followed by the (no longer) downloadable Boss Car Bundle pack.
- 60 unique events with 10 game modes - including two new ones: Highway Wars and Highway Checkpoint.
- Three reward cars; the Battle Machine Edition Mazda RX-7 (FD3S) (unlocked upon completing all Street events), the Dominator Chevrolet Corvette Z06 (C6) (dominate 31 events), and the Speed Machine Porsche 911 GT2 (997) (beat all the Challenge Series events). These can be driven in both singleplayer and multiplayer.
- Pages missing developer references
- Games developed by EA Black Box
- Pages missing publisher references
- Games published by Electronic Arts
- Windows games
- Xbox 360 games
- PlayStation 3 games
- Pages missing date references
- Games released in 2008
- Games released in November
- Games released on November 17
- Games released on November 21
- Games released on November 20
- Games with unused models
- Games with unused sounds
- Games with unused text
- Games with revisional differences
- Defunct online content
- To do
- Need for Speed series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Defunct online content
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused models
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Electronic Arts > Games developed by EA Vancouver > Games developed by EA Canada > Games developed by EA Black Box
Games > Games by platform > PlayStation 3 games
Games > Games by platform > Windows games
Games > Games by platform > Xbox 360 games
Games > Games by publisher > Games published by Electronic Arts
Games > Games by release date > Games released in 2008
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 17
Games > Games by release date > Games released in November > Games released on November 20
Games > Games by release date > Games released in November > Games released on November 21
Games > Games by series > Need for Speed series