Uniform sampling algorithm: The uniform sampling filters the point cloud by constructing a sphere with a specified radius, and the point closest to the center of the sphere in each sphere is output as the point after downsampling. Voxel filtering is to build a cube, uniform sampling is to build a ball. My question is how to divide space by building balls? This will cause some space to be missed.
https://pointclouds.org/documentation/classpcl_1_1_uniform_sampling.html#details