Stimulants are all Single Use and have Duration: 120 seconds. Stim bonuses that affect the same statistic do not stack: while one is active, using another with the same bonuses has no effect, even if they're greater.
An organic character can use an Adrenal or Hyper-adrenal Strength, Alacrity and Stamina, as well as one battle stimulant. It's advisable to use stimulants before engaging in combat wherever possible, as once active they'll normally outlast it.
Stimulant
|
Attribute Bonus
|
Adrenal
|
Hyper-adrenal
|
Strength
|
Strength |
+4 |
+6
|
Alacrity
|
Dexterity |
+4 |
+6
|
Speed: Movement |
+20% |
+30%
|
Stamina
|
Constitution |
+4 |
+6
|
Stimulant
|
Vitality
|
Attack
|
Damage
|
Battle
|
max +8 |
+1 |
+1
|
Hyper-battle
|
max +16 |
+2 |
+2
|
Echani Battle
|
max +25 |
+3 |
+3
|
Adrenal stimulants all grant an Attribute Bonus: +4 for Duration: 120 seconds (2 minutes). Hyper-adrenal stimulants that affect the same statistic do not stack.
If you speak to Canderous in the Swoop Hangar of the Ebon Hawk after escaping Taris, then you can ask him to give you some adrenal stimulants: you'll always receive one the first time, but you'll only receive more if you have less than 11 Adrenal and battle stimulants in Inventory. The total number you can receive increases as you acquire Star Maps on your quest for the Star Forge:
Star Maps
|
0
|
1
|
2
|
3
|
4
|
5
|
Total items
|
11 |
30 |
50 |
70 |
90 |
110
|
To receive more than 11, those in inventory need to be used, moved to containers like the five in the Cargo Hold, or sold to any merchant. The selection seems random, so on average you should receive 36-37 (110/3) in total of each kind (Strength, Alacrity and Stamina).
|
- Single Use
- Attribute Bonus: Strength +4
- Duration: 120 seconds
|
A shot of this enhancer provides a temporary boost in the strength of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack. |
|
- Single Use
- Attribute Bonus: Dexterity +4
- Speed: Movement +20%
- Duration: 120 seconds
|
A shot of this enhancer provides a temporary boost in the dexterity of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack. |
|
- Single Use
- Attribute Bonus: Constitution +4
- Duration: 120 seconds
|
A shot of this enhancer provides a temporary boost in the constitution of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack. |
Hyper-adrenal stimulants all grant an Attribute Bonus: +6 for Duration: 120 seconds (2 minutes). Adrenal stimulants that affect the same statistic do not stack.
|
- Single Use
- Attribute Bonus: Strength +6
- Duration: 120 seconds
|
More effective than the basic model, this stim uses a risky cocktail of chemicals to boost the strength of the user. Stim bonuses that affect the same statistic do not stack. |
|
- Single Use
- Attribute Bonus: Dexterity +6
- Speed: Movement +30%
- Duration: 120 seconds
|
This model of alacrity stim uses a very powerful mixture of chemicals to produce an incredible increase in the dexterity of the user. Stim bonuses that affect the same statistic do not stack. |
|
- Single Use
- Attribute Bonus: Constitution +6
- Duration: 120 seconds
|
Steeling the user against pain, this stim provides a very large boost in constitution. Stim bonuses that affect the same statistic do not stack. |
Battle stimulants all grant Bonus: Vitality and Attack for Duration: 120 seconds (2 minutes). Contrary to their descriptions and the character screen, according to Feedback they do not grant a Damage bonus, regardless of the weapon(s) used (if any).
|
|
This stimulant enables the user to better absorb damage and focuses the mind on the fight, improving the ability to hit. The effect wears off after a short time. Stim bonuses that affect the same statistic do not stack. |
|
|
This stim removes all distractions, allowing the user to focus purely on the battle. The user is almost oblivious to damage suffered. Stim bonuses that affect the same statistic do not stack. |
|
|
This stimulant produces a chemical cocktail that sends a boost of adrenaline through the body, focusing the mind and bolstering the user's tolerance for damage. Stim bonuses that affect the same statistic do not stack. |