Mission: Impossible: Operation Surma (GameCube, PlayStation 2, Xbox)
Mission: Impossible: Operation Surma |
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Developer: Paradigm Entertainment This game has debugging material. |
To do: Two prototypes were released as part of Hidden Palace's Project Deluge. Document them. |
Level Select
Enter profiles and highlight Jasmine Curry. Then, use one of the following codes to access all levels:
Platform | Code |
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PlayStation 2 |
L1, R1, Triangle, Circle |
GameCube |
L, R, X, Y |
Xbox |
L, R, B, Y |
You'll be back in the main menu with the level select option enabled.
Debug Mover
An item is coded into the game where the player can move to anywhere in the game. Use the following Action Replay code for the PAL GameCube version:
DF9H-VDM7-4Z2VH PPFY-X0P8-K5HHT
This item will be in the inventory and using it works like so:
- Analog Stick Up/Down - Move Forward/Backward
- Analog Stick Left/Right - Move Left/Right
- C-Stick Up/Down - Rotate Down/Up
- C-Stick Left/Right - Rotate Left/Right
Dummy File
JUNK.JNK from the PS2 release is actually a leftover PS2 executable from a January 16, 2001 prototype of Paradigm Entertainment's SpyHunter remake. Sadly, it is the only file from the prototype that is present on the disc.
The Mission: Impossible series
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NES | Mission: Impossible |
Nintendo 64 | Mission: Impossible |
PlayStation | Mission: Impossible |
Game Boy Color | Mission: Impossible |
GameCube, PlayStation 2, Xbox | Operation Surma |
- Pages missing developer references
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- To do
- Mission: Impossible series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
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